您需要的文件:
; e i# D+ V/ p epropMover.txt propMover.txt.txt mdlDyna.inc defineObj.hpropItem.txt propItem.txt.txt defintItem.h
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! E P( h9 J8 H以防万一:复制这些文件,并把它们放在某处你会记得你陷入困境的情况下。 + M7 f2 Y; H2 z/ ^: ^ t
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我们将制作一个巨兽CS宠物。
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; v9 P; ~- R; T* u- ]( GdefineItem.h
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) h- q- u7 Z% v& D+ a/ s #define II_PET_BEHEMOTH 37539 - H( R k, L1 z7 Z$ k# b
[确保不采取绿色]
; B& f5 h3 |8 P/ e这是用于/ CI。所以如果你在游戏中输入/ CI 37539。在您的库存应该有一个婴儿巨兽。 1 E( V) I6 h$ P! k) t
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defineObj.h
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6 a3 `: ?, U. p ] m* T #define MI_PET_BEHEMOTH 1541
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mdlDyna.inc
, f2 R) V6 @4 C) t& M/ K) J[有2部分mdlDyna一步] 0 a' _5 ~2 k; ~$ Q7 P
第1步:
3 Q/ W, T L( y& e, R% z邮编: II_PET_BEHEMOTH MODELTYPE_MESH"" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 % p$ x) n" |& r# f
[非常重要的步骤确保您的地方的NPC /小怪。] ; t% N. c. ^* ^9 w
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第2步: Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1 { "stand" MTI_STAND "walk" MTI_WALK "idle1" MTI_IDLE1 "idle1" MTI_IDLE2 "dmg1" MTI_DMG1 "dmg2" MTI_DMG2 "dmgFly" MTI_DMGFLY "dmgDie" MTI_DMGDIE "dmgLive" MTI_DMGLIVE "die1" MTI_DIE1 "atk1" MTI_ATK1 "atk2" MTI_ATK2 "atk3" MTI_ATK3 "groggy" MTI_GROGGY // extra "walk" MTI_JUMP1 "walk" MTI_JUMP2 "walk" MTI_JUMP3 "walk" MTI_JUMP4 "walk" MTI_RUN , _( i6 `7 A1 ^7 v0 t$ F( Q
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propItem.txt
Code: 6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025
& w. R% ]& p5 t5 I R' vpropItem.txt.txt
$ u3 [) l( i6 N" g' ]! B您可以更改名称和描述给你 Code: IDS_ETERNITYSPET_TXT_000024 Lord Behemoth IDS_ETERNITYSPET_TXT_000025 One Of The Few Purified Baby Masquerpets InAll Of Madrigal.
; l+ e& ~; |* I# PpropMover.txt: Code: MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661 " u3 e& o, }$ o5 \' V! S
propMover.txt.txt Code: IDS_PROPMOVER_TXT_002660 Pet[God of Death] Ankou
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9 \, j V! F# [5 N9 R# S. t4 t您可以通过使用这个研究的文件,并很容易地进入CS宠物的其他怪物。请尽量避免肆虐等有任何问题时,我或张贴谢谢:)。
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