|
您需要的文件:
% d& H- ]1 D+ R% npropMover.txt propMover.txt.txt mdlDyna.inc defineObj.hpropItem.txt propItem.txt.txt defintItem.h ; m. a; o1 Y" f+ z) z7 ^
1 h% {$ P* ]$ Q7 E6 K
以防万一:复制这些文件,并把它们放在某处你会记得你陷入困境的情况下。
3 x+ z( X) C8 v( _' R
4 v Z# _4 x( ^4 f9 D" M( o: @我们将制作一个巨兽CS宠物。
. R+ X8 M+ M# C
+ X3 S% @9 C. |; ~- Z( \, d% }7 JdefineItem.h
4 I' L) c; B' w邮编: ) U# q3 w* }3 a* ^4 ^
* S7 r! {/ _6 N6 K9 T! u; Y. Q
#define II_PET_BEHEMOTH 37539
) g x: s5 r# h2 G3 V. [: R# g0 r[确保不采取绿色]
# Q3 f3 X, Z' c+ d: j这是用于/ CI。所以如果你在游戏中输入/ CI 37539。在您的库存应该有一个婴儿巨兽。
/ r% ?* ^2 y) a+ \; N' v. n1 N" N% m9 _# @$ N
$ K2 k% x% M( p; Q0 x; qdefineObj.h 0 f1 ` [. Y$ }* e; f& J
邮编: 0 ?: J" P( q7 V h
1 ~6 i& T) X; A, F% w: e. [5 p
#define MI_PET_BEHEMOTH 1541
7 [5 F7 E. L1 Y1 x8 Y9 r[确保绿色的数字是不采取]
" U3 E& ^! M5 ~7 z0 L) k. J X% q( G+ s
+ @( D# f, b& l
mdlDyna.inc 0 F$ j, v# {6 {5 \ ?
[有2部分mdlDyna一步] . D! g6 o3 A; J$ L) o
第1步: % }2 U- z! Q& d; p P2 y
邮编: II_PET_BEHEMOTH MODELTYPE_MESH"" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 , _( {3 C. a# q# s' x( c+ D
[非常重要的步骤确保您的地方的NPC /小怪。]
- }. w0 }( |5 q$ t5 \# T2 T[绿色的颜色是暴徒的大小] ; i3 Y5 O/ k; r9 S+ e
第2步: Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1 { "stand" MTI_STAND "walk" MTI_WALK "idle1" MTI_IDLE1 "idle1" MTI_IDLE2 "dmg1" MTI_DMG1 "dmg2" MTI_DMG2 "dmgFly" MTI_DMGFLY "dmgDie" MTI_DMGDIE "dmgLive" MTI_DMGLIVE "die1" MTI_DIE1 "atk1" MTI_ATK1 "atk2" MTI_ATK2 "atk3" MTI_ATK3 "groggy" MTI_GROGGY // extra "walk" MTI_JUMP1 "walk" MTI_JUMP2 "walk" MTI_JUMP3 "walk" MTI_JUMP4 "walk" MTI_RUN
5 g: q0 u' h* \: E9 o, r* }& e0 S, u: Q9 U0 f7 R
: j$ x$ |9 _" P7 y# n
* d) E- S! M) Y& c$ i! I' c8 ?1 apropItem.txt Code: 6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025 }8 [1 k7 I$ C' B
propItem.txt.txt5 V+ r+ M7 c, h- \; I9 S1 D, p0 D
您可以更改名称和描述给你 Code: IDS_ETERNITYSPET_TXT_000024 Lord Behemoth IDS_ETERNITYSPET_TXT_000025 One Of The Few Purified Baby Masquerpets InAll Of Madrigal. - {! J0 t: i$ K* O$ X7 L% @6 U6 g
propMover.txt: Code: MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661 , [4 p; I0 L: f
propMover.txt.txt Code: IDS_PROPMOVER_TXT_002660 Pet[God of Death] Ankou # n3 Q1 O8 P( R1 j
8 C3 n- x5 W! `8 Y/ D您可以通过使用这个研究的文件,并很容易地进入CS宠物的其他怪物。请尽量避免肆虐等有任何问题时,我或张贴谢谢:)。
! m9 B! @& ~. g: n5 j4 N% t
|