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你好
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6 c" C2 ~* E' l/ U正如最近发布的,因为只有解脱滚动雾。
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在这里发表我现在100%确保运作滚动。8 d* s$ T! O4 Y1 E
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灵魂束缚你的武器。
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# v& w( d& V B, X% d* S% \- v让我们开始吧。5 N* g) R, f) I& n# `
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首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。
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0 R% N) X/ D3 M" A' {& F并寻找5 v5 S1 E+ Q. j2 }& C: y5 E( A
+ ~5 O. y6 T# d6 P" l! x- n' v代码:* P9 h9 Z3 Y+ R: X( R
BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );. m7 n2 y% V; E2 V7 O, U) Z" t( _
7 E& p. U- Q' f4 D其中,是
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6 C Q/ }% ~6 [- z; Q* [8 t代码:( l0 D# g6 w3 M+ q% A' c: \/ `( ^
BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );) F6 L+ i4 {5 M' o) J0 p! k
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然后,她看起来到DPSrvr.cpp0 V' ~/ v. E( R% ^4 D: V
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代码:5 [6 x7 _8 M9 X" l& b
case II_SYS_SYS_SCR_LEVELDOWN01:6 v9 o) y, m$ ~, Z
case II_SYS_SYS_SCR_LEVELDOWN02:
7 q* x$ N$ |2 P9 I1 q+ b) C& B X5 M b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
& k2 b- M% F1 J break;
4 w/ R3 u' s% x7 C. Y; T5 h default:
4 K* K' y; m7 s2 G. j3 ~2 S7 |0 Y break;* G2 I* Y! l" P5 Y8 f
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if( b )
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9 n+ Q2 ~* R9 t3 ]/ T3 m取代它
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代码:' m$ l4 a/ p6 X* y7 o# p0 Z& e; z
case II_SYS_SYS_SCR_LEVELDOWN01:7 h/ ^( V0 v5 T6 u5 D- x4 C
case II_SYS_SYS_SCR_LEVELDOWN02:8 T- c7 F4 p" C% S9 `" y
b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
1 H% F2 u# ?( q. ]+ V2 r, N" o( o) U break;
. X4 r8 x0 w9 D0 ], f3 ] G( W# f case II_CHR_SYS_SCR_UNBIND: ! \ D- N9 ~, G0 ?% y" y6 ]6 S
b = UnbindScroll(pUser, pMaterial, pTarget); 1 s" ~9 d$ [# B3 |; D } Z
break;
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break;2 p" T d. Z6 O) }
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if( b )
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, X1 }( Z0 [; c/ Q5 P: V% I8 t接下来,你找
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2 D0 m7 C0 z, a% m* X9 q代码:$ j1 r) l7 ]/ D9 o9 P+ F' H
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pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );1 S2 @* k0 o+ n0 T7 h$ ]' S
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return FALSE;" R6 T: L @0 |2 ?& p' p
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其中,是
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6 N/ x$ \/ F/ R& z5 i' c( v代码:+ K6 h5 d- V+ k3 y+ {/ D# }
BOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget )
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if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND ) , x$ E% {8 b E0 v" p& l6 Z
{
! `3 B8 n: z n- E pTarget->ResetFlag(CItemElem::binds);
$ R5 v' [! a* d; _0 [3 [. M8 U pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) ); 0 R6 I, R0 y. m
2 K& w! w) c. L/ j1 k3 U // log
+ H2 X* g; \' J# T* ` LogItemInfo log;
( l5 W: a1 ?/ _& t- n log.Action = "r"; " u2 x# _5 _& }7 O3 G
log.SendName = pUser->GetName();
: @/ p* n: [ _ O+ u log.RecvName = "::binds"; ( k9 D0 A ~2 E( Q2 M7 c
log.WorldId = pUser->GetWorld()->GetID(); " l- \, x' R! o. n
log.Gold = pUser->GetGold();
% R& j; W! X6 S& V4 H: o log.Gold2 = pUser->GetGold();
9 ~/ s3 Z8 E% |! X) a! s+ i! S OnLogItem( log, pTarget, 1 );
* }% C3 K5 {/ K, r6 F return TRUE; # x& P7 J, H: W, ^! J
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else
3 [6 T: A. Y# C0 y7 z! } pUser->AddText("Item ist bereits entbunden."); . X3 G' d; { b# K% P
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return FALSE; * [, F; n! J! b' o; v5 x4 t
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那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。
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% W, i, a2 u- n9 z) U& I J4 t1 k6 w接下来,您在您的Spec_Item.txt以下。
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代码:
- a- S2 W1 G$ R) j11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 09 G4 R9 D9 u9 t& L6 m( }' w C w
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PropItem.txt.txt在电路中仍2 `" U4 Q$ ~# G+ r2 U6 P& F
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代码:9 J0 V) R7 u* Z6 {3 j! C& {
IDS_ITEM_TXT_101111 滚动的解脱
, u3 V7 a* }6 Q" B/ UIDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。% j: G% d2 K6 c; u: p; ^
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- [+ O# y& D/ b/ g8 `所以这是一个很多乐趣。; N) d- n; b6 \7 l
0 x, V; R9 o7 y4 h8 J* Y' w积分:
. x* m5 R Y7 R& eincestus为源
7 R, v- T. V$ B4 J% R& t3 Jshuya83的资源节
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