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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------# H$ p% h. v, W' j7 g/ C
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0 h. |% I. g+ N& h ~0 ltSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)8 c9 \/ t( ~, V( o$ A
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)% Z) l- G. @! j. H& C m3 [( K& q
* J8 o# v8 I! O N/ O. g----------------------------------------------------------
) v% G0 T& T5 q' }6 e2 S9 D6 G--Upgrade Chance------------------------------------------1 A$ Y. v, a k0 O4 \
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tAttribute = {}
$ F% R% n6 l+ {0 V8 [function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
( _! T7 C+ ?( P; o% y, t6 C5 M I" M tAttribute[nNum] = {}
3 _# m. _0 k0 n1 [ tAttribute[nNum].nProb = nProb3 y# [: Q9 P: ]: S; H9 c) w$ E- x% H
tAttribute[nNum].nDamageRate = nDamageRate1 T8 ^$ k5 b2 a
tAttribute[nNum].nDefenseRate = nDefenseRate
! l# l8 `3 v6 W tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate6 ^5 ]' F2 c4 Z0 ^8 [( F
end
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AddAttribute( 1, 100000, 200, 200, 500 )6 {+ n8 _! X( }; z% o/ E: a
AddAttribute( 2, 100000, 221, 221, 522 )
- [5 { L% J8 |7 o" yAddAttribute( 3, 92000, 256, 256, 560 )0 z b: c6 p8 ^, c
AddAttribute( 4, 70000, 305, 305, 612 )
1 g3 {* |) l7 `& E& w2 vAddAttribute( 5, 53000, 368, 368, 680 )
" f" b2 h2 i! D0 }( y+ h& X; xAddAttribute( 6, 53000, 446, 446, 763 )
0 Y2 P y; Q) u# t2 q5 N7 OAddAttribute( 7, 53000, 537, 537, 860 )
2 `- v! s% {8 a1 CAddAttribute( 8, 53000, 642, 642, 973 ). s- ~1 |0 n" \5 H2 d' K: c4 P
AddAttribute( 9, 53000, 761, 761, 1101 )- x' e9 t: X5 u3 n, G, a: t# w
AddAttribute( 10, 53000, 895, 895, 1244 )# E; }% w$ t6 P" C
AddAttribute( 11, 53000, 1042, 1042, 1402 )
0 Y0 R! k. n, V0 T& iAddAttribute( 12, 53000, 1203, 1203, 1575 )% P: A# F' A& e' s! {
AddAttribute( 13, 53000, 1379, 1379, 1763 )
' M' M% ]( O" S: I" CAddAttribute( 14, 53000, 1568, 1568, 1966 )
" n4 V0 n1 o4 l# G3 D0 j9 HAddAttribute( 15, 53000, 1772, 1772, 2184 )
m& ?! v7 I2 [: zAddAttribute( 16, 53000, 1989, 1989, 2417 )& s: n1 o, h) _& v3 r# e$ _ I
AddAttribute( 17, 53000, 2221, 2221, 2665 ); x+ _. @" f+ D T; b; b0 T
AddAttribute( 18, 53000, 2467, 2467, 2998 )6 y1 [. A; O# }: G1 a/ _, C: h
AddAttribute( 19, 53000, 2726, 2726, 3207 )
. V9 E' [+ I2 q* W: {( d- }AddAttribute( 20, 53000, 3000, 3000, 3500 )
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nItemTransyLowLevel = 5000006 o8 f6 j% c9 e$ [7 f& f
nItemTransyHighLevel = 2000000
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6 R0 O# P8 p: ?/ [% R--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%# f$ q. P- n" y
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