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ItemUpgrade.lua
+ t/ W, C8 `% ~----------------------------------------------------------
" @8 N2 N7 u; s" J3 Z+ C! v& O--Sockel Chance-------------------------------------------% |# j5 S( H; e. m8 Y0 B2 H4 X# o
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0 ?5 ?' i7 S2 f6 RtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)0 s3 X* |* [- C: o+ A
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }4 E o& Y- `' Q, e" J, S
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--Upgrade Chance------------------------------------------
* X( h2 g9 a# X----------------------------------------------------------
- N1 }# Z4 ]6 v3 k! BtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)1 E; Z: R) u. C/ u0 g# C: |7 R
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--Upgrade Chance------------------------------------------
, _. x/ Y* M6 Z1 Z2 w----------------------------------------------------------; c2 j: J2 `0 w& S
tAttribute = {}5 Q. ]# H1 b. y! l+ L/ I5 l
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
5 l. z( d6 F W" A O+ I tAttribute[nNum] = {}
2 \- w) S# d4 ]5 {4 p! U tAttribute[nNum].nProb = nProb
9 H" L/ Q+ B" N3 u6 Z tAttribute[nNum].nDamageRate = nDamageRate
6 \% L! l7 N' {8 a tAttribute[nNum].nDefenseRate = nDefenseRate
0 x6 I% e4 [/ y# \- S tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate: i M. n0 R2 [ I
end- N/ L+ T' x) j! L
-- ( o1 o" L/ L5 V& R
AddAttribute( 1, 100000, 200, 200, 500 )
& O& p( K3 `, I2 JAddAttribute( 2, 100000, 221, 221, 522 ) [2 I; v% J! |# C3 c; K0 ^
AddAttribute( 3, 92000, 256, 256, 560 )+ N6 v* \ X( V1 ?# U1 p9 u* H
AddAttribute( 4, 70000, 305, 305, 612 )
7 V" O$ w6 F: _AddAttribute( 5, 53000, 368, 368, 680 )
6 T. K e: f5 s4 W% d/ {. G; K" hAddAttribute( 6, 53000, 446, 446, 763 )
q7 }) _! @* Y* N4 RAddAttribute( 7, 53000, 537, 537, 860 )
& D- U* Q0 o5 b$ ?7 W( _: q3 TAddAttribute( 8, 53000, 642, 642, 973 )
7 p/ }( u3 [+ L& X2 RAddAttribute( 9, 53000, 761, 761, 1101 )
( T( L3 V w' _. ZAddAttribute( 10, 53000, 895, 895, 1244 )
9 B. G: D# C) T I6 a6 [AddAttribute( 11, 53000, 1042, 1042, 1402 )2 R8 W' Y# {. Q, ]+ F1 }. ?
AddAttribute( 12, 53000, 1203, 1203, 1575 )
8 t! G U( ]* N. V; a' @AddAttribute( 13, 53000, 1379, 1379, 1763 )
% L( w; n9 v! z( Y8 E5 HAddAttribute( 14, 53000, 1568, 1568, 1966 )
3 Q0 O+ g2 _% D+ F% EAddAttribute( 15, 53000, 1772, 1772, 2184 )
# n' n! b' y, z1 sAddAttribute( 16, 53000, 1989, 1989, 2417 )
9 f+ ~8 l- i$ b$ mAddAttribute( 17, 53000, 2221, 2221, 2665 )( b6 x" d& x7 W
AddAttribute( 18, 53000, 2467, 2467, 2998 )
3 D1 [' Q5 {% M: DAddAttribute( 19, 53000, 2726, 2726, 3207 )/ M- W1 d/ \9 H4 j) ]1 b
AddAttribute( 20, 53000, 3000, 3000, 3500 )$ r Q- |: ^% j. D5 n
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4 F! k+ B" q) ]. N8 v; C----------------------------------------------------------( ~* ]! r* V) Q& Z8 J, q
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* P& V. o) M" L& j( @. J9 s9 rnItemTransyLowLevel = 500000: I: B( v9 q2 X3 ]) u9 t
nItemTransyHighLevel = 20000006 n' P# }. ^) F8 }% d: r& V8 t
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. ~% H: J, s! j0 Q# J* A--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%
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