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ItemUpgrade.lua
3 w" ]4 j; I6 Z* e- B8 B" @----------------------------------------------------------
$ n* r( @+ `, N# K: M--Sockel Chance-------------------------------------------
& O# u; J, G9 n. b+ M$ p& e----------------------------------------------------------
- \" T$ @6 H1 m) h( YtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊). v, N# \4 n8 v9 X) X g* l" Z' z
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 } s- M2 m" F2 }
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--Upgrade Chance------------------------------------------' ^+ a$ R: l7 ~; a2 ]" I
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------
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tAttribute = {}
& ?* s/ G- t6 c- Ofunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )1 E& S) \+ l" o8 N' N
tAttribute[nNum] = {}9 N( U# X4 \4 T4 O4 @
tAttribute[nNum].nProb = nProb
% }# K) K9 X+ P; L' u tAttribute[nNum].nDamageRate = nDamageRate
* G1 ^& l2 b4 g4 p) I9 G" O9 v0 r tAttribute[nNum].nDefenseRate = nDefenseRate
$ H+ k- y! C8 R: _' A/ m+ { tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate. l* Y' q, k3 z: Y3 ]9 G# d( U
end
' `! D4 S( M+ Q0 ^( a$ C# r--
K4 o0 `! {2 W: u4 {AddAttribute( 1, 100000, 200, 200, 500 ); J7 ~0 ?* A+ C6 u1 a$ _8 Y
AddAttribute( 2, 100000, 221, 221, 522 )* V% d- n; V0 p9 I
AddAttribute( 3, 92000, 256, 256, 560 )7 Y6 M. Z5 E3 g; _# V
AddAttribute( 4, 70000, 305, 305, 612 )
% t$ C+ p$ L* A& K! R) x5 L3 B# ?2 G# GAddAttribute( 5, 53000, 368, 368, 680 ) t6 X9 M/ U1 q1 X
AddAttribute( 6, 53000, 446, 446, 763 )
$ W5 T9 O3 y5 h' Q" S2 a0 t/ FAddAttribute( 7, 53000, 537, 537, 860 )% N$ a2 p7 c% G' Q" d8 C& f( e" q
AddAttribute( 8, 53000, 642, 642, 973 )) F/ L0 U6 N' |. V) j" h
AddAttribute( 9, 53000, 761, 761, 1101 )% z3 I! O; s4 c; p# o, v
AddAttribute( 10, 53000, 895, 895, 1244 )# C2 C& K# @* S/ ?) I; t
AddAttribute( 11, 53000, 1042, 1042, 1402 )
@. c% U0 ?, b/ T. ]% S" c: @AddAttribute( 12, 53000, 1203, 1203, 1575 ): o% h- n- z3 D3 g
AddAttribute( 13, 53000, 1379, 1379, 1763 )# d) n( f& Z$ N: Q7 U& j$ j
AddAttribute( 14, 53000, 1568, 1568, 1966 )9 x) P- {$ ]5 L) q" \
AddAttribute( 15, 53000, 1772, 1772, 2184 )
" X& z: d) q5 ?AddAttribute( 16, 53000, 1989, 1989, 2417 )0 J+ T# d9 g0 e, A) I# H) P4 d- K
AddAttribute( 17, 53000, 2221, 2221, 2665 )! b' Q3 {$ \3 i. U( }' _
AddAttribute( 18, 53000, 2467, 2467, 2998 )8 ]+ R5 Y; v+ G$ ?3 B# |4 V' L
AddAttribute( 19, 53000, 2726, 2726, 3207 )
5 @% Q8 b+ }. a5 D' w0 UAddAttribute( 20, 53000, 3000, 3000, 3500 )' F$ I2 \ t& Z) [! U
! d8 n1 e4 E$ x! c( q, G6 {----------------------------------------------------------
( }& L) t( Y' [. _& y+ d$ d----------------------------------------------------------
. Z: a4 Q$ D D0 a" O6 {----------------------------------------------------------+ Z s/ s) m+ N/ b7 r6 t; z1 o/ Z# @2 f
nItemTransyLowLevel = 500000# M4 j( o# P' q; c
nItemTransyHighLevel = 2000000
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# F k7 b. R" q, }& \5 s----------------------------------------------------------/ B5 `" q9 F4 d
--Kost黰e Kombination Chance------------------------------
& s: e" s+ r B5 d----------------------------------------------------------
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! m) s5 z- [2 H5 AnFashionCombineChance = 2500 -- 25%# D& X0 a! o' x% W
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