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你好
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! P+ Z& H1 s; c7 T正如最近发布的,因为只有解脱滚动雾。
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* L- v) S/ O( p在这里发表我现在100%确保运作滚动。
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! n) P9 r" B8 A$ o灵魂束缚你的武器。
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让我们开始吧。* C3 d6 Y( A5 A, d
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首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。
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并寻找& k. i, h# q' i/ L I
9 b8 T; p. i. I$ L代码: \+ X7 a$ | w6 G) W6 |5 w
BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
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) }& U: o+ w% l8 r0 }2 ~) m( o其中,是4 L3 o* f0 s* K& i& ~* u
Y; e" I! Z' o+ a7 I, P/ ~代码:
( I, l' k D: r' l e BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
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然后,她看起来到DPSrvr.cpp& n5 H& b. h5 i+ N2 B- o3 y
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! }# H. @1 T3 ] case II_SYS_SYS_SCR_LEVELDOWN01:+ r/ v- z4 I/ Q0 h& S
case II_SYS_SYS_SCR_LEVELDOWN02:2 @# f9 x0 _5 T1 Z
b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );! y- m# a& n4 c6 W5 X
break;
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break;
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if( b ), X# z+ h! I: e. S1 L% T/ v
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取代它
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代码:
b! ~& H& R$ S" e* b1 w' k case II_SYS_SYS_SCR_LEVELDOWN01:- C8 U6 }5 L, H
case II_SYS_SYS_SCR_LEVELDOWN02:1 h% n2 q. [8 v$ f5 F0 Z
b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );! u- O/ V, [0 ?, b2 P; a6 v, j0 U' V
break;
- q8 g/ ]# Y1 v! j/ @% p8 C case II_CHR_SYS_SCR_UNBIND:
3 [; j/ ~" X4 A" Q6 x2 o5 J b = UnbindScroll(pUser, pMaterial, pTarget); 2 Z, R3 T% N' |6 S4 M, @ H
break; : W( V: R( @- Q9 Y) S& i& l
default:
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}
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接下来,你找- y8 B$ v0 q1 ^/ K- R
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代码:
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- H! s. Y- ?* {( Q { pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );
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return FALSE;& q& q$ O; m: F+ ~$ I( z' A7 N* e
}
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1 F9 ~2 `" _0 E8 K# [0 B0 U t0 O其中,是
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代码:4 k$ }* |( j8 e& f* k
BOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget )
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$ x8 P/ K7 F1 k7 e$ e) b9 K: P if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND ) & R6 t' o. J/ E- w
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pTarget->ResetFlag(CItemElem::binds);
. V" u* F# T# M6 k4 W pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) ); 6 d5 s5 W9 {+ P3 ]& J" P
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// log 9 j! A5 ~; u! E. R) X$ N+ R, [
LogItemInfo log;
7 E7 |, O' x) D+ J log.Action = "r";
8 U& [1 T8 Y4 D1 n1 e9 W: Z4 y log.SendName = pUser->GetName(); 4 [, G& X: G+ P2 n7 C# e$ W
log.RecvName = "::binds"; - Q* r4 J* o7 o% G; ~4 W' b
log.WorldId = pUser->GetWorld()->GetID(); 6 Z' m# G1 F) W0 I5 c; A+ A1 P# Y
log.Gold = pUser->GetGold();
+ E+ E. ~, ?" O& [2 u log.Gold2 = pUser->GetGold();
+ u, V+ {7 t" q/ v' b% E8 n OnLogItem( log, pTarget, 1 ); 1 y; J1 D( ^( D0 V7 h ?
return TRUE; 1 ]4 \! ~7 J- L& i
}
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8 f* Q8 z* W& B* s+ v0 H) O9 M, V O pUser->AddText("Item ist bereits entbunden.");
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return FALSE; 4 J$ g6 d0 x& A( {; I
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那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。( _; `8 x+ i4 `
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接下来,您在您的Spec_Item.txt以下。
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- J. n1 P! P: d8 f代码:
7 |9 F' W5 ?9 _4 |11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
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PropItem.txt.txt在电路中仍4 ]# N# _/ Y. {. J4 C5 i& {" S
8 ^" C# _# S& M! U4 V代码:
0 H7 g. \5 a' ?' cIDS_ITEM_TXT_101111 滚动的解脱
/ t& W3 _4 I; m! I! e0 p) QIDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。
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所以这是一个很多乐趣。" y; E* Y2 R; `2 K
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incestus为源: |, D' a7 e& B& v
shuya83的资源节
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