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你好9 p. k9 V2 M2 q" m. q+ G
/ m7 z+ X% z( D% R) _) t正如最近发布的,因为只有解脱滚动雾。
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" {7 |0 D4 b1 {) y" X8 d在这里发表我现在100%确保运作滚动。
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灵魂束缚你的武器。# t$ F2 L) S9 Q: b& R6 q
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( \7 N- i% v3 I: M让我们开始吧。' n j1 D6 i5 ]' F) Q9 B
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首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。
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并寻找2 z3 a, |0 B1 w+ k
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代码:+ g& e8 m$ J' L0 F1 W5 F
BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );$ ]) Y8 N6 e2 Z) ~" \7 h
& n* T |" h$ e: b9 B! Q$ U. h其中,是
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; L3 x5 G" W7 y. F5 S/ G代码:
: {- F# _) R; r9 ^9 D% M BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );2 s# d+ h. u/ R( q5 b
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然后,她看起来到DPSrvr.cpp, p- m9 a, {1 t. ^. t1 o
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代码:
. [' B, s! J! { case II_SYS_SYS_SCR_LEVELDOWN01:+ [) a# S. P- l+ H
case II_SYS_SYS_SCR_LEVELDOWN02:
3 b( A2 {- J+ r b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
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default:, r( F0 g! k* i% x" v* |0 C. D
break;
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取代它
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代码:
' o! k" G9 s) P W/ N case II_SYS_SYS_SCR_LEVELDOWN01:9 u5 p# i+ O1 g6 L+ U; D4 S! l9 x
case II_SYS_SYS_SCR_LEVELDOWN02:& T% A0 s2 G; j' U. V2 M
b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
( ^, I6 n- H. p3 e3 f break;5 j" [! d1 {! F" P* Y' f
case II_CHR_SYS_SCR_UNBIND: $ j6 e, S) }8 U% j/ N4 F" _
b = UnbindScroll(pUser, pMaterial, pTarget); ( v: @! L, x5 w0 \" }
break;
% G' H' t' \& i* c default:
9 e6 H' K1 [* t4 Y/ L break;- t/ Y, s$ x, C1 I4 @4 u; J
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if( b )1 i: t4 F# U9 t2 A
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接下来,你找
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代码:# r) ] T( ^' |- [3 n
else8 [1 C# d+ t3 S# g; m, M
pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );5 l% j, b/ y4 X+ Z7 o& O' z
' }# L! q/ Y! H2 Y4 j" \3 H return FALSE;
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# Z8 P0 n1 N" V7 P3 D$ P% d其中,是. `2 R1 V+ @1 E# ^) P. b9 {0 _
6 z d/ U% m0 m% \! E代码:
( J: B! K8 b8 } i2 k3 \; LBOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget )
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if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND )
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pTarget->ResetFlag(CItemElem::binds);
/ O5 b3 @* Z9 J3 M pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) ); $ u* A7 U% Z* c7 U/ P5 ^/ @# |
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// log
3 |, [& J+ e4 ?% z( q LogItemInfo log;
5 E# R: e* g! s2 b2 d1 h log.Action = "r"; 4 K5 d' S J, N! T. [! I
log.SendName = pUser->GetName();
! v$ e$ c, ^$ [ log.RecvName = "::binds"; 1 |/ v3 W8 t4 `2 e
log.WorldId = pUser->GetWorld()->GetID(); 9 h! @' a h% g
log.Gold = pUser->GetGold();
m4 E5 ^8 P6 L: Q6 i4 x0 V log.Gold2 = pUser->GetGold();
+ L& E: S( r8 X) T6 r OnLogItem( log, pTarget, 1 ); F6 u0 f4 ]6 }
return TRUE; " p" X3 W4 y; [. k# a
} R, r( J( A' ~
else
! X( p9 @/ R$ Q+ Q3 d1 i pUser->AddText("Item ist bereits entbunden.");
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4 h# P( q, ~. v: X return FALSE; - J. j+ N, i$ G2 e7 p: l( t% c: p
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1 H6 j2 d5 W0 b! q3 r% T& J# d7 Z那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。
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8 r# c! x" }- j% v8 I' k接下来,您在您的Spec_Item.txt以下。+ \* {. ]/ S" C) Y* }' _
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M. h$ |, L, k9 g/ \7 @11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
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( R: s( n5 H9 a! ~2 @( x" D! WPropItem.txt.txt在电路中仍: r! V: \+ P+ Q7 l9 {& J$ z- X
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代码:0 M$ ]& I; a" h: X/ D# @$ z+ W9 ]2 H
IDS_ITEM_TXT_101111 滚动的解脱
( }" Q5 i6 L, P3 qIDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。
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所以这是一个很多乐趣。/ f( l& U/ I6 E; M
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- }* c1 v; I$ u' d& ^incestus为源
9 C& \8 _# K+ A: Q" C# y& Yshuya83的资源节
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