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ItemUpgrade.lua/ S" x$ C* \% m! q- g
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9 r8 d/ Q# C2 y--Sockel Chance-------------------------------------------
5 R$ t1 E- w( u' d: R----------------------------------------------------------- I+ @/ K$ Z$ B1 ~4 N
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
( j2 W6 k8 \0 k% w7 t% KtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }& d* y: _1 q! M9 D* d0 t
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--Upgrade Chance------------------------------------------
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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, S( @ b) p* t--Upgrade Chance------------------------------------------
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tAttribute = {}! Q1 L; j) L- y: c k0 x. G2 c+ c6 j
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )3 H' B- J% `4 U+ z
tAttribute[nNum] = {}
# F5 d, V" {7 C. s4 w4 R tAttribute[nNum].nProb = nProb
`6 j* G @6 G& Q6 ]! g tAttribute[nNum].nDamageRate = nDamageRate5 n2 s n: D9 ]. E
tAttribute[nNum].nDefenseRate = nDefenseRate+ V" k0 _- Y- D3 v
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate5 U2 \, S. H$ z/ ?6 c
end
: c2 B8 i, F% H6 G. {" d" S-- : ?# V6 t/ Y3 d9 \7 ?
AddAttribute( 1, 100000, 200, 200, 500 )6 N6 E' t3 ~' r7 d1 t/ o
AddAttribute( 2, 100000, 221, 221, 522 )
2 s! I; I% z0 G4 t2 e+ iAddAttribute( 3, 92000, 256, 256, 560 )) ?9 Y" M# E+ O! m+ D' I8 L
AddAttribute( 4, 70000, 305, 305, 612 )
4 w+ ?9 N* ?9 f5 v6 jAddAttribute( 5, 53000, 368, 368, 680 )
0 P1 L, d( y* y3 S( m6 lAddAttribute( 6, 53000, 446, 446, 763 )
% O. y. x) d6 i+ Y! k6 s# DAddAttribute( 7, 53000, 537, 537, 860 )( S4 W1 o0 ~! w; z3 y/ H+ Y
AddAttribute( 8, 53000, 642, 642, 973 )
( a5 F: c+ s: X5 _. ~AddAttribute( 9, 53000, 761, 761, 1101 )
8 g4 _) L/ _& y/ K- s4 NAddAttribute( 10, 53000, 895, 895, 1244 )5 \$ w# D2 q6 a* a
AddAttribute( 11, 53000, 1042, 1042, 1402 )+ r2 b! i, w" n3 k4 d, A
AddAttribute( 12, 53000, 1203, 1203, 1575 )2 {/ }+ d$ m, U8 ~: V3 u
AddAttribute( 13, 53000, 1379, 1379, 1763 )$ x- `: u) Y: L; p4 s
AddAttribute( 14, 53000, 1568, 1568, 1966 )
: H, Y \2 I3 @" I, qAddAttribute( 15, 53000, 1772, 1772, 2184 )
% c; f9 c4 ]% s7 u4 kAddAttribute( 16, 53000, 1989, 1989, 2417 )
& x5 p0 Y: k- _8 c4 W* |AddAttribute( 17, 53000, 2221, 2221, 2665 )
2 C& d( f$ o) SAddAttribute( 18, 53000, 2467, 2467, 2998 )4 f' w- v4 p/ @
AddAttribute( 19, 53000, 2726, 2726, 3207 )
; y5 L) r/ o( D1 x) JAddAttribute( 20, 53000, 3000, 3000, 3500 )
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% T8 Z- s+ }2 P+ \& @* z; r4 r----------------------------------------------------------
& T( R2 F9 K/ j" o' ^ F----------------------------------------------------------
. s2 Z2 ]' O2 `. e2 W. T u- [nItemTransyLowLevel = 500000, x* q0 N& w* M+ x7 G
nItemTransyHighLevel = 2000000
+ {5 K) |5 W: e2 p" n f- k# _% N( z* r$ R) e% F- H4 J t
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0 {& k; `* O; k8 L& w5 M2 `; }--Kost黰e Kombination Chance------------------------------
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$ \. B2 x0 s* `6 f& i6 znFashionCombineChance = 2500 -- 25%. I5 L! E7 ?( L7 G+ A' `# ?
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