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ItemUpgrade.lua6 v. }, F7 Y) T7 _' Y
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--Sockel Chance-------------------------------------------# T! ^7 m9 t& v
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)' e3 q6 _7 m6 s0 O, `
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }9 A, N$ G% C3 D; c
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5 s) G% o/ D( e* ]----------------------------------------------------------
/ i- w, u/ W; W3 J& X--Upgrade Chance------------------------------------------
5 |8 V2 {* b+ `0 o4 F! s----------------------------------------------------------
3 u3 n- m' X, a2 o- Y3 u% ztGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊); l9 S- |" o$ j. r7 F2 D& r
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--Upgrade Chance------------------------------------------
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tAttribute = {}
5 y8 g; T" H9 ^! b3 Hfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
, r* O( L7 u9 r/ G6 ] tAttribute[nNum] = {}
- E* U: o/ ^0 q A6 n tAttribute[nNum].nProb = nProb2 ^- n. G/ y1 J8 s8 K
tAttribute[nNum].nDamageRate = nDamageRate5 ^0 L3 c% [# U( r" I) F
tAttribute[nNum].nDefenseRate = nDefenseRate' g' H( | Q$ T* @
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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--
# @# q* n8 F! a; d( k- ?AddAttribute( 1, 100000, 200, 200, 500 )$ g1 @# W2 E4 H8 Q, Q/ }! g
AddAttribute( 2, 100000, 221, 221, 522 )- i2 _7 R- J8 {$ U5 D" l( E7 ?" f1 \
AddAttribute( 3, 92000, 256, 256, 560 )
3 P5 |4 {- d9 K7 m) L5 g: f) W; H* lAddAttribute( 4, 70000, 305, 305, 612 )
0 f5 l3 o9 |: V; gAddAttribute( 5, 53000, 368, 368, 680 )
! c8 k: o9 f. b5 g; _# GAddAttribute( 6, 53000, 446, 446, 763 )/ h. i9 j( ]6 |% j
AddAttribute( 7, 53000, 537, 537, 860 )
7 a, I4 O! ~) z$ y# p' U! W+ L2 aAddAttribute( 8, 53000, 642, 642, 973 )
0 {5 @- V& L( ^- Y- fAddAttribute( 9, 53000, 761, 761, 1101 )) B7 N! I, h7 g' h
AddAttribute( 10, 53000, 895, 895, 1244 ); J q/ s. o0 n; p/ H: j+ f
AddAttribute( 11, 53000, 1042, 1042, 1402 )
% Q6 I: {( \ \. }AddAttribute( 12, 53000, 1203, 1203, 1575 )5 t4 t+ h1 c' O. H) N# v
AddAttribute( 13, 53000, 1379, 1379, 1763 )1 k; G U9 H: n+ \
AddAttribute( 14, 53000, 1568, 1568, 1966 )
' J5 D5 K4 ?+ y' j% K7 Y9 F8 qAddAttribute( 15, 53000, 1772, 1772, 2184 )
* X' M; ?1 }8 [AddAttribute( 16, 53000, 1989, 1989, 2417 )
& C l1 R: r% R6 }1 L& ~( G# jAddAttribute( 17, 53000, 2221, 2221, 2665 )) q# Z2 q# s% |. U
AddAttribute( 18, 53000, 2467, 2467, 2998 )9 i8 u% e( R) q& T) U0 p9 _
AddAttribute( 19, 53000, 2726, 2726, 3207 )
8 f5 g3 K8 K0 m( P \! ^! q5 P6 KAddAttribute( 20, 53000, 3000, 3000, 3500 )
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# z4 F3 s4 r, G' v% w1 h---------------------------------------------------------- y( u2 }/ i& L3 n& Q i0 J7 e
nItemTransyLowLevel = 5000003 `0 W0 [. c+ U# O! x& C
nItemTransyHighLevel = 20000005 p, @' {) L# q* b; W1 Q
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--Kost黰e Kombination Chance------------------------------ B$ | f- U! L2 ]+ ]; |% p7 Z
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nFashionCombineChance = 2500 -- 25%0 | T: {) q; m( F5 S6 o7 a$ u( A
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