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ItemUpgrade.lua
7 ?+ `3 Q% b" w; V----------------------------------------------------------
% \2 }9 N9 r7 n) v--Sockel Chance-------------------------------------------
. m, c' { ^( H M$ x4 E----------------------------------------------------------: `$ C2 e/ i6 ~; E# p9 p
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
0 p2 M4 g% X& ?5 ]! RtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }) Z* t7 z$ g4 e. Z4 V
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--Upgrade Chance------------------------------------------
5 t2 n% ^/ t9 V$ l, r* Y----------------------------------------------------------
" ]" h* C) [4 H$ u* D& S) J+ btGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)# H" x( X9 g: y) b6 o+ b2 W% F$ ^7 i* e
3 `/ V% _2 \/ a3 \* v----------------------------------------------------------
2 m# P. j" b( q' b' j--Upgrade Chance------------------------------------------7 e+ p6 a- w5 k# X7 y2 V: T3 c: H9 [
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( s$ f/ G0 \/ otAttribute = {}, F# x+ ?* m: F2 N
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ) c3 [" E( d% Y% ?' T0 @
tAttribute[nNum] = {}
; l# q" p2 I! t# O5 P! H tAttribute[nNum].nProb = nProb
2 Y/ e% L- h, N tAttribute[nNum].nDamageRate = nDamageRate4 ~# d: p4 U0 f" t% B. [
tAttribute[nNum].nDefenseRate = nDefenseRate2 |; F0 c* A5 u+ j9 E6 t3 t/ b/ ~
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate* o* y- y0 I# S0 i5 R- i5 O3 o
end
; @$ `7 |8 K# G2 w/ p" L- J! a-- * Z; b1 b1 u& t) V* d
AddAttribute( 1, 100000, 200, 200, 500 )
& E( H/ |! k$ @8 HAddAttribute( 2, 100000, 221, 221, 522 )
3 q( H$ c: p2 A0 v3 EAddAttribute( 3, 92000, 256, 256, 560 )
! q( I4 j: h3 T" pAddAttribute( 4, 70000, 305, 305, 612 )
& S5 I( l# \: q6 oAddAttribute( 5, 53000, 368, 368, 680 )
* f$ A" V( n1 JAddAttribute( 6, 53000, 446, 446, 763 )( H# y4 z' `4 m
AddAttribute( 7, 53000, 537, 537, 860 )
* K/ K8 Z1 T& ?2 q, S- n# N0 `AddAttribute( 8, 53000, 642, 642, 973 )
5 U2 i; e6 N0 A. v' w6 z' }AddAttribute( 9, 53000, 761, 761, 1101 )
- u M& O! U, _AddAttribute( 10, 53000, 895, 895, 1244 )$ H1 ?# ?- P9 S9 {
AddAttribute( 11, 53000, 1042, 1042, 1402 )1 f; \ X4 W; h+ r
AddAttribute( 12, 53000, 1203, 1203, 1575 )0 i6 f9 |% k% m) Z1 ~
AddAttribute( 13, 53000, 1379, 1379, 1763 )
, r) x* G7 L' S. g& ]. SAddAttribute( 14, 53000, 1568, 1568, 1966 )
4 j! v5 V+ s/ o9 `AddAttribute( 15, 53000, 1772, 1772, 2184 )
1 J& B( [: \6 M J; c. fAddAttribute( 16, 53000, 1989, 1989, 2417 )
6 a) R$ m: @" hAddAttribute( 17, 53000, 2221, 2221, 2665 )' v8 N6 P' P: Y0 v- L/ h0 T- }3 o
AddAttribute( 18, 53000, 2467, 2467, 2998 )
0 n- [! f% ^; L4 Y+ i; A6 l& uAddAttribute( 19, 53000, 2726, 2726, 3207 )3 K. l% p; P* K z2 a% S$ r& b
AddAttribute( 20, 53000, 3000, 3000, 3500 )) F( l9 F# ?7 v# Z* g, }
# m z3 |+ S3 I) [% k----------------------------------------------------------3 k* w" y. d- z- r' {4 V* b4 n
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7 E: H" t% g- T A' l3 d: n----------------------------------------------------------
% F4 @: V) ^, D" O6 m/ SnItemTransyLowLevel = 500000
/ Z* ^* n( `! A# tnItemTransyHighLevel = 20000001 I/ s$ T! \! Q+ I( _" L' S
; q0 h5 G2 J1 q2 d& i5 ?' s- ~+ j0 m$ h----------------------------------------------------------
3 n! c& W& c1 c$ K* w/ d1 R: X--Kost黰e Kombination Chance------------------------------
0 G" q& C1 Z% E& M5 s----------------------------------------------------------
1 n+ w' p# c5 }" [5 \
! O$ ~: _, J( d8 x) a$ V U! ^nFashionCombineChance = 2500 -- 25%
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