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CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid );
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0 `' ^4 c" Q4 e9 x8 U if( IsValidObj( pLeader ) )
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; D2 Z6 |5 I$ e& ]: g if( uMember > 0 )
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替换为) }% x# n, U% w
if (uMember == 0)7 i$ e$ X% R3 R' g9 n- J
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//没找到名字,将szMemberName当id使用
5 m& x- a0 r% }& ?% r# b1 ]0 { u_long uId = (u_long)atoi(szMemberName);0 n& V+ x2 G& d0 \5 q% F; ~ I/ n- D
if (uId > 0): d) w, Y) L( y6 V" [+ o/ B) w
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PlayerData* pData = CPlayerDataCenter::GetInstance()->GetPlayerData(uId);
6 d2 f7 \4 f5 q2 K if (pData)
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) Z# Y/ n, V8 F- U: F/ q' | uMember = uId;3 G: c7 D) S; l$ O6 A
strcpy(szMemberName,pData->szPlayer);
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//////////////////////////////////////////////////////////////////////////' F. I' Q, s8 V$ O
CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid );
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if( IsValidObj( pLeader ) )
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if( uMember > 0 )1 g V- U0 J+ z# e P" U
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if (pLeader->m_idPlayer == uMember)# u7 R- G9 x. O H
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return;
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