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CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid ); Z7 N' O% S1 L
, L8 j2 Q7 A9 H1 H! [0 G if( IsValidObj( pLeader ) )7 I8 G+ x( i( C1 x# _* _
{
/ ]. k7 v0 w9 i6 e, L" g if( uMember > 0 )5 `/ h) c7 M- l$ n( W
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, k$ ]. f8 L2 T) n替换为
* q: V! w7 \& z& T( k* q1 u if (uMember == 0)! @2 Q0 M. |' {- Y, Z% \
{
/ k- H1 @3 Y- a L: ?' D! c //没找到名字,将szMemberName当id使用
2 y% c# q* N% Y, F6 ~! g7 x u_long uId = (u_long)atoi(szMemberName);
( b. y0 ^. d% B0 Y6 m) D1 Z5 I, n if (uId > 0)
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PlayerData* pData = CPlayerDataCenter::GetInstance()->GetPlayerData(uId);
T" N% ?* z2 }( m" k# F5 ?5 k if (pData)
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uMember = uId;
/ [8 s; H5 v4 J" { strcpy(szMemberName,pData->szPlayer);
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}
. s- T8 u" l+ {, S0 d9 o2 x4 U& V //////////////////////////////////////////////////////////////////////////$ W$ q, x* e/ C3 i( ?! ?: }4 N
CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid ); $ }) j' w- q4 o W, a) s
' M- C5 i& i& ]" ~7 t if( IsValidObj( pLeader ) )/ x- [) T* h+ w6 {5 x/ K2 |( h
{
+ C& g( A! B6 X2 |- T9 Q if( uMember > 0 ) L7 P! W0 p( a. y6 Y
{
/ \; c* W8 A5 W; w7 ] if (pLeader->m_idPlayer == uMember). K6 `) I- u9 j0 [0 ]- n
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return;
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