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发表于 2016-1-10 03:20:47 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
您需要的文件:   B; O6 q5 `; N5 Z! e( _/ k
propMover.txt . D; ~+ [* _- v% b7 n* e3 o2 E
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propMover.txt.txt * F. @4 o, q8 Q# H# ^% U6 V

5 A( x( {. s! b6 Q; tmdlDyna.inc
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defineObj.h / G; Z! ~& L: P7 ^2 G1 V3 I

. W) d- W! _  E( c4 ^; v# p1 e1 y8 QpropItem.txt 3 K" U9 D; {# o* p- w. a5 A
5 G3 U) f2 v$ N. _
propItem.txt.txt
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, ^  q, D2 \+ l" F8 s* v7 PdefintItem.h
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以防万一:备份这些文件到你能记住的地方
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, J9 P, }2 |  n6 g! J我们将制作一个巨兽宠物。
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6 G! A+ x0 [; a. m* z/ m9 ^defineItem.h
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Code:
8 S9 |8 y2 _! J' `) \#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]
  m/ e' x4 E. p3 q这是用于/ CI命令的。* _6 K7 b7 L. [8 q
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所以如果你在游戏中输入/ CI 37539。
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* P. P% Y; t8 K0 c# g. ?/ {0 \在您的背包里应该??有一个巨兽宝宝。
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3 M( I8 p1 Z: w  @" B; Q* y( `/ `
defineObj.h
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Code:
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9 {. h7 k3 `# F  }: n6 P9 E2 t; [% Z#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]- g. Y: E2 u5 @) P# S. d2 F  k
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9 W' S- h3 K* ~4 N9 O0 vmdlDyna.inc
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+ Z/ ~# @3 ~9 N1 K& T0 z+ F[ mdlDyna这步有2部分 ]
' ~+ w  N" k# A9 }9 _第1步:# p% e2 V! d) w) p3 C( X
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' b$ R; F+ l  I* J3 D, x6 @+ V代码:8 l' E4 F4 }6 b( }( H
II_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 3 C5 R& g. H; D# t; [
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[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]  u6 Z6 J; h& o1 M! C( `
第2步:
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代码:
, P5 C) g2 N* }& j1 P' o4 R$ S' QBehemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1
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& K5 D/ h9 a  ~4 j  Y) Z. T" W"stand" MTI_STAND , B: n* z! i8 D0 E
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"walk" MTI_WALK
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9 O/ e# v' n( L) ?4 G+ I0 H "idle1" MTI_IDLE1 5 W2 t( V* i, Q" i2 @- E! \# t# ?

: E1 z# F' j% ["idle1" MTI_IDLE2 7 U2 W6 S: o! P
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"dmg1" MTI_DMG1
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"dmg2" MTI_DMG28 O8 U' b9 a0 J) f

/ `* A" f! H3 g  _, M "dmgFly" MTI_DMGFLY $ [0 V8 F+ n' H2 P$ ^- y: g

% ^7 |7 d  i& [  n; g"dmgDie" MTI_DMGDIE
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"dmgLive" MTI_DMGLIVE
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"die1" MTI_DIE1. J2 y  b+ P" [) B& X

' _( U6 W3 J8 d5 ~3 n- x8 U4 K) N"atk1" MTI_ATK1
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"atk2" MTI_ATK2 , m! s* _! V  Y+ D5 G2 \0 T! w
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"atk3" MTI_ATK3
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"groggy" MTI_GROGGY
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// extra ! X$ \8 I& f8 ?$ A
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"walk" MTI_JUMP1
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0 Q7 D9 i, S! l. u+ H7 \"walk" MTI_JUMP2 3 `; [+ m- l- O; C# J, s

* L- d+ ]* n  J+ F5 c# v, b"walk" MTI_JUMP3 6 B, G( t+ Z" _3 t) W
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"walk" MTI_JUMP4 " q1 D4 t9 t  H8 [! [5 g

/ i! |/ w# |5 u; l# _2 @- F"walk" MTI_RUN
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0 {+ M6 i5 y: `propItem.txt
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代码:
! z" Q: ]8 X4 n7 O- D6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025
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propItem.txt.txt
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【您可以更改名称和描述】0 ]% P3 `9 C& K. f* K1 H. r

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) L* ^% i; c' J' n' s代码:
) a3 z% S6 `0 PIDS_ETERNITYSPET_TXT_000024 小贝西摩斯 , Z5 _: b# m% m6 p# b; O4 w
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IDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝 7 T5 T1 U8 G& w3 J: v( C3 p) _

' p" w" z% u' D$ S3 w* n! UpropMover.txt:
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代码:
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MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661 ) n5 O- A) t( k, {6 D

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propMover.txt.txt4 [& C) n4 n8 w: H' R( F; s( m$ v4 I
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代码:
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) `- k  l2 A8 W3 E. sIDS_PROPMOVER_TXT_002660 小贝西摩斯# r0 W7 p4 I4 \
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您可以通过研究这些文件,并很容易地使其他怪物成为宠物。+ }% }( n) l# N; U: t

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