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发表于 2016-1-10 03:20:47 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
您需要的文件:
1 ^! l2 ~: D. c' f. E" Q9 upropMover.txt
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propMover.txt.txt " @( g2 x# a0 W, `. t6 @

* z6 y+ z- n8 T. q2 w! z8 u7 u6 E6 @mdlDyna.inc ! x- N: w2 @2 F

) F. w" a, k7 k9 M" ^defineObj.h
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propItem.txt " f- H. `" r2 E

- }5 \/ S1 H) ?3 x3 ?( d( ]propItem.txt.txt
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) f( B6 H; V6 X3 A3 h' X% p( \' TdefintItem.h : _) {8 A8 r5 Z

- P3 r' h( G: e; X; N  S以防万一:备份这些文件到你能记住的地方
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9 ?7 [+ k: @. C7 ~0 |我们将制作一个巨兽宠物。
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defineItem.h
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Code:
) N" w7 ?0 ^/ e8 @8 V6 u! e#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]7 ], n$ q0 h" U6 s) d
这是用于/ CI命令的。
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所以如果你在游戏中输入/ CI 37539。7 j' E! x# @9 G; h

! C4 F  o( k: H$ J& U/ `" {0 V" ?3 T在您的背包里应该??有一个巨兽宝宝。3 X( u  H2 v! l- L7 q  O2 N/ p
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defineObj.h
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Code:# g) g4 j- j* e7 H* U8 x' m6 ]. k5 k

5 e/ n6 d0 h: {, R5 j#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]
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mdlDyna.inc. m$ U1 U! T5 }/ P" J5 k0 W
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[ mdlDyna这步有2部分 ]
1 q/ J2 c: f) g) x; k+ J) U第1步:. Z, ~. }4 g9 B4 [$ {

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代码:0 K3 t$ y) W, D
II_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
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' ^$ n1 L' |2 |$ e; P[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]
9 p0 X: _$ {) A+ n1 ]第2步:
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9 E6 T/ t' p) d8 F/ E代码:
( H3 l8 w9 u3 W# e* V9 iBehemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1+ X: J. F/ t6 |- Z
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"stand" MTI_STAND + _/ ~) V& b" ?, q. l
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"walk" MTI_WALK% S) ?- @/ G4 F( K: v4 I- N
5 p: z3 g* ]3 }) z' e2 h  m
"idle1" MTI_IDLE1 * @& e) L3 D$ V4 K4 X: g, J7 R

6 b6 G  R) v" Q5 e! r* i"idle1" MTI_IDLE2 * q: p! [5 N$ h, s% @- H

4 g( c* S5 L9 H  c9 Y* J5 b"dmg1" MTI_DMG1
8 u6 v/ l# d5 m7 i. ~: h
8 w& {7 e& v1 D5 s9 ?9 H' X% g2 ] "dmg2" MTI_DMG22 v9 ?! ^' k# S9 ^. z' p4 h

8 o6 y8 W2 }& E$ @! q; t "dmgFly" MTI_DMGFLY   `2 W% [6 `# x7 q
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"dmgDie" MTI_DMGDIE
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. h: l# [. [) G! s# x2 z% O "dmgLive" MTI_DMGLIVE * x; ~" P( a7 N8 H% q4 s9 P. R

' F- @1 I8 R7 Q0 x"die1" MTI_DIE1
& U7 k4 k6 l1 Y% B7 A2 e/ S3 b! x. N7 d- u" \
"atk1" MTI_ATK1
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"atk2" MTI_ATK2
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4 u" y) Y; y  P, v. T) n9 ?$ |"atk3" MTI_ATK3
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3 \' X% o) c# Y"groggy" MTI_GROGGY , a; S" V' N* c4 c" d. a9 o1 j
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// extra # R: F4 v: v2 c- j4 F% k" e

0 @# B) |/ m5 c5 x; K' m"walk" MTI_JUMP12 Q9 s6 _. P0 F0 O0 {! u
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"walk" MTI_JUMP2 ; I4 x/ M5 _# N# f1 I- S7 |- r
4 \% r  c& B4 n) g
"walk" MTI_JUMP3   D) O0 i$ P) O$ ^) {
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"walk" MTI_JUMP4
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& T! Y$ n2 _, ?! E# M"walk" MTI_RUN3 H% {2 F; G9 n
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2 s) _+ E+ O2 n2 J( A( ypropItem.txt
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" _, b4 e  m+ ^' K. m$ m0 p- l/ O1 [代码:' ?7 b$ U  V1 [$ a& [9 r9 o
6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025
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propItem.txt.txt
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) {0 _# [# C" Q9 k【您可以更改名称和描述】
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( V  M. ?9 Y2 Y6 U代码:
) P+ F; w9 S  ~! `IDS_ETERNITYSPET_TXT_000024 小贝西摩斯
( K: w& y/ r$ l0 \4 W6 y0 d$ Z7 ]$ d( \
IDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝
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propMover.txt:
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代码:" c0 A8 l8 H# T+ L4 V2 }

- C0 q+ {5 \0 HMI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661
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propMover.txt.txt- L! J7 x8 h" Q) I/ L& g, ~

! t9 \; t. r0 |* `" U& ?, h+ N代码:
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1 w2 a+ y+ I+ E5 b1 r" SIDS_PROPMOVER_TXT_002660 小贝西摩斯
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7 n; M- F+ c( W. T% ]2 E您可以通过研究这些文件,并很容易地使其他怪物成为宠物。% g( A5 ~$ R  |/ F5 D7 s1 y

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