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您需要的文件: 0 N: }% h. l' D2 H7 d8 W) ^9 r
propMover.txt $ G% i' D) u* s- ?
8 g+ [, M& R: T- ~propMover.txt.txt
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mdlDyna.inc & W: b6 X& z: B6 a
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defineObj.h
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propItem.txt 3 [6 J0 J( o* I) c6 a
9 x1 F0 @0 y# q: `propItem.txt.txt * c7 s4 P* m: `9 _" J' Z3 V+ Q9 P
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defintItem.h , ~' Z# U* w5 ^
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以防万一:备份这些文件到你能记住的地方
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9 C2 K) `! }) m我们将制作一个巨兽宠物。6 J, f% Q h1 l: B% O8 P
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#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]
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- {$ v! N" k; ]% C, e; l" p所以如果你在游戏中输入/ CI 37539。" M% ]# F* ]! j3 b' ^0 Z H) b
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在您的背包里应该??有一个巨兽宝宝。* ?2 D+ Q; Z" A( X; U+ y1 d( Z
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defineObj.h
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& U5 ~+ w( `& C; S5 g& Z5 L' dCode:
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: W/ J: D. [1 W3 E#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]
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3 Q i' z6 Y3 N2 M- z" X1 [, n+ pmdlDyna.inc
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" x5 F9 ]1 p6 e- _' t# C[ mdlDyna这步有2部分 ]: k- s2 T7 l* T
第1步:
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代码:( A+ s0 D& m8 G1 `, d* P: `, E
II_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
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[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]
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代码:
@7 q+ x$ l7 `3 n, oBehemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1
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B3 d1 x8 N" |" V"stand" MTI_STAND
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"walk" MTI_WALK
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"idle1" MTI_IDLE1 4 y9 q6 {3 {1 \/ j+ B: K. I; Z
( w- R) E- w* c7 e"idle1" MTI_IDLE2
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"dmg1" MTI_DMG14 ]7 v" ?5 q( t% F: D0 {$ z
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"dmg2" MTI_DMG2
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"dmgFly" MTI_DMGFLY % J8 X: o* C& [, A5 W: J
: J. j5 i4 j# v"dmgDie" MTI_DMGDIE
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) t: o. V8 j) U+ g, @ "dmgLive" MTI_DMGLIVE 8 d2 O c F& z9 u/ ]# \7 J
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"die1" MTI_DIE1
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5 \6 Y! P7 }, h2 ~' [, M- O"atk1" MTI_ATK1
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"atk2" MTI_ATK2 5 \4 V5 p& E) o6 D! g6 V! R/ {. t; g% s
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"atk3" MTI_ATK3
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"groggy" MTI_GROGGY
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, x; k$ d8 s# k/ _2 Z. A7 N// extra
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"walk" MTI_JUMP1& b( f# A( ~9 c+ I
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"walk" MTI_JUMP2
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" f3 o8 s5 }4 p4 v$ t: r: }: e5 h, E"walk" MTI_JUMP3 . N- [; j6 S. I0 K( E; }
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"walk" MTI_JUMP4 ! N' b! G @, l N
$ K+ r3 D M w) h! B2 x5 C"walk" MTI_RUN
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1 V& }, W- U; O- i6 y) a' M$ D% KpropItem.txt7 r2 g& `. l! e/ p& }# f
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0 d4 ~+ o& i: O2 b" r6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025
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) h8 K: ~: J& u+ w5 i6 u8 kpropItem.txt.txt
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; r" ^# b0 s- t3 Z0 o2 u7 O【您可以更改名称和描述】' [4 K- }6 K, R5 `5 z8 W
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IDS_ETERNITYSPET_TXT_000024 小贝西摩斯
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IDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝
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3 w. x7 |5 A. K Q; Y6 K3 cpropMover.txt:
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代码:
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MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661 4 y) ?! i. t; w" ]
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propMover.txt.txt7 l8 e; V% s& C \3 E
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IDS_PROPMOVER_TXT_002660 小贝西摩斯! B3 f2 {' `2 q9 m# L
+ t y( A5 w4 C# }您可以通过研究这些文件,并很容易地使其他怪物成为宠物。
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