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您需要的文件: 0 Y+ Z! D, |) V! B- W0 x+ t
propMover.txt + Q( ~. {" S$ H* I5 m" @1 R) n
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" i! C( R* f5 p% s; s- rmdlDyna.inc
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( j" W$ Z* ?, _. Z$ p% gdefineObj.h 0 b6 F, Z# A0 i& }) D/ F! M
0 x" ^1 m4 c* E+ s( g: OpropItem.txt
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, i% @. X8 q6 L% h1 rpropItem.txt.txt ( E0 I2 H+ @1 f& F1 H* a
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defintItem.h
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以防万一:备份这些文件到你能记住的地方7 k" K( T8 O9 `$ u2 s; @- T
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我们将制作一个巨兽宠物。+ s& M& Q( t) b# Y
' K* M0 t$ e" b' w* @defineItem.h
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#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ] t. L& J2 v' N+ [. D
这是用于/ CI命令的。- g- p3 z5 T" g8 K
- {7 i2 w* i9 H. i. O/ X/ y, c所以如果你在游戏中输入/ CI 37539。8 r# t$ D! p! ^/ `1 |
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在您的背包里应该??有一个巨兽宝宝。/ j6 c7 f# ~5 u: p$ f3 S3 q
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s0 l7 c% }/ D5 T$ q1 AdefineObj.h 4 t; v' U" B1 V; P" a
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#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]" C, @/ |7 }7 h9 i5 h
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7 u4 k( C* X/ F# M2 q9 K5 j' ^) J+ ?: MmdlDyna.inc
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6 K0 O; y5 }& {4 s- b% n% |$ Y[ mdlDyna这步有2部分 ]
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II_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 / p. D; h# f, _/ Y! ~" e
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[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]* u3 U, |* e* D& I @
第2步:
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Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1" F# r" y) A7 Q0 _
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2 f6 d* _& m: r3 n% b; |/ ~) R"stand" MTI_STAND
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, p, i8 e" ~: j! S"walk" MTI_WALK5 P3 Q6 ?# l6 c/ Z) l4 U7 q- M4 \
, |, E9 K4 a7 `) \, |- J% U "idle1" MTI_IDLE1
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) g) L' ^- \1 T"idle1" MTI_IDLE2 , |: W( |1 W! t; h# o9 |
. @, ] u" i5 T"dmg1" MTI_DMG1" x% K- }1 z, W9 F! |, h6 ^8 g
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"dmg2" MTI_DMG2
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/ X' {0 m; j: ?! ? "dmgFly" MTI_DMGFLY
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! B0 n- K8 D2 M' t/ ?7 |"dmgDie" MTI_DMGDIE
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"dmgLive" MTI_DMGLIVE
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: V/ u, b9 y, c& N' R9 y"die1" MTI_DIE1# A& X, e: X* [
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"atk1" MTI_ATK1% J# |; q0 |, H0 s2 I
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"atk2" MTI_ATK2 * K2 m$ G' g7 f0 c; ?) {# H
- `: y4 u7 @" M2 @, D4 N: e: {0 p5 `"atk3" MTI_ATK3
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: _* V/ O' T' s) q$ t"groggy" MTI_GROGGY
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( W# a1 y' h8 D8 o5 V) }"walk" MTI_JUMP1$ K; o' R6 q$ p# {! ]. v2 E
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"walk" MTI_JUMP2 8 Q3 R( c) Q& ?. [5 k
2 n9 W" e x u: `' S"walk" MTI_JUMP3
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"walk" MTI_JUMP4
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, ?" w! b. K, e/ V6 e"walk" MTI_RUN9 L& b7 o/ }* N7 C$ N
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propItem.txt7 h2 q6 r% K7 G8 h: e6 [1 P1 t
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W" v7 F$ G% u5 q6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025
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1 |9 e2 R8 H! WpropItem.txt.txt ( i. a8 E5 E/ T0 f2 A) R
( e& |4 {5 w3 q! p7 ^! U8 ~【您可以更改名称和描述】+ f* W0 {; L0 R/ k2 S4 h
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, ^) W; Z8 M* i! u0 W# m4 j+ cIDS_ETERNITYSPET_TXT_000024 小贝西摩斯
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IDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝
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' h7 ?5 }1 g9 ^' [2 s& zpropMover.txt:
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MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661 * u. O3 j% Y X2 i \
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propMover.txt.txt
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代码:
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' `! H* a' z8 e3 C) [3 vIDS_PROPMOVER_TXT_002660 小贝西摩斯1 U5 S. P" _7 g7 e8 O
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您可以通过研究这些文件,并很容易地使其他怪物成为宠物。9 J% u+ |! l) H/ J
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