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您需要的文件: 7 {# X: ?# r M" ~3 G
propMover.txt
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% t6 e, B# c/ PpropMover.txt.txt 7 s( x8 N" b9 }8 ?1 {' o1 |) A
- r4 C; i8 h" D6 `( z- VmdlDyna.inc 3 s I$ ]) S/ h% U
; S; S) C' r& PdefineObj.h
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2 P9 E. @2 d) a, g( m% l4 K% }propItem.txt 2 V+ z6 C( A2 a" D4 a
6 T4 }/ d9 o) K% p5 f5 J/ tpropItem.txt.txt
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defintItem.h & k2 _: S) u9 g+ ]) f! M
# r6 V) R; L& H, k以防万一:备份这些文件到你能记住的地方( J) ]) C! X5 d2 ]: O
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我们将制作一个巨兽宠物。, L: K* L% ?, U4 U, A& v
9 @$ @2 W d; }defineItem.h
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Code:
/ ~- p% n- j% I9 v _* {2 L#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]
* v2 ]9 z- Q" h6 T这是用于/ CI命令的。! O& ^! Y: g* z% v
* Q9 v z3 Y( d* X* ~所以如果你在游戏中输入/ CI 37539。' A2 H5 d2 C2 m3 ~9 L
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在您的背包里应该??有一个巨兽宝宝。' K/ T1 B% L( b6 g; j( f1 t
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defineObj.h
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#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]- c* N3 @7 h. G/ t2 J* c9 a
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: x+ N# m& T4 V1 i3 `4 lmdlDyna.inc
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8 w {7 x# e# V9 Y8 t[ mdlDyna这步有2部分 ]/ H; r+ f$ J& f% Y3 d
第1步:& J2 O' K/ t+ k( d( `1 w' P
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1 Y2 J- S; `- ?# u8 S代码:
' q o* V) ~4 UII_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 , N6 a+ z: S, T3 G8 d( e2 h$ `6 k
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[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]
( ]# d$ |1 e7 S7 N+ I7 v第2步:0 H6 C1 W- ?, x
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! {( [* r/ [" `代码:0 n8 z: S; N* J8 t9 I
Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1
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2 v) F* d. U$ J3 S"stand" MTI_STAND & _* ~: z5 Q4 f
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"walk" MTI_WALK$ a. q! s) v* q0 X
* ?3 e1 \ y# m3 C "idle1" MTI_IDLE1
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9 K2 }& S! k- X) H, I F"idle1" MTI_IDLE2
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"dmg1" MTI_DMG1: D8 }* f: R- H! p' Z
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"dmg2" MTI_DMG29 b% f) p# q. @
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"dmgFly" MTI_DMGFLY
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" ]0 y4 u( N+ n3 y' U ~* ~" i"dmgDie" MTI_DMGDIE
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"dmgLive" MTI_DMGLIVE " Z* E+ C9 ~$ e9 J8 D
6 x4 ^- y8 s ~; y" R" k"die1" MTI_DIE1- ^7 k+ ]* `: g6 t$ V- }% \" l, N
, U. m5 X* L; `5 x"atk1" MTI_ATK10 C; Q' n5 D v, Q" W# X
% E, d# E$ G ]/ U/ I1 y3 q"atk2" MTI_ATK2 1 m. u+ D+ @+ E. Y$ r6 q
, \/ ~$ g' y9 b# B; r"atk3" MTI_ATK3" f2 b/ _$ {4 @) s% Y
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"groggy" MTI_GROGGY
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"walk" MTI_JUMP1
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( D# @7 }5 N' ^6 [6 _6 Q"walk" MTI_JUMP2
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7 w, n' s6 M2 _2 k% L% b- U"walk" MTI_JUMP3
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"walk" MTI_JUMP4 : a; c" ^0 A. x
. d! A9 V5 w' i6 [- p! H"walk" MTI_RUN1 z. F' ]/ u( K* I* [2 T
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}
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propItem.txt
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代码:
% X, w& j0 s& X* g- e6 j6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025 7 P5 [2 n; [( k) H r8 z7 c7 Z
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# R( a; M: H! S# }# ?5 \& Z4 apropItem.txt.txt
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9 [; f) E% o2 v, j+ Q; l【您可以更改名称和描述】
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代码:& a# p9 P7 c' e# f( W) P
IDS_ETERNITYSPET_TXT_000024 小贝西摩斯 ) G9 f! J" r* w! h! M2 \3 x1 }/ Q
9 f% n$ F* H1 u6 a( K: ^! U2 B( I+ ^IDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝 & i3 A5 ~5 n* d# J5 q2 `
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propMover.txt:
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MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661 ' Y) p+ l% X7 i+ G+ L
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4 H% q1 |! D0 F+ LpropMover.txt.txt
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( w. s/ e2 W& \" E# I代码:1 R7 O4 T+ F/ J$ y& I3 C. J1 o- d. U
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IDS_PROPMOVER_TXT_002660 小贝西摩斯# W9 |) a1 M8 L4 [
, K+ V8 Q1 h+ p" ?5 A8 v您可以通过研究这些文件,并很容易地使其他怪物成为宠物。2 T7 D. @0 ^9 O7 f6 f( s
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