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您需要的文件: 7 l9 r3 ?% `1 U' p. J! J
propMover.txt
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: G0 \( i; |( p& F4 U7 s3 apropMover.txt.txt 2 W8 c( a) }0 @; j
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mdlDyna.inc " r- f3 N' ~, E! m- ?' w
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defineObj.h # j) q" O& T3 ]. D% L4 Q" `
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propItem.txt
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propItem.txt.txt
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4 ]1 u `6 r3 J& l/ E" e/ I, Q' o( `defintItem.h . Z) f4 L. Q3 D. k
' z+ e& [- ^: `1 }1 [9 `$ E以防万一:备份这些文件到你能记住的地方
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我们将制作一个巨兽宠物。
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- R0 v! g% r8 T5 v& LdefineItem.h % [1 E" d/ p, K
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Code:
' q* {% k0 ]4 S" f% h#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]3 r2 g- T) u' E @% |
这是用于/ CI命令的。
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所以如果你在游戏中输入/ CI 37539。2 v9 e! f" ?' L5 f" W
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在您的背包里应该??有一个巨兽宝宝。$ T, o. R# U y M }% x, Y0 m1 Z
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8 A" }9 p! b3 z- D1 j: s0 XdefineObj.h 1 M" a9 R( E7 I$ k' q; t
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Code:
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#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]
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( g, i7 |: x. k; \mdlDyna.inc
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0 @$ P' L- N3 `+ k J5 P[ mdlDyna这步有2部分 ]' t8 a7 w. x$ D9 z# @, N; J
第1步:5 T: k- n- G+ ?8 a
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x0 q- [" N' \1 p! ^2 e1 x; B6 @II_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
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: z; M$ x+ K* |+ P[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]
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Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1
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{
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"stand" MTI_STAND & L/ n- {' ]& m- a7 a# Y/ F# z
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"idle1" MTI_IDLE1
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) T k) o! h ~) i"idle1" MTI_IDLE2 6 w3 J. X% i; P' h3 W- X- v: i
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"dmg1" MTI_DMG1, g. r, F; D/ c, }& J8 p3 d7 r
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"dmg2" MTI_DMG2. z0 z) j- F7 M( @
$ O; t2 f% Y7 O) Q. s e# f) J3 Y$ C "dmgFly" MTI_DMGFLY
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"dmgDie" MTI_DMGDIE% G( U. h) j! ~* Z
. `, }# H M' Q7 ]$ ~ "dmgLive" MTI_DMGLIVE 9 g# t" Z' w( B# G8 ^! _
- S' M, Q2 f" C. w8 X+ {, i. [0 `"die1" MTI_DIE1
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"atk1" MTI_ATK1
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"atk2" MTI_ATK2 ' }2 K E% H; C! J8 J
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"atk3" MTI_ATK3 O; P1 [2 Z& \! P1 v
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"groggy" MTI_GROGGY 7 K: A) L6 T' Y1 W9 p* d1 G
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e/ \* B' P9 a9 h+ o' i"walk" MTI_JUMP16 H- v6 S8 U; Y: D Y* S! G; j
6 w4 J* q+ K* n- r/ ?1 c"walk" MTI_JUMP2 4 ~, E; |/ C4 P6 F+ |! [. K6 D
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"walk" MTI_JUMP3 8 c5 G$ b" f, G4 y9 e% l$ [4 i
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"walk" MTI_JUMP4
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5 I( W2 Y# T$ q" J# s- z"walk" MTI_RUN
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propItem.txt/ G1 ?/ i# W7 x% b" D! w
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6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025 1 s; P/ ~1 t' M$ k! ], |
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5 ?2 E; [/ m1 g1 ~; \propItem.txt.txt * O2 r4 n- S$ F3 a
- W& t' [* U$ }# o8 d7 m7 K X【您可以更改名称和描述】
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代码:
8 R% A7 @. x/ TIDS_ETERNITYSPET_TXT_000024 小贝西摩斯
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3 g K) X2 a$ ^IDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝
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propMover.txt:
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代码:
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" {4 Q4 L7 }* q' `3 O' }MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661
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propMover.txt.txt" O z. w8 T5 o+ s3 ~0 P/ N7 t2 H
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9 |$ D$ Y7 X% l3 I& \( dIDS_PROPMOVER_TXT_002660 小贝西摩斯
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您可以通过研究这些文件,并很容易地使其他怪物成为宠物。% D& f+ v2 r9 O5 e5 e* ~ b5 C, b
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