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propMover.txt
8 c# A9 ~# v P) c1 D6 spropMover.txt.txt
0 R s3 f1 w3 Y4 UpropMoverEx.inc6 O9 R& S) b2 K n9 i! S
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在服务器上找出以上三个文件!
9 H) ?: r j. M% }" }先来打开' h! S% x$ P, y' m
propMover.txt.txt 怪物的名称大家都知吧!查找 优秀的奇昆工头
/ K8 @1 A- g9 L2 m3 R0 zIDS_PROPMOVER_TXT_000786 优秀的奇昆工头
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接下来打开表7 @: C H2 h" |1 O+ Z8 A6 n
propMover.txt) F; P( j5 U+ a; r) K( p$ W# h
查找我们刚才在propMover.txt.txt 表中 IDS_PROPMOVER_TXT_000786查找* [5 d6 ]. b0 e' l8 f' o8 c1 V
MI_DU_DKKEAKOON7 IDS_PROPMOVER_TXT_000786 AII_MONSTER 15 20 161 137 160 143 = BELLI_MELEE = 88 = = RANK_BOSS 0 = 1 = 1555 1675 II_WEA_MOB_MONSTER4_ATK1 II_WEA_MOB_MONSTER4_ATK2 II_WEA_MOB_MONSTER4_ATK3 = = = = = = = = 1000 3000 531850 100 120 130 0 = 5 1 = 0.08 = 0 = = = 99 0.3 0 -0.3 0 0 1500 = = = = 1000 586440 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_000787' Z2 N& i& e9 Z7 X4 Y9 `% e! s9 d
- Q9 ?& k( O$ C P9 T3 W在这里我们只要是找出怪物真实的名称MI_DU_DKKEAKOON7
& D$ F0 A! ~& L* W现在就可以打开表propMoverEx.inc中查找MI_DU_DKKEAKOON7这个怪物真实名称!!查找出以下代码
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Maxitem = 5; 这里的5字就是怪物死后要掉落物品的数量!
! l2 X" C# F3 _DropGold(1500, 1852);6 y! a, S9 }; s+ a
DropItem(II_GEN_JEW_RIN_STRRING, 4166000, 4, 1); II_GEN_JEW_RIN_STRRING这个是物品真实名称 3 t8 A3 z* n- M K X. r/ M. E6 ?
DropItem(II_GEN_JEW_RIN_INTRING, 4166000, 4, 1); 4166000这是掉落率!!4是掉落物品精炼+4 ;后面的1是一次掉落1个,可叠加物品可以写超过1,如写10,则捡起为1-10个物品。
8 B: Q( m: {. K- sDropKind(IK3_SWD, 6, 6);
' O3 V) j- f6 m3 t) O& jDropKind(IK3_AXE, 6, 6);9 C2 e2 e5 j# W2 t3 I
DropKind(IK3_CHEERSTICK, 6, 6);; n j* P2 L% m; N
DropKind(IK3_KNUCKLEHAMMER, 6, 6);
/ |- F) f5 u" x7 M' HDropKind(IK3_WAND, 6, 6);
" T$ i! P3 y" Z6 G; hDropKind(IK3_STAFF, 6, 6);
* n$ ]: G+ z9 t c b# HDropKind(IK3_HELMET, 6, 6);+ f. Z0 G. {8 D. B E o4 x8 f
DropKind(IK3_SUIT, 6, 6);
k; q0 M5 D* P3 p) X- c& i/ @DropKind(IK3_GAUNTLET, 6, 6);1 Y4 K/ s* @& {- n" x2 Q
DropKind(IK3_BOOTS, 6, 6);# J0 m/ G9 a% [! g% x
DropKind(IK3_SHIELD, 6, 6);$ B9 t. U; _( W) W8 @
DropKind(IK3_BOW, 6, 6);" Q( q: p1 r0 K, w$ p I1 P
DropKind(IK3_YOYO, 6, 6);
7 P" W* Y: v& `: p! z1 |2 WDropItem(II_GEN_MAT_ELE_DESERT, 7500000, 0, 1); //加己 墨靛3 0.25% H, _* J7 Y4 y1 t6 h
DropItem(II_GEN_MAT_ELE_DESERT, 15000000, 0, 1); //加己 墨靛2 0.5%& Z7 F+ O! D3 j6 _
DropItem(II_GEN_MAT_ORICHALCUM01, 11262500, 0, 1);
- J" l) c% ~8 ADropItem(II_GEN_MAT_MOONSTONE, 920000, 0, 1);
+ J& m6 {) J! z3 {+ |/ Om_nAttackFirstRange = 10;- }5 M; {" e. g, M& g3 q7 I
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#Scan
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scan range 5 quest 70% A# Y. @3 I5 o2 l) _
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#battle6 C& Q' p9 a e; b4 r3 f/ D* \
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evade 1
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8 C" ~3 ^$ P4 e#move" {0 V8 w5 E1 F" ]' K' R, J z
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