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propMover.txt
2 O" I% K% e2 {propMover.txt.txt
5 N: C# o# a6 [propMoverEx.inc6 V9 a) [. T/ w, w9 e
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在服务器上找出以上三个文件!% J7 f6 C9 f1 W$ U& j9 _+ t* W
先来打开
. d9 n" o( a+ R) {, v% w4 qpropMover.txt.txt 怪物的名称大家都知吧!查找 优秀的奇昆工头
n0 e" |: J! BIDS_PROPMOVER_TXT_000786 优秀的奇昆工头
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4 h0 I' y9 E. \接下来打开表
0 q* M# O. E; Y& @. B8 ipropMover.txt1 F) W% |. _3 c8 n- ?
查找我们刚才在propMover.txt.txt 表中 IDS_PROPMOVER_TXT_000786查找8 i) c' F+ P) d# Q. F( k
MI_DU_DKKEAKOON7 IDS_PROPMOVER_TXT_000786 AII_MONSTER 15 20 161 137 160 143 = BELLI_MELEE = 88 = = RANK_BOSS 0 = 1 = 1555 1675 II_WEA_MOB_MONSTER4_ATK1 II_WEA_MOB_MONSTER4_ATK2 II_WEA_MOB_MONSTER4_ATK3 = = = = = = = = 1000 3000 531850 100 120 130 0 = 5 1 = 0.08 = 0 = = = 99 0.3 0 -0.3 0 0 1500 = = = = 1000 586440 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_000787
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在这里我们只要是找出怪物真实的名称MI_DU_DKKEAKOON78 k4 F! h1 f7 r
现在就可以打开表propMoverEx.inc中查找MI_DU_DKKEAKOON7这个怪物真实名称!!查找出以下代码
8 ]. A- `( }5 J% K {2 LMI_DU_DKKEAKOON7! N$ d8 O. v' y c" W9 c" ]* X
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Maxitem = 5; 这里的5字就是怪物死后要掉落物品的数量!4 b5 ]" c# r# g8 ^' n
DropGold(1500, 1852);
8 y1 w# n S9 k6 ]0 JDropItem(II_GEN_JEW_RIN_STRRING, 4166000, 4, 1); II_GEN_JEW_RIN_STRRING这个是物品真实名称 e- ~* c4 a- n4 \ D
DropItem(II_GEN_JEW_RIN_INTRING, 4166000, 4, 1); 4166000这是掉落率!!4是掉落物品精炼+4 ;后面的1是一次掉落1个,可叠加物品可以写超过1,如写10,则捡起为1-10个物品。( U5 X! J/ q7 {! O }
DropKind(IK3_SWD, 6, 6);* H% B) C7 B3 T: }
DropKind(IK3_AXE, 6, 6);
* A) u/ S0 g" j# s4 M5 @' o5 `. L* a, kDropKind(IK3_CHEERSTICK, 6, 6);) ^" d! {5 n" C' W* w; U
DropKind(IK3_KNUCKLEHAMMER, 6, 6);. v1 X6 N( S; ^9 y w7 B2 M$ o K2 J! i
DropKind(IK3_WAND, 6, 6);
% l3 k: ` F1 @& T! f+ A$ IDropKind(IK3_STAFF, 6, 6);
0 R! B5 f: I5 B! NDropKind(IK3_HELMET, 6, 6); F# u! e# V1 |0 T" S
DropKind(IK3_SUIT, 6, 6);) \# V$ d( @* v" |
DropKind(IK3_GAUNTLET, 6, 6);
+ G9 g7 s1 K) h9 MDropKind(IK3_BOOTS, 6, 6);0 R4 _+ `" h0 O- z. s; V
DropKind(IK3_SHIELD, 6, 6);* q3 t. o8 ]. v3 H, R X( G
DropKind(IK3_BOW, 6, 6);
0 V# F: g8 z, \ jDropKind(IK3_YOYO, 6, 6);
d9 ?. \' G C7 Y$ u* eDropItem(II_GEN_MAT_ELE_DESERT, 7500000, 0, 1); //加己 墨靛3 0.25%
* [; k' ?8 ?% w1 N% @& ]DropItem(II_GEN_MAT_ELE_DESERT, 15000000, 0, 1); //加己 墨靛2 0.5%
$ P- N( M3 e- U/ i, h& XDropItem(II_GEN_MAT_ORICHALCUM01, 11262500, 0, 1);
- r% V; o) t& h& `4 _DropItem(II_GEN_MAT_MOONSTONE, 920000, 0, 1);
2 b3 {& z$ C" z. k# [m_nAttackFirstRange = 10;/ g, t, `, c; w; n5 j0 }8 s
AI
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#Scan$ S" c7 b/ G2 t% H1 F8 {2 W
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scan range 5 quest 70
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#move
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