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首先打开Constant.inc并且修改所有倍率为1.0
" I. R, ]- T# CCode:
" o" [( r/ r9 [itemDropRate = 1.0 & H# M* |- g; [
goldDropRate = 1.0
/ l- ^5 V P% E$ p9 M" Z3 ^# F1 p' jmonsterExpRate = 1.0 # p. Q/ W' g; P3 s+ X: i8 x
monsterHitRate = 1.0
& f9 r G8 C i$ F2 P! B现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
# x1 p8 C4 G- S; S8 w" n, ^/ d你可以在这更改倍率。
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1 U* W% W- E- r ]# h! `function GetExpFactor()* h8 M( w e# W* g: D
local tList = GetEventList()
$ S8 O8 ?* D0 ~, K$ |local fExpFactor = 60
+ I) c. r) H8 Ffor i in pairs(tList) do
( N! g* K6 C& x/ v, ?if( tEvent[tList].fExpFactor ~= nil ) then/ S6 r( u+ D8 H
fExpFactor = fExpFactor * tEvent[tList].fExpFactor& l0 z9 @6 s% e
end7 @: R1 t' B# {: Q
end2 X& P; F6 K0 Z( m& n" R$ O
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return fExpFactor
9 U k8 x0 Z7 mend- O9 p3 h4 ? @4 c2 p/ ]
物品掉率 "local fItemDropRate ="
0 Y P2 ^7 m; i6 Z; c% P p, S6 W卡片掉率 "local fPieceItemDropRate ="
3 G8 Q# R) F: Y) \飞飞币掉率 "local fGoldDropFactor ="0 u6 J- l3 e% s; [! i
当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。
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