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首先打开Constant.inc并且修改所有倍率为1.03 c2 U/ G( i( L' k. ~: Y8 Z
Code:
. S, U! D: ~- N* V% {& q, a9 v8 vitemDropRate = 1.0
0 f. p! @2 P6 s d7 t2 ZgoldDropRate = 1.0
/ B# g9 e& Y) J2 E, o% CmonsterExpRate = 1.0
! H) H' C& j7 [. u" xmonsterHitRate = 1.0( G6 Y! b" a. k8 ]
现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
0 C, W* ?* q& ^$ \( E7 O/ b2 U2 V# F, k你可以在这更改倍率。
7 U2 x8 V" e! z3 F. rCode:
8 u5 S( i. w* m1 l1 D- K& l, Yfunction GetExpFactor()
, j0 `4 _) P3 ]! N6 R; h% ulocal tList = GetEventList()
" ~! p- R( q1 W0 z) ^8 vlocal fExpFactor = 601 s2 C$ y2 O3 ]! A! j: ?6 e
for i in pairs(tList) do
3 t- p' F& T" f( H6 eif( tEvent[tList].fExpFactor ~= nil ) then+ X' W: i% x' ?1 z
fExpFactor = fExpFactor * tEvent[tList].fExpFactor
' d( ^1 @2 j7 oend
' ~. k0 p0 d8 e/ |, b4 uend
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) o8 n5 e$ B% O/ @: Nreturn fExpFactor$ i0 H5 P) U+ U' ?# `4 b, o- ^1 f
end
5 I1 o$ r) ?( | e, C. i% r* U物品掉率 "local fItemDropRate ="
* F* f+ f& M2 N. d) J$ ~' F C卡片掉率 "local fPieceItemDropRate ="
4 ?3 w5 F4 s4 X+ Y飞飞币掉率 "local fGoldDropFactor ="1 O* K# I( V# t) j" G
当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。5 Z& C I- y2 `
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