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发布模型有好多人不会添加装备吧,看见今天有空的时间就上来看看这类型的贴吧!!1 |! J) r, e, O j% e+ U
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先找服务端上这4个文件!
! |, w* x! \$ |" b- {9 adefineItem.h4 G+ |# g7 X( p9 f
mdlDyna.inc
* S X8 K( F' Q6 c6 zpropItem.txt3 f& p3 P' Y7 l. W$ u) F5 ?
propItem.txt.txt
. i' u$ r/ q4 S/ R我就以添加一个物品的代码,明不明白就要看个人吸收能力!" s0 g7 o) ~/ m2 H X( p0 i
先打开propItem.txt.txt 拉到最后的位置,添加以下代码
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+ P+ Z" W: k) ]; |' J! K+ zIDS_PROPITEM_TXT_012272 罗曼英之书
: ~% D7 z4 U X. q1 b1 sIDS_PROPITEM_TXT_012273. l6 _- \, I- D; z* r7 a% l* _
$ K" c1 v9 N8 F: e" p3 R2 ^打开第二个propItem.txt同样拉到最后位置添加以下代码!5 u8 Y" @7 c( ?5 k! I j/ g! x
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15 II_WEA_BOOK_BOKROMAIN IDS_PROPITEM_TXT_012272 1 1 IK1_ARMOR IK2_ARMOR IK3_SHIELD JOB_PSYCHIKEEPER_HERO TRUE = = 2890736 6570000 100 180 HD_ONE 4 PARTS_SHIELD = 0 = = 130 200 = 1 = = = 1 1 _NONE 0 0 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = BARUNA_D = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = = = """Itm_WeaBokRomain.dds""" 0 """""" IDS_PROPITEM_TXT_012273+ K# i0 w& L$ b8 q7 `( ], {6 \
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第三步打开defineItem.h拉到最后的位置添加以下代码
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//V16新武器
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第四步,打开mdlDyna.inc这个文件比较重要,他里在的模型是分类的,不是乱来添加就可以,大家细心查找# x3 d8 G2 h. ^6 ~. i/ g. `
你要添加的物品与其他同类的模型的地方上添加你的代码。。。。添加以下代码
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- V4 _) ?$ G1 ]7 E: N3 O# ?//V16新武器
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4 v3 c- ~ H( U+ m% ] "WeaBokRomain" II_WEA_BOOK_BOKROMAIN MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1' M2 K5 W% @/ ?2 ]5 F
$ k1 Z; d9 E% C/ I1 b' y就以上为这样添加物品,大家细心看清楚吧。。。。。哈哈, Y) w) h8 `; z' T4 F. g
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