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/ U0 _& ^( x4 A发布模型有好多人不会添加装备吧,看见今天有空的时间就上来看看这类型的贴吧!!# o, o- Z3 s' q, A
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先找服务端上这4个文件!
, g# A7 {8 J) w! C h6 UdefineItem.h
: M/ @: u, F: tmdlDyna.inc
) R! P; N' o8 ^9 ~6 epropItem.txt
2 o/ [/ g1 c9 |7 O: jpropItem.txt.txt! X0 g. b1 q) \1 d7 [( y6 O
我就以添加一个物品的代码,明不明白就要看个人吸收能力!
- l/ u& L5 m k/ H7 t) u9 z# r先打开propItem.txt.txt 拉到最后的位置,添加以下代码
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' o U; P8 |! [IDS_PROPITEM_TXT_012272 罗曼英之书
6 s$ L$ X2 l' ` GIDS_PROPITEM_TXT_012273& S3 W0 o" _+ Z$ k2 ]
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打开第二个propItem.txt同样拉到最后位置添加以下代码!
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% t g3 }" x6 e& g9 ]1 `15 II_WEA_BOOK_BOKROMAIN IDS_PROPITEM_TXT_012272 1 1 IK1_ARMOR IK2_ARMOR IK3_SHIELD JOB_PSYCHIKEEPER_HERO TRUE = = 2890736 6570000 100 180 HD_ONE 4 PARTS_SHIELD = 0 = = 130 200 = 1 = = = 1 1 _NONE 0 0 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = BARUNA_D = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = = = """Itm_WeaBokRomain.dds""" 0 """""" IDS_PROPITEM_TXT_012273
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# ~: @+ [# h# \) T$ v; X ~8 a第三步打开defineItem.h拉到最后的位置添加以下代码) Y1 p1 j8 g! q3 i; U0 u
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//V16新武器
+ }+ V4 d; ]( L% V5 T0 C1 N#define II_WEA_BOOK_BOKROMAIN 60000
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2 ~0 t4 L) B3 g- [ O+ s第四步,打开mdlDyna.inc这个文件比较重要,他里在的模型是分类的,不是乱来添加就可以,大家细心查找0 V2 a2 K( L3 x+ v% R/ r
你要添加的物品与其他同类的模型的地方上添加你的代码。。。。添加以下代码 J3 C% t0 s C( }- E8 }7 u( o# @
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//V16新武器
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3 U6 |, D! O/ O0 w* E# Q "WeaBokRomain" II_WEA_BOOK_BOKROMAIN MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
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+ ~$ v. {+ Q; y3 o. L' ^ W就以上为这样添加物品,大家细心看清楚吧。。。。。哈哈
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