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发布模型有好多人不会添加装备吧,看见今天有空的时间就上来看看这类型的贴吧!!, j3 @' @& e, `" [# ?. G2 B5 I
: h5 F @ W6 L! D1 R9 G! x+ p. L先找服务端上这4个文件!7 t7 b% ~% z, D6 k
defineItem.h0 u, O4 \& h! C5 E
mdlDyna.inc4 z6 V' H9 t* x6 g
propItem.txt/ ]7 b' b* E' Z" t( Y# k8 r
propItem.txt.txt
T7 x9 z& q3 g7 y2 v我就以添加一个物品的代码,明不明白就要看个人吸收能力!, K2 a$ l, E; K- [0 ~
先打开propItem.txt.txt 拉到最后的位置,添加以下代码
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- T- L+ D! [* N, H, @IDS_PROPITEM_TXT_012272 罗曼英之书
* M1 s8 Z$ y% qIDS_PROPITEM_TXT_012273
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打开第二个propItem.txt同样拉到最后位置添加以下代码!0 Z8 q$ V7 d1 {3 s
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15 II_WEA_BOOK_BOKROMAIN IDS_PROPITEM_TXT_012272 1 1 IK1_ARMOR IK2_ARMOR IK3_SHIELD JOB_PSYCHIKEEPER_HERO TRUE = = 2890736 6570000 100 180 HD_ONE 4 PARTS_SHIELD = 0 = = 130 200 = 1 = = = 1 1 _NONE 0 0 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = BARUNA_D = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = = = """Itm_WeaBokRomain.dds""" 0 """""" IDS_PROPITEM_TXT_012273
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3 y3 H) k; d, l$ p5 V* N第三步打开defineItem.h拉到最后的位置添加以下代码
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//V16新武器
1 g+ k) C) u7 _2 u#define II_WEA_BOOK_BOKROMAIN 60000
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第四步,打开mdlDyna.inc这个文件比较重要,他里在的模型是分类的,不是乱来添加就可以,大家细心查找
- P/ e- d2 S' j你要添加的物品与其他同类的模型的地方上添加你的代码。。。。添加以下代码
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"WeaBokRomain" II_WEA_BOOK_BOKROMAIN MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1" v3 B# d" |* y/ J* r; `
- n7 W. V2 t( B. Q2 {就以上为这样添加物品,大家细心看清楚吧。。。。。哈哈
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