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V19BOSS添加
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propMover.txt.txt 怪物表面名称 J1 j* o1 L% `; B; h' f7 {
propMover.txt 怪物真实名称- R7 i+ b( l. u6 z7 ~4 Q1 w6 c
propMoverEx.inc 怪物掉落设置
4 l* Q" ?+ L& {" VdefineObj.h 怪物代码设置
' X+ x8 d) o6 g) `9 T, `4 a5 ?★mdlDyna.inc 模型文件设置2 ] F9 I6 B$ } {/ p; H. s* v3 o0 C
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网站地址:www.ffwold.com0 ]/ m! R5 V, u( q% g+ Y9 }% O$ f
IDS_PROPMOVER_TXT_002228 伊普里司的手下
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MI_IBLESSPUPPET IDS_PROPMOVER_TXT_002228 AII_MONSTER 650 695 650 720 530 3320 = BELLI_MELEE2X = 150 = = RANK_SUPER 0 = 1 = 64494 65658 II_WEA_MOB_MONSTER3_ATK1 II_WEA_MOB_MONSTER3_ATK2 II_WEA_MOB_MONSTER3_ATK3 = 0.38 = = = = = = 1000 3000 158000000 100 900 130 0 = 4 10 = 0.12 = 0 = = = 440 0 -0.3 0 0 0.3 2000 = = = = 15000 43120955 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_0022298 e2 ~2 w' T& _$ S
/ \7 {- k8 |4 L+ _#define MI_IBLESSPUPPET 1540
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DropItem(II_SYS_SYS_EVE_BYHJ001, 240000000, 0, 1); " M' ?& b1 o9 _$ P w5 G' M1 o
DropItem(II_SYS_SYS_EVE_BYHJ0011, 600000000, 0, 1); $ Z! b- F5 Z# d: u5 s4 f3 s4 q
m_nAttackFirstRange = 8; ! s% f. X! p- P2 P' j' I( e
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{
' g" }% d5 s0 S# B# p4 g- @, K/ K9 M #Scan ; X& I& t3 h4 N! k. r ]1 ?: Y4 J
{
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#battle ' I3 ]$ N% Y# M g: A
{
* F7 w7 S" {0 e5 Y7 t3 t: K Attack cunning low
% W7 O0 y$ a4 h' J2 y0 h) H Rangeattack 20 ! n. _) h2 f* u! b
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; J) f2 c: F. a* [ #move
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}
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IblessPuppet MI_IBLESSPUPPET MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 1.5f 0 1 ATEX_NONE 1 : l5 `. L; c+ M6 N
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"stand" MTI_STAND , i E+ {) { f8 ]
"walk" MTI_WALK * r/ M; W! E. b, [* t z
"idle1" MTI_IDLE1
& p m3 e7 @+ h- j "idle1" MTI_IDLE2
( ?% L5 v, B5 e" m. G @+ O- U "dmg1" MTI_DMG1+ ? S9 f3 v0 H; u" B& Z2 N
"dmg2" MTI_DMG2
8 ]- L* @+ Z& B "dmgFly" MTI_DMGFLY
$ t, i& |, o% U9 E "dmgDie" MTI_DMGDIE
* z4 b1 c/ X8 J8 g8 ^! L, { "dmgLive" MTI_DMGLIVE
P0 z2 A: T }+ v6 `+ w. V "die1" MTI_DIE1
7 i, b6 S0 K/ L "atk1" MTI_ATK1: o& e1 h1 B" l. D& O# B" ]- [
"atk2" MTI_ATK2
7 b4 c' S Q7 ^( [ A5 _% ^. v, A "atk1" MTI_ATK3
/ k" |4 U# U8 h$ W) O "groggy" MTI_GROGGY) j. O1 o1 [3 m% t
! m% S. r" {1 |5 @0 T // extra- [. P- I/ d) S' N% U' ?- U* J7 u
"walk" MTI_JUMP1
& h& }2 M$ J8 J* D4 ~8 ? "walk" MTI_JUMP2
, l' d- W, j- [& m# y3 @ "walk" MTI_JUMP3
b6 a& U8 o# _ "walk" MTI_JUMP4
8 |9 o9 ~0 U% ~# J "walk" MTI_RUN
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