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V19BOSS添加 p) I+ x8 L. ~/ J
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propMover.txt.txt 怪物表面名称0 n: m6 D% M) F7 I* g) t8 v4 i
propMover.txt 怪物真实名称; k6 C7 w% i) z7 n1 e( v
propMoverEx.inc 怪物掉落设置
! R; f& P( \7 r1 a" {" g2 p- N% W9 TdefineObj.h 怪物代码设置9 u9 E% V% H; V* B4 e! o- s
★mdlDyna.inc 模型文件设置
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网站地址:www.ffwold.com
( h- c t8 H% G+ B* H' ?IDS_PROPMOVER_TXT_002228 伊普里司的手下
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MI_IBLESSPUPPET IDS_PROPMOVER_TXT_002228 AII_MONSTER 650 695 650 720 530 3320 = BELLI_MELEE2X = 150 = = RANK_SUPER 0 = 1 = 64494 65658 II_WEA_MOB_MONSTER3_ATK1 II_WEA_MOB_MONSTER3_ATK2 II_WEA_MOB_MONSTER3_ATK3 = 0.38 = = = = = = 1000 3000 158000000 100 900 130 0 = 4 10 = 0.12 = 0 = = = 440 0 -0.3 0 0 0.3 2000 = = = = 15000 43120955 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002229
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#define MI_IBLESSPUPPET 1540
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MI_IBLESSPUPPET
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. A5 d6 n$ Y2 o DropItem(II_SYS_SYS_EVE_BYHJ001, 240000000, 0, 1); 1 \1 n6 b- _5 {/ v( \' E1 ?9 J& M7 G6 h: A
DropItem(II_SYS_SYS_EVE_BYHJ0011, 600000000, 0, 1); ; ]; n4 a# m$ X6 M! S9 ]4 ~- C
m_nAttackFirstRange = 8; & @; `! A; b8 g8 v- D- A8 c3 B
AI
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/ ^* N' e# U) }0 h1 x #Scan
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scan
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. n& q! f/ {+ }8 J {7 m3 c7 O- ~ #battle % x% ^% E8 U# m8 x+ @
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Attack cunning low * X% K, ^- u( F
Rangeattack 20
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#move . s T4 X5 }5 K) E8 Z6 f. Y
{
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}
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IblessPuppet MI_IBLESSPUPPET MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 1.5f 0 1 ATEX_NONE 1
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# C! S( h; V6 h2 B& v; n( }! w' d "stand" MTI_STAND
1 u: l9 O4 L+ |" J: b "walk" MTI_WALK 1 [9 j. c5 P3 [
"idle1" MTI_IDLE1 / c" k6 T* E; G
"idle1" MTI_IDLE2+ P% O: M6 L/ c# @9 V, J7 T' s
"dmg1" MTI_DMG1' x- R* ~7 U- j2 [" `
"dmg2" MTI_DMG2) S7 L) S. L0 b+ z$ A2 G
"dmgFly" MTI_DMGFLY
1 o5 L5 K" o a1 a" L9 y) s "dmgDie" MTI_DMGDIE
/ i) d0 o/ w, ^' b5 }# @) |* Q "dmgLive" MTI_DMGLIVE
2 N( v p7 n$ }- M$ H "die1" MTI_DIE1
; i) c% v2 m8 |9 n- k5 z5 P "atk1" MTI_ATK1
0 b. {5 S L( D "atk2" MTI_ATK2/ d& ^: G" O t/ @
"atk1" MTI_ATK3' V$ L; T8 N& F- j1 t# X5 s
"groggy" MTI_GROGGY1 e, [( x5 H, z3 R2 j5 y' q
% f& G3 U( A* O: J! i // extra
; c3 P& q1 t; _0 W7 \ "walk" MTI_JUMP1 * t- y0 |$ v' _/ m9 V
"walk" MTI_JUMP2
( H, t* h5 H! c8 q/ |: L* r "walk" MTI_JUMP3 4 \6 R0 K* m, I; l- u2 d+ h# C/ K
"walk" MTI_JUMP4
; u+ Y/ W) ]( E& g. U5 J "walk" MTI_RUN
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