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V19BOSS添加
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v0 B4 q1 `4 f$ j$ r( D& a& `6 spropMover.txt.txt 怪物表面名称* _6 Q& _2 D3 A6 H/ y( k# z; b
propMover.txt 怪物真实名称) k* w% M: m$ _& W/ q' w6 P8 I6 _
propMoverEx.inc 怪物掉落设置- Y5 H9 Z" k x( S/ I* e
defineObj.h 怪物代码设置
' D6 I7 J/ U* W7 d& G. i0 `! a★mdlDyna.inc 模型文件设置( V& w) w A) e- g: w
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网站地址:www.ffwold.com
* w* y t" }+ `& m) o$ WIDS_PROPMOVER_TXT_002228 伊普里司的手下1 {9 N9 x; h4 o/ \
IDS_PROPMOVER_TXT_002229
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MI_IBLESSPUPPET IDS_PROPMOVER_TXT_002228 AII_MONSTER 650 695 650 720 530 3320 = BELLI_MELEE2X = 150 = = RANK_SUPER 0 = 1 = 64494 65658 II_WEA_MOB_MONSTER3_ATK1 II_WEA_MOB_MONSTER3_ATK2 II_WEA_MOB_MONSTER3_ATK3 = 0.38 = = = = = = 1000 3000 158000000 100 900 130 0 = 4 10 = 0.12 = 0 = = = 440 0 -0.3 0 0 0.3 2000 = = = = 15000 43120955 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_0022293 k0 j7 q3 m! r3 f
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#define MI_IBLESSPUPPET 1540
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MI_IBLESSPUPPET
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DropItem(II_SYS_SYS_EVE_BYHJ001, 240000000, 0, 1); - r( w2 c. T% Z" W# E: B4 S
DropItem(II_SYS_SYS_EVE_BYHJ0011, 600000000, 0, 1);
! S* F. {/ G2 u m_nAttackFirstRange = 8; ( T2 i4 V. ?. U6 {# {
AI
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#Scan
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scan 3 h+ D6 [# ^ q ^
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#battle
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& m q" t9 ]5 \5 |: R& W" @' E Attack cunning low " b! W7 H8 t+ [7 J
Rangeattack 20
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2 @( G0 H9 d4 Q" q+ K M #move
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Loot d 5 3 D! @# \6 ^7 Z: |2 Q8 W
}
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IblessPuppet MI_IBLESSPUPPET MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 1.5f 0 1 ATEX_NONE 1 7 o3 n1 h2 g9 a+ q& A* {
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"stand" MTI_STAND ( L: L6 D& R4 m, e. @9 y3 u# \
"walk" MTI_WALK & H) q) T! J. i6 R& `- S/ q
"idle1" MTI_IDLE1 - b, u# d& t, }
"idle1" MTI_IDLE2
^& r& H: L) @( N2 @ "dmg1" MTI_DMG1
: X0 K# k, [& \( C+ B "dmg2" MTI_DMG2
* Q, u8 N3 i: ]4 p "dmgFly" MTI_DMGFLY
/ b' S' s) Y5 w9 k "dmgDie" MTI_DMGDIE
9 Z2 H' @( U, `. p! w* e- P ] "dmgLive" MTI_DMGLIVE8 k! j$ O8 @% a9 ^$ G$ i
"die1" MTI_DIE1% k& ?# _- @6 W4 h% n1 `
"atk1" MTI_ATK10 Y( H0 F* ^4 S& t
"atk2" MTI_ATK2; u/ _5 h( B! K
"atk1" MTI_ATK3
$ u6 Y* g9 D5 _9 B6 \0 z "groggy" MTI_GROGGY
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// extra, b6 c4 A1 h- u2 Z2 u; z' Z
"walk" MTI_JUMP1 , t0 m# A2 U- H' S. F9 z
"walk" MTI_JUMP2
4 q4 l: ^' l; t, U/ _6 i% z, m4 e "walk" MTI_JUMP3 + \- P; i! A- M
"walk" MTI_JUMP4 2 o" \2 o0 x H0 H# {; V% u, B/ Q: U
"walk" MTI_RUN
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