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propMoverEx.inc
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Maxitem = 3;//掉落数量(俊俊)
3 }" e$ v4 ]8 | D" M! G3 z& v DropGold(200, 300);//掉落金币 K& P1 a2 D/ c, g! `; s
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DropItem(II_WEA_SWO_ANGEL, 3000000, 0, 1);//掉落物品* W1 q* w7 h, T/ L7 E7 s
DropItem(II_WEA_SWT_ANGEL, 3000000, 0, 1);
- F# b U2 A& A; T9 ? DropItem(II_WEA_AXE_ANGEL, 3000000, 0, 1);
8 X% b T' c* k! g& K3 _1 A( b/ o DropItem(II_WEA_AXT_ANGEL, 3000000, 0, 1);9 Y: `( x6 o4 I0 v* I
DropItem(II_WEA_KNU_ANGEL, 3000000, 0, 1);
% L o# Z" C( F; X. G& E5 ~+ s) U DropItem(II_WEA_CHE_ANGEL, 3000000, 0, 1);
7 I) l- t) b7 ]5 E- | DropItem(II_WEA_WAN_ANGEL, 3000000, 0, 1);9 J: ~7 W. E" `! p+ B, `
DropItem(II_WEA_STA_ANGEL, 3000000, 0, 1);
4 B2 J* S6 ?& v- t: S4 J DropItem(II_WEA_BOW_ANGEL, 3000000, 0, 1);
. S+ X8 v2 D( x DropItem(II_WEA_YOY_ANGEL, 3000000, 0, 1);8 \) T: r7 e" U w% e. b
DropItem(II_SYS_SYS_SCR_SCRAPSAPPHIRE, 30000000, 0, 1);7 D+ K# Q6 a" U0 b/ C. X n
DropItem(II_SYS_SYS_SCR_SCRAPORICHALCUM, 1470000000, 0, 1);, B3 W; i6 f. K
DropItem(II_SYS_SYS_SCR_SCRAPMOONSTONE, 1470000000, 0, 1);
2 d6 {" e% u0 W" E8 Z//说明:30E为机率百分百掉落1 Y+ c& w4 j e
m_nAttackFirstRange = 8;
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{
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Attack
3 o- d3 T: U- }& b, i5 E Berserk 30 1.5//爆击倍率
) `4 b @: }7 d3 d# W- R recovery 10 50 100 m //召唤小怪
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#move
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