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propMoverEx.inc
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MI_RANGDA03
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! r8 Z0 A: `- k- l' x Maxitem = 3;//掉落数量(俊俊)# I! E: `" d# J8 O& k' C7 L5 p
DropGold(200, 300);//掉落金币! b9 N4 i! Z6 E8 e( q$ S* X8 g
; m- _) a1 Z6 {( a' } DropItem(II_WEA_SWO_ANGEL, 3000000, 0, 1);//掉落物品: K8 [& o8 o8 k% t
DropItem(II_WEA_SWT_ANGEL, 3000000, 0, 1);1 D6 t" _+ S7 _9 {' H7 W$ |" a- Z
DropItem(II_WEA_AXE_ANGEL, 3000000, 0, 1);
# `4 F) ?. c( U4 d0 [6 M# _& [ DropItem(II_WEA_AXT_ANGEL, 3000000, 0, 1);
6 j3 L4 i4 i0 ^) B DropItem(II_WEA_KNU_ANGEL, 3000000, 0, 1);
8 j- I, i$ R% c3 Y+ H1 }* S( b DropItem(II_WEA_CHE_ANGEL, 3000000, 0, 1);: w- W5 ]# T8 m+ ^/ G: X% e& N
DropItem(II_WEA_WAN_ANGEL, 3000000, 0, 1);
$ ~" u ~9 _+ I) p% d0 J4 H5 N# U DropItem(II_WEA_STA_ANGEL, 3000000, 0, 1); V; Y- O5 i2 ^0 k( D% q3 {* p2 S: Q4 U
DropItem(II_WEA_BOW_ANGEL, 3000000, 0, 1);6 l) C% m, H) g, j2 [1 |2 m
DropItem(II_WEA_YOY_ANGEL, 3000000, 0, 1);# [, B3 H$ T. w e
DropItem(II_SYS_SYS_SCR_SCRAPSAPPHIRE, 30000000, 0, 1);
: v' s* s: [; U2 u( n% v: r) W( A DropItem(II_SYS_SYS_SCR_SCRAPORICHALCUM, 1470000000, 0, 1);
* S# ~1 c6 `- f3 B* @ DropItem(II_SYS_SYS_SCR_SCRAPMOONSTONE, 1470000000, 0, 1);
7 G* V% g# e: F% L3 N. y//说明:30E为机率百分百掉落! Y$ ]6 a* n& f* F
m_nAttackFirstRange = 8;
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{
% T4 H8 g3 r2 g2 M #Scan
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#battle
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Attack 4 u( u7 B0 P/ ]
Berserk 30 1.5//爆击倍率
) o+ Q# {$ O! a% J1 V2 X ] recovery 10 50 100 m //召唤小怪, a% v' t3 W5 _3 L- L
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#move8 n% X3 v0 a" p2 S$ D$ C( J
{
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