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propMoverEx.inc) _2 K$ ~/ A* V3 Z' m
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{
2 Q t$ z! \3 ?* X0 x; r! X3 k Maxitem = 3;//掉落数量(俊俊)1 j! t% I: k* R" J6 h
DropGold(200, 300);//掉落金币
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DropItem(II_WEA_SWO_ANGEL, 3000000, 0, 1);//掉落物品: |: J3 Z! N1 |7 ~- \6 u1 \, o9 _! c
DropItem(II_WEA_SWT_ANGEL, 3000000, 0, 1);7 o. ~2 z9 P* @
DropItem(II_WEA_AXE_ANGEL, 3000000, 0, 1);
! v! b* w/ l) q) v DropItem(II_WEA_AXT_ANGEL, 3000000, 0, 1);
; k8 n b8 h( @2 g& o* J DropItem(II_WEA_KNU_ANGEL, 3000000, 0, 1);
9 x, o7 @" }; Z* O DropItem(II_WEA_CHE_ANGEL, 3000000, 0, 1);2 ?( l; R( _: r4 J8 x0 X. E3 o
DropItem(II_WEA_WAN_ANGEL, 3000000, 0, 1);! w& E" g2 o* X" `
DropItem(II_WEA_STA_ANGEL, 3000000, 0, 1);
. n! `) s7 L) }1 s( |* z* R+ h DropItem(II_WEA_BOW_ANGEL, 3000000, 0, 1);
9 E& Q, S( @- U5 s+ O DropItem(II_WEA_YOY_ANGEL, 3000000, 0, 1);
. w6 `& \& C+ Z2 E4 |, O DropItem(II_SYS_SYS_SCR_SCRAPSAPPHIRE, 30000000, 0, 1);/ T$ p& B+ n# n8 P$ i. E8 q
DropItem(II_SYS_SYS_SCR_SCRAPORICHALCUM, 1470000000, 0, 1);1 s6 p7 Y+ h1 B; p; Z# Y A
DropItem(II_SYS_SYS_SCR_SCRAPMOONSTONE, 1470000000, 0, 1);9 M1 i8 Z5 ]7 o, R
//说明:30E为机率百分百掉落
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& x1 v$ P1 s3 f6 y$ _ #Scan
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scan
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$ Z% J: h( ?$ [- n- P( K #battle
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Attack 8 A4 P7 t" z9 m4 Q
Berserk 30 1.5//爆击倍率
9 z9 {1 e0 N- {: _3 T- E' L( j recovery 10 50 100 m //召唤小怪. l- G6 O& r9 N* }: X( {7 _
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#move
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