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倍率,由二个文本控制
' ]. f- P+ f! O7 \' {5 }1.EventFunc.lua
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6 C8 }! `; M6 s6 f7 A, \3 N首先打开Constant.inc并且修改所有倍率为1.0/ i1 B" q7 {/ g ?& g' a
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itemDropRate = 1.0 9 V& R2 q) P( Z, V' n# d9 `
6 D7 {" L% N: _( b goldDropRate = 1.0 % D/ X4 q; b3 [) @- B
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monsterExpRate = 1.0 ( Z( _4 l# J# R
. I) t$ |+ A4 i9 n1 T# p monsterHitRate = 1.0
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/ t; G( o' s7 `现在去LuaFunc 文件夹 打开EventFunc.lua( M9 d0 j1 Y3 b; F
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local fExpFactor = 经验倍率8 B0 ?# X/ r* k5 ?5 J: K
local fItemDropRate =一般物品掉落倍率
& x d; h" s2 Ylocal fPieceItemDropRate =特殊物品掉落倍率
5 [) \; w8 t6 D+ ~5 ]' I* _local fGoldDropFactor =金钱掉落倍率
5 E' U! @5 G# ^: n/ L6 B5 `5 }2 W5 X--------------------------------------------
% U7 i2 `% {1 Z+ T) G首先打开Constant.inc并且修改所有倍率为1.00 I: s5 Z# H: L
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" s$ d7 P1 e2 b) \ itemDropRate = 1.0 ) F2 W* U! e, @6 s0 C
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monsterExpRate = 1.0
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" Q6 v/ i$ Z8 B$ n1 K! X, S monsterHitRate = 1.0: O" _3 X, b! ]& E. i
* l3 ]* S, l2 X0 W$ U' ], N3 Q现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
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. L1 l4 j0 }" P7 A+ }* s9 i你可以在这更改倍率。! F% S6 X4 Y. p
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function GetExpFactor()* c4 F" [8 X( ^0 S
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local tList = GetEventList()/ k6 e) V4 M3 @# y, U1 U
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local fExpFactor = 60; u6 I& k) f \, M& J7 U
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for i in pairs(tList) do* O* Z4 a$ i8 h, v) y7 z s
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if( tEvent[tList[i]].fExpFactor ~= nil ) then
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# {* G1 }: v+ _, } fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor( F9 T% x) @$ y/ W" X
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end6 W5 D5 m8 O+ H$ P" J4 F
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end! l, w1 l. C! i3 W- v, e( O0 J
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return fExpFactor9 c# ]% K0 {" m. d
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end
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物品掉率 "local fItemDropRate ="; W, J, P5 s8 o3 n, j" E+ V) T
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卡片掉率 "local fPieceItemDropRate ="& G! e# r! A W/ L$ J$ p7 x- L7 j
( V7 k: C+ I& o飞飞币掉率 "local fGoldDropFactor =": G, l% w- m) r! ^! Y( q3 H
3 `2 \1 [! c2 I: R. W: F5 b当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活
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