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倍率,由二个文本控制/ Y8 @8 ~, ^! z! F9 E7 I
1.EventFunc.lua! y7 {! U- d4 U$ l/ |
2.Constant.inc
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2 [1 f) V# }1 g' h9 D2 e首先打开Constant.inc并且修改所有倍率为1.0
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Code:( P( Z; P0 y& [# f9 a9 a/ q- a9 [
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itemDropRate = 1.0 x7 w5 D4 @0 l+ `0 C
2 x% w5 I9 S/ _ goldDropRate = 1.0 1 R% }- x& z! k3 W O0 C ^: s6 @
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monsterExpRate = 1.0 0 S0 J( B% `* I# `$ V+ _- @
$ S% ^2 n0 T4 t* ^5 _$ a monsterHitRate = 1.0
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现在去LuaFunc 文件夹 打开EventFunc.lua% A; } w: p. p2 o& O
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local fExpFactor = 经验倍率4 q9 V- |( t+ J8 D6 F% O8 J2 w
local fItemDropRate =一般物品掉落倍率
7 M/ P; w: F/ K: Z0 d" {$ Nlocal fPieceItemDropRate =特殊物品掉落倍率
% [3 G0 [0 C2 z' s1 ~+ ]local fGoldDropFactor =金钱掉落倍率
V& w U; y8 B9 w1 x- U% P--------------------------------------------
9 }& {; S0 I& I0 {首先打开Constant.inc并且修改所有倍率为1.0
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2 n7 `. o2 A: M4 B& b4 ECode:
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% |$ [9 j+ B- `- ~7 R: f* Z itemDropRate = 1.0
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goldDropRate = 1.0
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monsterExpRate = 1.0 $ \9 e' c- A$ a: `4 q2 c
0 U! b+ u4 C) A& A$ }% ` monsterHitRate = 1.0
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6 \0 s$ E! ^" o! G0 p) I* W" C% z现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
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( R' B# m9 ?' s你可以在这更改倍率。; y5 {2 o, I. b. w" O9 a+ M3 V* f
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function GetExpFactor()
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K Y! l1 G: |1 Q local tList = GetEventList()8 h5 x5 \+ x3 M' I6 o* `" N
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local fExpFactor = 60
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, L( t3 }7 O5 \1 I+ q& `9 W for i in pairs(tList) do
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8 X- A- v# w3 G0 ^' r if( tEvent[tList[i]].fExpFactor ~= nil ) then: [! A) x9 p5 d% l9 T; a0 k
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fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor5 O+ g: \) Z( l; D; Q9 F
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end
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" X2 f. K) d2 U, ]/ k9 w return fExpFactor6 U/ [( o- `$ O
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end
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+ q" v3 h$ F9 w. V1 }% H物品掉率 "local fItemDropRate ="
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卡片掉率 "local fPieceItemDropRate ="3 G) v' y9 Q$ H" C) y c5 n3 i- y' k
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飞飞币掉率 "local fGoldDropFactor =" }8 ?% E1 `, z1 z) G# @
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当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活- |" M& w7 s: k% u' K1 w, ?
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