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倍率,由二个文本控制
1 g& D7 P$ F, z$ w. \1.EventFunc.lua
5 c4 d% [: s: c8 d) _, O2.Constant.inc
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首先打开Constant.inc并且修改所有倍率为1.09 O4 O2 u; a/ n3 F: P9 |
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Code:# S' b! \3 V2 Y6 X5 X" r3 i2 a
7 w7 L# w2 P$ k( W. D' r$ F itemDropRate = 1.0
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goldDropRate = 1.0
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monsterExpRate = 1.0
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( t0 `. q. y. m monsterHitRate = 1.0& P3 B4 X0 d5 B& R8 S
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现在去LuaFunc 文件夹 打开EventFunc.lua r, }/ O' n) a1 S
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local fExpFactor = 经验倍率
. R+ j' r4 H; j+ X& X/ r, Tlocal fItemDropRate =一般物品掉落倍率8 X& F( [2 ~! ]& q8 [
local fPieceItemDropRate =特殊物品掉落倍率
# V0 u( J4 O' U8 k2 K* j9 Tlocal fGoldDropFactor =金钱掉落倍率& K9 w' \; R3 H& w: K
--------------------------------------------# K7 i, R9 h, o( m
首先打开Constant.inc并且修改所有倍率为1.0
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6 F4 L$ v& ]( b7 h1 CCode:
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itemDropRate = 1.0 - H" c1 d5 c0 [. r$ ?
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monsterExpRate = 1.0 . v: _9 O- E! J
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monsterHitRate = 1.0' k; L" [7 F! P. w; Q& h- ?
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现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =& ^- Z8 y1 I+ `1 i. ~1 W
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你可以在这更改倍率。
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" ^& A) _* l0 R% E' tCode:9 U f5 F0 o) L4 N: b& H: S
$ E8 ~. O" ^4 t5 dfunction GetExpFactor() b1 g: Z5 f; d( V
) {( A3 v* `$ o- {, f5 S local tList = GetEventList()5 K& j& X1 [9 k. d$ u
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local fExpFactor = 60
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for i in pairs(tList) do9 w. y$ P' k! p
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if( tEvent[tList[i]].fExpFactor ~= nil ) then9 n0 V" c. C3 r: r* |
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fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor
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return fExpFactor! v4 b3 `& B" R+ J
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. N% j7 @' |" @, K |" {4 L物品掉率 "local fItemDropRate =") A* h" M6 g4 K6 U& m
9 v" {0 k& |+ V& [0 ~卡片掉率 "local fPieceItemDropRate ="
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: n& B9 z% v' v' `- n6 e6 f! A) Z飞飞币掉率 "local fGoldDropFactor ="
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5 j* I- A1 K1 r1 A9 @& `当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活
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