|
倍率,由二个文本控制
7 p7 F1 q$ \6 {% c- c, I& j3 l1.EventFunc.lua+ g# U! S' Q: u# k
2.Constant.inc
2 y, o3 {- @3 ]0 U7 i! i* ?- j) Q/ Q5 o( p$ N) S7 m
5 q/ C4 h8 W# e! f6 B, r
; v; g) g3 J u4 B5 \9 H7 m6 V. u, H$ w7 F, M
/ y/ K# q, c+ e. W0 t/ E首先打开Constant.inc并且修改所有倍率为1.0 r- _6 S" j3 ]( K/ i# a0 ~) }
4 b) [2 ]0 W, r4 {/ U6 RCode:+ P# N/ h4 `: ?
! J) c/ j' b8 T- S0 ]( L. s
itemDropRate = 1.0
! x' g, x. o, Z6 P4 P, F" C. q1 s6 u: ~) ~; @7 a
goldDropRate = 1.0 / Q' Y, [3 \+ V0 y$ |" V7 n
* \ E0 U4 Y& o! b' h9 u0 V, b
monsterExpRate = 1.0
. q+ o6 k9 c! S5 I9 V# q/ A, M8 @. F- G( x: J
monsterHitRate = 1.0" e+ I0 \' m" l8 d
* M$ t( y i, b7 V6 V
现在去LuaFunc 文件夹 打开EventFunc.lua
) ~- v- k& Z) P5 Z8 [0 _' T% S) ?
7 U0 U; j8 M' T* mlocal fExpFactor = 经验倍率
: x( Q' J8 z9 s8 A8 k0 u' Zlocal fItemDropRate =一般物品掉落倍率
' H# u( v% Y. @3 d. x, Ilocal fPieceItemDropRate =特殊物品掉落倍率
7 \% c0 w }+ e W) ?# Clocal fGoldDropFactor =金钱掉落倍率0 W' ]6 G& X, s
--------------------------------------------
) \. n: k! w: [( K首先打开Constant.inc并且修改所有倍率为1.0
# ^3 U) h6 b5 y; J
6 H8 o- X1 V: J7 GCode:
Z2 O3 ~ W, h' e* x% @: q) C( u* w8 [# Y. g$ h2 _5 k L
itemDropRate = 1.0
; @! F: }# x2 D* U# d# A9 l
! j9 P* D, x4 x/ P. x% m+ b goldDropRate = 1.0 8 z2 J/ i# f( k! f! a
% s4 m& W {/ W& q: h9 D6 m monsterExpRate = 1.0
: Q8 E, W0 f- U2 O3 ~7 I2 \+ k9 e7 t: W" {% ]' ^% b, |0 ~) Q4 R
monsterHitRate = 1.0
1 M2 [- k+ L Z3 U; @% _4 q" n- \& \' v1 u4 {5 f; ~
现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =+ D& s5 ~+ m. b7 W
" u' o M* L0 `& H: g. V
你可以在这更改倍率。, _4 x8 ], r, n q) l3 P, d
* V; m0 Z: j, m7 ]# A" V
Code:3 S( I O& c5 x9 ~0 f- I* E+ P6 E
: K. k" R7 k. e
function GetExpFactor()
' N, `8 {& b8 V' F+ {& W, W, Q% D z+ U
local tList = GetEventList()
% P( k. T0 l& k+ `2 D" r- q+ N) U) s" S6 U N
local fExpFactor = 60
- M6 a2 ?1 m+ Y. c+ X0 x
1 s5 N2 f# z' N9 n& n for i in pairs(tList) do0 \" x9 f$ X5 `1 l
, a) H8 U- M6 }4 Q+ L3 [2 V3 z5 E
if( tEvent[tList[i]].fExpFactor ~= nil ) then0 T/ l1 ]( q+ c+ w* b) a
3 o1 e$ y* D5 Q, K fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor
! L7 `% [! W1 x& ?, J6 J b5 k2 b) k7 }
end% Y: e9 d* H; m ?% u+ g
6 B7 x3 P: r! Q end9 a& O0 U0 w5 }2 T7 j/ g& X
+ `9 m; w& V# C; d1 J return fExpFactor
# y& i% d: u" ?8 d
9 U$ }( N% R7 }* yend" k5 U2 P: f6 F# c0 j+ s N+ J
. _& W' x" [7 W, [9 X物品掉率 "local fItemDropRate ="$ d( `- b$ j% n$ L
( ~6 O$ v; n; _. {& @2 z% K/ t卡片掉率 "local fPieceItemDropRate ="1 ~% V5 L3 X6 J( r( Z4 q
0 ]8 S$ l! u8 `& ?4 ]飞飞币掉率 "local fGoldDropFactor ="6 X, L# r, k, G& s4 `! g
7 Z/ w: q% p/ ~: e3 J; y' ]3 \8 o. q当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活
1 L r" b% j% V, Q3 Q3 R% c$ t. I( K# J/ T. j- ?
6 q, _! Z6 O" t8 _
|
|