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倍率,由二个文本控制
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2.Constant.inc5 t$ S/ v5 h! a6 p. o. {
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首先打开Constant.inc并且修改所有倍率为1.0
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itemDropRate = 1.0
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$ a/ F$ N, T; F8 d goldDropRate = 1.0 7 x& @; t8 k+ G) ^4 Y& \8 W6 e- n
; _! m) z! S9 m& L+ m# u( e% A/ t6 ~ monsterExpRate = 1.0 " Z& ?5 k% m6 o# i8 s3 o/ C
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monsterHitRate = 1.0' M' d8 o& @' \2 R& u1 R5 e2 c
0 o, [- ^( P& j2 {$ n% _' E' E现在去LuaFunc 文件夹 打开EventFunc.lua
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) v' V& c$ H3 S" L8 x* o% i, @+ J6 \local fExpFactor = 经验倍率
, M3 X: _, x; X) n' ^. O: }local fItemDropRate =一般物品掉落倍率" Y2 E9 {2 o1 c `
local fPieceItemDropRate =特殊物品掉落倍率
! t$ l0 A' ^& j% ]/ O: n( llocal fGoldDropFactor =金钱掉落倍率+ }+ \/ Z4 f0 e) Q. X7 l* U- j
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% t9 ?5 e2 `5 l+ W首先打开Constant.inc并且修改所有倍率为1.01 k! F7 |( ]! b* X8 X' p# j3 X' n f
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Code:! v7 {5 m% M+ w0 u# I: ^$ j) D
7 z- K: A1 i A3 J itemDropRate = 1.0 ) W0 [3 N1 n3 u. U
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monsterExpRate = 1.0 0 g# j! l: `3 ~8 y/ d" W0 P \5 l
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monsterHitRate = 1.0
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现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =! c4 x6 ^; G9 v: M7 K+ G% S
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你可以在这更改倍率。
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function GetExpFactor() c: f2 ~- y+ J; l
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local tList = GetEventList()
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local fExpFactor = 60, i' S* z7 m! I( K
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for i in pairs(tList) do0 Z% R: ^3 @) U8 A
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if( tEvent[tList[i]].fExpFactor ~= nil ) then+ d; \% I# `: I, g1 T A P. A
4 n3 h/ q* h1 F# X. x X fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor
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return fExpFactor
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1 i' T ?/ i- l物品掉率 "local fItemDropRate ="
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卡片掉率 "local fPieceItemDropRate ="
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飞飞币掉率 "local fGoldDropFactor =" N8 L+ J) H" b
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当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活' [" c7 p$ N% R* R
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