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NPC修改

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发表于 2016-1-10 02:40:17 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
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readme.txt/ _9 w9 H9 Y  ?; f  A2 D
修改软件:dyoManager.exe7 ]$ v' M- H% |/ E4 V$ p) x9 F
3 }, H9 u: B/ x! ~6 f& `* x
4 A5 X# V/ K$ G6 Q" v* F
2 d; |0 n0 U, [, h
-Info-
5 t* j# S& b0 G0 P  ?8 W/ ~5 K# C7 W- [6 C' h1 b+ ?7 d: G1 P
Name: dyoManager
/ q. G- @$ k5 l) g2 }Author: Kimmy Andersson
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Credits:2 A6 A1 I- s: G% r6 C8 |
Xadet- J# }& {/ k/ K6 A  [1 G! v) B

5 m7 r& D& \. a3 ?3 G* y& y- n2 ~/ nThis version is FULLY functional and is GUI based.
# a) M3 I$ j1 V% z9 o/ F/ ?( ]0 b8 b& j4 G' T8 N% z1 d' Z
--------------------------------------------  j5 p* u4 v) ^5 @6 \* G7 I9 L! B

: O; j% g( l8 @4 w1 M  \-Usage-; ^  q6 t7 Y: p2 r" b% E8 J8 l
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The usage is EXTREMELY simple.  k# @1 N( r( \) ~$ O
Open the DYO file, edit it, save.3 q) E7 T' {8 t! S/ I

# V& [# U8 o6 ?& `: c; N& @& j--------------------------------------------
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-Explanation-( R5 N- k  X9 s4 R1 b
Let's take a look at the first block(this could be different on yours):( S! L5 i( t8 Z; @
, t1 \: m8 |( T: g
5               对象类型(NPC为5)% ]7 ~/ D5 o% F0 ~# r
179.9087        NPC方向
4 z* |! h( C1 |, r0 h0               下面3个为xyz轴角度一般为0
6 M, t! T& s/ F; Q0! S! r) z0 v, T
0( \! Z: ?1 t/ r% F& D9 M# W
3344.027        标识NPC位置的xyz坐标
9 _& |+ a3 d+ h. s- R4 U146.9564        Y是高度
1 ~0 P! P0 m1 w! c' a3 l$ K2071.1
8 U8 n$ e' B) _6 E1               下面是xyz的比例3 r3 ~" m+ u& K% G$ t6 x4 B' J
1' d# i4 C- M: G" n3 B2 p
1
8 @- X- I2 I# p. C' \5               设置AI(NPC为5)
' }! z, Z( D+ _: U  {9 h234             模型ID% K9 {$ a' H" z4 D" S
-1              未知(NPC设为-1)
6 a+ ?6 C2 X& Z9 y, M0 C- s0               来自AI类型:0是不可动、中立+ k4 r. [+ B4 U! @2 Z! F, _9 M
2               未知(NPC设为2)% A2 [, j* c/ {  W
MaDa_Boneper    NPC名字(character.inc可以查看修改)
4 u; w  Q) M, K1 E7 e$ F& l/ z1               下面两个未知第一个设置为1第二个为0
# Y5 g$ J% k* [! r+ [: c0
6 [, d$ S, q# h: S8 \' t3 P--------------- 分隔线必须有
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+ R; |2 q& I/ S0 d4 t6 A, }7 {So the first part that says 5 is object type.
5 K& q  K- y* A2 i7 ^6 N5 is mover(NPC/MOB).' T9 i$ e( x7 w% f) J$ [

9 _4 h8 p; i7 M* l9 S6 EThe second part is the Y Rotation Angle., T2 W' K  @" d* Y- u

7 L- N1 C  H- F, U. d9 vThe next three parts are the XYZ Axis Angles.
' F3 b8 T+ M: C. D% C$ K5 _These are usually left blank.2 X6 f1 J- E; g; A
- `& B' b  [2 e' S) P4 L
Next three parts after Angles are Position XYZ.
2 X* o( V) @& _/ k1 BKeep in mind that Y is height instead of Z.  `! [' k* W. N4 ]( F
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Next three parts after Position is XYZ scale.
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Next is Set AI.* J6 h  u6 I" ?8 I2 ^# s
NPCs are set as Pet which is 5.
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After that comes Model ID.
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Next is an unknown int that when on NPCs is set to -1.: D5 X: M0 `! j) |
1 o' K. R. B( C# S& c" u! E9 ^/ e
After that comes AI Type where 0 is non-moving, neutral.7 U4 I+ `7 }- J0 k* a

: k: R1 S/ Q2 M% W% ~Next is another unknown which is set to 2 on NPCs.
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9 u  A( Y2 J3 n" d: A  lNext is the name of the NPC.2 V% U4 T/ |4 N2 X; u$ p
To see what name an NPC has, you can check either in character.inc or the dialog files.
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  \. `) R6 T: ^! W' rNext two are unknowns where the first is set to 1 and the second to 2 on NPCs.
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Last is a separator necessary for the writer.% I& |' r" l+ g; I! m

: r" l, V2 u9 f: ^8 ]: Z5 cNOTE! The last line of the the whole thing MUST be a object type which is set to -1!
2 L) T) N3 v! ~4 s& D5 }7 _- b! ?
) N/ I! B. h! F4 G--------------------------------------------
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-Shortcuts-
, H# J# `. ^6 }: w/ J9 d  a1 M. Z8 W, ]8 f4 s7 I
While editing inside the textbox, you can either right-click or press any of these keys to get
" L/ G) C" |5 r$ J& x; c- F7 Ldesired function:
9 W, Y6 ^4 W% \: |3 ~7 W# V' t$ R7 O7 q
Ctrl+F = Find. I$ N/ Y( g7 Z, _$ e# t
Ctrl+H = Replace
. V2 C) k- a; iCtrl+A = Select All
1 E1 ~( Z( T" Q: ~: @4 _6 M' L% h/ t" F" r
--------------------------------------------
4 i8 ~8 d6 P/ i# j9 `2 R7 M7 g# F. {+ Z, a" u2 Q
-ChangeLog-, ]4 ?6 }$ @, M7 y8 g2 G

/ j3 O" B, D. }* q* B: ^1.1 - Initial Release.
7 I# N3 w& _3 y5 E1.2 - Added options for search, select and replace.
6 w" e% b& Y  f& B5 T) M
0 ~; r; X/ j( a2 n% `7 O--------------------------------------------
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Thank you for reading and downloading!
* a5 ~7 w; S3 M: _Please comment all the bugs you can find., Z, Z0 t' a: {9 v0 T
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--------------------------------------------
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) `  d- K- K0 u% V1 dProof and a little preview of what you can accomplish:/ H7 F3 Q8 B& [% f. ^8 g2 Y% O5 N
http://www.swegrafix.net/upload/files/leafevent.png2 S  O' ?. [5 G) [4 C% v* {0 ]
(Old-school players will recognize this). a- S, T8 F0 h) i9 R! l

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