|
|
, m& f: ] ]. breadme.txt, t: W, C5 l9 O4 u q) n
修改软件:dyoManager.exe# i- [/ B- d$ ?7 T
8 z- ~% r1 h1 F. g3 i: L
/ P7 Z: E( x5 N5 a5 L3 w; x C' ]9 e7 u: D8 b8 N4 M% K9 l: k l
-Info-0 q. c; ?$ ^, E6 b( n
t( ?7 ~# f% s! Y6 \
Name: dyoManager
4 Y. U' n( i5 G& p \4 M L# fAuthor: Kimmy Andersson
* S! F! Q! R9 H1 ~" y# g v a
7 L: X+ Z q) I/ J1 c+ H8 e# hCredits:
- o- X1 [6 h5 [8 r' k: K8 VXadet
, `1 S4 ]: W" P/ g% c6 A) p
/ @0 a) y% m1 u8 EThis version is FULLY functional and is GUI based.
2 D* g) Q$ J. O( C- d; l4 j. D( {! `$ B$ \ q3 Z/ ]# w
--------------------------------------------
0 ?( r- N8 o! S6 X' l, \
6 ?( A' P! Y- T4 e! a-Usage-
4 Q$ m5 C+ q# | r7 @: ~
. m7 f- v9 J( N. d9 T% ]The usage is EXTREMELY simple.
$ I( }9 E! ~6 R: R- L5 }Open the DYO file, edit it, save.$ |' G4 N% \) v I
' h! Z5 T2 o" ? f--------------------------------------------
! h w2 ?+ F5 D1 u
* `7 u: E# ?: f9 | i2 e-Explanation-
( t# K9 |5 `- h- }2 s' _9 }+ S% lLet's take a look at the first block(this could be different on yours):
4 S! a8 Y9 ^& i- w+ z- Q5 j1 j* `
, o) M4 I% J& }$ f: {; t5 对象类型(NPC为5)
0 i/ K$ P% s% W179.9087 NPC方向
9 ]* ^" D. q6 H6 G2 g8 B: a" h h0 下面3个为xyz轴角度一般为02 l( G4 @% a; K, r- j
0
9 R: w) J# \8 m2 a0# `' Z! a: C, K$ f) s, H; j
3344.027 标识NPC位置的xyz坐标8 E. e s) g3 h/ W: e {
146.9564 Y是高度
8 {% U4 ~. K/ O% |3 s2071.1$ R" n C' |2 Q" m- M8 V
1 下面是xyz的比例
3 d4 P; Q. N' f) r- A10 p5 B9 r2 g0 {: e/ `2 r
1
" }4 w7 e& Y# p/ z, [/ y/ y5 设置AI(NPC为5)
5 d5 |5 u# p0 m! S) U0 E234 模型ID
1 J( t: c+ v! s2 e& k2 @-1 未知(NPC设为-1)
6 z8 _( _0 V, U6 G9 v5 B6 t0 来自AI类型:0是不可动、中立1 p- x4 b0 ?2 V0 X- H3 a, V; ?
2 未知(NPC设为2)- a# U! R$ L9 `# l; g3 A
MaDa_Boneper NPC名字(character.inc可以查看修改)+ e7 X1 T f7 H+ |, h
1 下面两个未知第一个设置为1第二个为0
# `+ b& s: b7 {$ a' E0+ {4 k' `$ X) ?* H. F/ T4 F2 n
--------------- 分隔线必须有
# }: E6 ]4 P' `" o
+ O9 o3 K! ~! [" O/ mSo the first part that says 5 is object type.! ]3 D+ L/ x+ z/ U4 i
5 is mover(NPC/MOB).8 J1 r* \# E ?" x5 m
1 R% j- R5 h! J% K+ v7 mThe second part is the Y Rotation Angle.
6 I# }+ P% A1 D2 y9 D+ }
# C: I# [- \4 L; aThe next three parts are the XYZ Axis Angles.& Z! Q! J% R! q6 c! n+ n$ u
These are usually left blank.+ ^9 a2 G4 T6 v/ Z( R% h$ q/ |
2 r: N7 l, J8 T/ M3 h
Next three parts after Angles are Position XYZ." M0 `. k* M" e" |
Keep in mind that Y is height instead of Z.% l7 l% {* @" b, {* Y
2 b; x% {% {5 Q1 E* dNext three parts after Position is XYZ scale.2 ]3 f) H9 m" m
0 s" y* g/ R J" [1 [% GNext is Set AI.
! b0 V! w' }0 {0 BNPCs are set as Pet which is 5.+ Y( C; T: s% [
" ^' n' ^8 d( J) D' ~/ XAfter that comes Model ID.6 Z' W/ q) N2 x" N7 ?) y# y6 y# Y1 F6 B8 D
1 G" i8 C+ }4 b ^/ U k$ \2 | c
Next is an unknown int that when on NPCs is set to -1.+ \. E0 W4 U/ h' b J% Y
* P9 s* Y A* r7 Z9 }: J) p! qAfter that comes AI Type where 0 is non-moving, neutral.
. d, d5 T6 q) U1 x' ~* A! L
! u6 s3 ]. P0 u* E; u4 LNext is another unknown which is set to 2 on NPCs.
0 I0 Z' s% F! a9 r: y, s% d; Q0 P6 `& O! f4 O' z
Next is the name of the NPC., r5 z4 u0 F' ]
To see what name an NPC has, you can check either in character.inc or the dialog files.# f2 u8 ~! O" U/ Q. P. h5 }
, j- K# h* E# _( t1 ?! ~Next two are unknowns where the first is set to 1 and the second to 2 on NPCs.7 F0 u1 [& V. }+ c$ b/ K2 ?4 N
3 Y: R0 L% n: j/ s
Last is a separator necessary for the writer.
6 n) H6 |! o$ Q' j& c+ Y: \" g& D b9 L; N' p. `
NOTE! The last line of the the whole thing MUST be a object type which is set to -1!- x) |# |. m( w1 @$ _8 v# \
. z2 h9 N; \3 y0 p$ y
--------------------------------------------5 M, L8 E/ K* ^4 K3 {8 a
+ ~8 \9 |" Q+ W, i' r3 j-Shortcuts-4 U4 @! I' B! E3 e8 n P. y: {
8 ^+ R9 Y+ Y# f2 e* a5 V- I8 C7 [: }
While editing inside the textbox, you can either right-click or press any of these keys to get
0 j( S- X3 |) }( I( S+ G A* Ydesired function:/ ^& t) j) t2 E' ]; ^
2 r6 _7 K( m M9 Y& @Ctrl+F = Find/ X ]6 L$ }0 l- J, t
Ctrl+H = Replace
& v! G, t) L2 t# w3 S, ~2 r0 sCtrl+A = Select All1 x$ ?( r! W5 A3 O* J, `0 T6 B5 V
5 x) f3 I; \& K9 @5 ^; z/ _
--------------------------------------------
/ `- M, j; J7 W7 [+ q X& k+ H- A9 h! y( | l8 f
-ChangeLog-
6 u& G3 f X9 |1 c( `! L" j) K" k1 n/ W( a$ L
1.1 - Initial Release./ B% ^- S# |. Z1 B) ~) n; K" D) I& z3 B
1.2 - Added options for search, select and replace.' Z6 ~* o2 v7 O9 o* t* r
4 K0 t' p/ T2 L
--------------------------------------------
) B, P! L8 @0 ^" K- f8 f0 M# C4 d/ A) I' M
Thank you for reading and downloading!
+ Q# ~+ ~: `& N* I$ f2 mPlease comment all the bugs you can find.
: C7 a& f- P2 K; y- J3 M1 v5 d" ^; d
--------------------------------------------
( g- C9 `: n2 @0 ?1 f& C1 W6 p' g
. o' G( p* J4 ^! @' R+ V' F5 k3 eProof and a little preview of what you can accomplish:
W7 m7 E7 O* F9 K2 [: V. |2 Fhttp://www.swegrafix.net/upload/files/leafevent.png
' ^; r+ W& ~* p- V D2 G9 e5 _+ u(Old-school players will recognize this)+ t( W: ?6 q- {, H- L0 t: b9 T
; X, k2 ]* t; e0 Y' M: S7 x |
|