|
这仅仅是一个片断的教程,所以我不会解释非常多。5 i+ a d- P' a/ N
/ m+ A9 D1 N- s0 R
WndField.cpp在CWndRevival类:
; v) `5 L$ a. U9 l; R; s8 t) H* e
代码:
. X+ c1 M, U/ gvoid CWndRevival::OnInitialUpdate()
8 R. M' \) X! M9 e5 q{
2 d# F& K# h% O2 x CWndNeuz::OnInitialUpdate();
5 D( V% o. U, v5 X+ R- ?$ s4 m+ U9 u: f9 r
m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
3 u) K5 r) @$ A" ]; T# D m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );# s! {; J6 b: H* N- t# A; E* i
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND ); X" E5 C' u, l9 C' H
#if __VER >= 9 // __S_9_ADD
+ O3 [+ z* d0 S' f5 W m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );, w( t# s q3 Z/ w) X( ]
#endif // __S_9_ADD$ X8 i7 q' n% N; y9 ]7 k: P
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );7 z) K4 ?$ `9 w+ C$ \
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
- c: \: {) Y6 l8 c" l m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
$ |3 V& w' z6 }#if __VER >= 9 // __S_9_ADD; T6 N1 K2 D$ H
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
7 j! d' e; \, N" \' f# r; w#endif // __S_9_ADD
( F5 m! R1 S1 u* n- `% T2 J" p& b5 k
#ifdef __JEFF_11_4
% ^! m( i7 [( z; P' q BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
' e$ r, @4 @- s#endif // __JEFF_11_4# r( d, O5 ~. W# a) E6 z
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )0 N+ z$ A9 n2 K7 L5 Z! C1 \) D
#ifdef __JEFF_11_4
5 b5 ]2 }( |7 W6 s: y' z || bArena
9 L5 v) @! {8 |* @5 n#endif // __JEFF_11_42 g$ L9 \ S0 W: T
)
0 E1 S. t. Z3 [3 }. B m_pRevival->EnableWindow( FALSE );
( T+ e% h. O" I8 q6 b else
8 ^% s3 }, }! y" N" T m_pRevival->EnableWindow( TRUE );* d1 Y8 V- c2 v9 ?3 \% N' I
6 |) R) ]# u+ x' ^ CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );$ o/ m6 I0 U5 g
9 \7 A& b2 ^- u) F/ e* n if(pWndWebBox)! {" t0 ?! v/ r+ M* d
pWndWebBox->Destroy();
, s7 m, Z& D/ l! R
3 ^. ?1 v6 H% a& \: H#ifdef __NEW_WEB_BOX
" \3 H, |1 I% P! m CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
$ f+ I+ w$ ^1 n: T+ x( ]* D* u/ y0 Y# t( q
if( pWndHelperWebBox )
J" N0 _: f8 }& ~ pWndHelperWebBox->Destroy();
4 p# \" s4 s ?#else // __NEW_WEB_BOX0 L2 L7 l/ b- t7 l. y8 J( V9 a
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );; W0 G% P( w& ^3 L3 j8 k# d) m
; D9 d3 B2 `9 U. @ if(pWndWebBox2)
' R; l4 ^5 ]! ~" I+ q pWndWebBox2->Destroy();. t. o: C! V) _4 d1 g8 a" ]
#endif // __NEW_WEB_BOX4 c5 `' K1 W1 W$ l- e
; e. T. o3 d2 J4 u9 ?
m_wndTitleBar.SetVisible( FALSE );+ s7 R! U$ `7 V T) i" d7 i( w
1 f& s9 V {% M3 ^
#if __VER >= 9 // __S_9_ADD
) z$ {' S/ A0 m- N, K2 p- g /*if( m_pLodeLight )3 F9 g, K/ p( p) [$ g2 F, q2 f
{
; s& ?8 T { j9 `( X+ u7 W CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);. l) f1 b& r8 q& a- p; k8 Q
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
" z. [& c' [/ ?/ j: `% x& T m_pRevival->SetWndRect( LodeLightRect, TRUE );" g1 q# b s- [( G
m_pShop->SetWndRect( RevivalRect, TRUE );! R" z- E" M7 K3 t3 j
. j1 H4 H" R( {- b, }8 X g1 c
m_pLodeLight->EnableWindow( FALSE );
, z) c+ z& t" L- I* Y //m_pLodeLight->SetVisible( FALSE ); # m( f V- [" y4 `% |
9 I2 H- I5 k- ^, L$ t
// crect = m_pLodeStar->GetWindowRect(TRUE);, e3 U( o- a H3 S
// crect.top += 2;
* D8 t$ o( `) C8 z// crect.bottom += 2;! p& C) q& t- h% z6 R/ t* h
// m_pLodeStar->SetWndRect( crect, TRUE );7 r& k6 }, L7 N% ?+ b* o7 A/ ]' Y
// crect = m_pRevival->GetWindowRect(TRUE);
7 ]; p5 ?3 l" o. ~' e8 R: t, f) s// crect.top += 8;
* J: y+ h3 N) F" s1 R$ }// crect.bottom += 8;- d2 U8 T5 C/ o% _! A- Y0 ~
// m_pRevival->SetWndRect( crect, TRUE );0 W- O2 P' e, t0 _! g3 O
, r+ q f! H6 x, ?0 p2 @9 C6 ^" h// crect = GetWndRect();$ n$ d& o# ~: `
// crect.bottom -= 31;
) H- t1 _4 i6 K8 A// SetWndRect( crect, TRUE );
3 s' a8 ]# @+ G1 r) [) |0 z" u }*/
. H5 d9 k6 @# P1 }$ t#endif // __S_9_ADD
6 W! v8 x' Q( s) e! c2 l. I6 V/ ^$ H+ T
// °?àìá? à§?êà?·? 3a?à°? ??±a( ]3 k; j l4 m( f6 j+ F. m, l
CRect rectRoot = m_pWndRoot->GetLayoutRect();
8 k5 z7 r }5 M% \, t; J! @- l9 A( F CRect rectWindow = GetWindowRect();* M9 @$ a$ ]7 d8 Z1 W/ `
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
" @, ?$ C4 {: p3 i/ s% o8 ^ Move( point );- O0 b: B. n% i# Z: {
}) Q& I- |+ @* B, i" H
+ B5 u Z; L) t- w+ d! g }
现在,您可以生成以下的NPC:
/ I: ]6 {7 @, O0 QDarkon
/ N; n J2 [; }- ?
% k' J, ^- c ~' k, y) i代码:( g# m( w( n% @. |, s' a- m$ P
MaDa_LodeLightSaintmorning
& d/ s+ n9 ^' }( t2 ^9 r/ W
$ i3 w) h. M& w! D( qCode:
- w% \; I x- ^& a& z& i) yMaSa_LodeLightFlaris
. N. ^! T( Y% ^+ \6 x
0 v6 e: g% O4 | ?Code:
3 w% n& V. u' DMaFl_LodeLight% c# w$ J+ D; v+ p
3 {) `# m& m* H6 e+ ?$ ~ ?
<-- You just have to add
$ J" u' s6 U1 p( Q1 ~Code:
' W" \' i1 {3 j) B7 ]0 MAddMenu( MMI_MARKING );. s6 @/ j& t: E0 T! z* x
to an NPC!
8 S( K: f2 K' k* q
1 P) v8 S2 p; F# d# Q
2 [2 _8 v H; S5 o |
|