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职业选择在创建角色

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发表于 2016-1-10 03:46:06 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
在这里,我向你解释如何在源选择安装到创建工作中的字符。
4 \0 d: {8 B" X- D../NEUZ/Versioncommon.h
: o6 F: T) }4 I$ a
2 u( X7 }. H0 p1 N! L# i在上范围进这里只是这一个:
; V) a; @* x$ r4 l代码:
  P8 S" L5 U1 x0 c
# L& U2 R$ s! \( d6 }: |: v#define __JOB_CREATE_CHAR& b9 ]6 l4 ?4 g
../_Interface/WndTitle.cpp
0 {5 ~0 h$ n: W  X6 p7 k
* l0 n, D, N# W$ [2 i0 z) n* H在这里你进入功能2 @; k. e; n( {/ p
代码:' x0 ]4 \# Y7 `% b1 G1 p" L+ D
4 @) s, w! U& G( {/ g+ e+ o
void CWndCreateChar::OnInitialUpdate()- z/ P% h" p4 z# n. O) q! L  {
并有助于" q/ H  ]3 V/ |- T9 a
代码:% Y0 [6 g1 ^8 |+ E- j% E" C7 f0 r
CWndNeuz::OnInitialUpdate();
/ H  w( a+ V0 U, k. _; V  }6 }; n这样的代码:" w4 ?0 h, ^, @) N; e- V5 J5 \
代码:" a: ?( Z7 i, A# l0 o3 Y
#ifdef __JOB_CREATE_CHAR
, T  Y% R! g" y; `- c# p% L: \        m_Player.m_byJob = JOB_MERCENARY;  e) |! Q  i3 Y9 K- q6 k$ m
        CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );  G1 I2 Z6 C4 X
        pWndJobBox->AddString("Mercenary");//Edit by yannickmama
8 y7 @8 [1 P  E2 }        pWndJobBox->AddString("Acrobat");
; h( _) O# U5 a4 v; _        pWndJobBox->AddString("Assist");
9 R) z9 L% K1 _) K" Y        pWndJobBox->AddString("Magician");
3 R' e, z0 N1 E$ P        pWndJobBox->AddWndStyle( EBS_READONLY );. ?; c; `( W+ m; w6 o: `
        pWndJobBox->SetCurSel( 0 );6 q8 r0 m6 l) x/ X
#endif //__JOB_CREATE_CHAR3 g- b+ n2 m+ b6 g
在同一文件中,我们跳到这个功能7 z3 F9 R& L9 b+ I7 u$ f: h
代码:
' y1 M, `# x- i/ J; QBOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )) P6 B4 w% Q& H  u1 _( l
并查找这一行:! k; _; C3 _$ i0 F9 `# H2 Y) Q
代码:
  s* Z# u" Q+ W: x6 {                case WIDC_OK: // Create1 e$ [: k! W- Z  `/ r
                        {
" h- M# Q6 Q& z& C5 j) P下面我们就这一个:
: n' a" t$ X' L; n5 R. t& J代码:
5 |9 @: l8 U; _4 b8 x( @* z2 n5 S- f" D; ?) ?+ i
#ifdef __JOB_CREATE_CHAR
" B3 G6 C8 h2 _& G6 t' p                                CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
* R/ d% Y4 K# X( f) C9 ~                                assert( pWndJobBox );
/ K8 i! I* B: S( Y, Q
3 n: X) N, a% B" C+ m; Y                                if( pWndJobBox->GetCurSel() == -1 )
* l. a* d' O0 c                                {  E, C4 W% K7 t9 _+ s; P+ I3 c
                                        g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );/ Y5 J9 h5 f) R: s" Z" p; ?
                                return TRUE;3 L" K+ e2 _7 D* U  Q
                                }
) x5 `# Z& W$ ^$ _3 V) q- {6 r- }+ B. D6 M; q
                                switch( pWndJobBox->GetCurSel() )
2 E# e/ p  B  I                                {
% [- d8 c, U2 W* s( x/ y8 S! F. P                                case 0:- [5 W6 }. ?0 W2 V$ Z  W0 d
                                m_Player.m_byJob = JOB_MERCENARY;
4 v7 ?- k+ r( a0 \; {6 @                                break;/ e# }+ Z: d  R3 Y* q9 n0 ?9 H
                                case 1:
; K8 r; W- n' s4 k: o                                m_Player.m_byJob = JOB_ACROBAT;7 U3 b  P4 D- W# ]  V7 u
                                break;9 D! y5 o; N) l, b3 w
                                case 2:
" d0 e  V8 E$ b4 {% d9 n                                m_Player.m_byJob = JOB_ASSIST;
/ M5 o$ x$ |8 E( `" t& Y                                break;
; H/ n! o4 [& S4 U$ U$ x: v                                case 3:  ]( V$ B( U. b+ {. V+ b% a, j" M5 [
                                m_Player.m_byJob = JOB_MAGICIAN;
" e: U$ M" a& ?6 s                                break;
# m: r5 [' B* }3 C! g                                default:
% [$ Q- L  G! P$ u                                m_Player.m_byJob = JOB_MERCENARY;
7 K- j; V# w3 y! x0 {* Q                                break;
" y" o0 e( `; l) O& f8 {                                }0 n% x0 M- c; A1 p
#endif //__JOB_CREATE_CHAR
& U# m2 Y! r8 Z
9 z% b8 _3 |7 r/ @1 T# o" c' n../databaseserver/versioncommon.h* G+ p& \9 U; Z7 ^% r8 X
+ ^& n5 j7 e) B0 F/ }( W
在这里,我们这一个以上的地方进行, \/ o7 i; X$ p2 @- o9 v9 `
代码:
# @6 U1 Q4 |- i; ?, P) @- G5 ?
& ?* Y9 f2 }$ f; A4 I1 _% a#define __JOB_CREATE_CHAR1 C, @4 j) p8 e; k
../_Database/DbManager.cpp
! `0 w9 ]$ n8 H$ T# ~$ C' `8 e! ]) a* T& U5 b- I$ j' R
在那里,我们去的功能
5 i7 o" i( {; M2 ^  A4 Y代码:- f* d4 E/ l* v, ?* J2 A4 x0 v
! a3 a( p9 i) |8 m1 S
void CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )
, {4 G$ Q2 S& C; s& t6 c0 a并搜索) W+ m& {, Q, ^6 M% d& N  x
代码:% N/ s: O; @9 p$ T: u; e
pd.data.nJob = 0;/ F( B7 C2 y( b8 v. ?% S6 T# Q
并替换为( Y1 u& W& D! H% V( D% j4 r$ W! f
代码:
' k$ c* W* ]: L! V% {#ifdef __JOB_CREATE_CHAR
+ k0 _7 e! b% a3 d4 Z                        pd.data.nJob = nJob;2 G$ y" X- c9 A  S( s+ [$ M5 \
#else //__JOB_CREATE_CHAR
% K* o: h; n4 X$ G( K                        pd.data.nJob = 0;% Y3 h+ l: j* B/ ?3 ^/ t
#endif //__JOB_CREATE_CHAR- f1 U# [2 L0 h" Z4 C" R8 A/ T) ~

: q: q+ q. d' o" |' n1 ^0 C2 D3 X这将永远有一个来源的东西。
$ P' q/ m/ s+ K+ V; n+ w  x  m- w( ]7 J. p
但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库0 }+ T+ T, k  M
和搜索: l' I) [. S- f0 k/ c$ j3 y+ V8 z
代码:6 _  t( k5 z  G0 M
+ \3 A7 g; H# u8 n. Y9 j
                               FROM BASE_VALUE_TBL
4 X& G4 `3 j0 ^: P                                 WHERE g_nSex                                                                 = @im_dwSex
4 p' }  _2 E, N* O并替换为
3 h5 Y- P9 V- W代码:
% j3 \7 ~2 Y& @7 @) K                               FROM BASE_VALUE_TBL
% |8 H3 @- ]* M( h7 h+ a0 P1 k$ [                                 WHERE g_nSex                                                                 = @im_dwSex AND
" R; Z8 \. V0 q, D$ B/ g                                                m_nJob                                                                = @im_nJob5 @7 {- |' d$ F/ d0 @
当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。
+ x. y3 B, Q2 |4 i% O' }
9 Y  A4 M0 }5 i, o0 ~; |5 ?你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。* a0 @: `+ q3 p# f# X

) K. ]; z! j7 _# U8 s; U# e" p* Q你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。
" K1 h$ k1 X% N3 v这是那里告诉服务器哪些技能你的角色可以skillen。5 {, M. Z& Y' ^3 d6 {0 D
可惜我不再the'm懒得现在要做的话:'D
1 c& Y  ^& K( n
. M' I, W4 d0 J% Z* H9 z+ m5 @6 n+ {: I8 L" `( ~) Q0 j

0 O; N0 m6 P$ V& ?* p4 [; U0 E1 S: c7 a2 G  @6 d2 F- }
1 ]) C! ^, z3 r% ~2 e  y
( d$ J/ n  R! j0 q6 v/ i
3 P9 J+ B6 `  `) E$ }# u

0 G/ x6 M0 H1 T# bQuote:; C+ _# W* y. ]7 f4 c6 V" I  ~
Originally Posted by Divine.  , S, y0 G" Q; \
如果他发现我
" y2 M4 S% @8 C8 O* p' C代码:; \' p$ j% L4 F. x1 O% M( ]- [* Y, {
pd.data.nJob = 0;- l9 b) X! X# }: `- t4 G! D
并非如此:# }- U% |0 s, {
所以,我只能看到
: w6 \0 K: N! s2 ?代码:
3 d+ a) S# t5 t$ f* d5 e6 j //            pd.nJob    = 0;( q4 p" H, Q& {, X  O# E
^^
* U! f4 |; ~8 |Hier, das mussu finden:0 r! x& m( C6 e0 N* }/ Z' [  Z
Quote:. Z" I! L% d, ?" t9 v2 F2 a4 G
#ifdef __CREATE_JOB
* a' O, ?5 K' F5 z0 L, Q' fpd.data.nJob = nJob;
% ^, y7 f, n& Q: Q  e#endif // __CREATE_JOB
$ q& n3 }+ V6 h) i, [// pd.nJob = 0;
, H" K- ~+ L. F$ N" r// pd.dwState = 0;+ B0 b/ Y9 O! L$ H, q1 t3 S+ j
pd.data.nLevel = 1;6 o+ I0 J. y. Z: h
pd.data.nSex = nSex;' P& _9 L  p$ S
pd.data.nVer = 1;
" L$ h- m0 j# P! M
- g3 @. l( a# H4 F- Z. Q, T% q1 [9 ?我仍然有一个问题(:
7 F) I1 m3 c- D! W( _% {/ P8 L下Character_STR DB! j# y+ q; s- O8 N- N
这样做在这里6 ]9 p! x4 V1 n) M: o3 n
代码:0 N+ y. f7 S: c$ A) }3 j. R& u
                               FROM BASE_VALUE_TBL
1 u, Q0 `6 m8 n* B1 U8 X                                 WHERE g_nSex                                                                 = @im_dwSex
# V8 G5 h# [; k( ~# F在这里改变; s' q! p2 m! d4 I& x: i' R/ b/ W
代码:6 c% y1 k+ M  [: h: N) F9 H
FROM BASE_VALUE_TBL+ U! @3 P7 T" w* {+ l( |' Y
                                 WHERE g_nSex                                                                 = @im_dwSex AND  U/ Y9 H" F3 u- G2 @
                                                m_nJob
; u+ W9 u+ k( n$ K由于还需要什么?.?
2 R" M- r+ ]$ U8 Q* [" [+ Q) x在第一篇文章中,你可以阅读; @4 z* \: e, e2 W
代码:
9 [: m0 `) u3 ^6 X% g  FROM BASE_VALUE_TBL
4 g( F/ g( Z  X( C7 x* a" i/ L                                 WHERE g_nSex                                                                 = @im_dwSex AND: l+ ?; `6 E5 Y0 b1 A/ c9 r
                                                m_nJob       
) ?# P, t* M% ^. }) N( T
- i5 W1 R3 s& X. m$ ^9 r7 ^- l- w: q: e4 R
窗口是什么我忘了
6 x2 v8 m. U! K
0 Q- V7 z0 f3 i) s$ V代码:  @% v6 r1 H: b% E
APP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 264 k' ?9 [. @$ }4 c( y
{
, ^& u7 B6 |. x: n# v/ t// Title String$ D# N2 `( G+ H
IDS_RESDATA_INC_0030642 d+ J& l- i2 w8 K
}
9 P$ P" @; Z( g6 z1 t{7 E/ I- [$ s6 K: A
// Help Key
$ G8 {3 m+ v( g( N  q0 a/ XIDS_RESDATA_INC_003065
0 t, H3 e$ @/ k9 E8 K+ D4 ?}! B. {: i3 {3 Z! q) j
{, z. O1 r& W: _9 j# e0 Y
    WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 0* O+ q( Q6 J0 B# W
    {
5 h/ b$ k% ~" C- |' ^/ t) m! R& l    // Title String
1 ^% Y4 P& }( T3 \IDS_RESDATA_INC_003066
& X$ j1 h1 y9 ]  e: N    }1 N+ L5 F+ l1 P! R
    {" V; e* T( I# l) F* S  Y9 ?
    // ToolTip
- F" ~  o! M9 f8 V4 V6 YIDS_RESDATA_INC_003067& x& ]; w( }! k) T: L
    }# M% H3 G- [$ Z# @
    WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 0: ~: g% p2 x1 Z, x4 w4 k
    {
" _6 s  |4 y; S% S* H    // Title String/ H: E- j; l0 Q% G& Z& B
IDS_RESDATA_INC_003068
6 ~5 ?. r% Z6 y" a    }
& U: G9 {8 m, T    {1 m1 S7 T' i5 ~1 \0 n
    // ToolTip. ^0 R+ B. {" G7 m
IDS_RESDATA_INC_003069
2 s" Q( o! T' C( `    }! x7 x1 D2 F7 u& R* W  M  D: y( v( i
    WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 0) M4 ?* k( f; \( W
    {4 A- Q: C) O9 m* n9 f7 k
    // Title String
4 v3 a; O! {( h# @* q5 I9 RIDS_RESDATA_INC_003070
+ R+ K1 A  h0 p4 B: {# _9 n    }
, l! C1 t# K. n* v( O0 z    {
' y3 p. j: a' R, k. D; i8 U    // ToolTip4 M: f$ p7 U2 u( p( Z
IDS_RESDATA_INC_003071& Q- p3 X2 c- `( q, W( {) l
    }
( Q' o$ O" s2 X5 Q5 n    WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 0& Y2 A! y# a0 r: L' R8 M
    {" X* a! r, j! P# w8 w  j  e+ S4 i
    // Title String
: I# N% i2 B$ h& V% S- S5 cIDS_RESDATA_INC_0030726 C" x- R5 F; e0 Q0 I! B# @
    }7 I9 }3 a& X! \" x
    {3 _! b# W' K, w: [) z$ m
    // ToolTip; G7 u+ C- @, \" ]* l' m
IDS_RESDATA_INC_003073( q1 b2 h0 v, O: v+ Z5 x: S
    }
3 N7 @! s' p2 V: O    WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 0* A: D1 i, p0 X! m1 Q
    {- a  w' R$ j, U) n# ^  d! Z+ Z$ H
    // Title String7 l5 Y# J! B" }! V) V
IDS_RESDATA_INC_003074
. p: G/ {+ w, H, U; Y0 R6 o    }
5 u% m1 q7 M  P$ s    {& {6 x# n/ j: R8 k* C8 V
    // ToolTip
5 V& o  ?4 i- F0 c# OIDS_RESDATA_INC_0030751 u' f* u, l- t$ }7 ]7 c# L
    }# h/ w8 u6 {. o6 h+ L7 w
    WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 0
7 ]4 J6 z+ w: V+ Q( v    {
0 k$ G% q8 D) X% |    // Title String" A- G1 u( f6 @! W
IDS_RESDATA_INC_003076
; T$ W! q8 F8 e6 L! [2 \    }
) w/ B; u) D; [2 ?    {# Z2 E) D) p7 {/ e
    // ToolTip
3 N9 R8 n% c: [) dIDS_RESDATA_INC_003077& y9 P4 E2 K5 u+ \" @1 t
    }4 Y* R  U4 M* O: K5 j9 e
    WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 0$ j/ O0 e5 E- j1 `+ p
    {
6 b/ d* b+ N' x3 @* s3 N    // Title String  e, o- q( }& V9 n# F% `0 x
IDS_RESDATA_INC_003078. n8 V& @6 z! w. a/ W
    }
& R9 Z! d) i) s4 ]* N( r4 g, Z1 f4 I    {( R% e) Q5 }) y0 {: m9 ~# p
    // ToolTip$ T2 W. ~6 v) M0 ~
IDS_RESDATA_INC_0030799 ]) i# I$ S6 A; _4 ~6 u
    }: ^1 S/ {. U/ f  q2 b+ M
    WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 0
; z) g! _( z5 B: V9 c5 K8 B    {% T) h: d/ b+ i1 E# R- i/ j. w
    // Title String
) H4 p! q( w$ Q. PIDS_RESDATA_INC_003080
9 ^6 q6 w/ g3 l' s( m7 s6 l" n    }2 }0 {  _' T1 f. l8 I8 W3 y2 V
    {
% w4 d/ R3 p# J- L" W, w& M3 v0 ^8 F2 E    // ToolTip- E7 S6 A1 @6 D- I( m+ r* Q
IDS_RESDATA_INC_003081
! \0 c- G9 O3 G! G7 L    }
4 c. B( y: |! `5 Q8 w    WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 0
6 Z% P, J( ^! O' |. J1 r    {9 m3 D: J) ~( x7 {+ h! A7 ~
    // Title String, x6 `! \% B8 I( W  Y6 h1 J# _
IDS_RESDATA_INC_003082
9 X- h2 }1 |4 T' @, P1 o# p    }' [/ ]4 M+ {' e" C( x
    {
; q, R+ i  Z1 i, Z7 c  j    // ToolTip
' J9 h4 Y& V2 o1 M, t+ A. FIDS_RESDATA_INC_003083& t  \0 l! |' M! }( O/ U
    }
) q% |- F7 d1 W# n5 b- w    WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0
- S" X# i9 [0 X( h    {
8 i4 k- E* H( j4 t# Y    // Title String
3 Z& ]: j0 d6 ^. a  V6 A+ OIDS_RESDATA_INC_0030841 G# l( k8 ^8 m; E) w
    }
- ~) _% N1 o- q  C, {8 }    {0 l9 z7 K$ T. {
    // ToolTip/ E( L, c9 o" X% u& y
IDS_RESDATA_INC_003085
, ^$ D. B2 L0 [) \: K7 p1 B  \, ^7 o    }+ K0 f3 }" O  e) \# e# H  F
    WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 0
# C/ W  Q/ W7 E    {3 y4 c; L) g0 u: q" o/ X
    // Title String
8 N5 l5 ]4 L/ T4 c2 `3 v. L) _6 y" vIDS_RESDATA_INC_0030864 F0 N, h$ K# E3 p) ^
    }
# }7 Y0 |: X' m1 R5 T- e7 K/ H1 `    {; W. \2 B" i) f+ ^
    // ToolTip
- v* Y5 ]/ b& b7 q( r$ iIDS_RESDATA_INC_003087
# F' f; u9 U% C8 m$ {    }. e" d$ w3 [$ P" O* d
    WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 07 i7 l1 O' F3 [. }' I  {1 E
    {
* t2 [. |' k' {* B5 m    // Title String
! s3 I, B" L6 nIDS_RESDATA_INC_003088
4 r. h/ J7 f" p. W8 C4 T) T    }6 h# d1 {' u/ G( A
    {# p# G' B. m! ?( ]- _0 t; R, o/ z
    // ToolTip
; M2 g9 i$ P# H7 eIDS_RESDATA_INC_003089
" k' e- P+ ?3 x. h% N    }
6 k* E0 C+ d# h* I    WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 04 p, V. }+ Q' i
    {
8 b# S7 a9 Q$ R; d% s4 |. l8 F7 }* z    // Title String( T! R/ D* L" |2 _
IDS_RESDATA_INC_003090
# _% y% W, q0 r. n" L    }
% l" a7 N: R- E) @1 {! C    {6 C. c' B: {; H3 T3 P( g2 Z
    // ToolTip
+ x' L" P; l6 u1 mIDS_RESDATA_INC_003091  h' R4 I& p$ v) v/ {1 g
    }
2 Y1 }' f4 Q1 E! j    WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 0& o" H6 @9 I' N& ~1 ]# c
    {
, g( ^, r3 j& ]! y8 A    // Title String
1 n9 S1 @8 t$ M, M: z0 U( RIDS_RESDATA_INC_003092, {7 _+ N- u- ^2 B) |) l
    }* y8 A9 v! z, w
    {
" Y6 _( z; K! `/ v; O6 Z; [1 C' l    // ToolTip+ ]( M+ @$ B- O: r2 u+ Q
IDS_RESDATA_INC_003093
% e: I! ?8 W5 U) u5 `    }
6 X. c$ n! H* m/ f0 U* y7 H7 G2 H. l    WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0
8 ?( q) x& s: e+ K$ X: R1 k/ s    {7 n; F4 H2 `/ o0 Q" ]/ X# B
    // Title String9 v! ~/ r# X- u; Y. T) r; w7 j6 x
IDS_RESDATA_INC_0030948 y/ s; F1 N: c, {
    }/ o& r  N: X8 [5 R0 s
    {
' D+ O1 A. H6 R. R    // ToolTip
& f. w) f! N* {IDS_RESDATA_INC_003095
" C( N1 r4 p5 M& r    }" D  K+ @  q) @0 [' _! Q
    WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 0
) Z; ]( y( E9 V; s+ W$ |. N    {
0 V6 J* i, h' q  C    // Title String. @8 p: j$ A4 |, R1 N, s( R
IDS_RESDATA_INC_003096' s: M; B: x. X8 n" g
    }
0 G: k$ ]% k+ w- E, m4 [    {
* z, d% b) {" Z6 f! {- M; m: T7 B    // ToolTip
$ o9 z: `1 \9 n( {8 DIDS_RESDATA_INC_003097
8 |; o7 i& ~( i$ ?9 l    }
/ M( I. y2 M# }) H' O    WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 06 V% z7 L7 U+ |/ {* X6 |
    {
2 \0 C9 w. z% k9 l9 b    // Title String+ ]8 ^9 ?. x$ T" ^' \; V' h
IDS_RESDATA_INC_003098$ |$ [0 l& D" _3 @$ q
    }+ a& c1 _; U( o7 k" @" f
    {* S0 l/ S# i) r3 Q
    // ToolTip
' A6 G/ k) w# p, g6 @IDS_RESDATA_INC_003099" O2 {) _" \& r4 B$ V3 w
    }
2 @+ \  U; g: Q  h* k' c3 a" K1 s% n    WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0
0 m& @1 X3 F+ r; ~' s8 x    {
+ o6 H+ e4 c: p8 m$ l# v4 W    // Title String
6 X3 Y! n! R3 T& _+ SIDS_RESDATA_INC_0050766 W3 _- E# g( c, S
    }
& ]  s: r6 o% \! _. h& o% o5 V9 m    {
  }! n! G. F' c1 g. c( y  n    // ToolTip' h" R, O- L, u2 H
IDS_RESDATA_INC_005077
5 `' S) A4 q3 E+ {    }9 T. [# o$ y6 {9 ]9 h: b- O$ g
    WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 0, k0 P4 P0 f: W& v' Y
    {
7 j) f8 T4 @+ N. o$ B( ~    // Title String" g6 w* S* C0 a7 o9 T- o
IDS_RESDATA_INC_005078' y  k6 ^; B6 P! A2 [
    }; w' F. S/ v0 h4 \
    {$ {* k* c) B' o& z/ I$ Y
    // ToolTip
% H! F2 Q, ]8 }IDS_RESDATA_INC_005079
3 A8 c2 q1 A! t& N6 r    }& l6 K0 N. y7 }5 {) f4 r8 V
    WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 0
) ?6 w* J# r5 P* A% e3 h    {' Z& t8 j) Z- J1 ~& I+ g0 h
    // Title String% R6 T+ t7 {( r" G6 h" W5 h1 t$ D
IDS_RESDATA_INC_006874
" C4 Z$ d6 P; h4 [" g. [6 O    }
9 N/ }7 p) j: A4 R    {
( x) z0 R( [; H! t; E# W& X) u4 V    // ToolTip8 v$ a0 l- a6 D* u/ `( Q: C; a3 d
IDS_RESDATA_INC_006875
. P& A- K, b" U( A8 H( F    }( A! r3 d5 |8 p1 J- L
    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0
: l" z* `0 [$ |, a+ s# V  T    {) t$ p% F/ D% z6 P" G
    // Title String
4 b+ p( s2 X6 Y+ uIDS_RESDATA_INC_006878! _$ O& _( n5 U9 J
    }$ ^) V# _# p7 J& K
    {
/ n" ?" z* m' |! y    // ToolTip
( i( O' Y! Y/ a" p* hIDS_RESDATA_INC_0068792 K1 V3 ?- F* }6 S! h- M$ t
    }
0 z" V9 i6 ]) N  ]% K    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 01 q) E( |8 C0 H- C! T
    {
$ q5 A! Q# K7 X. D    // Title String
+ ^2 S  k/ T0 r* o8 ^IDS_RESDATA_INC_006880
! M+ G5 |% N+ F" h. P8 n    }$ m# G7 S! q0 \9 `
    {
" T7 ?- q- l/ v* ]) k2 Q    // ToolTip
- w( J; |/ H0 ~3 sIDS_RESDATA_INC_0068810 g) k0 r3 m. G6 e0 P
    }: G) z; Q7 V, ?3 m: V
    WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 0
5 w4 p5 T6 _! D/ s. G" }6 i9 f" p    {
1 m+ M: o- t6 f% ~! X8 ~4 |7 y1 b    // Title String
3 ]: ^4 A" k) Z( x) o# @4 TIDS_RESDATA_INC_0069007 R4 P( q$ x: i+ k, N9 K
    }6 O# q6 {! N9 C. i& x
    {* U# m. w. g& G4 n+ I) y
    // ToolTip, E6 h- l. u$ ?& ~3 u7 V4 z, a5 z
IDS_RESDATA_INC_006901% ]9 x* X, o- v
    }
+ t; q: G- R& |, Q; G& C    WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 0) @7 F" a$ x# L: f) M( ^8 [
    {
  X. `3 l# C$ b, e! X. m3 `" h    // Title String
) V7 ]( |  y" ^6 I* O) VIDS_RESDATA_INC_006904: Z* B! r3 x  p/ X8 a! R6 m8 C
    }
/ A& P- N- V! H9 o, X% b    {
7 f3 B. H1 k/ t( e, x# K2 I# t    // ToolTip9 g) k- a$ J5 B* o) p6 b* b! D
IDS_RESDATA_INC_0069053 |( O- @/ b$ t' p5 _: p* X
    }
# M# v. a" G: Y; I! K+ j% D, [5 v    WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 0
$ d) @3 Q$ x; k1 |. [) h    {
; F" r$ i* m/ Z$ ]7 u* N# A0 m    // Title String1 i. \* Z) r+ W$ W* T: l% q
IDS_RESDATA_INC_007134
! G2 ~) {$ f( j/ B/ O4 j6 L- V: d6 |3 z    }0 Q! N* ~- ?: C) J+ I
    {% }- \  ]! W7 b, K7 t0 x- v( b
    // ToolTip  h" d0 @( _0 Z# f$ D6 q% O& F- O
IDS_RESDATA_INC_007135
- h( V* @2 M6 X; ?) \  V    }
  T: B6 ?* Q) G# o( b    WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 0% r% |2 G, H) U4 M+ c5 I" }
    {
+ v3 a; t) ]4 B" E- y2 V1 Y" @6 L    // Title String
! H/ O: N  p- z  S4 H, O& GIDS_RESDATA_INC_007136- O5 ]7 N2 E  i( b" `$ H* p" w
    }+ E2 |! t8 W4 |* g/ S. s; |
    {3 m6 Z5 Z9 x5 Y. {
    // ToolTip2 }* _& Y) J* C7 T6 f8 B
IDS_RESDATA_INC_007137
$ v: o4 E" f1 }    }
* X& X# ]4 n; Q% Y5 ?2 _- q8 F0 m* p
}
. S" s* N( R4 o  c5 H  O所以红色的!; L  b4 c4 L# ~  z* X) Z1 t  q

+ Q/ @/ D( D4 X) ]$ o这里还tblSkillPoint的条目:
* d/ ]2 U! \# \# R8 F0 H( Z7 f; ~6 \
代码:
& u7 F  |4 K- d( t4 q8 ]( u                If (@im_nJob = 1)) \! U" u  C$ ~9 C+ j9 N
                        Begin
: E2 `6 ?8 W; z: I! r/ _- h                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)8 \% @* Q$ n1 J: ^6 T2 E' R' a
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)
2 j0 R9 \, h' ]" H                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)7 K7 r/ b( [1 c
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)
* D' D3 |. c7 K6 U+ Q/ {7 Q( G! L                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)' W. C! O# p& ?
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)" ]; z* B* H, d) ?3 @4 n8 V
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)5 U, B  S. a3 e6 |8 M9 i+ B
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)" Y1 D: m# B* N  @* e
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)
& g* P7 B% |) ~0 [# N/ z                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)
- M5 f! h+ k1 \5 U5 U; f                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)
4 V1 C+ {2 I* D3 t; C$ \5 ~4 K+ `                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)
6 ^. B  `. q# ]) q- |                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15)  u. d0 C, J7 d  f* R. B% s# Z
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)
" |7 _3 G0 |5 u) P$ ?* ~                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17)
2 L4 m% j. i) l  p3 f/ r- F                        end
. \1 B# J3 `3 [& ]3 w( _                If (@im_nJob = 2)
  }2 c" l6 v$ N# V3 C% B                        Begin
# i. k5 `8 r: R7 G+ a                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)6 w. y1 w4 ^: v3 J0 M$ R7 M3 ^
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)9 ~6 `3 \9 }: k
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5)3 {; y" _7 A6 h; q7 _4 U( `# F6 I9 P+ i
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)9 {  N' B5 I6 _- Q4 q0 W
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7). D% b. T8 _0 H# P1 b1 A5 s# Q! H' B9 [
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)
& C. `7 {, p' z. Z4 _% ~/ L                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)
! k4 k! D. j; L' t. @4 H* N6 ]# |/ o5 n                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)
6 T) P3 R6 ?+ x( @; S* U2 p                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)
) B4 L5 a8 q8 t/ l. y* w                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)
1 f$ \* ?! j2 Y) @  `' L                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13)
; e8 }5 \( G8 U( P/ W6 A1 e                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14)- r/ F: Z! X3 T/ ^: N7 Y
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)
( n* O% Z5 [- M, B* d                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)4 F" E( |# R3 r; s, ]. C7 r" M
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)
; ^- f  \, l1 M& l( g                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)7 H- k/ K) L% ~
                        end
7 }. q& Y) z- T                If (@im_nJob = 3)
; [, I5 ~2 N+ w# R) D/ N                        Begin& q# \+ n" W+ J1 M
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)' h8 Z# c  w1 q9 m# }. G# a; A" a
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)" e) V8 o$ j( [8 d1 h2 x
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)
# K$ ?2 n! ^. D$ o$ c, F' u9 ^1 {$ E                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)9 n: k+ r& }. d3 N
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)
7 Q+ v4 G) z1 N! l, h) t4 w' i( K                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)
/ @+ S6 O- s$ V                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)1 j% H- E+ ]' _, Z0 T" a
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)
6 D& m5 e( Z# X$ {- [! v) _9 v                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)% |+ E) K" L! P: g: S' \
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12)$ F+ _3 d- d/ S& q5 f: ~# s% r+ j' z9 [
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)% y) e7 |; V6 K' a
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)% G! W0 V5 A2 _
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)7 H9 q! Z4 R7 ?& R8 p- J
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16): L. n% b2 }/ {) H! k
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)& Q8 v' n0 m( y: {# j( H# z' p
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)7 n8 H3 E6 K9 s9 P, H( d
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)
, q, ?: ^$ ~4 N$ _                        end# h; l( O; a" _
                If (@im_nJob = 4)
: j3 A7 s/ N! G6 y. k                        Begin
, ?9 |7 g" [8 w                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)1 Q6 {! m) X9 [( }* @
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)
- E& f# t1 @8 t+ D- h1 y& M                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)
5 k, k) u4 f9 j& L                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)
2 g. c, W5 R( b/ v% o% D                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)
% ]6 n  @9 Q1 v5 f                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)
% m- E$ ?. T4 W" O2 M                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)% Y$ e9 [# k$ A0 r7 W
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)
& O3 |5 G+ q( S1 c                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)
7 U5 B  }8 S, d4 Q% l                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12): k3 T! _- [/ Q- n1 s
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)
/ S( a1 [: b* q6 R1 q6 P+ D                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)
- G# f0 E3 F3 `* B) T                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15)& N$ ^# ^& `0 ?+ y! G# g
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)
7 ~9 l- j( }! p% F8 r! e% b                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)' I  H9 Q/ D) w  q+ W& Z# E
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)
2 R+ W2 ?3 J% }: ?# P                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)7 V, A2 f. ^6 D% s" q! ]% K, b
                        end
' a0 _$ n2 _% U/ Z  Q' a1 J. L& }7 v8 _只需插入在此插入' f- n- w6 E3 w& a) y3 D& U
代码:3 {7 @0 ?- s0 u, @/ _/ x
                INSERT BANK_EXT_TBL
- q7 }+ v9 V7 p& q# [8 j7 ?                                                        (                                                                 7 ^' I7 F! q6 g9 s3 T, \9 q& O9 g/ m' w
                                                                m_idPlayer,1 B' Q1 f5 h8 s% a5 g
                                                                serverindex," l! ^0 h8 ^& e- p- w# c
                                                                m_extBank,/ b4 Q! Z" `0 b# f0 A
                                                                m_BankPiercing
, \8 @9 r* E' x  [$ R# r& y& P  k. n                                                        )
5 |- _' P3 k* m8 S% z8 O# B# D                                VALUES 8 ^* [+ ]7 |* h  R" J+ \3 H1 D8 T
                                                        (
2 e0 G& D2 x" D! S+ W0 a                                                                @om_idPlayer,
1 n, l$ ~9 l+ i! `8 t8 |                                                                @iserverindex,
3 N2 {" y9 z4 Z) u% L                                                                ''$'',''$''3 W( [" b% L# h/ Q# S
                                                        )! G* |$ V% N, v. d+ M: {) q/ @
6 j  X# F8 W% C" ~/ K9 D- ?9 n& @
7 B& b2 B& y  x) u1 K" H3 R
#define IDS_RESDATA_INC_007134 28816. ^) t2 d: ~* U; d0 V. A
4 D* t4 w- {: j& R. p5 D

/ h8 a, k5 \1 v* L$ P        DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,
. C/ u0 b- c7 D9 k. L                dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh,        dwHairColor, nHeadMesh, nSex
: l5 n$ ~/ I9 _#ifdef __NEW_JOB_SYS
: e! |$ O2 g5 Y/ [. O                , 0.0f, 0, 0.0f,
9 z  _# d* c7 S) F) e4 ~                0, 0, 0, 0, 0,
7 T4 B1 V5 n' c; o$ j4 ~1 A1 F                nJob 3 p/ C  C' s9 D0 V0 E
#endif6 j& g, n# L2 Y- ^

, b7 `" I8 l4 R& @% G4 b0 K
) |% h" a" i) i2 H; Q
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