|
在这里,我向你解释如何在源选择安装到创建工作中的字符。
5 w; B, P W# O/ ]+ r$ n9 I. m../NEUZ/Versioncommon.h7 {& r. F: U9 z; f& P6 W8 D
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在上范围进这里只是这一个:3 v7 k. ]- [$ ]
代码: I2 I: ^: z. D$ V! i# P
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#define __JOB_CREATE_CHAR
0 p t& P# a+ j. \9 j, g% G, X../_Interface/WndTitle.cpp
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0 }& A, [" l2 e在这里你进入功能
5 [/ M/ o* {: t0 R/ K代码:7 m! m, w* ~, _# b
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void CWndCreateChar::OnInitialUpdate()
: o+ S% s1 r. V. i3 A; S, d并有助于. j# \" B9 c! |! _; k/ M
代码:
) S# A4 S$ h' w+ E0 I9 a9 PCWndNeuz::OnInitialUpdate();3 P6 E, m* T% f. v' m# e2 L3 Y' c3 |
这样的代码:
1 b3 |9 {* Y( j代码:
u$ y% j2 N4 ?: S#ifdef __JOB_CREATE_CHAR5 I8 X' J! h! g9 r/ q. T/ w
m_Player.m_byJob = JOB_MERCENARY;3 F1 i% y$ R) }
CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );! G/ Y6 M' q) d! b
pWndJobBox->AddString("Mercenary");//Edit by yannickmama* z8 b! Z9 w# i2 t4 S
pWndJobBox->AddString("Acrobat");9 @+ M _! P1 b! S0 O( T# p5 R
pWndJobBox->AddString("Assist");: ~4 ?, V5 ?+ a) ]. z
pWndJobBox->AddString("Magician");6 q. |2 R9 d3 i* K1 z! z
pWndJobBox->AddWndStyle( EBS_READONLY );
5 {8 K/ ~. |: ~9 Z: P/ f% e pWndJobBox->SetCurSel( 0 );
/ i, D3 `; {& `: X3 W1 p. X#endif //__JOB_CREATE_CHAR
+ `6 h- S0 m9 s0 j- V在同一文件中,我们跳到这个功能& i- f* e" M$ J3 p! k
代码:# h) ? C) W1 i4 G7 A
BOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
4 b) E( N% _7 Y+ k+ A9 ~) c* U! N并查找这一行:5 h4 `* [) M7 M2 `! i
代码:6 X9 P" C7 ]8 _) S( ]* Q' `$ L
case WIDC_OK: // Create
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下面我们就这一个:
0 V' M4 Y) K+ t1 s代码:
G5 P3 I, {% ?8 B- v/ p; q5 T
0 G3 k5 c- q T. D+ W, R#ifdef __JOB_CREATE_CHAR' H+ U) k c- `9 n, ~6 U. @
CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );+ f* ?% k. i/ P6 V( d' |8 M
assert( pWndJobBox );2 G! _0 H- U4 [2 I/ m
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if( pWndJobBox->GetCurSel() == -1 )
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g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );
: y8 E) i$ @4 T9 Q: |& o return TRUE;
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# s' r- h# | }7 s( s switch( pWndJobBox->GetCurSel() ): w. Z9 C8 [4 U+ B" y: G% p
{
4 e3 i% f+ @1 ` case 0:8 F; G/ t3 R. B- I' z \
m_Player.m_byJob = JOB_MERCENARY;
/ {2 b' o h9 e% { break;7 t% J0 _3 E0 g% N$ [* X" Z
case 1:$ W9 Y A. R7 W E, a( _7 {( c
m_Player.m_byJob = JOB_ACROBAT;0 K) Q* `* N/ j, a5 V
break;
/ x/ A ?7 y1 \1 D: i case 2:' o' _$ L$ ~/ K' P" E! V' q2 L
m_Player.m_byJob = JOB_ASSIST;: _% A& \: D# ]0 z/ ]0 N
break;
+ h! g4 S3 a+ _4 P case 3:
" f* P$ x3 s' F# } m_Player.m_byJob = JOB_MAGICIAN;$ E2 w# f3 l' i! G: M, \. g
break;
! e8 y3 H8 Q) [; a+ K, i default:
& V% q4 G. c& o6 M m_Player.m_byJob = JOB_MERCENARY;
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#endif //__JOB_CREATE_CHAR
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; o6 [9 |( K+ _" Q5 O+ y e../databaseserver/versioncommon.h; X* ~) |9 A, n
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在这里,我们这一个以上的地方进行
7 v4 n1 h' T2 N( m# \2 R1 s. X代码:
4 Y9 v t ]9 |0 L* ^9 Q0 P3 V7 g: n* y* \: m
#define __JOB_CREATE_CHAR: }' B9 m2 b2 W9 w
../_Database/DbManager.cpp9 Z3 o4 @$ {4 S, D5 f( T
5 F- \) q) {) L
在那里,我们去的功能1 Y+ {+ H9 q. Z4 u7 b% X# W
代码:
! N6 L3 M- x3 H+ }1 ^
! {% Z* }3 c, p. b! Yvoid CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )! h- |, e+ F4 b2 J9 Z+ ^9 i- X! o
并搜索. f+ G# T# E# ]. P
代码:8 q& N( G {' `0 m: z5 M0 J; O9 F
pd.data.nJob = 0;6 X6 H% Z( }: g" R
并替换为" x! E8 Z4 B; O* R7 A+ W2 f
代码:
1 L+ J' U+ o: }5 k$ b. G2 J#ifdef __JOB_CREATE_CHAR
8 `1 S7 d( G' m pd.data.nJob = nJob;$ Z3 n* W E+ u( k$ W6 ?
#else //__JOB_CREATE_CHAR
. i- M' r1 N& E: v R9 } pd.data.nJob = 0;
7 a8 G" U) s; r! ^$ Y7 G#endif //__JOB_CREATE_CHAR- P9 U' D# b0 b$ j. K
) K0 }0 e% g+ G6 K' U* G9 s这将永远有一个来源的东西。
/ a" y( S' ?( Q; X+ x2 i
f2 o0 o& w9 |但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库' K% B( }0 \8 u' f, l5 J" w
和搜索
' c1 k: b4 q/ ]$ R; h: o. a! w# Q代码: \" }1 |2 b, f$ h! [- a' @$ D
3 X1 h* _" A' x3 b, u6 }0 U FROM BASE_VALUE_TBL
/ ?# O4 G4 [5 [ WHERE g_nSex = @im_dwSex) a9 _" I, u& W- d4 u4 x
并替换为6 T0 X- E$ Y! N. r
代码:
" n2 `, i! u5 _9 \, B6 \ FROM BASE_VALUE_TBL
4 m. L) O. s% O" y3 j WHERE g_nSex = @im_dwSex AND/ i g3 G4 B+ z$ h# |3 k' R( m
m_nJob = @im_nJob# X5 C3 V+ @3 z- F% N
当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。
P+ @+ _& {/ G) D [) ?
+ Y; G$ M4 q6 c1 Y# Q$ ^你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。! ~" K% ^2 E+ Q5 O2 L
$ y7 R f. U2 h1 {0 _- `4 R你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。
! w5 f- J# z7 l6 |' J' Q这是那里告诉服务器哪些技能你的角色可以skillen。
/ L! o0 N/ g8 n& w可惜我不再the'm懒得现在要做的话:'D
3 |7 C t/ K1 J# }
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8 i+ [ w2 ` S
, W/ u/ {$ C, @- g3 X) cQuote:
4 G$ g7 g5 \% P0 t: p, pOriginally Posted by Divine. $ A# Y" K. F, q$ s# q3 b5 T
如果他发现我8 `4 b) b7 d0 o0 R
代码:9 I. y2 p! P7 M+ E1 G8 v
pd.data.nJob = 0;
9 G$ j# i3 y1 r$ h0 n6 J L" u# T并非如此:5 H( T0 ]- ^! \
所以,我只能看到3 s: m$ t t5 I9 m) x
代码:
3 u) }3 n7 {2 Y( | // pd.nJob = 0;' n5 b) Q4 g6 G ]
^^( j2 O6 i7 b# J1 ?( f, O
Hier, das mussu finden:
2 [/ d% z8 H5 O7 a: N/ N/ LQuote:# e) A) c. \1 Q' @
#ifdef __CREATE_JOB
% M! @0 g: f4 w( R/ Upd.data.nJob = nJob;
a; b% C" ^. Q- Y9 l#endif // __CREATE_JOB
5 [& t2 B; L1 Z2 q* Q& o# i// pd.nJob = 0;
/ s) e6 f) ]7 T' ]6 y// pd.dwState = 0;6 s6 J- g$ Y9 v9 H+ l- i6 v
pd.data.nLevel = 1;
1 ?2 h7 X4 b( }2 M% Qpd.data.nSex = nSex;
# H( n0 I5 y5 G. I4 P5 opd.data.nVer = 1; " v/ z( m# E8 y# |0 u& v
2 j& s4 f C4 }6 O6 F我仍然有一个问题(:6 ]7 v# e/ P* Y, F: D
下Character_STR DB; K3 E% ]7 Y1 f& |$ F
这样做在这里
& D0 a, |: p7 S代码:# D" s1 g% m8 }# @% f
FROM BASE_VALUE_TBL
( e6 Z1 Z$ ~1 f( Y$ ]* r$ ? WHERE g_nSex = @im_dwSex. B/ `/ U0 K, N% L, }
在这里改变
6 }$ w) t# m' e, s) N$ |* V代码:' m/ ~; p) h$ ~; X# O% i5 h
FROM BASE_VALUE_TBL- x3 U: l0 f; G9 ]# X" }! k
WHERE g_nSex = @im_dwSex AND
' }3 e: g8 z v) A$ V m_nJob
8 r5 l/ _" V7 l1 N* f由于还需要什么?.?- m+ t" ?# E" K, T4 _0 Q
在第一篇文章中,你可以阅读+ |9 t, m0 c' K0 C
代码:6 w* f/ L" F% e0 U
FROM BASE_VALUE_TBL0 i* S8 u5 R- B5 [4 k3 C, {6 e
WHERE g_nSex = @im_dwSex AND
1 ], H* N5 m7 a8 N m_nJob
$ ?" T% P- b1 G7 V
) w7 m7 r- P+ G# L' I+ W- V
1 Y, j. s( J+ j; j! k0 e e4 i窗口是什么我忘了+ D, @. Q0 Z' v5 w, @* t
0 J. l9 j( b& Q* z8 U$ x9 t代码:2 V9 l) r8 o* u6 h
APP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 260 e( j- Q& X* Z' S) ^% Y, x
{; ], }. q& z4 i5 Z
// Title String6 `7 X8 |9 K1 g( }4 z4 a4 l
IDS_RESDATA_INC_003064
* T9 @( k$ z) S$ W( h}
+ C; @1 J0 L1 B; u{
0 [+ k7 D7 U; Q- U// Help Key
5 V( o( v3 N! r0 MIDS_RESDATA_INC_003065. A2 w C: Y; M1 j( m2 R7 w
}
8 k1 o# K D: x5 S* e{: l: h a! N( `+ t" V% ?
WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 09 ^0 i# c; I A* R5 x! N: e) j- X8 r
{
6 g6 R" z. @ J5 E5 L3 l# o // Title String
+ r. }* J' d0 i( g# {IDS_RESDATA_INC_003066; T1 j+ {7 Q l" [0 N; e# H
}
# |$ ]8 ]6 L0 h- K {/ |9 c/ Y+ d3 r- j" k2 V
// ToolTip
# r6 P/ u; u% I- T' \IDS_RESDATA_INC_003067
. h1 y7 c9 B9 d! M% G9 v: v9 D }
; I. }7 m& b) j WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 0" x! Z& d5 N: S: @1 i. o3 G3 l
{1 G i0 s, Q& q$ W$ I( l
// Title String
/ L. X% }2 m- s8 I" ~! @/ AIDS_RESDATA_INC_0030682 J" q r$ x6 j' e) B. O
}
: Q4 G4 R9 M- Z0 l& @/ ? {
5 w, T5 U) \, E) _0 c2 s' {* }4 T) u9 F // ToolTip
7 V$ U( Y/ Q+ E) ?, w( I/ a. gIDS_RESDATA_INC_003069
1 E9 Y3 ^" w7 D# W }# ~% h( O" a& H' B) Y/ N6 N, }
WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 0
. @8 j( h+ e2 I A {1 D$ }2 ]% j/ {9 K
// Title String
7 ^5 F+ [# v5 Z) qIDS_RESDATA_INC_0030701 [+ Q, M) {+ P4 @
}! `" L/ q1 e0 k( ^* M( P
{0 }% D$ p% y! R
// ToolTip
2 f2 ]) g6 G9 w& ~/ ~IDS_RESDATA_INC_003071
8 d/ y5 `* W+ t( i }0 P; {$ {" m) S$ s
WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 0) e- k7 P5 H0 I4 T2 K" ]
{; U3 K8 `1 ?$ u5 x) R: x W
// Title String. L1 L8 ?/ v6 l: l5 L: S9 k; q
IDS_RESDATA_INC_003072; `9 e( E& V' x
}. q- }- ]4 S4 g& M
{3 P/ d, y+ W! d; G% `/ l7 ~. j. }* W6 D5 ]
// ToolTip
; s% a' U& s1 P; h, j5 y+ P0 xIDS_RESDATA_INC_003073
9 A8 K& ` Z, K- b: v$ d5 m9 W }$ F8 C2 g. _% c% M, I$ ^7 n
WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 00 b9 X/ Z8 W# R2 H2 j) M
{
- w4 O5 F9 X0 d7 U$ J0 B // Title String1 A4 ~) X! S+ s/ Y5 F
IDS_RESDATA_INC_003074
' Y) w% p% k$ m- K# `8 D8 J* O }
- Z5 V7 }' G! X% H- J# x$ b7 f {
7 y+ p+ ?3 w& H( d- z% i4 e$ V1 `1 L // ToolTip
: ], }9 C3 u8 {, F8 SIDS_RESDATA_INC_003075
( x5 B2 e1 X% Q" R( j( [6 ? }
4 s% t& w2 n' N9 R( f8 Z9 I WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 0
9 o% s) B5 M; x e {
; z X& n0 L# i // Title String
! p( z$ L" H) e; b% Z0 i% T5 VIDS_RESDATA_INC_003076
4 E! W) O. U6 V! d8 C- j& }. _8 D }
6 C8 O/ j- e6 P- G) D; r4 p$ G( l* h+ v {
# n; b( K) c8 D( n // ToolTip
4 D2 k2 q/ {7 y' ]; LIDS_RESDATA_INC_003077
2 X* z- j5 U3 B% \6 C5 y0 D4 N }
9 a6 @+ e* w0 ^( S5 Z P WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 0( p0 {/ q* ]6 m
{
8 T0 ]! q' c; H // Title String
- h5 d; g! p' Y1 g2 \% A5 W% q4 {5 [IDS_RESDATA_INC_003078& k! ]. W U" {, a
}
8 J/ F& W2 U. h9 g {
/ {# u6 B0 K0 Q // ToolTip0 d" _, X5 T1 j& g) G" A" i4 S" G8 h- x
IDS_RESDATA_INC_003079
: x& ]" a. [- s% q* h }8 @4 \# C8 B e) N" Q# k
WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 0; t3 B8 A) P: ^% z: }; M& m
{; H+ Z, n3 O/ V5 w
// Title String7 @% ^( V! {5 V. a$ x
IDS_RESDATA_INC_003080
% m" t8 @$ A% ]: m" X }# I8 M/ q" T7 y. S. a! q
{
3 X; [& P5 I6 a$ r3 d // ToolTip7 T6 b6 D. w9 ~3 M# {
IDS_RESDATA_INC_003081
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WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 0
; a7 ]( ^% d* F( C {
; t w# |" d& n0 `; w8 f" a // Title String
2 d- j8 h/ N8 I" l NIDS_RESDATA_INC_003082$ x. O* N1 u# Z4 A
}
9 f5 Y/ Q, M- G# Y( S6 h {
) x0 {0 z1 j5 t9 Y# l* Z // ToolTip% q; T* k* A5 j( p5 [% X
IDS_RESDATA_INC_003083
- q- j. H% h. p0 F' x, p }& K, r3 Z; X9 w0 ~9 G5 ~
WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0
5 f6 W `# _1 a+ V' ?4 _2 J {% j( g+ U3 ], D# `1 J% u
// Title String. y- n. W5 `0 e m U+ \
IDS_RESDATA_INC_003084
9 m1 O1 U- W! s) x2 J8 a; E }
/ \6 n( y8 u! P! `4 j {- l* h, y$ v* k: ^/ q: d
// ToolTip1 C0 T/ E# A4 t# H8 T( n' N
IDS_RESDATA_INC_003085& q- u3 P k3 S" V
}, }, ]" [4 L1 I
WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 05 }( h- R. K0 E# a+ U
{" [5 X0 `; j) U( S
// Title String
* L P5 c6 J& {5 KIDS_RESDATA_INC_003086
4 Y$ n" l! Z" [; g& ?) E. J6 l }# r/ H4 Q- C+ h0 v: p: n$ U
{9 j; E0 N7 a- }1 Z P
// ToolTip
$ R0 B" b) l) H) A% dIDS_RESDATA_INC_0030876 b" O, Y! k8 K8 @8 p) q( x
}
( S |8 a; o6 F8 A WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 0
: O* _, P6 M' Y+ q. u2 f3 r {0 t( Z6 k' h7 {( Q p- S
// Title String% h* i. u( z4 q1 f4 ~; n6 E
IDS_RESDATA_INC_003088
7 q" w, U; f- ?& @3 t }
2 R) [2 [3 W% p8 P7 Q- B; M {
5 d( V$ K- X! d) I Z // ToolTip6 p3 x9 z* ?! f* d0 o1 }# o( Q- g
IDS_RESDATA_INC_003089
# k4 P2 @7 y9 k; { }
& [6 @; O/ s9 i# H+ `+ ?/ K WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 04 n4 _( |, _' s O' x5 Z
{. v4 _4 w; j' e0 a- r9 g& C# @
// Title String
- E7 v7 l9 \% F. K9 _6 A* @IDS_RESDATA_INC_003090
$ F2 L% _1 X' U- T# |0 W& y }
. r3 \4 u' E6 h+ \ {
" Y- s, t4 L9 Q, b' Y5 l7 ~$ O // ToolTip
- R4 Q; n/ W8 o! t3 k8 oIDS_RESDATA_INC_003091+ J; m0 _5 u6 k$ e2 A9 y
}
& R2 ~! U$ M; P" P1 c WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 0
. d9 s, K9 S5 ~9 m* `7 i' H7 ~ {0 {! Y% ^* z8 H" J0 N2 a
// Title String, q4 r# |+ O# g; [4 { U
IDS_RESDATA_INC_003092& f7 w8 N9 @' e, S& A+ p+ l
}; }& [7 f8 e! C1 |: _( R
{
( L9 k; y( B8 j* S) K1 h. t4 f // ToolTip! u8 `& J% A+ Q
IDS_RESDATA_INC_003093
$ e% b: a- ?: `9 `4 G* ^1 x }
* v- C% z. P1 s, c4 k/ B: B WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0
5 e/ O6 l1 E1 W# N {; O* l S9 h `* [6 F& q
// Title String4 E2 r# r f+ b. D
IDS_RESDATA_INC_003094 W9 D9 y' r9 ]" f! ^& O2 J; O1 K
}
8 J' `4 u( J+ {" ?" z2 A3 }1 f0 s {
# d( q, U$ \0 E4 D7 e // ToolTip
1 E8 x. v2 {" C; QIDS_RESDATA_INC_003095
9 w: p) m5 _- k- Z4 f }
/ I" F0 z* C+ `5 p4 F! X WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 0
; S4 m" x3 E [5 [- p {. q+ X5 `4 e5 |. u0 d
// Title String
7 n7 N3 t) h9 Y& y+ j' I( u4 d! T5 \IDS_RESDATA_INC_003096+ c/ u1 s: T; Y9 `, [
}
4 X, W$ v+ d7 @& b' q( I6 i {# K2 Y, n5 k9 I
// ToolTip0 @ e- T( a0 |+ [3 V1 W8 [
IDS_RESDATA_INC_003097& V: O9 u2 L4 m) j* S; L1 }2 i
}
4 U& w6 n) B) Y0 ^* D' W. [ WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 0! a: C7 e8 t# p0 |# |1 N
{+ x: r* e* e2 Q- t
// Title String
# Z! J5 b& I$ c$ [7 }( ?4 MIDS_RESDATA_INC_003098/ M/ W5 \! u4 T8 T5 A4 ]
}
9 e I3 C+ T, ]/ C+ g {( i/ I. r5 ^) q' n9 G- @3 [
// ToolTip3 U3 I: _7 j0 o4 r/ T z6 d9 T
IDS_RESDATA_INC_003099
8 Q' f) g8 o2 u1 H$ W/ D. h# ^- [ }" w z7 Y$ @. Z3 k$ p
WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0. I/ K* [( Z! R/ j
{4 f+ L' m& N4 c1 i T; T
// Title String' j' W8 V# J: J' T7 l3 w
IDS_RESDATA_INC_005076( {: ^1 q w3 D" _
}
) T) {! x1 \8 I/ `9 O/ Q1 ? {
' i/ ]0 p5 H4 _* L- f7 v // ToolTip/ u+ i& i" p6 [# ]7 a( N% a
IDS_RESDATA_INC_005077
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0 ]% |9 S. O# t# Q' V1 s WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 0
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// Title String4 c; {* Z- s$ m, m! n7 ^0 B7 G
IDS_RESDATA_INC_005078( v6 t0 l, D+ t A
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{( ], `) j |7 e7 Y9 E: e8 M
// ToolTip
7 e1 {( \5 d0 C0 j6 C cIDS_RESDATA_INC_005079, \- w% h9 T4 o( P! ~: V" [2 b
}
' z3 H- A( _* S8 X# o, ^ WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 01 ]' \- _; F; \. }+ ]) a
{
4 ]% H5 ^, Q, f# [+ `! x, t // Title String
1 x1 |& ]2 p: m3 J9 L6 W j9 dIDS_RESDATA_INC_006874
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" e$ G4 s8 Z/ w+ P7 O& b- q // ToolTip
5 [' N4 V# f" d( s, a: j$ G8 o2 I& PIDS_RESDATA_INC_0068759 g' g. _" m) W5 Z
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WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 08 B3 z2 f$ N0 V/ l) S, E
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// Title String
" a0 J2 f$ b) p) P7 kIDS_RESDATA_INC_006878; W5 X' h# D( h: p$ R6 {8 j
}
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// ToolTip
7 v3 Y3 ?& \! yIDS_RESDATA_INC_0068798 i# C" e. M5 M- h# g" \# m+ P
}
6 s z: b; U- o& A WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 0
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// Title String
- G( H0 s. \* Y8 |. `6 V* uIDS_RESDATA_INC_006880
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+ U- p* g$ R6 j# L( d // ToolTip
1 a0 z7 P6 e5 OIDS_RESDATA_INC_0068815 @4 D$ {4 _2 j
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WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 0
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// Title String
% T8 S/ X4 z- S. f( yIDS_RESDATA_INC_006900, M$ i* D' j, Y4 U
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// ToolTip; J% U6 o7 H- e# B3 b, _- U
IDS_RESDATA_INC_006901
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: t% G: U, J% [ WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 0$ _& |4 {' B& |8 N4 r7 a7 C
{
: [" y7 A, g9 d1 a c7 e: E // Title String
( p) C7 X- o; H. m0 |7 V$ W% AIDS_RESDATA_INC_0069047 L8 i7 c4 n1 Q
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// ToolTip5 b ?- _ t) H! T& A
IDS_RESDATA_INC_006905
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WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 04 m7 z; V8 D! M, m# m
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// Title String
+ X. O& {% h. Z7 v$ JIDS_RESDATA_INC_007134# r4 G0 ~- W5 Q8 ? `( G
}
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// ToolTip8 R5 ?' d) j! O5 {$ _- N1 o
IDS_RESDATA_INC_007135
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/ i1 ^# I; w3 x5 J* g WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 0
- B8 Y- a2 }8 m- {2 G! V9 T {
8 A1 E( c( B" J // Title String
# Q2 S z: N& F: r0 u9 o& Z4 }IDS_RESDATA_INC_007136! V/ H% R2 E+ f9 }1 ~5 B' H
}
5 C: O9 g9 J6 f$ \0 p8 z$ v) @: s {
2 _, n* `- t% j& }9 F7 }" w // ToolTip E3 ]# t! u& Y# ?4 Z! Z! f0 s
IDS_RESDATA_INC_007137
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3 k( R! Q$ ?+ k- P$ j' T* }所以红色的!
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: j) c8 @8 }5 L3 h% g这里还tblSkillPoint的条目:
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代码:% y# {8 t* \1 p% Z- s
If (@im_nJob = 1): B( S- P/ `. E. v% ~- t
Begin5 r! U2 z$ @& x
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)
; t ^3 [2 T) K. d. P' ^& q INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)
8 v" w) C. z! G# J! v9 t( s) W INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)
( p2 ]5 P- w( S9 G INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)! z; l) _4 |6 r6 X! B5 a! R% E. U
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)$ v/ W4 W" H2 D* M% f
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)
* U+ J2 b: G4 I7 \; B INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)3 C9 K: x, E$ H2 B, k
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)
; O: e9 U6 g9 n$ r INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)
4 D3 r" } `# O INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)0 o$ [7 ^1 h$ [$ B# m$ M. K
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)
+ w$ b; ?8 l" B% Q INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)
- i+ f2 m |4 O: j INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15)
7 z) ^5 c; o& X' C [ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)2 B) ~2 [; G* M* T* M8 g1 t" N1 i6 n
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17)# D( {9 B: D6 | d9 L$ E
end8 q8 v7 o' N/ z6 q) L1 H
If (@im_nJob = 2)7 T8 H d2 `' b2 w( M
Begin
0 t! Z6 D8 e4 u8 j; c4 t INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)1 `7 p! d! W, m7 }" Q' D( v
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)8 \8 ]+ @1 }1 P7 B$ t. @" E
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5)8 M* [% }* |. z) E" c
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)) _! U. e+ Y6 }; S! h! d2 [5 w
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7) l7 Q* W/ G' y0 w$ s y" n4 Q* h
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8); y" {9 q/ V0 l- [
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)! m2 b% e' a$ n7 \6 s/ T& Q
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)
8 R$ e$ O$ J4 C4 p5 y M INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)6 [! j9 c* }5 G7 q
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)/ F' |. u" ^, g* F
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13)
9 c% O$ l+ I @* j3 Y INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14)! V) U% w1 m. X; y Q/ X8 m. u
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)
2 A z+ r% i7 Y. X) t* A9 \ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)
' M1 J" y$ i. v9 F INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)
/ B; q/ R+ w2 `& Y9 a INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)8 g, g6 s+ ~% m
end& o1 z- ^! r% ^) L) o* w
If (@im_nJob = 3)
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INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)
% r: f; q: Q9 G6 Z+ F1 [' T INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)
# }- z- @' [7 m, \- S' X" K; C) ] INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)4 W# @; n6 N# y; R; I4 a4 Q
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)
0 c! R' b K- d9 _4 E" o5 c) F& G5 w INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)
, `) i: x) W. T8 U INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)
. V+ m) ^, \% }0 o9 }* j& F4 d INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)- l) |/ x. A0 Q# B5 }' ^; ]* a
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10); V! e/ C* k3 m7 v% \5 ?, m7 H
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)
( s( y. Q8 s. \4 ?! c+ ? i INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12)1 E4 a: I3 Y' ]# X$ k% B
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)
S0 y! \7 ^! R! n V4 g INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)+ \" P6 @9 L0 p) @3 A
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)4 h/ Z$ K0 v; r% D, `, V
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)
! a1 k. B+ V0 E g' [9 N INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)
8 r$ O7 y/ q: c& Q2 z. \7 g2 Y& @ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)
2 f5 g. S0 H/ j1 X2 m/ `/ \ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)5 M1 }" k& e6 N- ~5 {
end ^2 S* m3 x0 b2 {# F' B1 ~; {
If (@im_nJob = 4). P. j; S* C6 s \( z/ s3 u% m3 b
Begin" w5 r5 S+ |/ S, x1 d, X
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)
- I, m+ w1 F' w# k' s INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)
" v u. Y0 o; Q5 L' t INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)1 i! x: L7 a; H! p% Y4 |
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)$ Y3 X+ Y* T- F' J5 P
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)
8 t8 J, r7 X, o* k0 x INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)
# y* j% i* p' L$ K' h( V, N8 L INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)
# D8 M. }" b8 S3 j INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)
: v m! a& ?: r$ X. ^' x$ F* j INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)2 x) T* j/ \: P2 ^: w" h* e( j
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)
7 u( U1 Y4 \# _4 w) h: f, d4 ^ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)5 X1 x$ C$ T9 n. f! d
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)7 }8 f9 Q1 {: ?4 U b! |7 W
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15)8 }! P2 I/ ~3 u+ p. U; v! b$ _& @# t( ]
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)" g! B! Z+ e. m* Y3 Y7 `
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)0 I5 V% ]6 t8 m: w' l
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18); E3 w7 C& Y! \0 u/ q
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)& z0 `& T2 _# S4 q% O6 l
end
2 Z# j- N O7 z7 y6 \$ U3 ~只需插入在此插入 b% l! Y9 u% U- J/ B& o& W
代码:3 q3 j' E+ R& g" K; o3 I
INSERT BANK_EXT_TBL4 U, X: b7 l" Y; q5 f5 v5 \
(
% B& K* e$ M1 }5 @) O m_idPlayer,8 p' p' J3 `8 M. A/ j. H+ x
serverindex,5 e3 F3 @; x- [! O& I3 }3 u
m_extBank,, P. u( C. v/ h# e+ Y3 v) w
m_BankPiercing
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VALUES - X5 F- }6 ~/ a, G
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@om_idPlayer,. h& a8 G# h' B% Y& v% u
@iserverindex,% P7 E6 c! z5 V% J+ Y
''$'',''$''
; n+ C; }" h$ `$ K )
* s, g* c: w+ `5 y4 H8 D% Y7 e
2 _& I* I2 g0 d6 j) N+ G8 }! a9 n1 ^3 ?5 U* X% y0 u
#define IDS_RESDATA_INC_007134 28816, Q `) Z/ i% D+ J. B0 T V% s
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3 v; J3 T# I0 {4 m& g! M1 R DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,- n0 @# h! A# H# V: t7 @! ?
dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh, dwHairColor, nHeadMesh, nSex
6 i: {: Z- T! u; b- H& J#ifdef __NEW_JOB_SYS" W3 x; `( k; P( t
, 0.0f, 0, 0.0f,
( k$ D1 N5 O2 E0 \+ k1 ^ 0, 0, 0, 0, 0,4 L) O& s. O9 a: Z# `& a
nJob 7 O' @: l* `! K
#endif% P* e4 [9 E+ p( h w2 k
- w' @4 g4 \4 c5 X% b, a$ \5 o! W+ n# `! d/ R' s
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