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职业选择在创建角色

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发表于 2016-1-10 03:46:06 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
在这里,我向你解释如何在源选择安装到创建工作中的字符。) q! w, n$ `- N, I6 S3 k1 ?
../NEUZ/Versioncommon.h
, r' N# f/ Z6 S" s: A+ m3 ?5 [' B! [4 a0 x; p4 C/ K8 R6 O7 D/ f
在上范围进这里只是这一个:3 x3 y# f; @$ `1 {) H5 a
代码:3 l2 ?% g$ w' z  p9 D" ^$ V4 l
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#define __JOB_CREATE_CHAR
, i( A4 d. p$ N. n../_Interface/WndTitle.cpp
% Q7 b6 g! U3 O/ o  p3 V- @
  D: w4 g( V6 }6 `" p- L在这里你进入功能
& `% {0 E. ]& s, A  E! s% m8 B: ?代码:
! G6 Q' G: w: I5 G: m, G$ Q# M* _. L' y) t: ?$ i3 K
void CWndCreateChar::OnInitialUpdate()
9 g9 Q  P0 w' \. t" }并有助于
6 E8 v" v, I" i# C0 [/ X代码:
* E% l% U6 V4 e$ V: jCWndNeuz::OnInitialUpdate();' {: q. x( f# m% o9 h# l
这样的代码:" x* E% Q5 |$ \! ^+ k5 Y$ O' i
代码:
, {# P( _; k0 b& g#ifdef __JOB_CREATE_CHAR  @( w, ]8 D8 K: \9 d/ c' ?
        m_Player.m_byJob = JOB_MERCENARY;
7 N- Z) b% X$ r! [4 w& k        CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
6 Y$ }# H3 Q0 Y% `" Q        pWndJobBox->AddString("Mercenary");//Edit by yannickmama1 R% c5 g* y) n. h8 y" L, O' G
        pWndJobBox->AddString("Acrobat");( Y+ [) V* G, l% p, c6 R  {+ d
        pWndJobBox->AddString("Assist");$ L0 `3 \2 _# y3 Q4 b  X
        pWndJobBox->AddString("Magician");
4 i/ b* [& F! a' k4 f! N        pWndJobBox->AddWndStyle( EBS_READONLY );6 r: c3 y7 z" i# m
        pWndJobBox->SetCurSel( 0 );
$ J$ H5 _/ p3 z6 |  t  k! ^#endif //__JOB_CREATE_CHAR
- C% g, W: ~* k- X8 |# f在同一文件中,我们跳到这个功能
4 C6 k6 O$ w' ^" A8 q3 x代码:
7 V  H6 A9 H, iBOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )( K: N! L6 w; ^* t
并查找这一行:0 i& ?8 {% a$ B: S- k$ S
代码:
0 u; w- K' ]$ c1 g1 W* ]' q                case WIDC_OK: // Create* r( J. \' M# @1 i- B  Y$ ?
                        {7 w. |% z8 t: x: M* |+ g" s# J
下面我们就这一个:! I9 X+ E9 }1 j( f  P( A
代码:
' I0 t# w+ O2 p0 O# }6 M6 g, K* g- o7 s* R. m; {
#ifdef __JOB_CREATE_CHAR1 _  a) x5 ~, _( o' Y
                                CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
; O/ X/ z1 Z. A6 p4 }* ]) Y3 ]1 h                                assert( pWndJobBox );
! l' Y  w: m; G' r& [, N: O+ k( S: L; r- F+ c! n
                                if( pWndJobBox->GetCurSel() == -1 )
% {3 T' x* a0 T: N. H  K                                {0 f6 i+ Q- y  ~6 W& Y& g
                                        g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );
& b- O* D* u% X/ t3 a6 i                                return TRUE;
, u8 x: q2 c9 b* x. N4 O                                }3 g% W( e3 v# F, q% L1 G$ {8 B; H
' j5 ]$ C- ?8 }( y. ?
                                switch( pWndJobBox->GetCurSel() )
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                                case 0:1 G, G7 d9 P" {3 j
                                m_Player.m_byJob = JOB_MERCENARY;
- m5 I8 M' V: j9 j2 R0 ~                                break;
3 k$ Y0 q$ b- i4 N( U% E                                case 1:1 Y8 J( u# `' j$ S# T7 `
                                m_Player.m_byJob = JOB_ACROBAT;
1 j1 M8 [$ h0 `9 V) H! y                                break;
. u; \5 {5 b; z1 L/ a                                case 2:2 u# p. y2 J+ {) r+ a$ S( {
                                m_Player.m_byJob = JOB_ASSIST;
5 q: ^* i* O, U  c1 v/ @                                break;/ o! I( C( @" J9 U
                                case 3:6 r- d2 X6 K) j0 F
                                m_Player.m_byJob = JOB_MAGICIAN;
) g$ f2 U9 G7 b                                break;. L0 m' |/ t0 m; N
                                default:
: M, {0 X! N$ \: K                                m_Player.m_byJob = JOB_MERCENARY;
& i/ X1 M7 [2 v+ W2 E                                break;; p# o" z; W9 {; c5 b2 J
                                }. Q5 D0 p, q  y; u3 P# c5 U
#endif //__JOB_CREATE_CHAR
) M3 ^/ g% e3 x6 h
6 Y6 F6 L: S! }../databaseserver/versioncommon.h
6 K! v6 ^3 P) e) X6 K! v( r2 G/ e( `( G! [) A" |2 C
在这里,我们这一个以上的地方进行+ o8 }$ D* U) U- w
代码:7 B* B8 L8 \; O+ k

8 S6 W2 `+ T7 N#define __JOB_CREATE_CHAR
$ k! j; \- d$ q4 {& N../_Database/DbManager.cpp
2 ]  m1 h' w6 @+ Q- S% K$ \7 k+ u* h4 @# Y9 Q; f5 b% l
在那里,我们去的功能4 m. _9 E3 Q$ Y7 H# p8 ?4 j- l
代码:' Y, K4 h* }3 `) S; y! A

2 ]5 y2 E: K( rvoid CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )
, [8 l7 K$ l/ t8 ^0 R并搜索* r" d% V! B" h( k
代码:3 T% G" i* @6 U
pd.data.nJob = 0;
3 r% g3 g* p$ F% U8 c$ O  k并替换为% j3 {( V* w9 Y+ q2 U& }+ l) Z
代码:, |$ c* z$ V9 Q: u, _* N9 t) F" F
#ifdef __JOB_CREATE_CHAR& f# E* }2 n! K2 C" t) z
                        pd.data.nJob = nJob;; Q) r/ l8 e  p- m+ [: ]9 H' @
#else //__JOB_CREATE_CHAR
1 _) [9 R, ?# V- x  O                        pd.data.nJob = 0;0 A% j; F3 u% X/ e. c: }' L+ F
#endif //__JOB_CREATE_CHAR
8 Y" P1 C0 s* s5 o
: b, _8 {- W6 R这将永远有一个来源的东西。; q7 Y/ K/ r  \0 v

, ?5 V1 D2 c# q但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库& g! d# K) G# i" s- Z% p
和搜索. w4 k0 Q1 q$ n: d5 P' @8 ]
代码:( z; \0 g9 z7 }) t

6 U: F2 k$ E/ S: C0 v$ k1 Q  |                               FROM BASE_VALUE_TBL
3 O* P* F7 p  A! \) K4 O* p; o6 N                                 WHERE g_nSex                                                                 = @im_dwSex
' k( f( ^1 o. |! ^并替换为
; k; z  t2 `0 x2 W/ @代码:
# r* ~4 X) j, t, F& }3 x                               FROM BASE_VALUE_TBL  q+ S% n. x9 w9 z/ [+ k
                                 WHERE g_nSex                                                                 = @im_dwSex AND- o4 v$ ~! C9 x, ]# p6 R8 p
                                                m_nJob                                                                = @im_nJob0 Y- p7 \& F) N3 e) M
当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。
. [% T! }8 v% G! M0 Z# g8 K# J: T) C7 f6 ]# }
你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。
3 Y8 T4 b4 T7 R7 |5 y% y$ i& P. O1 H4 q7 z5 L* ?: O' ^
你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。9 u$ w8 J( D1 b4 P  |$ U
这是那里告诉服务器哪些技能你的角色可以skillen。
! `" Y  X3 `/ P可惜我不再the'm懒得现在要做的话:'D
3 r# [! l9 f$ p! ]
" \' d- V5 C  I$ G# }% J) w& f! _+ |( d3 i4 J/ Y

" {0 L  }" R2 ^' j2 I8 @" N, p# P5 c+ s) S. Z& P! e2 d- t: r
) P! k! z# B; v
- l" B( f- a7 {
2 A) R& I3 d: f; t- H& o
2 d$ o% V3 e; O# j/ I) _* C+ L
Quote:
4 Q9 U- D: M9 R) HOriginally Posted by Divine.  
- Q! X* x8 T4 `5 x& H如果他发现我$ o# o! e1 I; E. v7 _' ^
代码:& K' n8 v# _1 `* @0 R0 P
pd.data.nJob = 0;" ^# C7 G( V" z8 i
并非如此:9 W2 {7 Y- }& ?; M$ r
所以,我只能看到+ K4 H7 Z6 C& e* b# o
代码:! v6 p8 r' c# \% }( a- `- ]
//            pd.nJob    = 0;' ~" b- u# @1 Y9 c# I% D. H
^^3 ?4 @8 I* c: a: B, m
Hier, das mussu finden:
% N% y: F, \! C& BQuote:/ u; w  t. D: N* v) |
#ifdef __CREATE_JOB3 @. x/ Y- r7 G# l9 a) |
pd.data.nJob = nJob;
/ f; Q2 v( F' P" B% H; Z: o" h#endif // __CREATE_JOB
4 [" ?/ N* X. F' E5 B// pd.nJob = 0;
( M6 U* t% e) l2 v' {# N: }// pd.dwState = 0;
" {+ }: s  e" R7 E% a; N7 @/ t. tpd.data.nLevel = 1;4 w7 ]1 E4 ?; [6 t! b5 u) j8 g5 I
pd.data.nSex = nSex;
* o3 M% S" v4 t: F' E$ g: ]" Fpd.data.nVer = 1;
, |( U! d8 F. y; }1 V3 g" F3 j' H) _7 J
我仍然有一个问题(:% }1 o0 @, i3 t8 e1 J# H
下Character_STR DB3 d" R) b, F" O( P2 E
这样做在这里7 c. \6 Q. T5 X7 B0 \/ Y: W9 }# v
代码:% \, |3 F( i6 g& ?1 q8 ^- ?
                               FROM BASE_VALUE_TBL+ P% V$ p8 \$ r  W% L4 i
                                 WHERE g_nSex                                                                 = @im_dwSex( u; V- Y& f3 E& W" \% w7 p
在这里改变8 p* r$ Y' J) I  d' G/ ~
代码:
# b. ]5 ?% a- u# V  U  ^ FROM BASE_VALUE_TBL
3 a' R6 _: l  E; W+ Z+ l5 A8 |                                 WHERE g_nSex                                                                 = @im_dwSex AND
& _% z4 N- D8 @6 t; H# Z                                                m_nJob
4 P5 B" Q+ l1 G由于还需要什么?.?" ~% H8 U6 m" ]" ^3 C; f3 f# N
在第一篇文章中,你可以阅读
! h; v# _+ r4 a# `; F! W1 Z* D代码:, j9 Y/ P$ d. g# I, _
  FROM BASE_VALUE_TBL
9 y+ N4 `8 R7 O. V                                 WHERE g_nSex                                                                 = @im_dwSex AND4 o4 T) `" c$ M0 i
                                                m_nJob       
+ w( D. t' p0 o0 j2 L4 t' `* K  k% e% A$ L5 d9 s# N; O- d8 w
: Z  ]/ k! J. k3 k- |0 L0 y
窗口是什么我忘了
" Z+ w6 G! N; A( G, j
3 O& l. f7 [" M4 O6 _8 S代码:
7 U( Y, c4 Q- r, w8 m, qAPP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 26
9 k3 `5 W' d4 f+ V+ P$ w{
/ `' [) @) O) Y- S% i" o// Title String
( i2 @$ w9 ]& Q  o' K# CIDS_RESDATA_INC_0030648 O: G4 V) X- z$ e8 k
}+ ?5 y# e: G) V! @9 ^
{: m9 o* f" H$ a, y
// Help Key
  @6 n! O0 I9 F) s( j& UIDS_RESDATA_INC_003065- @7 [, e9 h8 W. O/ |2 j4 O1 B
}" z9 \& f9 L2 b( g! M$ I8 x
{
1 g3 }; c6 N( z7 Y2 H0 @6 q    WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 0- x* o  ?, e; {$ x0 `6 D% x! D
    {
8 [, n! S& V% j7 R  \. W- w    // Title String/ t. e# d/ M4 r% t2 E' y' v# e
IDS_RESDATA_INC_003066
" f9 m$ i; ~2 J9 a  @    }2 K% O5 J% p+ V+ |1 k
    {& D$ k  t. S$ H8 Y8 J* z
    // ToolTip/ `$ Q( Q# Q8 J) w) a
IDS_RESDATA_INC_003067
% R- Z% P7 W8 N% R$ e    }
5 H: g; l8 Q9 ?# J" ?5 K    WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 0
2 W3 n9 S1 @5 L- ?% f    {
/ I9 |+ s2 {' e$ R+ W9 Z0 v    // Title String
1 T/ ?# x: g6 v! C- M+ ]IDS_RESDATA_INC_003068( I: Z, t& U5 R7 R2 r! _* ?* G# _: n
    }5 T1 x" G0 A) f2 a! d
    {4 b( q: u. D( s+ k
    // ToolTip0 M, C/ t6 d% w$ E* o4 c
IDS_RESDATA_INC_003069
" K& \$ ?4 s6 ^* x, ]# r9 [    }
6 g# F+ `( g1 S) m+ y( N    WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 0
% Z" i# D% l* j3 Z    {2 e1 s# @. d/ t' W
    // Title String
, K$ w1 G4 Z. a5 ?& p2 I9 xIDS_RESDATA_INC_003070( M  g: a9 g5 I  y, a
    }
2 y/ l+ \$ ^' s" F  f2 ^  d7 e( [    {
2 j: j' E' z. w7 U    // ToolTip
, S9 h7 K5 n( J- X0 ]IDS_RESDATA_INC_003071
1 x8 F/ V' ]7 G. n$ Q7 x7 F    }
# I2 x3 D  P/ m" V4 N    WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 0
3 h4 ~% s  |2 v0 T" P2 v    {
# `2 o( r5 g; K. V    // Title String2 G* I" B6 a" r& n9 p
IDS_RESDATA_INC_003072. B; `9 x- S4 X- S! `5 H5 ^# Z! z
    }
" i) D  B5 [7 V* k6 f    {
8 N% J7 g# U( |9 R    // ToolTip: Y! p6 ^2 W) S0 @! q
IDS_RESDATA_INC_003073/ `- L  s+ [( f; j
    }. |5 w; o) M0 q, S. A$ x
    WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 0) ]4 Y) i3 j/ s6 r- n
    {! P5 O* x5 D# Q/ e3 [, c
    // Title String
7 J. x7 m7 @% U- J6 e+ kIDS_RESDATA_INC_0030742 B$ h/ v5 m: v
    }
/ j1 w, H  x6 q! p! \) d& k8 o" S    {
& d" k' W7 _. B, p/ h3 `0 r    // ToolTip
+ s% p7 b9 ^2 X) U# hIDS_RESDATA_INC_003075
; T% p2 E4 E. G' H8 q3 S* O# l    }
% t) \, M* B4 v  `/ l9 j; z    WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 0) p4 M- H- O% }, `5 S
    {
( l: ?# t, w' o# Z) V5 E    // Title String
' n5 y# V$ [9 S7 bIDS_RESDATA_INC_003076  t* H8 r1 p8 t( }& O# o6 C
    }# _  }4 v; t) a& s2 s' f; c- e
    {8 @& R1 L3 S& }1 G$ i% d$ e
    // ToolTip
8 c+ z: P- j: @" p! X/ L. ~IDS_RESDATA_INC_003077
- Y. e- E/ w5 j) {    }
/ m* g' Q; C, b0 ^. }' c; F' w    WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 0
0 K7 e2 R0 j  }0 e, F7 b  t7 _- j: W! f    {7 m" l  R  R, M
    // Title String% Q0 C. G  z& \7 `3 r  f% T5 n! x
IDS_RESDATA_INC_003078
! t$ N' Y8 y. D4 ?2 o2 v    }
- W& ^$ a( K" ~0 X9 [8 u4 b    {+ t' n1 M5 T! ?1 }; }6 r
    // ToolTip" I( B, s# C) O7 W
IDS_RESDATA_INC_003079
* @/ S" Y$ E5 c; J    }
: O* E  j7 }1 T$ A/ ?  C    WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 0
" m+ X2 Z" t  v9 M) N+ l    {
- E0 S$ X2 {2 |+ x$ u  R    // Title String
% T' }% V) E0 d/ KIDS_RESDATA_INC_003080
! g* k( ]! k" D# V* `/ W+ k    }
. w9 y8 A. E  [/ d    {
9 m- c6 K5 q; t; T+ h1 d    // ToolTip1 k# G3 i- O. I4 @+ {. b
IDS_RESDATA_INC_0030810 g' ?$ p% ?: H( x( v" g* |; o3 `
    }# t! o' L; O. F
    WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 0: o. M) s2 |9 m( A, Z2 d7 \+ k
    {5 c0 D, p) y% o& r2 J
    // Title String
9 {; v2 e% S* k0 w2 NIDS_RESDATA_INC_003082
/ z/ m, ]: Z! D    }
$ @, S4 H; y; \. V3 x- ^    {
- ?* ^# f: h( ?0 l' N8 W* g5 B    // ToolTip! _' N2 m$ D* R' r# ]) o
IDS_RESDATA_INC_0030831 F6 K) }! ~) g& r$ n! Z6 U
    }
3 d3 F$ X: g, k# I: Y. S    WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0; c: C, v$ P" ?- U
    {2 X0 o2 U$ N% A% D) w0 P
    // Title String' b: k0 b3 _2 M+ L* X2 [/ x4 i2 m, \6 O
IDS_RESDATA_INC_003084. x3 B' b# s' l8 Z/ R/ v8 V
    }8 B7 F0 p" c4 n  P! {1 g
    {
/ l- q0 x: z- n4 n7 [4 o    // ToolTip; o( X& X' g4 W$ k5 B, B3 H
IDS_RESDATA_INC_003085, o  l" c$ X6 {# o% @
    }; ]/ f. E$ O; l* ^- i1 Z: p6 D5 V
    WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 0; k  G9 |, @  U$ n8 J- j- c& t
    {* p# m3 _) s7 A2 d# V
    // Title String
& N: z3 U5 u0 o& lIDS_RESDATA_INC_003086
" Y& m) Z; y+ h3 r5 B) S    }, c7 a" V* Z1 j0 y6 J6 I9 k8 \$ |* Y
    {
  v: |1 h# H! M, E4 J0 H    // ToolTip, W' R* W7 _, I1 G8 q' D
IDS_RESDATA_INC_0030872 g  A$ k5 d' j2 O& P8 T
    }
/ b% l9 y( P4 {% f/ j    WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 0
2 {) g0 D, T. g6 t4 o  Y" H    {
7 |8 B8 `" J. ^2 I5 a    // Title String
: J- ~+ l- c, k, ^- Z, \0 QIDS_RESDATA_INC_003088( M$ B: \( d+ ~0 D" Z
    }
2 Z  s5 t2 l) i- x" i0 C    {
& T3 I, O- Y+ P9 n: x4 N    // ToolTip
' j: e, n, _2 A2 C4 T/ HIDS_RESDATA_INC_003089
9 e6 R: I  j3 ]" K  j. z6 \9 b( Z% I    }
# O, O# m& f' g: s3 q) [* k    WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 0
: c0 ^+ {5 Z* x$ U3 Z6 N8 `    {+ |5 Y7 Y3 B; R" c% Y
    // Title String6 I5 `! y, _) C& J6 e3 A6 Z
IDS_RESDATA_INC_003090
# J+ `" y$ h9 ^; ?* X$ k# _    }3 _$ E1 C6 ^1 x8 x* x6 ]  |1 P
    {3 l  @( ~- ]6 i8 f
    // ToolTip
! W' k2 j# A) \- qIDS_RESDATA_INC_003091
# ~- G) d# i- J2 C0 @1 w    }) V& {# z. H& n/ ^
    WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 0
: Q) H, \( `# o" r/ B    {  m  }3 Q  Z, {/ L- d; `, ^
    // Title String9 F! e4 g  l8 M
IDS_RESDATA_INC_003092
! }# E6 W  _/ O+ n( L6 p/ N9 b    }
+ l' q+ C; S9 p5 K    {
6 k* u  k3 }  i9 Z+ T6 S6 S6 y    // ToolTip, s! \) M+ }  ~& ]( F* Z
IDS_RESDATA_INC_003093
! A& Q% }- I# d4 Y$ q    }2 M5 Q& ~, m% _5 j- M$ p9 O
    WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0% t$ R! ~5 F) o5 g, t
    {8 m" h9 s1 [& W9 n+ y% q9 j
    // Title String" W. E$ K% N( S) ~+ Z  \/ H. m
IDS_RESDATA_INC_0030946 v( [9 d/ D9 Y7 l! D. \
    }, x4 T. g$ M' x6 I; ?
    {% j0 s' y! n0 ]/ B( d# d
    // ToolTip* Y; v2 F$ n, Y
IDS_RESDATA_INC_003095
# S  L& N2 B$ O. x8 U' y    }* e+ ?, Z5 ~2 Z* [; |
    WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 0
3 m9 [  ~  Z3 m6 I    {$ z- K" M9 n& y7 M
    // Title String
$ |" b- Q8 x. {; e7 bIDS_RESDATA_INC_003096* Z9 Y. d9 V0 V" `% L1 p2 k
    }
( m) e* J% G4 J+ S  R( Y6 f2 D    {
6 }2 M, u: V- n# R0 |9 w* m/ M    // ToolTip' q) Y4 w+ @6 U3 B/ i0 A& M
IDS_RESDATA_INC_003097
# `- _3 \$ x5 R    }
1 _3 X, ~1 B$ c    WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 0
+ B. E: ]( R, p    {
+ f+ n5 L( n! y4 N; B  I    // Title String2 Z& w1 H8 P) Q' f# Q, e
IDS_RESDATA_INC_0030980 G+ B% e. E6 M& |1 ?& U* Z
    }
0 W5 y. a- |+ Z7 {# ]    {
% x! H2 Y5 P6 ]( K. ]/ L! P( r    // ToolTip
. |, D6 u( X8 B! mIDS_RESDATA_INC_003099( l* q* {4 u3 D8 R6 Q
    }1 ^0 O* \& }1 H  @. B
    WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0, r& o# Y% o/ b6 A
    {
5 r) j- V! c4 d9 U+ i0 F    // Title String
( s' S- o; r4 j. t% N) U4 O  R1 @/ SIDS_RESDATA_INC_005076
8 t2 V4 f; e6 o  n0 t8 K$ D! d    }$ Z/ ~/ W; Q3 T4 R6 V7 E$ v# o
    {
" O! N0 |& Q; k    // ToolTip0 P$ f3 E' F. b" a7 L$ D* a
IDS_RESDATA_INC_0050778 B, D' c# v5 o' g7 A8 |0 [4 k( \
    }8 W  j2 f4 G& m6 [2 o5 R2 C1 y
    WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 0
' N$ W7 i) ^/ z; }/ p; ~7 ]# K6 N    {
( j# j5 |) T! C    // Title String" N8 m! T8 N, O0 [& I
IDS_RESDATA_INC_005078+ q/ W  \) G- |# p- B& h
    }0 u6 L4 R6 p' v. T, g" L- n$ @) b
    {9 D6 r$ Y$ S+ _1 U! V$ D8 d( ~
    // ToolTip
, P, {0 C* K/ l; N2 @. g% d3 vIDS_RESDATA_INC_005079! \( v$ Q# ?6 E5 j* a% z
    }
! M! s, \+ {: g0 w  }& L    WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 0
" o& r8 e. v4 w* D    {% y: D+ T; _$ x% p: t0 i
    // Title String
  J1 r; R' \9 D4 D9 AIDS_RESDATA_INC_006874$ U7 K8 D; b' W) G# n) x  o. t6 v9 I7 S
    }
5 x3 k  ^/ o3 w2 z+ _( ?% f; ^- y    {
/ J8 \. D% d; t: S5 k+ M4 M    // ToolTip( @2 }; ]# {' {1 w. d5 M# K. f; x
IDS_RESDATA_INC_0068757 T- w. Q. ~/ B$ B% G& \8 B. B( S" Y
    }
; D% @8 I7 W# X, T+ u& N; S6 E    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0
" @# Y# o7 s% ]9 n8 C: d. O    {, g5 R* M  f8 J, f8 v0 Q$ |! {
    // Title String
7 M, V3 {7 g! D% L2 nIDS_RESDATA_INC_006878
: @* O( `4 `# M8 D. X    }3 h  I3 R. {$ `
    {
; n9 `. |, |; f# T& v9 i+ d    // ToolTip
: `- q3 i% J4 G2 e( EIDS_RESDATA_INC_006879
) d: B. l% A: O+ w    }" Y. x5 y, }' ]
    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 0( M  `0 Z4 d" ~( ]8 O/ }2 P
    {4 n3 t/ G- E9 x+ b2 G1 G
    // Title String! ]8 C" M- [% y: c9 {  p+ [+ H3 N
IDS_RESDATA_INC_006880
9 H9 [& ^6 k# o$ C* J; a- q: S6 A    }
5 z6 ]- f+ X1 X, ~) `4 h# S* W    {
& p. D6 P6 I9 x1 ^( k( n9 ?6 d0 ^    // ToolTip" a6 b2 O5 v2 H# X
IDS_RESDATA_INC_0068812 W" B$ P* @2 d3 {' Y: Z
    }
. F& a% I1 V" K* n, O1 I" r    WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 0  H% o8 T$ D1 w1 t
    {% I( P  {+ Z. C4 f/ M8 m
    // Title String+ r9 m- J2 x. l4 b- d+ p; b
IDS_RESDATA_INC_006900
* z0 x7 e% A" v5 ^) x    }
) i8 R3 t7 z' _) a- c( f    {
7 N6 ~- u* @. U    // ToolTip0 r0 u1 f$ _3 _, u
IDS_RESDATA_INC_006901
5 r& p% s+ C" R    }% z- U, l% j& C5 l
    WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 0
' Z# t6 ^4 f* U4 V    {
" u. w. p4 g* \+ Z9 s    // Title String
) X1 n+ B8 c9 w+ BIDS_RESDATA_INC_006904
! z7 y. q! C) O# D- f    }
. M2 X3 ~' ?" z    {0 \; w: r0 A$ F. W2 F; o  O
    // ToolTip) L' f2 z: z: _$ b7 r8 d
IDS_RESDATA_INC_006905
! l+ ~3 \$ p! E& d    }, [* d4 D7 X/ R& D
    WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 0
& T  b0 O/ u7 [' Y  Z    {
% D) o4 o' y7 X1 k: k    // Title String
$ D( W  r, l1 ]5 ^& i$ x: iIDS_RESDATA_INC_007134
2 \6 B, W  z, s0 l* l+ l    }
6 Y. `: A7 o: ]# r$ @- b" r/ R/ [    {
5 m" Y  V) o! X, A    // ToolTip
3 Z5 I+ {; Y3 b+ h$ aIDS_RESDATA_INC_007135
  y$ u8 n- v) d( `; x    }
/ d! E- R5 ^) F+ D& k4 u    WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 0
0 h" f. D, h5 g! l7 b6 D    {
9 p! D& [! D. S! \# G6 y* o    // Title String4 N8 ]9 U  C: N! r  P5 @/ s$ V+ f& K
IDS_RESDATA_INC_007136
4 U* f' N5 q/ o5 ?6 y' J    }) I! \6 M2 S7 ]8 W) y' g  U
    {
+ Q$ B6 ~) x% }    // ToolTip/ J3 ?* R" ~( P7 I5 r6 s) F
IDS_RESDATA_INC_007137
" ?4 [! e* ~4 I    }
- r( W  E7 q' K- l. Q1 Q! B
# p6 y: {: M& r}3 ?7 ~) S6 r; d4 g
所以红色的!; K% v  R3 s0 d' _0 Z& A6 J
  ?/ M+ G. s- x
这里还tblSkillPoint的条目:
4 b/ l! a& T# G
6 E# r5 v- m8 b7 W0 X( [- @8 F/ w$ D6 A代码:9 h: R6 D. ~; m) J$ c/ x5 I
                If (@im_nJob = 1)# f" ^& U6 f8 t1 D+ d: ]! J
                        Begin( h: D% c: {$ a  R, g% d
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)
9 R( X, v, T+ O* ^, `5 {6 @                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)4 L4 U3 v! u/ _. A5 S) a7 _2 B' d
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)
) m/ g' p9 z5 l                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)
$ W8 i& x7 w% @4 f                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)3 J+ N# [, G; o5 C  |+ u5 K. e+ ~
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8), a/ W+ K  P& X
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9); }, _7 s$ E. e0 ]5 {+ R; E' y2 a
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)$ T4 ]$ n9 E; t* B6 Y
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)
0 p' X# ?+ N. u: J                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)
4 e# S1 z* B3 R) p* i                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)
; ]1 A; C  p2 V" ~                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)
- x, ~' ~. F7 X1 C0 Q* @) {4 m! f                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15). S" S  g! j5 p' F% |6 Y
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)
* s3 d7 Q& v7 r! \: C$ y- C                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17)2 Z  J8 B; S8 g" ~+ v4 G. I* ?6 }
                        end8 F2 ]+ Y# v7 n- E0 o+ n
                If (@im_nJob = 2)  Q1 g3 T6 u# ]- |; G0 ]
                        Begin
4 _2 m4 Z$ R2 ?5 ^) ^+ D                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)" A$ T) K/ ?! o; p1 o- e
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)7 [" d' \/ |2 B; i9 n6 S
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5): v: v' |3 Z9 Q; p
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6). F% q7 j2 X5 {* Z  q- b' y
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7). f0 F) T, A  ]3 D" p  {
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)4 F: g5 z% \8 n$ ~
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)
9 p" d3 P8 O& W6 `                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10). c4 q, I, z- C0 h# L
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)# d# z; v; T( W8 h1 A3 F* O
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)0 b- c: A  O; I" K# H; ~
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13)
( I4 Q1 y+ A: q% i                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14)
' E  b. r0 n: d; z7 x. M3 X                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)1 g* \. I3 X5 C  y1 c; B0 {$ N% V1 A
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)
$ n  K; O% D" N. ]1 J" T8 S0 [                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)
' G$ V3 A' P9 @2 y4 y: D2 e$ v1 N                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)
8 m; {6 w1 ~3 l$ y8 L4 e- Y9 ^                        end& ~" j$ i" M" E* t9 M6 u
                If (@im_nJob = 3)
. x3 Z5 B& C; J( t$ N3 G                        Begin+ m; ]3 h' \5 d( y
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)
% [, L2 @" n3 k- A3 ]                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)
7 D- [, I) I# X( z- L; |% X                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)
; a7 T% F" H: |. I$ s" u) o$ }, b                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)
1 H& E% P& l; h- h% P" ]                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)- @0 `- }0 C# I! O) s2 n# m
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)6 o* g: `8 B( e! j8 b" m! s( T$ s
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)$ U* u: l( f0 T' b7 V* o
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)  ]" K9 a" ?4 V: i
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)6 N; r# h  u7 o
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12)" q8 Q% P) f6 Y$ i. X2 M
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)
& J- C4 [: j- f0 h1 U; X) ]! A                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)/ V, n8 n5 [* j4 o9 |& [: W7 E& W# c9 }! \
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15). H5 v5 T3 {+ Z$ d
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)8 X6 p- ?/ k$ u" o; [
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)5 n) o5 y: W$ f. S# m
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18): b6 `1 \2 N" Y% |! F" @
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)
0 ?& Z" |- \2 x  r7 a, }3 y: i                        end, q& T# x# C/ m3 Q3 P2 Q  y
                If (@im_nJob = 4)
) E% R1 n3 k' N* J; @5 m# C8 j                        Begin+ _. W3 [  x9 z/ D
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)
* i: ~1 ], o; _$ v( L                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)
+ s5 @$ f8 t! X$ ?                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)7 j6 A* D; J3 L9 D8 F, T, @% b
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)4 I* D  e, j- y( I9 k
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)
$ b, Z: z( g. T, s6 k5 A                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8). v3 T" p! f2 ~  @6 i% J8 N7 }
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9), B; E; t$ e% P4 Z/ x6 M  f
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)/ I) K( r4 T" a; I9 a
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)
& @3 v+ P# Q4 \& {; {1 W; j                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)! ?0 `  u! O. F( v- ^; l& k$ j
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)
4 w' g0 K, [5 h7 M+ i: q( l# V                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)
1 h* d, Y9 i5 E$ `1 i                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15)
8 |* C6 P2 `/ Q, r7 i& O                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)$ D3 c7 j. W- U$ q$ G; _5 v9 d
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)
$ l; i& p" E1 @  z  ]2 C1 Y                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)
( U6 L! a4 X9 i7 P" b                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19), y3 E% B5 \+ J1 j% i& S
                        end  ?! N3 S9 S) v* ], R
只需插入在此插入' r2 m$ y4 ~! G$ o* S" i
代码:
- U7 X8 s2 ?+ f+ e                INSERT BANK_EXT_TBL; A; D: r+ o4 Q& E
                                                        (                                                                 , _; F9 U% D  Z7 ]3 B  s
                                                                m_idPlayer,
5 f/ @# B. C3 a; ~                                                                serverindex,
3 g. b. [" c: s                                                                m_extBank,
, |* K% Q' W* r3 B; e8 ^                                                                m_BankPiercing
. e5 K5 Z7 J6 f                                                        )
* U  T1 ^* D  K                                VALUES
1 Q1 Q: u8 K  X: ~$ ^# L                                                        (: k- u, T2 |8 k  I7 H! T
                                                                @om_idPlayer,
5 i) n+ A) J0 w! ]                                                                @iserverindex,1 I. U+ ~5 T5 Z& b& j
                                                                ''$'',''$''
( f8 W, H; }; S3 {3 M2 ]                                                        )
, L. o1 v) |0 q  o7 i' n8 }% R% G/ a

' |- ^8 G! r! d6 m% F5 ]: L* _. T#define IDS_RESDATA_INC_007134 28816
# G9 |0 I# Z- D1 H
) ]  ~, y: |8 e+ j2 k% r, Z( [" A$ }( [' d# r$ r8 P
        DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,
/ G" ~5 w' F* n' S                dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh,        dwHairColor, nHeadMesh, nSex1 ]2 G. N8 E& S2 h. h' [2 `5 j; ]
#ifdef __NEW_JOB_SYS
  [, `2 B6 D5 g3 j& I& s3 y                , 0.0f, 0, 0.0f,
; i; C2 }2 J  x$ _1 e' O; @                0, 0, 0, 0, 0,# Q5 J! f) z+ O' S- ~; P3 v6 y
                nJob
" B( m2 A0 t, M& f#endif, C( V( t- |3 i" w) k4 E
3 G7 H5 Z. v$ l1 L; ]3 \/ O
) [2 f6 B! R; a* A) f/ x& O" ^5 g
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