飞飞世界论坛

 找回密码
 立即注册
搜索
热搜: 活动 交友 discuz
查看: 17614|回复: 0
打印 上一主题 下一主题

职业选择在创建角色

[复制链接]

197

主题

203

帖子

1086

积分

管理员

Rank: 9Rank: 9Rank: 9

积分
1086
QQ
跳转到指定楼层
楼主
发表于 2016-1-10 03:46:06 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
在这里,我向你解释如何在源选择安装到创建工作中的字符。$ e( [1 R1 v9 M* O3 Q( a0 h8 F; w
../NEUZ/Versioncommon.h
% u6 v3 P! U: N) d9 ~1 n8 S) f5 ~$ R! w% c) ?9 m
在上范围进这里只是这一个:
; C  q9 ^, g' W6 u5 w代码:
$ g$ v# p1 E8 w$ }$ D
: x; u: X4 \: {  J  W#define __JOB_CREATE_CHAR# ~6 K) v9 z" s* {- e6 [
../_Interface/WndTitle.cpp
9 s- a, e/ e% J- O; y% D
1 S9 o( }/ R# p1 X( ?+ V. c在这里你进入功能
4 {% I( c3 X/ [8 c1 p; J代码:* n2 K5 |: c, s& ^3 {+ i

5 j5 i4 Y+ r: O7 U0 dvoid CWndCreateChar::OnInitialUpdate()
# b% }3 ?3 l4 @9 Y* t! M$ R并有助于" r: W% q! S$ _6 Y5 }8 g
代码:6 J4 x$ k; h2 _! J2 d6 I9 R# ]9 c
CWndNeuz::OnInitialUpdate();
8 |$ W0 S/ p/ {- I这样的代码:+ @+ B3 g9 t# {
代码:
2 }0 y* t) \& ^( [#ifdef __JOB_CREATE_CHAR; s$ r' c8 N% a3 e
        m_Player.m_byJob = JOB_MERCENARY;
! b  r# [* M& d' u        CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );8 J0 x9 b. `4 j  S
        pWndJobBox->AddString("Mercenary");//Edit by yannickmama9 U8 a/ o4 q* L" C/ ?7 k# d* q6 v
        pWndJobBox->AddString("Acrobat");
. `8 d' ]6 J+ v! B; B. @% m        pWndJobBox->AddString("Assist");
/ L! O' M+ V2 A, ?/ B        pWndJobBox->AddString("Magician");( v9 A9 z1 r, d
        pWndJobBox->AddWndStyle( EBS_READONLY );
. r0 b3 Z. I3 j0 q! B        pWndJobBox->SetCurSel( 0 );
% A* _' D1 i! q& J+ M#endif //__JOB_CREATE_CHAR
- w: u. W# n, Q6 B在同一文件中,我们跳到这个功能2 S% _( X0 k3 E5 i$ C0 L
代码:& h" z$ Y' h, U; X' Q
BOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
, h  t8 |1 c# e* S8 K2 h7 f并查找这一行:" Z$ n; j9 [5 S& A2 s
代码:
) H: R; A* l/ I0 M5 k; P9 o                case WIDC_OK: // Create2 F: e: z2 V# Q* Q% J. y6 s
                        {
& t8 z% |+ a( e  A" a下面我们就这一个:
/ s/ H. e+ j5 y$ R- _, W代码:1 q( p) F9 @! B( v

4 q, O6 B, _! h  R$ T; x' ~! d#ifdef __JOB_CREATE_CHAR
+ J/ j' l- _, h2 m0 T& p1 f                                CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
8 |& ?! n! X" h, i$ X                                assert( pWndJobBox );1 \" L- N7 s# n8 |& G4 ^' e
; F6 l5 E) l$ b% h! ~. P
                                if( pWndJobBox->GetCurSel() == -1 )
8 q8 q& w8 [* r3 H  }                                {5 g0 G/ n  ?7 l  w* j
                                        g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );- n; @6 \3 ?* @$ w2 X: c& _
                                return TRUE;
7 ^; t8 x6 C4 p1 c$ ]; |2 W                                }/ P7 J0 I  u4 ], K" D6 ~) d* }+ b9 i* C$ Z
: S3 _* g- z. ~. \
                                switch( pWndJobBox->GetCurSel() )
8 T0 V* P+ n  K                                {
* W( L: A& y* j, [% b! A9 r0 Z- M                                case 0:
( n) h( c3 E; t4 X: O0 d1 X                                m_Player.m_byJob = JOB_MERCENARY;( J+ @, {0 U! q
                                break;) U! f; @3 \4 c8 [1 q" @
                                case 1:! S  ~" g3 I' g0 S) Z
                                m_Player.m_byJob = JOB_ACROBAT;
9 J- H% u2 V2 W+ N( ^                                break;
5 P& g! C' O2 w1 I8 r' V+ Z3 W5 o                                case 2:% k) o. C3 V- ?4 y
                                m_Player.m_byJob = JOB_ASSIST;; z& U8 S8 C' A: f1 w9 M  G" F, f
                                break;/ L. H4 n4 Y# M; U/ a
                                case 3:
; C2 q1 ?: f- z; m                                m_Player.m_byJob = JOB_MAGICIAN;
& s0 j! r8 R, J. R+ A! ~5 v                                break;* X  l, }& x' y- T
                                default:
, x4 F: n( ?5 H" A9 |8 u2 V                                m_Player.m_byJob = JOB_MERCENARY;
3 U  t7 s( |- o1 i$ R                                break;
* }8 _! x' U8 T( c$ V: U                                }
! r: H' t+ D' @#endif //__JOB_CREATE_CHAR
% ^/ M2 ?) O  I# c
) f# z' d: |' M! Z% s../databaseserver/versioncommon.h" ]9 A7 K: @9 k; I) G4 l+ W& Y. T1 E9 I& X
# c  i6 D% c9 u1 j
在这里,我们这一个以上的地方进行! H5 ~# L7 X: G. f/ z+ a6 I& d
代码:, x/ \, K, q' L4 n4 H
- N0 K9 Z8 Y% l( H. P  N/ ]
#define __JOB_CREATE_CHAR
2 R: [' _; N- p% J  G# F* d../_Database/DbManager.cpp6 R8 J6 X" n* M4 T

9 h, g9 q% ?/ h0 ~在那里,我们去的功能- m% r& I7 ^. _! }
代码:
$ y3 V9 ]' [& R3 z  o/ j$ \% ?
) M6 E# {, X, H) {- I* Jvoid CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )8 A: i' m7 J  w4 R2 S6 ]7 b9 ^; H
并搜索' }) a4 n, I$ s" P7 {, Z* w+ i
代码:
$ D0 k- M* Y. E2 k; P2 U, M. |pd.data.nJob = 0;1 C4 w! X; a: I2 G
并替换为
7 A: B" G0 \2 W9 m0 V1 [( Q代码:
2 n: ?4 f) J# ^" `" L3 Z9 w#ifdef __JOB_CREATE_CHAR8 b1 v2 W9 V+ |0 o
                        pd.data.nJob = nJob;
# Y! o3 g7 t. Z4 D% s#else //__JOB_CREATE_CHAR
; S2 B2 p2 p" b                        pd.data.nJob = 0;) w. C/ u9 Z4 m2 ?( \
#endif //__JOB_CREATE_CHAR
0 o. w/ H( s  k2 o
+ M# w; r' `# B2 K这将永远有一个来源的东西。
0 ]4 J- ^4 W4 ^$ P/ P, y; ?7 N8 e8 i. X8 L) `7 \% Z3 d( M
但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库  b$ Y/ Z  c( o9 }( i2 P- E. A
和搜索! v: J- a* d- @9 G6 b, E
代码:5 [: L% K" \* A' n
% {( n' U- S- d0 y* o
                               FROM BASE_VALUE_TBL
& ]9 _9 ]# `5 \3 F                                 WHERE g_nSex                                                                 = @im_dwSex
0 ^5 z: x6 q' z3 Q$ M2 z- f6 S3 O8 O: c并替换为
( v' ^  e7 q( W: ~代码:2 d- C: K0 Y" K7 f% G
                               FROM BASE_VALUE_TBL5 `, q3 o! Q* r8 t
                                 WHERE g_nSex                                                                 = @im_dwSex AND
# Y+ J1 ?. M7 A8 ]  d                                                m_nJob                                                                = @im_nJob
- g  X  A, _! ^5 O& _当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。
7 S: ~& M* [( g, E2 ?/ X8 N" `! v# {  O4 ?/ Q5 Y* p; Q
你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。/ n9 E7 y9 R( _2 c2 S
8 ?( C5 `& u6 p! ~# v
你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。
; z. J# E' o$ y这是那里告诉服务器哪些技能你的角色可以skillen。) P+ P' M  x  \  ?0 S. G( G
可惜我不再the'm懒得现在要做的话:'D  i1 J5 _' ]- S, n) ^0 E
" O  t0 L2 j) v5 }; I# C( M+ a& e

( J& C- E' X  f# b' k* }9 s$ ~$ b2 u6 @. X  M

! _( |" X; w# m; F; t3 v# c
% f; e: ^$ b% v  E0 u' Z8 O$ |  }/ f9 n
5 ^; h5 o8 N+ q. H! ]
/ n; \; R( P" |% M
Quote:
1 ^; t! {2 g- A  v( dOriginally Posted by Divine.  
1 D: ^! L. x; |2 D0 g如果他发现我7 Z, _  p3 v6 Z; f! X2 a: ~
代码:
2 y$ a/ D, J$ q- c2 w. \ pd.data.nJob = 0;2 T3 S2 ~0 m0 n. V9 W! M
并非如此:
8 ]  j9 z) t+ R" D) K/ Q  L; O; E4 B所以,我只能看到" I: C4 z1 ^- `( R0 X! K! o7 |
代码:! I, H4 k/ }# x, V: o
//            pd.nJob    = 0;
( c. S" j# B- m$ J* \/ q9 R^^
+ x& U' H, \- z( EHier, das mussu finden:
; Y* S* P6 ~% t' HQuote:- ^$ Z0 v6 _; m" s4 _4 L0 N3 g
#ifdef __CREATE_JOB4 W9 b! Z) C0 u9 M7 x! V! O
pd.data.nJob = nJob;  L5 W0 T8 T# s/ g7 x, ~1 h% |3 M
#endif // __CREATE_JOB+ Z. T! T; d" \  I( G
// pd.nJob = 0;9 d/ H1 f' Q0 A3 z
// pd.dwState = 0;+ d$ ^* t  \) n( X4 I+ A+ X/ j) \
pd.data.nLevel = 1;
  m7 T7 c3 y! A/ _& a( Y) h  Tpd.data.nSex = nSex;. L# L! d: j3 ~( z
pd.data.nVer = 1;
7 e+ Z2 E2 s0 z4 m+ ]$ B+ ~) P+ T
我仍然有一个问题(:
# R* {+ n9 S+ o6 P/ I下Character_STR DB
1 o0 m) |7 t! E" f1 O这样做在这里
# O  L5 V; k, ?1 [; A: q& N0 d代码:3 E3 x7 @& q1 w; P5 {
                               FROM BASE_VALUE_TBL
. Z$ w, |5 o5 d6 V. g/ G                                 WHERE g_nSex                                                                 = @im_dwSex5 y5 `4 I6 h! B/ y. D- J
在这里改变7 z5 F+ `# R! i
代码:/ V. y7 P7 D3 d7 ?- C
FROM BASE_VALUE_TBL2 X) L& B% ~8 n( g2 C* r3 c
                                 WHERE g_nSex                                                                 = @im_dwSex AND% |7 G& h$ t  P% y
                                                m_nJob1 H  T& i" e5 @; [: C
由于还需要什么?.?0 w+ r/ j+ e( j
在第一篇文章中,你可以阅读9 D8 |+ R1 U' B, P
代码:% d7 b; r: c% b. ^$ {0 W9 I( q+ S
  FROM BASE_VALUE_TBL
( X( o0 H2 j8 o6 n: ?6 E9 R" d                                 WHERE g_nSex                                                                 = @im_dwSex AND
: K% L, ?, b) E                                                m_nJob       
& g5 G1 C% m. r/ L+ P4 `8 b
% E9 f6 ~7 n  ]. h- f% I, g, Q, K) p8 L5 e* E& A
窗口是什么我忘了
1 b/ F+ t; a( w& e5 L! U6 g6 B  V( v% }' s0 @; G7 W/ I# }
代码:* M" a& q1 Y! c* p, s" a9 c: G
APP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 262 i, l3 D% R' l$ B& ^7 M
{
1 B0 k6 E; ^4 s6 Q# b+ J// Title String
$ ]+ t& \; |$ V3 u6 a3 ^IDS_RESDATA_INC_003064. G5 W& g  I3 x
}
. E( F8 j+ L% B3 S1 R% B9 }- h8 h{. f+ D. ]: l# P* B
// Help Key. q$ e. [1 h3 g( @  U* j
IDS_RESDATA_INC_003065
0 ~% q' ~1 {" H3 k6 Q}- q) K6 d/ l, r2 p$ T) [
{1 h% h4 P, z& ?, f2 F. M/ [* l
    WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 0
  {0 S8 P, i  O, H5 _: q" T    {
( A/ _3 t* u" K3 r+ ?$ Q6 q    // Title String4 A) C& _/ f5 |4 V6 J
IDS_RESDATA_INC_003066) h" J$ {$ U: \+ K9 L7 T
    }
- L6 e! S: M! Y+ t" K    {5 x' ?, P/ p+ ~+ B* T* I: Z9 G
    // ToolTip* @& P! T8 t$ z% o, k
IDS_RESDATA_INC_003067
5 ~! N) o; ^& ~3 t9 l- L$ k, q+ }0 M    }1 W9 @1 C) x3 L5 S9 L  v
    WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 0/ f. t  B5 M6 j0 I
    {
- q+ j: u3 x! F$ B. t$ j    // Title String% c5 s/ f1 L$ y# [* W3 H% `0 N  O
IDS_RESDATA_INC_0030689 J6 _5 x; ?1 N: J8 ^3 X
    }8 _7 T' E6 K7 g% _, d
    {: x4 x' w+ s' b! X! H6 }
    // ToolTip
, O# S/ K- [( EIDS_RESDATA_INC_003069
$ i% V# l1 X4 y6 M# D! l) H    }
$ A% c2 Z+ Q7 ?/ X    WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 0" F& r9 K) ]* y: b
    {
# K, M7 x8 Z1 `6 r  q" W    // Title String
9 X& U1 D) H9 U/ ^6 w! ^' r; `IDS_RESDATA_INC_003070
* H4 i  o0 B6 i/ l5 {$ Q% M    }
0 j- G; X6 h4 H4 q, A    {- g# r; T+ E0 D9 z
    // ToolTip
& B8 U% O; Y, X0 [/ V/ z* u! X; Z9 rIDS_RESDATA_INC_003071. b3 o- T. U& W9 d- n4 h
    }
( m) l$ u8 x# c7 H! `+ Z3 V    WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 0
; a' g! X1 t4 B: Q    {
& W; U* Z  L! J6 s" j% i/ \    // Title String3 {& D+ H% F4 ^. j4 Q
IDS_RESDATA_INC_003072
! ]7 J; S% L" r    }
; L4 ^. g, h' U; Q6 V7 ~2 `" ^    {
1 {% Z6 r: ?( G    // ToolTip5 o+ B0 h/ U0 U
IDS_RESDATA_INC_003073! b! T0 O/ |: D2 i/ v' t
    }
' V  k2 K6 D0 z! p5 W    WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 0; M- W* m5 A, m; I( S; }7 X
    {$ X) L6 q; K! Q, ]$ z6 G; ^
    // Title String
% ~& i2 x( x" Y1 ^/ RIDS_RESDATA_INC_003074  J) g- n3 u# @' C! r
    }4 N' ^( S3 N2 f7 Q
    {
/ `; I; s2 X6 w+ K    // ToolTip3 G; x5 N& [0 `  q  w" Y
IDS_RESDATA_INC_003075
4 ~9 x. V/ n& |1 W' B0 F# t    }  _. K7 |1 {% u8 q: N3 k
    WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 0
1 O. S$ o1 @2 Z& X) L    {
( B: a! N+ _' L, m    // Title String3 u+ b9 N' g. s  n$ J% u4 p
IDS_RESDATA_INC_003076: o. h( Q! |6 p- b( l  U; ?! n
    }7 O" s1 p  C1 ]# F3 t
    {
* f7 p4 O% X: \* K' d+ I! v% U    // ToolTip4 m9 Y: s( O* E8 o& s6 q
IDS_RESDATA_INC_003077
% H8 A5 A4 ]9 Z! H6 o    }
! l! y  N" t& v# e9 r8 L" L" \% z    WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 0
% M6 {9 p" N  }6 w. s    {
# T5 P5 I9 n& V5 j% W, W4 J9 _4 X    // Title String
, i6 B+ }' _0 E& w: qIDS_RESDATA_INC_003078, `6 ]9 `9 Y8 l
    }' ]& H( ]" u7 r. S+ x, F
    {
, ?: [6 l! L/ f% g3 w# g    // ToolTip' L$ U* J0 G" @. g, b0 V; ]
IDS_RESDATA_INC_003079
/ d/ c2 i$ E$ b6 v) b% X8 _1 J    }
7 D) L6 K7 G5 j: C: q  T    WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 0
# J) ~" P% \( p; E    {. c  z6 u$ e1 k  l- f4 X
    // Title String
* X  P- E4 `, K, lIDS_RESDATA_INC_003080
: H& Q: W7 h) t3 N( j  [9 d    }- n% K+ O& u2 z6 P8 Y; C
    {8 C* u- Y% W& A2 x+ Y
    // ToolTip- Z2 C( y1 B; h- O; A+ Y0 Y! M
IDS_RESDATA_INC_003081
% _$ p. m. Y4 `- ~4 u    }
8 T% m; h. b( _    WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 0
# Z$ i' U6 E  l' B+ K  L    {$ p6 W7 o/ k0 A" k$ z. R
    // Title String
6 w' |4 d0 w7 HIDS_RESDATA_INC_003082
5 g5 w  o& G# i) i8 ?    }
0 E8 \# b$ y* R# z    {& b% D1 Q4 T1 p* t
    // ToolTip* H7 o  p" F( _8 O+ J
IDS_RESDATA_INC_0030830 f1 v' S  X. G- y4 C% m" v5 H! n
    }
6 Y2 E/ X; T, t9 t( @6 [& k# i    WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0) g5 {% q0 D$ r7 [, [. _5 |1 X0 M
    {" s3 d8 l( `5 i9 v0 C& [& O+ b
    // Title String
$ ^( }! A; }: o7 T* I( @IDS_RESDATA_INC_003084
3 o0 v; o2 q3 N: f$ h    }
! h* R, ^4 W6 \3 g: @    {8 E6 }4 ]7 i" I7 v( F, Z
    // ToolTip8 b+ j. Q# H. j1 ~
IDS_RESDATA_INC_003085
! f% E( f) U4 p3 `    }! q0 Z  R( Y7 B( X. X
    WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 0
( N0 p. K% p7 Q! {' W6 j    {, k  z) u1 f5 u; Q+ g
    // Title String
2 n2 l$ }- ^8 ?IDS_RESDATA_INC_0030860 b3 E, f7 P; S) U6 K' T1 G* K
    }7 i4 h) L5 M" Y# t' D
    {) l  _, I( k7 J- B! ?
    // ToolTip
8 w% Y- n! J' T8 V! |$ v6 r4 QIDS_RESDATA_INC_003087
* R8 C- J, x2 C% K/ G9 P    }# V' L* T+ U# }# r3 {
    WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 0
, v4 E  ^4 A$ y  k4 a    {
* ^! f. ^+ m6 x2 F& N- X+ k; _    // Title String7 |% p. t7 P- R5 i0 |* A, h. O
IDS_RESDATA_INC_003088
# f) e+ r% k) y- S  n- L9 y9 t3 h    }0 V. N2 k# b% z+ V
    {6 @5 c$ I! J. x; L, {9 F
    // ToolTip
1 i& P0 c5 i9 a5 l( UIDS_RESDATA_INC_003089
. n) \3 C, X7 a5 D* G# B; C+ b    }5 l" Y. u+ p" Y3 D
    WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 0
" T) Q+ n# X: Z1 f! b    {
: u/ J1 d, T9 C5 k6 ^    // Title String
3 f/ b' [& R8 f0 y0 PIDS_RESDATA_INC_003090
+ p! w% M8 b- [) q% J: ^    }
$ f8 d' Y9 _4 ?1 }4 s    {
* \# V, M* f, C; J3 c# J    // ToolTip
" F! w# o2 ~! M) w6 YIDS_RESDATA_INC_003091
6 Q- P" j- ~* H    }
9 p7 _# a& e3 e' @, `    WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 0
& H$ j: P6 k: \9 l9 e% f9 T0 H; M    {( @" {/ S: M4 w( x) n
    // Title String( F$ Y# g6 i4 l, i! e, r9 ?2 q
IDS_RESDATA_INC_003092
& K( j8 j, y+ v$ j* e    }, z' m9 l% {+ j; @/ h& B
    {
, k/ i! Y* o( p5 Q6 F# k    // ToolTip$ K3 x! v1 @' Q+ Y( L
IDS_RESDATA_INC_003093
) F8 C  P) X3 ~4 S1 G    }0 W  A+ D" a7 q* C& y; g6 H" N" L( B
    WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0/ m  h3 r" E2 D6 b0 c8 y5 ?
    {
0 j* H2 I1 G% j0 `4 w    // Title String) O, J3 [& |9 h1 `6 @
IDS_RESDATA_INC_003094
: [, ?9 q! O  Z& |& m/ Y    }( u$ \% n' ]4 C6 u# W. V, a1 [7 Q+ q
    {
* i  |) ^! H/ I3 n( J0 f# x: |3 z) N" a    // ToolTip
2 z) \. _7 h. I5 BIDS_RESDATA_INC_0030954 o. k2 L* h/ q
    }6 f+ f+ k' o' I: ?7 M
    WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 0" J# Y; N# M5 h5 b$ ?" A; T
    {
$ c/ z: g' t" Z; l# o( `" T    // Title String
6 Y9 ^" O6 z& {; v9 d  ZIDS_RESDATA_INC_003096
+ X2 B) _6 F9 T7 h    }
( l8 K) l  x- Z, _( j' S% ~    {
9 r) p) x, i; N" y: i# u: B    // ToolTip3 g  s1 u0 Q5 C) Y  R3 l5 y
IDS_RESDATA_INC_003097. w9 \2 C$ ~* h+ Y
    }
- O  K7 W9 D& S4 i/ }; H    WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 0
3 ?1 J9 X. R) c' k4 v    {* i: j# g5 M3 _, I
    // Title String
2 E" N  \. P/ d- L& n& SIDS_RESDATA_INC_003098* E4 T8 A% Y) C# b
    }
' k2 z0 J+ y2 l- G+ I4 n* c  Q6 B4 q    {7 e' C+ d' h( U5 o8 [5 J
    // ToolTip, [) \+ O6 Y$ Q. x7 w, `* J  k8 I/ h
IDS_RESDATA_INC_0030995 l2 d+ E! n- ?& ?' d. I; B& Y
    }
0 V  o2 N' v+ o, B' O/ `    WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0/ g& M3 y  _& N8 v% [4 i' n
    {
$ Y" e4 X: q- I+ a8 V    // Title String
3 s5 c8 R/ i4 bIDS_RESDATA_INC_005076" h/ y4 t* d- ]; n3 o
    }
/ D( h0 c# k% t* G" S8 L    {
  p! V) q& b2 k    // ToolTip
. f3 b  h+ L2 }/ u3 ^- sIDS_RESDATA_INC_005077
* c; i  T* K9 \    }( n7 y  E- Y5 _4 o7 ]  k( W& h
    WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 0
1 Z) ~5 E- c1 N! d    {* e  T/ g& |8 I" T% K
    // Title String
( [9 m0 c- P2 b# JIDS_RESDATA_INC_005078* H) ?, R/ u: L
    }
. `, G: Z- F: T. v; Q, o    {  k7 l; p& Z$ b" h
    // ToolTip
: @/ I5 g6 E' |0 i% k8 R9 Y7 AIDS_RESDATA_INC_005079
4 @/ e7 Y: `" |& {# ^    }, ~# g/ g7 U3 h; J
    WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 07 E0 V$ X- v# m$ g' J
    {. K# L/ d7 |& H$ |' g$ |& }
    // Title String5 L8 K! n, x) G. R
IDS_RESDATA_INC_0068745 y8 [; ?, `, U
    }
$ j1 Q8 Z/ k; A# h    {( H1 H2 v" F/ d
    // ToolTip
4 G2 M! a9 ~% `" S  T6 B; AIDS_RESDATA_INC_0068753 W% W+ R. t( r5 Q1 @5 t
    }
) z( f8 a6 w+ r# W    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 00 ~( }  ]9 ^6 e3 ~
    {
* o( x2 }$ b! s0 X    // Title String
' @/ Z; {  Q  N" _$ V0 f/ j$ X9 H+ fIDS_RESDATA_INC_006878
; z4 y) X9 n% f+ ]( A) _    }
, n  @  Z# T, @    {
' Q0 I0 K4 v9 t9 L7 m9 Z    // ToolTip
& e1 B+ M! L2 W( JIDS_RESDATA_INC_006879
6 m* R8 ?+ ^5 Q9 l' v8 T    }
! L, v+ F. L. H7 n) S$ @3 U    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 0
; T# C# A7 \5 W1 b  H: w: k5 V    {; Y& h5 Z  ~9 ^" @" s6 T& ?
    // Title String
0 C8 s& P" b4 v8 u# a) Z4 N2 |IDS_RESDATA_INC_0068800 C3 J% O) x0 w% `* V
    }% w' O8 S/ G  j8 O& Y7 D/ P
    {8 ]# r( v; E  f$ S7 r+ p
    // ToolTip
/ @; |1 L7 q" d/ X- gIDS_RESDATA_INC_006881# o5 T% }$ m8 J' O$ _
    }
6 V& q9 N" E" s7 e    WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 0
  i7 K) B: p7 s  @+ X* B    {( I! [( q- a( m  P5 }+ s  A5 A
    // Title String  j6 r8 f6 J. @; |
IDS_RESDATA_INC_006900% _* B2 Q5 L8 h5 T
    }
, ?/ Q+ E+ w5 r; \. Q  h- t    {$ Q9 S- c5 n' u3 S0 C: `  G: Q/ @
    // ToolTip
% T- n& U: `4 k. x* nIDS_RESDATA_INC_006901
$ \: n5 |; T9 i1 q6 e8 F8 V- ]- b    }
- E  P1 ?" z6 i* v" N6 k' {' X    WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 0% O, G5 l  @8 }; w$ G
    {8 Q: P: R& y) S* C
    // Title String
1 U3 [8 }, [/ M1 KIDS_RESDATA_INC_0069048 C8 \9 N4 o9 Z
    }+ q1 j6 |1 F6 m' Y+ Y. m/ x" |
    {
/ l8 `8 `# C" W2 _. Z& X9 M6 l! j9 q    // ToolTip1 ]' a# C( U4 P. j1 h/ x9 [
IDS_RESDATA_INC_006905
% r, s" j- d2 x# W" s) h    }
( T1 \$ t5 \# x4 Z9 @    WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 0- P$ E$ h4 r% `9 c
    {
8 w2 u% w  E/ u9 @+ o    // Title String
6 r3 h0 }( ]) B2 X; F, kIDS_RESDATA_INC_007134( I5 N, l% M+ {. a& r$ y" @( v* {
    }
, {. U8 l. v; g) k$ p    {3 ^# q: H( K/ Q% }6 K& ?
    // ToolTip8 H( E$ _& g9 p, F8 M+ e% |- ~3 E
IDS_RESDATA_INC_007135
1 ?, Z7 c5 m, \6 v) w' |, u    }
5 J8 S* k9 o8 ~& L. v7 Y: B8 ^    WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 0
8 R0 j0 l) G; r9 u9 ?% ?/ X    {8 m+ H: h+ B6 Q6 Q) j7 z6 R  s  q
    // Title String# _" Z+ g* f9 G7 p- ]' E5 t
IDS_RESDATA_INC_007136
  c" N: ]$ v1 K$ ^* U    }% ]* w0 F& I% d' |
    {5 d& s( x: \. }
    // ToolTip) d! A0 K  v- o
IDS_RESDATA_INC_007137
# s" y* T' {$ `; g    }' v& Y" m' f$ Y! d  Z2 r( }

/ l( b' R$ G' e/ C1 n& T}
, A* ^* L+ V; e所以红色的!
7 x( l' c" _  v3 u! S( i& h: |  \9 N7 s" B
这里还tblSkillPoint的条目:
- D0 o; U( A8 M1 p5 V$ _6 p) J% U6 `, {! o* |4 d; }5 y' \0 z7 g
代码:
' G% I# S0 T& {( f$ D8 ~                If (@im_nJob = 1)( C1 ?8 _3 Q$ @7 Q( d2 C& J8 M
                        Begin
0 i- ?7 f6 y5 o! C. O                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)
% w" o# [* s! L1 Y2 b& O                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)$ ^' y2 b8 w* A4 A8 J
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)
1 K, @' P! K8 ?# O9 I3 ^                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)
+ h2 M0 O) Q* P  w- W5 r; t- V& L, }                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)
& Z( r" B4 G  R3 `                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)
8 Y- F1 M# `0 H2 |6 Y* [                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)
" H, ]: A- k. T& ?                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)
" d5 {3 P* Q9 p* k/ X                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)
) y& t- y9 z' `9 u2 H                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12); y& x3 {- |% }. N. r% @" W4 e7 i
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)( U' K' _* v+ m" |. p
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)
/ F+ ]  P' F6 h: a8 v                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15)" l+ }% N1 e! i8 \
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)
9 Q, M. d* Z$ `3 V                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17)
2 ^) _' x9 O7 H7 J8 `                        end* h) t- l1 \6 \0 {4 O& F+ L  }1 ^
                If (@im_nJob = 2)
- c# d% [. `  d' @+ r                        Begin
: S! D2 N* J( Z8 E5 P  h0 e                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)$ B# {; G. P7 Y- k
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)2 `$ ~3 W  g% B+ s# A# j8 }0 w
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5)3 X% Q8 w# r% c$ w! y
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)( K  B  ?6 r7 x" F% g
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)
+ }, k7 I8 A! v! d6 \& F) X2 K- L9 N                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)6 v; g" ~2 X$ }* W& o$ y
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)! |( m7 A) }  c! w5 @
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)
+ ^( ^0 E6 r4 a) N! }& K7 I                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)
) O& g$ C% m& L/ m! a0 t                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)5 V" _. N7 |) C4 U% z3 `& ]6 \6 B
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13)1 ~- m( L1 u) ]( \0 e. S* B
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14)
+ d' r( y8 ^- I1 t4 H+ ~) ~6 D                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)
1 Q8 C' H% |7 r+ L: B                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)2 r5 W' ^; ?& R2 L- y" B$ l, B
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)% I/ j0 Y) ^* m1 o' m
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)& n6 f! _3 [& E3 }& I( U" b$ K
                        end
% _8 E# W, L" k, v) Z2 W                If (@im_nJob = 3): s, Q* _0 p4 s' ]  u$ j) u/ h
                        Begin- _& g- F7 K$ F: l# G
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)
4 B* U+ ~+ {, S6 P/ Z                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)
! \/ }2 U- X  o. i, [                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)
! K0 j( W2 c: S4 `" \                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)' v' V& i  w" k: L0 S& \/ N
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)
& V8 A' a8 T7 H% o9 f                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)3 Q& q7 w9 B) ?- H4 w# u; w- t2 O
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)
1 U2 ]& n, L; I                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)
6 ?  K  ^) u/ z& j                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11). [8 d1 q, T- }4 G. M
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12)
" \( ?" ?  D% k9 D) }                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)' Y: z# _5 ~, [+ h# k7 V
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)
7 Z3 W* |/ P( `! R( O* D6 c: z2 G; T                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)
1 _2 V. Z. E; d. j( n                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)( F# d0 D8 n: V3 k
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)
; c) {  R7 W& ?# P/ v3 {3 q* d                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)
$ _  _& z; C4 X# R+ V                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)
8 k- U) |( r' p/ C" ^' x                        end7 P+ Z' D. o/ I; _# N/ ~
                If (@im_nJob = 4)% [7 }( \: c8 ~$ y+ v7 g
                        Begin6 `# u/ s9 S! {. }2 F
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)
3 t( M/ W4 l# k) S& F                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)! ], E: t$ O' \
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)" Y, m. u+ h7 I
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)9 r, k  G# }* n6 W2 o) }
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)
3 D8 s% j( B0 B) {% ]: a0 j                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)
6 o% R9 G  Q: g% h' F6 V( G/ t8 i  u                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)
: C( w" A/ T2 m+ R* H                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)
' t! U9 [/ Y  Z                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11): L. C/ |( H1 S3 j
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)/ u0 c7 X- E/ i5 U# j
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)- Q+ B/ k9 `5 ^. Q" A
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)
5 R. B' e+ c: _3 H                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15)
0 n  m5 M4 m' Z8 o8 U9 z                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)9 [; j, F; ?+ V7 y  ^7 T
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)
- u: a% A- E5 Z" b                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18); h0 k2 q- p  R6 \
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)
, V% T! b9 l' t0 q" O4 X- l/ A+ }, P                        end! ?7 L- a8 z, H8 ]4 ?+ y5 E
只需插入在此插入
; b. s) v- S4 Y7 ]& D# A/ U5 Y& H代码:
1 b! b! _; L" |                INSERT BANK_EXT_TBL% a- _& |: q( ^7 y
                                                        (                                                                 , b9 C* f3 f% o" r: f# J3 r' ?. W$ i
                                                                m_idPlayer,- X7 m0 F9 F! G  P2 C0 v! ]0 b
                                                                serverindex,
! W2 K" B$ I, r" `( c2 L9 Q) o                                                                m_extBank,
# y5 i7 Z) E. C0 ^+ W5 n' b                                                                m_BankPiercing9 Z" b/ V$ r5 m* Q( O/ N
                                                        )3 l+ N% z4 r: C0 k7 F# `" ]
                                VALUES
; P* K: S0 c) A4 Z2 ~5 }  z- H0 [                                                        (
. x' E. P; E9 I" T! u( G' p4 F) ?                                                                @om_idPlayer,, o0 G9 q2 Q8 U4 h! J! C5 A
                                                                @iserverindex,
+ Z. j4 H7 P4 [- L" J( W- d                                                                ''$'',''$''8 U: ^3 T7 Y/ ?1 ]" H4 g
                                                        )- m: @, e& `* t; u+ H6 j6 F

( N* r( s- D1 Z* {7 j' ^% u* H' \4 x& |
#define IDS_RESDATA_INC_007134 28816) q& }' J  ?4 G9 c7 q- Y% P2 r
/ {+ e5 U; W- Z, U; D( s( l
" x/ o" @9 {2 k1 z5 \7 t7 P
        DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,) L! l- |6 {( @+ ~! r: p. n5 {1 N% o
                dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh,        dwHairColor, nHeadMesh, nSex
8 c; u3 v( B" z#ifdef __NEW_JOB_SYS* w& t! _% }4 g  O
                , 0.0f, 0, 0.0f,2 a  f- m- u; m& F
                0, 0, 0, 0, 0,, N. \' j; Q! w0 v4 a  s% J: v# o
                nJob
, k$ Y0 B$ f$ b4 ?#endif7 c; z# e$ E8 @9 I. G: }6 m, Q

/ k2 m7 M& \& q& I1 z
1 J6 w* I9 \9 e. x7 N# ~
回复

使用道具 举报

您需要登录后才可以回帖 登录 | 立即注册

本版积分规则

手机版|小黑屋|飞飞世界技术论坛  

GMT+8, 2026-1-21 07:45 , Processed in 0.068222 second(s), 24 queries , Gzip On.

Powered by Discuz! X3.2

© 2001-2013 Comsenz Inc.

快速回复 返回顶部 返回列表