|
在这里,我向你解释如何在源选择安装到创建工作中的字符。
% ] X4 Z' l; }8 c( q. \../NEUZ/Versioncommon.h! n0 h* c2 r3 [6 A
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在上范围进这里只是这一个:
# M/ `- I* E" |" }# e+ j, O: |代码:3 y) l1 D- t! p# g( J; V
3 [* y) ~0 B/ E
#define __JOB_CREATE_CHAR. I2 ^4 q2 Z0 Q1 Y
../_Interface/WndTitle.cpp% Y8 v6 M2 e5 p5 I
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在这里你进入功能
j4 W& @& v( u" d5 s' I代码:
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/ j6 t& y" O% ^1 Q4 g8 u2 Pvoid CWndCreateChar::OnInitialUpdate()
) N4 ]& U- ^% _0 a5 s2 M$ P并有助于+ b9 b" D1 r& B! Y
代码:* H+ N. i1 q+ o0 c# @# n# D. F
CWndNeuz::OnInitialUpdate();1 j: _# ]+ N6 H. B9 {$ _
这样的代码:8 Q4 |5 U! A% X1 z! j
代码:/ @/ R1 Q i2 g
#ifdef __JOB_CREATE_CHAR
" H& m% W' T/ |4 O+ b, h" t1 u+ H m_Player.m_byJob = JOB_MERCENARY;
( @* j8 M% v4 ?& \ CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
, h, ^: N: f+ \7 v7 U6 v3 S2 L pWndJobBox->AddString("Mercenary");//Edit by yannickmama x, m) s; t* p0 b
pWndJobBox->AddString("Acrobat");! t! j. o7 `, m& S
pWndJobBox->AddString("Assist");+ j# N& z& u4 D1 P& Z0 \1 R5 C
pWndJobBox->AddString("Magician");
( {/ t' ?; r' h3 Q0 u1 o pWndJobBox->AddWndStyle( EBS_READONLY );
2 G0 I% r8 w" E4 R0 w; R H pWndJobBox->SetCurSel( 0 );
& X; Z X1 C2 X#endif //__JOB_CREATE_CHAR
8 e: p8 Y6 G( \在同一文件中,我们跳到这个功能/ t7 @& [6 U$ m O
代码:
3 g, h+ w2 V7 i3 B6 H0 ]3 ~9 cBOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
8 E: k7 t, q( E# R* ?0 ?并查找这一行:9 r! }( M2 Y% h* n" F$ X. g( Y
代码:3 C; S5 |6 n1 A9 ~( F e+ z
case WIDC_OK: // Create) S2 P ~ c5 @' E+ t
{
% Q$ N$ `, D3 }, X* Z6 Q$ ^/ M$ z下面我们就这一个:! E- ]! r, V& ^) M. A' ]( P8 N
代码:
/ r) D5 E. O) w3 k, R; D$ k6 W' O: \- h% k
#ifdef __JOB_CREATE_CHAR
+ `; t/ B% M1 Z! J CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
4 F& | |7 ]0 S2 L assert( pWndJobBox );
* N8 u$ \; Y) l4 T, |1 Q( I+ {5 I. v- T$ Q' t/ F5 U1 p* r
if( pWndJobBox->GetCurSel() == -1 )
, @* r% M$ V/ H$ q {
- Z, x" f! e# `; }1 g% l# E6 j g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );* m |) _9 [; S; O3 H j' N& S8 J
return TRUE;
2 h3 s1 ]% L* `) p+ h1 H/ J$ C8 m }3 j9 Q% Y4 J: s6 Y, t* ~, j
/ z2 K J8 s2 c switch( pWndJobBox->GetCurSel() )
8 l. e' {. `4 p1 ` F# v {
5 s: c5 p3 ]6 O case 0:
& w2 e* n" k6 o0 t0 S# H m_Player.m_byJob = JOB_MERCENARY;$ |$ B/ i- f: C
break;- n+ v% _# T" L" C% ?
case 1:
+ ~( y# t" x5 l: s- f4 ^ m_Player.m_byJob = JOB_ACROBAT;
t) [. s A5 p break;
. o: q* z1 G, N' b% i- w case 2:$ }, D4 Z' L5 k7 q5 }
m_Player.m_byJob = JOB_ASSIST;" W f/ u- i: u0 i0 I( Y! B( i
break;, T7 U( P4 G* I/ D# N6 M8 I- t+ t h
case 3:
7 J& W8 S/ R+ X: j# b+ q6 { m_Player.m_byJob = JOB_MAGICIAN;8 j- l0 F# i9 F& e. K. B
break;3 {6 j4 H( G( t1 D; l0 W7 D# F
default:
7 s# {2 {0 {; {6 i+ c C @ m_Player.m_byJob = JOB_MERCENARY;) o% D) \# y2 w/ y7 s) g5 v
break;
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#endif //__JOB_CREATE_CHAR& ?9 Q/ `8 ]& h, a5 u8 @( o, W: m
* @* Z* Y' e# V
../databaseserver/versioncommon.h
4 {# e( Y/ q# i( b; @* L" ]1 m
7 k6 {- C" | y% j在这里,我们这一个以上的地方进行
) x, }8 ]* B$ ]6 b. K代码:
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#define __JOB_CREATE_CHAR2 k8 x) v1 T P6 F- p! M8 J
../_Database/DbManager.cpp5 s' i1 J/ C* U
# I0 B! b7 o# l X V9 l% h8 |0 z5 C在那里,我们去的功能
1 T8 E* Z$ J3 K9 d% `' d* T代码:
4 f" P, c A. J# T+ y
! T, s7 s8 n# X5 bvoid CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )
" W& e4 ]) k) D* G) Q% V3 e并搜索
3 l5 E5 o9 L2 U! _ X代码:
- z4 f5 u% q% R* n( I9 N0 Wpd.data.nJob = 0;
0 D) G0 Z; v) B" _' s) a* R并替换为
3 @ a+ S/ I' G) F代码:9 M: t* t8 M* N, r# @4 P
#ifdef __JOB_CREATE_CHAR
/ A% e2 N) R( ]' f) f) |, @ pd.data.nJob = nJob;5 q5 N0 @9 ?/ |8 B6 x. n
#else //__JOB_CREATE_CHAR' `, z. M% T$ w& S
pd.data.nJob = 0;) `9 H0 S0 ?& a
#endif //__JOB_CREATE_CHAR0 U8 Z x1 v/ ], ~; Y6 f# |9 l
" q2 ?$ @( J, n9 y6 x# [' V
这将永远有一个来源的东西。3 D% s7 b6 e. y. I+ p" O! P
$ Y; P+ P5 ^: Y- F" V但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库/ i7 X' a0 e# L/ O: z! k' m
和搜索
( v: ~( ^! k9 T9 x' Y代码:7 x$ N9 U4 P2 G' b) o: E
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FROM BASE_VALUE_TBL
( U$ A( h5 h# p WHERE g_nSex = @im_dwSex$ n. o' ~ X. r+ Y8 a* l
并替换为/ i+ X+ R4 c' X! x0 L
代码:' g+ Z4 `3 j8 w
FROM BASE_VALUE_TBL, g, T' I+ W; Z9 Y6 q
WHERE g_nSex = @im_dwSex AND
+ H/ T, [2 C4 U8 c m_nJob = @im_nJob
1 a. J, Q5 z% J H当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。
3 U4 X- U; y, E) }
7 X, ^6 @: v. ?你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。; V$ |' U! a/ T' X; t
9 i+ b& `) }! b5 C0 _* q+ V' |你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。% x8 f2 d0 D M
这是那里告诉服务器哪些技能你的角色可以skillen。
( g) I" u" |! t4 D# q! }可惜我不再the'm懒得现在要做的话:'D; a+ r2 m5 g# M' \/ C
( y+ M' L( f& h5 ~* F( F& }* a# @. l0 W+ v0 K, B4 o0 p
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y% A) {& K" z8 XQuote:: S$ h/ e- P4 ?, {1 |" T+ m a% u" n
Originally Posted by Divine.
1 m: W6 a; d, o如果他发现我0 h- ]5 Q9 W# M5 {6 v7 ^* c
代码:
8 L7 N; e4 Y( P5 x# \/ C pd.data.nJob = 0;
2 ?$ d" ~7 J- m- {1 [; ^并非如此:
! C I& [: O6 T s |& Z所以,我只能看到. j1 [- F- N7 R
代码:
" q9 j- E6 H3 ?. b, k. ~. N! q# s // pd.nJob = 0;
: B9 Z2 g& x' o7 t, W^^5 _3 E) j, B% o8 R
Hier, das mussu finden:1 A: @. y6 O% {6 Z: h
Quote:
7 n8 G9 `8 D: w#ifdef __CREATE_JOB W, e% ^0 x# p" [' B1 z$ E) ]
pd.data.nJob = nJob;
5 ]) s9 c! ` i. u0 ^; G p; m#endif // __CREATE_JOB% L2 @3 p7 K1 n. \+ L
// pd.nJob = 0;
4 Q* K6 s+ m' e, X; h! v' E" u// pd.dwState = 0;
4 i& j# t, e1 Y) I) z1 S$ jpd.data.nLevel = 1;
3 p- k" T2 A/ m4 ?3 [pd.data.nSex = nSex;4 b' T5 l4 `8 p/ N' q
pd.data.nVer = 1; 7 Z, \/ k5 ?7 E1 J# {
6 }: x+ A! r, Y! [9 E
我仍然有一个问题(:
7 E, u9 h5 ?3 a下Character_STR DB
" z. E+ X: N" h这样做在这里
; ]$ t# Z) L6 [' I代码:
1 a; v+ j: m' { FROM BASE_VALUE_TBL2 P$ u* E8 z- t7 y- ]) W
WHERE g_nSex = @im_dwSex
8 [" Y; v I; U2 a) e' d在这里改变! L; u/ i8 d! q) r! a
代码:$ k) p& e4 Z/ B. n& q
FROM BASE_VALUE_TBL
. e9 L% q: i6 V! h& F& ~: D) M WHERE g_nSex = @im_dwSex AND
: [! H3 m, l0 ?3 H4 R1 V/ F0 _ m_nJob
8 H9 Y4 e) I5 `- E! d1 {; T, |由于还需要什么?.?
8 N! c% F2 {) h$ e在第一篇文章中,你可以阅读
. T5 O8 A8 Q+ C% j* |代码:( o2 k$ t2 ?' w% @4 Q% i; F
FROM BASE_VALUE_TBL
, i& F+ e e7 b0 F WHERE g_nSex = @im_dwSex AND
7 }5 K& g/ E# C( B% N& N7 s+ r m_nJob # Z- Y! t. V; D6 n
9 l) {% \, ^2 e
. ]% F% V4 C2 @8 l' ^& `
窗口是什么我忘了9 E% b' W* M& K3 e5 b
" j, g6 o; r" v5 v) _5 V# M& `2 S代码:
8 y+ k! G3 ^8 B7 i5 j& m; eAPP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 26
6 w! H/ G( z( p; h: I3 ]3 i( O{
0 ? ?" ~2 |" D// Title String
2 A' f2 U. F# X. H& FIDS_RESDATA_INC_003064
+ ^7 l. j& g! l f* ]}2 u0 c, r2 Z' K: d2 n
{) H4 O) W) g& H; s
// Help Key/ L1 \5 K! Z" \% l$ P
IDS_RESDATA_INC_003065
# O) E, ^1 v/ u}+ c/ H+ T. M; u& n4 E5 }; q
{
# r8 ?" N. D) O- i7 a* Q3 q5 d WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 0. y& j* f1 c3 I7 P& t/ s2 n
{
3 t- K) t! l5 u' ^: c# C% f5 v* a // Title String
( x$ Y( u; U2 {4 f2 WIDS_RESDATA_INC_003066' h. {! F$ B) r, w, N
}' k1 d! x- W$ W5 A( `
{
" v& u8 q+ w3 p) s8 t // ToolTip
/ F E, b. a* ^5 s& Y. I' I* OIDS_RESDATA_INC_003067
Z. L! a: V1 @2 B q2 C }
& p- e; I9 W2 H9 Y WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 0
' ?/ { }% k! H- a- n" X9 F" J {
; h7 `( {1 H# \% L7 |4 [ // Title String9 C* D2 q4 p: [6 o O
IDS_RESDATA_INC_003068: m- T8 d4 o+ q5 l8 G. u
}) v* s R* _- i+ A# Q C
{; \/ y- ]! c6 X/ y: {9 M, H
// ToolTip
' [9 J+ |; n* h* wIDS_RESDATA_INC_003069( k) J$ o. v7 s0 e$ r \1 V
}+ j+ S6 `% Z& ^; I; h+ ^! k
WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 0) }% e% g. z6 ]( O, X
{
" t( c q8 u: l" @* b9 X. a // Title String+ X$ J: J& y- w; X" w) j$ y8 ~5 M
IDS_RESDATA_INC_003070" p! A6 b3 t r2 V) L* W; m
}
" f8 d& Y5 _/ ?! T0 P0 _7 M# V {
5 @% m. U0 y! F7 g9 t // ToolTip
4 w4 V4 t. ]; N! [3 L! _. OIDS_RESDATA_INC_0030717 g& u! h6 U1 D3 J6 }
}, B6 t6 S7 k$ }. @! ^6 P- N$ r# w" h
WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 0
6 [2 n) B: H4 Y [+ ]- _* Q+ H {/ v9 D0 \. z- B( s" z8 _1 |5 ^
// Title String
" {, \2 W8 B0 i# \IDS_RESDATA_INC_003072 F6 Z3 F; C2 w6 `1 e3 K: d
}) e2 p9 I2 L3 r# x, E* z8 {
{( `! o* R5 ?7 q$ |; R% o4 {$ e% q
// ToolTip
2 c, A0 E+ [$ i" U7 d# r8 EIDS_RESDATA_INC_003073! h/ s; B4 y4 |" y% r
}. d! z7 ~ h$ m# J
WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 0
0 ~- \0 a0 t- s; j: A7 L {" d8 Q3 B- E1 J7 |
// Title String0 |# P6 M. |- A# T3 m
IDS_RESDATA_INC_003074
* O. ?$ y3 G7 v }
+ j \3 s' P/ \7 g( u {
% c# m( \& T9 ]6 x; |5 \% ? // ToolTip: W8 h2 x3 _/ D o
IDS_RESDATA_INC_003075% Y# X+ R B3 e% k. Z2 {' u
}* l9 R, G! ?. Y2 S8 e
WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 01 W Z3 J' R- `# ?. c3 d } q
{
/ w+ Y. e7 N& d U // Title String
& }. ^) A* w/ p, N) b* yIDS_RESDATA_INC_003076
1 M2 ]7 |" |! A3 P. s }
6 V/ E! |7 _ W' z) B {
: S- m Z1 ^2 K // ToolTip6 h( S. e2 ]5 I- i# S# [9 ^' c
IDS_RESDATA_INC_003077
3 a8 C" T, z+ o }6 v5 T/ s$ w0 D+ m8 N& Z
WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 08 ^7 Q- _ r4 r5 W2 J
{; o( i$ G/ r/ ?4 k3 ~
// Title String
# e6 u! L( g J$ {3 G \* @IDS_RESDATA_INC_0030784 T! b) R. E) \
}- J' a2 G, D. r) ?0 N: j) t
{
F$ e0 f. B& | // ToolTip6 o. G6 \$ X$ ]! `
IDS_RESDATA_INC_003079) K4 W3 g" B1 W
}
( P( `- i( p6 s$ m' I' j. ~2 K1 D: j WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 0
/ ^1 ]4 u1 K& e% b {
0 H ?4 k1 B4 ^- u // Title String$ n! D6 ~; S/ z) G+ w
IDS_RESDATA_INC_003080
0 H/ O1 I) |$ q' N5 s }; V) m2 d3 k9 y
{+ n' Y( ?) J0 N
// ToolTip* L5 ~% W9 Z/ }! \
IDS_RESDATA_INC_003081
$ J8 w# J, ]: F1 x2 ], j }' l/ R% x0 c( w* O. A! d
WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 0* q) D/ C; `( x
{
! v( O; V' Q5 ]' z/ P // Title String! m0 g5 G) p0 f' L# h
IDS_RESDATA_INC_003082
* w2 k, f2 Z) N; l% h& T }
1 o' F$ N+ q) A: T) y% b& `- ~ {
4 _3 g! c. G5 ?$ ^! ^8 B+ t+ X // ToolTip
4 @% C; q: S$ T# C! d4 @IDS_RESDATA_INC_003083
$ x$ g* q" }# v }/ u- V4 d! s3 i0 A4 U
WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0) A3 j3 G! W' }: P* ]
{
* b0 {: b( P0 b0 o1 A9 o# R" a // Title String# O' b' ?3 H5 L. f. ]* h1 U; P2 T
IDS_RESDATA_INC_003084. {: X5 G$ i/ H3 x0 _3 Z& R
}
+ v* y, g, ?) M- z# ? {
4 ]$ O3 s& H! E& ~+ h2 s$ @) m // ToolTip$ L8 \/ ?! k9 J+ B) A2 t; @
IDS_RESDATA_INC_003085
! Z1 X4 a% S, Y% V; F$ n }1 y. Y% I2 }9 d, `" b
WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 0
3 X0 W: z8 z1 S$ T6 u {
* J" z# a8 E: C" y" F // Title String
- v/ u: D: L4 K, n4 F* ~. @IDS_RESDATA_INC_003086
/ x" X, V* _ c" V3 L }! Y# f5 [3 t8 W- U0 _7 T
{
' C# c$ \ I$ [* S# k) q // ToolTip
1 d4 @! l* o( Q" PIDS_RESDATA_INC_003087
5 ~: ^& o1 n, v$ H7 t }
5 A- N# e: o3 @4 B3 M8 H1 L p WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 02 M! x# W" \8 W8 \
{
m' l" M# d6 W. k. C // Title String
: v0 `: l2 }, \& b4 _8 {) yIDS_RESDATA_INC_003088
* d. u. F% l, z2 g- H1 y( N: e }
& w! _% i; T; v {
3 i7 W4 S* Z* b6 J4 t7 T3 B8 e // ToolTip
$ C: ?0 r+ Y: g/ m- g+ T0 sIDS_RESDATA_INC_003089* F' l/ B+ I9 K% {
}6 n Z6 r- L# p- x. T9 v
WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 0
9 P8 X3 J; P; ` u8 X; s {2 q% L& \ T& j( [" g/ e
// Title String: ^* k& L7 i: o5 ? `
IDS_RESDATA_INC_0030908 i9 j9 {& {9 V1 S
}- V- {8 B, ` _9 ?' Y
{% K+ B8 F- q& Y$ P
// ToolTip2 H+ C2 s9 @0 G) h0 l6 F$ Y
IDS_RESDATA_INC_003091. S: x) `& m0 Q; a! A; n6 [+ Q9 m
}/ o0 R, B5 B7 i' H# _% r
WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 0* ^; y4 u$ l9 r5 L* s) o4 z) L
{/ P8 k3 A. E" c
// Title String
, D8 a: q6 B% j& x. k! DIDS_RESDATA_INC_003092" K i9 B( Y, v8 F8 y% J8 z
}: G3 n1 R6 M6 f5 V x* E8 `
{ s% r4 J# ?0 z: L! e
// ToolTip
9 V7 k1 H3 E% s* s# FIDS_RESDATA_INC_003093+ |( f5 ?& p2 @0 y) I' s
}
7 P( b$ A6 O, v( o! S& f2 P. v WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0
" ^) ]; m, m, a1 b) Q( t% A: E- V {9 X8 |* b4 u/ F# q
// Title String- J; z- P. y# ]: Z. V/ d
IDS_RESDATA_INC_003094
+ G- V! q0 ^* Q) z; ^2 ^ }
7 m) @0 n7 ]& s {% i$ D; }1 ~; t) _: x5 Q0 |
// ToolTip) r9 B/ W" `/ R8 v0 g
IDS_RESDATA_INC_003095 n; F7 ?4 X( I8 M" @9 P
}7 w# \6 ~9 [5 u+ i- P
WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 0
6 c0 n% b" K5 R5 e) Z { J* O1 h3 _5 Y3 d1 z9 ?0 x
// Title String
5 d) m, t; M0 nIDS_RESDATA_INC_003096! G2 b6 k4 m! m; t& t9 n% M* K6 ?
}! c" F! D& ?6 _. w
{9 R. J' p- V7 Y0 c# u
// ToolTip
; K1 _9 i( m# J% gIDS_RESDATA_INC_0030978 \4 X1 E1 d7 c
}
7 i) s2 e$ Z; u u& z j WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 0
: Y" z N% R3 F {
: L, O6 j( l: {# M8 R // Title String
1 _5 a3 \& G+ b2 N2 `+ IIDS_RESDATA_INC_003098
5 K7 |7 z, X. S1 X1 i }& E3 H0 G% z7 G9 I$ u; `# A( X
{
- v5 K, d* z6 w5 W/ f9 S! X- m) n // ToolTip
`( {5 a$ `- Y/ `& f. p+ `3 I/ IIDS_RESDATA_INC_003099( S. L& ?+ v9 g! {
}6 f- F r* H( J* P
WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 09 g" k, M: ~, f- z* r
{8 x. C% O* t V6 f2 b& S
// Title String
' `, R+ \ E0 m$ d; o0 Z5 fIDS_RESDATA_INC_005076
, R. i7 b; k! B! _ }/ s" }; [! C- T! P6 ]6 J+ \
{
$ n" i: y, l3 D! L* t0 S! F" w // ToolTip
9 A* ^+ R6 d' }* L4 z7 G; z7 ^' IIDS_RESDATA_INC_005077+ p8 }' U. |/ M! _/ I% L/ R# T' x
}1 K1 U9 z7 T+ J
WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 0
6 j! U1 l3 S" p6 C! \ {
* c9 h; {1 j% J8 I- ` // Title String# k0 }9 ~, N7 i1 d2 L
IDS_RESDATA_INC_005078
) S4 R6 [1 {1 W8 } }
5 h' A- Z+ z2 ~% t {
( t; r* M: @1 N# u // ToolTip
7 j: r9 M( l; I' {- f, oIDS_RESDATA_INC_005079% n3 `9 S0 \0 k: I/ G1 n B
}8 ^. H, y4 E1 m) r, h) }) b
WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 07 {: B9 F, J2 r
{& @) n$ `* \ M; i0 t- n: b1 i
// Title String6 d2 g" I' i" Y1 j# |7 F
IDS_RESDATA_INC_006874
" _& h& H/ X/ ^3 p' f6 K }1 i' N# g* x/ o9 [" D
{
+ Z+ W' O' `# N! ~ // ToolTip
) ^% B, U) d, c% j, `" ?, `$ xIDS_RESDATA_INC_0068752 ^1 y, ]1 i. D; g3 m7 E, R9 ?
}7 B$ d& \7 H, n
WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0 U) W* }- |4 w5 d3 _
{ a; T1 f( j0 L8 G& }- E
// Title String2 O! g. h) B) f, l' C4 O
IDS_RESDATA_INC_006878/ f" u! O9 Q; Z+ P# @" c1 U
}
) w) {- {& @- c) w {
1 k, _% ?/ c6 ~- _. `3 q // ToolTip; Q! i! J2 z3 B+ ?
IDS_RESDATA_INC_006879' y9 E- i8 l7 N b1 O' O% ^4 b/ p
}8 H" S+ ]+ q% W& x* E& ?. ]
WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 0
1 G; P9 d2 \! U {6 v% r7 X- ]. D5 k4 H4 c1 O
// Title String
( Q+ C7 k4 b' p& x, cIDS_RESDATA_INC_0068803 S- {- H3 C) f' E
}
5 G1 u+ y6 I+ I" Z: V {& M/ m7 j3 h ?
// ToolTip
) y4 M7 f/ ]( d2 l+ D" {IDS_RESDATA_INC_006881
7 [6 r+ u' s$ k! R. Y% z* T! K }, K. ` j6 L+ m# _6 Q. c
WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 0
! M# R+ ?( y+ l {( H; S5 e! y" o) P! x4 d- c
// Title String/ N! l, ^! s- O+ k! p% E0 ?
IDS_RESDATA_INC_006900* L n3 Y+ P2 Z7 ]# M" V. u
}) J9 G: F- j) f+ }! ?0 o( K3 B
{
4 E+ S& v" _9 T1 |' _ // ToolTip+ |' T' r: c* ]( z2 S4 c% q
IDS_RESDATA_INC_006901. K2 C5 @& D, Y# \( u) }* T$ t
}5 B4 o {; b4 W& P
WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 0
. @0 u& C) O4 O8 B+ i9 X w% k {
; O- B& P3 `- |, R* z4 A: k // Title String
# Z3 a7 h5 L+ Y; LIDS_RESDATA_INC_0069049 D5 x9 t. d$ }
}6 @9 F4 x& q& I$ @( R- w7 ?
{
( u H0 D, h/ l+ t# H) Z, s // ToolTip
l$ E3 Y0 w3 O/ k9 f! yIDS_RESDATA_INC_006905# R' q7 J1 n5 J
}6 l+ y t1 K2 ?0 S8 R
WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 0+ a! `( ]3 c3 D' I
{
" H+ G9 K# i2 o; A7 ^* ~ // Title String
! ], E$ t7 r* x qIDS_RESDATA_INC_0071345 A1 {5 u0 s, A" R
}
% h- j C! t0 ]+ _ s {: @) |2 ], w2 I8 s" K* P: s! o; y- s
// ToolTip
O9 W% `$ h1 L* X; \. OIDS_RESDATA_INC_007135 b! E5 F/ N3 w" J. v* u
}; {! i2 }' Z* j9 p' Y
WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 0. N) W- c. p ^" d
{" H, u: O7 e) F( U
// Title String
6 L( _0 |) h0 e% w0 Z' \1 x9 qIDS_RESDATA_INC_0071361 Q) o8 g! V" X: ]. N9 I" u- @
}0 w# Q4 @9 e( ]4 ^
{, V0 h7 n# i. o- t: A
// ToolTip
% r: E1 e1 R- x- L9 TIDS_RESDATA_INC_007137
* Z: r: u& C. b9 j6 I2 f }
2 V; \$ _1 p) [. T- R" n6 I/ R, p; M" P [ Q4 l/ x
}" V/ F5 ]2 H7 O/ ]/ E
所以红色的!7 F' D7 w' r: |! Y& ?* d% V- t
. V4 T9 ]$ y# u7 ~/ |% b
这里还tblSkillPoint的条目:
( y6 v1 y6 j, w/ E
( _; j& H2 x) C( g. M+ t3 O0 P% q代码:4 m+ |" b/ E9 B2 S
If (@im_nJob = 1)$ g. j' ^+ s& n; S/ B
Begin
1 K! }% F% a& x8 T0 F INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)
" M. W; [5 f7 I' U" H INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)
9 W7 R0 K3 ` A+ _ M& z INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)
; A- E* F* p, l3 o: q3 v2 U4 c INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)
7 d. o) m) L2 N5 H. ~ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)5 i8 K* a! K5 n9 a# Z
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)
' Q# k0 f/ @7 o+ S" x" L INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)6 J$ r* ~9 y3 j: }) y, F9 s! Z: c
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10): A# l. t2 J5 l. H% g. H- j
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)
) L! a: x G& H& b7 z6 C8 ` INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)
( f3 k! J9 i/ w; d- h/ U/ t! r2 s INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)
2 I0 t7 t' n3 s7 X3 h INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)5 ]1 o5 S ~, v& W, _1 c9 o
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15)+ |4 U+ @1 `, x
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)
: y! ^; ~5 @" x- N' A6 W0 [ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17)
G8 G7 y, y; j% n end% m% {! t1 p' P Y
If (@im_nJob = 2)3 |% k# V" C# c- j) g
Begin
' ]7 d+ B! g1 `8 o# O3 Y; D W/ f INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)
# \6 [0 |( \. T* s INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)/ Z# L, X G9 n9 f: ~& J
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5)
1 q0 D! k7 ~! Y! {) Q& m/ H INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)" I/ w, J; K: [, T# m2 j* @4 i7 |
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)- d. ], A# B8 w; a5 i5 j$ c: ?
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)
# G* k! R; m/ W8 A y9 |* [9 n INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)
$ C5 n+ ~! ]5 q% o$ E. T# N! l INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)
- N8 v+ Y9 h& n( v# e0 ?9 ` INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11), X" a) I- j# q% B' |5 v0 E% m# h. D
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)
: H# y5 z2 ]2 M" _! v INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13)# T) a2 [% V2 [; ~
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14)# J' \/ \8 Y2 f+ ]' O
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)- N# S+ y7 z% F+ w
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)3 |& @# ^" @% S9 `
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)$ l2 f- R6 b# F: }$ U
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)$ ]- t& P! R4 H4 |7 o
end
1 L' M6 h3 j3 ?2 i- k If (@im_nJob = 3)
& u# e. J" c8 S- X* |$ h" h Begin
8 l/ j9 p$ ~. k/ w INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)) U6 j$ M' r& l# m/ d" g
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)
9 k+ f. [4 x$ d+ v1 O INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)
& a2 r4 k8 D1 ~ i INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)) c% S: ~* B" Q# @( u" [
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)/ x- D8 Z* T( u( \
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8): J+ k3 l3 @9 M* m
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9). P6 I3 L* ~) U" a8 v* p# @
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)' i; { W. \# m2 d
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)
6 y) V* I0 }8 {( a; }9 W7 C INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12)
# K. J7 P7 }5 l9 b/ I% k INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)4 ]* I3 c, r6 ]9 T
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)
! b3 k! E H. I9 M1 { K INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)
( D; @% m" [& j/ W; m3 V4 o INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)
* ^, `0 u" h2 R6 M, T6 G" y% F INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)
" P6 l0 R( q# `; Q: W8 Y INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)
5 h% M! A$ t; m; Y/ r6 C$ \ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)
1 m7 e5 j0 t( C+ q5 x end
1 s$ l" s) M0 [5 D: f8 T If (@im_nJob = 4)
. g, i8 i' K6 F" A/ R7 s Begin
1 e: b y1 c) q) H2 w9 E: Z INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)
4 D {3 l. H0 S9 a8 e: Q! ` INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)
( Z6 m. h( S1 {6 x INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)
' e/ k, Y5 W" V INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)
& q2 L7 f% q7 e# {0 @, _ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)
/ k1 g* Y& P+ T8 a8 o INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)
, o7 k- Q" B% B+ I9 N INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)
6 o L# [9 `$ @1 Z4 z9 z INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)& K# }- V/ `/ I9 D; u* o4 i
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)
$ b2 C5 f( V& y INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)
* G; J. {6 M; L; A7 C' t* H INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)8 [% w1 Q4 _# P1 Q$ s
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)
/ G( U6 j V0 D INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15): m* E; h/ b0 X* z0 Q
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)- {( p. h; Y1 ?1 _
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)
/ a* z8 y8 o( Q INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)1 _3 |5 e, W# W% n# o
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)
% q: V( u T- B end2 U" ~# o$ d7 Q7 Q1 t( o0 d0 i
只需插入在此插入, a% o, z& M t
代码:( ]4 ?5 k8 n+ s$ E
INSERT BANK_EXT_TBL5 S: k. N- p+ c
(
( S8 E( D, @3 B5 T3 W m_idPlayer,# a% r0 V! {( N4 T/ m5 r$ i1 b
serverindex,6 r* l/ G& _ L- j/ c
m_extBank," U% S- n9 X* _. s2 `
m_BankPiercing
4 N. P* _8 r9 R8 h4 u ). i" R" ` i1 C( u# O; m
VALUES
3 A3 P+ Y& O. d3 H5 f" X1 A (
9 V' F4 y, _( D* e" q$ O @om_idPlayer,
/ E! g5 n# h5 k5 u8 Y @iserverindex,
) E. P; W7 n- T+ q, D8 ^; Y ''$'',''$''
: M: c6 v! B! Y8 u9 z )
0 G; B3 M2 R3 t# G+ ^4 ?9 m5 h, X- U; O7 @+ R2 ^
/ C9 T: D8 o& ?' x" j6 Y5 [, N
#define IDS_RESDATA_INC_007134 28816
6 X4 I9 A$ l/ {2 J
! D1 j( A' _, E6 e( V& _; M' z
0 J/ ` f2 U5 ]- H% |1 V6 A& k DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,
" j: Y5 u) p* a- a3 B dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh, dwHairColor, nHeadMesh, nSex
* f: U' `% c" v& O#ifdef __NEW_JOB_SYS* {& C( _& S2 G1 T* ^' V
, 0.0f, 0, 0.0f,
/ u# ~* j0 K g( o0 C% k: Y3 h 0, 0, 0, 0, 0,5 E! z& X2 t/ q" m K9 X
nJob
$ e6 I8 s+ j4 o4 H8 A#endif
. C1 m7 p0 Y2 Q* m8 ]
. n9 d: F5 N7 m+ B$ u0 P; @
% X6 M* g( [; N |
|