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对于那些谁需要它 - 谷歌缓存FTW。 :6 K' Y1 c8 P T% N- I' O- p! T, w" o6 |
如果我鼓掌纯粹是我复制错误时,D7 Y! B3 {! x ?7 k8 \( p V
积分当然Pumbaaa。
! p1 m0 I9 q. C
& N' g7 n# z, a' R: J2 p& Z; s9 v" OFuncTextCmd.cpp:; P. C) ]9 L: Y
- n" X) a$ U+ \
代码:0 Y% T! Q2 Y5 P1 P- P3 \) Q( |
#ifdef __PARTY_FIND
! w% o: O( n" E) e' g4 HBOOL TextCmd_getparty( CScanner& scanner )
: k0 F1 _6 W# L2 D) q- H{
/ \0 C' w; a1 p, D7 M#ifdef __WORLDSERVER
5 _4 L! {3 u1 K CUser *pUser = (CUser*)scanner.dwValue;
# [2 k5 x/ s; A3 D9 H; i4 j if( pUser->m_idparty > 0 )
" K6 d( V2 e0 y6 t Y+ N2 O {# `/ j8 \0 D$ D& j* y( e! B, u( y
pUser->AddText( "你已经加入一个公会。" );
6 h5 \# t/ F4 Q. Z6 B- x, W2 d6 t( b# D) l return TRUE;+ G; X& v* z& i7 Q. ~
}
. X6 X# ?( E- ?) c- S; B CParty *pParty;
: Z. x9 }/ s7 Z6 } pParty = g_PartyMng.GetPartyFree();
& S6 F) Q8 Q4 ~3 H. J" Z if( pParty )
8 A) L1 r# ~( y1 e5 D* u1 c! Q: O; i; l {
: G0 N6 Z( W" N/ a g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
' G3 T0 y$ d$ H1 }$ x' E" J- k }else: ~1 r, Q& i/ f1 `+ h
{! Q4 I4 @9 m2 R$ ~. E, _. k/ q
pUser->AddText( "抱歉,这里没有任何一个公会。" ); h0 R- L" F* D% c6 Z, R d
}
3 h. }% C6 G5 _#endif
$ j- L6 M/ e- i6 x0 \ return TRUE;
3 x- F% c4 x) u+ F" I# ]7 E8 k}
! n" d6 n/ e; C#endif //__PARTY_FIND' O! {" I( O* _6 o' T
+ H, \% a3 q+ T% k
代码:
$ g7 a) X( F- S3 T' A4 ^BOOL TextCmd_PartyInvite( CScanner& scanner )1 A. J, t+ O* }* O
{
" m7 k( }8 Y& H2 }; C/ F#ifdef __WORLDSERVER
& w9 S( M. A$ M2 W3 J CUser* pUser = (CUser*)scanner.dwValue;
3 w0 u- }1 w2 s MoverProp* pMoverProp = NULL;+ W8 x( ~/ E' S' y4 ]; Z
scanner.GetToken();
- E* k8 H) u! u2 \5 n+ R N#if __VER >= 11 // __SYS_PLAYER_DATA/ o+ }: A5 E, ?1 v
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );/ I. {" `1 t2 Y2 M F
#else // __SYS_PLAYER_DATA
! p$ B2 w5 K9 y u_long uidPlayer = prj.GetPlayerID( scanner.Token );
9 M' o0 |) V; ^: q* e8 D2 j( C#endif // __SYS_PLAYER_DATA# w8 h6 ?& j9 `7 d. ^, L
if( 0 < uidPlayer )
1 {6 }. H! p2 | a0 [! o {
0 b; v0 a/ w3 b k& w5 d1 Q; Z# L CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); 9 O+ ^; @" ^4 V8 R8 Y
if( IsValidObj( pUser2 ) )
d2 T' f/ c% e4 Y* Z8 P! U#ifdef __PARTY_FIND
2 h6 \9 O& Q t" G# s+ v g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );! B& ` V: G: `3 L2 [2 C; B
#else" n& C* n3 a. D$ M$ b* L4 k' {" N
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );6 A8 q7 a& W# Z+ I2 D" y! e9 r
#endif //__PARTY_FIND
: w& x% z; [( C else
* b% s0 c/ n6 n3 I- `1 J- | pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
/ r7 L3 p) p1 O& i( {3 z }; x( V& C6 k# @2 P6 U9 |
else0 ^$ m- o/ T! c
{; u, l- s( \) t( u K3 S( t7 j
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );5 x9 R4 x# m$ _
} j: Z6 V J2 I' X- F
#endif // __WORLDSERVER+ E' P x; Y7 J& K
2 e. ]' e! ~ m- N+ o return TRUE;
6 M( z8 w, A, `! u7 q W}
4 u; n! R& t/ f6 X% E R& W+ C5 N% J& l6 v0 E- N! O# G/ M5 \
代码:
# z8 b! a% Y, p#ifdef __PARTY_FIND( U7 N' Y& E9 k2 k" W
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
3 L. R' i3 k6 n4 ? p, `#endif //__PARTY_FIND
6 o- @6 _* {7 EDPClient.cpp;
! c4 c$ ?/ e# }9 P) G, [7 yCode:
) h3 `: j5 a: ^4 E* S5 ]% r8 r: t( D- Vvoid CDPClient::OnPartyRequest( CAr & ar )
) ~* f3 Y3 G& z3 f; J2 ^1 ~{) Q* _2 S: b' W3 H4 _
u_long uLeader, uMember;1 I6 B) T9 [7 e: i- i
; i+ o8 ]. l1 ]9 r3 i: m! M0 T! b2 N
BOOL bTroup$ b- o! p' Z* {3 Y
#ifdef __PARTY_FIND
9 m4 z# Z' F+ A& D8 k. @7 q3 L1 S , bPartyFind
4 Y0 ]! J/ @' U; o8 B3 b8 n#endif// __PARTY_FIND. o b/ T2 d" P8 ^ q. Z0 t
;
7 q9 }8 \5 a$ N9 S) l" ` LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
/ E: U7 s; f+ [ BYTE byLeaderSex, byMemberSex;
; B9 Y! H# d+ {% w: M# ? char szLeaderName[MAX_PLAYER] = {0,};7 k1 a" \% R7 V% {2 m/ K" w1 b
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
; x) y6 T; W7 k) A5 V" k4 A ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
* V0 Z) g3 l- H5 r( Q. P ar.ReadString( szLeaderName, MAX_PLAYER );
. N( {6 \9 B/ {+ M" P1 _0 i' F ar >> bTroup7 j! X( ~) Q: u0 k. k2 s/ x
#ifdef __PARTY_FIND7 ?6 M V0 w( |- d
>> bPartyFind: T4 p# }8 l3 s" w/ ?* z
#endif //__PARTY_FIND$ n- V+ }# Z4 I
; b) ], M4 P1 b& z. C+ n0 g
# D# X0 i8 J& c' K0 n
if( g_Option.m_bParty == FALSE )6 r3 H, l/ W. A+ [7 e) {
{' p( b* K6 r' M& @
SendPartyMemberCancle( uLeader, uMember, 3 );1 f5 m3 a1 e6 `; \+ L6 d9 l
return;& ?4 b5 K2 y$ z% j) a0 @
}* W0 c# `: g9 V, h8 ]
3 n5 b C5 `; @* p6 I
#ifdef __S_SERVER_UNIFY
% W4 y0 H* p9 b# I* r, T if( g_WndMng.m_bAllAction == FALSE )
4 D( I7 W: g7 p8 i return;# d3 y: b& B% D N9 G. w
#endif // __S_SERVER_UNIFY1 P( v7 n# s% N9 y/ \- U
' ]) B! q+ ~' o" ^. ` CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );8 m% G6 x+ Q5 ]" y8 E
( B+ s1 X( Z7 h& z4 j
if( pWndBaseBuf )
% ?: E9 v- ]7 s& D {
/ Q/ I) L) i) h9 s6 h& {# z, N SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
- O$ m2 M6 l' M2 B: y return;
# s/ x6 Y; e. ~ d8 O }
5 i' h$ Q' U0 H) j @7 g1 P#ifdef __PARTY_FIND
- {& m: y: z* d" X: D7 M if( bPartyFind )
; r( Z$ ~5 C4 n8 A/ I {' Q3 S% @ G" e' U8 f5 Y; l" y: G* E
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );9 }; f0 T) [/ ^, i
}else
_$ `+ w6 j$ d3 q2 \ {
/ ~) G+ B" G2 o3 u& ~7 h1 ? g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;7 R- {2 u: J& [% R$ ~8 a
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
" I" c/ W+ c v- }6 m g_WndMng.m_pWndPartyConfirm->Initialize();
- {/ n2 w8 w/ Z- ?. q }
% {4 s) [; e g8 }5 i2 ? k9 q* J#else. X# c6 ^& l) j; ?. [- S
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
3 _3 v# P' g: n" q g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
1 a5 q9 Z A1 z, E" X+ v g_WndMng.m_pWndPartyConfirm->Initialize();
' ]' x& {: i9 b#endif //__PARTY_FIND- W, e M- `5 e i
}9 I$ R8 v" M- {8 c# B3 q! p
* W# y% N- o1 D% A
代码:$ G& X& s) z: t( G! }
#ifdef __PARTY_FIND, P/ ^8 r) b9 X! @ y9 }
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
9 W6 g# K7 k; d1 \5 v# p{
+ }+ u* A7 _- w9 m4 o2 a& j* q BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
6 b* E7 `7 M0 x2 o* Q ar << idLeader << idParty << bAllow;8 \/ k3 q8 d8 e
SEND( ar, this, DPID_SERVERPLAYER );
- }# v! w/ P; O; S2 ~0 S/ a$ }& z' g6 T5 R( N, h$ {, d
}
- {* t: I4 [. Y+ P! wvoid CDPClient::OnPartyAllowJoin( CAr & ar )2 j. Z5 G8 i9 S, \9 O3 B' x
{9 A6 K+ ]. g) i4 k
ar >> g_Party.m_bAllowEnter;) y* {5 |- z: P' F' {, m5 I* N
}" l! P- H2 M5 H4 Z2 r) y
#endif //__PARTY_FIND
! k N [. I5 m& }* z7 s: I" pCode:! B9 K$ J0 r( D$ ]0 `
#ifdef __PARTY_FIND
" @* `8 h6 x. C3 C$ k9 y2 M case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
; j6 [, y9 ~9 |2 t4 f8 t' g#endif
! X. q" h0 M, c9 B4 F1 j; J# Z3 _, |
party.cpp:
' P. u; n3 G7 Y6 h代码:
* P, N* x, m# E7 u6 J% q1 u7 yCParty::CParty()7 }4 ]$ Q# i2 m9 l* u; v
{
8 D% o5 _$ } s4 b m_uPartyId = 0;
3 o3 ^! H, \3 f# T9 b+ { m_nSizeofMember = 0;
; e/ q/ P' i, g$ R6 ~" \ memset( m_sParty, 0, sizeof(m_sParty) );
3 G7 F8 u" W R! K' `" T1 d; A m_nLevel = 1;. z# C: s0 b: [$ P/ g' K
m_nExp = m_nPoint = 0;+ |& @3 o' c$ x5 s- v, r* T
m_nTroupsShareExp = m_nTroupeShareItem = 0;0 v# k0 ~( @" c: r2 }
m_nKindTroup = 0; // ????
% a# V: H+ d4 D3 \/ S m_nReferens = 0;
, b B7 _0 i2 g& m k. X3 B' k5 X m_nGetItemPlayerId = 0;
0 w" H4 I$ N1 |( s7 d# I#ifdef __PARTY_FIND. R/ n! A, [- a" P! u
m_bAllowEnter = TRUE;: S% p: K! u- w6 f
#endif //__PARTY_FIND
6 }5 u+ R A s/ |3 a+ j! O) \ for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
* l# Q1 y# l( w3 g8 B4 |5 y {
& x( Z' C- E$ e* G$ z m_nModeTime[i] = 0;3 q3 G3 \ v# R+ Y; Q) ?8 }# t) O, g
}
9 p9 H2 _2 q# O. x' k m_idDuelParty = 0;
. M0 F. _+ J, K# l+ Q#ifdef __WORLDSERVER
3 d1 y/ I. h, p" t1 W8 {5 S m_dwWorldId = 0;+ w0 b5 z0 M8 q) {
#endif // __WORLDSERVER) v. o) {% z3 N) w, p) u2 N$ y
}% V8 p4 _4 I6 E7 u( @
代码:9 s; A g2 X+ P+ H; c( d7 H7 {
void CParty::InitParty()
- ?' E+ W E f. A% }{1 k* n6 T8 o7 k' Q* x
m_uPartyId = 0;
, ^$ B! y3 z m6 z' P# l7 l2 v m_nSizeofMember = 0;
2 @0 b: W( W$ P8 A7 T memset( m_sParty, 0, sizeof(m_sParty) );7 O; d/ @* {/ c7 [; W" z) t
m_nLevel = 1;
; D7 o. B, u0 ~$ H+ K1 z" H1 u) L2 g m_nExp = m_nPoint = 0;' N; [ F3 } z% c8 I$ h/ V
m_nTroupsShareExp = m_nTroupeShareItem = 0;
* A7 r3 R6 u1 x/ S" h Z" X m_nKindTroup = 0; // ????
" d& V1 T( V; h; E m_nReferens = 0; 8 H9 Y4 E9 w- @# I6 `8 Y' s8 ^
#ifdef __PARTY_FIND
. ~- G* v$ k, e; [ m_bAllowEnter = TRUE;
0 k# l; |2 K. o; {8 T5 D#endif //__PARTY_FIND7 i) u8 y8 D: J6 v
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )+ {3 }9 }# n) ~0 V$ e C8 a
{" v9 B* [, `- T- }' b& T' P7 n3 A
m_aMember[i].m_uPlayerId = 0;
* X2 i9 [1 ]" D& e9 s3 L6 u8 d m_aMember[i].m_tTime = CTime::GetCurrentTime();0 {' I9 U* X2 X9 L. ]& F# P8 l
m_aMember[i].m_bRemove = FALSE;
+ d0 ^" m# G0 Y$ s- Q# h" y6 ~- `#if __VER < 11 // __SYS_PLAYER_DATA
! n% W% H% D0 V4 O$ [. F0 d4 t6 ^ m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
7 C' B3 d V! f( `- u m_aMember[i].m_szName[0] = '\0';
- E. N& U: I) R3 ^3 u#endif // __SYS_PLAYER_DATA
* X# K& u4 O/ B5 w2 x: ] }
+ A* E) W) K) _: M}
2 J$ R* Q7 w8 y3 y# t" m i+ r代码:+ `3 h& I5 _/ U' B8 k! J
#ifdef __PARTY_FIND6 }" a$ {7 h* M) I) |# I) C2 E
CParty* CPartyMng::GetPartyFree()) O$ Z2 a. P/ U2 a
{
% {, s8 t ?, @5 i* e0 p" z2 ` CParty* pParty, *pPartyTmp = NULL;
" {2 v! t5 B' _1 \; p# ~9 ~$ t if( !m_2PartyPtr.begin()->second )1 N8 l' z. q5 J/ h& W# O+ l
return NULL;( F) U3 H/ w: ] A1 G' |
BOOL bRan = FALSE;4 z8 l* d1 h2 |8 f! m* o
DWORD dwRand = 0;
1 a( @; V% v8 O1 z! _# i3 k if( m_2PartyPtr.end()->first >= 1 )8 ~5 o! B4 i" ~' z9 l F6 g! @
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );$ E* T0 ~/ W7 t4 S/ c
% p2 n& Z8 B- T) h2 }8 u
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
: [+ f1 j5 [* |' | {
3 j6 f/ O! H' O* t- w pParty = (CParty*)i->second;5 {: q6 U$ Y& Y: B4 C; X
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )9 T8 f! V6 x/ Z' j/ I- V
{
# t9 ^! Q: _2 R9 o if( i->first > dwRand )( ?# r/ U/ R8 A) |" A7 B+ h
return pParty;/ j. J$ m, ?0 l- Z! k) G7 J2 q% L
else
0 m! V+ j% O2 {+ k# G% {+ G3 ` pPartyTmp = pParty;, q6 m" A: e& Z* E' C
}( e( T! |" a4 K9 C" h4 J5 o: T4 @
}
% G! u2 i' J& n% C ] return pPartyTmp;
( b9 l* j' ^1 i. L' P# b2 L2 M}- h. H! \: S }# n9 M& L9 ] [
#endif //__PARTY_FIND) [/ d* @1 B) i
% Z$ X7 g1 \- g! x: v) tDPSrvr.cpp:0 j6 l# l1 N1 v: {& m" F8 L, T9 B9 v
代码:0 t) ^# t9 o# C' s6 c: B
#ifdef __PARTY_FIND$ ?) Z: L0 l- w& [: g+ L
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )3 v# V+ A1 d9 W7 J2 C
{4 B) R- }9 N; r4 t1 `2 C3 ?- D* J
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
, d; B8 N& N$ k if( IsValidObj( pUser ) )) v' ?1 q; t* C& \; E
{
( V! U/ I1 K3 ]3 |( ? u_long idLeader, idParty;
4 X# p0 {4 I# f1 j( d3 R+ m6 V BOOL bAllow;) m& p/ y3 F8 G! i; V4 j$ F. z0 e
ar >> idLeader >> idParty >> bAllow;) X: X* L" B) N
if( idLeader != pUser->m_idPlayer )2 @2 A5 s: ^6 Y
return;
$ y3 o$ B# D; A+ m4 M! u5 D CParty *pParty = g_PartyMng.GetParty( idParty );3 i3 X* H, I4 ]# j" D @. a8 }
if( pParty && pParty->IsLeader( idLeader ) )
8 B/ t2 G% U0 c# Y9 K pParty->m_bAllowEnter = bAllow;$ |, W5 e; [% @( d( W; Q
else
6 x( K6 F& K @+ p. s% { return;0 [, @2 B! s' H5 \3 i
$ r- _2 k* Z/ _; ^1 Z7 h: d* e
CUser *pMember;3 \* p% s/ w; A4 Q6 c
for( int i = 0; i < pParty->m_nSizeofMember; i++ )" n- ?1 k. V) b' ]9 s3 S0 P0 l8 ^% i
{
$ M; n% F% I, h2 u/ p( _) p pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
. I) {$ Z/ Z0 @8 }5 a3 w if( IsValidObj( (CObj*)pMember ) )4 O4 ]% O, c9 i& d9 V
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter ); y. _$ u( e7 o
}6 K# }3 Y) t7 n3 R9 O( L
}* }3 D$ B: `: A1 E3 m- f
}
! e% S. X" s1 `( D+ Y# e1 L#endif //__PARTY_FIND
2 q5 r/ k0 B8 |6 }
8 W5 Z4 x% [6 w, W" ]代码:
5 t8 | l* B" m#ifdef __PARTY_FIND9 @; N( A" D0 |) p9 x
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
: O& U) ~3 [& Q) j% `% j#endif //__PARTY_FIND; N' x+ @- G) @
( j! \& D' F$ \" X# vvoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
' B6 m+ V/ }$ b; b9 J2 r{
: M I2 t0 I9 D" O& B1 B! t2 ^ u_long uLeaderid, uMemberid;% T+ Y* L4 b- ~ V( E
BOOL bTroup;5 V- S3 ^( Y3 j
ar >> uLeaderid >> uMemberid;
& c$ `; B2 W0 M ar >> bTroup;
, u' B6 w- C4 O0 l+ c2 d; B7 U" K+ Q% R& g# W
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );9 e& \: S# |! c$ L4 u) D# ^
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )8 _8 Q, w$ j; L0 C7 X
#ifdef __PARTY_FIND
, ?% B4 Z5 i7 f4 f' ` InviteParty( uLeaderid, uMemberid, bTroup, FALSE );9 i. n% k; H7 n+ v% T! \
#else# h5 b3 V# G- Z8 t% T; P
InviteParty( uLeaderid, uMemberid, bTroup );
0 P( W+ M5 K% D% _( E#endif //__PARTY_FIND
' Z F0 H0 A0 V0 ^}# S/ x K. D4 b/ ?9 r+ w
# O2 a0 {" x4 ?
代码:; k' v q/ t+ ?. _- }. x* O
#ifdef __PARTY_FIND/ R6 j! I$ ~- O
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
6 G, @9 I7 t8 F6 E: ?2 c# y#else/ w4 k- ?! W, r7 | s4 n
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )% W0 y; y. q% r- U8 D" D
#endif //__PARTY_FIND
% J. V+ B% U; c" h% u0 E- T0 e{/ t5 ?/ C: F" Y
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
* p Z& m) L2 d: M; l) u CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
8 }+ \" z: N. o, g: d7 n' @# J
! f% j/ a4 _2 j: L% r if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
6 p: g5 }9 K/ ?& r' V4 \ {
) [9 E% \' ?! s. g if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
8 ~' i; b/ l/ N D+ C' p2 R {5 A* D# B# b1 n# l0 R
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
J% O$ ^, @% K, Z {
, u, h# `6 C+ a# U- C# m) r8 v pLeaderUser->AddText("没有足够的权限。");
( O9 T5 v. c, x) e1 R7 c pUser->AddText("没有足够的权限。");1 Q* W# R; T1 o9 I5 n$ e
return;
" k) K! ~3 }: b }
' l2 ?" m: X" D! M% @. v3 o }
* C7 [) F. C7 u% J+ W6 @ // ???? ? ??? ?? ????.' r, ?* g1 _3 W# @2 k- ~1 {
CWorld* pWorld = pUser->GetWorld();
. R, V( e( N1 X0 i0 O; r( J if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR ); m# | c! l# q4 n
{
8 F- E# j; Q5 B" y$ F1 [& I pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );1 S6 D) P- ~7 }/ E- J
return;. B7 R( k- D" F! J: m' M
}
& L2 x5 N; ~7 g( |7 P, B#if __VER >= 11 // __GUILD_COMBAT_1TO1
; V, J/ D T$ q8 \3 k. ^" ]5 I if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )2 a: j8 v6 U, h' {/ a
{
- Z. |3 A' ?* L. o- `' [ pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );% @/ @" A3 Q3 @- U7 M/ H0 i3 K
return;
# q1 B* t5 g. ~+ Q }
2 {' c/ k- f2 C! v+ n/ g# m% F#endif // __GUILD_COMBAT_1TO1: f# k+ f* d$ ?5 a7 {5 Y" F0 l2 _
. E* c& F. o4 X9 }1 E
#if __VER >= 8 // 8? ?? 061226 ma
# d5 A: f, F5 C3 A- R! C; n if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
: @0 C: L. E) S" S0 }, q {5 Y& l, n; h; y6 f( j& o7 R
return;& V7 O8 k7 U- |# y) R" h ~- v6 `
}
# f( C9 K; S3 [& O#endif // __VER >= 8 // 8? ?? 061226 ma
% V+ M$ @% M( R* `* X4 y
( K. X7 n8 ?) d if( pLeaderUser->m_nDuel == 2 )
- u" T$ L- Y7 I4 j {
0 X6 h& C3 ], b4 u: l2 p pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
% c* y' k# ?4 u* G$ v }
! ~" }# p' D* k( Z, U c; l else8 l3 L- {/ Z( m3 n. q
{
' U" c3 ], K" b/ u$ L6 X9 | if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ??? T' Q# L) M+ w! ~
{
1 o; e# T. N9 b$ I+ I pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
! j2 i; ` H L: f, f* H }) R! `) [0 q3 O& G
else1 R$ E5 R3 f+ ^* l5 R) g1 ?4 A6 j s
{
5 J# T; g ~3 {6 E) F+ H if( pUser->IsAttackMode() )
& _+ R, W9 I8 H! k: Q' X6 Y5 u- R2 M pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );: M; Q1 W% E* a! M9 z
else
+ @& | r0 M& @+ z! K#ifdef __PARTY_FIND ~3 G) _. r9 t# h" @' @/ t
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
: u9 r% l! q: ^. e9 c# {/ t6 Z$ s- G# _+ W#else) W# \8 ^/ O6 O. {7 G8 z2 T
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
* \& k2 J* Y- g) i3 e8 v8 Y#endif //__PARTY_FIND6 |# I" @# h5 R% Z
}6 t5 o; M0 l3 k' w! G" p. I
}
- V/ i, s6 ?9 _; N) v3 @1 V8 H# R }0 d- W" K, ^8 G$ b u7 m2 {4 Y
else! m% b5 ]: Q4 y# U( T0 h
{; M9 i( A# J5 e/ e" {, G% \ Y" s
if( IsValidObj( pLeaderUser ) )
7 f/ J5 z' H o pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 ); {. I! `9 |4 b( C+ Q
}$ Y" G9 N d: v
}( \ F7 ` b7 t* M& S$ H. t. I
3 h6 }/ a( K* YUser.cpp:
7 j. @! G& k' U; C代码:
2 Q: U0 j! Q' A* s$ a* U* w#ifdef __PARTY_FIND1 V1 e9 d2 j8 R( w2 W
void CUser::AddPartyAllowJoin( BOOL bAllow ): e7 b7 |! j- }# U& |, C6 O
{
( t9 g) e) J; |7 ^ if( IsDelete() ) return;
/ {' D1 d9 w2 r/ E) S9 H) V9 j' r y6 `8 }8 f
m_Snapshot.cb++;
- I5 y8 h/ u9 Z. w" u m_Snapshot.ar << GetId();/ N6 E' u3 X6 m, `$ ] h/ s e
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;* ]6 x+ D' {4 l- j2 f& o8 C3 S
m_Snapshot.ar << bAllow;1 G5 B; _3 x0 C) |) L
}
- q) u( K2 I) d, Z0 d l& }#endif //__PARTY_FIND" d7 W0 |7 A1 i: i
0 ?- f8 o6 F1 L U4 T9 n
代码:/ ^1 E$ K$ K t3 ]7 s
#ifdef __PARTY_FIND1 r! n0 E2 A) \
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
* I8 v1 ~3 m* ^$ X: w" M#else
% r6 o- a- t. i2 V+ ivoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
/ v3 H+ D5 \8 P/ v3 ~. @, P#endif //__PARTY_FIND
. C: Z0 R! k( [& K, H{0 q3 r( t) H4 u- {# R
if( IsDelete() ) return;
' g% \/ T2 l' z# n" N : q, [4 n; C, k4 c3 S/ b
m_Snapshot.cb++;
, n h: k: `) Q9 v6 P) F m_Snapshot.ar << GetId();% V" [) |* l4 N9 n6 Z8 e8 W- E4 q C
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;* d/ h0 o& g m! B W
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();( V* y: K6 x. u; d0 T9 W
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();3 i4 s6 S, N+ ]4 g( p/ h
m_Snapshot.ar.WriteString( pLeader->m_szName );
1 N/ r/ N( \* {- h5 k6 L! h m_Snapshot.ar << bTroup
& p8 t- {, G# ^$ B% t#ifdef __PARTY_FIND
/ g: \4 p8 Z- o << bPartyFind: K4 c. Z( B; E# h- J
#endif //__PARTY_FIND7 a# e9 f# |3 I$ i% v( I
;1 p" w f6 m4 l6 D; @, c# N+ @
$ T, C: N5 |7 `0 Y
}
+ m! x, j. ~" m6 M) V8 a+ O3 L* |# a1 q+ k Z- u8 \: O, _
DPSrvr.h(公共范围PLS)
s _4 ~3 I, x, e$ Q2 _/ Y* t代码:9 {' g' T1 a' ^
#ifdef __PARTY_FIND
; O/ N0 U* l, z void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
% r* ^7 b3 i% X#else
2 x; c" G# U% D6 _$ \5 m, ^ void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );, K+ U9 _- e- i# `2 e0 _
#endif //__PARTY_FIND
: ~- c% a4 K! L. K' h5 [5 u/ P. A# V: j
代码:
4 Y. \- d7 H! B( g" k4 m, y#ifdef __PARTY_FIND
q i9 f7 g. D& L void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
! L# K# |$ e! r: w9 C' _#endif //__PARTY_FIND7 k8 l; k- d; p' p' Y
3 Q/ Q, h! P# p6 ^User.h(以及):
8 K! J* ?; U* m; P# E代码:0 i: e* N B" O. M
#ifdef __PARTY_FIND
7 B, `' T1 k# s& y4 e1 v. S$ M void AddPartyAllowJoin( BOOL bAllow );6 z/ n. `! @& _, d2 B( c
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );+ Y; ^# j: e6 b8 u
#else
1 r( n1 e3 {0 H void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
3 C5 v& Y0 \# D#endif //__PARTY_FIND% x. W' X; F$ k/ J8 M# F
( [" i. c2 p' V; G( h% s6 t# Tparty.h:+ P, _1 ~1 `7 ~% f% g9 E( `
代码:9 M- J5 m/ O+ e& {. @, G; T/ W
#ifdef __PARTY_FIND
+ M) c5 W* ~) s! ]! y5 n, V BOOL m_bAllowEnter;- v7 ?9 H. y9 ~5 b: G+ R- K# d
#endif
8 R' H; g6 a( d5 b$ f+ Y# s. u4 H0 N6 a2 \# j1 X/ T/ W. V
代码:! O2 [' i4 q4 ]: x9 T
#ifdef __PARTY_FIND
7 V3 H* _" p# Q( G7 n3 Z5 S- c" ~ CParty* GetPartyFree();$ G- D& Z/ E, Q0 k; E
#endif
8 a7 c9 A; @6 O4 Z7 J6 u0 ^( m3 x" p, f# V
WndParty.cpp:
. c/ s3 l. v1 \$ ~* X2 {2 WOnChildNotify:7 D v0 g' K6 x3 W
代码:
7 s1 ?- S& b! x F#ifdef __PARTY_FIND
9 b+ E3 r# ^) c6 U else if( nID == WIDC_CHECK1 )5 R# [$ P* C# D+ I& u+ ?. ^
{ Q6 u. w. \5 e* @, {
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
, s) y' K* w- h; F( y8 ~, f: c+ ?/ d {5 ]4 H! `8 x' O" }3 J' O
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
( G. c' g- X* ~. b) ?7 s5 _ g_Party.m_bAllowEnter = !chk->GetCheck();
$ i6 e1 F1 Y, Y9 _/ j) } g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );. q: H$ |, g2 W$ ^
}
+ z0 k. U* K4 X+ X% I. t }
$ \3 P; _7 Q3 e9 i) g8 `( J#endif //__PARTY_FIND; O6 C8 Q8 @( z( I
; Y: y# y. d: k6 ^+ B
代码:! _; Q' o# ^) e
OnDraw中:
9 M* J6 |$ {" p- y代码:; a2 K) k! I) g! {" V) `: x V
#ifdef __PARTY_FIND; p" `; b- D- N1 f. r
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
/ k a( |* p% P' Z% S' W+ ~3 X if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )- ~$ ]% V5 P& Z1 M4 W% G
chk->EnableWindow( TRUE );0 W2 D+ \: I8 D' u: j* A
else. g0 j* ]! u# _0 g: }
chk->EnableWindow( FALSE );+ T1 ^5 u' j3 U" }3 N0 ?* A
chk->SetCheck( !g_Party.m_bAllowEnter );
& R) U W- }" l. U/ C O#endif2 I7 G& s9 g, ~4 I( Q# G
& c6 J5 J" I* X o0 Y& G3 c0 w
DPClient.h(public):2 E: Y$ g( b* E" N0 i
代码:2 f4 }; y* a, V
#ifdef __PARTY_FIND% f' ^3 m0 j: s7 f6 v
void OnPartyAllowJoin( CAr& ar );
# j( ]1 Q/ _' q void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );: ]' _; L _5 r7 }7 [
#endif //__PARTY_FIND
' N _9 c% s# F7 \8 a5 T& y% y7 h) b! ?; N
4 l% j0 R8 r% Y9 C- N9 u
WERS hinbekommt没有,请让赫克的权利。
4 K9 V- o3 P+ i1 n不支持左右,所以难不...2 I! [; W% I9 k8 k( R, ~
党k的Windows NT甚至编辑它自己。
5 C* J Z6 k8 J6 W/ | _包也,因为我不erschreiben进一步如果我你的。' ]+ h; |8 y$ r z# s: m
由于缺少Quantité k n个代码是什么升工程前。
2 N, W8 Q# D' v' m* ^如果是这样的。请发表。
: m# u8 W. \. [3 f+ Q; L" ]1 t% T到目前为止,Pumbaaa/ c& a0 Y: F, d$ Q6 O& |( `# D
8 q( ^, @/ j, e) Y9 I% f : w4 t; P' @1 O/ W$ Y d! S7 E/ s
MsgHdr.h' E; N" ~ \: f2 f7 D/ n% J( m
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
0 T9 P3 }( A& [#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243$ t* _$ I; f4 p3 n* O
' I& S; [2 ~5 i8 |3 q8 j0 v, F9 r3 u4 @* e9 ~3 d) d! a$ y
7 S; P) d4 @( F# l |
|