莫因E * PVP
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% [' \+ `5 u* D& ^今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。# _5 N0 S, g. B) y- x a3 |7 \( E; W
6 S6 r: {( M: B) c: b: T/ w有大量的代码,我已经测试过它,它可以编译自己1A。6 f+ j N) M, R
) F) z. C' \7 _% _3 {, o$ g
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现在会如此容易所有的C&P'en
8 v" b* `$ Y1 l7 p) T8 W' v2 F+ O- Y( f, G. k5 I8 \" k1 c
- 你需要的资源得到自己,因为我不决定一切你“推屁股。”4 ]2 T2 H, t, F5 ~) \# \, V H
3 [: g& W) Z- Y你说我成功,资源应该时装组合系统顺利运行。
# H6 v* g3 v, K6 q. Z( x5 G
8 u& z. P$ c) o9 x
3 ?2 m7 Y$ |, g0 S: ?
: ]0 i; D8 ?" C6 A* @首先是学分:3 f9 y. y0 d7 d- ^6 c
. [/ L8 f/ p# R
Etioom(90%)
; s. W- D% [! D( h* {5 R8 [怪物(10%)
- u8 u: k9 i& v( P$ j4 G: ]( F
+ i$ s3 O4 }0 r9 p0 F! z
3 x0 c' p( B5 L2 S这里的问题,而是“不问任何小型或定义语法错误。”
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3 t5 e" y0 G$ Z唔够讲,这里是答应释放: randomoption.h! J* e) l c1 A: n/ P
/ d" n- R( V6 j
在 public:
% ?6 X! y; D, Y, L bool IsCheckedSafeFlag( __int64 n64RandomeOption ); ( @+ }* |! n, V% E
void SetSafeFlag( __int64* pn64RandomOption ); : I% @0 e: U' Q) m, u
void ResetSafeFlag( __int64* pn64RandomOption );
^3 `, z& w. X& { // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® f v) [ a- U% c, j1 N
0 k: X, C$ r1 |0 |# m" S
这下面插入:
0 `; @( d3 [; }( ~( R6 I0 z3 y m J/ F2 Z
#ifdef __FASHION_COMBINE
3 ~9 u; ]: `& v' \public: T* L# j8 C& l" t+ [
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); * Q, ~& q8 L$ w& d
#endif // __FASHION_COMBINE
$ ]$ n% t7 a- ]8 c% p. ~8 Y; W! R& U T9 E
---------------------------------------------------------------------------------------------------------------------
# R/ d- g2 t7 i. n# }! H& hrandomoption.cpp
6 Z1 W: W+ Q6 V
, B' N) G/ Z7 k/ _! b在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
3 {( z1 G* C6 Z% u* P4 D% `7 e! ?, B3 A1 Z+ c& U
下面插入 #ifdef __FASHION_COMBINE
. W8 j8 N, p0 Nint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
6 B6 h. z8 }& L B( {7 n3 e4 S! i{ 5 }9 y% t9 h* m" r# l! m- g2 x& |
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
% n( v: L0 B4 Q6 c# k. d int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); , }6 K9 ?( o3 L% O' c& O# j
% X D0 K& v2 e; T- ?, X: {
if( nMainSize + nDestroySize > nMaxCombinedSize )
1 E& |4 o: b7 R# b1 T) s return 1;
4 X2 }9 d9 E0 W1 W- e/ L, V4 c* w0 @+ u, ^
for( int i = 0; i < nDestroySize; i++ ) / O0 z% d4 V" \( p0 Y
{
3 [: A2 a; t2 a& {: Q2 Z int nDst, nAdj; . T$ C! ~+ m3 [8 \
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) , O6 J1 A# L3 T' A& o
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
; h5 s$ x, m+ Q } 8 U- {3 U; P4 j% Z# A& n& `7 V5 x/ L
return 0;
9 W6 V5 X o' k& w5 |}
6 m5 r1 h3 }! Q3 ]) F#endif // __FASHION_COMBINE
7 H. f6 H" `: T) l- _( G7 Q$ m6 |1 n) l# j) r3 H
-----------------------------------------------------------------------------------------------------------------------
0 n3 T5 }4 C f- r; G- y+ |MsgHdr.h
3 a, z, V% n: b8 p' Q, @7 i3 Q3 u2 e% ^9 B
插入 #ifdef __FASHION_COMBINE
5 \6 X0 z) k* j. a1 L#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299+ w k8 L2 \- J
#endif // __FASHION_COMBINE
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. Z: w$ N3 A9 o! `2 j+ t -------------------------------------------------------------------------------------------------------------------------
1 R v7 F7 s+ a& P7 u2 S0 IDPSrvr.h
9 k* x% d- @5 i s. n" B1 F$ D7 H r* C: r1 u Y' G
在 #ifdef __GUILD_HOUSE_MIDDLE
5 K/ j* n, I' B( Q) {: X/ A void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
: P+ G: n2 l, t void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
. J# K2 J) K# P& L8 B+ l void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 1 D$ B @2 P4 [& Y+ @3 j5 f
#endif // __GUILD_HOUSE_MIDDLE . A' D) N& ]' E& Y1 ]; @" f" D
! N% C) a: |1 y4 [ 下面插入 #ifdef __FASHION_COMBINE
: p1 m. Z1 N& e0 e/ T0 \ void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); + y" M8 i8 S" x( A7 t
#endif // __FASHION_COMBINE
4 ?' G; W, d* I) F3 z9 N4 N; ]. c8 V' W- w7 F4 U; o( J' {
-------------------------------------------------------------------------------------------------------------------------
) ~7 t0 a2 j0 ]1 U- R; Y% F+ SDPSrvr.cpp
+ H/ z# `, H- | }: r8 F在 #ifdef __GUILD_HOUSE_MIDDLE* u; A# v4 j& t9 R
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); : k. E M* A m9 H; Z
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
# A: E f, t( ]- W6 R% ^. H ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
. E/ @: l9 q* y4 U! M#endif // __GUILD_HOUSE_MIDDLE # {2 b a( l# u$ G! b# x- c
' s3 y. | i5 l" y0 W( g4 [$ |
下面插入 #ifdef __FASHION_COMBINE
. _- |$ C; J# }5 i ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
/ R0 ]1 q4 \) n' b1 n. ]#endif // __FASHION_COMBINE + s @7 M* T" R) n/ ?/ \
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) @7 I3 k* R2 }. b' s4 ]6 V在最后插入
#ifdef __FASHION_COMBINE
1 X# J9 M( p$ a" ~, p! M M( Nvoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) " a' l3 M. a6 o; ^' [* o+ E
{
1 F7 Y" f8 ]' O6 q: R CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); 1 O' n0 l6 ~3 v4 E0 V2 n7 W2 y- z
if( IsValidObj( pUser ) )
1 U! C ?# {% r/ g {
# [5 H, U3 ^3 z& m DWORD dwItem = NULL_ID; - A* b% x! R+ _1 q' c$ g
CItemElem* pItemElem[8]; 0 i+ x- H2 j0 f' m% a
& c" U5 Y0 j! I for( int i = 0; i < 8; i++ )
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0 y4 D* q* Y, b( c7 t ar >> dwItem;
9 a, O, N' ^3 W! @) z/ L pItemElem = pUser->m_Inventory.GetAtId( dwItem );
8 U6 R7 N2 q* ^8 W& q( } k if( !IsUsableItem( pItemElem)) 0 J& R5 }/ h" g6 h3 Z
return;
) b: q: }' E! j, R/ a5 k# V }
. b2 e' B. r: P! v4 b2 s$ Q9 S% L. v* N if( xRandom( 10000 ) < 10000 )
5 f- L& o2 J" ]5 `5 o: A6 J/ k { 4 F: Z2 b, f8 g8 ?/ N- Q
int nResult = 0;
6 G2 M# K H: R5 s1 T nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); % c, H% f7 l5 c- M& @
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
i/ L$ j2 J( h nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
" y5 j2 J; x" n2 \ V) U nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
6 U, `( @0 }8 `5 ?# s if( nResult > 0 )
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Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
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for( int i = 1; i < 8; i += 2 ) 4 z6 @7 J! P8 L# N
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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for( int i = 0; i < 8; i += 2 )
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pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); : h% g" ~( \( F" U( ]1 R
}
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pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
" _# w/ c+ l3 t2 @5 G1 j }else , Y1 T3 E' f7 e
{ V# o: Z) W+ `' |
pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
7 B9 }9 L) C% g/ U if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
1 [1 W1 v: ~% i# k g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
8 }; N% R8 m7 ?& x; S+ w& @
( b5 c* p; }+ E6 u! ~$ g0 ] if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) ) I6 c9 n0 l5 }7 j v5 D& E3 [0 M
{
9 i5 _7 q* U, }; ~5 \# O0 u pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); 3 U( G7 F' j9 m' V, w' Q0 ]
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
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}else 9 V& j9 M8 {7 t* P& ^
{
3 a8 a' x# ~$ P7 Y$ c( a pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); 9 y* s1 ~3 h$ s
for( int i = 0; i < 8; i++ )
) }. w' }" ?0 D {
2 E ]' I' B$ b3 c3 s6 _ pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); 6 f9 V/ v% c9 D1 l
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} 8 ]) E% t+ I2 b% }1 X8 j
}
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} & [$ ~" k) X0 ]& h* |% Q/ P2 G- Y
#endif // __FASHION_COMBINE 5 Z6 R1 F9 i; Z3 W
6 }$ H0 _; x- b3 Z3 N0 `7 f ----------------------------------------------------------------------------------------------------------------------------
8 Q* ^% e: C/ Q0 H2 lWndField.h6 i4 {. H: x3 y5 L
在 class CWndCampusSeveranceConfirm : public CWndNeuz
2 h* {. F, X% s4 L, a- d
/ ~( M$ W' N5 i! x. g6 a( z 下面插入 #ifdef __FASHION_COMBINE
. _7 I7 f s, o* M) d# F2 x, X2 Pclass CWndFashionCombine : public CWndNeuz 2 E) O* j0 z8 N/ R: i6 c8 E
{ : ]7 B4 }+ m# ]# M- a
public:
R; D3 x% ^0 T* Q9 D$ B6 s CItemElem* m_pItemElem[12]; / c0 M/ Z S$ i! C% A6 f/ L
CTexture* m_pTexture[12]; / t5 O3 O3 ?* |* b
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public:
% e* d0 r' T) I8 G& q( c' C CWndFashionCombine();
1 O) H& ]8 V$ c7 S! @ virtual ~CWndFashionCombine();
' p+ f! e9 g% m0 x6 ~* a9 i% Q. g' q1 a, L5 M8 t3 b3 t
virtual void OnDraw( C2DRender* p2DRender ); ( C6 y: G3 L7 }4 j7 o% x
virtual void OnInitialUpdate(); % s/ m9 b1 Y) g
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); # A. ~: s# Z5 z0 U: N3 b
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
' x' C5 H9 a2 W0 z virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
* j) u6 d& S8 K) v virtual void OnSize( UINT nType, int cx, int cy );
! ^' O* ?; u4 V( l virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
2 Y/ X1 ~) |! y* E }1 i& w};
' Q7 }- O2 M; C" |' K1 c#endif // __FASHION_COMBINE ! j, _# {- u2 a5 r
- T2 f! w5 j! c8 a" `7 l7 O; M5 Z ----------------------------------------------------------------------------------------------------------------------------+ O' ~. l% W2 m. D/ K
WndField.cpp3 E+ Z' N% A9 j3 `
在 #include "wndwebbox.h"
3 f5 @% a& K: q, F( {7 D0 ]' f- y9 D" \1 P
下面插入 #ifdef __FASHION_COMBINE
8 q# `) ~0 I- x1 f- O" N1 T#include "randomoption.h"
( r1 I; n [1 l- ^/ O#endif // __FASHION_COMBINE
, e8 h! P: i# M4 K S. l+ Y& @% G
8 }# ]6 ?' h* B) C/ I' L& O 就在最后:
. \9 V+ ~0 l6 B8 c" wPHP代码: #ifdef __FASHION_COMBINE
1 G* _) j) ]- c! g6 c: rCWndFashionCombine::CWndFashionCombine() B3 w8 s% B$ U" M1 ]7 t& b
{ # O0 N( ~; n( ^4 H j% Y
for( int i = 0; i < 12; i++ )
+ \) |. X) v) Q: V+ h4 g {
+ r2 ~( m9 H+ j( Q m_pItemElem = NULL;
6 X4 y. W; q4 I, m m_pTexture = NULL; 8 r: M) S N3 x
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
$ o4 q, s2 B5 S8 S: h5 B //ZeroMemory( m_pTexture, sizeof( m_pTexture ));3 {! ]. _% Y' J
} % i/ r: F/ R8 b
}
/ ^7 t& U6 P2 H8 A" ~& mCWndFashionCombine::~CWndFashionCombine()
. K% L) k7 {7 D+ A- @* M. D{ W& n7 I3 [: C: d: f- o
for( int i = 0; i < 8; i++ )
z7 ]7 ~4 j& D( _ {
6 D) U6 {, m0 ]! C( w if( m_pItemElem != NULL ) ) ]! _3 {+ l; r, ]: P. ~8 g- U7 I
{ 9 [. r7 j( T: Y2 J
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
, U w4 @# [, V: V* d) E: l m_pItemElem->SetExtra(0);
* M+ c; v1 A+ v( @ } 3 ~ N7 G# V4 h2 |. K
}
9 K1 n. S; ?. h& G, N+ x( z}
W: `% f" B' }. Q7 R6 C1 H# s9 xvoid CWndFashionCombine::OnDraw( C2DRender* p2DRender )
* U; p- z6 H" s, t6 ]# i{
# g7 U- l$ `: H s- M LPWNDCTRL wndCtrl[12]; u W% x; {/ E) ?9 }
& ]+ m0 M5 W& i9 e5 i
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
1 G2 ^8 f2 N- b& t# P6 |# X wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); 4 i. s8 n/ V0 N7 W
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); 8 R9 \4 n( C, u* Q# ~+ j0 b8 M$ M
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
! Z- E) g4 j* w+ o" A I- y5 O wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); 6 H+ b9 Y( S+ o/ A8 R6 R: _* Y2 @- Q9 N
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); : k4 o* }. {& o- D p
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); - B/ Y ?' s/ f" T& W4 S; G, Y
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); ! |. |1 Y G- a# b
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); + o& S- F. c7 u1 O2 i
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
& x& Z( ?2 B1 V; K' b wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
) i) V& E' @ i8 O; v wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
: x, t+ S( v/ r$ T! `5 O0 a2 l. w
- Z/ J$ r5 C: P7 Q7 ?" V: U5 N9 G# C# Z for( int i = 0; i < 12; i++ )
, @5 w* W" x4 c X7 H { 1 t0 e+ a# ~2 V1 Z) p' @
if( m_pItemElem != NULL && m_pTexture != NULL )
. ^2 b( Q" j* P4 c/ t4 D# m! M { 4 N- G. `: H% ^0 x0 j! a8 i! }! G! I
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
! j$ {" p1 ~8 N" A. N5 ]* h) q3 U) B }
# f7 W) N) Y# n! l }
! Q) f5 U4 ~2 J* _8 y6 V+ e} 0 B) l7 @5 R! X0 }
void CWndFashionCombine::OnInitialUpdate() " E& g; [& v. U6 H7 e/ T* i* |; Z& [* W
{ 1 f" E8 g( j+ a; V% L
CWndNeuz::OnInitialUpdate();
+ R+ Y# P/ U- \5 r) N. e
K b5 R: ]2 q$ T CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
$ K- M* a- e V; m8 r: @ pButton->EnableWindow(FALSE);
* ]4 T0 B5 z# b7 |9 R7 c* U( i
- A+ O4 r. H6 S6 H8 u9 a J MoveParentCenter();
/ t9 u$ H+ _0 `& B} * w% h% }3 f# U& C! o* z, \
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) , P3 e U5 @* p8 K) ]
{ ' v" k0 }+ L9 a0 Q% a9 [. M# O
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); - K3 `* p0 |7 x. K2 j' |
} % B5 ^& i" H: [ N6 W# c% b
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) # [1 ~' M p. s3 ~. z
{
4 ~& ^ ^6 e5 }: ~' i return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
) q5 t2 ~$ I5 Y}
% s5 A1 F" U# D5 x( g$ Xvoid CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) 0 |3 D: l" I6 W* w. \! s6 ?
{
4 ?4 o! C: U! X1 T CWndNeuz::OnSize( nType, cx, cy );
% j# M9 e; s. F} , ^& z6 S% P8 p
7 A- C7 X6 C: M8 ^
$ l; `: h& U3 f/ x8 z0 H7 y3 L4 U0 i0 R$ q* Q3 D- Z6 n
BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
/ [ l- N0 C n5 [- I{ . M% h; o E0 ?. R
CRect rect[8];
, i Q3 H! F) w( o9 {+ Z LPWNDCTRL wndCtrl[8]; ( k @8 o4 v1 X
4 t$ N- o9 }+ s8 t* j6 h
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); ; P/ N# @4 V, ?
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
+ I, x V# Q/ P" x0 u- R wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
- o1 M: L z- u9 @" `( }6 C1 l wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
! U$ {; {2 {! ]* d, A" N wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); ) C/ M7 \9 }: u) Y% B" l
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
( p+ f. s# Y2 M* v+ ]% X- U1 o, O wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
, x9 B! J* c# W9 R wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); 4 a+ `0 q( m9 x
/ w. H1 G5 [% N/ i* w- ~
BOOL bUpdate = FALSE;
2 w5 @! |* L& ~' L6 l. R% g) O& p$ D
for( int i = 0; i < 8; i++ ) 5 v" { I V" `
{ $ N* P7 f# z5 k9 w" i9 U; X
rect = wndCtrl->rect;
. e/ O: d. E4 }/ Y6 H 6 Z! ]+ T/ B9 ]7 o$ G* Y8 x2 v
if( rect.PtInRect( point ))
' r+ Q( u+ ]: Q/ C { 4 t0 n4 s% o$ i# P8 F4 u) D7 N0 y
CItemElem* pTempElem; % Y. L2 h) C' U( W! R2 ^: ^7 ]
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); 0 j8 o( I3 l% x! e2 i( E$ ^
if( pTempElem != NULL )
: [* _% d* {, Q5 m* t* f' L* T { ) m* ]1 q2 `) z/ y0 H: n; {
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) 9 I) n, h5 X( d5 l9 J6 Y! I
{
0 y; i4 b3 |+ F" d0 p$ }2 _3 X ItemProp* pItemProp = pTempElem->GetProp(); ( @0 M6 j8 g# H0 k
* @6 C9 u( h( z$ \1 Y' g: z
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) - q, r' X) ]; M+ v
{
+ z& b% w z1 J$ t" ^ if( i == 0 ) 1 d1 V2 g! R( U
{
2 Y; Q- a [; L+ }. P+ i8 V if( m_pItemElem[4] != NULL )
" y3 B3 [7 N* ]* ~, F) @ {/ m* O/ \3 Z2 Y4 j3 N+ t
int nSize = 0; 9 a( x2 F/ e% B; z. N- ?' ^
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 3 Y" V w9 m. H3 |$ @/ Q# t7 G
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
. x7 [6 B4 k0 x8 Y* S! R if( nSize > 3 )
) B% ]" K) {: V/ o+ W# ?! l {
0 m5 J* |1 b! [( |9 @2 r g_WndMng.OpenMessageBox( "oversize" ); 6 j6 d& {# C! E
return TRUE; C6 B: S) w1 d" O# L& w4 o
}else4 q A9 M( @2 j; Q
{: F" g4 q5 f' S4 p6 j
bUpdate = TRUE;
: V% N9 q' R* W7 }2 x }& a0 l' C3 q1 y; ~8 [2 I
}+ a1 I. G$ h* v }( ]
if(m_pItemElem != NULL) `- P2 _6 F% [& ]; S
m_pItemElem->SetExtra(0);
% S9 O a9 ^8 V, I+ [& }# E$ L$ R4 h, B
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 2 ?& [; O- L$ e+ A& i
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
# \/ ?& r6 {& @ m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
7 w- i9 o: s6 b7 ^6 Y7 ?4 H, Q, D. X* f6 z
: D/ H2 Y( l# [7 z if( bUpdate == TRUE )
" \( W0 o7 \% g {
: c& C) v. ?5 ]0 _9 A6 i m_pItemElem[8] = m_pItemElem[0]; : ]/ t G3 k( p& X$ L1 i" v. L, W: K6 \
m_pTexture[8] = m_pTexture[0]; 2 h N5 p, l3 h5 Y' y$ w
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );/ w6 x( w4 ~, p! t" o+ f8 m! }
}
2 w) y% l& I1 ]6 O1 E5 R }( t! I" Y' _ X: ^3 e6 H3 p& M- F; K
if( i == 4 ) 2 ^2 |9 N6 H* x
{3 ?; E% {' l9 F# r9 ~; H
if( m_pItemElem[0] != NULL )
( o; ^/ I" e! J2 o" m4 N {1 ` k6 X2 W8 f( F# B
int nSize = 0; : A/ ?7 G( o% p6 E0 c" c$ R
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
7 T Z5 ~2 c! x4 d# V: H4 U2 |! U4 O nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
$ }8 Y" [8 i1 B# \$ N) ~ if( nSize > 3 ) , e5 B# B0 H1 M" D3 S) ~$ g
{7 g C$ A7 A# m U3 k1 j7 V
g_WndMng.OpenMessageBox( "oversize" ); , Q2 m' c- D* j, \# ?
return TRUE; . B/ j! Q4 q- U Z, i1 G
}else
, j2 f9 x1 \/ ^" i) T; c2 k" N/ ~ { y% @+ P8 x) A: ?5 Z' u% Y
bUpdate = TRUE; * _: r1 X' w( W! I$ M$ I3 u1 B
}- t Z4 H+ X6 R# Y
}
$ M: W% q6 L6 O1 r' b7 \ if(m_pItemElem != NULL) $ k. ?6 Z/ K4 z# ^) E5 v( Q& K
m_pItemElem->SetExtra(0);
: z. G" N+ A4 [) Z
; F; E8 [' Z( G" w5 N/ ]8 f4 Q& F/ A m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
* ]7 x; E2 C, a; w m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
3 a2 Z3 Q& D' \( } m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
; P' I. d9 R% `# c) D$ b6 x0 r( E, H ^. ^ h0 p g
if( bUpdate == TRUE )
2 n, D; n- P9 k, O3 P4 ? {
* W* j6 o$ d* O3 Z+ e m_pItemElem[8] = m_pItemElem[0];
, {: V: f/ U; i1 ?# V- _1 w) ^ m_pTexture[8] = m_pTexture[0]; 7 R& r( d4 B7 a
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );2 K2 ?2 m6 `5 P8 i
}
) W# Y) P+ E* _6 o } F7 S+ m" \: X/ i
}else
: ~4 Q- ?6 |4 g& @8 J$ j! o if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) & J0 N" H( P. L: h/ p0 H
{
! c4 ^- u" R' k0 p4 J! ] if( i == 1 ) 7 R: n. \6 _1 E& h5 G7 V
{, v9 A3 D+ l, L4 G1 ~
if( m_pItemElem[5] != NULL ) 7 F9 \! p6 G8 _0 N; N. i) T1 e
{
0 X1 F; J- N0 @1 B int nSize = 0;
/ w) F+ ~4 c) M$ P5 z3 E/ X nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); # Y1 w8 y* |0 U4 d$ A; d
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); 0 ^, N0 W( L' v1 o6 T
if( nSize > 3 ) , |4 ~3 k* i0 J1 S' L2 N
{6 A; A/ D9 A! X8 R7 }" \" h5 k
g_WndMng.OpenMessageBox( "oversize" );
) q# Y0 t! A# W$ e) T; @* r+ Z/ r return TRUE;
' `9 v; M5 N p: o, M* V }else2 {) i& X6 j* T) {0 k# X
{
) B5 `$ i' B& R5 ^ bUpdate = TRUE;
$ |/ U/ I# S& S9 f% W/ f* K }3 s7 p: V7 ~, F
}
w6 a9 S, v$ Y if(m_pItemElem != NULL)
1 m+ c# ]% V G m_pItemElem->SetExtra(0);
( @. N5 ^- ^) Z I% \1 Y2 s* v
6 t, V$ x- L) ~. S; x/ ]$ I m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
, H' j3 m9 S3 P, f7 u m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
) x+ g. s: t( D/ n4 u6 h. I m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 1 k: q+ D; l; |# ~( ]0 ]- m
( k8 g) o- V/ m4 @1 X if( bUpdate == TRUE )
) L4 D- M9 h5 l I0 V {: { d4 r5 T) o8 f% v
m_pItemElem[9] = m_pItemElem[1];
- S. i: ^9 W' K6 }4 ]/ c, ? m_pTexture[9] = m_pTexture[1]; $ \, Q" z- d% v0 W
4 i1 m1 y/ A% S6 M& \, r3 \
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );0 ^1 }- s& S) V$ ~
} + t0 N/ f2 P' h, u) w" {- m! M q! C; v
}# w# ^3 _2 Q* ^4 l1 R9 l4 t, W" v
if( i == 5 )
8 b4 z. Y4 t" d: }; N3 @4 m {
\9 P9 P8 G; e; Z8 b6 z if( m_pItemElem[1] != NULL )
- h7 n( q, t3 I8 C9 N/ q) J& ^ {3 ?9 d( J& W5 s0 o+ u+ B
int nSize = 0;
2 r( m$ j5 V1 f! D; s8 b# B/ f nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 9 X5 U! v/ _" I/ _* O3 f
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); - E: t, A3 k t, g# B, O2 Z
if( nSize > 3 )
$ i S/ e- z* e- O {5 ]$ w& w" g* C
g_WndMng.OpenMessageBox( "oversize" ); 0 f' r0 D2 X6 r& @% X, F# z- G" C$ I" G, k
return TRUE; % [2 v6 o0 r* Q! B$ ]
}else' m7 J# M( h# G) w5 W- a. m+ V
{
$ ]( |+ @" O( j* G8 l bUpdate = TRUE; 4 ~- b7 g K$ J- f) ^. G1 Y
}
. x& G( H7 }' e0 }# F }
+ ~& ~# k. {. L% {- o+ V if(m_pItemElem != NULL)
; K! E2 R q# ~/ \8 U" W# R) U9 b m_pItemElem->SetExtra(0);
' q! v2 @& x" q* m" i) x3 p$ ?, }
3 W& {/ g6 J) g' M9 v7 w/ Y m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
# D! a0 D+ J; w& H m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); , }- Z# f/ t* [1 o) ?
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
1 N# L4 z0 ]; m$ u1 G
1 z$ f. d" N, w3 l+ i6 c2 } if( bUpdate == TRUE ) : \$ L/ v+ i/ |& e
{% k1 M+ i' b9 l( D
m_pItemElem[9] = m_pItemElem[1]; # A* Z7 ?; c% v% k7 V
m_pTexture[9] = m_pTexture[1];
+ g' ^3 y6 g n% E( U* R //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] ); X! U! @2 h6 w% m, c# D2 d
}
% R* N& ~! B5 M5 @ }
) P" p% x4 Y9 x% Z* a8 L }else2 t( Z. L4 M# Q
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) 5 ~1 a5 F" o9 M& [
{1 Z; m" s& [! p0 \8 E
if( i == 2 )
. C. u( f( r0 S& y3 y {! P/ X+ e2 G! F7 T, D4 e
if( m_pItemElem[6] != NULL ) # B h) f( K* T$ M$ b# A1 u+ L) i* N
{
# b8 l, X1 _' J1 f' Z N int nSize = 0;
3 u3 q6 h# f0 ^/ [" F) y nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); B" z3 a2 |' `7 ]3 `
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
2 b1 ~1 P o% F9 o if( nSize > 3 )
9 H' E/ y* k( I4 t5 |; o% w+ m {* W2 W I9 u2 R8 U
g_WndMng.OpenMessageBox( "oversize" ); , B0 O/ h! @" _! I7 z5 u0 q8 A
return TRUE; 5 X! }0 A: `" S
}else9 I h) @# q1 Z
{
- I% `4 y0 c7 m6 z* O' M bUpdate = TRUE;
- ?7 x, I) s$ b' k2 `. N }
) A' X+ H/ o) o: }) M; x$ t }# I: ^ Z7 b; B8 X6 c j: ~
if(m_pItemElem != NULL)
- k+ n% t# \9 \4 [2 O# J3 o m_pItemElem->SetExtra(0);
5 t1 D1 o3 E( A7 _1 U% M% z8 ^& K k: L0 Y" E1 o5 u+ }& C5 s
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); . k, v- o) N2 P# f, t' J4 _5 d
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 0 T$ o) P- a/ u8 W# z8 l2 W! w
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); * `# R8 d4 C6 r
9 H; @' \$ |. i; y
if( bUpdate == TRUE ) & m& j# x5 o. N! G5 p5 C' U
{. {0 A) F9 a+ Y+ u! ^2 K0 ]
m_pItemElem[10] = m_pItemElem[2];
. ? \% I! w* n3 x+ F& w m_pTexture[10] = m_pTexture[2];
. ^; r; ^$ O; m4 k6 a // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
) P7 L6 q4 {1 e" \6 E. Z0 d }
$ U8 c( s l* s- T' i }
! l3 M7 ]9 C, g4 ~& H$ _4 R' {: ` if( i == 6 )
; D6 O( x9 F3 a8 f5 r' D- ] {
( g; X5 I5 P1 m* X3 {, u, Z if( m_pItemElem[2] != NULL )
/ z$ \" l1 G5 X/ z1 B0 W {
& {' ^9 k: T& r& } int nSize = 0;
7 d) g+ M+ D+ m nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); + y9 _- l5 F' {2 ~. `0 k
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
! D) S8 Q1 ?& D, E if( nSize > 3 ) % M5 o2 x" \2 I
{6 @/ W, r' p a* @/ |4 t
g_WndMng.OpenMessageBox( "oversize" );
' q! J/ [4 s, z# m G return TRUE;
9 ~' A0 L/ A2 ]/ n! q }else
2 \, D3 _ t/ c: b. r* m {- @0 s5 K3 x f0 S2 r. Z
bUpdate = TRUE; 3 ?$ e" C' @1 Y8 t: z8 l
}
( v; `3 c3 p# o }
" O% S) C% ^6 D$ ~2 Q if(m_pItemElem != NULL)
$ g9 N F) K6 o% S6 C m_pItemElem->SetExtra(0);
) W) ]- s' a" Y6 p8 z7 t' V. z) R; j: ~
: k. [& h( f( F; C9 T3 a m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); - }6 A: t) ~, j9 z+ B w$ X1 d
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
: o/ ~! v, U9 m. W6 t4 @2 t; n( q m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
; M6 n5 Z* e Q+ E5 _1 a6 ], M r$ k( D! s( u. F
if( bUpdate == TRUE )
% Z# d% B& ^& @* h+ v: x {
1 E6 u9 S# D. M m_pItemElem[10] = m_pItemElem[2]; 9 B/ Z4 v. [8 |* J, _: }4 M! Y; C
m_pTexture[10] = m_pTexture[2]; # F2 o& n9 Q6 ?& J6 ^
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
+ A5 P0 A- _& W$ A, [! U }
3 k3 Y! r+ V- S4 T* L }/ s! n! L9 g" V1 X: [
}else% t5 e9 P- v( U+ M8 P
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
! Q. ^9 D; v% s0 Y% K: P {
$ d+ [' {. m7 l$ ?# k8 w% u3 A if( i == 3 ) ' W3 P0 B7 z1 G" F6 u6 \
{! u+ D& y, v0 ]3 E' T q
if( m_pItemElem[7] != NULL ) F+ D: ]! C( Q E
{9 t! N. H' ]2 \5 t
int nSize = 0;
5 e: l% s! ~' |2 b+ Y5 b x# H nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 8 `/ _1 ^5 t; @ _, V
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
" y$ }6 I# B% E" b1 N8 K if( nSize > 3 )
9 ^- u& }. a' q& u) ] {
) K! y$ B- R2 K) ?. u: d! C" x& k g_WndMng.OpenMessageBox( "oversize" ); ' ~ X3 j' E, \8 U9 I. P8 d
return TRUE; % |% Y! ] a6 [: C
}else
( ?" }" g6 ^: Y- {9 a$ v4 y {
( G# \! ^" y8 a7 D bUpdate = TRUE; ' _8 I+ m F! {
}2 j2 D6 A# q, k4 e" D f
}
, m8 n( ~& y* \8 G6 A# e if(m_pItemElem != NULL) N- ]7 U1 J8 i" P0 _1 Q
m_pItemElem->SetExtra(0); : u5 e! [% }/ r8 g- R% L
; c6 H( Y$ |% I3 K0 {& U; K m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); * U2 \3 S2 t. k$ A
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); / O7 n. p; j; ^1 K0 I6 A
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); + L/ k/ }. |3 x; f, @
6 k1 ^* D* r; b+ z4 _ if( bUpdate == TRUE )
& ]# i/ L+ U% L# ]6 `9 H, {/ d {
m+ m0 O! T9 X" D7 E! U m_pItemElem[11] = m_pItemElem[3]; 9 F) I2 U; Y' D( W2 H( K z1 r
m_pTexture[11] = m_pTexture[3]; ! \! n# S1 y# Q# k( P7 T7 U' t6 D
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );( B! A# f( g) B0 P
}
* k$ ]1 Q# `# p2 v* h! v; W }6 b4 q, _$ Y# e9 L r
if( i == 7 ) , q+ \1 l* X$ i, S! j) k/ Y
{
1 S |( `& n+ v1 G9 t) _6 s2 c) O4 X if( m_pItemElem[3] != NULL ) 9 o; Y% A) p! o8 H1 X+ ?: I+ B% \( A
{7 o/ i0 B4 K" _$ g) i! W( Y7 z
int nSize = 0; - Z7 B( u6 j- U$ M8 c
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
* l0 |) d* D' G% M/ N( H/ a nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); , K- P6 {4 J, o/ ^3 Q+ V) _
if( nSize > 3 )
% t* G7 k. {) A( p6 t- R- A* J {
# [0 d' b5 p V$ e4 o g_WndMng.OpenMessageBox( "oversize" ); - B9 i3 k* H$ H0 d4 i
return TRUE; 6 s" F: |( R9 O& |
}else6 L# W& a9 o2 R: R# Q
{
, r# i% X6 z2 n0 U, ~5 m; j bUpdate = TRUE;
' D3 K7 O4 t7 u/ u) S }
( g. d- ~+ R, B& F& F- e }% P! C* m( M G5 G/ I/ b
if(m_pItemElem != NULL) / \7 _4 A0 m) }$ i6 b; }
m_pItemElem->SetExtra(0);
5 X0 h# F) @/ s+ ?' I7 }
$ t: Q7 `! A- j6 \* q5 f m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ( H0 i+ S% K2 A# p* t4 F5 r
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
1 L6 T/ u$ A; W8 k; S m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 4 f* ?7 c) s9 _( X- C6 }) v3 z
$ j2 i$ c4 R2 c& @, I* { if( bUpdate == TRUE ) 2 }: w. V3 }5 b/ t' c4 |* c
{) m9 P# D3 C) a' e K
m_pItemElem[11] = m_pItemElem[3];
7 @1 L$ k; X0 Y) m m_pTexture[11] = m_pTexture[3]; X' F: _, \8 a! m
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
& c; Y0 D( A V) l' m" L% p( E1 n } # ]9 o- f2 ]9 I
}
. W b, H' \9 p* @" V/ J" z }else. v( T) H: a3 M$ O9 Y
{
. |3 p' s7 a# R1 ]# C g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
& R/ V" j# \+ \: f2 H; W // wrong tab 5 W% x, u. F3 s+ Y! A7 @
} ) |5 u2 `* U" S4 n2 I
}else% H7 }) q" b6 }* ^2 z! _: q
{; V3 o/ M2 V5 {1 W- _0 z$ ]
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
* ?; W& U: f# A+ ~* a; c; a5 H // not blessed
! W3 @6 a" _9 i* z$ ~9 X. R2 i8 H }
8 D8 O$ y& k) [6 A' o: A0 ^ } 2 W! S. ~6 x# g/ [0 J- {+ b7 ^$ z
} ' B# G2 H8 m* o, q5 a
}
( n# D6 y$ q6 G* _6 P5 W3 o
8 |/ u4 {. ?9 \, j6 r int nCheck = 0;
! |% _" \9 y2 c4 P# r8 l) T$ q for( int i = 0; i < 8; i++ ) 9 }4 F2 _ ]5 h. Y' G+ b s
{
' [" O+ H) X4 v% o2 d9 U% E if( m_pItemElem != NULL )
2 Z+ a1 O! P6 P+ a& x nCheck++; ; {. o" B' Z8 P. W8 x
}
8 Z8 k2 D6 c8 e' f8 W( I; { if( 8 <= nCheck )
; C0 a' b8 d# A% y y& `. J$ F { 9 B2 b& o: [( r) r3 P2 V! B* |% U
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
. T( D$ a \5 R5 w/ \9 H; q4 f pButton->EnableWindow(TRUE);
6 Q! m) U( Y2 w, t0 ? } ; o/ q3 |$ h* X- ~5 ^5 ~! [. E0 \6 G
return TRUE;
& v$ y8 V$ Q1 N2 S& a1 n2 K} , U* w8 i" v( ^) Z' y
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
6 V5 n' k8 L. |4 K{ * M. V$ l% Y a u- [* g+ X
switch( nID ) ; g( G- e6 n2 n8 T. z
{ ' O" |3 p- A9 o: K& q& [
case WIDC_BUTTON1: $ H9 I8 _3 i5 ?9 g" z0 j/ Q$ U5 O
{ ) W! `: [- c: y; ` U1 t
g_DPlay.SendCombineFashion( $ b* H3 @( W' ~2 ?) S6 f
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, 5 f$ O* Q. ^) `4 G
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
3 U [8 e8 `% B9 R, s7 z( g* u1 Y m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
3 F; f2 Z4 C/ H1 \" [, U m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
2 h7 I3 [5 w" | ); + j9 f; Q. M% `1 c( q" w. C$ i
Destroy(); ! h3 B' x, ^1 t0 Q/ T' k7 t" K: [
break;
2 Z* V, G k8 Q* o w W/ K } , Z3 ^# }$ A& T1 g2 x& g: F" d& F
case WIDC_BUTTON2: % Q2 Z9 T) S! ^( a. W$ _
{ : |+ `* J3 g8 ~ r
Destroy(); ) C+ p0 v; h5 y1 K! [- f
break;
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} ; i2 A1 t' |/ l$ J/ w* d7 C
return CWndNeuz::OnChildNotify( message, nID, pLResult );
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#endif // __FASHION_COMBINE
( e4 O# s: H& X5 m+ Q7 j
( h( o; K, |; f ----------------------------------------------------------------------------------------------------------------------------
( f! t/ t# Z" E; d7 O+ C+ l, Q9 lWndWorld.cpp
% O; c w; P, \! Z5 l( D在 case MMI_REMOVE_CAMPUS:
! Y; B k4 j% I1 E3 ~. ^ {
1 E7 d v2 I ?5 h$ e if( g_WndMng.m_pWndCampusSeveranceConfirm )
2 ?, M, s$ O6 k3 g SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); 8 I2 v, J) `. u
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); / ?5 }+ ]) ~& V' f# M
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); # |; r( _! m! u( {7 G0 T t/ g4 Z
break;* \! o( Z0 Y* G( |. R# H! P- N# X
}
7 K9 d( v( m$ A6 k1 D( B" `#endif // __CAMPUS ! V* A/ Y5 J2 d. z+ _
, x8 ^5 Q6 y/ W 下面插入 #ifdef __FASHION_COMBINE
9 E2 ?9 ?" L' x1 Y case MMI_COSTUMEMIX01: 7 i" o* `: H' x6 H# M* W
{
$ k$ |8 R! Q* U& G9 a9 J- h SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); 3 q. |4 N) b( D5 N
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; 6 S) }1 G+ P! Q
g_WndMng.m_pWndFashionCombine->Initialize(); 3 E, r8 {) U, k6 N( p! Y* g
}
, `& u( d9 D& @ break;
! d* m1 g/ M4 a2 `' N#endif // __FASHION_COMBINE
- ]5 B9 K3 z4 t. r( r
- Y9 D' O; `& [ ----------------------------------------------------------------------------------------------------------------------------
6 P9 `/ f% z1 }WndManager.h
' c$ P6 S( D! G
8 M3 a- O% I) ?+ w8 m于:
( o+ c" R+ t6 x. i% P& ]! Z% O# H( fPHP代码: #ifdef __GUILD_HOUSE_MIDDLE
) z4 e7 L1 `. R/ I9 a CWndGuildHouseBid* m_pWndGHBid;
; O7 Y- c2 `/ {! X#endif //__GUILD_HOUSE_MIDDLE
: y' }1 z' Q$ a Z( \: I% N; e5 f" f* [. i
认为:; u+ v% c7 `4 g3 y
PHP代码: #ifdef __FASHION_COMBINE0 c- v* `9 n0 D' j/ ~0 A
CWndFashionCombine* m_pWndFashionCombine;
+ u" q; M% @- N; n6 e" v( |4 \#endif // __FASHION_COMBINE 3 b8 l& Y+ N) |* z' h. ~2 Z
+ `! v2 {# f* |( i' c `4 J ----------------------------------------------------------------------------------------------------------------------------) G( ?8 L- i# a% V- q: D
WndManager.cpp) [, v5 U6 L3 z/ E6 r
+ T3 F( _; ~/ b# N4 `
在 #ifdef __GUILD_HOUSE_MIDDLE
! R: J- m$ j9 X7 L6 O else if( m_pWndGHBid == pWndChild ) ! d1 b h( Z0 e; v% m
{
: O: s1 |/ M, l8 A, ^ SAFE_DELETE( m_pWndGHBid );
8 Q* a( K: q k! h ] pWndChild = NULL; & U7 U, y* S0 j( A5 j; z! J
}
$ Z& X# M7 Q3 K& z4 `2 T6 m R4 d#endif //__GUILD_HOUSE_MIDDLE 7 I" `6 Z8 h! S4 C, ~: y3 h
: U1 y& @' X- R2 X( J
后面插入 #ifdef __FASHION_COMBINE/ N. w+ M( P" z; U! x2 ~
else if(m_pWndFashionCombine == pWndChild) & R1 o+ h! N- \ j7 `' I3 p8 X
{ ; ?; Y$ `0 W( b* o! s
SAFE_DELETE( m_pWndFashionCombine ); 8 d- |, w$ f% K! l
pWndChild = NULL;
" b+ X9 ~ N6 V" [5 | }
$ }/ ^) n9 v; j* y* g' U& z: L, |) ~#endif // __FASHION_COMBINE 0 {( M! x N: _) {* y& `
# I& g8 b1 ?2 q3 f! a# } ----------------------------------------------------------------------------------------------------------------------------: C) }' F# w! m; ] j# H8 T# \
DPClient.h) }* C7 ?7 A1 `) O
. b. j3 \7 _* k
在 #ifdef __GUILD_HOUSE_MIDDLE1 J! n- T4 l$ F3 H6 }+ F
private:
5 k; ~: C" I) @6 c6 `: S2 v& w x: F( @ void OnGuildHouseTenderMainWnd( CAr & ar );
: S. N* e2 k$ K$ b6 } i6 w void OnGuildHouseTenderInfoWnd( CAr & ar ); 2 y0 Z4 q3 `; C! r( i# j& h; Z' V
void OnGuildHouseTenderResult( CAr & ar ); + w0 R) c+ L) a$ b( Z/ r3 v- @
public:
6 `: H+ P8 z8 y' A void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
' U8 R5 i, U0 r8 c* M4 I void SendGuildHouseTenderInfoWnd( OBJID objGHId ); . t' l" p9 ^2 h6 L- p# F, ^. H
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
& ?. S" H; U8 a4 r( f#endif // __GUILD_HOUSE_MIDDLE
! C' F& z/ t/ A0 L$ L
& @1 x2 a. S8 Q5 Y5 T 下面插入 #ifdef __FASHION_COMBINE+ C8 @" N x( v: H' n. _# v
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
% F7 I% C+ {. `" S7 D5 m#endif // __FASHION_COMBINE
, ~/ ^# B- |1 _* F/ V
n( `6 q* K5 E, K ----------------------------------------------------------------------------------------------------------------------------
. u# w# _5 a) i3 S6 U% uDPClient.cpp, L0 f J0 Z L5 a0 s
" k; q' [5 _- `4 Q: i/ A$ d2 q4 u2 i* ?
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) $ U7 Q3 z/ w" w! \+ ~
{
: z t/ X6 }: G% I/ r- p BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); ) Z; `* L" Y2 s& F. d: E
ar << objGHId << nTenderPerin << nTenderPenya;
0 r3 Y$ `% h2 L! {! K$ O; [9 V SEND( ar, this, DPID_SERVERPLAYER ); : E' P+ n0 E$ p7 U+ ?. b
}
) c9 U/ f% i+ m) j+ v+ N. K#endif // __GUILD_HOUSE_MIDDLE 7 Y# c) A5 `1 f0 E
9 L7 ^. u) n- v: F1 |
下面插入 #ifdef __FASHION_COMBINE
9 Y$ E7 U! R5 G; hvoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) t% w" d }* V8 l; C0 J& F
{ $ W6 ^# ^/ Q% @+ x+ z" J
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
$ S) n$ |, ]& v) x& Z ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; 9 ^4 A- E4 d) ?- y9 q- y' W
SEND( ar, this, DPID_SERVERPLAYER );
. R1 ^# m* A5 [7 _( ^# S}
$ i+ I3 D! E1 H; c" ^; J#endif // __FASHION_COMBINE 1 y5 W. Y3 W% b$ @* P/ a
5 |1 V% Y4 T- p2 @, B& w
----------------------------------------------------------------------------------------------------------------------------9 m3 n. n8 x: W4 T- a4 J& b( t
4 Q p+ L* B# }现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE ' r: {3 I* _; B1 D9 v2 u5 a. _+ E+ V
( k- j$ @/ q9 g
----------------------------------------------------------------------------------------------------------------------------
$ [# K* P/ Q2 @6 \
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1 F$ @0 _# Q$ T* p5 i9 L8 h# w7 h, n( e3 l$ W; L2 o8 H3 m9 n+ J
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
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~怪物 + ^, h/ ~: J6 d( S& W# \5 d: r
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