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今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
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" @0 h6 a) _ @# p9 N7 j4 \有大量的代码,我已经测试过它,它可以编译自己1A。
' ?4 ^& D' b4 T0 D# z) Q0 e- ?8 c
& E+ C- ~/ t* R8 c7 ?. r现在会如此容易所有的C&P'en
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- 你需要的资源得到自己,因为我不决定一切你“推屁股。”& z+ e, f d' n+ f( @: j% t
5 x3 e k% L+ A# f# t! B你说我成功,资源应该时装组合系统顺利运行。! `9 I. w0 G8 M: G; p/ E
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+ _' y2 d( g! ^5 L+ E4 |
' k3 y7 m- d! g8 g+ t: O2 c7 [4 f3 S首先是学分:
. [9 {& O. A% l% u% [( u2 p, h3 k- \' b* `
Etioom(90%)
O- I$ h3 Z. l( Q9 V0 [怪物(10%). \# T8 e! H/ r, ^
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这里的问题,而是“不问任何小型或定义语法错误。”
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唔够讲,这里是答应释放: randomoption.h- k+ I {# x6 h7 Y0 F$ f
' `+ h/ r% I$ t4 `7 `2 G" f在 public:
* D6 O; ?1 b2 D. l- Q" l S bool IsCheckedSafeFlag( __int64 n64RandomeOption );
# u9 q$ P7 m' Y6 X% }& t7 @ void SetSafeFlag( __int64* pn64RandomOption ); 4 d" j* j& R' }, R4 C
void ResetSafeFlag( __int64* pn64RandomOption ); 1 w# o; ?& i; V
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® + b, `5 k" c _
6 z$ D( I. C# ~/ u2 m9 H0 v: Q) o 这下面插入:
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7 L0 e5 R4 r- A+ U5 L& N" C, q7 H; i #ifdef __FASHION_COMBINE$ _+ n: m8 ~$ R7 l& H5 W
public:
& _2 v3 X6 I: V% ~ int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); . y& v# v- z* ?
#endif // __FASHION_COMBINE * a0 o8 }. q7 Z3 }
2 ?; j) I8 G5 R$ O( w ---------------------------------------------------------------------------------------------------------------------
7 p. k0 n& F+ s# ~. R2 ?randomoption.cpp
3 U* G% X" H, R; v8 `! a/ S
' d* l5 E X/ K3 [3 Y在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
9 ?; M) `5 y4 l5 f- X+ T* `: o5 s2 e, }! Q/ X) r+ a7 M! \0 ]# U
下面插入 #ifdef __FASHION_COMBINE
( V! `5 ]/ ]$ D4 Xint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) # Q5 e' `4 Q( p- S: S2 m
{ : G6 D8 O& F* M. A7 ^# q( P1 D" d
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); % Y t, F$ d4 t0 [! B/ u# g( }
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); - a$ G9 y7 Q/ [" k. X8 U
4 g- s1 @$ `1 z2 d if( nMainSize + nDestroySize > nMaxCombinedSize ) 9 ]* X, \" B, f( m% Z$ Q0 M. c2 `
return 1;
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$ i3 I! A# ?; p# | for( int i = 0; i < nDestroySize; i++ ) ; u- F# a! K& T
{ + x, w. J. s2 n6 J1 p/ p7 ]
int nDst, nAdj;
1 V- Z+ K# o' `8 N8 H' U9 R if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
" T0 C9 q# c; m2 n& ? g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); 7 J) [& t9 V5 J$ P: a# D8 g
}
9 s- u1 j6 Q% f; s9 y9 e8 ^ return 0;
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#endif // __FASHION_COMBINE
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-----------------------------------------------------------------------------------------------------------------------
6 u# [( L1 J2 | @; IMsgHdr.h* e/ F: u Q% v) T( u
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插入 #ifdef __FASHION_COMBINE4 s- |" s, e) K1 O6 ^
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299" b* c( v8 t; ^" T5 @/ P
#endif // __FASHION_COMBINE 9 p7 p. ?) e" c9 N% j
p$ m) [1 J- \& O5 h -------------------------------------------------------------------------------------------------------------------------. D# I- i2 H8 p
DPSrvr.h
# Y' ? O m2 G! |! l- d5 W }2 _: S# N% ^3 L5 y2 a' {0 i
在 #ifdef __GUILD_HOUSE_MIDDLE
! G+ S- A/ p6 }: O& M void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
5 ~6 {2 a6 }' \* y) f5 X( Y void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
6 I9 s; k Y- |0 v void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); ! L0 v; t5 q( Y: O4 s& b& ~! S% U
#endif // __GUILD_HOUSE_MIDDLE 2 p9 P$ ? x$ e$ y3 b
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下面插入 #ifdef __FASHION_COMBINE4 T+ W4 c+ T* U: d5 ?
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
+ E* h5 B4 u) |) {/ ^4 h2 r7 i#endif // __FASHION_COMBINE
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-------------------------------------------------------------------------------------------------------------------------$ G( k! t: t$ z/ X0 |% v% |8 F
DPSrvr.cpp
# k( x; h: v% G# d# k$ E3 A在 #ifdef __GUILD_HOUSE_MIDDLE0 K1 V" ^+ H( X# y: q1 L
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
5 h# l& V( p( A* x ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); 7 Q* I8 W! O( J- x; Q% y6 U
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); ! u- ?; _$ L3 @7 s
#endif // __GUILD_HOUSE_MIDDLE & J6 y$ B! g: c G+ u
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下面插入 #ifdef __FASHION_COMBINE
2 Y& \" g8 E4 V5 y, S ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
2 H( b6 l) c- T3 @#endif // __FASHION_COMBINE 7 k' m, B" v) |; F2 u; D
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; J7 v0 `* u9 @, y$ `, k2 Q在最后插入
#ifdef __FASHION_COMBINE. K: B0 {: M& Z! w# d3 Z4 o0 q
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); ! K) l9 V1 n5 y+ `" F: n. o
if( IsValidObj( pUser ) )
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DWORD dwItem = NULL_ID; 1 q- A. j9 L% x/ u" b) ?' q
CItemElem* pItemElem[8]; ) Y/ E' T- j5 [8 L
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for( int i = 0; i < 8; i++ )
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; h3 k1 M6 I6 X) P* a+ S5 z ar >> dwItem;
# F# `) [: ~6 g pItemElem = pUser->m_Inventory.GetAtId( dwItem );
, w9 |, |/ S! b if( !IsUsableItem( pItemElem))
2 M2 N( L5 \/ T( I- E- s4 P/ y M# A return;
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if( xRandom( 10000 ) < 10000 ) 7 g! R% h; Z$ L- X( h8 v8 ~
{
|- u" L+ _! u+ o6 P$ d7 a int nResult = 0;
5 \) v1 K$ z0 p; o; f nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); 4 b* a0 b, M3 [% C* y$ P7 I0 _
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); ( {0 m+ ~: R( P8 X ~- f
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
9 d2 r7 n4 T" ?5 i nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); 8 ]1 J1 w3 E# H; _4 O2 M9 M# i
if( nResult > 0 )
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Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
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for( int i = 1; i < 8; i += 2 ) ' J# |) _9 {3 k; Z/ k" z4 A* a N
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); - D$ M+ m @: y6 Z5 ?" K9 h: [
}
# Z9 ?- a4 E. Y for( int i = 0; i < 8; i += 2 ) ! ]) ~ j# e0 B5 @+ W; m3 R, ]
{
- m r# f4 p" s# e; ` pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
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pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
c1 X; t& O& [- f- U+ r }else
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3 L( s: h' c ^0 e9 N3 a: t pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
J9 a% \( c# K if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
2 m" u0 X9 y0 Z; P g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); 5 ^, I+ O0 f4 a* @+ H
! @4 Q0 d! @$ P if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
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pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); % h5 y m; x1 `: l5 N0 i; @
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
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}else 8 s9 L. \, f; B5 a. z3 p, s
{
+ Z* t j4 F8 M' d pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
9 D4 C6 w& h1 | for( int i = 0; i < 8; i++ ) 3 F0 |( b: P: r. Q" C2 l% p
{
8 A7 x0 ~) c% G pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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}
* _# L# g( g+ a5 F" l#endif // __FASHION_COMBINE
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8 ^6 s4 t( _: ?& ~5 A ----------------------------------------------------------------------------------------------------------------------------
9 s9 x/ m7 F6 a( N2 \7 q) x% o8 Z( e6 bWndField.h
# f* N* U& X; q# N3 j! `' \; S在 class CWndCampusSeveranceConfirm : public CWndNeuz & \; M) i( [7 }( S4 W* d' b
: @) [' R- e; j; k0 r; [" j
下面插入 #ifdef __FASHION_COMBINE
g) v7 I0 L; n dclass CWndFashionCombine : public CWndNeuz
# S( n8 a" g7 M' {. J2 O{
0 G3 q8 \6 W qpublic: $ Q. l; h' Z2 Q6 {6 a3 i
CItemElem* m_pItemElem[12];
9 n% ^) J- B1 U @ CTexture* m_pTexture[12];
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: q" b2 p" t" G$ U8 Mpublic:
& o1 E0 ]0 ]- ] CWndFashionCombine();
K, K" ?( f) q3 i' u, Y( Z+ h virtual ~CWndFashionCombine(); . P' Z( c. U) {5 x
: H9 V1 H; E" _' n7 T3 S2 f( f virtual void OnDraw( C2DRender* p2DRender );
6 g1 f. D* ^9 L' S8 i) C virtual void OnInitialUpdate(); + P+ D0 m, H, ^
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
1 n3 d6 F4 C* a7 d6 p w6 E virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
/ R/ W v6 X3 i K virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
( L& w! R7 V4 ^" [' P2 w! b virtual void OnSize( UINT nType, int cx, int cy );
6 b/ ^4 p! K, }$ j% I virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
, ?- {- A9 J/ Z% f8 a6 ~};
_: M2 c% m5 }# Q4 @( c( X8 G; U#endif // __FASHION_COMBINE
+ S1 c2 Q7 b# ^% y ~" S+ [3 @9 C$ ~, v& @5 j! l( q
----------------------------------------------------------------------------------------------------------------------------
$ o! x; G c* Q9 E. LWndField.cpp
( l& g, ^+ I$ U% z8 |: t- {在 #include "wndwebbox.h" 6 s3 J+ Y/ w# U9 U+ I# \) g: E
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下面插入 #ifdef __FASHION_COMBINE) {" h; t- Z) w) h& f' m1 ~
#include "randomoption.h" + U0 l) F. o% ]6 T S
#endif // __FASHION_COMBINE + i4 a% Z' ]. }$ o3 Z8 w
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就在最后:; P( C. R( W2 J3 E5 ?5 s. [0 s
PHP代码: #ifdef __FASHION_COMBINE3 V( a9 ]! | c9 y# e; l T
CWndFashionCombine::CWndFashionCombine()
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for( int i = 0; i < 12; i++ ) 7 r# y4 w6 l. c6 I+ C
{ 2 Y* U; R0 x$ \: V( P
m_pItemElem = NULL;
, V8 ~4 C4 h# Q m_pTexture = NULL;
! M* {- c& D( G8 s }9 t7 k% v/ l //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
5 e; k* R' b' \0 Y" y //ZeroMemory( m_pTexture, sizeof( m_pTexture ));9 W: v0 s; R3 R& y: o7 h5 [8 y
}
2 w! _3 M" T' w- v/ K4 n0 b: N} # K5 Z3 D$ N, a9 C) ~& [5 X; q
CWndFashionCombine::~CWndFashionCombine() 5 f7 c% L) G4 ?5 ~; W
{ ; o8 n' K! W) |
for( int i = 0; i < 8; i++ )
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* D k) `" g) o6 r# ? if( m_pItemElem != NULL ) % o! l! N3 E' c0 Q
{
_! U2 r) M1 F9 y, n" J8 E if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
7 y' U0 O, j2 w6 Y$ { m_pItemElem->SetExtra(0);
+ c8 b o2 H# o% L% {0 U7 o } 9 a+ u% S) ^+ l+ e0 m+ w
} % F N* m* i: r9 E
} 2 {/ w0 H3 a$ q# W: p
void CWndFashionCombine::OnDraw( C2DRender* p2DRender )
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, [8 }: U% k# y, |4 H2 y LPWNDCTRL wndCtrl[12];
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wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); 0 c0 ~ U& o/ K- e9 G
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); 1 B% j$ E8 T% u" a: q. O6 P/ t
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); 3 Q$ p, H- P. x* k7 v/ }: T0 Z% f- X3 U
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); * q1 d# F) ~( U* d9 g7 }$ {
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); 5 }( W* M, E6 n" y ]
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); G5 Z+ y$ C9 F+ e& X9 W
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); $ T: f! A: o4 k; \+ V! V
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); 0 E: y4 p+ d7 z5 k6 I( \
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
$ [' e N% q2 ]# a: E7 K+ l! h, W wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); * t% X2 L9 o* u E6 w; x9 n3 Y
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); ! Q- t0 I8 b; U+ t$ D$ g/ ^
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); ! A3 ]% t2 Q7 j3 N& H4 k# K3 G3 _
+ [* a! r+ K; k+ ^9 ^. _. F* e
for( int i = 0; i < 12; i++ ) * m$ p j0 K* |' R9 q9 W' o H
{
( j- A( G$ p; e9 I6 Q3 l: F if( m_pItemElem != NULL && m_pTexture != NULL ) : U$ v4 I& O c
{
- r: U2 A7 y$ u" n4 f m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); - a* S! \2 K, ?9 C: W1 U
}
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1 W' f5 R6 |7 r' W; l6 K}
" T2 l' H; H: f8 pvoid CWndFashionCombine::OnInitialUpdate() / O+ I% e1 @; P" F: a8 u' u% |" X+ T
{ 9 D! w; D: w' ]" d" Q' f
CWndNeuz::OnInitialUpdate(); 6 A/ O& p% @# o0 ~: K# z! v
. v7 ?6 q4 Q; s% G. C* h5 i
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
( v/ D. l8 O# K- B7 T/ T& ] pButton->EnableWindow(FALSE); j8 v+ `+ z0 n6 h# M; R
; X6 }( ^! Z0 ~: E MoveParentCenter();
, I& }" O3 z |% e}
2 p, _0 g. \& H/ {- @) iBOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) * _4 a# H) u4 F: u$ L# W+ ~4 |
{ ! W6 Y1 @- t. ]
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
D$ H" ]$ p/ X8 X1 N+ O+ z3 `} ! A- j0 ^& ]5 @9 r$ O: }6 F7 |- r
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) + ^7 ^6 n1 r. l" d$ @
{ 8 ~5 R5 S& a7 X t( V+ ^
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
2 C! I) J5 M' N+ K6 T5 X}
4 O; @, T0 C- }: r+ h7 ?7 {; o' Ovoid CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) ( k0 R" u( I ~
{ . d) p! a. T6 ~% M F4 E: t5 C
CWndNeuz::OnSize( nType, cx, cy );
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8 ? y# a* S" W" i* MBOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) * R4 \& {) y& w0 T+ G* D2 y1 C& Z
{
( R) C- ~9 W/ ]3 n4 j8 O% e9 g CRect rect[8]; : S) s6 \/ E0 R. E( D+ [' i0 W. i8 ?
LPWNDCTRL wndCtrl[8]; - ~7 W6 c2 e' c. k2 _1 Y- s' G' b. `
, f/ {: k4 K% s% S1 |8 o( k& z
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
$ T+ m0 `2 U' F; ` z5 W wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
' G7 }: T- U0 {, Z) h wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
V H' O, \/ x& `. @ wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); 5 \0 E* d$ j) L8 ]) h
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); ; h* @2 k5 a6 [/ n; E
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
: y& M5 L' S) D4 Z wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); % j" ^8 h# z! z, v
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
# p* x) L T( `# X/ W. v- o9 e' E$ g' v8 j3 E$ t
BOOL bUpdate = FALSE; & ~# m# u4 w% q; o
7 u- O7 c$ _6 X
for( int i = 0; i < 8; i++ )
' N6 l. z# w( c+ a6 @ { " h' P6 V3 |) X' G1 ]; t7 T7 f$ }+ s
rect = wndCtrl->rect;
. ~/ v" C( P; c" n- a
4 m) m: w) r1 q# S if( rect.PtInRect( point )) : u$ W% t& M# h: S
{ 9 _# U" D6 }$ @7 b
CItemElem* pTempElem; - |- V3 A1 i q5 z; ?/ u
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
( G) ^0 ~4 L* _5 M# o1 H/ r0 L if( pTempElem != NULL ) ; _5 L+ m, l/ K: o7 w8 q
{
6 o6 V0 ?. N& p K5 z. z: \" A- U2 D if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) / j0 U" X9 Q. y# f9 V0 ?
{
^4 k. y$ N5 `" V" j" P4 K ItemProp* pItemProp = pTempElem->GetProp(); ) L1 W( {2 J8 I1 T! _2 o
1 k6 Y! t3 o+ P/ u& i* U/ g if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) 8 r2 ~/ K3 `* H( N" X8 q
{ , w+ t+ j: s1 X- P S9 o6 D
if( i == 0 ) 8 R6 L2 l# L! }2 A4 M) Y6 O
{
/ B. d, A/ ?4 Q8 ?+ t1 Q if( m_pItemElem[4] != NULL ) z8 K6 a" H9 {
{
: K4 l8 ?! W7 ]+ H { int nSize = 0; # Z$ A; }1 K; ~. j$ F- ]% N
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); " v: m, O6 f1 B2 H
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); ; o6 c2 s, x7 @+ _2 _! t
if( nSize > 3 )
6 O a8 L& G# n8 U* h$ J5 B {
% a# k9 H7 ]$ ~ g_WndMng.OpenMessageBox( "oversize" );
5 n0 e: F( }) t$ w5 J/ O& E ` return TRUE; " ?# G3 n0 Q# N
}else
, b0 [3 i+ U5 W6 B {
- C0 [% D6 d5 T7 p$ {: ^ bUpdate = TRUE;
+ Z6 s: F/ D+ w; _, F; E e; } }
1 A8 M/ `; [4 J- Q }
- X S" E4 \" I8 m; c if(m_pItemElem != NULL) + p+ D& n, \' d6 V
m_pItemElem->SetExtra(0);
: i& L9 L2 z& a( B" ?' ^
/ \; b- ?0 @; |7 H' B, ? m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
% O, p" a& v- W9 j' d( V m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
8 |: j% t; j% M m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
& e. C2 Z8 g7 N- c& b) k( K% @7 V6 [7 ]( Q8 T# \# G9 z% b
if( bUpdate == TRUE ) ) H: O! m: G- \, D$ h5 H
{" b( _# I" ]& V! H, y4 E
m_pItemElem[8] = m_pItemElem[0]; " {6 ^) v) S" l$ X, ^
m_pTexture[8] = m_pTexture[0];
! k( O5 q3 Z7 r i3 ? // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
3 Y+ ^! F) G, m! ~" s }
6 E' t9 b0 V% `: } }
5 L: `. p- @2 y& L2 R3 a& A if( i == 4 )
9 d8 M0 v7 w4 y; ^9 X& h9 ` {
% P; X" B1 F% w+ H4 D if( m_pItemElem[0] != NULL ) ; Q# }4 {9 u4 i: u! P
{
# f! R* S8 `0 ?, U3 ?% e4 ] int nSize = 0;
% @6 i6 B! p* ?! C4 H2 A$ Y: p nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
2 l8 t) W; Z0 [. G% N. V nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
) ]& q6 R/ q2 f9 O. W, n( G if( nSize > 3 )
( V0 q4 y7 s. z3 {; J6 c {, g4 B$ a; v1 J M& C" I) w
g_WndMng.OpenMessageBox( "oversize" ); & o# C4 @; S+ c1 ?8 Z+ p
return TRUE; 1 P2 C1 s- t- v: K
}else
4 i0 g+ ]' p5 r [$ @ }% M {
+ c. [2 ^6 z' O+ O9 [, | bUpdate = TRUE;
8 o) P+ a9 P {% R+ q/ \ }3 d4 j# i$ j' O6 |, e! A' b/ B$ N
}: w7 E% u0 S; j/ V) |
if(m_pItemElem != NULL) + H; H2 P$ L. N8 [& L
m_pItemElem->SetExtra(0);
T7 `$ p& H8 b8 r, k2 h0 A5 N6 g |. t6 ~7 z
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
$ t2 y" H' n7 O @# A4 @& M2 G m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); , \) t; M! V( S7 {
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 7 W: A r+ I, w: X r5 _
9 ~5 S+ D x/ X/ `' s+ ?$ ^0 { if( bUpdate == TRUE )
+ w- }+ K! C( c# d {
' V" B$ F* e$ U m_pItemElem[8] = m_pItemElem[0]; 0 d0 T; H4 @# H1 q! {' N: K0 q
m_pTexture[8] = m_pTexture[0]; ' M" R) e8 {! B% ~( k" t; f: ^
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );. a$ D# {# L- s9 J
} 8 i/ ]: K3 Y' g( F; e
}
2 W! n! H9 x- ~: @' Y: P6 R }else1 {) F6 I0 S) H" i( J
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) ' m7 h" T/ d* [
{# }3 p4 x, ~6 P# `6 V
if( i == 1 ) - W) v. ^% ]1 Y! R' r
{
) K9 |3 a7 H, F0 Q, A# t2 ~- N, \ if( m_pItemElem[5] != NULL ) & s3 |2 I6 @2 b* v: X
{
+ \! L; V( j3 h2 ?* ~' I int nSize = 0;
% z1 A+ c9 f8 R4 c' e nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); $ N* w/ K# A3 f: \
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
, n- H' E4 W# d+ @ if( nSize > 3 )
! @; p# @7 e" x, \ {
* t& h' K3 a# A/ I) ^& |7 H g_WndMng.OpenMessageBox( "oversize" );
2 W) A- P( H" y7 g' B% y+ Z return TRUE; 4 s/ b( Q, S, n6 \# s' I% T/ P
}else, a0 L) ~/ {+ c! D# r$ H/ O/ D! `
{
) Y: V, }, j' ]/ }0 `1 A bUpdate = TRUE; % `2 d& |. |2 j. v. s2 o2 J' N
}
. p k' b/ s% h& W5 J4 b, I }
% i0 K$ o0 f. D if(m_pItemElem != NULL) 6 }2 x% Z; g y2 |# ~
m_pItemElem->SetExtra(0); 2 K& u/ m8 i' r) D
5 y' q, s( J2 m9 P L0 Q0 b6 ] I8 c4 s
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
* [; Y0 H9 o2 ~. A* I! } m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
3 B, o+ [5 ]. s3 B; p3 _9 a m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 8 L8 {8 l( Y, f2 J" I+ X
8 A# [; S' R A$ Y" A7 Y
if( bUpdate == TRUE )
6 K- v+ M9 I: y( s+ F* ^# O: X {
- r+ j% m" B* E3 |$ r. I m_pItemElem[9] = m_pItemElem[1];
4 V) W0 @3 `. ]) Q) T& v m_pTexture[9] = m_pTexture[1]; , N! y/ u3 z+ J) D. v
8 \# u+ L5 S9 T) u0 c) b$ |
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
0 @+ l4 t7 W" R- t }
; }8 \1 S8 S) e8 i8 d7 B6 J& a }
4 f* {2 q7 i6 w1 R7 H& Y; n if( i == 5 ) # r, S. D3 K& Q0 o6 K6 K
{
* Y/ ^+ @5 v& L c) s, q if( m_pItemElem[1] != NULL ) 3 A# U; M! B. h6 r+ v
{( Q/ M% i# ?5 ?9 \+ P
int nSize = 0;
& \7 T2 P8 W/ B$ z nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 6 t5 }; p; ]/ B! N, I9 Q- l
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
9 h4 n% u9 }1 ]2 f" ^ if( nSize > 3 )
5 T3 d& }$ B$ V# I* L { h5 O! J: l5 J3 e* v" i
g_WndMng.OpenMessageBox( "oversize" );
0 }; x: v- b5 s2 S& A) X return TRUE; ! ?9 Z4 X* \8 H6 [3 |! o4 J" V
}else( ]8 r' M% B6 @$ b7 n
{: U x6 f' C* h3 a( S0 }" h% y
bUpdate = TRUE;
+ y. T4 T# B# b4 E' G- ~3 T }
8 H2 ~- q, Q6 v9 Z0 j' D3 { J }
7 Y& X4 O( _4 ^7 |- Q" F2 k if(m_pItemElem != NULL)
2 `' [/ Q9 i" Z# L! s9 H9 s2 ` m_pItemElem->SetExtra(0); 0 }, h% b. y! u9 {
3 m" D0 b; z: O) E& e \0 m m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); + u! G* N6 {, t( t3 F
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
. N, A# P" c0 ]4 q& |( p. O m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 3 A2 z! A& n) R' O! m
|% Y0 W1 r: t- j. L% m/ ]: L
if( bUpdate == TRUE )
* j! U! u% q3 K7 l, e3 v {5 _- u4 T# g6 }- c+ L5 A
m_pItemElem[9] = m_pItemElem[1];
& d- D' P+ w+ W, ~7 x, d, D. p m_pTexture[9] = m_pTexture[1]; 6 |& m# `, R N" f. [- c1 B
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
- A* _: t/ s4 r! b l4 B }
$ {9 I/ S. p1 \2 o# Z4 T }
8 v# M/ n) N) H1 g }else+ X! \8 M, V: q H( {
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
( ]; I* z# e% F- {3 p* n5 N7 d {+ k8 v. M- e& a w( \
if( i == 2 )
8 Z( t- D ^$ z" e* n {
9 V' {1 E o4 U* ~, ?3 d. c if( m_pItemElem[6] != NULL )
& z- [1 p1 Q# ], { {
+ c7 E1 \4 ~! z$ p1 y int nSize = 0; y$ V9 P7 L7 @: a3 D
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
/ }' T1 I" l4 i: y: ?" P1 V8 Q nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
7 x" n. A, x: _4 q V- L' R if( nSize > 3 ) : G$ A( o0 `5 i3 o/ a; ?3 T! ^
{* @0 B. @& R- u6 ]# Y: p# S6 O
g_WndMng.OpenMessageBox( "oversize" ); 4 O/ {9 J6 |6 U/ T$ x
return TRUE; F: I( e- b9 U7 D& R
}else% G) w& D9 ?. _+ K
{
9 c8 \2 r, F! h2 m. n( J/ L bUpdate = TRUE;
2 W5 w8 D5 ]/ m }3 p: e8 N" O9 r- ~( J9 a
}
: g5 L& N: z* T; A8 ^ if(m_pItemElem != NULL) 6 C, P. V- d% P e; k$ s
m_pItemElem->SetExtra(0); - Q2 U) L: }5 [1 e1 ^$ c( s" E
0 P) x+ d2 h! q. x, e e m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 9 v/ m3 i7 Z" u% a G
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 0 P3 X" W$ a) B, x5 k4 Q% Q
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
% c) n3 O# j/ F. p+ s0 b
% T3 U& h, y3 y, {7 e8 g, S; y if( bUpdate == TRUE )
! V" O/ L8 Q7 f0 z% r1 Q1 d' w, \ {) X- z' k' C2 r2 k( O/ w
m_pItemElem[10] = m_pItemElem[2];
; t1 w) [& U- }- m& F m_pTexture[10] = m_pTexture[2]; : ]0 g4 d! f% s" j/ i" \9 Q( Q& v1 }
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );6 o# h h' E1 ? D
} % F( k5 r+ h3 N L4 z5 W8 n
}; l2 g: p& x- z/ a
if( i == 6 ) 0 d s6 y& u( U5 I5 J( N" y
{8 v' R" n) t i3 u" E
if( m_pItemElem[2] != NULL ) 8 d8 h' d# p3 n/ q% {
{
" Z! n& C* z( ~ int nSize = 0;
- s0 b: H0 `/ M% Z2 V4 m nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
2 c% y. b: h$ r nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); 8 ~. @" H4 l8 E: r1 z9 V3 o& N
if( nSize > 3 ) ' p5 h9 N1 A' i6 i* F7 X" j8 M& A
{$ W7 K# {$ f# p- `( Y
g_WndMng.OpenMessageBox( "oversize" );
& `! ~' ~, E8 L& C; d9 }# w; @2 D) \ return TRUE;
1 j* l' a" x, g6 ` }else( H5 K$ }9 B! }4 W
{" K4 ~' B: O! d0 I
bUpdate = TRUE;
% L4 X2 O: N6 M) l/ z4 j! m }& }3 `, F8 w0 x% O
}
. y$ [9 O& e- Z) j if(m_pItemElem != NULL)
) v% j" L( n* H1 z# W% E m_pItemElem->SetExtra(0);
2 }" P' g3 Q) o8 \5 b! l- R/ L$ M ~9 M# D2 F
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); & U% w+ G; N5 e) f' s
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
; P( K9 u9 F* @5 D6 S0 o m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
- n. s) x" s. ]" c+ P& O% f, T
" }8 m# J* R% }( g: D- O9 M) o# o3 a' H if( bUpdate == TRUE )
' ?" g7 T9 X! x6 H- t. f/ C! G {8 S$ \' z$ C! `* M) F
m_pItemElem[10] = m_pItemElem[2];
+ k7 ^! a" s& \$ v: X) B# O m_pTexture[10] = m_pTexture[2];
# j# m0 m2 v4 b$ R4 i% ] // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );" B1 c5 E4 o0 [) u8 z
} " i0 \& `% i! O% D
}- t0 j/ A$ j2 T: t
}else
2 J% t+ }0 w9 K1 d J4 ~9 s& X if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) ! c9 f6 ]: P4 R' K: y; S! }& i
{
+ g- n' T& a3 E4 Q) m& W, b& A if( i == 3 ) 6 N: ~- B5 K$ W
{& ?; A5 O4 t8 X# q
if( m_pItemElem[7] != NULL ) ; o0 l& N% D; V6 |5 ^1 b
{# d% w" g, X- ^3 o$ b- q
int nSize = 0;
% A+ L$ t, J3 I! z nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 1 J' F5 W, T3 j" L/ w$ n* h
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
. I) z! C% k+ l G( f$ d I+ C0 O9 d if( nSize > 3 )
/ [/ {; g" }* E- z* u4 q8 k {9 Z/ k4 y% q& x8 Q$ ?" p
g_WndMng.OpenMessageBox( "oversize" ); ' J/ u) D+ m$ \
return TRUE; + e5 E7 M3 X$ ^) ^7 a
}else3 L; q! d4 s( j, d3 A C" S; f
{! Z9 A) ^! i7 `
bUpdate = TRUE;
0 `' N! R1 E5 }4 D# r7 h, Q& [% S }
8 C0 s& a+ R. R( `9 m+ H$ f+ p2 U }1 n& M3 R+ C- b( _8 p3 O$ T- G
if(m_pItemElem != NULL) $ V0 j$ T2 w( y3 P; n
m_pItemElem->SetExtra(0);
/ N9 d1 x* A, m5 ?3 z1 q5 z. u. B1 u
0 w2 H: z, G- R2 @* m m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
) Q$ D1 \! H. G+ V1 O m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
- i# h- H5 C- ~) D8 q2 N1 ?% g; O m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
* c4 Q4 P6 D% V* ^! h1 O6 f' y# h6 E5 ?' N; J* F+ k+ u2 Z
if( bUpdate == TRUE )
8 D3 p; d$ u& @7 Q D/ H {
' q3 W% S$ `; _ m_pItemElem[11] = m_pItemElem[3];
! J: f+ A+ d' J# |6 z/ c m_pTexture[11] = m_pTexture[3];
4 n8 X) ]! K; F. A // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );; r8 P9 Q1 d! n! R9 }
}
0 K1 u# B" q& }8 R2 N2 y! w }, s+ m x: X0 b/ r/ e
if( i == 7 )
5 v& t. B6 p9 S! C' n3 q* N {. O4 g. W# ~, v% j( E8 y
if( m_pItemElem[3] != NULL )
' [* x/ X9 i; Q7 D( S' O* | {
0 Y D) C+ e9 [2 L( Z6 f int nSize = 0;
- H$ V" X' m. Z b/ x! h. }! g nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); - F% b0 O% n- ^3 u" |# m3 n- I7 X
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); 9 J3 E4 T K3 @* l$ V' C& Y( R% ]* E
if( nSize > 3 )
; u" h; y/ p7 G6 t. q' J, A {8 D s8 }, K5 t6 E- T: c( E3 u
g_WndMng.OpenMessageBox( "oversize" );
) L4 F7 I+ g5 V9 U- o return TRUE;
, C2 v. x4 e3 Z3 F }else
% N( `) [, F8 C {
& J, U+ m+ k$ F bUpdate = TRUE; + x; U# c* i2 k4 u9 m1 }
}
( l) z" ?5 c& u: Z }
4 S: @, [2 |% p0 A ~ if(m_pItemElem != NULL)
! y2 x5 V" A5 F8 R9 P+ T4 O% X, P m_pItemElem->SetExtra(0); * r/ M; [# R0 }$ |! `2 |2 a
; Z2 a/ d# c/ q# D/ N y m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
( x" o: \( p; q7 w* a m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); " `+ e4 F, ]9 M: g) d/ N
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 9 N0 w; a: n3 m+ U, j
9 N, ?. a c1 u
if( bUpdate == TRUE ) 3 |7 I5 a E7 r& L4 R
{7 L4 |; E _, s- a
m_pItemElem[11] = m_pItemElem[3]; % P6 g' F( t& K- V& o. ?3 `
m_pTexture[11] = m_pTexture[3];
$ B; ?5 k" n% s+ ? // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
7 t+ y! N; Z1 L# J4 H* ? } ! B0 | k8 d/ s6 a; J, p. z
}
8 K. y) [; o& M. D6 Z* ]6 c }else
. R& d1 l0 v9 ]6 n+ J {
* e* N4 ~: r) e! Z6 N3 I g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); 1 E6 |/ M7 u8 T6 G) _9 c6 \
// wrong tab
0 b" b$ A) i- p* T3 c, ? } + H7 j" |$ X8 `
}else
@3 F* x( J2 P: D8 z {; n8 ~1 {" l0 ?! H3 I
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); 6 l& e' d% ^# @& W# g% [
// not blessed * u0 }! G) M& z8 X
}
) K2 j. l; W- X }
: ]: [8 |/ s( C& l; `$ ?- c }
$ K2 ^0 Y+ B6 {# c; \ }
6 F% U' u% H; T& C2 ]0 t. E/ k
) S! d5 Z: L$ A5 H2 I int nCheck = 0; " @; i0 E3 I9 }
for( int i = 0; i < 8; i++ ) ; [ U; U% @ ?3 i+ }7 `) v
{
) Y" b9 @8 s! B- Z, q if( m_pItemElem != NULL )
8 V7 S$ W, Q8 V: |: |/ F nCheck++;
$ E; w, a9 x5 B2 n* X } % n1 C! D8 |: a1 u+ R
if( 8 <= nCheck ) 6 {& i [: Q @. e
{ ' d" Y7 p9 `! U; A7 e% ?
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
& T% \, c' y L! O5 R4 A6 s9 {, l pButton->EnableWindow(TRUE);
: I% l+ m$ }) S } $ J; y2 s& x1 H9 Z# b- H
return TRUE;
0 j+ `; f3 ?# b* @4 s} 9 [, E( W' S" ~# H. `
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) 0 }/ e0 x& @4 I' ]) n: B; ]8 C
{ ( J4 N9 M) i, M8 Z
switch( nID )
0 F2 n/ X" |) _; c3 c {
, S+ u7 b# c( h) Y: W case WIDC_BUTTON1:
) d% p" |, H- C8 i+ E; G+ { { " z T' W" p3 p7 l5 o+ S1 B7 v
g_DPlay.SendCombineFashion( 6 r5 r* ~1 l/ O9 B
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
7 V. |: X7 ~8 q5 @/ m m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
9 j$ |1 V( e0 ~7 |. I6 ?# Q+ R. s m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, 0 T" F' C7 Q: z; ~+ p
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId % V% [ P x$ D4 _# I/ c. i$ n `2 I
); , I0 a l2 H z" h
Destroy();
$ F0 a. ~9 N' M( t0 z6 V' T* B" [ break; ' `2 Q6 ~8 y* J/ w( @! b+ f
} : V. O* k% ?( M! b% T- B
case WIDC_BUTTON2:
# v' d1 u$ `2 P) ], I ^( _ {
w% O' M1 f. p0 N. h$ @% k$ p Destroy();
) S6 }, W% N' @- A% ]2 _$ q break;
2 W% {7 ~- H' q" x! X7 H6 ~ } + m- x1 k7 J4 E+ L
}
& G+ G5 y; c$ o& E return CWndNeuz::OnChildNotify( message, nID, pLResult ); + Z0 u6 {1 x. u
} 1 @) B& x2 Z! c. V3 J
#endif // __FASHION_COMBINE
+ l* R" j$ C8 q2 r7 w, Z) L, j0 E; z* b1 Y7 B2 W
----------------------------------------------------------------------------------------------------------------------------
g+ p; _: }9 t/ VWndWorld.cpp
) e1 k# O1 k0 f在 case MMI_REMOVE_CAMPUS:
4 @1 i* a& L: }! ^, t! L, W' s {
. q/ c# U( N, u if( g_WndMng.m_pWndCampusSeveranceConfirm )
! U# T4 ]. j: {3 A0 L. e! e( z1 k SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); & ?7 f# R4 N+ H' j0 P1 T
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); ' }% I. `8 q( T3 `
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); / t2 ?# L4 [) X' V
break;
% d* c/ ^6 k$ l } 8 B0 L& N( Q" F
#endif // __CAMPUS 9 z, C7 w" P) u! m" U$ f2 X
. ]" [0 g' g1 O' f/ _ 下面插入 #ifdef __FASHION_COMBINE
2 C: @- u S8 o# M8 |$ N3 y8 k case MMI_COSTUMEMIX01:
4 Z) i: C! x& I7 z5 ? {
1 Y) e& s3 k: t SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
6 h. f! d2 g# ^, j/ }& U g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; . C0 N0 R' E& J4 ?
g_WndMng.m_pWndFashionCombine->Initialize(); 8 e& n8 T4 L, e* ?
} p% K: Y" T+ ^ w, n5 Z
break;
1 W& Z" k4 M" |! a1 n. i5 y#endif // __FASHION_COMBINE % V) O+ Y. Z* R- g7 ~' v
0 d! U; B4 r& j' ]9 W" a7 G/ O
----------------------------------------------------------------------------------------------------------------------------: c. l7 j. y& j( N& q
WndManager.h
- ?, c6 H1 g$ H8 u# P
) w2 d7 Z. q& G, x. k' x2 N: u于:8 r6 x+ p& d2 P4 H
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE
! H5 a) D% F; m CWndGuildHouseBid* m_pWndGHBid;
8 s% j. L5 v2 u* p8 m8 @#endif //__GUILD_HOUSE_MIDDLE
: n: Y2 S' a; U
4 e" Q2 |) D3 D3 k8 Z+ x 认为:+ U4 B5 Q/ j" U* r" K/ @) h
PHP代码: #ifdef __FASHION_COMBINE( U2 o' W8 I c5 y6 t5 R
CWndFashionCombine* m_pWndFashionCombine;
( W7 {* G" A- d: }#endif // __FASHION_COMBINE
* A9 i& K7 I6 _: Q/ R* [$ K& }: \
8 t1 T8 v3 c6 G3 `9 r ----------------------------------------------------------------------------------------------------------------------------
$ ?2 }" B8 C! W: _" G! jWndManager.cpp3 [! }) S& N& q0 g+ I
8 e: R b& z3 e& d) L8 ~6 p. R" O6 E3 H在 #ifdef __GUILD_HOUSE_MIDDLE$ d+ y2 S% `. r- [/ E! e
else if( m_pWndGHBid == pWndChild ) 6 w- p6 o! Y5 p) M
{
& A U' P2 Y% J SAFE_DELETE( m_pWndGHBid );
% B5 e" b, W7 c pWndChild = NULL;
# ~6 J) Z0 ~7 s }
* h, ^- A, j7 a/ Y6 P# ?$ K#endif //__GUILD_HOUSE_MIDDLE + N( C" y: l1 C4 I) l
8 b' ^# W. l/ P# ^, r6 j
后面插入 #ifdef __FASHION_COMBINE
9 w$ ~8 e9 w8 _7 G1 ^3 H0 w0 q- { else if(m_pWndFashionCombine == pWndChild)
0 F. T1 @9 Z1 i7 k {
$ \5 i: o; u( r3 c/ P, Y SAFE_DELETE( m_pWndFashionCombine );
* [! d0 | ^$ N" \+ I pWndChild = NULL; % q2 Z" `& ^& E( A
} " l, F" i8 [7 L
#endif // __FASHION_COMBINE ' ~- H6 z; U( p0 y1 h& o( l
5 r* y: h2 D* T/ o C1 k, L
----------------------------------------------------------------------------------------------------------------------------4 u+ s" r$ F* d" n
DPClient.h
( ^! l+ {; ^% _! z
& m8 Z( c+ D3 @; ?在 #ifdef __GUILD_HOUSE_MIDDLE
; O8 B9 M+ e% V | ^( `, N3 _private: & S& T# `. `4 @( Q- O
void OnGuildHouseTenderMainWnd( CAr & ar );
8 r7 [- x! @* K void OnGuildHouseTenderInfoWnd( CAr & ar );
6 o% p- V& _1 V* O void OnGuildHouseTenderResult( CAr & ar ); ( {+ O8 `" y) S
public: 8 i" ^( x2 W7 X. l2 f8 c$ x1 l
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); 1 }/ f) G3 w' w/ i3 k
void SendGuildHouseTenderInfoWnd( OBJID objGHId );
: K* ^5 E5 s S* A( E% O. { void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
0 _5 X0 Y2 O* H m y" A) x* m#endif // __GUILD_HOUSE_MIDDLE
& U4 j) Q, r U# \6 R) f6 i6 e' T- @3 t L
下面插入 #ifdef __FASHION_COMBINE
+ s5 y3 B8 X* o6 r7 Q+ M void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); ) ?& R4 P( n8 C- D0 Q; w1 A
#endif // __FASHION_COMBINE
# E0 d6 x% f$ ^# ?" q* n
2 e3 M7 Q W% N$ o$ M5 V/ r9 F0 l ----------------------------------------------------------------------------------------------------------------------------- v! J5 @1 ^! f! J) O* Y
DPClient.cpp: u4 w/ J1 X+ K* a& N3 [6 k
, H. c# E& `% Y7 ?2 i a% X" U0 D l0 S
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
) @ G/ v( A% V3 G( @7 {{
6 c4 U) G0 `2 M+ M BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
0 x3 D0 q5 U) P: y/ d i( J ar << objGHId << nTenderPerin << nTenderPenya;
7 T& Z& o- [. F1 L SEND( ar, this, DPID_SERVERPLAYER ); 2 o+ ]7 ]% e- Z# j; d
} 6 Z9 q1 l! r) R' q
#endif // __GUILD_HOUSE_MIDDLE 4 A" T. w1 q3 r# D& q. n
C E/ P' R; i4 W1 _
下面插入 #ifdef __FASHION_COMBINE! u$ ?" \" U) h0 T
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) " W h: \9 w* U- t2 C
{
+ P1 ~/ c" ^$ q$ @' ~; o* H BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); , ~0 c" r" Q" S! K" @! q5 ~$ u
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
* b5 p' l6 F3 D* D. M0 e3 [ SEND( ar, this, DPID_SERVERPLAYER );
9 O& b3 J$ \% U} ( v$ N3 x$ K* s; p. E+ r- o) b
#endif // __FASHION_COMBINE
( x1 ]8 ?% p$ W. w" h+ ]: v% M( M! [9 g0 }# D+ @
----------------------------------------------------------------------------------------------------------------------------
& i' J/ b' A1 f7 p4 T5 A6 ^- O( v' G6 F/ x C6 r; x: G1 W" z7 S( q
现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
7 U4 }3 u* H* L- C/ |# S9 q3 a5 M+ s: ], A: v
----------------------------------------------------------------------------------------------------------------------------+ r* t0 M: h8 ^- x% l) `
2 p; d& ~3 x, h0 Y z5 W
/ _/ B5 M! }0 v- w2 h9 Y0 O: Q
' w" G) m6 |8 n; G1 D, d& i
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
" I0 v8 L( i/ H. T& G* o; E
% Q! w$ z) n m* i* B! R* a0 A0 `
~怪物
4 E/ P3 x8 t9 F1 F& ~0 q |