|
莫因E * PVP
1 q) z3 [3 i; a. O' R* G. c4 G; }
, n1 q2 W- t" x3 J" h8 T- G O+ O# z( O" t$ ?
7 @4 d6 [( D6 ~9 h/ H0 |5 e2 x; _
今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
- I$ N, { [- U& S
2 V" X: Z& K; X2 [; Q有大量的代码,我已经测试过它,它可以编译自己1A。: }. B9 {# O7 E; h. L, n) M: W( k8 _
$ n2 ^9 A z1 E# }
# m( @: n0 m. ?) E" X现在会如此容易所有的C&P'en7 v# ~) O) y" ~. e$ u
5 B! x7 W7 s; Y4 G
- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
' C0 l5 p, l, F4 \9 c! s1 s. X0 Q# @
你说我成功,资源应该时装组合系统顺利运行。
2 @. E4 K) w. ^! C" z" b4 e
% y0 G6 @' R+ e+ j; U$ }$ t1 {3 j& B; ] E
) b. C4 X! ]# ]
首先是学分:* }. P. s0 i; i# ]/ e6 g0 `- a K
! }5 e" w5 T/ E4 EEtioom(90%)% f; h9 b Z7 j) ?; t# |
怪物(10%)
5 p( c/ X+ T, U. }6 b( o
! I8 x' a8 Q7 r+ @! @8 Q6 L5 d6 J( j( |% l- h) N" i% j
这里的问题,而是“不问任何小型或定义语法错误。”
, Q. x* t/ M" [1 W1 Y$ ]4 u1 }7 a& u- Z# s+ X9 F
0 W+ [ X/ k& O- ?7 j; A& J. a' L- y) e, G8 V0 Q8 U
( y1 J1 K6 d2 m; J' L唔够讲,这里是答应释放: randomoption.h0 ]* ]4 | [, B5 p7 [9 l# v
( X9 n% S7 `! p9 _. h4 z: T c$ L在 public: 0 G/ W) p5 Y* ^& M: t R a
bool IsCheckedSafeFlag( __int64 n64RandomeOption ); ( {% o1 _; A [1 ~
void SetSafeFlag( __int64* pn64RandomOption ); ( Y4 Y4 P8 ^' M4 T
void ResetSafeFlag( __int64* pn64RandomOption );
i/ p7 t; `$ U. q+ t0 W, I5 A // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
. H }' \2 k0 _) H4 u$ O/ C2 k& j) z4 v4 M# L3 M, J: i! K
这下面插入: [) N) ?. C+ t. T: B$ t
3 j6 t1 p8 B; |7 Y+ {
#ifdef __FASHION_COMBINE6 O! L' ^. q- O a0 l. y5 |, P
public:
" A7 H3 s8 g+ h int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
! f1 F+ I/ A" k; ?#endif // __FASHION_COMBINE
( x: t9 K7 t% |3 e/ Q+ |$ r
6 @8 e2 U& p; P1 B# S5 r8 ~# U ---------------------------------------------------------------------------------------------------------------------
: T) u: ^; T$ K1 V* ]+ n/ s9 Irandomoption.cpp! Y; X4 q5 f3 a
- c0 y/ ]- K, p6 L, l0 ~4 N& z% v2 o在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) 8 I8 j+ j6 G5 u9 R/ E6 ^2 V
1 E" |' y7 f% A% r2 }
下面插入 #ifdef __FASHION_COMBINE) u! m a7 }8 \/ ]1 j6 {
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
- t9 F9 ]9 R( n2 Z+ O+ x{ 4 @8 b( ^) M% B2 P0 ^6 Y3 i
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
6 }7 n6 I$ |/ R0 s& A9 k0 l& [ int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
+ K" ]( c# \- [3 s# ^+ K
; r; m3 L; F0 ^3 t0 J4 |3 t# t if( nMainSize + nDestroySize > nMaxCombinedSize ) 6 e- p. k7 h a% ^
return 1;
/ m1 I9 q% W% }& j6 u
/ N- t; N# _5 Y for( int i = 0; i < nDestroySize; i++ )
/ B, W1 r2 u s% U' X- ?: x { - R$ O5 H7 ~ D9 q4 l
int nDst, nAdj; 6 }2 i6 i' k, c+ N+ l3 d C
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) " \0 [+ h1 p- z) D# A6 ]
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
$ z9 f! @$ S, f/ v% O7 I' m } 7 Q. ?+ d' v1 K; E" b1 l
return 0;
4 n" J( m# A8 c8 V( P}
1 t1 z$ ^' n1 k& j3 g' e#endif // __FASHION_COMBINE
. Z, `3 n2 M) q
7 {! z; k) O( l" F: } -----------------------------------------------------------------------------------------------------------------------/ ?. p/ k2 f0 M) B
MsgHdr.h
D. h+ q) Y* }2 P& c: U1 m( _# e/ L- {- z- c; B4 F# f2 p4 S2 V
插入 #ifdef __FASHION_COMBINE
3 Z& |. h- Z8 p, x#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299" N# f& `; x+ w- E& ?
#endif // __FASHION_COMBINE
# ^3 @5 t4 l) ]0 D) u1 b3 v( w4 J. o; ? s# m. {) b* b) s/ T
-------------------------------------------------------------------------------------------------------------------------4 T0 F0 W% d8 J, U5 ? S
DPSrvr.h4 `' ]$ ]8 P, T7 a6 A% j: c! C: t
) f& }+ n+ j/ `在 #ifdef __GUILD_HOUSE_MIDDLE
" K/ N7 [# L2 |6 R' D6 \. S9 i0 } void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); ; k6 @8 C! o0 O, P- ]
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 5 ^, G/ P8 |/ p) H. ^4 E5 r" G8 |: x
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
" W9 j6 S) N- _6 d) n#endif // __GUILD_HOUSE_MIDDLE
% u& y+ s2 s% T2 E9 O) N: d$ ^
* X/ h9 |( |( F; l6 X" K 下面插入 #ifdef __FASHION_COMBINE& X6 f6 Q) X- q: n
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 7 B1 y: u1 Y& @( _! g8 p
#endif // __FASHION_COMBINE 0 r1 w/ |9 B3 o5 E+ C' E; |7 L
5 T, X- X @5 [# A& b7 K( L
-------------------------------------------------------------------------------------------------------------------------. a7 W/ _! w/ `0 h- f
DPSrvr.cpp
1 W q. {3 E! l* k$ o" Y+ q在 #ifdef __GUILD_HOUSE_MIDDLE/ G) W0 y, v, T/ b* i( S4 u: G
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); ' g, L: n# @# k% o, \2 D5 R
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
* W$ v% d+ l* O+ Q; Y6 | ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); * S- M% W+ O% O, a
#endif // __GUILD_HOUSE_MIDDLE . U, k8 ~# g. m+ c0 b
3 Z3 k" \4 s* u! b" w; E! D8 u9 m' W 下面插入 #ifdef __FASHION_COMBINE
+ u6 V* [+ s9 w9 o ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
. E- Z0 G- v& e" x# X; V#endif // __FASHION_COMBINE
3 k& t. }' U6 b
5 r4 U7 r5 S# S1 o
4 k& ~6 e" i9 g+ { _- M在最后插入
#ifdef __FASHION_COMBINE
4 r( [4 u$ a; M# i5 U, J) H2 H+ M! avoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) 4 F: i r* w& _+ }2 `
{
0 G! L2 t `( z5 [ CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
; ~# Q2 k" T" Q5 J1 C4 U3 c if( IsValidObj( pUser ) )2 H5 t& x2 ?4 h, A, N' P
{
$ [* q8 E! `0 U1 }' ] DWORD dwItem = NULL_ID;
' C; C0 o0 A6 N+ P A) F% f CItemElem* pItemElem[8]; 6 p. ?1 e" t: A/ z+ D& U+ p/ }4 |
( S' X. i! X+ {3 d1 M for( int i = 0; i < 8; i++ )
: F6 p/ E3 F4 G( O; O1 {$ i& [ { - V* u* `1 N& v
ar >> dwItem; ; w) d4 P& n: W; r Q4 o/ n9 ^
pItemElem = pUser->m_Inventory.GetAtId( dwItem );
1 H( h; a" Z4 C2 p if( !IsUsableItem( pItemElem))
0 C& N9 [- p5 d9 Z5 r' O return;. Z) b4 S) h! e/ n; C/ r# _
} 0 [7 v1 i; B- U
if( xRandom( 10000 ) < 10000 )
) E( z/ n5 C/ L/ Q9 x# |6 q7 u/ Q { 6 a) D* `) ~3 c* Z# V0 X4 ?4 S
int nResult = 0; . i- e2 r1 C# ]0 h5 G5 Z
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); 2 i& B9 b0 P4 u2 l' v+ n, Y" W4 q" ]
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
, g! [6 a! A/ Y! Q: B: \: I nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); / D( d! C% c: y: G& k' i* h. H w
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
, u" g% x+ `! c, Z7 b2 M1 c3 j! _& _ if( nResult > 0 )
# Y6 k& N6 ?0 Y7 y3 T& C { 7 m1 t; L1 U! h' p# h
Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); 0 {8 X6 P. I" b6 L3 \. ~" |
}
' M' N& r6 Q( Z for( int i = 1; i < 8; i += 2 )
" `6 A& b9 \( e0 d2 [ {
- D3 H* L5 f, g+ y! f: ~1 M pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
! S* [8 Q* y2 c; ? }
3 ^/ w5 S) U2 |8 D! l1 Z, |8 z for( int i = 0; i < 8; i += 2 ) y3 s# u6 C5 I4 c
{ . Y! r$ ?8 q, V' B$ C8 ]1 G+ B
pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); 2 A4 h5 v$ b( p. Z
} " ]- Q9 r! p0 w) K2 l
- I- V4 P8 s$ ^# S/ L pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); 5 m4 q9 `$ [, n) _
}else
7 Q+ V! `' X8 L0 L3 m' { { . y9 Y4 O& L1 k3 P
pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); 4 d+ d" J) J. M3 v
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) 2 X8 K6 ]3 ?1 C4 R
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
- F0 C5 A( v4 B. i: `. M4 D
' Y9 l- T$ p$ c9 Q* }; I5 ` if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) ! A. W# d z% |; u2 ?
{ % m6 s# a; D9 v) W) l. U
pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
/ [- D; x* e: F3 l4 I+ s pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
, Y" Q) S1 R" [; Y' L
4 h' k$ k$ L' Z r- h* t) m. g% @ }else
: k9 l W7 j" j. V { " I# \5 b0 P/ u4 [: {' T
pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); . h; e8 z. z8 l8 o" \& |# G2 I
for( int i = 0; i < 8; i++ )
5 L, L5 v+ {# ?5 V6 U {+ B# C' n0 p, ]# \
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
( l* Z2 h0 c& C4 g) Y& X+ _ }4 k# t; F! h; f
}
4 Q- b( F2 }3 J0 U I3 f! F" d+ G }
4 K6 o1 b/ e* F }
9 \! ~% E. B0 q6 ^, S} ( x0 i }; Q2 ^0 t% `. i' _6 Q$ L
#endif // __FASHION_COMBINE - _# k* @0 r4 ^5 m
5 V4 Z1 f; G/ } Y# }& m
----------------------------------------------------------------------------------------------------------------------------
$ g4 u' V: S) }WndField.h! P# ]- `$ _& k2 I q
在 class CWndCampusSeveranceConfirm : public CWndNeuz
3 c# J' |3 I! Z0 d M& V. t# G: ]$ D6 J. s: V* u
下面插入 #ifdef __FASHION_COMBINE
7 J+ }' D/ {) C& H& qclass CWndFashionCombine : public CWndNeuz 5 Q) n: a% f' l) Y# m* S
{
( I8 `, ~, Q- hpublic: # }8 H* o) l' R9 v
CItemElem* m_pItemElem[12]; 5 b) m2 D% z+ k8 _7 F
CTexture* m_pTexture[12]; 7 z. l4 y: C- m. i' O' n. z
; E4 I) _ H! }5 W. M
public: : w$ @7 O2 V6 I# y
CWndFashionCombine();
, P5 B w R5 w virtual ~CWndFashionCombine();
$ x; {- \& e8 C: R+ F0 }9 r0 p6 K8 F7 C/ E2 @; [/ L! _) D" ]
virtual void OnDraw( C2DRender* p2DRender );
) ^5 V3 F& |+ ^6 T7 B) x1 t& W virtual void OnInitialUpdate();
( |' _' T6 ~1 R- e virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
- L" f) j5 x6 K+ i- Q virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); 4 O6 Z$ m+ [5 F6 a
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); 0 T2 ^2 I4 i5 P6 @
virtual void OnSize( UINT nType, int cx, int cy );
5 b$ y, b" \' d. P virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); M$ |+ z; E9 G( V
}; ) R P: F5 m0 l) g2 Z
#endif // __FASHION_COMBINE / W0 T5 m/ k, z: D
0 u/ t9 M, w" _; B: R4 l
----------------------------------------------------------------------------------------------------------------------------
, z5 S, w7 h3 c1 R5 u' }WndField.cpp
p1 q f0 i* [" d* g1 ~! d- t: X+ c在 #include "wndwebbox.h"
- t$ l" E. ?% e/ r. F. M9 a# H0 F( q U x2 b! B
下面插入 #ifdef __FASHION_COMBINE
/ l) ~- R* w a& h* Q#include "randomoption.h"
4 Y/ X, D: e2 t' T4 H6 Y, f#endif // __FASHION_COMBINE
' n& U! x, ]+ A2 [* H$ f$ q* ?
8 u; G7 V5 y# z 就在最后:$ a8 }# J& m3 p+ V
PHP代码: #ifdef __FASHION_COMBINE
2 _! a& P- a8 z6 y% u& FCWndFashionCombine::CWndFashionCombine() ( z. m* B8 C/ e* F' _8 n
{
; o7 N4 K2 I N2 V( G7 X for( int i = 0; i < 12; i++ )
8 z5 c$ F8 S. V* [/ D+ [" w% V {
# n( D3 p& i' Y m_pItemElem = NULL;
! v7 J Q3 r9 J* Z( D9 Z m_pTexture = NULL; 5 M X. n( T- _- i% N; b" t
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));6 ~; H- B% g. k
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));$ n. v8 a( G8 c9 z ~+ A
} , W$ w; ^% W7 t+ s2 Q, B7 c2 g
}
! |3 X! U1 |- @CWndFashionCombine::~CWndFashionCombine()
5 i! |. X5 f0 c: H/ e% {/ o. L{
. q' r4 I8 w( A5 U8 H6 G/ x4 y1 H$ L for( int i = 0; i < 8; i++ )
! n# ^$ F$ y5 ^7 x. ~" Q* ~5 T { . t& x! r/ d _- v' l) X
if( m_pItemElem != NULL )
7 d, I/ B3 w9 y( S { ( e4 l. X0 Q) z7 g5 Z+ E$ t% u$ C- e! e% H
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) ! G. J& V( W% p- p- j
m_pItemElem->SetExtra(0); * H- N0 T! ], \# _7 l' S: N
}
/ I% z, h6 D- S } 0 W6 c, K+ T% z: A
} 1 z G' d G. ^, ?" R
void CWndFashionCombine::OnDraw( C2DRender* p2DRender ) 9 l* ^7 ^/ J6 X$ U
{
9 F. t! ~$ x3 T8 G& ^* S L6 A' A LPWNDCTRL wndCtrl[12]; : {) t0 L3 g7 p( q c6 g' G# M+ W
. g2 O% L8 o0 X* `0 b
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); ! r. u5 h p3 K) v, ~+ W
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
$ M" {. `, K! e. a wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
- Y9 J R, I4 k5 i/ L) [. O' L wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
* ^7 m, r" l9 F' D$ j9 D7 B) i9 F wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); : N% _' I5 k4 w w+ e
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
4 v8 T& J0 r- j3 Y wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
* M7 H$ ?2 |1 ?+ ~ wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
" `7 z8 d* L4 G4 ]; y# S0 j" D wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); ! Q c* ?: D8 K" B
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
- M, c& e: W* ?" f! A wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
) p& U* y$ x6 w) b6 s, k+ B wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); 9 m0 T; q$ M( i) f/ j; u
6 N$ u0 k( c$ ~" U# Z
for( int i = 0; i < 12; i++ ) 9 X q4 v0 z% O) y( x1 Z& b
{
! ^/ L ?5 x0 r% B/ T if( m_pItemElem != NULL && m_pTexture != NULL )
/ v4 Z* q* G5 `/ k: Q* v {
' X4 |) O! y; ~' s4 i m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
, \6 [6 O8 ?) s4 z! `( Q2 H* p4 x } : P+ J5 l7 ?4 o9 r7 G
}
6 c4 T9 u6 \3 `/ z; ?0 r+ d$ r$ W}
# R8 b9 t5 i+ x3 C4 B0 b& rvoid CWndFashionCombine::OnInitialUpdate()
/ T7 J# M" t1 S* ?9 g# L- I# A9 ^{ ( ]( l) h$ n2 d6 _8 W0 h6 b, ?0 c
CWndNeuz::OnInitialUpdate(); - }9 b2 R r# L ~& ~% r
7 F! F2 O6 d: M; L6 F CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); # A" u) P) h. a H- ?6 S( j( D
pButton->EnableWindow(FALSE); 7 b3 r/ v3 r4 z: l8 r
" U; t( v6 g6 X1 y8 r* e) v
MoveParentCenter(); ; ~7 A/ m( r' E$ Z9 z/ P' b
} 2 f0 R+ K4 P& o# J1 l5 d% i% X
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) 7 q: [. C% y8 y7 T4 p+ n
{ ( b0 v1 r: x2 p) l
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); ) T' v# }& M/ Y8 Y, {
}
' _1 O8 F0 H% I4 [2 M$ OBOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) 9 U, `$ R& D9 W( p2 m) H
{
8 f* ~* g. L, V* r; T, ~ return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); 5 w1 b2 {0 u, E! a0 k4 Z5 P
}
& v0 `7 X* [) s8 e r. `void CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) : ^* J$ V. K4 W( k: E& h3 ]
{ 0 [( f, Y/ e7 \; n9 ~! z! O& g
CWndNeuz::OnSize( nType, cx, cy ); 0 p, ]- ]& M* S+ w& {3 a
} 0 J0 s! ^; _: O9 `; K. o6 u
j+ M( {( S& W: D/ Y7 W2 H' t) T$ k; F) S3 x8 {
5 G# U z1 i8 X$ r7 b4 ~6 M
BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) 8 f. M" h6 q+ [( D
{ 9 a1 V: g" t# b F* e3 d, p1 d
CRect rect[8]; , {# Y! H* \2 N: n' L5 ~
LPWNDCTRL wndCtrl[8];
( K0 q7 D8 ^& G5 R+ {" X/ b! d, O8 @. C& n6 `6 W
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
5 F# p" K6 \/ w$ g- @ wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
5 K: F* e1 U' e# v wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
) N; I: j8 d! l! n, R wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); 0 X9 z0 ^# |- }
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); # w. l2 u8 I. \/ }) T) N& c
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
# m1 o' q4 X' @* \ F+ L wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
' l4 y/ U5 d9 E# ?8 u9 O) h* e! l# b/ B wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
/ y# o( X2 j0 O7 _* L/ w+ J% j k4 @) y# k/ R9 V) L
BOOL bUpdate = FALSE; 8 C0 N' F1 V% }6 ]1 d
/ y' ~6 ]$ ?: a& {- d/ D for( int i = 0; i < 8; i++ ) 6 C1 |% q. I, ^! E/ n9 J- c; o. N
{
: z( O4 D( u6 r7 D! ~1 B. ^ rect = wndCtrl->rect;
2 q6 ^1 D2 K& H8 n ( R1 O2 J( a/ x/ E0 r7 d
if( rect.PtInRect( point ))
" O. c7 p4 [" t) s- _ { 7 ~& F9 X3 j6 _7 j- N
CItemElem* pTempElem; 7 U! p# K& f x/ }+ M D
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); 3 |! _4 v% V3 X( P* M
if( pTempElem != NULL )
7 q0 j4 c6 f# X& w1 B { % }/ U" Q4 _6 K" [2 }7 `
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
+ c4 |* g2 ]1 F5 a$ ~2 z( S {
8 V) y7 m0 s5 |) W6 t" V ItemProp* pItemProp = pTempElem->GetProp();
5 s- Q8 |) B7 k0 ^4 q% S/ a( B8 e% i4 ^0 [
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
; l1 I" @) _$ w: O( J; @ { 9 b2 F9 Z3 n$ m. [) O) l# E" f
if( i == 0 )
- R- P% ]- z+ \) m: B. P2 P {9 q6 o. f. R. C' T4 c
if( m_pItemElem[4] != NULL ) 1 ]' }' Y6 P/ O1 D* E$ q
{
* z9 L# l. \$ Z' g8 R int nSize = 0; $ c1 ^" [$ a5 x1 w: x7 ?$ T, q+ N
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); + v7 K2 f, N+ D% V
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); % n I& ?6 b0 C, v9 s
if( nSize > 3 )
/ g1 N7 [% d! ]) m {5 L) P! G c. q
g_WndMng.OpenMessageBox( "oversize" ); ; U! C1 g# m: o+ Z2 a' J6 f" E0 [
return TRUE; 7 e& v1 s3 k/ \! S& q5 d
}else
+ ^8 a# I/ F! J {
. z7 a# a8 d4 Q# T, `+ C bUpdate = TRUE; ' P# O9 Q% Q8 `' s! D4 Y$ d# H
}
5 ]6 ]' H9 \' |" \ ` }
: d1 w$ s. \( r0 }, Y9 q# M if(m_pItemElem != NULL) 1 ?* Z9 r+ ]. }, r4 T
m_pItemElem->SetExtra(0); 3 [; e' h2 K& E% Y* b; K/ n
& q) l6 j6 W0 W! @ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
& w1 u7 _- u* B: m b6 M+ A( J m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 7 }5 K5 ?5 I! r0 k, u
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
" Z K! \% i! L7 o. H/ X3 B5 t( I8 C/ g: @8 t
if( bUpdate == TRUE )
( |2 G- b! n% X( h8 s2 w5 Z; @ {
/ D1 X. u. x5 P7 d: @: \ m_pItemElem[8] = m_pItemElem[0];
* Y9 b6 Z# y& m4 X m_pTexture[8] = m_pTexture[0]; % y- p: Z7 V4 F' |1 @9 ^ d
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );0 ]. n6 O) P' U {( m- U
} ; ?/ _$ ]/ \3 Z6 B' }1 }
}
: e' X w; I' J* V if( i == 4 )
' H* z5 Z! P# ]0 e( j1 R: M- l0 i {
/ j: E, Y N# J9 a8 { if( m_pItemElem[0] != NULL )
9 D6 x* ~0 j/ Q9 E F0 A9 T {0 x/ U' R* \# [( I2 o* g4 J* B
int nSize = 0; - M* o7 a: m/ V+ | z# z' |! c
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
# e& v% ~' ^ t5 i7 X nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
# L+ X/ x8 _# \( S if( nSize > 3 ) 4 ~1 f, [ C4 r/ \4 D# w( R
{( i4 v- v0 O$ E; i' E7 u
g_WndMng.OpenMessageBox( "oversize" ); 9 S( i/ ^: c+ V6 ]/ d
return TRUE; 1 }) b/ n9 g: _! F8 I, E
}else
' g" H! F$ r2 ^; J {: w% ]# ]& X3 W% \- B, c4 h/ @
bUpdate = TRUE;
: B+ ~, F, Z4 o9 L }/ u# w; R! ?1 @% M
}* W9 G* }0 U2 i
if(m_pItemElem != NULL) / W; s! ^* i; t% E# @! T
m_pItemElem->SetExtra(0); 9 p1 h: R4 ~( I% F$ L" y, B+ \' @: q
/ h' A1 l3 O& }+ H
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 1 m Y, e+ |- q" N; D% C
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); / Y1 t9 h E* v
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
; C# E) D7 N9 d2 Z3 s5 M. v4 W: ]& @$ m
if( bUpdate == TRUE )
) X, k% ]4 b" N1 p' V& e d {
9 i0 A/ T5 \- K' S m_pItemElem[8] = m_pItemElem[0]; 6 b5 T$ Q( O9 A# S* ]5 y/ r; X- h, u
m_pTexture[8] = m_pTexture[0]; , K& i& ^% S4 A8 R9 G; i' K
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );% N2 J D9 R2 n- V( E
} ) _; u. Z2 k! I- {
}
( }* Q9 M3 ]) a7 J$ c }else
) Z4 C: s! F. [/ j if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
' F7 M/ M( i N0 A8 j' y {
$ n& o9 k, k; i7 p9 G4 I, M if( i == 1 ) . Q3 P- o, R M* } y* k
{7 e1 `2 m; k. i9 C# b
if( m_pItemElem[5] != NULL )
4 @- c L, i1 z q/ M8 H {( K% U! p6 X. H* T
int nSize = 0; , G% c4 ~. ?7 {( A/ P+ [, U T v
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); # v# A$ k$ |" ^; O
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); - ~+ R; Q" q3 B6 t: A v
if( nSize > 3 )
+ M! O8 X& G% F7 v0 \! q& i8 d {
$ h% }, j* `, P! _* B+ u g_WndMng.OpenMessageBox( "oversize" ); ! C+ W) _( w1 t8 Y1 e+ F4 ]+ \
return TRUE;
" @% W! @! a7 D6 H+ @ }else
# E" f% [$ ^# w8 A1 o7 l9 ]# r {) x: V+ }* R2 Q% _
bUpdate = TRUE; ) R$ r8 W' T) {8 U
}9 d+ e, L. e8 J! |! M, n' n, f
}
- ^$ q. h% O! v g if(m_pItemElem != NULL)
8 E& @/ b! t* y. Y! g7 O m_pItemElem->SetExtra(0);
" f! g' j U+ x
/ C3 [. b6 L6 v3 w. H m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 6 T z3 @0 ?) p$ V7 a) v. N
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
% [, c! u( i" f9 Q& d m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); # J( P# P! C* u% h8 ^+ Y0 s: G
" a3 a A4 I. H! j5 R$ ]0 X
if( bUpdate == TRUE )
" M& c) @4 r3 h1 l/ j( T {
. C1 B+ M6 j$ Y6 u6 E2 m- K m_pItemElem[9] = m_pItemElem[1];
Q A+ b K. H1 q/ Z- s m_pTexture[9] = m_pTexture[1];
7 n ?- U& B- r4 O" g! _0 Z/ p4 g+ @; \3 u( b% @( a; _ U- q
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );& y6 M& L0 ?: V0 g
}
# w( t% O1 l1 w# h; k D }* Q. y- z% M1 G7 r7 B
if( i == 5 ) 6 a' u4 o2 k; n8 I
{
/ ]8 q* K4 I* S/ G7 m& J2 F6 p, d if( m_pItemElem[1] != NULL )
1 a- |3 i6 ?7 E" ^1 E {
$ S/ R5 \. K9 A9 s int nSize = 0;
6 C" |- a8 ?6 ?: h nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
. `' f9 U4 A0 w5 [ nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); . f! Y; m: k* [- b4 r+ F' t. m
if( nSize > 3 ) ) I+ B6 \2 u7 x1 x I/ _/ Z9 \$ \& e
{7 N- U7 E( x& v+ ?
g_WndMng.OpenMessageBox( "oversize" );
! U- x, z8 C: ^$ H; R8 @7 H. P: m return TRUE;
) p- w. P6 T( w0 h6 ?. g }else, x3 a8 s7 R5 i# P2 d
{! D d8 C; t& K* B. p
bUpdate = TRUE; 5 X* g; I, `; Z# ?; [6 b% G
}
7 @" J# `) M) g* Q4 D! }+ _6 S }( X: o* v* T4 ^7 B1 d
if(m_pItemElem != NULL)
# P! F1 V1 V _( c0 I2 Y m_pItemElem->SetExtra(0); & ~4 N4 n3 G. ~$ u+ M+ g8 C: C( o
% d8 t& a: B2 _: o$ d: c( K1 P8 p* g m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
4 ^; U8 b& z2 L( B: l( M2 _ m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
& N9 U0 p2 T1 f. J m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
" u7 ^& h. a; P% k( B' i# v
! e$ ?- i) u6 n* K% n: [ if( bUpdate == TRUE ) / Z) |! g7 p* a9 }
{0 ]6 y* U& X) X* t- v- d4 C
m_pItemElem[9] = m_pItemElem[1];
! x* ^, Y6 P) ~ z+ N/ b; B m_pTexture[9] = m_pTexture[1]; 3 `3 k5 _% z* h0 P) n
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
5 f, o2 _! K- R s6 b: n } / b0 G# l6 J( J2 f* z; ^/ C
}$ r: m0 F4 F6 ^" j% j
}else
2 s6 J0 H- V+ y if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) : ?( A* D. @1 t; `0 @
{
) g' W+ ?* p+ U1 e9 T if( i == 2 )
# m. h0 i( ]% }9 C; |$ N; _" F y {1 N7 e* `+ Y/ y6 n
if( m_pItemElem[6] != NULL ) * x3 C: m$ [0 ?9 [$ l
{
- L0 T) V3 `3 V7 u/ W int nSize = 0; 6 ~. v; t$ E, t" G2 f) U
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
& b* n( N9 U7 ^0 k# i; ^% |+ g nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
9 m% j, X6 K {' h" W! L: v if( nSize > 3 ) * e- |& i) p4 [7 ?
{
# w! I* ~6 ~! t9 Q9 K& j1 H. u g_WndMng.OpenMessageBox( "oversize" ); : H. r- v0 Z& a/ d. I, f$ Q0 ? C: `
return TRUE; ! m1 z% `+ x+ c
}else8 Q( j# \3 z }2 U' u' G3 T
{
X% f- t1 d c) W% N bUpdate = TRUE; + q, ? z1 x7 ^, C" i) G
}
" V* K; T( R, i( N6 X! L }
7 J8 d0 U8 _# `6 }( v if(m_pItemElem != NULL) % Y7 C `- g! C( O3 |
m_pItemElem->SetExtra(0); % J; {. i/ ^( i9 e% ^
# d) V9 a6 R) b3 t- c: _ _ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); - I$ Q! C8 T) E+ m2 B
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
) c$ y/ B& K" x1 w+ A- B m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
; y1 Z2 Z: P, m% t
& d/ J8 d2 y6 P) B if( bUpdate == TRUE )
- a; k" A; H- v {
& ^2 `- U8 n1 y# M" J m_pItemElem[10] = m_pItemElem[2];
" d( _ O' v# d8 I: B5 O5 d7 c" ] m_pTexture[10] = m_pTexture[2];
4 a: K( a8 t) @& q( O" u# |2 \" S // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );) Z& l' X) _9 C2 J
}
" a5 @) w9 F1 B3 W* z) \7 d$ l }
1 w! T" M M( {$ }: d+ h2 X if( i == 6 )
! A! D& l; w( {6 ?3 Z( t, K {
4 F- }0 E7 S5 b/ t' T8 D' k if( m_pItemElem[2] != NULL )
q9 g2 g) N9 E4 S( D% g3 d {
5 v( W/ E) b& z6 k& y: X$ h int nSize = 0; 0 U/ a$ s% `) Q% w- b
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); " X$ s1 b0 [% {
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
- A6 i, M, ?: Q# A& U* G6 R8 Z if( nSize > 3 ) ' O2 D$ N3 d2 e" L4 Q: m3 k; S* V
{
+ O8 Q4 u/ n5 r# @, w& ]4 D$ A5 z0 Q g_WndMng.OpenMessageBox( "oversize" ); # J5 \. a: k X3 u
return TRUE; , X9 |% c: E! L& c* X' t1 I
}else
+ V1 T$ ^. ]; P% T# G0 N {' X; k0 p9 H. D; \, Q6 h
bUpdate = TRUE;
2 R; j5 z0 @" A3 p a8 i }7 w* [' w, _% p. Q' u2 C
}
0 t% ^) z9 G2 p v/ f if(m_pItemElem != NULL)
, G. x( R6 b# _9 ?' r m_pItemElem->SetExtra(0);
) i5 X" \# E& y" N& N" D1 ~% z. ^" {' O% N* R$ M# D c+ @& S
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ( c4 j" u; i' u8 @% M1 a
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
1 [( Y' `, A/ j& a( d1 x* U! h m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 3 b2 o/ u) X1 |. y* ^
# ~2 x+ r4 E0 S# K% l
if( bUpdate == TRUE ) # w, r; P$ _& E" I
{
2 X# V- y" \/ A/ b m_pItemElem[10] = m_pItemElem[2]; # H/ s( T0 y Y2 c3 ]( d% c
m_pTexture[10] = m_pTexture[2];
) {! {. O F3 l2 ]1 Q5 P // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );6 S: `( Q$ P! Q: A0 r$ G
}
3 t( G7 r2 p; o, Q% f4 R0 j2 x \: { }
7 z$ h, O% P' w }else
; p3 D3 y$ x) x$ ?3 K if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
1 y& K% z7 R5 K1 E {0 m0 p' n9 ?1 k; E
if( i == 3 )
& n1 S% X1 J0 E$ } {
( S& \2 W' r" X7 P) k V$ e if( m_pItemElem[7] != NULL )
5 M0 x$ @- E! b* o$ {* b {
( p, O: m; S& @4 y int nSize = 0; 3 W7 k# Z& }4 R4 [
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 2 J) ]: m+ m8 H$ y. O. a
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); ( F2 l" ~/ l; {& X1 d
if( nSize > 3 ) ) i) J3 a8 S, I0 q7 F3 v- H: A
{
" T& J: B1 D4 c5 g g_WndMng.OpenMessageBox( "oversize" );
M6 b4 k+ ^, I* F1 ?* y' w0 N return TRUE;
8 E8 h+ ]( \, }, G/ @' W- ? }else* Z& t1 X% ?& C2 z r; o7 Y4 Z$ U
{
+ n( \0 M% U( P% P1 |6 q' V/ [) t bUpdate = TRUE; ) c6 _( E( e2 O8 O8 C9 [$ `
}" A, C& [3 p( K% I' V0 ?
}$ n2 x8 ]( |1 n3 O e. d
if(m_pItemElem != NULL)
9 G; Q: v' |; T3 m- K4 F8 m m_pItemElem->SetExtra(0); ; E7 |9 j3 q# N$ ^- U$ p
0 h- F7 }# ~" x- F5 m1 z$ M, x5 t
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
5 L+ o$ k2 m; |* S% s9 ?" f m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); F2 Y0 V- ~! b1 t4 z, T# O( \
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 7 O) w3 z i* r. g! x0 I u# X/ Y) o! u
: J) f7 D' U# k% D- Z if( bUpdate == TRUE ) * h0 m; S8 V. a" x. ~- M
{6 m9 I6 S' c7 G' l) s
m_pItemElem[11] = m_pItemElem[3];
6 e; D! M6 d- O1 ` | m_pTexture[11] = m_pTexture[3]; 6 T- h5 H y% \. T8 E
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );' D' o$ h: H( `' s) U! s
} " D- v8 v# T! Z. e& ~" O9 l
}
$ |/ V2 j- U6 E" X8 E J' ]& ^ if( i == 7 ) % ]8 H7 I: P2 y3 l
{5 U6 p! O( x1 J( O; |" t z* O
if( m_pItemElem[3] != NULL )
/ O, m2 A+ H9 ~ {
+ V) @, g+ j4 u- r% J5 W0 y int nSize = 0; 2 I6 O5 ]) q' u" G: |1 K& F' O
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ; [( ^% ^* N/ a( L4 E; z! i4 e& |
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); 1 J2 Y: W% C' i1 E7 B2 f$ A
if( nSize > 3 )
, W# T8 i( _5 [4 l5 v% V) ` {
; B* T$ G& d+ @2 Y3 P g_WndMng.OpenMessageBox( "oversize" ); * v% }1 o' z, [/ o6 x# E9 Q0 k" t
return TRUE;
% Z; q" e0 X* T# m, T7 p }else
# j* s) O$ {6 Y8 G$ ~/ L {
2 d* Y9 g3 `; I; o0 V) P8 h bUpdate = TRUE;
" Q9 r2 Q0 H6 m/ s2 N* V3 J; a4 ^ }
C0 e& b6 }; U7 u' } f0 D }
- G! F% r% m# S if(m_pItemElem != NULL)
; r5 a) l4 h, V+ @0 W* \- }4 g+ z m_pItemElem->SetExtra(0); 7 Q# e; F% t# D4 q# F
- y. A$ Q9 w( p$ M$ K. \ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
" F8 `* |( |- Z' a1 @( C9 P m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); $ G: g/ K% [7 d, w
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ( X) m4 a- W- ]
8 r% s3 V* Q) O' f if( bUpdate == TRUE ) $ b0 J0 @) ]1 [# r
{
# C9 M+ T& @/ |. f# S) R6 R m_pItemElem[11] = m_pItemElem[3]; 0 [) M7 |- ^$ {
m_pTexture[11] = m_pTexture[3];
* L9 L# ^/ D( T |* h$ q! [9 y7 i // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
, W9 k4 k" p8 C" m: y } 3 `6 _; A) Q. \' ?, v% J) m
}
! R4 p! q: q% s1 r6 S2 X }else
5 t2 u& d' d% k+ N8 Y {
0 _0 J0 n, W9 b6 ~- m+ X$ l g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); $ c, p ]# ]9 u0 ^- X
// wrong tab
$ `, c3 {2 M3 E/ A9 p7 b }
5 y7 @* F; ~9 _: I6 u V/ _* X }else
- M1 B- v0 ~/ g- T/ N' K) I% A1 @ {
' |; m1 z0 A* q% T/ x g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
+ I4 J* H; w) E" c2 Y! U9 B0 ` // not blessed
* P/ r$ U. u/ `) ] b+ O }
- A' ~( n6 a: c" D }
' L; |4 x; q+ L! W3 j( V j }
& u' r q+ a4 {4 Y- K }
) N h* j8 c! d+ F5 b3 H- M5 X/ {; i
int nCheck = 0; " [: ^3 _* I: Y; @$ f
for( int i = 0; i < 8; i++ )
- \( v5 @6 I0 |7 P# J% g- |5 E { ' q( @. ?( j) A, d% t3 d) t* `: U
if( m_pItemElem != NULL )
: K8 k' z: q- V }" w: j nCheck++;
% ^ ^& i0 U" \ } ( y; C7 w3 a/ X: w8 F$ }# \% T8 S
if( 8 <= nCheck )
|8 ]( a. @: ?; P) [ { 6 m5 @8 N: }" I! _, }
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); 1 {& x1 l( M8 j6 @( k0 e
pButton->EnableWindow(TRUE); # J" d8 B" Z7 s( A: X
}
! d% o( S+ g. s return TRUE; 3 s* c' K% t& ~( _! _# V. q
}
2 S3 P6 ?: X7 S5 l( x$ x9 DBOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) + B# ~. R4 t; G( y; l
{
: w* d' m" C2 T4 m- s- X switch( nID ) 7 T3 w) M% E" o0 N: J
{ . Y1 H* j. u; T& R
case WIDC_BUTTON1: 0 G) ]* ]" P2 I, f
{ 3 l5 r8 f. d& S* D
g_DPlay.SendCombineFashion( & I: ]+ p$ V9 h) \$ C
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, 2 R, A' q% D! @. n F
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, ; n* |: F5 p* ?0 w0 P) y* f
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, $ o/ T9 T. w% W% s
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId 1 O2 m- o* ~ |$ I. l( q1 A& i% s. a
);
0 g' ~+ ]- s7 @7 B$ b# u* ?& b& e- P Destroy(); 4 D- c6 q% t3 E% N# `/ o) ]
break;
/ P# i2 k) S3 z2 |* D3 \+ v } ' w9 e: \& x1 ]3 J* d$ e
case WIDC_BUTTON2:
j; N" u0 _: Y( y7 A8 ]# U {
1 Y4 L9 U6 e' G) r* ? Destroy();
8 N: y1 }$ A' m( N4 m break;
4 x; U7 y) v( @6 L8 _# \; |0 V } & U3 m* e+ o' M: Y
} . Z3 U6 K; g. a! z0 E4 p5 z) e
return CWndNeuz::OnChildNotify( message, nID, pLResult ); 8 b, O+ |7 _1 z5 ]2 j2 \! C
} ! c Z( z7 |- [# h
#endif // __FASHION_COMBINE ) G9 A9 u( s& x
6 x) o5 o6 {- D; i3 O0 ~2 l! N ----------------------------------------------------------------------------------------------------------------------------6 U, Y+ I/ |# P1 B
WndWorld.cpp
" i+ l: H6 v9 R: D9 Q在 case MMI_REMOVE_CAMPUS:
+ e* G0 D* i7 J; l {
( E7 J. }$ {" @. L% w$ G! U, u8 e if( g_WndMng.m_pWndCampusSeveranceConfirm )
# ]& T0 P- }4 i5 d: \" \0 d5 ] SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); 4 ?- T% q8 n0 K; J* f5 Q" m
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
7 T- J; `7 ]! t- j+ @ r' }, V g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); ) G) C2 T& w; ~/ T. f$ t' ^- C5 {
break;
& {8 t, @2 O+ A0 ^ h9 r7 r }
. H/ L+ }6 P! U! P1 q- Y6 ]#endif // __CAMPUS * ]: B, ?3 n: e4 z! |) C; _
& Z+ o( o' I2 J, m2 d& V7 Z; n 下面插入 #ifdef __FASHION_COMBINE( }5 D- X# Q0 U6 M3 L# N6 n0 {
case MMI_COSTUMEMIX01:
& b5 H, n* j+ t8 F: E% j! d' m {
6 F/ s d% s: ]! g9 o SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); 4 t/ r# H( }9 k }
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; # M2 E5 {8 E5 Z; T
g_WndMng.m_pWndFashionCombine->Initialize();
# p! P- K% v) k. J } " }+ \4 }- k5 f
break; 0 b# F8 D3 n' V
#endif // __FASHION_COMBINE & n. X3 c# _! {( `9 O% ]
& y: p9 ~; f6 Y d' n |4 x ----------------------------------------------------------------------------------------------------------------------------$ i3 b: Y, B' v6 N1 Q' }% Z6 V
WndManager.h
& a& r: S( L @* E) \! l1 W$ o4 t0 `8 m; T
于:0 L; j( ~2 N2 |- c: ~' e2 t. r
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE
8 a3 p6 _& A/ m6 H$ Z CWndGuildHouseBid* m_pWndGHBid; 8 I9 D+ H. `9 t# D& Y
#endif //__GUILD_HOUSE_MIDDLE ! i0 `+ p9 ]; V, I5 h$ w
. ~ d3 h2 E+ f% T, b' j
认为:+ e3 O" w& J! c, Y, f* e+ L+ `
PHP代码: #ifdef __FASHION_COMBINE
5 R0 N, u5 R% a2 \& i CWndFashionCombine* m_pWndFashionCombine; , d/ R% b3 U [6 W* l
#endif // __FASHION_COMBINE H: A+ M7 _/ e+ C; {& q
+ \: {2 J% |# J! E3 i$ D ----------------------------------------------------------------------------------------------------------------------------
+ Q. U% I! X/ H, E* C$ B6 x: iWndManager.cpp
0 Z& w9 i2 _1 w1 a1 }
; W# |5 a- O( W- t3 N在 #ifdef __GUILD_HOUSE_MIDDLE5 k' J* V& @# g$ s, w1 Z
else if( m_pWndGHBid == pWndChild ) h# S) y; r* S0 C
{ # V* B: Z; {: e+ C# g
SAFE_DELETE( m_pWndGHBid );
5 H9 ~! V6 q& O6 V4 U4 w pWndChild = NULL; $ t8 ?) v9 k0 M; W) ~- r3 f. @( U
} 4 r. t& b7 g. p
#endif //__GUILD_HOUSE_MIDDLE 0 Y N9 k# r3 L. c5 Q' G6 q
" u- i# k3 E& r; k. C$ q+ } 后面插入 #ifdef __FASHION_COMBINE- A5 F/ s& t+ B# W8 U+ U
else if(m_pWndFashionCombine == pWndChild) 0 i8 M2 h' R# }9 A# f
{
1 M& G8 C$ T2 X2 G; i/ ^% U9 Y SAFE_DELETE( m_pWndFashionCombine );
# [. C5 m- v1 D# v pWndChild = NULL; - o: {5 H& \- l! ?( d! \
} 7 o$ Q: C, y: W6 g2 I8 X
#endif // __FASHION_COMBINE 7 a& p K$ L- c' I9 L- ?8 c- }
: ~- x8 L) G% z. H. X% b+ x/ g( }
----------------------------------------------------------------------------------------------------------------------------8 s- W5 a0 t1 b; |2 ^
DPClient.h
, G8 }' V0 y& n0 u8 x$ ]
! n1 U2 `2 D" X& T# q在 #ifdef __GUILD_HOUSE_MIDDLE( Z l1 m2 @+ ^* {. ]3 I" o
private:
6 X) w: U& N/ _7 n% a z void OnGuildHouseTenderMainWnd( CAr & ar ); / l" n" w7 G5 J) R1 X6 _
void OnGuildHouseTenderInfoWnd( CAr & ar ); 0 h* x+ R+ A3 Z( c4 D3 x
void OnGuildHouseTenderResult( CAr & ar ); / e$ h: h7 R$ C C) p& l( `
public: 0 S( x z* r8 }- O, f. r- ?( c
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); - x; U! d0 w, q$ o& q
void SendGuildHouseTenderInfoWnd( OBJID objGHId );
2 D& e' x, m( ~5 ]9 D* r2 B& Y; G+ ] x void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
( }7 ^ I8 ~- t; h#endif // __GUILD_HOUSE_MIDDLE
* `# A6 e! n' o0 F- O7 u% A) g/ C8 Q% C
下面插入 #ifdef __FASHION_COMBINE
9 Z+ f9 F' c$ V Y/ U. V9 s0 X g void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
) Z9 d* g% W5 {9 o#endif // __FASHION_COMBINE : l, d! D4 g2 p$ s3 D8 Q" V
( |" Y3 m$ A$ l5 {* ~ ----------------------------------------------------------------------------------------------------------------------------: D& l) h% g2 h! k: u! L' D
DPClient.cpp
C, f0 L% i+ d
) Z( |4 K- `5 h# o% g8 c在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) " h9 v$ D0 ]* w" g- r: |5 X
{
$ v9 ^) e* T3 q3 X+ m" S( K BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); * b: a5 l! n3 S% @) |0 g# _
ar << objGHId << nTenderPerin << nTenderPenya;
1 l; c: k- Z# f SEND( ar, this, DPID_SERVERPLAYER ); D: y A2 F% U3 R7 y8 x
} 4 ]& C5 f) Z$ N0 n
#endif // __GUILD_HOUSE_MIDDLE : O2 r4 ]5 h5 n5 k
0 X& b) v9 Q& f: X 下面插入 #ifdef __FASHION_COMBINE
9 `! Z1 O5 j: A3 }6 Svoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) $ @ \- Q4 Y' O2 H& k2 P( a
{ : k' G, T/ j& S) T. f! k& T
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
; U6 G- S: l7 B) I, r8 r; A' f ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
7 g' v- Y( k4 Q! b* _ SEND( ar, this, DPID_SERVERPLAYER );
- Z$ l6 A9 r9 r/ n}
) H' _$ p) j+ i* ]9 x/ }#endif // __FASHION_COMBINE
T3 H6 H7 R. c3 Y
( e3 @: z- K+ K+ L) r- D5 ? ----------------------------------------------------------------------------------------------------------------------------- M n( B4 |. y5 j- @
( N3 f( y9 n. L, z4 Z7 a% @
现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE C5 u5 {* O( s+ E: G) e# V* x
% d& L3 q- j( d8 }6 L- q7 g; V# _
----------------------------------------------------------------------------------------------------------------------------) I" I, C* b d2 A5 @* `% c' H) l
y9 `0 b! m+ F; O( M1 T
% a, e& ~& c% t
( p/ z: N$ \0 a" ` }$ l0 ?8 b如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
: }' N3 T" s5 o: T1 f. R' G" S9 N7 p2 W* v S C( R+ [, I+ l
. I" I% `. O! K; b0 H! P~怪物 , ^6 l. `/ [/ i5 S! I3 L) G
|