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赏金系统恢复
0 \/ Q7 m9 B) _Mover.cpp
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Code:
+ ]! _% g3 X& r: H8 \6 @int CMover::SubPK( CMover *pAttacker, int nReflect )
6 u. S m/ V! \% [; h4 K: c{: x \5 G2 e9 S' j* O, N. h( q
if( !g_eLocal.GetState( EVE_PK ) I3 |/ T) W$ d J; ]
#ifdef __JEFF_11_4* a& h% D5 r3 t/ E0 U1 [8 v
|| GetWorld()->IsArena()/ U2 _/ P: q0 P" I' B
#endif // __JEFF_11_4
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return 1; H7 ^) G3 Z9 h7 b
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#if __VER >= 8 // __S8_PK
1 a3 m$ a) c) H if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
. s5 N) h4 u# I6 S5 \ return 1;; ]7 z4 t) `2 `
/ }6 G2 q. Z# O( R if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )! t$ ]' u3 H8 v) X& o# v
return 1;
' a7 g. g% K6 H1 C# a2 S
+ R# E G' Q z, j M% p#if __VER >= 11 // __GUILD_COMBAT_1TO1
* Z: {) p9 P# D9 U; T if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )8 f( W' Y% j5 k! N# Z% ~" Y& _
return 1;
+ k% Y% S* w% a#endif // __GUILD_COMBAT_1TO1$ E, e& s5 Q7 m' J& m( E
+ z( U, U6 e8 f5 Q# o6 ?
if( g_eLocal.GetState( EVE_PKCOST )
) Y' I5 N9 X& H#ifdef __JEFF_11_4' F6 A8 C5 \% c# U0 T# P
&& GetWorld()->IsArena() == FALSE
) m1 q7 I4 y1 _. B' X7 W$ I#endif // __JEFF_11_4
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{
7 O% L5 q- j$ k1 X" ~' x0 V$ u if( IsPlayer() && IsChaotic() ) * V! [0 ?; @* [$ O
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#if !defined(__INTERNALSERVER)
& M% w! I7 Q$ a6 @: ]& ` if( m_dwAuthorization < AUTH_HELPER )
4 g; A( W5 I5 j( N% x* R3 ?# s#endif
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// ??àì?? μ?·ó
$ u& s) F% K, ]$ M // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
3 Q9 E+ P& j" ~. F2 B e* b1 m CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
, {! O+ ^; X! L& a+ ^) e! U int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );1 f+ z- w3 g! K R% n: z* t# R
for( int i=0; i < nInvenDrop; ++i ). f& [; R" R- M" W: O. F2 q
{
1 n& J6 W4 i& }) b- H1 X3 w8 I if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
9 L. a& r- Y" n. l, a7 k$ ^7 P9 Z break;0 M. |2 I: ?" B/ m
}
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// - à??? μ?·ó
- m$ x% }% A2 ]2 y" }" K C7 T+ O int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
) Z2 T4 E' r4 n* i: m# E# o for( i=0; i < nEquipDrop; ++i ), ~- Q4 q) Q- a) o) f U
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
5 P3 m' u4 R( e break;
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}
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if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;, I6 {6 b! R. b1 e& A
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CWorld* pWorld = GetWorld();
- O( N2 w) ^" l/ C if( pWorld )7 `$ A5 N+ n, {9 l8 ^
{
) h ]. i% V$ }- U* n char szFormat[256];
7 ~+ u6 t9 k. C2 K1 | strcpy( szFormat, pAttacker->GetName() );( U7 s E" H7 s+ N
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
& R' X# u% X( D2 i A" E g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
; a- b: S0 s+ c4 O }
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$ P6 W+ u6 s" F. F N0 M
! H7 l0 Y( W" z( a7 e+ C d' b if( !pAttacker->IsPlayer() || IsNPC() )' O1 f* W0 F8 H1 U
return 1;
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; G! i* ?8 s; R' l# j! X BOOL bAdd = FALSE;
8 `# G2 q: V# g+ R7 A. y if( pAttacker->IsChaotic() ) // ???à?ó??
& }6 e: _* {5 ] {( H6 \8 W% k7 ^
if( !IsChaotic() )
7 a! B) ]0 d" G bAdd = TRUE;' \2 k: l7 }4 V. E( x0 R9 M
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else // ?????ó??, èù???ó??
+ G) l* B5 P& P( z. H# _ {
7 |' x2 o X' f4 k8 Q% ^ if( !(IsChaotic() || IsPKPink()) )
+ m9 y/ y$ b5 _$ |& r1 o bAdd = TRUE;
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/// ???à????, ?o?aà? ??·ááü
' N$ P1 d/ M+ z4 Y2 X1 c2 f, R if( bAdd && nReflect == 0 + |* I! c! F, d0 y8 N! r, Q3 M
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
/ b" Y! E# |6 ? {
; D& C5 a% i& V- k7 X( A+ E if( IsPlayer() && pAttacker->IsPlayer() ); K, e7 Z% l8 G" P
{
* f2 E% A+ k8 U if( !pAttacker->IsChaotic() )8 }9 W+ N- | F. r
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );2 b) u7 W# N7 ]# ^7 D* o9 e
CString szSendMsg;
; |+ r0 H$ u2 T2 { szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );/ ]+ \! e. Z2 T4 v
((CUser*)this)->AddText( szSendMsg );+ `& c$ l* R" h2 q# }0 D0 r) ?' l
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
- C9 x3 F( y% [7 d: L ((CUser*)pAttacker)->AddText( szSendMsg );
- G6 B V' g' V" m# h9 i }0 ?: D6 f3 q. K, d; p ]
% B1 h& j: Y2 i* o pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );0 ^; `1 q' B' }' F; Q% m; [
((CUser*)pAttacker)->AddPKValue();6 k1 d! {3 ?5 I r. H- Q) v8 ]
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
4 p; W& j+ z& b$ {3 j' r g_UserMng.AddPKPropensity( pAttacker );6 [2 t. ~6 i% Q6 M& U
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );0 z& {, ~6 H: q7 E2 R! u0 P7 M
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
z+ p1 ?! c& R% a( J+ A: q3 d: O#ifndef __MAINSERVER3 j0 e$ u# Z4 L! W3 y/ z5 |3 X
if(!pAttacker->IsPlayer())
& w$ A% N9 l6 C) D' { FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );- T" O9 p1 C0 t& [# k# a: C( z
#endif // __MAINSERVER
8 l+ x# P$ T+ P ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);4 R" Z- G% f* I, Q3 x1 D# C
#endif // __HONORABLE_TITLE // ′Tà?, I F* a R# M' W" h% x
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#else // __VER >= 8 // __S8_PK" w- h1 U1 v8 f
BOOL bChaotic = IsChaotic();3 G5 P; ~2 B: h
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
+ y1 f6 G6 p6 n( g0 Z" c! t2 o9 { pAttacker->m_nNumKill++; // ?3?? á?°?
7 {- x9 w V) f5 j7 O (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
n5 _+ s3 Z1 D. f4 _ R# z2 b2 C
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
; t/ m) q* L3 S7 {5 ?5 g if( nGap >= 80 )) g- l* H0 m" K2 w' L* x
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
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. u" E( K5 g8 l1 x // o??ó±Y ?3±?±a?| ??????′ù.
) i* n- ]: _1 D. q5 E j+ D CWorld* pWorld = GetWorld();
6 f. s6 g B* d K) z if( pWorld )6 `9 m' j" c7 r
{; p0 ]+ |7 M% B- x
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
5 v4 ], s) x' G& H char szFormat[256];, }0 x0 [$ y" I _* v7 x" @/ R W) S# M
strcpy( szFormat, pAttacker->GetName() );* U8 o' C# ^5 v
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );! e& z5 f- L/ C2 q- i2 s( ~
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );; L7 f5 i3 B8 C
}( P0 ^: a5 J5 `6 p4 D- ]
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if( g_eLocal.GetState( EVE_PKCOST ) / ~( u5 L; t! ~( p+ \" [* @0 w
#ifdef __JEFF_11_4; D' a q2 ?+ h* J- f
&& ( pWorld && pWorld->IsArena() == FALSE )
4 P1 d1 U' F, J: \#endif // __JEFF_11_4
1 o9 S3 W6 N, o i! m1 {! ?9 d7 X% c )
1 ~1 S1 ?0 v/ k {
# E6 t2 o4 J: \9 d; ~& t8 R if( bChaotic )
6 [4 ~, S# _$ s$ Z$ Z {8 ?. x* i/ I* U* Z7 a0 t3 [
#if !defined(__INTERNALSERVER)
5 l* m G* ?) ^ if( m_dwAuthorization < AUTH_HELPER )8 ~: r3 o( z+ H( _( K
#endif
/ h) L4 P. K& c) B6 ~/ O9 K( S {
: k9 Z& z& @3 D" e1 ` // ??3?μ?·ó . ]+ c' x+ m6 H( B* }
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );0 \" k4 }: F0 O1 N% B
float fRate = pProp->nDropGoldPercent / 100.0f;3 ~& ?5 ~0 e' a: A2 j
int nGold = GetGold() * fRate;6 B: ]6 C/ { q( \$ Z' Y
, Z2 \/ e6 c( R7 c7 s
if( nGold > 0 )* u2 w; d' v$ Z; k( C
DropGold( nGold , GetPos(), TRUE );% ?9 }9 F% F7 w, y% Y! G
5 t- m3 y* R8 f // ??àì?? μ?·ó
( M( s( w- L2 H! J2 v for( int i=0; i<pProp->nDropItem; ++i )
; ^1 @5 n9 R/ q/ y# f {
* V0 h" Y; Z5 }+ n6 R& U BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
5 o+ H1 ~$ F8 D+ F( k; T" \) g: b9 w+ W2 _% ]+ ~7 v
if( xRandom( 100 ) < pProp->nDropPercent ) - b1 ?4 B8 }, j" e7 x+ ~* p
{
w/ a* [' o8 g+ ] if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
8 x v* f2 N; H4 G: @% f+ ? break;" c6 o1 g* k: o, v8 ~# M3 O/ |
}7 r' s3 L) ?$ ~
}4 m9 z. \2 O) A, I3 G
}
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}! _) N9 C: W( c3 e8 ^
: h/ H1 d+ m W/ | //pAttackerà? slaughter°aà? oˉ°????2′ù.
4 w V7 r0 C0 P3 D pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
; D9 U: e# y+ l% K$ P' s% D' L6 w // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.0 c, C. V5 \5 K4 ]' \
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
; B" ^6 a4 t0 x5 n UpgradeKarma();
& p, _. T) w2 P3 v) X. M1 r& O#endif // __VER >= 8 // __S8_PK- w- X+ D: s3 V0 N& s
return 1;
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+ V: a# A' f5 i( r- r* `
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-------------------------------------------
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+ x, O6 Z' Q6 }$ w0 v, y; A
: ]. G' T' L( f$ Z) Y* } if( pAttacker->IsPlayer() )8 d+ }# `* U% N# ^0 K
{3 [+ E2 J$ G2 b6 e% t- y" u
m_idMurderer = pAttacker->m_idPlayer;
; n( Y8 f- }( [0 t$ A* b1 X8 Z( O* C$ T9 H1 C4 K( e
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CWorld* pWorld = GetWorld();
9 F! @2 L. m3 e, u! h if( pWorld ): z8 _- K& W& q1 T6 z e
{' S$ ], J& I3 U. ~7 Y2 a, g
char szFormat[256];
( ?( k0 Z3 L( k/ n% \$ q, Q7 \ strcpy( szFormat, pAttacker->GetName() );/ H, j4 u( f; w# [: b
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
1 U- x/ \0 N" y/ r, w; b9 q C( | g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );7 k- ^$ _) X" |, \' ~# d7 \
}2 G8 B9 y$ e! j
}
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