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赏金系统恢复
5 M/ A! O. q+ x5 YMover.cpp% d# U- t$ {7 Y' Z
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Code:( Y9 K0 y I9 w7 |3 m) f: ]
int CMover::SubPK( CMover *pAttacker, int nReflect )5 V# ^* a3 r; H h. u1 Q" q
{
, p1 X; Y6 Q3 i if( !g_eLocal.GetState( EVE_PK )
5 w* @8 g; I: x( u#ifdef __JEFF_11_47 m5 f& D2 N, |! E: @1 G" `8 i
|| GetWorld()->IsArena()# S, Q5 H3 {) v S- L2 Q
#endif // __JEFF_11_4+ }5 H+ j: M1 C7 I+ p
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return 1;5 v% u/ I% ]+ q K9 P
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#if __VER >= 8 // __S8_PK8 Y4 U7 _/ g* W! O! A
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE ), U& B, w3 L3 `* R3 Y
return 1;
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if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )6 R( v/ F( B+ Y+ S$ x5 r+ m5 F
return 1;
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#if __VER >= 11 // __GUILD_COMBAT_1TO1- x: T, z: Z( S! e+ g
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) ) T0 T s/ C( k: s* g; }
return 1;
- N7 U; b/ z" d; K( T1 S#endif // __GUILD_COMBAT_1TO1
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if( g_eLocal.GetState( EVE_PKCOST )
( p+ T$ s' T. U4 `/ C, j#ifdef __JEFF_11_49 a7 m( Q) U+ i9 T% [
&& GetWorld()->IsArena() == FALSE! M$ Z @( z- Z
#endif // __JEFF_11_45 d4 t0 s3 k2 c9 j X. c8 Z
)
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if( IsPlayer() && IsChaotic() ) 6 I N, @6 K/ @2 k
{
0 r9 }# X' O3 B& b#if !defined(__INTERNALSERVER)
9 s6 b) ]+ Z3 n9 \ if( m_dwAuthorization < AUTH_HELPER )
! X& i( _* ^3 c9 {#endif7 |+ G( N2 n6 h) k; n, i
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// ??àì?? μ?·ó . d/ @8 f. i$ J1 N# H$ r6 v" z6 p$ x$ l
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )4 Y9 d9 D& f8 |
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
5 I0 [" |& q5 Q; @9 v! H int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 ); Y/ y1 W) @, V6 O
for( int i=0; i < nInvenDrop; ++i )
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+ }# Y) h; k1 f- \) E G r5 n if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
) P% T3 H5 I6 h! N( t% W7 z' B" u* C break;4 n' @8 k5 P/ W" d. b5 J0 B
} h" U/ c% x3 J0 i$ @9 G2 }
! n# |9 [/ p3 \, L // - à??? μ?·ó
2 S( I# x1 Y/ L" u8 N) a5 ]! V int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );9 L+ k0 v6 n6 n3 T$ d4 v3 n6 h
for( i=0; i < nEquipDrop; ++i )
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
. X' q2 C" y8 K7 G8 c2 ]* a break;+ l' F' v0 U6 R/ C2 X6 ?
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}
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- o- j( ~( g- f+ \% B: |) u if( pAttacker->IsPlayer() )0 @$ x% Q9 }5 O+ f* A- {
{
* o- [/ y9 n' g6 j" Z+ X- u i& Y m_idMurderer = pAttacker->m_idPlayer;6 @; h2 p2 U$ @2 {; `5 C( a0 `/ b
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CWorld* pWorld = GetWorld();7 V H' d |& }, Y9 ?5 Y" I- |
if( pWorld )
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char szFormat[256];
# C0 J7 ?6 F* g2 u3 l strcpy( szFormat, pAttacker->GetName() );
; a; G6 @! h* {) [; B4 ^$ k strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
l/ h6 A& |: P8 ^9 I7 ^ g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
- [$ t z/ _: w }
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2 W. i, q# E6 Z: u- a: w: q if( !pAttacker->IsPlayer() || IsNPC() )
. N; x1 v) D6 }; [ return 1;
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BOOL bAdd = FALSE;1 j2 S& l; m% f9 Y# W5 L
if( pAttacker->IsChaotic() ) // ???à?ó??
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if( !IsChaotic() )0 C; X |* m9 K8 ]5 k9 o8 w
bAdd = TRUE;: D# S# F2 b* Q+ B* {
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else // ?????ó??, èù???ó??9 `7 \" F/ x. x# E2 r$ n
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if( !(IsChaotic() || IsPKPink()) )
, Z1 ], f, o9 F3 [* n0 i9 S+ c bAdd = TRUE;
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, b& H- s! N G /// ???à????, ?o?aà? ??·ááü
- B1 V! \( H( t if( bAdd && nReflect == 0 % w' L% H% i; q
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
+ [, n6 y z+ |) n" s {
C" J) Y/ k/ l6 E* s0 w6 X if( IsPlayer() && pAttacker->IsPlayer() )/ e! @, ] q; M" U+ B
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if( !pAttacker->IsChaotic() )
" d) J3 D- A4 X4 W6 U ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
: K4 e$ G9 z. ]. F CString szSendMsg;
, l9 ~$ ]% d1 ~- L' e! u, A. v" v szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
. x5 s3 g$ j, i& J ((CUser*)this)->AddText( szSendMsg );: T, F5 s$ i1 G) e: j, B8 Z9 t
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );1 ^' ]! P; p: r6 K1 c3 \2 \$ ]
((CUser*)pAttacker)->AddText( szSendMsg );. E& B& |! {: c+ Z5 `' X( \
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );$ [+ K1 _# y8 F; V* R& t; B
((CUser*)pAttacker)->AddPKValue();
) i7 {( [1 @5 D8 O7 q pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );2 |3 ~. J9 P3 C! l8 o" a. l
g_UserMng.AddPKPropensity( pAttacker );- d. j0 T) w) _: X* n/ B
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );, c% t; r, K( x, @% d- J
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?6 K& K/ j, s' ] W3 |* k. j
#ifndef __MAINSERVER4 R; G" W% c: ~- u! Q( `
if(!pAttacker->IsPlayer())1 {4 k) N* @$ z' ~
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
& o- @8 S/ i( o" P+ l#endif // __MAINSERVER* l* d1 T) F y0 [0 _
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);/ U' \* B) u( a7 a
#endif // __HONORABLE_TITLE // ′Tà?
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#else // __VER >= 8 // __S8_PK
7 e/ u+ e! q' }& p- A( \ BOOL bChaotic = IsChaotic();0 }* P- a! N: m( M* o+ ?
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.* r% d$ ~+ a7 k' ]6 R' u u
pAttacker->m_nNumKill++; // ?3?? á?°?4 C; [$ B7 B! }9 b4 d: F5 `& o0 m+ q
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.' _1 W) `* R* x9 }$ P: I
4 o- j) F! a* K6 A* |! | m6 Q& b, Q int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );: y; ?) h; i8 l, h- C; [
if( nGap >= 80 )
% ?0 k6 K( S6 g5 H; N0 ^ ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ ) C# _1 T+ B) G9 k( A7 U5 H
4 u. i' m$ G5 k D // o??ó±Y ?3±?±a?| ??????′ù.2 a& ]3 ^) u( H/ d
CWorld* pWorld = GetWorld();
1 q+ o- W$ l# l& X* y8 w if( pWorld )
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//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."2 a% `2 `+ B% w+ @
char szFormat[256];! `$ m# n4 y# C) f8 w
strcpy( szFormat, pAttacker->GetName() );, R( T' p6 F6 O4 m: p' `) Y/ m
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );4 L7 @# C k+ U$ ^
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );/ ]- y, c3 o% g+ }2 c. r
}
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if( g_eLocal.GetState( EVE_PKCOST ) 3 F: [( x/ h$ e1 u
#ifdef __JEFF_11_4. [& @ T; k- t* Z; z
&& ( pWorld && pWorld->IsArena() == FALSE )
& ^! f- u R- B! ]4 x# r#endif // __JEFF_11_4. o8 k% e' ~0 W: }$ C% @
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{
% C# v5 q d- g) d; \ if( bChaotic ) 9 j- H. k5 O& T( b
{
/ h+ b. }' l- w+ | #if !defined(__INTERNALSERVER)1 ^1 l! C# l1 Z4 z
if( m_dwAuthorization < AUTH_HELPER )1 B w1 w; T# n8 T1 m9 H$ o0 y( n
#endif6 @- E; {: i5 {& L& P
{2 N+ e2 M" w8 ]. v t1 v' i
// ??3?μ?·ó
! j& m( {; j, {- {( @1 ^ KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );7 i! f: U0 G, S1 h8 T+ F
float fRate = pProp->nDropGoldPercent / 100.0f;
2 j) v# G* y0 |1 m0 Q( ] int nGold = GetGold() * fRate;: L$ m1 w! r( r% w
8 U8 J$ a& I Z* j, y if( nGold > 0 )0 z j% j1 j; a8 W8 d
DropGold( nGold , GetPos(), TRUE );
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% @3 \7 l: S8 k- z // ??àì?? μ?·ó ' p! y! M1 ^* d8 ]! D' f
for( int i=0; i<pProp->nDropItem; ++i )1 p3 P* Q c% h4 q
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BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
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if( xRandom( 100 ) < pProp->nDropPercent )
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if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) 2 Q# b) L. f" [( R
break;
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}
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//pAttackerà? slaughter°aà? oˉ°????2′ù. U, ~0 k9 [ i4 |; K, \; @
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );% L/ j' l2 y1 N' }2 o [
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
6 D. s' P7 Q, o# S" S$ w if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )/ C; _4 R7 [) m4 H2 G9 \
UpgradeKarma();- T0 j' }3 @' F2 b
#endif // __VER >= 8 // __S8_PK# u2 K4 l+ V0 J
return 1;
2 J! g& A1 U9 M$ F2 E: h4 C2 q}
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-------------------------------------------% K4 y) t! T% }
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if( pAttacker->IsPlayer() )" ^6 }3 n% [& t" t k$ d! m
{7 }' y' v: I( A, `
m_idMurderer = pAttacker->m_idPlayer;+ e: M. U9 i1 z3 t- x, V5 z* Q- E" T
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+ ~7 l- X( Q ]& v) Y4 m. A; ` CWorld* pWorld = GetWorld();& _. q" i' ]5 C9 y: S9 E+ r
if( pWorld )7 c6 J4 N, T6 L( ~4 e' i% i2 q
{
* d% V- u6 Z8 R% B6 G char szFormat[256];) `7 ^. E2 I. \
strcpy( szFormat, pAttacker->GetName() );2 ~" X) c7 m+ o+ Q/ u& X
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
: t& U+ \+ |% i' s( N) E g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );. I7 ]5 P# G' a {/ j3 [$ K- o; \
}
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