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赏金系统恢复7 \. |, h/ K! C
Mover.cpp2 f- d; R" b4 X! j+ U& A. L
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Code:
! ~$ F6 T+ \; S# wint CMover::SubPK( CMover *pAttacker, int nReflect )
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if( !g_eLocal.GetState( EVE_PK )" }8 q1 \* q, E% O9 F6 ?
#ifdef __JEFF_11_4
5 v( P; i* b5 J( t; a; P || GetWorld()->IsArena(), w; D# J3 ~% _" H3 h
#endif // __JEFF_11_4" s* e! s, q! H: z: h" }, T% M
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return 1;
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#if __VER >= 8 // __S8_PK
0 }4 s8 b( A. Y; h if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )6 m. Q1 E- t5 R$ q7 D9 m
return 1;
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if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
1 X8 ^, u$ O9 |1 g1 c' Y7 x% Q return 1;1 t- U( Q/ _0 w. ?
- N- w& P7 |8 p+ j7 z0 e#if __VER >= 11 // __GUILD_COMBAT_1TO18 [: G4 _3 ]2 R8 j1 G: b5 }2 z
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
4 _# j* B8 e. N* i! k7 w return 1;8 C* r, e$ }# ]+ M, m
#endif // __GUILD_COMBAT_1TO1% F6 \0 [& ^. D l
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if( g_eLocal.GetState( EVE_PKCOST )
7 T+ m& F; u8 e* o& K! R$ W$ h4 l#ifdef __JEFF_11_4- R! C+ F9 i9 i6 r
&& GetWorld()->IsArena() == FALSE9 |2 j( T" q+ @" P! S: q
#endif // __JEFF_11_4
* h/ ]( x8 m l- N4 Q; _9 D )
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3 A5 H# L8 A: y& ]1 M4 ?. v* y+ \ if( IsPlayer() && IsChaotic() )
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#if !defined(__INTERNALSERVER)
" g' L' U9 `, l/ d) @ if( m_dwAuthorization < AUTH_HELPER )
2 Q# k+ X9 p, B5 T! h% n0 `9 ]#endif
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// ??àì?? μ?·ó 3 _# q0 e2 O, ~
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )# ~( G: n/ c& {" [( i
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
9 E/ f# ]8 \- S; u int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
- k' V; F# e. I* n7 a+ G for( int i=0; i < nInvenDrop; ++i )
1 x' j$ Z* t2 x; D* Z' c* [ {
7 |: V- X. C, ` if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
' ^+ V0 a+ y; s' ? r break;% X+ |' F& e' X- l" q' A3 b
}
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// - à??? μ?·ó
- k, M, E1 {% U/ D. ?- P; [$ G int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
+ H! O# N1 Y. m C# I for( i=0; i < nEquipDrop; ++i )0 A4 W# [/ u3 c8 U) X
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) . V \9 Q: x+ ~+ Z( y% A
break;/ t5 Y. z& x. b2 l d! ]9 h& V2 r
}
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if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();
( A: l; t/ Z" G. V if( pWorld )
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char szFormat[256];
0 V& l, Y" }, V3 x. ? strcpy( szFormat, pAttacker->GetName() );
- W5 V# w7 T! H+ P strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
6 T9 ^( ]* e) d+ T" b g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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}
5 _8 r4 S& q7 f5 O3 }
9 z9 y, O: O$ k. ^- |$ Z& Z [/ g if( !pAttacker->IsPlayer() || IsNPC() )- `, B" {! F- F( C) _
return 1;
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BOOL bAdd = FALSE;
$ N9 g+ R: A- n' i5 A if( pAttacker->IsChaotic() ) // ???à?ó??( Y5 j; H. M" p8 B" l3 O2 p! Q
{
9 m' H$ J! B* k& n0 c: f! m if( !IsChaotic() )0 J6 p, N* @9 ~* c$ ~
bAdd = TRUE;& |! d* D3 @& _8 J: Q" T% A) S( I2 b
}
- ]4 t* z5 _, a; Z$ W: ^7 l1 L else // ?????ó??, èù???ó??: g2 W7 r0 O! l. O" h1 {
{
( x1 O0 \" ~- q if( !(IsChaotic() || IsPKPink()) )) P( P5 E- d& p* n: O; g! x+ f2 I
bAdd = TRUE;
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/// ???à????, ?o?aà? ??·ááü
% y, @; n( x1 l- e+ f% @. p6 w5 M if( bAdd && nReflect == 0 ( e% {% D& Z& I0 l: {/ O
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...4 f8 w6 t! H# e+ B$ y# J
{
/ G) y) h5 h, P+ { h3 S if( IsPlayer() && pAttacker->IsPlayer() )) U$ H N. B& b- w [
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if( !pAttacker->IsChaotic() )
3 l2 x5 r" k+ y$ w0 s w0 U ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
8 P% [# d$ j# p/ I4 W! H0 p% M CString szSendMsg;( `$ G. h4 i( T( `; l, `
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
# m+ T- x0 H& r9 F ((CUser*)this)->AddText( szSendMsg );5 z+ B5 d: T3 Y7 J5 n h
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );% D) z: N, I3 O) ^ v
((CUser*)pAttacker)->AddText( szSendMsg );: {+ X% B2 w4 Z
}
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
; }2 w, e% f# ]4 G; d0 N- _* p7 K ((CUser*)pAttacker)->AddPKValue();. {" D( Z; v/ e2 C/ i0 A$ X4 t
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );# [8 Q# z: _. K% ^: B, K3 l
g_UserMng.AddPKPropensity( pAttacker );
; h) R6 q+ i1 E. [ g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );4 V+ }9 I: s# O8 M
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
" D& L- |- L, D$ g2 w8 m#ifndef __MAINSERVER
3 J. Z& S- P9 B U: w2 sif(!pAttacker->IsPlayer()). S0 S# p* v) x2 n2 A
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
5 ^$ ?" f8 X% v: u* \#endif // __MAINSERVER
7 c/ T" J f) ^2 N ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);7 c0 a# r; ^4 F
#endif // __HONORABLE_TITLE // ′Tà?5 ?3 a1 E1 y1 ]. x7 P) M0 F
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#else // __VER >= 8 // __S8_PK
3 j7 F! c+ u* \$ C7 z BOOL bChaotic = IsChaotic();/ G: ~! o- G ]. p# ~
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
% b7 {2 w9 }* t3 P# I3 L pAttacker->m_nNumKill++; // ?3?? á?°?1 o0 q9 b: ] Q* X9 t
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.; M9 r* Z. j! O3 ^: T
) B( r4 `) u! p2 ` ~8 R1 @ int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );2 C1 z, J5 M9 w: ^# p. y$ A J
if( nGap >= 80 )
( G$ C t; H/ f' {4 M5 h6 s, c ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
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// o??ó±Y ?3±?±a?| ??????′ù.
7 m) }7 @- u. c: z: Q CWorld* pWorld = GetWorld();8 i. J: w4 n& ?* o9 o
if( pWorld )
6 b) h E; e% R5 ^( `( b% b {
- }9 ]5 k. o* M8 Q% G //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."3 h% T& d% f. K) u; g: d% k' z
char szFormat[256];: [& c: \: m+ r/ O, ~, F: D, w
strcpy( szFormat, pAttacker->GetName() ); U! F9 t1 z& ?& k
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
g; a% ^1 r* q6 v1 V: R: v g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
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+ m4 C7 v8 O/ E8 m. ?
if( g_eLocal.GetState( EVE_PKCOST ) , D4 W' m6 b; C$ q) b$ N
#ifdef __JEFF_11_4
& G, T3 |/ Y+ W && ( pWorld && pWorld->IsArena() == FALSE )) n* B2 k3 N' a( I& c0 Q! z, Y* L; ?
#endif // __JEFF_11_4
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{) }" T+ m0 J& `. u7 K+ i
if( bChaotic ) , f) T2 O5 C; j: i5 A0 O* \
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#if !defined(__INTERNALSERVER)$ h' x2 a" \* k8 { q6 l
if( m_dwAuthorization < AUTH_HELPER )- w( K. E; X0 k5 A% i& ~7 Q/ D7 C
#endif# ~* T" C4 E. n) d1 @9 h; r) C( C7 f3 I
{
% X( c! _- p/ N7 B4 D! i // ??3?μ?·ó
4 |# O* N* ?) B+ ?# {/ C L8 | KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter ); \# L9 X J9 u1 k
float fRate = pProp->nDropGoldPercent / 100.0f;
3 A! ^! ~0 i+ R' `8 i int nGold = GetGold() * fRate;
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' U" n! m4 w/ O/ N5 O Q if( nGold > 0 )
# S# @" L, G% `6 @, F1 j! A DropGold( nGold , GetPos(), TRUE );) \( }0 N1 ?$ |2 m
4 `) E. ~9 U4 t2 Y. w // ??àì?? μ?·ó
4 K6 p+ ~8 s7 @. x" {4 V0 D for( int i=0; i<pProp->nDropItem; ++i )
# e2 E2 N3 A4 A1 D) o. m {
' b+ @' j- N. i' c BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
7 i. C) h) c7 ~% i0 Q( }3 \
' S2 c( D4 E. H$ G$ c if( xRandom( 100 ) < pProp->nDropPercent ) , m( s( c2 O: {1 z3 Y7 f
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if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) * c2 H+ y4 I4 }* Y2 D! Q4 j
break;& }. S9 F1 f+ g! E4 ^* ^4 O
}
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}
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; T; ^# }6 e7 `; V! Z //pAttackerà? slaughter°aà? oˉ°????2′ù." D- M3 Q5 E+ f1 ~* p% `. f
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
+ u/ {. n0 T, Q8 C6 ~* j1 M // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
/ p f! p! S, X; }# y; @ if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC ). i- ]: Z/ f) N4 z% l
UpgradeKarma();& \* `0 S! e0 c. `" j% F. |1 N/ d) s
#endif // __VER >= 8 // __S8_PK/ n4 O4 t1 S+ |( R& U# M$ n
return 1;4 A" t- W0 u! U5 f# `3 w
}
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-------------------------------------------5 Q2 _; a! D( Q8 j5 f; G* J1 S
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" j' `- ^. ^/ q1 R if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;! \% F; e: y: ?# e8 d/ p8 K' u
- ~4 _* m! G) ^: O, y/ v
! q- S, |* ], z" ]7 N: R CWorld* pWorld = GetWorld();
! E) s- X1 }* I4 C if( pWorld )
2 j1 E8 X$ N0 _1 S k {
+ t6 X; u- K/ U- P( C3 k) d char szFormat[256];' P# c, q7 L1 _; M
strcpy( szFormat, pAttacker->GetName() );
3 V* y# |2 S8 k strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
1 q/ Q$ T* K* n; [6 X/ a) F# O g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );5 f) {8 P2 [2 v, T; ], S, H
}
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