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源码 MoverRender.cpp
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9 `4 `/ V- {- R& b else if(checkhero == LEGEND_CLASS_HERO) //憉憃AI煝慽.; v1 _. I" H" Y a, B& C
{
* b2 O+ x2 P9 U- L- ?) ? //strPath = MakePath( DIR_ICON, "icon_Hero.dds"); 2 P* v$ M' H- I3 A4 w
//pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
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if(pTexture != NULL)
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point.y -= pTexture->m_size.cy + 5;
& h! p" M3 t1 w pTexture->Render( &g_Neuz.m_2DRender, point );
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#if __VER >= 16 //__3RD_LEGEND16( c% S1 b# { M
else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 130 && m_nLevel < 140)
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! n- R0 ]" t2 s8 I0 q( E strPath = MakePath( DIR_ICON, "icon_Hero.dds");
# c# K- ~9 S! ?$ \! i$ i& V. w pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );) }! B! f, U# }+ \( ]8 R/ v3 b
// pTexture = g_Neuz.m_pLegendIcon[0];
2 K8 y0 U3 u! j; h$ h if(pTexture != NULL)
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point.y -= pTexture->m_size.cy + 5;
' n3 a% f2 Q6 i; @, y# J2 B8 Q pTexture->Render( &g_Neuz.m_2DRender, point );
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else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 140 && m_nLevel < 150)
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strPath = MakePath( DIR_ICON, "icon_Hero1.dds");
U4 y4 U( z6 H0 u4 {3 o pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
/ X, n' h' p' v: @// pTexture = g_Neuz.m_pLegendIcon[1];
% f! U" V$ g% b; v! `# J5 L1 Y3 F if(pTexture != NULL)4 I. `/ C7 @% ?4 }5 d4 Y0 J; B$ _
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point.y -= pTexture->m_size.cy + 5;& j+ e( M; m3 c
pTexture->Render( &g_Neuz.m_2DRender, point );& P8 w% R0 u5 r8 F
}
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#endif // __3RD_LEGEND16
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