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源码 MoverRender.cpp. F% t5 |3 e7 A, ^, y
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Code:
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+ m0 ]* w) Q2 _# q0 t1 B else if(checkhero == LEGEND_CLASS_HERO) //憉憃AI煝慽.# V- D/ H p# u# w* f
{
/ R) x4 N4 M) t/ C/ B //strPath = MakePath( DIR_ICON, "icon_Hero.dds"); 3 m2 F/ o" p/ i' ^9 P
//pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );( P9 \! Y# U+ u
pTexture = g_Neuz.m_pHeroIcon; # l% c) c5 g# T
if(pTexture != NULL) ; |; n* u t% T4 I% ^
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point.y -= pTexture->m_size.cy + 5;
+ c4 o9 H$ D/ F& ~ pTexture->Render( &g_Neuz.m_2DRender, point );( Y) }5 P# P/ m3 D+ t
}
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! ~1 k. g% S" j4 X8 ?# _, B0 U#if __VER >= 16 //__3RD_LEGEND16
7 i" p8 w( J' T6 g+ n: h else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 130 && m_nLevel < 140)
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strPath = MakePath( DIR_ICON, "icon_Hero.dds");
* R# y. n# {. I4 o* x0 ? pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );% s, p' \( |! q9 s! x% [
// pTexture = g_Neuz.m_pLegendIcon[0];1 Z' F( r" p( T' `; w9 S, L' g
if(pTexture != NULL)
! \: f( h0 L$ v3 Z( v* J {
3 Y2 |& h9 n8 q2 Q/ H- R point.y -= pTexture->m_size.cy + 5;
* L6 R2 O9 I+ k2 J pTexture->Render( &g_Neuz.m_2DRender, point );/ @. }# f9 M" `1 o" ^( a
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}
8 ~6 U5 T' H3 r/ i$ g2 P1 c, e$ ~ else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 140 && m_nLevel < 150)
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strPath = MakePath( DIR_ICON, "icon_Hero1.dds"); F/ w# @$ B2 I' S- a! P7 M6 B7 t% l( Z
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
- G; l! E! J2 o" b/ j: Y/ \// pTexture = g_Neuz.m_pLegendIcon[1];
6 \. W- R! H9 T- Z: x& Q% a if(pTexture != NULL)' l2 ]; g, u9 {( i0 ?% H; x
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point.y -= pTexture->m_size.cy + 5;
' v `4 u" `4 Q6 f pTexture->Render( &g_Neuz.m_2DRender, point );
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}
. u0 W; }( v1 B4 d- N#endif // __3RD_LEGEND16% _' x$ ~' k% n+ H
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