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如何添加飞剑飞盾模型

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发表于 2016-1-10 03:35:18 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
首先了解添加飞剑飞盾需要修改什么文件 (飞剑飞盾模型自行下载,飞盾无需添加图标,因为他的图标是75级盾 已经有了)/ {) j1 y$ Q! P9 u) A9 p. ]: U+ ?( \8 x( ^9 `; t9 H3 L
defineItem.h
) `6 B$ A3 r1 E# f  F" b5 i$ E8 M! M4 P. }mdlDyna.inc/ o, L2 K0 L, r! a" m6 {$s4 c3 m6 c  z0 u# X% k$ j, X' i# n
propItem.txt
; B8 n5 M1 ^3 Y# R3 r* x# V  ^* [& M1 Z' x5 ^6 MpropItem.txt.txt7 G1 Q9 a& d3 q8 ^; {; O% U8 A/ Y' R$ b& Q( }$ t6 M
model目录添加o3d模型文件  V+ t8 a1 [* c# K) X3 R! I( }# I! Q
$ t- p) }4 F1 r& }6 G. imodel目录TextureTextureLowTextureMid目录下添加dds皮肤文件
8 u; G! d! v) p/ {  k8 l  k4 a# S$ ~5 a6 OItem目录添加dds图标文件4 O/ m1 d1 c9 e- Z1 h$ |" ~4 y% I6 ?6 X) k
, g) Z" p! f* m+ v+ t# g解释一下 TextureTextureLowTextureMid 3个文件夹的作用,分别为模型质量[ ](其实我觉得飞飞就是在这里挺J8浪费资源的 ) & N* Q! m9 S; f; b+ f3 j  q8 V" s1 I* o) z8 h4 f

4 F. v# q& {; T3 \- H" u2 |( q& I" t) e# k+ adefineItem.h定义物品ID  d2 v  K* l) D
4 E  o% L: n+ m) WmdlDyna.inc定义物品模型/ S! B5 t0 A+ D; E% @
! u* Q# O2 D5 T( [/ E# `- RpropItem.txt定义物品数据) e% J- B/ t- |( C
2 v4 X' w5 q) ]8 n  P5 upropItem.txt.txt对应的物品名称% ~0 b: B5 q4 a- m2 ~1 a5 J/ q8 q8 ^: }' @
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( H& `# f. P) @# I服务端不要放皮肤文件,只需要放模型文件到Model文件夹下; P7 Q3 g9 j3 ^4 M' E+ {$ ?
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2 V. }$ b" E2 X8 j+ T5 w7 l/ g0 o9 E1 u; }! v好我们来开始添加飞剑飞盾
1 k6 F9 q- ^3 v* w" T7 i" u9 h. J  ~" T3 B; O1 j( ?2i5 \打开propitem.txt.txt 单独添加& q) I! {8 B. _! @* K( Q2 A! A2 T! C/ F; @
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0 h# N0 w2 u% q8 ]/ `/ i, i# O" h7 T单独添加
4 ^: s8 {1 ]) @+ \) G, H' Z! e# |1 m* W, TIDS_PROPITEM_TXT_FFSTART1冰晶飞盾" Y- ]9 S* p( }* `0 {3 V9 i! s+ b( y# X9 M% R
IDS_PROPITEM_TXT_FFSTART2 据说是一个著名的铁匠,花了三年时间,终于将冰晶盾牌改装成了飞行器,虽然看起来有些笨重,但是也是一个很不错的点子。% a( W# Z4 b  X9 s; i%f$ q# f5 k/ |: M5 ^- X' w6 V" C, y- @4 ^
IDS_PROPITEM_TXT_FFSTART3 飞剑# }0 g6 ]8 T1 e6 M- n) F4 O
. y5 C$ p' F4 @) N; z3 nIDS_PROPITEM_TXT_FFSTART4一把可以飞行的剑,来自异界的神秘飞行器材。
- [' ~  `/ T( D8 T' I+ A4 `* |! e. F! E( l4 v' b& K. s$ AFFSTART部分随便改,但是要保证能和propitem.txt照应0 ^+ [: L6 S6 Y) m+ W  m$ e# S& `
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下面说propitem.txt
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& T3 j& m$ ]- a: r4 [7 _; F* [7 B4 P8 ^6II_RID_RID_BOR_FEIDUN IDS_PROPITEM_TXT_FFSTART1 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""itm_ArmShiLucid.dds""" 0"""""" IDS_PROPITEM_TXT_FFSTART2; @& W  [3 y# v" L5 z/ N
# n- q* m' c; w# h0 H% k6II_RID_RID_BOR_FEIJIAN IDS_PROPITEM_TXT_FFSTART3 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""Item_RidRidBoaFlySword.dds""" 0 """"""IDS_PROPITEM_TXT_FFSTART4 . n. Z5 u5 k* h  R- M" }
$ K# i- v2 X0 E, `, w( U9 g7 a, P# S!M$ u然后到mdlDyna.inc定义物品模型了
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//飞盾
/ z+ Z9 m0 _! k/ V- B+ Y/ D' ?8 i% L; Y/ |- M6 ^$ [% `  "RidRidBoaLucid"            II_RID_RID_BOR_FEIDUN  MODELTYPE_MESH ""0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1' [+ a: v( v) w2 t% X) B# m7 m
' `. n  V9 ?) V1 {' d9 p0 V8H//飞剑9 M; N4 g1 V$ q% k& m: F; C
7 M3 G& M! O" _! a  T/ R  "RidRidBoaFlySword"            II_RID_RID_BOR_FEIJIAN  MODELTYPE_ANIMATED_MESH"" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1+ f& U/ U+ \7 w% C7 ?* b
9 w/ |. C% w% u" `这个一定要找相同种类的位置添加,以免妨碍到其他数据" J' _: ^) r: E+ C' ?/ ^, |
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% Q, d2 b* d5 w& H( X# i1 Z! b' a) Y& n4 Z7 P该定义物品ID了,打开defineitem.h添加# L: c5 ?  c, l4 E/ m
- O* ~# L' `6 {5 h& P//飞盾7 j* w* D4 U! h+ x* I) e4 f- W% ^* f4 Z$ \+ [  h
#define II_RID_RID_BOR_FEIDUN  2; E  `& f' t5 U' I5 E' D
' ?1 u4 T7 G7 w. l//飞剑
+ x! N6 W# o! ~" v, b. O( M7 a! n6 D/ V) d) d) ~#defineII_RID_RID_BOR_FEIJIAN  1也就是说/ci1是飞剑 /ci 2是飞盾了- I/ |6 H& ~; k9 Y* j
  o5 j0 b. q6 |! x% C# h) ?'}, [# I* m#?; A4 v5 ?: h
/ M( Q3 X3 S- e! u5 M; Q8 W2 O到这里已经结束了,一定要记得 服务端和客户端文件同步!  c2 D0 [% A8 |
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