|
您需要的文件: # R2 F4 y# l0 H3 W6 k
propMover.txt propMover.txt.txt mdlDyna.inc defineObj.hpropItem.txt propItem.txt.txt defintItem.h
B5 T. n) f' W' p/ u( ^! L
8 V" s. D# b/ Z0 k以防万一:复制这些文件,并把它们放在某处你会记得你陷入困境的情况下。
! u0 J0 r6 t H; t4 H1 ~
% |% ]6 K* u# e7 A' n- m我们将制作一个巨兽CS宠物。 . q6 F, ?& v# h6 i: A F8 q
- @% T+ y7 {* `3 j$ X' O& z+ x
defineItem.h $ `2 g' b) }3 |$ j; Y* n
邮编:
1 U7 F/ `2 j8 _
: [$ j3 F: p4 k% w #define II_PET_BEHEMOTH 37539
3 S( p t0 ]* G[确保不采取绿色]
2 H% v% V, `0 h& B& ~* W这是用于/ CI。所以如果你在游戏中输入/ CI 37539。在您的库存应该有一个婴儿巨兽。 ; ^4 r% h+ Y3 l/ }
& W' \ v) `3 z! A
: R' {- L# g. N% D5 r
defineObj.h
* e4 f4 Q" B/ R/ t1 c" M邮编:
% h+ [3 `- _+ e! B9 @1 t1 J% m: X/ W- h/ A% e7 |
#define MI_PET_BEHEMOTH 1541
" w6 h7 c& z8 m" L5 i$ ?8 S[确保绿色的数字是不采取]
! L( F6 R) ^- h* ?* u2 b# M: L1 ~# ^. B/ D6 E
E( ?2 f+ u2 H# R. n6 DmdlDyna.inc
2 i; m w: v' e# p6 P' l[有2部分mdlDyna一步]
# v3 [/ X$ G9 ^ s8 W2 J1 y第1步:
1 X4 j; E! t' d5 |2 Q j, H邮编: II_PET_BEHEMOTH MODELTYPE_MESH"" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 4 r1 V2 r: Y+ W. b
[非常重要的步骤确保您的地方的NPC /小怪。]
) w9 H W0 O! p[绿色的颜色是暴徒的大小] 4 M. O* ]' m1 M/ f
第2步: Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1 { "stand" MTI_STAND "walk" MTI_WALK "idle1" MTI_IDLE1 "idle1" MTI_IDLE2 "dmg1" MTI_DMG1 "dmg2" MTI_DMG2 "dmgFly" MTI_DMGFLY "dmgDie" MTI_DMGDIE "dmgLive" MTI_DMGLIVE "die1" MTI_DIE1 "atk1" MTI_ATK1 "atk2" MTI_ATK2 "atk3" MTI_ATK3 "groggy" MTI_GROGGY // extra "walk" MTI_JUMP1 "walk" MTI_JUMP2 "walk" MTI_JUMP3 "walk" MTI_JUMP4 "walk" MTI_RUN % {* L1 e2 b: W: y
* q& [3 o, R: l" b }+ k" P
5 r; S# _8 y% Q' p9 x: x9 s' S5 s7 _/ r! y# n
propItem.txt Code: 6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025 # B5 {# z7 \+ W. I5 R& K
propItem.txt.txt
8 ?& Q% s6 W' _8 h1 g您可以更改名称和描述给你 Code: IDS_ETERNITYSPET_TXT_000024 Lord Behemoth IDS_ETERNITYSPET_TXT_000025 One Of The Few Purified Baby Masquerpets InAll Of Madrigal. % |8 `1 d/ t- E4 q! B _6 ?. T- J
propMover.txt: Code: MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661
+ ]- z8 h" R$ G2 E( R' ZpropMover.txt.txt Code: IDS_PROPMOVER_TXT_002660 Pet[God of Death] Ankou 0 N; Z- p- `6 A5 G* M; j$ }& E* |8 \
/ ]0 Y x% R7 U; t$ k# T
您可以通过使用这个研究的文件,并很容易地进入CS宠物的其他怪物。请尽量避免肆虐等有任何问题时,我或张贴谢谢:)。 8 {0 C- |- N7 P
|