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您需要的文件: 0 E% P- {9 L5 `+ i s6 o
propMover.txt propMover.txt.txt mdlDyna.inc defineObj.hpropItem.txt propItem.txt.txt defintItem.h 0 Z, I+ U, j7 W
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以防万一:复制这些文件,并把它们放在某处你会记得你陷入困境的情况下。 ) ]# s7 C4 b( H z: ~
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我们将制作一个巨兽CS宠物。
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defineItem.h % s* @- H, R8 \& P3 s8 P6 \3 u
邮编:
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8 {5 F) s& O- h7 u9 o, k& R) J #define II_PET_BEHEMOTH 37539
% b- k; {0 z' A[确保不采取绿色]
- n9 R6 h3 p! A这是用于/ CI。所以如果你在游戏中输入/ CI 37539。在您的库存应该有一个婴儿巨兽。 # \* ~* w7 S! |- S3 |& t6 U
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defineObj.h 7 p- }0 g2 Y4 i: L I- }
邮编: # V4 H: C) V! `1 P! z
1 E) N+ i* H7 z9 f3 C* h) Y5 J #define MI_PET_BEHEMOTH 1541 * [" i7 i, k$ X P+ a9 p& F
[确保绿色的数字是不采取] : s6 D$ Z- U" |2 D- y( P4 Y
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mdlDyna.inc 2 e. O0 F0 W! M% {6 B. c2 o, h
[有2部分mdlDyna一步] ( m$ e8 i, T5 I( Z
第1步: * @9 s. r$ g4 \
邮编: II_PET_BEHEMOTH MODELTYPE_MESH"" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
: E2 O$ m' n! S6 e) w[非常重要的步骤确保您的地方的NPC /小怪。] 6 q/ K6 X% {" N) H
[绿色的颜色是暴徒的大小]
) {2 j! c G1 [, Q% @# ^" \$ f第2步: Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1 { "stand" MTI_STAND "walk" MTI_WALK "idle1" MTI_IDLE1 "idle1" MTI_IDLE2 "dmg1" MTI_DMG1 "dmg2" MTI_DMG2 "dmgFly" MTI_DMGFLY "dmgDie" MTI_DMGDIE "dmgLive" MTI_DMGLIVE "die1" MTI_DIE1 "atk1" MTI_ATK1 "atk2" MTI_ATK2 "atk3" MTI_ATK3 "groggy" MTI_GROGGY // extra "walk" MTI_JUMP1 "walk" MTI_JUMP2 "walk" MTI_JUMP3 "walk" MTI_JUMP4 "walk" MTI_RUN 4 `4 i9 A* z6 P. ]& _# l
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propItem.txt
Code: 6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025
+ [4 q7 i5 g: a0 q* a5 ?8 `8 DpropItem.txt.txt
! H5 \% G! O- \1 b9 }7 E您可以更改名称和描述给你 Code: IDS_ETERNITYSPET_TXT_000024 Lord Behemoth IDS_ETERNITYSPET_TXT_000025 One Of The Few Purified Baby Masquerpets InAll Of Madrigal. 6 h! f* r0 Y2 Q5 a: ?. Q
propMover.txt: Code: MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661 " ]/ |8 i1 n( q2 P& r9 R' ?! J" e
propMover.txt.txt Code: IDS_PROPMOVER_TXT_002660 Pet[God of Death] Ankou ! }5 {0 s7 N2 j. {7 H8 |3 K# b1 F
! {( \- ~5 {0 |7 O. g4 W2 a1 E3 k您可以通过使用这个研究的文件,并很容易地进入CS宠物的其他怪物。请尽量避免肆虐等有任何问题时,我或张贴谢谢:)。
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