您需要的文件:
& X4 }, C, H% l! V- }. rpropMover.txt propMover.txt.txt mdlDyna.inc defineObj.hpropItem.txt propItem.txt.txt defintItem.h
3 K% q' s9 S. [. l% C
1 y7 z/ d0 v/ W+ Q3 O$ U, P以防万一:复制这些文件,并把它们放在某处你会记得你陷入困境的情况下。 u, E3 j1 L* @* V) U. h6 f
$ s+ u) |$ b% R m0 o" E3 j
我们将制作一个巨兽CS宠物。 : z+ s6 e9 o& K9 k; D( A
9 r0 S7 }3 K) w" I: a, u0 |
defineItem.h # M2 B9 d# a; @1 F
邮编:
% v+ j ~. g- f1 l/ [! F* f, X1 ?- L9 g: x/ g# b3 \
#define II_PET_BEHEMOTH 37539
& x# w+ x9 j; Z/ J[确保不采取绿色] % P, p. M7 U% ^# O& c
这是用于/ CI。所以如果你在游戏中输入/ CI 37539。在您的库存应该有一个婴儿巨兽。 9 L. F; ^. G! N9 W' T/ F
, {1 R& k/ V; a4 v& C% [5 X
5 s1 K! z1 {8 NdefineObj.h
6 U3 B2 D# O2 J邮编: / C: r0 U9 _, w# g# m
7 [6 S+ T+ i$ e& b: J #define MI_PET_BEHEMOTH 1541 ) h- ^. W( C* F
[确保绿色的数字是不采取]
/ ~% b1 W! g0 w
d9 m+ Y6 v# ?# e
' b2 k4 W) J" W& h6 ~" W n8 TmdlDyna.inc
. E% s+ f: [8 E+ x5 {[有2部分mdlDyna一步] ! V% ]2 i. |' y. l5 J
第1步:
1 c; \% h( }, v) t8 x邮编: II_PET_BEHEMOTH MODELTYPE_MESH"" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
5 {! D: z" Y9 |6 N9 n* X/ V[非常重要的步骤确保您的地方的NPC /小怪。]
7 P4 B8 \/ t& Q [. M* W[绿色的颜色是暴徒的大小] ( J; a( B6 V% K9 l9 ]
第2步: Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1 { "stand" MTI_STAND "walk" MTI_WALK "idle1" MTI_IDLE1 "idle1" MTI_IDLE2 "dmg1" MTI_DMG1 "dmg2" MTI_DMG2 "dmgFly" MTI_DMGFLY "dmgDie" MTI_DMGDIE "dmgLive" MTI_DMGLIVE "die1" MTI_DIE1 "atk1" MTI_ATK1 "atk2" MTI_ATK2 "atk3" MTI_ATK3 "groggy" MTI_GROGGY // extra "walk" MTI_JUMP1 "walk" MTI_JUMP2 "walk" MTI_JUMP3 "walk" MTI_JUMP4 "walk" MTI_RUN + Z( K) y+ Y' r" {1 H. K
b% M/ Q/ e" E. \4 r3 B* s' O+ L% h2 m6 a
f/ P& r: H# ]. ?$ v( S4 }4 d
propItem.txt
Code: 6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025
5 C: K/ M, ?3 l* h. M& f, OpropItem.txt.txt2 E; u( T# F0 Y, s4 U N) O0 j
您可以更改名称和描述给你 Code: IDS_ETERNITYSPET_TXT_000024 Lord Behemoth IDS_ETERNITYSPET_TXT_000025 One Of The Few Purified Baby Masquerpets InAll Of Madrigal. + ]7 F7 j5 C, w- @6 V8 ~
propMover.txt: Code: MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661
$ f& K- G u3 S8 o" L; O- g0 FpropMover.txt.txt Code: IDS_PROPMOVER_TXT_002660 Pet[God of Death] Ankou
6 } G9 n. _1 `4 }1 w$ e4 z }$ ]8 T( p( G+ {) _& j- a
您可以通过使用这个研究的文件,并很容易地进入CS宠物的其他怪物。请尽量避免肆虐等有任何问题时,我或张贴谢谢:)。
; m9 X5 [; D* P8 q8 A4 M |