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你好
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. j4 Q1 c0 G: @6 }3 H! C正如最近发布的,因为只有解脱滚动雾。
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# P) z- w1 r9 e在这里发表我现在100%确保运作滚动。
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灵魂束缚你的武器。
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让我们开始吧。# h2 V4 i5 L0 ~+ q, I
* P; ]0 Q- R' ^; n. \首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。) c# g+ f! u9 v* M) d( C b
R6 Z# G+ W. o* o( z( G) `并寻找5 ~6 Q8 ? i& K# N' S+ B
- h6 G$ d7 r2 J, j0 E代码:6 K" F# u/ s" o. L; H/ M
BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
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其中,是
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代码:4 p% h6 { s! O3 W6 H5 K( Z" ?/ X' b
BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );, L- D! P0 X, p
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然后,她看起来到DPSrvr.cpp! q4 v0 v# V/ r
! @- @8 ?5 F0 W w代码:
2 C& r% U# z4 u- Q' I1 n7 } case II_SYS_SYS_SCR_LEVELDOWN01:- T% a3 ^) A/ x; b" P4 ^$ S$ {
case II_SYS_SYS_SCR_LEVELDOWN02:$ Q" h5 T. T. s7 F" u5 R0 u
b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );( l* _( s' T/ s X: @
break;8 }4 v5 V+ y$ X* }
default:
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}
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取代它1 p& n9 {+ {+ [- z/ `0 v5 t
# E! G0 k1 h1 S: G* Z代码:
: i% p- l4 t% E# N case II_SYS_SYS_SCR_LEVELDOWN01:/ y: f, W' } v1 ^3 H% z' c& a
case II_SYS_SYS_SCR_LEVELDOWN02:$ f2 Q, h# I [) r7 B- r# b
b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
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case II_CHR_SYS_SCR_UNBIND:
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break; 5 P! F8 m$ ^: m# x$ |- a) Z
default:+ f; y4 ~; N' d, w( P
break;2 b! S8 \# c! C/ L& S- r4 r& r
}
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接下来,你找1 y3 V' C4 n) K( x$ }' J
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代码:
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pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );5 ?4 _- z5 u4 a. T3 A1 J# f
; ?* K$ T, ~4 |# ~ return FALSE;
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其中,是
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4 K1 S _) T( k% E( x8 k, x# }; v代码: \, f. y4 m* q* y4 }
BOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget ) ' _5 o9 ]3 U) |( M
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if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND )
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' b8 g2 G6 a; I. M( j$ E* x pTarget->ResetFlag(CItemElem::binds); 7 t' I( `5 e0 A; A& R- {
pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) );
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// log
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log.Action = "r"; & F. b3 ~) ]- j4 i' r! q9 W
log.SendName = pUser->GetName();
# s3 U2 n$ D! \) W7 Y) d5 w* _ log.RecvName = "::binds"; " I: l$ c [4 {- m6 D8 \
log.WorldId = pUser->GetWorld()->GetID();
; _" F/ i6 S# p: _" F log.Gold = pUser->GetGold(); 4 y% V* O8 h/ u$ j+ R* r3 e
log.Gold2 = pUser->GetGold();
" ]# |! q7 c8 i d OnLogItem( log, pTarget, 1 ); " R$ n1 r+ f0 F+ _( F
return TRUE;
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pUser->AddText("Item ist bereits entbunden."); 9 ~9 @4 p% ]; _/ V: X
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return FALSE;
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那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。
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8 e) A" U5 v7 m# @! s接下来,您在您的Spec_Item.txt以下。
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. N5 v. Z! w& h代码:# ]9 w6 i8 ?, F
11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0. f, W2 y+ n8 P
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PropItem.txt.txt在电路中仍
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代码:% ^, u2 J6 V( q* W& a
IDS_ITEM_TXT_101111 滚动的解脱
- O2 V) U- R: OIDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。
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q& u3 l+ c8 v6 y$ i所以这是一个很多乐趣。
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积分:
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shuya83的资源节5 ?9 g3 y2 J6 A8 E+ r+ @7 C
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