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你好
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4 B0 p$ c- \ S1 K% k正如最近发布的,因为只有解脱滚动雾。
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3 }0 C7 i- }2 j在这里发表我现在100%确保运作滚动。# o) M0 X# L# H5 v
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灵魂束缚你的武器。
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让我们开始吧。
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, J* {4 q h1 I; R. Y D" }8 o4 f首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。
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并寻找
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代码:) [8 t; j/ n' ]7 c2 H
BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
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- d! E/ N) ~4 w/ R其中,是1 y4 N& r; @* R' _' ?5 C
" ]6 y1 v' q( }& u* w4 ^. v8 `4 G J代码:/ l# A4 [ _, R/ g
BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );' d& U7 Q1 T8 G5 D" [7 Z) T
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然后,她看起来到DPSrvr.cpp4 \/ z& I/ a$ P0 u( t8 G0 r
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代码:
" W* [( c1 H: m2 r$ }8 I& ^ case II_SYS_SYS_SCR_LEVELDOWN01:
. u2 H G9 k, y case II_SYS_SYS_SCR_LEVELDOWN02:2 l* m* n, r4 }8 D
b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
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default:
5 J" j0 r0 b5 e4 ~5 w0 { break;
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取代它
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; I4 V4 N( g% G代码:" X3 a. y4 J. w9 b2 i( p+ v
case II_SYS_SYS_SCR_LEVELDOWN01:* J( \% K) W% Z4 G$ F1 o
case II_SYS_SYS_SCR_LEVELDOWN02:
" ?. [. ^, e* |/ v( u1 \! o b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );2 _2 m. K" \9 |, x
break;
. K, ]2 Z$ O& x8 S; E case II_CHR_SYS_SCR_UNBIND: $ o' ~3 a7 x! B4 Y
b = UnbindScroll(pUser, pMaterial, pTarget); 2 O( _5 C$ e# b- c
break;
$ R$ F9 {9 O0 b4 f% @' Z2 i. h default:
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}
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接下来,你找+ B) d! S, E8 m( b! ?5 o
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代码:& A7 }- X2 a. s# H9 q# j* _& `/ M
else
2 I: L# d) ~. ~* V+ i) n pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );
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2 |. r$ g- u% n3 Q! z return FALSE;
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/ Q5 z# P4 r- }% @) R. }3 y其中,是8 R% t+ z: W m. x
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代码:
8 O8 b7 u2 w/ I# y8 N" IBOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget ) 5 s* U. N# r( Y1 K1 e2 t
{
. }7 p, Y8 k) i% ` if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND )
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0 m2 O E1 _. o" |7 a# L0 T pTarget->ResetFlag(CItemElem::binds);
V J& M) X; c3 u5 P9 @ pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) ); % I/ q D- p1 R# k+ S
. u- e; S2 g& B" Q // log
8 k: A8 y$ L$ A, g- B( _# z1 H LogItemInfo log;
4 W( W2 m; N8 {" ~8 Z log.Action = "r"; 4 ~- z. r. [) q* ` Q
log.SendName = pUser->GetName();
) Y& H6 }) E9 j( W. p log.RecvName = "::binds";
) v3 Z& ?4 U& P log.WorldId = pUser->GetWorld()->GetID();
8 t, s4 q4 v% |/ F6 N log.Gold = pUser->GetGold();
2 |8 D7 N7 D, ?# E3 Z: z) h log.Gold2 = pUser->GetGold();
, g% \4 w7 D& t( }& }% v OnLogItem( log, pTarget, 1 );
' e7 v o) f; }( K* t return TRUE;
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# C* j S8 z3 g! _% q4 | else
. b* `( Y3 n9 @, G- s pUser->AddText("Item ist bereits entbunden."); 3 d4 b a- [0 U4 c
' h3 ] I$ K% R, r' |) I" b3 r ^ return FALSE;
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那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。
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: Q" f# q8 f* o" ~0 f/ K# y# z接下来,您在您的Spec_Item.txt以下。9 ^8 l! S+ u2 M4 F
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0 U" [* [1 f" N11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0' R9 j0 X% U( u* W9 R& v+ h& S/ ]
6 n2 y2 k& ` z4 F& JPropItem.txt.txt在电路中仍! m- m: R+ T8 @8 t! f; y
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代码:7 c( B1 f3 w8 N6 m
IDS_ITEM_TXT_101111 滚动的解脱, e1 I0 v, l2 f) I0 B! ?! [
IDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。
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% w3 c/ S% [, @9 x) e4 a所以这是一个很多乐趣。
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. d7 I& O: f) f( g" V, d积分:8 k, ^$ G5 D; N! M B% @! t
incestus为源8 [" {3 l" f( k1 x9 o3 @1 p
shuya83的资源节
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