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你好$ ]# u$ Q% @' v9 Q! R* j( V
" k/ a' {( t. }, n8 D6 Q+ z- x正如最近发布的,因为只有解脱滚动雾。
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. \* k" V3 w F( z/ u在这里发表我现在100%确保运作滚动。1 F S |% \* P/ r" ?$ i$ k
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灵魂束缚你的武器。
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& n# H% B3 L8 ^6 R让我们开始吧。
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首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。8 h9 Q' Q5 L* e% J
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并寻找
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! X& Z# a6 z8 i6 g$ {: g代码:
- W1 r+ L6 `# x+ \9 r* g BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
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其中,是
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) z% Y3 \, V& ]9 U3 ~! B代码:% G$ w# i! T5 P( g7 F# T( Q! o
BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );, y; v6 n! e* A5 V: A* u9 j3 Z
5 m; U9 Y# p" m: s! S然后,她看起来到DPSrvr.cpp' S- S0 ]5 L+ b1 K6 ^
2 C& i, \; ~. W) \代码:8 N; N& x- y/ |& N" r
case II_SYS_SYS_SCR_LEVELDOWN01:. [: Q7 W9 ^3 o& f/ K
case II_SYS_SYS_SCR_LEVELDOWN02:
* f3 {2 m8 A' I" z1 o1 f b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );( r$ E; s- }" u
break;$ T y- a/ X; s' u" t5 P# z; \
default:$ a8 \# S. Y- `6 T& ~' F! F
break;
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0 ?0 X0 o% j0 J+ e. k" m取代它% o& }7 G* H1 x, u0 Q
' H" n- q C# {' c: d% h& q) P代码:. l9 X0 K7 x( y) |6 S/ Z
case II_SYS_SYS_SCR_LEVELDOWN01:
9 y5 g' \; a5 E" P1 Y4 p7 q K# G: ? case II_SYS_SYS_SCR_LEVELDOWN02:, n! j, N8 M) \- I$ U. @+ s
b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );5 h, W3 u! F, [' q& S+ c
break; s+ e9 i" e# a: _ W
case II_CHR_SYS_SCR_UNBIND:
* Z. y9 Q' s. Q b = UnbindScroll(pUser, pMaterial, pTarget); & D& R6 f" z8 B9 m' E" r/ h
break;
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break;
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接下来,你找9 j3 E+ t5 U+ p' F
% A6 N/ W/ ]$ V/ V5 ~4 h代码:- Q$ @) g3 ~. v$ Z
else
5 ?3 r: g6 ~8 q/ L pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );
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/ k& _& s3 N% y$ ], b( u return FALSE;
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其中,是
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BOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget )
) Z4 r' C) n( j2 b, P' v{
9 { Z1 f7 I# M2 i4 f if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND ) ' h2 r# z9 _/ m, C& j' A ~
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pTarget->ResetFlag(CItemElem::binds); 7 y R1 k- q- k, E6 Y6 Q
pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) ); ! A+ X) k5 I9 U- x( m! t
& }( j' V+ ^7 P& }, I# M8 U // log 8 J: f! i; E) K- p
LogItemInfo log;
1 v) l) K# d1 O% M log.Action = "r"; % C5 v5 ^, \* i+ A, a4 N
log.SendName = pUser->GetName(); 1 E$ _' i: [# ~4 E- [5 X
log.RecvName = "::binds"; $ c: I$ `) w( K' x% ^8 ]6 B
log.WorldId = pUser->GetWorld()->GetID();
8 a! I1 j+ f- c3 B# M- [* P* x f log.Gold = pUser->GetGold();
1 e1 D. Y+ _" j' h8 T' y' ^9 U, x log.Gold2 = pUser->GetGold(); - p' l& A' _8 ~- o( l4 n Y
OnLogItem( log, pTarget, 1 ); , M9 U% f/ F, N3 J6 ?1 Z: o* b
return TRUE; ( ^9 t. y' |2 q9 r
}
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/ b5 r$ P( B2 `4 q. ]! l G( [" ]6 }& r pUser->AddText("Item ist bereits entbunden.");
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. y; o/ z' B1 U! ~# W/ O6 a return FALSE; ; }6 ]( u4 N6 j8 t
}
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% k' t$ L) q- Z0 v7 g9 x& P' E* E那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。! g, o4 i/ M7 j/ ^. g
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接下来,您在您的Spec_Item.txt以下。
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11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
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PropItem.txt.txt在电路中仍* t# o# Z3 O) @
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/ W- a# |+ B7 n/ IIDS_ITEM_TXT_101111 滚动的解脱. u! `# Q6 ]+ t! t
IDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。
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7 j. h: p T* G9 t所以这是一个很多乐趣。3 x' V% v1 I1 E$ J7 D" G$ R
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积分:
! _/ L$ K- {: P- N% Nincestus为源3 R6 o1 C' c0 B7 |/ }
shuya83的资源节
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