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你好- i& {. n, b6 J* F1 K
* }1 S( }# o: N L5 ?7 E正如最近发布的,因为只有解脱滚动雾。
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在这里发表我现在100%确保运作滚动。2 J2 ?4 T4 p5 O# N
b: q, V) J. C5 u0 v- F/ }6 s) h灵魂束缚你的武器。. W2 p: e6 S8 R- q- _# G+ j
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让我们开始吧。
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首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。
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" l: K5 n7 C2 H% F" L0 s" v, j并寻找. K( ?0 J2 o# r( A5 E5 D, z+ F
! C: @# g: @+ n0 u+ j6 o9 A, T代码:
+ B( O8 G' h4 G BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );# j8 X! H/ Q, o5 i8 O
& c# {1 q/ {, D, n其中,是
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8 G3 f) p3 k. D/ v3 D' I* \, I代码:
8 x. i' r7 M7 D; F: n7 j8 B5 p BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
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然后,她看起来到DPSrvr.cpp& l$ v6 s7 {1 I+ L- p2 }
6 n0 H+ y' U$ p代码:8 i' r7 k7 O$ X1 h+ w4 ?
case II_SYS_SYS_SCR_LEVELDOWN01:" f) A5 W& k% D! ]; [
case II_SYS_SYS_SCR_LEVELDOWN02:: U3 k! T1 D6 Z4 w
b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
3 ] G8 C. D0 y# M break;
: }* U5 M# F1 @ default:
4 K9 l _2 o5 ^/ ]% B break;
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if( b )
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& G9 L+ R c7 ]* E' t( |取代它
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- S# P+ m: s7 p) a g) F4 [" n0 L代码:
) h: V/ h6 s" ^3 G9 K4 e2 W case II_SYS_SYS_SCR_LEVELDOWN01:
9 Q4 j. z: _3 e case II_SYS_SYS_SCR_LEVELDOWN02:
+ I: Z( P& N/ j3 V+ ^9 \ k b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
9 r4 M/ d% ]" J6 b# k; y break;$ m/ c+ a) U0 u" j" H) j& U
case II_CHR_SYS_SCR_UNBIND:
% M8 E6 X2 { G+ a9 T* W! F b = UnbindScroll(pUser, pMaterial, pTarget);
" p5 S4 Z: x3 F( `' v+ b% w5 w2 ~- u break; 8 x( @+ j7 i% p! Q3 H
default:
6 n4 R; I7 D, ^ n7 |3 p% I J break;4 I9 x: v6 R* E. F
}
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接下来,你找
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! R) W1 F0 {( R: L6 \代码:% O* Q7 t: I+ O# n4 g, @) O
else! n! K% y9 _2 }8 m
pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );
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/ ?" L" a$ f2 q' S' G1 _/ @ return FALSE;$ h& |0 z; x, Q/ Y7 M
}
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7 l& L& f# Q0 D$ Q9 r( Z }5 R其中,是
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代码:4 u/ \4 x% H) s2 t% I8 C
BOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget ) 7 T/ p9 o; g" j9 J& | W' N4 k
{
9 N& W; |+ Z5 F: Z if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND ) 4 K. {- ?' {' V9 ~& f6 w
{
! E0 y5 R0 j" S; i+ P) L0 u pTarget->ResetFlag(CItemElem::binds);
1 j& O; P |: A- p) N* U- z pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) ); 8 C f4 [- @$ g( [' [# F- f% V
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LogItemInfo log; ; y0 a. O# z. C/ W
log.Action = "r"; 6 P4 L( F5 [6 v4 s9 e! p' Q, I3 e2 s& ~
log.SendName = pUser->GetName(); , Z3 f ?) V# A5 u9 h
log.RecvName = "::binds"; + h, |# \$ I R s1 F% }
log.WorldId = pUser->GetWorld()->GetID(); / |& k1 L% n! p
log.Gold = pUser->GetGold(); % ^5 E$ E9 _3 J8 [5 u2 V
log.Gold2 = pUser->GetGold();
, N* S& B4 S- d! M0 t% W0 D OnLogItem( log, pTarget, 1 ); . N0 _" _/ [& J. N) n3 \
return TRUE; ) C. K C3 O2 l" b
} 2 t. X$ b9 @% c7 X
else
1 k) v1 s; W5 ] pUser->AddText("Item ist bereits entbunden."); c' X q D5 T$ R
^! x9 A4 x: N( T return FALSE; , ?$ j5 e* b# T) |% d
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那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。
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4 m; w0 ]- {' T4 m3 v5 k1 H% v S/ t接下来,您在您的Spec_Item.txt以下。
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# B: c; i1 @5 v! p代码:" D: Z+ m' m2 b# B
11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0! l$ ~$ K( n9 J7 a+ u
2 |; w$ I- z% |9 {PropItem.txt.txt在电路中仍
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" r2 O2 M) j4 C3 A1 Z代码:! j9 d7 y$ O) S+ A' ^* |9 W/ c
IDS_ITEM_TXT_101111 滚动的解脱1 v( Y+ M2 [, r8 a( r( `- E
IDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。
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# J- W" ~( ~: a* ]# i' V" Q F所以这是一个很多乐趣。8 S& V. k2 q0 h# N L$ h" w; i0 b
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积分:) m7 n3 |/ `$ o" W
incestus为源
+ y7 W2 |" s9 o) E9 d }+ y4 Kshuya83的资源节
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