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ItemUpgrade.lua% @, X0 X# d; o# Y) [
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0 F* s+ Q0 ~. C0 y' }--Sockel Chance-------------------------------------------/ j! k7 f) F/ G! d9 g
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- j5 Y% z& P- R1 M& _5 b. FtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
8 ~8 q8 @4 S) m2 }* ^; ]tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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% _8 ~, C% P# e8 h9 G----------------------------------------------------------# M: g7 B3 b8 D5 l$ `8 k
--Upgrade Chance------------------------------------------+ x1 Q0 @* c5 W" \/ v: B! R
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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) L4 Y# y" [" n# O. A: J----------------------------------------------------------
) `0 _" D. E* ~1 E5 o2 o1 S--Upgrade Chance------------------------------------------0 ^7 O5 b: B& c7 A5 d
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- Z% ?% H1 u# D# y7 n$ k* KtAttribute = {}4 L6 o) L3 [9 E( [+ o2 I4 ^
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )9 k! C6 U$ x- A: l* U. D0 d
tAttribute[nNum] = {}
& c5 I8 P6 H; j8 @1 X6 ^) k tAttribute[nNum].nProb = nProb1 r- K/ z6 W2 k2 \- { V+ q0 q
tAttribute[nNum].nDamageRate = nDamageRate3 l `# P4 I; q! P- W
tAttribute[nNum].nDefenseRate = nDefenseRate. d7 o8 h0 x, s: Q; K9 J/ H6 J' _
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate& }7 b" { D+ @0 k6 P% S
end- s$ u. ^" I& Z: q, `& J+ t
-- / E, h0 e* V' a+ F' Y1 |- [4 `
AddAttribute( 1, 100000, 200, 200, 500 )4 j' ]# m( Y# u1 d3 C
AddAttribute( 2, 100000, 221, 221, 522 )
' X$ I1 q/ z9 A( e5 Y8 {- IAddAttribute( 3, 92000, 256, 256, 560 )- S4 _- @# {) N* o
AddAttribute( 4, 70000, 305, 305, 612 ): n/ e1 I, H6 a- }! N
AddAttribute( 5, 53000, 368, 368, 680 )
1 W3 b! f4 l3 a7 |AddAttribute( 6, 53000, 446, 446, 763 )( d/ S. i0 Z4 p7 f$ k8 m
AddAttribute( 7, 53000, 537, 537, 860 )
) T+ N) n- i- \5 G5 u0 E3 xAddAttribute( 8, 53000, 642, 642, 973 ) P/ A7 X2 w7 _& z- h, B! h/ ~, e
AddAttribute( 9, 53000, 761, 761, 1101 )
# b5 ?1 M6 d1 y a% s0 JAddAttribute( 10, 53000, 895, 895, 1244 )
& A* q* P; e) J( _2 P/ O( F6 XAddAttribute( 11, 53000, 1042, 1042, 1402 )
+ o$ }( W9 q4 o" n, J: r' tAddAttribute( 12, 53000, 1203, 1203, 1575 )3 J8 j! V: L/ p4 ^5 t# N
AddAttribute( 13, 53000, 1379, 1379, 1763 )2 K9 i: }# m( [! ^8 R3 R" C! h: P
AddAttribute( 14, 53000, 1568, 1568, 1966 )
, c* }% K1 E# t: AAddAttribute( 15, 53000, 1772, 1772, 2184 )
1 N4 k/ e" {1 H/ [AddAttribute( 16, 53000, 1989, 1989, 2417 )$ }& E: ^6 X4 e* l! f8 U
AddAttribute( 17, 53000, 2221, 2221, 2665 )8 T, P& p k( |7 {
AddAttribute( 18, 53000, 2467, 2467, 2998 )
3 E7 V" N% ^! B! iAddAttribute( 19, 53000, 2726, 2726, 3207 )7 O q' `4 v+ P) b0 U" Q1 `' h& o
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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+ V" L; s$ C' V9 R1 _! l7 C----------------------------------------------------------6 g: Q$ O5 s8 v7 e0 f3 [- U& C
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5 p9 W7 G( `% [" ^' l% KnItemTransyLowLevel = 500000. S. h' G, N2 l$ s+ c
nItemTransyHighLevel = 2000000
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; \; N; |8 _, z9 M0 _----------------------------------------------------------
! K% f. v. m6 x9 t) {" x--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%
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