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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------. x4 z( K9 i5 u) _/ [2 o, ]; ~
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( e4 e6 U$ {5 [tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
9 ?) T0 Y3 @8 CtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }2 G: a, {* Q& Q! v7 P, g
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--Upgrade Chance------------------------------------------1 g6 \0 y3 N) P9 m
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/ g9 l I' R$ y1 ^tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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( P8 G5 c( z# l$ T! [( |% {--Upgrade Chance------------------------------------------
1 _! P, ~8 b2 A( a----------------------------------------------------------
. W+ \0 U& M- U: xtAttribute = {}
1 B2 Z& E; F7 t. dfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
) D: J+ I! J* G5 j! ~/ n; ?4 L' R6 @6 m6 L tAttribute[nNum] = {}3 [4 S7 ?* ?. t7 O6 ]9 ~
tAttribute[nNum].nProb = nProb. a4 h# v+ {4 i! a. G& ~6 H. N: j
tAttribute[nNum].nDamageRate = nDamageRate
/ C3 m- i2 e: I* Q& c! u9 C tAttribute[nNum].nDefenseRate = nDefenseRate" |8 F: L3 r) Z! }" u* r
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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--
7 F' z1 A p* _. {: |AddAttribute( 1, 100000, 200, 200, 500 )8 _( S& L6 Z8 T
AddAttribute( 2, 100000, 221, 221, 522 )( i$ o1 U9 F6 l8 g7 c
AddAttribute( 3, 92000, 256, 256, 560 )9 g4 z' }, p0 x3 ~5 G
AddAttribute( 4, 70000, 305, 305, 612 )
+ ^# w# U/ v! E/ f8 EAddAttribute( 5, 53000, 368, 368, 680 )
, ~$ m" B0 C9 j& B z) KAddAttribute( 6, 53000, 446, 446, 763 )+ } o2 T& S* s" H1 j1 G& w
AddAttribute( 7, 53000, 537, 537, 860 ): {( f* Y5 s$ f. y+ ^$ l) x6 _
AddAttribute( 8, 53000, 642, 642, 973 ): S6 @6 \! Q* \& ]% M
AddAttribute( 9, 53000, 761, 761, 1101 )6 H# h1 S2 y) O/ m
AddAttribute( 10, 53000, 895, 895, 1244 )% R8 N5 N. i3 e( p/ A! H: R
AddAttribute( 11, 53000, 1042, 1042, 1402 )
$ y. s( k! B: zAddAttribute( 12, 53000, 1203, 1203, 1575 )6 S- i" Q7 U$ I- C ]
AddAttribute( 13, 53000, 1379, 1379, 1763 ) H: B% q: S! I6 J( ^+ f) |
AddAttribute( 14, 53000, 1568, 1568, 1966 )/ e$ g; o7 u7 C7 `- H
AddAttribute( 15, 53000, 1772, 1772, 2184 )
" ` K& z) a7 z7 gAddAttribute( 16, 53000, 1989, 1989, 2417 )
9 d$ d5 q' i' P/ U W' uAddAttribute( 17, 53000, 2221, 2221, 2665 ), L- A/ w. _; _
AddAttribute( 18, 53000, 2467, 2467, 2998 )6 u2 t$ f, ^% u8 c( i
AddAttribute( 19, 53000, 2726, 2726, 3207 )% ?4 j; i# i: `& d: J! D/ Z
AddAttribute( 20, 53000, 3000, 3000, 3500 )# e) h2 K5 F# f9 G9 M4 I4 v" C
0 W; R8 Q/ I7 H----------------------------------------------------------
# t. Z2 t1 L9 o0 V----------------------------------------------------------
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nItemTransyLowLevel = 500000
$ {% \; B: i4 R& M0 s- P |# j rnItemTransyHighLevel = 2000000) h/ n$ x# l$ e+ k2 M8 r1 [
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--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%
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