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ItemUpgrade.lua( v2 @# g8 c- g0 `+ Y G$ c
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--Sockel Chance-------------------------------------------! W. w- G& q: k2 [
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
* R3 b6 ?4 P( N+ U/ wtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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' C7 I5 o" y0 b----------------------------------------------------------+ \& \- G0 _& V! r% r2 W
--Upgrade Chance------------------------------------------
% o& I/ N% |$ ~+ A( |% y----------------------------------------------------------9 D+ ~' S$ L V$ F) Q
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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) o: h% T$ m4 @) {6 T----------------------------------------------------------. N9 U/ [8 `; ?
--Upgrade Chance------------------------------------------
$ l. o8 [9 ~) r* ^1 w2 i Y: ~----------------------------------------------------------
. y* K6 o# t! z- x7 xtAttribute = {}1 b/ s4 L. [4 D' X% p/ ?' L
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ), L+ @. P7 D1 j9 ~
tAttribute[nNum] = {}
8 q, j' D* b% j$ @ tAttribute[nNum].nProb = nProb9 n1 W" L$ e: N' t$ a
tAttribute[nNum].nDamageRate = nDamageRate5 V( P( ?5 Y1 i0 S+ E. H7 V
tAttribute[nNum].nDefenseRate = nDefenseRate
# ~' t A0 F8 k tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate) z' T$ L. [( r+ p9 v
end3 n! K2 n/ q3 k4 L/ @1 a% `. ]
-- 8 P8 m( d7 s! O( [/ g
AddAttribute( 1, 100000, 200, 200, 500 )
- w+ Q7 E2 n! H) X& s) M/ SAddAttribute( 2, 100000, 221, 221, 522 )+ W$ b8 C1 X8 D& U/ T
AddAttribute( 3, 92000, 256, 256, 560 )
' ^4 |7 j2 T6 ^6 [- w! lAddAttribute( 4, 70000, 305, 305, 612 )
u' K' H7 I( t. A% o7 ]9 FAddAttribute( 5, 53000, 368, 368, 680 ); o9 ~% B) `( ?+ O& F- C
AddAttribute( 6, 53000, 446, 446, 763 )
+ y) {6 }: X8 g6 ?% M, G1 EAddAttribute( 7, 53000, 537, 537, 860 ), B$ o; Z, p& C, s0 z
AddAttribute( 8, 53000, 642, 642, 973 )/ e* @- V: C5 X3 j' h7 }9 A
AddAttribute( 9, 53000, 761, 761, 1101 )) U4 n6 Z6 t# d/ y/ Q; R
AddAttribute( 10, 53000, 895, 895, 1244 )
- Q# C6 h& W# p7 [AddAttribute( 11, 53000, 1042, 1042, 1402 )
3 }: M% W1 W& X8 q) IAddAttribute( 12, 53000, 1203, 1203, 1575 )
/ E" ?) N) c. J; b& p* w6 LAddAttribute( 13, 53000, 1379, 1379, 1763 )
* Z1 F8 A% P5 F. ?$ CAddAttribute( 14, 53000, 1568, 1568, 1966 )9 x& r9 m$ c3 q/ `+ H
AddAttribute( 15, 53000, 1772, 1772, 2184 )
1 s! T) i, \0 O7 W! IAddAttribute( 16, 53000, 1989, 1989, 2417 )6 }6 \( G3 k2 D: ?: z5 C
AddAttribute( 17, 53000, 2221, 2221, 2665 )& I7 c4 T1 f; O1 u/ ~
AddAttribute( 18, 53000, 2467, 2467, 2998 )5 E2 M2 Q+ W/ F4 @" y. G z
AddAttribute( 19, 53000, 2726, 2726, 3207 )
' \1 U1 i6 K# ?/ G# fAddAttribute( 20, 53000, 3000, 3000, 3500 )
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o/ n" g! l$ j( ~----------------------------------------------------------
% x5 G, @+ I4 \" t, o4 O----------------------------------------------------------
* T; v: [5 K( J7 x$ y/ C$ A----------------------------------------------------------, y9 k) h5 O) w* L3 z) p
nItemTransyLowLevel = 500000
% m6 \3 D# ?8 k8 Q- qnItemTransyHighLevel = 2000000
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. e1 m( A9 X8 s- p6 M/ Z----------------------------------------------------------# {$ M0 w1 }6 v$ N
--Kost黰e Kombination Chance------------------------------
3 o Z! m/ j; c' l----------------------------------------------------------6 O1 s# }( z6 x9 R. g9 [
# O w. I+ ]/ @0 HnFashionCombineChance = 2500 -- 25%
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