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ItemUpgrade.lua
/ H% q4 k# K; V8 g. g----------------------------------------------------------
- H9 }0 C& T5 n, n% V9 e! \--Sockel Chance-------------------------------------------6 l0 c8 |5 E6 g0 Y+ W; X
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e7 B7 E, l3 U2 u) m e; ItSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
4 `' r, _( Q0 \6 L; ^8 X0 ttWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }1 w, t8 ?# s* {, `* G9 G( U
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2 K3 y$ \: ?1 p9 N; Z$ U----------------------------------------------------------
o1 L! m# ?- L/ v. p( T( o0 A--Upgrade Chance------------------------------------------# e( i9 ]! `1 A" R8 I; w+ i: b
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8 ?1 {& q: Y* f1 ~tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)$ V3 M5 y3 f" h, k/ ?# W
6 n6 t4 D& Q6 v, z. E" t----------------------------------------------------------
' s! h! O3 v) _4 H--Upgrade Chance------------------------------------------ K& @7 |4 Q6 G2 }1 L
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tAttribute = {}
W2 I9 v, j+ I# @. Gfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
: g$ l3 t" g g9 y3 \ k6 S tAttribute[nNum] = {}
% w% w7 D0 z% P) y tAttribute[nNum].nProb = nProb
8 b: n9 \5 \+ S: A# L1 [ tAttribute[nNum].nDamageRate = nDamageRate1 W4 [" C3 ^' q% t) I( E$ E- h
tAttribute[nNum].nDefenseRate = nDefenseRate
! X" N! X: E- [; p4 [; o& r$ H3 Y6 Z" I tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate4 {6 [$ h H. M
end4 ~! U# m( C S1 p1 c$ Q1 z
-- * ^% w4 f+ C, x7 T% _$ O2 x
AddAttribute( 1, 100000, 200, 200, 500 )
( J9 X7 W, l. QAddAttribute( 2, 100000, 221, 221, 522 )3 T1 M& r: O0 X. V. t
AddAttribute( 3, 92000, 256, 256, 560 )
$ u( l% w: Q& JAddAttribute( 4, 70000, 305, 305, 612 )7 Y1 u1 P. X5 {6 x I% r$ u, f; p
AddAttribute( 5, 53000, 368, 368, 680 )
( `7 Z& W( K" E* H8 @" CAddAttribute( 6, 53000, 446, 446, 763 )( J$ H9 x; ?. o I: f+ N
AddAttribute( 7, 53000, 537, 537, 860 )7 U6 O8 l2 W ]" s: w: x
AddAttribute( 8, 53000, 642, 642, 973 )7 O7 ~8 I0 W# r
AddAttribute( 9, 53000, 761, 761, 1101 )
$ S; p' L6 G# j5 G8 dAddAttribute( 10, 53000, 895, 895, 1244 )6 a" J/ [/ O. v, @% P! a- S
AddAttribute( 11, 53000, 1042, 1042, 1402 ) `, s7 u4 q: b. V+ l
AddAttribute( 12, 53000, 1203, 1203, 1575 )
; T( s0 ^5 z: q2 w4 U0 x# rAddAttribute( 13, 53000, 1379, 1379, 1763 )
" T9 [% G- W6 rAddAttribute( 14, 53000, 1568, 1568, 1966 )* A0 O2 \# L5 ^% ^) {. S+ l. Z- a' d
AddAttribute( 15, 53000, 1772, 1772, 2184 )
`% G& w+ B7 F( O+ }0 l; @AddAttribute( 16, 53000, 1989, 1989, 2417 )) O7 k; q! L. Y" a. W+ T r
AddAttribute( 17, 53000, 2221, 2221, 2665 )3 O6 h* [& B4 q4 Y; q+ Y. O
AddAttribute( 18, 53000, 2467, 2467, 2998 )8 D( E1 O5 G3 d7 s( \
AddAttribute( 19, 53000, 2726, 2726, 3207 )! \5 r( X" C4 i: r4 T. X
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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7 C$ Z) C& D: d) g: K% o& H----------------------------------------------------------1 c- b- X& c% S( D. u/ q0 J* J
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! ^' F0 f" W+ l: i- VnItemTransyLowLevel = 500000
" F. s# Y2 Y! x+ N, U. r" gnItemTransyHighLevel = 2000000
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* g1 G3 _& l: e! m: \5 H----------------------------------------------------------
1 O- b$ R% @% W( p3 q+ m--Kost黰e Kombination Chance------------------------------% a. E) j- K d% `' o& t# g
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/ n* n; g0 v2 {* d' LnFashionCombineChance = 2500 -- 25%/ W1 i+ Q0 D& @+ t+ T: N
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