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ItemUpgrade.lua+ c5 q/ Q) S9 m- R+ {0 O
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--Sockel Chance-------------------------------------------
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
7 y" N0 d9 x( YtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }% r, e2 B+ X3 ?; d5 B
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+ Y3 A2 c& S! A" S7 A5 p! D N--Upgrade Chance------------------------------------------) b+ F" t; _) I. i
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" S6 }) ?) [' |, i$ {tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)% B4 B4 Y' Q0 F: Y7 L1 m) D
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" X4 c) k. f) u! M9 V! Y--Upgrade Chance------------------------------------------' l0 i1 w# `& z/ e( @ }' G1 X. I
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$ |- f6 q: D! K' _ NtAttribute = {}/ l) j0 s9 s9 a5 X8 `9 y
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
5 N% u0 x% s8 k& O' i! b tAttribute[nNum] = {}
: D- }( @) v/ M tAttribute[nNum].nProb = nProb
2 p; v1 j2 t) l4 c- d, r5 k \# F tAttribute[nNum].nDamageRate = nDamageRate' b2 |8 N9 H: H2 i
tAttribute[nNum].nDefenseRate = nDefenseRate
; e$ [ `4 R( l& Z# y tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate0 p& q" _" [) U1 F; p
end
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M# E' s. g; I; IAddAttribute( 1, 100000, 200, 200, 500 )0 ~, X8 `- {# Q! G7 D. I* i
AddAttribute( 2, 100000, 221, 221, 522 )
$ {& E4 M! V" j; TAddAttribute( 3, 92000, 256, 256, 560 ): U9 R: P: F# {; Q5 ?. k
AddAttribute( 4, 70000, 305, 305, 612 )! q; o" i" ]4 g/ k0 Q$ c
AddAttribute( 5, 53000, 368, 368, 680 )
* U- J" J0 P. gAddAttribute( 6, 53000, 446, 446, 763 )$ M1 ] \' ^/ J/ I
AddAttribute( 7, 53000, 537, 537, 860 )- M( k: d$ S5 b7 P4 d7 _
AddAttribute( 8, 53000, 642, 642, 973 )8 [* Z* b1 S2 `* Z/ u$ \0 k' }
AddAttribute( 9, 53000, 761, 761, 1101 )
) C: P# U l- OAddAttribute( 10, 53000, 895, 895, 1244 ). R L6 w7 f4 L; b8 c
AddAttribute( 11, 53000, 1042, 1042, 1402 )
9 E$ ? ~: R- P+ [& P( KAddAttribute( 12, 53000, 1203, 1203, 1575 )
( o- `( c6 W7 c6 z, A3 D3 LAddAttribute( 13, 53000, 1379, 1379, 1763 )
, E- C+ q9 S7 `1 d0 t* j( x- O7 W: q+ ]AddAttribute( 14, 53000, 1568, 1568, 1966 )" J7 o: f, ]8 B, u# V: H7 s4 u
AddAttribute( 15, 53000, 1772, 1772, 2184 )# \+ d% b9 F6 Q% k$ D
AddAttribute( 16, 53000, 1989, 1989, 2417 )
) l' o, g* Z8 r/ uAddAttribute( 17, 53000, 2221, 2221, 2665 )- i! o; O4 S* f8 @3 |" m; H
AddAttribute( 18, 53000, 2467, 2467, 2998 )8 R9 s i! V9 P
AddAttribute( 19, 53000, 2726, 2726, 3207 )' h. T% A$ L( s$ _0 B7 J
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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, T& r+ y9 A$ k/ }8 r- YnItemTransyLowLevel = 500000
/ I8 O" }2 o3 D1 I7 D: RnItemTransyHighLevel = 20000004 N9 }; M* z! F& E1 g
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; L1 i4 z' _! C9 G- p% i9 s# j--Kost黰e Kombination Chance------------------------------) F; g k& |: D. \
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9 h0 j4 A( \+ V. NnFashionCombineChance = 2500 -- 25%
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