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发表于 2016-1-10 03:20:47 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
您需要的文件:
7 V2 M( u( E" e$ a9 n9 h/ |/ m2 fpropMover.txt 1 ^5 n) ]+ S5 b$ ]

" w7 }4 v9 I8 T! X  o9 E" ?propMover.txt.txt
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mdlDyna.inc
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defineObj.h ) e1 H, e  V# V# q) \
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propItem.txt
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6 M& y( L3 {  p3 h" l, v8 |+ DpropItem.txt.txt
4 h8 g! A  X- a& {% o9 N+ s7 u( p
" m4 ]& ?' d  L* L; p' idefintItem.h
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以防万一:备份这些文件到你能记住的地方* a& h! W* S" {3 \8 h- a
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; D% l: w. W+ s# I- q% I我们将制作一个巨兽宠物。
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defineItem.h ; N. N1 `% a  |
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Code:) G, F: V8 x& h, ~9 O9 x$ s$ k
#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]
7 U$ ]2 J* K. w9 |8 @! l: K' x) H这是用于/ CI命令的。
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所以如果你在游戏中输入/ CI 37539。
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& F2 S  o; b9 D0 G8 `在您的背包里应该??有一个巨兽宝宝。
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: ]6 ~8 C) [9 j$ [7 n6 r' h4 z
- C) b& J* t$ Q4 ~4 TdefineObj.h & r- K" P- h0 q) ?, H* v3 g

+ N8 j# }( V0 CCode:. b) u9 }/ _9 e, a
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#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]& S4 S/ J4 |: l# s, Z* k/ s

& d) o. H3 r% U, b  p  r( Z* e* e, O& V6 k2 m, |5 L) d2 \" B! q" u
mdlDyna.inc
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[ mdlDyna这步有2部分 ]% B# f- v0 n1 T; i5 V6 }
第1步:
* f& b" `: a9 U+ \8 l% T  F6 H; K0 u5 p% B
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代码:
% k' Z; n' Y* F4 }II_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
# `8 p/ j, r+ X9 C
; ]" K6 i9 T2 @( C8 O[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]: M- Q0 }, D) Y# j
第2步:
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代码:  A: j* r$ I& j* k$ t7 o5 v  W2 D
Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 15 e8 j" E* Y1 e( J- S7 I8 R

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0 f( m: A! c2 v: E# F7 I# }/ a2 N"stand" MTI_STAND
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"walk" MTI_WALK% ]5 x! `1 x% n
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"idle1" MTI_IDLE1 & i( p: r: a- b  c6 K: R
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"idle1" MTI_IDLE2 : g; q* z: j1 p8 u! e, u! b, q. W

5 |2 n8 s, [8 L* q% g5 f+ b" ^"dmg1" MTI_DMG1
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"dmg2" MTI_DMG2! u7 z0 @6 }7 x" |; _

% h6 Y! N2 H2 L3 w "dmgFly" MTI_DMGFLY
* v$ @: H2 E% k3 {. h" [4 `! `
) L# l; @8 s+ h3 U/ Q7 I; v3 }  x& r7 c"dmgDie" MTI_DMGDIE2 E/ T. H1 b& D! J! z* J
) Q/ x& q# s4 I! ?* d6 R. w/ K' }
"dmgLive" MTI_DMGLIVE
* o! }! y0 z3 x) y2 i
( z5 U- W, v% s1 q/ A"die1" MTI_DIE12 R6 R: l& A* {! `
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"atk1" MTI_ATK1; {( q0 x6 A6 G
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"atk2" MTI_ATK2 / P$ \& Y* e6 u6 w1 p. T5 e
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"atk3" MTI_ATK39 h1 N3 E% B, x4 ^. o5 [
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"groggy" MTI_GROGGY 7 \+ j4 `8 w3 f5 t" {7 k

- F$ N: z, g2 N6 w// extra
. q) }3 F: D/ c
' G/ X; f6 q7 E3 ^"walk" MTI_JUMP18 @' n0 s- E- i
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"walk" MTI_JUMP2
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"walk" MTI_JUMP3
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; r9 r% j! p* r# Q"walk" MTI_JUMP4
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"walk" MTI_RUN8 _" ~5 m: A6 s7 i

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) J( `9 z& n/ u2 IpropItem.txt8 w+ B; @0 K' ?+ B& ^9 W' Y: d
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代码:
) V( g9 Z! C6 e& y* @3 u9 r6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025 : f5 s" X  L& p% X/ H: y( L/ q
2 F4 S+ L0 A) j

. P. w9 r: h" F- A$ h3 E1 p7 CpropItem.txt.txt
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【您可以更改名称和描述】9 i; H# V+ t  g' c2 e; X0 C- W# ~

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代码:; p6 r+ \) `4 f6 f2 T. P
IDS_ETERNITYSPET_TXT_000024 小贝西摩斯
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IDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝
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: w% T8 N. y7 }& B/ i  mpropMover.txt:
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, n0 g/ A& E( ^6 \) @代码:" @8 A7 U. Q1 s/ M1 a

( m8 s9 `6 _5 N! Y6 j5 uMI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661
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2 J" O1 @% b2 [) f, opropMover.txt.txt' R) E6 F6 {; w6 h3 o) p1 `

. I3 X" x5 Q, z+ p3 h代码:
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9 y. B! Y7 o5 w* Y1 ?IDS_PROPMOVER_TXT_002660 小贝西摩斯
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您可以通过研究这些文件,并很容易地使其他怪物成为宠物。. o- l1 L8 F* @3 f7 e2 c
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