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您需要的文件:
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propMover.txt.txt 8 F! S) X7 A X0 n9 g* d# H
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mdlDyna.inc $ J& _3 ~+ c, O( b, [
/ D) h- P6 U: L: U, C' u) QdefineObj.h
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7 I4 c- c. \) m& V+ PpropItem.txt
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propItem.txt.txt : U5 f; J3 p2 |% `8 Z6 O, x' D6 \( U
% `; w6 S* [( D6 |( cdefintItem.h
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以防万一:备份这些文件到你能记住的地方4 ~2 r* t3 r6 k! F) s# f
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$ V- ?3 C" N1 C! p( o0 q我们将制作一个巨兽宠物。
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defineItem.h 9 \6 n& ^! \: t* r9 v& T
8 y/ `) X3 k9 P* ~' fCode:- V" H c/ O( c9 I2 H0 ]0 @9 ^+ ~
#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]
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K3 ?$ x( W" W+ V所以如果你在游戏中输入/ CI 37539。) g( k- [: O3 a! X& J
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在您的背包里应该??有一个巨兽宝宝。
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Code:
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#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]. V: h2 M% y# C
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mdlDyna.inc
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3 I+ g4 w" R L, o[ mdlDyna这步有2部分 ]
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II_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
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[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]
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代码:
* b, q& y! ]8 C! P' T9 M; d& JBehemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1
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8 O7 h, j( u( e/ `6 q! |: u, Z"stand" MTI_STAND 1 i" [4 V6 i5 n0 O9 Z! j) Q
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"walk" MTI_WALK1 W: {% k) A: A# k( }8 ^
+ B% f6 \0 s% M! |" { "idle1" MTI_IDLE1
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"idle1" MTI_IDLE2
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"dmg1" MTI_DMG1
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"dmg2" MTI_DMG2# ?. l ?# D" M$ S4 B( I2 B7 R6 u
1 N$ [; a4 s* I3 s6 ^ "dmgFly" MTI_DMGFLY : |4 L) Y7 p+ o: d
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"dmgDie" MTI_DMGDIE3 b+ }# p! ?9 @: `* m
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"dmgLive" MTI_DMGLIVE 1 V) V+ G( |8 |5 R
: `1 Z( ?+ X$ c5 H7 {, X! o"die1" MTI_DIE1$ C: Z# a; ]) |2 l: O
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"atk1" MTI_ATK1/ N2 c' d- v' }, l( q, V* ^
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"atk2" MTI_ATK2
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"atk3" MTI_ATK3
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"groggy" MTI_GROGGY 0 ^8 @; |- q4 V9 y" U5 J
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3 o0 A2 k. J% a7 Q9 z"walk" MTI_JUMP1# }% f& b5 V& p9 z2 b+ {: i, K
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"walk" MTI_JUMP2
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"walk" MTI_JUMP3
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: K# k; g; h" t6 q5 i A"walk" MTI_JUMP4
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9 m. s# ~1 c4 P* A4 m0 h. F"walk" MTI_RUN" y7 x! |; F J3 N# E
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}
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# q3 s- d# h' q( L! E, s0 U! ?propItem.txt
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代码:
8 R6 d: J! \3 z* r" A6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025
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2 P, S. X: I# Q8 f: K2 A0 IpropItem.txt.txt
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) B9 l7 n; k2 J1 g C【您可以更改名称和描述】
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代码:& w. h( ~+ m5 N# K( s* _! u
IDS_ETERNITYSPET_TXT_000024 小贝西摩斯 ' Z- O9 r% Z6 Y, `0 ~7 e8 j
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IDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝 & p1 M4 ~$ Z. w2 K0 X4 h( P
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propMover.txt:. O8 e* S7 H1 ~# `( B& ^' j
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代码:8 }" [0 ?% w1 ?" T% l7 ^0 w
5 i) g2 f3 ]+ q, ~4 j8 T# `MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661
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& q5 d4 q) e1 [. J* YpropMover.txt.txt J! z7 q2 r8 L
8 I. w! a) A4 f! a5 A代码:
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( v1 k! i4 X1 o( T9 nIDS_PROPMOVER_TXT_002660 小贝西摩斯
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您可以通过研究这些文件,并很容易地使其他怪物成为宠物。 `% g! r' `' O7 t
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