飞飞世界论坛

 找回密码
 立即注册
搜索
热搜: 活动 交友 discuz
查看: 13813|回复: 0
打印 上一主题 下一主题

创建宠物

[复制链接]

197

主题

203

帖子

1064

积分

管理员

Rank: 9Rank: 9Rank: 9

积分
1064
QQ
跳转到指定楼层
楼主
发表于 2016-1-10 03:20:47 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
您需要的文件: 6 w( ^  e' H* F1 ^
propMover.txt
- [4 r: o3 e  X7 g3 ]/ Z1 D0 j0 x; p( h2 a! _/ a- N: `/ e+ X
propMover.txt.txt
1 [. J9 a4 U  h0 D0 A7 E; `
6 v: }$ f: ?; g3 M8 ?; K5 Z. ]mdlDyna.inc ' r) M- F) L  z

& f8 S! z( V! AdefineObj.h 4 W4 O7 o+ x. v
( p# {( j( ^7 `3 |3 Z4 U# Q9 a* w- \# M' r
propItem.txt 5 Q5 U$ s1 Z+ @' b. T8 K

+ E: \4 J. g3 [' n: upropItem.txt.txt 0 V! t  a# e. Z# e: {  e. I
6 Z4 V1 v' j, q" Z1 Q
defintItem.h
8 h# p4 B3 }+ Y  P
4 A" v3 V% C7 g& ]9 h以防万一:备份这些文件到你能记住的地方' S) v  [* c; r9 r# @/ l* h

/ P' X7 }; n& r: f- b) Z5 F' c0 C6 o2 n  j1 v6 Q. B0 D- C5 M
我们将制作一个巨兽宠物。
3 U. p, }. M0 N
" `. P$ A% d! kdefineItem.h
7 ?4 _: p& z1 H! `# {+ l  L
8 r' z7 `/ M; F# ~4 ZCode:
0 A( F3 d& i; S$ X' n+ V#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]
+ ?4 u/ G. p/ o* k0 i9 \, S- [( h- O这是用于/ CI命令的。8 k1 Y. E# o# }6 C

& y! {/ _  S; W所以如果你在游戏中输入/ CI 37539。
& ^: l% S0 S6 f) [# s# X
; u. R4 a! o! M4 P/ t在您的背包里应该??有一个巨兽宝宝。' ]8 d1 N' q1 i0 `
* z; ^4 [4 i. [
6 o* I4 i* ?" A2 n0 e3 G0 P
defineObj.h
( T: u0 G7 ~' a" q9 b: b9 N# ?- H6 \7 P, J* H( E3 m: S, I
Code:
: E. U4 p8 u: N8 c  @9 g2 a; p
& q/ q. C" a, z8 Y* Y, Y! o, v$ g#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]
, z% ]. f: [8 y7 g2 K  i
0 I2 L7 |7 a( h8 ^) I
& v9 K# R. l1 M* d1 f: ^! mmdlDyna.inc
& j; p4 D1 a( w& O$ ]6 K4 o  V% n2 T, B
[ mdlDyna这步有2部分 ]+ A. k* T$ S7 @" {
第1步:; Q7 [+ Y2 j- c

2 A6 m. Z+ ^: x* e. @+ Y% I  i; v, k1 Y% N: R5 n9 T
代码:( z& V. O; u* T" j: x
II_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 0 ~& e( G& S% I- W
! X  m! d: v$ Z1 {# v
[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]5 k$ Z0 B) z6 R  U
第2步:
- N& X2 q" j7 _1 V' T* l
6 R! A+ N' u# E1 l5 B/ R, O1 I, ^, h/ v
代码:
6 |9 m7 v' y/ J' h2 dBehemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1! }9 S* U5 J2 K* Y* N- T
) B( D) I# F: m0 Y3 u
{
/ K9 x8 L$ w# n- c' `% j+ L0 G8 g
" B+ G% T2 n& _7 H0 U"stand" MTI_STAND " C1 n2 j2 M4 h! ~! ?, O2 {
" f2 K4 l! r! f- V; Z2 v' s
"walk" MTI_WALK
- m! ~7 J8 }9 d! f  ]+ F- L  K  f& r0 ~. [, o( i6 l5 p
"idle1" MTI_IDLE1
  O. h" }! Q7 t! E" Z! m/ d+ ^8 X# j: Q& E3 ~
"idle1" MTI_IDLE2   k1 J. z9 i8 r& L+ {

1 l; i1 ?9 P; V2 R3 \5 ^"dmg1" MTI_DMG1' K" d, b& k2 b5 o/ I# }' d

4 x, c! s' @" y7 h8 e; O2 R+ v "dmg2" MTI_DMG24 x1 ^" A/ I) Q$ e0 T
4 `: g: j3 x* L6 q; d2 E9 K9 R" Z& i
"dmgFly" MTI_DMGFLY
4 \; K% o! n6 h2 m: u( G/ {
. A3 M- ~) I% e" n+ J"dmgDie" MTI_DMGDIE
" v* t* N8 c4 L) H! t( J7 x$ c* z, E% U  G# k
"dmgLive" MTI_DMGLIVE 9 x$ Q# S5 h: s( I+ `" q/ }
0 n& W8 [5 `4 h% ]' y2 V& {
"die1" MTI_DIE1; y0 i- P, D8 c
! Z' e& U2 W8 w! S- C/ G* A) T" }4 H
"atk1" MTI_ATK15 R3 f5 i+ Z9 o% c

; {4 W; m/ h4 Z! [) T7 j" K; ["atk2" MTI_ATK2
2 B2 T2 p2 G! U( l9 r6 u
' x) o, _8 v9 G  t" ~"atk3" MTI_ATK3$ i2 L% s: o7 \7 I
4 ~8 O5 m. O" |8 `7 R2 Z( a  L
"groggy" MTI_GROGGY 0 E/ ~0 Y% a! L! L9 l! a1 B5 ?9 M
$ M0 X+ @; z, K' R" _! _& B
// extra 6 R: E' O4 D6 `) t
' K9 e1 \, X# l* ~& r6 [
"walk" MTI_JUMP1
1 |$ U3 f, l; |8 k0 T& B/ h0 ?6 h
"walk" MTI_JUMP2
$ P( L1 j- c5 F' u' o& [4 A+ W3 Y8 G( `+ n7 p# _
"walk" MTI_JUMP3 : Z9 A2 e/ Y; s# F
2 ~: z) d4 a* P' _
"walk" MTI_JUMP4 - J  @. I3 n6 v
7 Q8 w, W8 O1 j- Y: j3 e. \
"walk" MTI_RUN) Z" C7 v4 T% c1 S, K5 `0 r
( ]( t: J! }1 t0 E
}
  S0 E+ K' d4 ?& C9 \" I: `& \( c3 w
propItem.txt  _$ M, T: l. b- p# o- H
# d0 [# P& D, v* }6 b; o' C4 n
代码:% Q2 U5 ~. b" M6 J) L: D, J
6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025 + [7 d/ ?5 |0 O+ ?. k' G3 d

# @* v2 m" m( W( L8 X+ W; E. H/ j! a$ r5 q: O( |: B/ D5 p
propItem.txt.txt
1 t; l+ C* y# M/ n) p& `) H1 f" C( m3 p9 {9 D
【您可以更改名称和描述】
' b* X0 Z/ V  n3 L3 Q( ?
+ d& R1 ]( B( m3 U3 M- S
1 s& r8 F8 k1 P  d' |' d% u; o* I代码:
0 N+ @4 p4 M  R1 R& g$ HIDS_ETERNITYSPET_TXT_000024 小贝西摩斯
$ t- l0 f1 S# ?
) z- m& U1 o- |* N2 cIDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝 $ d: {9 [1 ]$ W, S) J

: j: v1 H4 \) u# i" NpropMover.txt:
- g( g1 E2 R8 t$ O- g: Y
! y6 _& h: P) E: v% j4 g代码:
/ x& Q2 P5 P# D6 g- X9 G
) v$ Q  V+ H7 s# fMI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661
# e, y/ p* X/ {, m. N, i# M
0 h0 E0 I0 Q* _, |6 b  N$ ~
) [3 n( w8 O, \2 R- SpropMover.txt.txt# R8 [; N/ }+ a" u+ P

9 h5 I+ k  }- u1 B4 `代码:) |" a. p: t! X" Z

* d% m0 u: }$ [9 N, w9 TIDS_PROPMOVER_TXT_002660 小贝西摩斯4 C" E5 K( z# L6 Y, [7 P" D! z! X5 k& J0 P

: i+ d/ H# C+ @8 n5 @: E+ ]2 U您可以通过研究这些文件,并很容易地使其他怪物成为宠物。# O4 z2 j8 Z5 z- L
9 K3 ]/ g& T6 b) B' k& J; T* i

& x$ O( n7 {; Q) P& k& p' J
回复

使用道具 举报

您需要登录后才可以回帖 登录 | 立即注册

本版积分规则

手机版|小黑屋|飞飞世界技术论坛  

GMT+8, 2025-5-1 18:22 , Processed in 0.067558 second(s), 21 queries , Gzip On.

Powered by Discuz! X3.2

© 2001-2013 Comsenz Inc.

快速回复 返回顶部 返回列表