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发表于 2016-1-10 03:20:47 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
您需要的文件:
9 N+ p9 t3 T* h. m; U. E# S: rpropMover.txt + Q( S# h9 f" f, Z2 Q1 Q$ x
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propMover.txt.txt
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mdlDyna.inc
+ [3 p2 m/ [( C7 b4 z5 ~- t
+ P0 M: i4 b- n) Z8 I3 OdefineObj.h 9 M: f; s/ A: e3 w/ C1 c. y
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propItem.txt 1 `9 D. r! q5 h4 K& h" \) l/ u
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propItem.txt.txt
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defintItem.h   i/ Z+ S; r3 D2 w- {0 T
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以防万一:备份这些文件到你能记住的地方
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) K7 B: \2 |' v$ F7 R我们将制作一个巨兽宠物。
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( v  p" G2 P9 i. |defineItem.h 2 \2 N4 V2 ]9 v' V

! g+ p& J% p% r/ U& qCode:
) }* w" ^- l1 w* r# H; s1 H#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]
! a+ B! u  ~7 G" W2 K& p. i) W这是用于/ CI命令的。
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, h" |6 j0 p, N2 Q- F- w# c所以如果你在游戏中输入/ CI 37539。0 v/ u( U8 ?  s6 e4 r$ O5 X
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在您的背包里应该??有一个巨兽宝宝。" _5 ^$ d5 V& l
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" e$ e# ], f% u5 jdefineObj.h 4 N  A2 {/ F: F

* F/ V: B2 i% g  k, E! |Code:
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. l3 B# E  \0 |0 C: U  g/ R; c8 j#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]
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mdlDyna.inc
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[ mdlDyna这步有2部分 ]
5 H% l% g3 [# W) K& f# z第1步:
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( C7 D, Y1 B1 ^! o  S- {* i代码:' \! {0 [# W4 n8 h4 z. Y' O6 s6 }
II_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 : @' e; [+ G# ]7 [+ `* }; J

" r) N9 W& ?& z[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]$ d. E  L8 `" ^* }/ |+ ~% o
第2步:
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代码:
; F% {% S/ r2 S* u. j; G. ?Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 17 u% E! Y, w; Q6 N2 I+ }" k5 b

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  Z) P( P( g+ P"stand" MTI_STAND
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4 `. e2 g9 |9 z+ \' P"walk" MTI_WALK
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"idle1" MTI_IDLE1
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0 s' j& N" F' A# J, f9 j$ S: ?"idle1" MTI_IDLE2
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"dmg1" MTI_DMG1
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1 J  W2 p6 Q! Y "dmg2" MTI_DMG2* l- H' t$ v1 A: @
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"dmgFly" MTI_DMGFLY
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) q3 _! O, z6 u( s"dmgDie" MTI_DMGDIE3 \6 M) g" f4 z: R, h3 z# _
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"dmgLive" MTI_DMGLIVE
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# p( P9 g# \/ O2 M# p& T3 m, `6 A4 m"die1" MTI_DIE1
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"atk1" MTI_ATK12 r& R! j; L; T% Q5 [- f! v# W
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"atk2" MTI_ATK2
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"atk3" MTI_ATK3) U9 K. Y1 g1 `0 ?& \$ S
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"groggy" MTI_GROGGY 3 N1 K/ M0 S$ `" N" ]1 p2 V

3 y# z8 M1 Q5 ^% r( a( E$ [7 j// extra
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"walk" MTI_JUMP16 A4 h# i& W0 u4 ]
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"walk" MTI_JUMP2
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. d) v1 s9 W: s  Y"walk" MTI_JUMP3
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"walk" MTI_JUMP4 - }3 d! y9 v$ e# p: O
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"walk" MTI_RUN
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propItem.txt
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" f% |# u% |' x0 z3 ]5 |代码:
/ |0 F/ U- B; I( L6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025 + f8 y* D) u* [

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" {/ o; [( n# }. x% B3 h6 y+ b1 a; NpropItem.txt.txt   }2 E. q! V" L0 b6 u! Q
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【您可以更改名称和描述】, O: ~# L- {" o- u; v2 z7 c

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) r& T, Z% m' y$ [! J% M+ K代码:
/ m6 _3 y7 A6 c( f: D* A2 yIDS_ETERNITYSPET_TXT_000024 小贝西摩斯
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2 l6 c6 F, K+ X1 |, D' ?IDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝 & B1 r6 H% A2 s! `& g

) C7 Q' j2 e8 T4 i' OpropMover.txt:
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# d9 F2 T! [* ~6 m) O- J9 _代码:
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0 p4 [3 Y- k- b  _4 IMI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661
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propMover.txt.txt; I4 ~) K3 p9 E  R+ h5 c
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代码:+ \, z5 ?1 f" b0 e! e, U
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IDS_PROPMOVER_TXT_002660 小贝西摩斯
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您可以通过研究这些文件,并很容易地使其他怪物成为宠物。' F2 x9 a: N4 M' x& z- o8 }

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