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您需要的文件: 3 N' o$ _! I( l/ |
propMover.txt 8 @+ r/ Y: b: d2 _$ N5 _
* t0 D& a9 I& @propMover.txt.txt 8 z" Z; k! O5 e, K
. r2 X% B1 M- d" p7 g8 Q' [$ nmdlDyna.inc 1 V. ^$ E' s# }9 k/ e
1 m. }; z; l) r2 \5 J3 ldefineObj.h
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7 X7 ~- @+ K" n5 z3 _6 U" bpropItem.txt * _7 N1 D6 i8 c6 Q L1 ^ e
5 j' y1 r# `/ h1 TpropItem.txt.txt , C$ y1 U9 a s: n. X
. W$ N7 S7 H/ l u! e& b: MdefintItem.h ! B/ @& @5 S0 y$ L
5 n5 U+ n* Z$ w o以防万一:备份这些文件到你能记住的地方
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+ N* b n+ a3 a6 N/ D我们将制作一个巨兽宠物。
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1 z9 q7 E4 V0 `9 mdefineItem.h 6 L! ^! J9 c& ^# V% \ l/ p
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#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]
6 U2 r, i4 e5 C7 _4 i4 X- y这是用于/ CI命令的。
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% n& R) G9 I) j0 b所以如果你在游戏中输入/ CI 37539。: p7 Y! T( {3 d, i
$ b: {1 J5 I' @2 J T% I: v在您的背包里应该??有一个巨兽宝宝。
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, I+ e2 O5 j/ m& zdefineObj.h 9 E* H* U! z9 p5 W: }( a( D) L
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* @( b U5 O8 V$ \8 ^- t0 m0 h#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]! o7 [% ~: I; E, a1 ? W
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mdlDyna.inc
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[ mdlDyna这步有2部分 ]3 e7 L: w' m* j4 y
第1步:$ N1 _8 N5 ^: `5 B. M
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代码:
. }2 {0 ]# Q$ Y5 {: i0 a. r( Y5 NII_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 $ i \. `( s) ~6 c3 @
8 p% [5 O" P( ?( s1 ~# o, {. A7 w[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]5 [" A2 ?: j& K# V D2 A
第2步:- ?8 J1 g# f/ p0 s( v
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代码:, F0 N" A( U0 h* p" f- I
Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1
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" h0 l. I7 D% w- n$ h7 S"stand" MTI_STAND 5 N6 r; C Q& H# b. w1 g! v. `
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"walk" MTI_WALK: r" h4 W6 k/ q+ Z( R; g% x
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"idle1" MTI_IDLE1
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! f. J' |6 m; f# U1 V1 J+ q"idle1" MTI_IDLE2
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* q* E, I' o3 \0 T"dmg1" MTI_DMG1% e/ O6 M9 X1 J3 k) I
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"dmg2" MTI_DMG2
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"dmgFly" MTI_DMGFLY ! z/ }- B( u6 j& F" ^# m7 l$ F1 `
% ?* B. H, @# u"dmgDie" MTI_DMGDIE
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"dmgLive" MTI_DMGLIVE ' `" b& e8 K- }" D$ N6 ]' }
+ m% c6 @- z1 l0 A; n" L"die1" MTI_DIE1
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/ [# z0 j5 h) x0 B"atk1" MTI_ATK1
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. t: C( _" `9 I, J( \2 C8 t. {"atk2" MTI_ATK2
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/ T4 T0 y: l; N' J5 d% v7 S"atk3" MTI_ATK3: H9 N9 M+ O! X$ m! I8 y, T2 C6 B# a
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"groggy" MTI_GROGGY
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"walk" MTI_JUMP1$ N+ d5 U7 x8 y, z M; O$ r
5 r6 a4 }' x5 B; Q$ f"walk" MTI_JUMP2 - d; |% E( I; _6 w7 Z7 ?
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"walk" MTI_JUMP3
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"walk" MTI_JUMP4 5 p: g9 k$ F Q4 ~
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"walk" MTI_RUN3 \ {: R) i. D" R2 m
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propItem.txt
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代码:
# N% a6 L) [6 G! j6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025
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propItem.txt.txt 1 N0 f+ D2 y% [+ ?2 B4 {( V+ o2 D8 D
" U( E& x* S( P! E; y6 ^$ B【您可以更改名称和描述】
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代码:1 A' _9 L' D. B2 U+ H w
IDS_ETERNITYSPET_TXT_000024 小贝西摩斯 7 t' Z- ]# c6 k1 Z( ]
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IDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝
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; u# k7 e5 `% m9 D \' N: c4 }propMover.txt:* X0 h2 c4 V! G# Z
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代码: ]1 l$ e W2 f# s3 f
8 W Z& Z( m. Q; I3 Y1 g. [MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661 3 y/ c1 g n, U
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5 A w- d2 k* } b3 B$ C5 TpropMover.txt.txt9 Y( ?8 J4 N5 F
- F: v' f9 v( z) ^8 _1 ?代码:
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IDS_PROPMOVER_TXT_002660 小贝西摩斯
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5 X& P# L6 ? X( ^, ]" ^) r您可以通过研究这些文件,并很容易地使其他怪物成为宠物。
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