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CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid ); ; {( H+ z) N7 D+ ?: ]5 G! W
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if( IsValidObj( pLeader ) ); |: d2 J O# Z3 a
{
+ a( i% o- p. Y) w) m, d5 f5 |& O. M if( uMember > 0 ) J2 B. W/ q v" w1 d
{" t; g) _7 \7 |7 w. ?# @# h- r
& k, X4 e; h) L9 L! `" x
8 g( f# V6 |: t, ]
1 H( a% R/ ]$ q+ m% P9 R替换为
3 U8 t0 ]3 I/ C1 e$ Z6 y if (uMember == 0)
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, C; q! R+ ]* l# K //没找到名字,将szMemberName当id使用
+ p+ X" W2 }! [; d" y1 ? u_long uId = (u_long)atoi(szMemberName);
* ~$ a8 e$ K: U' \& i% r* n if (uId > 0)
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PlayerData* pData = CPlayerDataCenter::GetInstance()->GetPlayerData(uId);/ v5 z8 H6 k" i2 ^. ~& v
if (pData)2 f3 D* A9 Q3 |1 w9 @
{
) m- O8 ~5 E3 `( p! B( |6 d* N uMember = uId;- f+ M- j. ^, H! X/ p' E, G
strcpy(szMemberName,pData->szPlayer);7 f0 J% {7 v% k6 v" x
}) l4 ^, ]+ G p/ z/ c2 _. y
}* B- e+ y0 b' _! {1 o5 q7 |( s
7 l6 H3 A9 O) Y H* |' l, a) [/ s
}
0 e6 b! y3 G. W d //////////////////////////////////////////////////////////////////////////$ z! X8 }. e! e; Y& |' @
CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid );
4 J' k: q) F( l: @/ u% Q7 V- z! [% K$ [) G& P2 U9 l
if( IsValidObj( pLeader ) )7 h1 E) X- @ X4 S
{% R# I: R, p4 p
if( uMember > 0 ); U4 ^- |5 W% |4 c0 s
{) I6 }: X8 s7 @0 z5 l
if (pLeader->m_idPlayer == uMember)
2 ]+ H5 Z$ u. v# J$ t {
) ?/ A e9 R! e! f1 n3 z return;
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