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CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid ); : A" {, m& n& b( O
1 z/ D! j- h/ G% R- l if( IsValidObj( pLeader ) )0 ?, d+ U9 w, |
{
; q* w- }% ^4 s( `: {( I; N if( uMember > 0 )
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0 o8 H+ a- @( p1 }8 }
替换为
: f% w" t$ _ a# d if (uMember == 0)( q' S& U1 \* M3 d8 d
{3 J2 h" D7 l) f& I0 F
//没找到名字,将szMemberName当id使用
+ K9 }' E% Y3 v6 I u_long uId = (u_long)atoi(szMemberName);/ i4 P. L: k$ _, }5 v/ h+ D
if (uId > 0)/ ^" y* n, I. E% b
{
_. w* Y; ]- d+ s) Q2 I% x2 s PlayerData* pData = CPlayerDataCenter::GetInstance()->GetPlayerData(uId);, H1 w5 n& }9 t1 y
if (pData)
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uMember = uId;% p! B, o3 M1 C- [3 C7 P
strcpy(szMemberName,pData->szPlayer);' Z2 ~% w! I; h: F/ F
}
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% ~* ~4 {: a4 T& I6 W# k
}
0 ^# H8 j# @3 V) C8 T1 z d+ v3 f //////////////////////////////////////////////////////////////////////////
7 }" \& H6 |4 X5 B3 S$ A CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid );
5 A" }8 M2 K9 G! F1 J
* p& h- Z z' Y) c: T; c if( IsValidObj( pLeader ) )
. r1 G! C" V1 Y I( l6 T- o {3 H8 X" u' A5 m O9 R9 L
if( uMember > 0 )
. Z# z% j9 J E% t$ a {8 ?3 @+ Y- ]2 u& l# O8 H
if (pLeader->m_idPlayer == uMember)
3 T' l2 Y1 P' ?% p {3 B( {. v1 }, z, U
return;. o; Z7 P, O3 M$ t: b. e1 b# L
}
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