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CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid ); % a! q- J2 |0 y' u2 \
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if( IsValidObj( pLeader ) )
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0 m) t& n4 j8 ^' c, l7 S! _+ O if( uMember > 0 )$ |1 a3 t5 \9 n( ^3 B0 b
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if (uMember == 0)
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. g1 H e/ n8 H& e //没找到名字,将szMemberName当id使用, F/ h6 y4 i# [3 o
u_long uId = (u_long)atoi(szMemberName);
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PlayerData* pData = CPlayerDataCenter::GetInstance()->GetPlayerData(uId);$ r2 Q3 w: ]+ b. t# z/ ^& Y
if (pData)
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uMember = uId; K& G- Q$ q, c0 i- t7 x
strcpy(szMemberName,pData->szPlayer);. ^! \6 ^ S [8 T' t
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}
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//////////////////////////////////////////////////////////////////////////+ O( P4 t9 C Q# O0 n6 j* M$ g
CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid ); 0 g7 A* C/ i, E* Y1 @/ T# P+ D& a
/ n# e0 R! _1 L5 ?9 H9 X if( IsValidObj( pLeader ) )
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. `% c& n8 k8 J6 [; Q: w" L if( uMember > 0 )! i! _3 C5 ?: v/ [2 K
{
7 \- I9 Y* q3 M ]7 o if (pLeader->m_idPlayer == uMember)
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