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CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid ); : o* c6 {9 Q% X
7 A( Z/ I& u/ ]! z if( IsValidObj( pLeader ) )- m2 v7 Z+ s1 U( p# n) Y6 t$ D
{: S5 g8 E6 W9 I
if( uMember > 0 )8 A8 V' C/ X5 _ i( `; ^9 W
{' V7 |. [* g( q# k' X" E
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( W4 `+ @, m2 @) I- C6 I$ R替换为
7 ^& R. ^* v* S1 N, b- t if (uMember == 0)8 A4 U3 N) d7 \: N. Y
{
: r- O! w& L; m; Z9 E //没找到名字,将szMemberName当id使用
% k1 v+ G8 q" p7 q0 {% B: Y0 D \ u_long uId = (u_long)atoi(szMemberName);
' X3 r. k* _% g$ y9 ^$ e if (uId > 0)
+ o. V! d, z7 d* q# w6 S {
! B" [1 ?: J6 W4 o PlayerData* pData = CPlayerDataCenter::GetInstance()->GetPlayerData(uId);
. F9 w7 l, k( d7 k) o if (pData)
. p/ c2 M( i. a0 \5 Z: t5 I {
+ u" B( c) I7 t+ ~ ^( q7 x uMember = uId;' n+ w# P2 i1 u
strcpy(szMemberName,pData->szPlayer);
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6 H" [$ H9 M3 }" P# Z2 H$ A }
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//////////////////////////////////////////////////////////////////////////; ?7 u; H* s4 I! v+ Y
CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid ); 8 `* A2 v9 g/ H" ]
7 w9 h: |. @. F) h4 t
if( IsValidObj( pLeader ) ). V/ E5 U5 R0 U& L \
{
7 ~; K" ?' }/ y1 K t4 @0 h if( uMember > 0 )
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if (pLeader->m_idPlayer == uMember)! s) U/ \ ]0 o$ s" z
{8 r+ k) j) L: j& b: h
return;
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