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propMover.txt* W/ {6 t. [# z0 o: E3 \
propMover.txt.txt2 h6 }% A; b- ~( G1 I5 s
propMoverEx.inc/ o9 w) [5 ~% J/ V
3 |2 `- l, S7 L在服务器上找出以上三个文件!
5 j; m1 I: U7 d2 _3 O先来打开: }# K5 K: A- u( k2 l
propMover.txt.txt 怪物的名称大家都知吧!查找 优秀的奇昆工头
3 d+ _2 ]% t, O8 O9 Q; vIDS_PROPMOVER_TXT_000786 优秀的奇昆工头& b% G% t7 i! E, A- m
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接下来打开表" l* p% u2 R& w5 a" w% T
propMover.txt
; Z$ x! }- F# o& b- f6 u; a, z查找我们刚才在propMover.txt.txt 表中 IDS_PROPMOVER_TXT_000786查找
0 w2 P8 [$ d* y* J4 |MI_DU_DKKEAKOON7 IDS_PROPMOVER_TXT_000786 AII_MONSTER 15 20 161 137 160 143 = BELLI_MELEE = 88 = = RANK_BOSS 0 = 1 = 1555 1675 II_WEA_MOB_MONSTER4_ATK1 II_WEA_MOB_MONSTER4_ATK2 II_WEA_MOB_MONSTER4_ATK3 = = = = = = = = 1000 3000 531850 100 120 130 0 = 5 1 = 0.08 = 0 = = = 99 0.3 0 -0.3 0 0 1500 = = = = 1000 586440 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_0007872 V8 Y! M% |5 O* S
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在这里我们只要是找出怪物真实的名称MI_DU_DKKEAKOON7
! ~8 u- B' Z3 X+ {, i/ W现在就可以打开表propMoverEx.inc中查找MI_DU_DKKEAKOON7这个怪物真实名称!!查找出以下代码
! Q& K, q* {! ^5 o# Y. lMI_DU_DKKEAKOON7
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5 G6 \" S, n( EMaxitem = 5; 这里的5字就是怪物死后要掉落物品的数量!
. W# G/ ~! S- W! L+ sDropGold(1500, 1852);2 @* p( c, e6 H- ]9 i
DropItem(II_GEN_JEW_RIN_STRRING, 4166000, 4, 1); II_GEN_JEW_RIN_STRRING这个是物品真实名称
: q' W |* ?) O! z0 P- tDropItem(II_GEN_JEW_RIN_INTRING, 4166000, 4, 1); 4166000这是掉落率!!4是掉落物品精炼+4 ;后面的1是一次掉落1个,可叠加物品可以写超过1,如写10,则捡起为1-10个物品。% ?' R$ T4 O( X
DropKind(IK3_SWD, 6, 6);" M4 r6 t% V0 h# p5 l$ W. p
DropKind(IK3_AXE, 6, 6);
' b; w" v+ H3 x: y: n( v1 nDropKind(IK3_CHEERSTICK, 6, 6);4 m& E) _. J$ D5 ~# t: I8 h3 n. R
DropKind(IK3_KNUCKLEHAMMER, 6, 6);# A) B# C" | i+ S, N* H" p
DropKind(IK3_WAND, 6, 6);: P L0 Y$ J E# j* D. ^( }
DropKind(IK3_STAFF, 6, 6);
4 N# g$ S t6 q3 o/ w' ~* IDropKind(IK3_HELMET, 6, 6);
7 u1 l, K7 L+ hDropKind(IK3_SUIT, 6, 6);
2 v: c3 ~8 @ j& J# mDropKind(IK3_GAUNTLET, 6, 6);
4 v, N5 E6 |- H/ j: @/ IDropKind(IK3_BOOTS, 6, 6);
" k" o4 q9 m% ?. V1 JDropKind(IK3_SHIELD, 6, 6);
' a+ q) A' j, u0 `4 A sDropKind(IK3_BOW, 6, 6);
4 v1 v8 i4 K! I3 l% L8 yDropKind(IK3_YOYO, 6, 6);
0 L' X+ _; K" e. E" }DropItem(II_GEN_MAT_ELE_DESERT, 7500000, 0, 1); //加己 墨靛3 0.25%- \* D. T5 @$ g6 n1 e: ~/ G0 q
DropItem(II_GEN_MAT_ELE_DESERT, 15000000, 0, 1); //加己 墨靛2 0.5%
$ G5 O: r! X/ z% ]2 d' \DropItem(II_GEN_MAT_ORICHALCUM01, 11262500, 0, 1);
1 n; X E- R- ]9 Q1 z. X0 JDropItem(II_GEN_MAT_MOONSTONE, 920000, 0, 1);
; y2 w. `1 j1 {7 L2 im_nAttackFirstRange = 10;( y1 C! g* n- D% s7 g
AI
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0 ^5 Q( F2 S' S0 O1 n- f2 `#Scan
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scan range 5 quest 706 }! ~. Q! s& u. I4 E1 W u8 G
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#battle
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evade 1
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}
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