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propMover.txt6 D; @. S% ]- G f. Q/ [
propMover.txt.txt$ X+ [9 n9 } j, V0 P4 F
propMoverEx.inc
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在服务器上找出以上三个文件!' |9 j9 Q# D& g/ U+ `
先来打开
' Y. h( a K; I' tpropMover.txt.txt 怪物的名称大家都知吧!查找 优秀的奇昆工头
) V+ U7 p6 h4 p( q; j+ dIDS_PROPMOVER_TXT_000786 优秀的奇昆工头
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7 l% S; D1 T1 }1 Y, j4 w* y接下来打开表' y* `( ?/ h% F0 U( L
propMover.txt5 y( z. S. G( h# R5 x2 A
查找我们刚才在propMover.txt.txt 表中 IDS_PROPMOVER_TXT_000786查找
" i+ f8 g' g/ K( V+ I& y1 hMI_DU_DKKEAKOON7 IDS_PROPMOVER_TXT_000786 AII_MONSTER 15 20 161 137 160 143 = BELLI_MELEE = 88 = = RANK_BOSS 0 = 1 = 1555 1675 II_WEA_MOB_MONSTER4_ATK1 II_WEA_MOB_MONSTER4_ATK2 II_WEA_MOB_MONSTER4_ATK3 = = = = = = = = 1000 3000 531850 100 120 130 0 = 5 1 = 0.08 = 0 = = = 99 0.3 0 -0.3 0 0 1500 = = = = 1000 586440 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_000787* q3 V3 ^( J5 \5 ?% G
a7 a1 C+ k4 ? F/ U在这里我们只要是找出怪物真实的名称MI_DU_DKKEAKOON7
9 E- \( A6 G* G# t7 H现在就可以打开表propMoverEx.inc中查找MI_DU_DKKEAKOON7这个怪物真实名称!!查找出以下代码0 g2 ]7 ~' }4 e# h
MI_DU_DKKEAKOON7
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6 o' w6 Q) x) L/ N! X8 GMaxitem = 5; 这里的5字就是怪物死后要掉落物品的数量!
$ w* H- u* v; i2 M7 r/ kDropGold(1500, 1852);7 l7 d) [) I6 h# i# y. w! X: x* j7 t
DropItem(II_GEN_JEW_RIN_STRRING, 4166000, 4, 1); II_GEN_JEW_RIN_STRRING这个是物品真实名称
8 x4 X& x6 ?: Z7 q! K2 zDropItem(II_GEN_JEW_RIN_INTRING, 4166000, 4, 1); 4166000这是掉落率!!4是掉落物品精炼+4 ;后面的1是一次掉落1个,可叠加物品可以写超过1,如写10,则捡起为1-10个物品。/ Y2 T; ^+ o1 Z+ b U
DropKind(IK3_SWD, 6, 6);; [7 J' s) X7 V2 C* h0 D: V7 w8 x& Z
DropKind(IK3_AXE, 6, 6);
m9 V3 f' j* ^DropKind(IK3_CHEERSTICK, 6, 6);
x8 x; l+ c$ C' D4 b4 nDropKind(IK3_KNUCKLEHAMMER, 6, 6);4 a3 k# ^* c* t" c3 P
DropKind(IK3_WAND, 6, 6);% f1 [ z d6 D; Z: H
DropKind(IK3_STAFF, 6, 6);
1 E. c+ }+ [5 q. ~: _% ~ PDropKind(IK3_HELMET, 6, 6);
+ ^4 }, t ]* j- rDropKind(IK3_SUIT, 6, 6);6 @! C9 A. `( E: B/ I
DropKind(IK3_GAUNTLET, 6, 6);: P3 p# V* B! G9 M- t
DropKind(IK3_BOOTS, 6, 6);# V/ g9 g9 M+ }. A) g' l
DropKind(IK3_SHIELD, 6, 6);9 _ x/ @ o( G* i
DropKind(IK3_BOW, 6, 6);
5 Y: v4 N0 B0 U0 z" yDropKind(IK3_YOYO, 6, 6);
W+ n9 h' _$ A+ `DropItem(II_GEN_MAT_ELE_DESERT, 7500000, 0, 1); //加己 墨靛3 0.25%
+ a) M8 x* D( y6 K7 qDropItem(II_GEN_MAT_ELE_DESERT, 15000000, 0, 1); //加己 墨靛2 0.5%, Z9 q9 r$ T5 t1 d, I% Z. L
DropItem(II_GEN_MAT_ORICHALCUM01, 11262500, 0, 1);" ?2 T% b5 ^ W( P9 e( q0 ~
DropItem(II_GEN_MAT_MOONSTONE, 920000, 0, 1);
/ k; p2 B5 }, gm_nAttackFirstRange = 10;
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#Scan
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scan range 5 quest 70* L, ?' e2 s# L7 { F* `
}
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evade 1
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#move
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