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propMover.txt, t4 n* r9 Y: w* `1 { B8 N6 ^
propMover.txt.txt* U- R% Y4 w* e) J
propMoverEx.inc
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在服务器上找出以上三个文件!
0 d% W! K8 z5 w& a' o先来打开7 ^' H ^. x3 C
propMover.txt.txt 怪物的名称大家都知吧!查找 优秀的奇昆工头
( q" `& Q. ]! Z5 ]1 R" ]4 ~IDS_PROPMOVER_TXT_000786 优秀的奇昆工头) d# L1 k2 s& e5 l
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接下来打开表
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查找我们刚才在propMover.txt.txt 表中 IDS_PROPMOVER_TXT_000786查找% ^5 y8 Z7 v! B+ n$ i
MI_DU_DKKEAKOON7 IDS_PROPMOVER_TXT_000786 AII_MONSTER 15 20 161 137 160 143 = BELLI_MELEE = 88 = = RANK_BOSS 0 = 1 = 1555 1675 II_WEA_MOB_MONSTER4_ATK1 II_WEA_MOB_MONSTER4_ATK2 II_WEA_MOB_MONSTER4_ATK3 = = = = = = = = 1000 3000 531850 100 120 130 0 = 5 1 = 0.08 = 0 = = = 99 0.3 0 -0.3 0 0 1500 = = = = 1000 586440 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_000787
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% W% q( {0 { V. g; t在这里我们只要是找出怪物真实的名称MI_DU_DKKEAKOON7& T* J/ I2 \1 G2 D0 s+ G
现在就可以打开表propMoverEx.inc中查找MI_DU_DKKEAKOON7这个怪物真实名称!!查找出以下代码1 d: o7 W) _6 x5 g
MI_DU_DKKEAKOON7
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/ f, ]/ n" e3 M. W6 [6 D$ EMaxitem = 5; 这里的5字就是怪物死后要掉落物品的数量!
6 s) f8 m0 e( `DropGold(1500, 1852);
% }+ o* V0 Z- Q6 \; \' c- o; j( Z$ gDropItem(II_GEN_JEW_RIN_STRRING, 4166000, 4, 1); II_GEN_JEW_RIN_STRRING这个是物品真实名称
' S$ ^; D8 v7 {1 f, {: `DropItem(II_GEN_JEW_RIN_INTRING, 4166000, 4, 1); 4166000这是掉落率!!4是掉落物品精炼+4 ;后面的1是一次掉落1个,可叠加物品可以写超过1,如写10,则捡起为1-10个物品。$ N/ V6 d) _ F" ^8 V- [
DropKind(IK3_SWD, 6, 6);
0 U) q2 i2 y( j" _9 I( cDropKind(IK3_AXE, 6, 6);2 P' y& j# S. U* L
DropKind(IK3_CHEERSTICK, 6, 6);3 c. J, H; s) S9 U# c V
DropKind(IK3_KNUCKLEHAMMER, 6, 6);
8 R" N. i" H( A% a' c0 `% H7 qDropKind(IK3_WAND, 6, 6);8 _9 L3 H( V! J7 i1 Y7 Y/ N2 A* x o
DropKind(IK3_STAFF, 6, 6);
' W) ]+ X3 L6 C( j, o' xDropKind(IK3_HELMET, 6, 6);4 \) O8 A# c! ^1 [
DropKind(IK3_SUIT, 6, 6);
" w, T1 e* m) D8 k8 \DropKind(IK3_GAUNTLET, 6, 6);
* |; u) |1 p$ aDropKind(IK3_BOOTS, 6, 6);
# x( G. [3 ` [6 H; x/ c& V) ^# C& R# IDropKind(IK3_SHIELD, 6, 6);+ `: }' W- e" U3 B
DropKind(IK3_BOW, 6, 6);2 p" i$ a2 I; w, T0 O
DropKind(IK3_YOYO, 6, 6);
$ s1 g( m, ~& S B- s5 \DropItem(II_GEN_MAT_ELE_DESERT, 7500000, 0, 1); //加己 墨靛3 0.25%
$ v& S" D% ]9 p5 hDropItem(II_GEN_MAT_ELE_DESERT, 15000000, 0, 1); //加己 墨靛2 0.5%
8 p$ b2 p. u, tDropItem(II_GEN_MAT_ORICHALCUM01, 11262500, 0, 1);! u* f, E+ y, } C: a! C. y8 w
DropItem(II_GEN_MAT_MOONSTONE, 920000, 0, 1);
7 z" C6 H$ s l7 N- Vm_nAttackFirstRange = 10;( y0 f4 p; N$ j# }1 |4 W3 x
AI
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#Scan" Q* O& k* c7 e/ B, S. Q
{
1 A' C- `4 Y1 N: | [3 p5 Vscan range 5 quest 70
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evade 1 4 m& [" u- A1 J- ]
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#move
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