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$ z% u' Q! R I发布模型有好多人不会添加装备吧,看见今天有空的时间就上来看看这类型的贴吧!!
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. p6 Z7 p* ?+ T- Y# l/ g' H先找服务端上这4个文件!! M5 S+ C; m- a: g
defineItem.h
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propItem.txt.txt& i+ g- ?: `+ }* W
我就以添加一个物品的代码,明不明白就要看个人吸收能力!# ?0 x. i: M; J# [
先打开propItem.txt.txt 拉到最后的位置,添加以下代码
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& Z8 w4 ]' s; tIDS_PROPITEM_TXT_012272 罗曼英之书2 U6 u) _- `6 C# ~- v1 R
IDS_PROPITEM_TXT_012273
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c, m" t/ |! }打开第二个propItem.txt同样拉到最后位置添加以下代码!9 t& \/ `" b; n- D# t9 z% }/ j& z
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15 II_WEA_BOOK_BOKROMAIN IDS_PROPITEM_TXT_012272 1 1 IK1_ARMOR IK2_ARMOR IK3_SHIELD JOB_PSYCHIKEEPER_HERO TRUE = = 2890736 6570000 100 180 HD_ONE 4 PARTS_SHIELD = 0 = = 130 200 = 1 = = = 1 1 _NONE 0 0 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = BARUNA_D = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = = = """Itm_WeaBokRomain.dds""" 0 """""" IDS_PROPITEM_TXT_012273% p$ R" j( ^! S8 X# V
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第三步打开defineItem.h拉到最后的位置添加以下代码: ?$ G" v+ |0 t+ r. b
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//V16新武器
* j" Q1 Y! U# u#define II_WEA_BOOK_BOKROMAIN 60000% [+ R/ o. r9 a: b+ e2 c+ w6 y. i# T
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第四步,打开mdlDyna.inc这个文件比较重要,他里在的模型是分类的,不是乱来添加就可以,大家细心查找' ~6 R; H+ B6 }2 E
你要添加的物品与其他同类的模型的地方上添加你的代码。。。。添加以下代码
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5 [6 N9 ~- \8 ?/ G; b" n//V16新武器
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"WeaBokRomain" II_WEA_BOOK_BOKROMAIN MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 18 W& {& f5 e' ~3 L, @6 F+ T0 L
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就以上为这样添加物品,大家细心看清楚吧。。。。。哈哈, _5 n+ P0 y8 Z+ \) l7 ^( S8 M. u! a
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