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发布模型有好多人不会添加装备吧,看见今天有空的时间就上来看看这类型的贴吧!!- G! {( D" W9 J+ L7 W
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先找服务端上这4个文件!
( j# F9 V: L0 B4 x! odefineItem.h
7 s7 O* {; T1 s1 ?! c0 k$ UmdlDyna.inc8 b( B) T1 w i! B
propItem.txt
" ~8 d B* f1 i) mpropItem.txt.txt
" A( E1 {1 H/ ~" l* Z: q我就以添加一个物品的代码,明不明白就要看个人吸收能力!" m# A1 R) |. h6 ]; o
先打开propItem.txt.txt 拉到最后的位置,添加以下代码
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2 {' e% b8 I8 O3 }% WIDS_PROPITEM_TXT_012272 罗曼英之书7 q- S5 g- a9 y3 o
IDS_PROPITEM_TXT_0122732 Z8 D- Q- p8 d* Y' k; H' O D/ y6 S
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打开第二个propItem.txt同样拉到最后位置添加以下代码!' j( R7 D3 p# _' f& h2 P% e2 F5 m
% S4 r" p+ U0 D, @/ V( d# A15 II_WEA_BOOK_BOKROMAIN IDS_PROPITEM_TXT_012272 1 1 IK1_ARMOR IK2_ARMOR IK3_SHIELD JOB_PSYCHIKEEPER_HERO TRUE = = 2890736 6570000 100 180 HD_ONE 4 PARTS_SHIELD = 0 = = 130 200 = 1 = = = 1 1 _NONE 0 0 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = BARUNA_D = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = = = """Itm_WeaBokRomain.dds""" 0 """""" IDS_PROPITEM_TXT_012273
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* t" C: x$ y1 p" N7 j第三步打开defineItem.h拉到最后的位置添加以下代码
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//V16新武器9 x; z( V, z/ x/ G, N) c P8 P
#define II_WEA_BOOK_BOKROMAIN 60000- u/ k- t8 j8 p
C7 j. Z, E" x9 p第四步,打开mdlDyna.inc这个文件比较重要,他里在的模型是分类的,不是乱来添加就可以,大家细心查找
1 y* S0 Z% J6 A你要添加的物品与其他同类的模型的地方上添加你的代码。。。。添加以下代码
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//V16新武器
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: T5 ?" u* P! Q: C "WeaBokRomain" II_WEA_BOOK_BOKROMAIN MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1. S3 a8 M8 g, h* ~* o f
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就以上为这样添加物品,大家细心看清楚吧。。。。。哈哈+ a) e7 V$ Q/ B4 B h) | S
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