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# I+ t. ~- e5 w# g- ?3 h发布模型有好多人不会添加装备吧,看见今天有空的时间就上来看看这类型的贴吧!!
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先找服务端上这4个文件!
5 r' d$ T d0 n0 o! E; bdefineItem.h6 G2 F" i# N% u- [' J$ T+ X) M
mdlDyna.inc
4 D9 p- ]. V" u" ?* HpropItem.txt! x! n% ^3 l2 O
propItem.txt.txt
+ C( q x3 Q v4 I. {2 I$ I我就以添加一个物品的代码,明不明白就要看个人吸收能力!
3 p/ _! d* ]7 l, W: }$ P2 F b/ B1 k先打开propItem.txt.txt 拉到最后的位置,添加以下代码
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IDS_PROPITEM_TXT_012272 罗曼英之书3 ]% } Z6 {0 }% A) m( \) i0 T
IDS_PROPITEM_TXT_0122736 o) I$ W: f5 ]7 I+ ^
8 P5 R7 D" Q9 i0 c打开第二个propItem.txt同样拉到最后位置添加以下代码!2 Z+ u/ V& l& X
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15 II_WEA_BOOK_BOKROMAIN IDS_PROPITEM_TXT_012272 1 1 IK1_ARMOR IK2_ARMOR IK3_SHIELD JOB_PSYCHIKEEPER_HERO TRUE = = 2890736 6570000 100 180 HD_ONE 4 PARTS_SHIELD = 0 = = 130 200 = 1 = = = 1 1 _NONE 0 0 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = BARUNA_D = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = = = """Itm_WeaBokRomain.dds""" 0 """""" IDS_PROPITEM_TXT_0122734 r/ ~. R" G- A1 v2 x6 ^
3 i+ i( x) Z$ D% Z第三步打开defineItem.h拉到最后的位置添加以下代码
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#define II_WEA_BOOK_BOKROMAIN 60000
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第四步,打开mdlDyna.inc这个文件比较重要,他里在的模型是分类的,不是乱来添加就可以,大家细心查找9 H: r# M9 A6 L8 e+ o1 E
你要添加的物品与其他同类的模型的地方上添加你的代码。。。。添加以下代码
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& K3 i G0 d, `- r& ^. d, e//V16新武器
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4 r. [( f3 w* n: _ "WeaBokRomain" II_WEA_BOOK_BOKROMAIN MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
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就以上为这样添加物品,大家细心看清楚吧。。。。。哈哈( B0 q$ R# a0 U- m9 u
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