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V19BOSS添加
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, P5 i3 ~- P3 J" apropMover.txt.txt 怪物表面名称" ]' u, p2 A6 L$ f
propMover.txt 怪物真实名称4 T6 v9 J1 }( P6 X7 {* g; u
propMoverEx.inc 怪物掉落设置
( x# P7 l$ N) n4 b q kdefineObj.h 怪物代码设置2 `0 _5 \4 J7 F# j0 w
★mdlDyna.inc 模型文件设置
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; R) ^9 } g$ RIDS_PROPMOVER_TXT_002228 伊普里司的手下
# X/ I3 K* X5 A: kIDS_PROPMOVER_TXT_002229 9 ?4 ^+ d" u* e) G. Z7 k
5 g- {# T/ C& Y, y- AMI_IBLESSPUPPET IDS_PROPMOVER_TXT_002228 AII_MONSTER 650 695 650 720 530 3320 = BELLI_MELEE2X = 150 = = RANK_SUPER 0 = 1 = 64494 65658 II_WEA_MOB_MONSTER3_ATK1 II_WEA_MOB_MONSTER3_ATK2 II_WEA_MOB_MONSTER3_ATK3 = 0.38 = = = = = = 1000 3000 158000000 100 900 130 0 = 4 10 = 0.12 = 0 = = = 440 0 -0.3 0 0 0.3 2000 = = = = 15000 43120955 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_0022290 t2 W0 B2 ~* J" b! @" q
1 m% Q+ Z# a+ M1 P#define MI_IBLESSPUPPET 1540( H- x* G9 W: Y( z4 M
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DropItem(II_SYS_SYS_EVE_BYHJ001, 240000000, 0, 1);
+ H% b* [0 C; C( W+ E9 o DropItem(II_SYS_SYS_EVE_BYHJ0011, 600000000, 0, 1); / J, @% j/ v6 }( F. D0 x
m_nAttackFirstRange = 8;
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{
% F" h" x2 s8 h8 K #Scan 2 b+ m2 D# A( ^( J% z" L
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scan ; W3 f6 u' G7 _2 S3 }
}
, L3 I6 _( j! F #battle # W6 k: o( X$ e! P# Y
{
3 b; |+ }3 n% Q Attack cunning low
! E$ \* g* p( S5 O' y Rangeattack 20
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#move
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4 A$ |, b* v8 K7 L IblessPuppet MI_IBLESSPUPPET MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 1.5f 0 1 ATEX_NONE 1 , D$ p9 k2 v4 C; \, E
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"stand" MTI_STAND
% w6 W& u; ?4 U. Z% Y7 O: e "walk" MTI_WALK ' z8 o P7 h7 R
"idle1" MTI_IDLE1 5 |' e3 y. P8 s" w2 L0 B
"idle1" MTI_IDLE2; A6 _2 }; g- \4 V. q
"dmg1" MTI_DMG1
: {3 r m/ O8 h7 m- P( I" G9 i "dmg2" MTI_DMG2( u* Z" \! e. C, m& q3 O
"dmgFly" MTI_DMGFLY
; l9 F) d9 b; h) h2 c8 c "dmgDie" MTI_DMGDIE- P+ r4 t) H* i- u; \8 _
"dmgLive" MTI_DMGLIVE
- h% Y k, H, ? "die1" MTI_DIE13 T3 u) J/ t9 \0 A3 k- f8 a/ v
"atk1" MTI_ATK1$ F0 L. ?. L+ E7 B1 e9 \
"atk2" MTI_ATK2
4 N2 d0 O, r0 b# ~; ^& |- N "atk1" MTI_ATK3" n2 j& S& g8 u5 |$ A5 |, x( i
"groggy" MTI_GROGGY( x, y- D3 K$ w# L: ^
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// extra
$ L# q5 f+ U7 v3 ~9 w, R2 Q0 e3 \ "walk" MTI_JUMP1 $ Q0 v/ p l: k! U0 W* ~" o G' X
"walk" MTI_JUMP2 , C9 }+ c. q( Y; n6 q1 q
"walk" MTI_JUMP3 8 F: j( W4 ^* q2 ?8 Q; x9 z
"walk" MTI_JUMP4
6 }2 D9 ]: N6 W" M4 O "walk" MTI_RUN
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