|
V19BOSS添加
+ V( o8 U5 _' U0 U' o
$ P3 e' k9 K( ?) e/ ppropMover.txt.txt 怪物表面名称
/ n' F" n+ G+ N/ ]propMover.txt 怪物真实名称
# O7 _9 ^( f5 k# |& K, a; K% xpropMoverEx.inc 怪物掉落设置' l( ~. t8 m- m9 g+ W
defineObj.h 怪物代码设置
$ W8 v! i# c2 v★mdlDyna.inc 模型文件设置
8 r/ |% \. @. j" z* b5 O6 r- h9 O: o4 ]- K4 E8 G6 i" v
网站地址:www.ffwold.com
3 L" R; |1 y1 s. d; n; C' y% CIDS_PROPMOVER_TXT_002228 伊普里司的手下8 b, x: A3 G6 d, k' H/ J# L% d4 s
IDS_PROPMOVER_TXT_002229
: X/ T% V" a% M1 Z% w1 u; I" A' V* A* g
MI_IBLESSPUPPET IDS_PROPMOVER_TXT_002228 AII_MONSTER 650 695 650 720 530 3320 = BELLI_MELEE2X = 150 = = RANK_SUPER 0 = 1 = 64494 65658 II_WEA_MOB_MONSTER3_ATK1 II_WEA_MOB_MONSTER3_ATK2 II_WEA_MOB_MONSTER3_ATK3 = 0.38 = = = = = = 1000 3000 158000000 100 900 130 0 = 4 10 = 0.12 = 0 = = = 440 0 -0.3 0 0 0.3 2000 = = = = 15000 43120955 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002229# Q2 D) f9 H, `* k+ I- Q5 O
: m) h. ^& H$ |#define MI_IBLESSPUPPET 1540; \3 q, w! i8 X0 A' K
. S0 C: |' v/ W: f F
MI_IBLESSPUPPET
* h% r% d# D! H9 Y$ d{
6 j% p' s* n! Y8 [9 ? DropItem(II_SYS_SYS_EVE_BYHJ001, 240000000, 0, 1); ! R+ T: E6 a. v0 d7 V0 H' j
DropItem(II_SYS_SYS_EVE_BYHJ0011, 600000000, 0, 1);
% A7 T1 k. O2 T2 l6 ~ m_nAttackFirstRange = 8; # C" M6 i% z/ f2 P! K" t
AI ; h& i: F: f" I* f" ?6 @
{ 6 j# v. _0 {- o7 f
#Scan 0 ?# @' u& B8 h# `3 y. Z4 G+ D. c
{
1 h5 J9 m9 j i scan
; G b2 i3 e6 Y1 N } ! j5 J& K. h$ f9 g( k! u+ a
#battle
1 Y) z2 ^3 Z8 s6 A0 v) K {
, c( C+ B$ Y4 Q% O. @) J Attack cunning low ' {* f. ^2 D! h) q; M; n6 C8 N
Rangeattack 20 0 ]; I/ Y! _2 p: [+ ?( T
. f: a2 f& M0 A; C } % E8 G5 m0 \& E) ]9 z% H2 K1 ^2 B4 |5 U
#move
$ |2 T3 p. R, t { 0 |( X2 \: H' r, X" {7 `7 d% i8 }
Loot d 5
/ j* d8 _# t1 g# j) u; ~8 l }
2 K" i' ?) z' ^1 \, l } 5 d$ M& U" R# I
}
@6 { k2 y: s& @: t; t( F; G
! A9 o7 i; ~) Y
$ S& t7 L0 q, a0 k, @) W1 w IblessPuppet MI_IBLESSPUPPET MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 1.5f 0 1 ATEX_NONE 1 p+ ~9 h0 q- N. [, o
{
% s+ \/ }( e/ |4 N, D0 ?+ G" a "stand" MTI_STAND + ~$ i# B: g5 e( D( z% c$ W9 o
"walk" MTI_WALK
0 m4 p4 v1 T# f "idle1" MTI_IDLE1 1 _& n7 Z1 L% R2 F$ W
"idle1" MTI_IDLE2
4 U: h5 V9 p9 X; g "dmg1" MTI_DMG1/ N4 c- z0 E! x* V. W+ `
"dmg2" MTI_DMG2
. n) E. O8 k" A "dmgFly" MTI_DMGFLY, [+ M+ a3 g9 V/ n1 G E2 ^
"dmgDie" MTI_DMGDIE
$ ?& l: Q7 [& F9 o "dmgLive" MTI_DMGLIVE
t' E; Q9 s8 |) L! e% v- _ "die1" MTI_DIE1' E+ A! V' t- o; c7 Z# b2 U
"atk1" MTI_ATK16 o- [ ~$ Z' b
"atk2" MTI_ATK2. f+ v' j3 d$ T9 M6 B1 T6 \
"atk1" MTI_ATK3% I4 t; y4 F" t( @; |$ X2 V8 @
"groggy" MTI_GROGGY
& L2 S" _) l# k# G5 V9 e. W+ `( ^- H7 Q( ~9 A* ~. s
// extra
( x3 a1 S g, k+ o9 G# r% ?. Y "walk" MTI_JUMP1 $ Q: `7 r: P. s2 _
"walk" MTI_JUMP2
4 @7 c* A/ r; j "walk" MTI_JUMP3
' m1 o4 P) W3 ^: V "walk" MTI_JUMP4 4 i+ Q9 S) Q, w( h. ]' d$ T
"walk" MTI_RUN
+ H6 R# {2 Y7 M$ [ }
9 g- J* E( Z& K# k. \
$ P. p5 @% f3 a3 M0 R5 Q& U5 {4 U6 I6 P% i
* F+ W. }" o& j/ i
|
|