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V19BOSS添加
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8 P0 R" C$ D$ t$ W* l! @propMover.txt.txt 怪物表面名称- \* g7 K% O7 j+ ], P6 _
propMover.txt 怪物真实名称0 s1 |' C; X, @$ b, l
propMoverEx.inc 怪物掉落设置
6 e6 K6 P O: E7 wdefineObj.h 怪物代码设置& h' i$ v3 ^3 n/ z, ]: V
★mdlDyna.inc 模型文件设置
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网站地址:www.ffwold.com. n0 b8 |% P |6 i4 f/ I
IDS_PROPMOVER_TXT_002228 伊普里司的手下
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MI_IBLESSPUPPET IDS_PROPMOVER_TXT_002228 AII_MONSTER 650 695 650 720 530 3320 = BELLI_MELEE2X = 150 = = RANK_SUPER 0 = 1 = 64494 65658 II_WEA_MOB_MONSTER3_ATK1 II_WEA_MOB_MONSTER3_ATK2 II_WEA_MOB_MONSTER3_ATK3 = 0.38 = = = = = = 1000 3000 158000000 100 900 130 0 = 4 10 = 0.12 = 0 = = = 440 0 -0.3 0 0 0.3 2000 = = = = 15000 43120955 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_0022293 F8 V+ V% {/ e" p. \
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#define MI_IBLESSPUPPET 1540) h0 W& ^; C0 w+ c% Q- ]7 T0 M5 S
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DropItem(II_SYS_SYS_EVE_BYHJ001, 240000000, 0, 1);
: }0 I5 ]+ v w& Q" i7 q DropItem(II_SYS_SYS_EVE_BYHJ0011, 600000000, 0, 1); ; j' h9 i; X' I, K8 _# o5 C' x
m_nAttackFirstRange = 8; # R6 n8 t( l, M# I* {0 r
AI
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#Scan
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scan ! i. f: A. @' E- B
}
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{
( Q+ P' L* A7 P8 K( f& @ Attack cunning low 6 R8 M* u% D. v5 o. F% f/ s
Rangeattack 20
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#move
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Loot d 5
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9 r0 a5 q1 Q5 r0 v3 D) S' m IblessPuppet MI_IBLESSPUPPET MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 1.5f 0 1 ATEX_NONE 1
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"stand" MTI_STAND
r8 B2 a. e6 k# v/ W/ @! f' _ "walk" MTI_WALK
( b7 X. m& R4 o+ Q( n) F "idle1" MTI_IDLE1
4 @: _3 t. h1 y1 R! C, Z9 `6 L9 c "idle1" MTI_IDLE2
7 S2 f! f" g" K e) d1 ? "dmg1" MTI_DMG18 d; y2 Q8 I' C& r' u6 {9 Q: S
"dmg2" MTI_DMG2$ U r0 X1 i' U+ U
"dmgFly" MTI_DMGFLY
3 Z, Y1 p" s( j' r$ E) @9 o6 c "dmgDie" MTI_DMGDIE
' J4 p" Q! N. h4 v- T "dmgLive" MTI_DMGLIVE3 g |9 q" _2 r( D9 b
"die1" MTI_DIE12 p. Z" o. w7 M# {- o% @; c
"atk1" MTI_ATK1
- y) C& ^4 i3 l4 U' D "atk2" MTI_ATK2
\- s/ E/ I0 N$ d. u$ [ "atk1" MTI_ATK3
" U2 \( W2 `' z "groggy" MTI_GROGGY9 N# G: Y0 v% V) V8 g
1 L" c3 o2 N; T) n+ i- } // extra
/ q" `8 w6 d: q1 b3 V/ s- C9 N4 ? "walk" MTI_JUMP1 ; K1 a& F' ^, l) c0 v
"walk" MTI_JUMP2 / {" B9 X1 a; _
"walk" MTI_JUMP3 ! H, t3 s& a* r- h" ^; n( I6 Z$ A
"walk" MTI_JUMP4 ( a4 t' v" c! ]
"walk" MTI_RUN. A* C9 m9 z' c6 W
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