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propMoverEx.inc
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' R1 o5 q6 ?2 m7 O- x Maxitem = 3;//掉落数量(俊俊); @2 P+ Y4 E" k8 `$ W
DropGold(200, 300);//掉落金币6 g# d; p' U% H/ k+ L% X
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DropItem(II_WEA_SWO_ANGEL, 3000000, 0, 1);//掉落物品. H- n0 O; L2 B* y
DropItem(II_WEA_SWT_ANGEL, 3000000, 0, 1);
! t' U3 S( Y6 m! U3 G DropItem(II_WEA_AXE_ANGEL, 3000000, 0, 1);
8 @$ _8 B6 e( t) q DropItem(II_WEA_AXT_ANGEL, 3000000, 0, 1);
; K7 J9 g: K5 r) w5 N. Z DropItem(II_WEA_KNU_ANGEL, 3000000, 0, 1);7 M, X. ^9 \; ^4 m
DropItem(II_WEA_CHE_ANGEL, 3000000, 0, 1);
3 B6 H/ s( ]" r) [# K) `3 N( c DropItem(II_WEA_WAN_ANGEL, 3000000, 0, 1);( q( ?9 c- P" U8 i
DropItem(II_WEA_STA_ANGEL, 3000000, 0, 1);
' w, o; S) y/ N4 {3 n, J* l8 q DropItem(II_WEA_BOW_ANGEL, 3000000, 0, 1);
" g% ~; Z1 \& m4 t4 V, X DropItem(II_WEA_YOY_ANGEL, 3000000, 0, 1);
5 P. f3 k+ N0 Y9 m* b$ e9 O$ h DropItem(II_SYS_SYS_SCR_SCRAPSAPPHIRE, 30000000, 0, 1);9 Y; j1 h. O6 h9 _
DropItem(II_SYS_SYS_SCR_SCRAPORICHALCUM, 1470000000, 0, 1);" o4 ]3 }2 f A5 c4 q
DropItem(II_SYS_SYS_SCR_SCRAPMOONSTONE, 1470000000, 0, 1);
, X& G' o/ B, F z//说明:30E为机率百分百掉落
/ @# i7 b6 J4 }* C m_nAttackFirstRange = 8;
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+ u* ]* s) Y( o7 |$ p #Scan- g+ s* z# g* Y
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scan
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* _+ P: |# A8 N% E #battle
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. \ D6 h* S, p6 j- J Attack
! j. W' n" T% o Berserk 30 1.5//爆击倍率
H U0 b* Y6 [( p1 \ recovery 10 50 100 m //召唤小怪
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#move
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}
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