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propMoverEx.inc
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{
9 P; M/ G9 F- m Maxitem = 3;//掉落数量(俊俊)
- c' z+ @6 }/ {- | [$ d+ Y DropGold(200, 300);//掉落金币
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4 Y. r3 n' @7 g* ^, @" H/ o! H DropItem(II_WEA_SWO_ANGEL, 3000000, 0, 1);//掉落物品
+ j8 P8 J) _9 {5 f" _- B) B DropItem(II_WEA_SWT_ANGEL, 3000000, 0, 1);1 D* _( g7 D* C' \' z" R2 l
DropItem(II_WEA_AXE_ANGEL, 3000000, 0, 1);" |; }, t6 i' f3 ^. r
DropItem(II_WEA_AXT_ANGEL, 3000000, 0, 1);
% P: K! a# U" l; {9 z DropItem(II_WEA_KNU_ANGEL, 3000000, 0, 1);
; A: {; w j/ D6 y DropItem(II_WEA_CHE_ANGEL, 3000000, 0, 1);7 Q. {, {* X; @( v, u0 I
DropItem(II_WEA_WAN_ANGEL, 3000000, 0, 1);4 u- }* {; b4 {- U5 c7 y( Y
DropItem(II_WEA_STA_ANGEL, 3000000, 0, 1);# M& h/ d; j+ v3 k0 o. ~6 I
DropItem(II_WEA_BOW_ANGEL, 3000000, 0, 1);6 ~- v' y: s* T8 L
DropItem(II_WEA_YOY_ANGEL, 3000000, 0, 1);9 `/ E# i2 P& {/ c! O5 O
DropItem(II_SYS_SYS_SCR_SCRAPSAPPHIRE, 30000000, 0, 1);
* |* ]1 q* d. e' j1 R DropItem(II_SYS_SYS_SCR_SCRAPORICHALCUM, 1470000000, 0, 1);" f% F6 k% U0 A
DropItem(II_SYS_SYS_SCR_SCRAPMOONSTONE, 1470000000, 0, 1);
o7 s5 l' `% P* p+ `: g/ W//说明:30E为机率百分百掉落
- Y& L6 p/ G$ {- }! y$ ?' U m_nAttackFirstRange = 8;3 E! o! Z# }6 x0 i, p; K; z, X
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& H6 Y ]0 p# u* w, z #Scan) {3 o8 C, N) l5 ^6 F/ j
{
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}
) z' ^3 l9 C4 g- c/ r; t) j' B #battle
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6 r5 o6 H* V8 z& \ Attack ( w' s3 L5 @4 ?6 i0 `$ ~% P
Berserk 30 1.5//爆击倍率
, B& _" S6 c# ?4 t8 _2 P recovery 10 50 100 m //召唤小怪3 G L3 X( H) J* h, \" _) F) ?
}
# [# m. T" Q7 w5 u1 ?. d- x- U #move
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}
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}
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