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propMoverEx.inc
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Maxitem = 3;//掉落数量(俊俊)
7 T2 t7 a1 G' p DropGold(200, 300);//掉落金币
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DropItem(II_WEA_SWO_ANGEL, 3000000, 0, 1);//掉落物品8 m1 y/ ?, O0 w
DropItem(II_WEA_SWT_ANGEL, 3000000, 0, 1);
3 B+ u) ~/ G9 s( J/ n DropItem(II_WEA_AXE_ANGEL, 3000000, 0, 1);
* q- s3 y" r% y' b# z DropItem(II_WEA_AXT_ANGEL, 3000000, 0, 1);+ N7 r! m. X. e8 `7 h+ l
DropItem(II_WEA_KNU_ANGEL, 3000000, 0, 1);
( b/ t( e/ c" [8 S) z$ w DropItem(II_WEA_CHE_ANGEL, 3000000, 0, 1);+ @& R! w1 k2 g2 C3 g7 c' I$ `3 z
DropItem(II_WEA_WAN_ANGEL, 3000000, 0, 1);: l0 c3 i( A1 }$ H. p
DropItem(II_WEA_STA_ANGEL, 3000000, 0, 1);$ W0 n6 D8 L* S" L# q2 _
DropItem(II_WEA_BOW_ANGEL, 3000000, 0, 1);& w, T: {% ~1 d5 v7 f4 n" H7 r' h) L
DropItem(II_WEA_YOY_ANGEL, 3000000, 0, 1);
. J1 q3 l, x. {; W/ Y. y m* B4 x DropItem(II_SYS_SYS_SCR_SCRAPSAPPHIRE, 30000000, 0, 1);6 M/ R+ Z6 d; G, m2 i3 @, J
DropItem(II_SYS_SYS_SCR_SCRAPORICHALCUM, 1470000000, 0, 1);) h' `1 e( ~) v+ x6 n9 ~
DropItem(II_SYS_SYS_SCR_SCRAPMOONSTONE, 1470000000, 0, 1);$ ] q3 o9 j7 N
//说明:30E为机率百分百掉落
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AI
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#battle. V) z, a* z/ A4 Q2 U
{
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Berserk 30 1.5//爆击倍率% k( D: r) H f# d
recovery 10 50 100 m //召唤小怪
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* X+ s4 n% K" d4 x6 M, k) g$ I/ J #move
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