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propMoverEx.inc3 l6 F) V9 h1 E2 i# Q, j
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Maxitem = 3;//掉落数量(俊俊)1 i! j5 i3 t ~2 y; D v
DropGold(200, 300);//掉落金币
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: s/ {- b6 R: V% ~: [7 M5 T DropItem(II_WEA_SWO_ANGEL, 3000000, 0, 1);//掉落物品
& y1 ^( T* X, i( b- o DropItem(II_WEA_SWT_ANGEL, 3000000, 0, 1);
' V# z1 y6 k% s& `3 d6 _) T DropItem(II_WEA_AXE_ANGEL, 3000000, 0, 1);! ^" `0 M% M. i& n% }0 G; j& |
DropItem(II_WEA_AXT_ANGEL, 3000000, 0, 1);
% ^; k1 o* F0 y; C) D4 a0 t DropItem(II_WEA_KNU_ANGEL, 3000000, 0, 1);* X6 Y2 l: O" L; I; H
DropItem(II_WEA_CHE_ANGEL, 3000000, 0, 1);/ _; x0 T0 E$ {* y* C( ~
DropItem(II_WEA_WAN_ANGEL, 3000000, 0, 1);
8 m& `# u. i, z8 B DropItem(II_WEA_STA_ANGEL, 3000000, 0, 1);, p$ C' k; ~1 I3 @
DropItem(II_WEA_BOW_ANGEL, 3000000, 0, 1);6 [$ a6 c% F/ E, B+ U( k" n3 O
DropItem(II_WEA_YOY_ANGEL, 3000000, 0, 1);
) @% S: P4 {+ y2 i3 [& ~0 Y* a DropItem(II_SYS_SYS_SCR_SCRAPSAPPHIRE, 30000000, 0, 1);
; U. v* R) S4 l0 C DropItem(II_SYS_SYS_SCR_SCRAPORICHALCUM, 1470000000, 0, 1);- ~7 S6 ^4 o4 }6 L" o$ F" O
DropItem(II_SYS_SYS_SCR_SCRAPMOONSTONE, 1470000000, 0, 1);
" U7 L3 V8 A. n; S' d' k//说明:30E为机率百分百掉落- r1 [5 C: `: ?! d2 M2 z" S
m_nAttackFirstRange = 8;
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4 ?1 z$ q! b1 r3 Y0 q5 D Attack
O8 S) `: S& ]! L& K Berserk 30 1.5//爆击倍率
p+ u5 d" P- }, n: r4 | recovery 10 50 100 m //召唤小怪* ]$ Y! O" _% A2 p$ u2 n. t
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#move
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