|
|
propMoverEx.inc
0 J0 W1 p* p. T; i3 O3 C: P: g( v9 ~$ U
MI_RANGDA03
4 o, s# k6 Z& i) |- f( u( \+ k{
& ~/ T ]2 D$ r4 Q Maxitem = 3;//掉落数量(俊俊)
( \- _& n# b: S( v8 m DropGold(200, 300);//掉落金币
) q! v L) K [ H5 I3 D
" m& f& i% z1 ~6 i/ H4 x! B DropItem(II_WEA_SWO_ANGEL, 3000000, 0, 1);//掉落物品7 T6 s [0 z# c/ a, E% E
DropItem(II_WEA_SWT_ANGEL, 3000000, 0, 1);
4 s, f7 q8 c+ }$ ] DropItem(II_WEA_AXE_ANGEL, 3000000, 0, 1);" W V' x. A4 B! J
DropItem(II_WEA_AXT_ANGEL, 3000000, 0, 1);
. M( q+ W: h. P. m DropItem(II_WEA_KNU_ANGEL, 3000000, 0, 1);
+ v" n" V4 b- G3 s; e: \, x' d DropItem(II_WEA_CHE_ANGEL, 3000000, 0, 1);+ y$ H! W* r4 A( n% y9 E
DropItem(II_WEA_WAN_ANGEL, 3000000, 0, 1);$ Q. z$ K* S* y0 |
DropItem(II_WEA_STA_ANGEL, 3000000, 0, 1);/ r* Q8 I# X$ R3 Z/ \$ r+ m! ~" U# h
DropItem(II_WEA_BOW_ANGEL, 3000000, 0, 1);
0 ^+ F& j: |0 S: C DropItem(II_WEA_YOY_ANGEL, 3000000, 0, 1);
, {. i, x- u. m( J DropItem(II_SYS_SYS_SCR_SCRAPSAPPHIRE, 30000000, 0, 1);4 Q3 }/ @* d& k% p% e
DropItem(II_SYS_SYS_SCR_SCRAPORICHALCUM, 1470000000, 0, 1);2 O) ?; S/ @* _) n: e2 r
DropItem(II_SYS_SYS_SCR_SCRAPMOONSTONE, 1470000000, 0, 1);% X0 j' e# N" n$ t8 \" V/ n" k
//说明:30E为机率百分百掉落) m/ S: T; d! M7 t& w. }
m_nAttackFirstRange = 8;4 E5 G, J" `3 ]* A6 ~* |
7 _& d$ f( z0 o0 k# ~) d5 {! R
AI- A7 _+ q7 d7 n: c1 \
{
' {4 Q* m- e% a* r4 F #Scan
( [' e) b) n5 L: ~3 a {+ K v6 y# P1 n0 ~6 Y. ~
scan% I1 A3 ]* q" P& T. v3 G
}. N8 [( f, x; y4 m1 r+ q
#battle
7 G; p* x; C' K+ M/ b M& w0 X {. L0 E2 T# X: }$ Q) V! d6 `5 S
Attack 8 }+ h2 B3 c9 I/ Y4 r% |; q
Berserk 30 1.5//爆击倍率
+ n1 n' M0 \9 W$ u recovery 10 50 100 m //召唤小怪4 S0 H1 ~0 T6 V _% x9 B Y
}+ {1 ^1 K8 I p4 K
#move6 s" Y" w) `0 v! ]* u$ X0 @! c
{
+ @0 p7 n; d) p! C, X % c2 d) w: u5 A: M7 P) k
}
4 t. Z1 G$ y1 d% N6 c$ V( J }
" v- m0 T1 f4 C}
5 }# t* w6 A. n1 p; M0 h F3 G
) _% {' U7 E0 N |
|