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倍率,由二个文本控制0 F/ \' O+ `' v6 S
1.EventFunc.lua! T- ]! H& Q2 h1 V
2.Constant.inc
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首先打开Constant.inc并且修改所有倍率为1.0' ^( c5 T$ i) {6 M# P: L/ D0 B
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Code:
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itemDropRate = 1.0 ' A9 u1 |1 \% Z
, k" y: K+ E ?& z# Y$ M goldDropRate = 1.0
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1 h8 {7 a. o; e6 \ monsterExpRate = 1.0
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monsterHitRate = 1.0
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现在去LuaFunc 文件夹 打开EventFunc.lua* j& \" t! D# g& Q2 C& g+ Y1 f
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local fExpFactor = 经验倍率) L1 s8 W: T) e/ Y# N8 x* H3 `" B
local fItemDropRate =一般物品掉落倍率. ]) Z3 @/ y: o# s- }
local fPieceItemDropRate =特殊物品掉落倍率
2 ^5 X6 M O) d5 vlocal fGoldDropFactor =金钱掉落倍率2 w, l3 k/ a, F' j. o
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& H' C: {- ?4 M首先打开Constant.inc并且修改所有倍率为1.0
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8 `4 `9 @; T, I0 E7 i2 I3 |Code:
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' v } D8 J7 m- X itemDropRate = 1.0
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goldDropRate = 1.0 % m- f" r3 s/ x8 z
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$ S7 X# @: k7 q! H6 ^% d( } monsterHitRate = 1.0& q% v, F* e! v
/ B) T2 F! |5 T. Y现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
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你可以在这更改倍率。
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Code:0 Q. e4 p7 j% K
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function GetExpFactor()
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' B8 |; p5 Y6 A' f: y+ B: g local tList = GetEventList()
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7 m( J* Y+ f, x: j1 z, H local fExpFactor = 60
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" N' a7 Y$ E( ~6 w for i in pairs(tList) do
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$ y) [/ @) u& z1 B# K; \ if( tEvent[tList[i]].fExpFactor ~= nil ) then+ E. e$ q, p) U4 R. Z/ R6 K _
; H( D3 l( ^2 @! t2 O+ C# c fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor( p* U' V8 u0 B2 @( C; b5 l( P0 x
% q) k A1 t6 D; q end
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t: O1 w, F7 ~1 l return fExpFactor
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物品掉率 "local fItemDropRate ="3 _8 N& v* W# |& T: J
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卡片掉率 "local fPieceItemDropRate ="
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飞飞币掉率 "local fGoldDropFactor ="8 }% e* ^- k3 i- G. u3 h- y7 i
" q: {- R) x! N; A; F% @5 h当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活2 J5 s. I" h7 j3 F& c
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