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倍率,由二个文本控制
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- D0 O5 h: Q* c* Y2.Constant.inc
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! |. D$ H' f8 |, U# M U首先打开Constant.inc并且修改所有倍率为1.01 ?( \4 H. M" Y
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itemDropRate = 1.0
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8 V1 U4 |# [+ |4 T) w goldDropRate = 1.0 " ? _+ r4 n' @9 |2 N7 u! j- B
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monsterExpRate = 1.0 4 }. G, E: G, j. S: `, K% c
. C% H* ^8 r L8 V. S6 K; z monsterHitRate = 1.0
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8 v; Y# ?9 _5 Z) q% I2 |现在去LuaFunc 文件夹 打开EventFunc.lua
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local fExpFactor = 经验倍率
& N* m2 S2 T1 T: \* j- r; Llocal fItemDropRate =一般物品掉落倍率
+ ]5 d7 E. D7 z6 o# c/ ^local fPieceItemDropRate =特殊物品掉落倍率7 q8 S/ i5 F- ?& @- p
local fGoldDropFactor =金钱掉落倍率
, ]" I. l& c5 S; k; g--------------------------------------------8 p1 J* `% g# l5 I
首先打开Constant.inc并且修改所有倍率为1.0
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9 D4 R( E4 r5 R* Y itemDropRate = 1.0 , \; z' z# G% Q9 _5 P
; ~6 Q+ U% y% d8 p* C goldDropRate = 1.0
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. X4 {* i4 I. L! f3 U' [, p* r# e monsterExpRate = 1.0
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monsterHitRate = 1.0% ~ e K% n( E: z# j5 C; ~
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现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =. C* f; x% Y* w& p. F7 F
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你可以在这更改倍率。
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Code:
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( Z0 P }- t& ufunction GetExpFactor()6 Z3 V- a* C S3 _8 e9 t
C, c) @8 I! H5 t local tList = GetEventList()8 K5 `' C. C& D# ~% S
7 ~. U( l e( Q+ X local fExpFactor = 60
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2 X. ^, [- _; X7 ~" ~ for i in pairs(tList) do
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if( tEvent[tList[i]].fExpFactor ~= nil ) then4 Z3 W, G7 e' j. X/ E
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fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor
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return fExpFactor
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0 \: ^: E: C2 G) q$ ^' i6 Aend
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物品掉率 "local fItemDropRate ="
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卡片掉率 "local fPieceItemDropRate ="
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9 X8 q9 F8 x6 {% o飞飞币掉率 "local fGoldDropFactor ="
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当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活
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