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倍率,由二个文本控制2 X& x8 C, E, Q6 N
1.EventFunc.lua% e$ _7 h8 O& ?% J& M1 u' Q2 o' Z+ R
2.Constant.inc
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' Y6 U( @8 @$ E- P% w5 C首先打开Constant.inc并且修改所有倍率为1.02 u# w2 P/ S+ W& a _9 `
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Code:
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itemDropRate = 1.0
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: G4 L$ Z4 z, e* C goldDropRate = 1.0
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monsterExpRate = 1.0
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monsterHitRate = 1.0' Q7 _& E# a v0 V0 G
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现在去LuaFunc 文件夹 打开EventFunc.lua
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local fExpFactor = 经验倍率. V! z9 t' |. h
local fItemDropRate =一般物品掉落倍率) |3 _8 Y3 N; ?' T" X- H; H
local fPieceItemDropRate =特殊物品掉落倍率
6 C/ x: d% p4 ?4 Dlocal fGoldDropFactor =金钱掉落倍率- [" A I5 V" w. L J
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首先打开Constant.inc并且修改所有倍率为1.0
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Code: \- k6 ?: v6 j& g
$ l4 h" i/ W8 i- |, V& Y itemDropRate = 1.0
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goldDropRate = 1.0
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* ~. A, {$ J& G5 N x' Z$ s8 d monsterExpRate = 1.0 ; j. Z6 R3 d/ N4 i
5 D3 [- S+ l* q) z) T8 L' k0 } monsterHitRate = 1.0( O2 C. R0 V" l- e
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现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =0 W0 |" r& J3 o) O# C' W
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你可以在这更改倍率。
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Code:
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& F% q) E+ ?' s' ]/ c3 ~function GetExpFactor()( l8 n; l+ J5 {6 i1 c- z
# T8 I, O! m8 h. q5 ]* v8 y6 o local tList = GetEventList()
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i" P" S0 V+ l% v' i5 A$ f local fExpFactor = 60& {3 p! \3 {9 Z6 q/ X6 ], @. b$ R; R
- W- U1 } h5 ?3 {9 N for i in pairs(tList) do8 y! G0 W E' N9 k% c7 m9 P* e, `
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if( tEvent[tList[i]].fExpFactor ~= nil ) then8 ]3 l, M! S! r
- o, t4 B' `# B1 W0 C fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor
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end
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/ h6 A2 Q+ W& T8 \, O1 Y return fExpFactor9 Q. \2 v, U4 y0 e; n B
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/ U3 J" M. I: {0 J& [' u) R5 i) a# m物品掉率 "local fItemDropRate ="2 G( h; z Z4 }/ x6 j4 u- r- n
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卡片掉率 "local fPieceItemDropRate ="
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3 v$ r6 W+ g9 k+ J5 \# a% W飞飞币掉率 "local fGoldDropFactor ="
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当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活
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