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NPC修改

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发表于 2016-1-10 02:40:17 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
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readme.txt
' Z1 D# A6 H  n/ K修改软件:dyoManager.exe: n1 |, O  o. D+ n# V$ y
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! P+ G1 K% e& B-Info-
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Name: dyoManager. f6 Y8 L+ J' M9 g' @+ B5 }6 s* T
Author: Kimmy Andersson* x- |. ~6 h/ A- Y8 W; f( Z" @
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Credits:
/ ?  K2 V$ f' @. E% b9 EXadet
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/ G1 R1 X6 S! X. L: x- Q; NThis version is FULLY functional and is GUI based.
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0 w* O' h# ^( z' P# J8 ?--------------------------------------------
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-Usage-
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: B2 X. j+ y% Y) e% K( r9 W; XThe usage is EXTREMELY simple.
+ }* e' o4 t1 [! eOpen the DYO file, edit it, save.( l. W- [3 d6 i% _5 j- I

! L' p' C3 ~  C4 w6 }6 N5 N7 {--------------------------------------------
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-Explanation-
9 C& }+ q& j# P) U. P7 ELet's take a look at the first block(this could be different on yours):
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" e$ t! t0 M* x/ A" P5               对象类型(NPC为5). m7 ~; F0 l; P. g3 N) |
179.9087        NPC方向
+ q/ ?: M8 Y: y2 D9 p0               下面3个为xyz轴角度一般为0
  ~/ [$ a3 n3 |7 P% \3 t; @0' Q( G6 J$ c4 g5 Y' f! F; d
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3344.027        标识NPC位置的xyz坐标4 E0 _$ k/ a* f# g/ u+ p4 f
146.9564        Y是高度
* U* u7 O6 _7 ]2071.15 E1 B5 F0 j5 G$ C
1               下面是xyz的比例" ~- H  m. A$ q" a* s( N
1
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5               设置AI(NPC为5)
: H" ~4 y# K# K1 Z# a; h234             模型ID+ [# R& W" R: D0 _  `5 _+ o$ S
-1              未知(NPC设为-1)
" J5 n3 b0 \6 M* L- z- \0               来自AI类型:0是不可动、中立6 f1 k. {7 d7 Z  b# X. h7 t
2               未知(NPC设为2)
$ R5 F; v) q1 [5 T  hMaDa_Boneper    NPC名字(character.inc可以查看修改)
- U' r' R- [! {$ F# A" ?8 U+ c1               下面两个未知第一个设置为1第二个为00 k" ~) O$ C5 {, K' s! {7 Z
0: I% z. b+ L0 I$ G/ @; @
--------------- 分隔线必须有/ {+ l% T& w9 Z  Z
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So the first part that says 5 is object type.
6 J: A& \& M+ r+ @- o7 s5 is mover(NPC/MOB).9 y/ F1 ^3 m7 x% ?: [
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The second part is the Y Rotation Angle.# f4 a3 g' z1 j; M: N8 R
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The next three parts are the XYZ Axis Angles.
% b& \1 x$ z' ?! _/ DThese are usually left blank./ T/ c7 A$ b! u2 H
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Next three parts after Angles are Position XYZ., |0 \6 |  r6 z) B+ V
Keep in mind that Y is height instead of Z.+ e+ `7 @$ L: k
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Next three parts after Position is XYZ scale.
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Next is Set AI.
* W) y1 K. q" o( o) y3 a- Q! j- m+ sNPCs are set as Pet which is 5.
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. \1 U; U7 O% y( ?% @- IAfter that comes Model ID.; }$ I9 B' t$ K1 K0 g6 o
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Next is an unknown int that when on NPCs is set to -1.. O& t  \4 V( l5 p

: V2 S: C. Z1 g/ DAfter that comes AI Type where 0 is non-moving, neutral.
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. N  `% H& `3 M- {" a$ B% fNext is another unknown which is set to 2 on NPCs.
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Next is the name of the NPC.
4 R$ B( _$ |- ?, f0 \$ TTo see what name an NPC has, you can check either in character.inc or the dialog files.3 ^# ]  z6 N4 @$ n3 D

% \: W: V2 E9 {5 \Next two are unknowns where the first is set to 1 and the second to 2 on NPCs.; G& T/ {+ Y, r1 r
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Last is a separator necessary for the writer.8 b- G) z/ T' j

! T$ b9 {; ~9 X0 j% s( B6 V" xNOTE! The last line of the the whole thing MUST be a object type which is set to -1!
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" ^& p5 I) c( h1 Z--------------------------------------------- g5 a" K: ^9 Z/ X) P1 G% h
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-Shortcuts-+ n% x/ p& I$ X6 @4 q' y
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While editing inside the textbox, you can either right-click or press any of these keys to get* G+ G/ h) n7 r6 i1 W
desired function:
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8 ?6 P8 G; X9 a8 R& ZCtrl+F = Find
  x6 N+ ~9 c( w7 ~+ G- KCtrl+H = Replace
, x9 Z) ~/ M" u. Z0 n2 C+ C3 uCtrl+A = Select All
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) |: m& g  j! }, H--------------------------------------------
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-ChangeLog-
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+ ?( z9 G3 g- S; m3 @* \; d3 V1.1 - Initial Release.
* A" X8 N5 o% B% \; [1.2 - Added options for search, select and replace.
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--------------------------------------------( ]( b8 Z; L: v) R& V2 x% E( `

" I$ B: G0 {5 QThank you for reading and downloading!  P6 y8 E% l1 H
Please comment all the bugs you can find.
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--------------------------------------------
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7 h; P/ v; _/ D/ T/ n  IProof and a little preview of what you can accomplish:) D$ P$ w/ t) w' p7 ?  R4 B1 m
http://www.swegrafix.net/upload/files/leafevent.png& o7 u9 b) u" k' h
(Old-school players will recognize this)& X) k) f  @# Y

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