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NPC修改

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发表于 2016-1-10 02:40:17 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式

# Y, V5 j) l. J, C, Qreadme.txt
% V! E% |& v5 i) |; `7 p修改软件:dyoManager.exe' J* d: W2 k1 q1 k7 Z) J8 D; T

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( \+ Y! b* J8 q" m: l4 Y6 c; @+ x-Info-
3 l) [) s& ^1 j" I* K$ g
/ C" ^' O9 P4 Q9 F  \Name: dyoManager
" y1 I% w7 `3 L$ vAuthor: Kimmy Andersson
8 h0 H2 Z) Z! f5 F, d- P
; I2 ]3 C! J- T8 ~9 ]9 F! D, wCredits:( [$ o- M0 M; A
Xadet2 E/ I# c, X& c
- X- x1 v, k: d" H; n8 h. |
This version is FULLY functional and is GUI based.
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1 q2 n: Q; m, e" ^/ K6 q5 @--------------------------------------------' h9 R- \  ~* y1 d7 G

* y( ?5 ]. e; Z-Usage-1 B3 r9 o" x. N
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The usage is EXTREMELY simple.+ y7 i8 s2 d2 s! J3 K# `7 r
Open the DYO file, edit it, save.: t5 D( n6 N$ k" q$ ]
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--------------------------------------------
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-Explanation-# `+ P( o0 C" H! m4 }
Let's take a look at the first block(this could be different on yours):; k3 M% r4 S5 H, V! e

+ a. S% D) t9 r! g5 b0 p5               对象类型(NPC为5)
0 U/ M& l+ ]; J5 I- M179.9087        NPC方向
, R1 k/ C/ _/ W7 K0               下面3个为xyz轴角度一般为0
9 }5 u7 Y8 r  |0
& z" I* x( ~! p/ Z2 X$ r0
+ r" K$ _% U4 F+ h# B0 Y- B' L3344.027        标识NPC位置的xyz坐标
  s0 q7 m+ z& R( r: r146.9564        Y是高度1 |$ |% L1 L- N+ v+ B
2071.1
1 |( o; _6 r. t0 J! H1               下面是xyz的比例. m' v9 U% T/ d5 b0 A# B/ w% w
1, F5 [" p, ]- G7 B5 r5 R
1
, G1 G# C+ ?4 _3 ^. C5               设置AI(NPC为5)6 S1 v! \. h, X6 q* M4 S
234             模型ID
+ U5 X6 m9 Y) Z' X-1              未知(NPC设为-1)% z0 X: P" v& e% M
0               来自AI类型:0是不可动、中立
0 D8 E/ i8 g# t0 _' o& k$ y; s* |( ^2               未知(NPC设为2)
9 T# K$ e, ]# z& t! T  p5 yMaDa_Boneper    NPC名字(character.inc可以查看修改)
# y) S/ Z5 U$ R! G, d* S1               下面两个未知第一个设置为1第二个为02 ~& x0 B: M6 t) }' N9 W
0
5 h& ~+ B6 B/ d+ P--------------- 分隔线必须有
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! a3 X: I. X5 \" h) d# TSo the first part that says 5 is object type.
  j# j8 q* |7 S7 R4 y  [. {5 is mover(NPC/MOB).
3 {5 k7 I0 z5 `& z6 \$ s
& l$ y& Z3 W8 Q5 `( yThe second part is the Y Rotation Angle.4 n" T! Y5 U$ r  s3 l" B: \

$ z& W3 {: e2 B1 n# @+ w( B* }The next three parts are the XYZ Axis Angles.
% V$ O6 e4 X9 D- KThese are usually left blank.
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" [! X% L4 n$ G/ I* Z1 q8 Q/ V- @: X6 WNext three parts after Angles are Position XYZ.3 u% N0 a) R: p6 A
Keep in mind that Y is height instead of Z.( k3 Y8 A9 G; d8 K$ i6 a
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Next three parts after Position is XYZ scale.8 E# ]1 F& t" y5 l3 T! z# @  H) r

) l8 @1 _& `2 `. f/ |" eNext is Set AI., ]* ~- `3 V9 ~! b
NPCs are set as Pet which is 5.
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* Y0 d* v1 S/ C8 g2 X4 D2 jAfter that comes Model ID.
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Next is an unknown int that when on NPCs is set to -1.
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After that comes AI Type where 0 is non-moving, neutral.
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. b2 U0 D2 o- {- ?. ]Next is another unknown which is set to 2 on NPCs.
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Next is the name of the NPC.2 R9 o5 x' y+ t8 p3 j% B
To see what name an NPC has, you can check either in character.inc or the dialog files.( S) i% @8 x3 N$ a9 a9 k
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Next two are unknowns where the first is set to 1 and the second to 2 on NPCs.
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3 {' k4 y) k+ a8 Z; @Last is a separator necessary for the writer.
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& R* d7 L' J2 i6 l8 K8 WNOTE! The last line of the the whole thing MUST be a object type which is set to -1!
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) d  s3 [  z0 D* F--------------------------------------------
. W( j. t1 y6 D! R% J5 q! U, a# p) N) @# g
-Shortcuts-
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' O* Z" E: ?# K3 n0 S. bWhile editing inside the textbox, you can either right-click or press any of these keys to get3 t* O1 v5 f; ^. E
desired function:% l! {. _: @$ x; d, t3 Z

: n/ ~. i0 @' w9 q, @! l$ hCtrl+F = Find4 U( D4 h' H. ?* \5 p
Ctrl+H = Replace7 b' Q% U" k2 |: {  V
Ctrl+A = Select All. r- k$ d4 B+ F! x. s- Q
- \% x3 B1 G/ c: }
--------------------------------------------0 \4 T6 K8 j  @+ h3 D+ U
( I# v- R) r# a* o1 c  X* e
-ChangeLog-2 C+ j  ~3 J3 l
, [+ c5 C! P2 b9 |& r4 w1 ?
1.1 - Initial Release.
! |/ \4 @- W/ Z6 m: r1.2 - Added options for search, select and replace.
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) ?+ z8 R1 n: M5 d0 \--------------------------------------------- ?8 B( F/ d  r% N
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Thank you for reading and downloading!- x/ Z3 M! T5 V+ \6 x' P1 a
Please comment all the bugs you can find.
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, E; V' \! Y2 W: X+ q( ?' d# T3 `4 ]--------------------------------------------
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0 T5 O" `) L9 V& p! N/ D3 tProof and a little preview of what you can accomplish:
2 R. b4 `: n( Q0 y/ _0 hhttp://www.swegrafix.net/upload/files/leafevent.png# S0 @- P' t, c0 s$ C3 f
(Old-school players will recognize this)' Y) m; U  e0 m  `
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