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readme.txt4 q. y, A! @9 q/ W$ ^3 k R& o
修改软件:dyoManager.exe0 [2 O2 M! d% |/ g
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6 @, o* l. F8 i6 d. b4 w4 p/ `-Info-/ V- j1 ^# b2 ~- x! A3 A4 l
, C9 S- {3 Q6 E3 s7 a# ?* OName: dyoManager
+ W% A( s, F2 C- NAuthor: Kimmy Andersson
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Credits:, J3 j% C) G: n0 x* h9 P' D
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This version is FULLY functional and is GUI based.
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-Usage-
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% l" |- }$ Z3 N2 EThe usage is EXTREMELY simple.1 J: v: d- O% @. n1 Z4 }
Open the DYO file, edit it, save.9 r5 J$ B" G3 e. E* e! q- q
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-Explanation-
4 _- P; \2 D' jLet's take a look at the first block(this could be different on yours):! a4 k4 ~& B5 o% ~
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5 对象类型(NPC为5)
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) T$ q: D9 K; W( d6 |( l* J0 下面3个为xyz轴角度一般为0- ]) U! f* W$ g7 V" L2 f
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4 ?7 x+ x4 `* i/ d9 G' j6 O3344.027 标识NPC位置的xyz坐标
. \* y/ G& b! X8 c) R$ d" G1 ^146.9564 Y是高度6 w/ _. V) y6 H* N! d, k8 i: z
2071.1
: u" H! ]' B. r5 U* ^1 下面是xyz的比例0 Z' e& ^) a* }- P, n
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: |* w7 ] ?! X% C7 X! W2 Q: `5 设置AI(NPC为5)3 ^& Q3 G! ]. y" ?. v
234 模型ID* c# z$ Y* p$ [5 C+ M; @
-1 未知(NPC设为-1)6 T2 N. @/ e% j, I
0 来自AI类型:0是不可动、中立# l9 \3 I) u( ]7 _5 o' [4 H6 Y$ r, Z
2 未知(NPC设为2)* |% j. M1 y. Q! U' s
MaDa_Boneper NPC名字(character.inc可以查看修改)3 A9 {% `% U: a
1 下面两个未知第一个设置为1第二个为00 J; {8 v! y0 m9 V; [1 `% n
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--------------- 分隔线必须有0 L0 p4 b. @4 o' Z
T* T5 O6 z3 f; K4 ZSo the first part that says 5 is object type.5 ^4 ?, |5 q% }3 z1 u9 i) G5 ~- R
5 is mover(NPC/MOB).
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The second part is the Y Rotation Angle.$ J% ]4 B3 ?' H, j' ^
3 Y3 x$ t* E2 H' B/ GThe next three parts are the XYZ Axis Angles.+ @6 T# K1 G3 w* x; r& S
These are usually left blank.% |, V1 Q* c' m( z5 L# e
1 D- A: B& a9 v6 [# a3 A, i+ @ z4 Q1 [Next three parts after Angles are Position XYZ.
2 h: x- H7 X0 J% iKeep in mind that Y is height instead of Z." R- H s4 P: Z: E0 B* _" h
4 `9 x7 \- s0 d1 b5 I2 Z7 t, J |Next three parts after Position is XYZ scale.
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3 |- X2 @! y0 PNext is Set AI." @) Q, f% u1 v8 `3 Y" `7 c
NPCs are set as Pet which is 5.2 }& ?3 }9 |4 ~* {, k' Y
: U: {. [/ l1 R, Q' b: R9 uAfter that comes Model ID.. A7 Q4 e' @+ [2 f2 [; X& B
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Next is an unknown int that when on NPCs is set to -1.' l& h5 g6 v, ?" { T# T9 u, ~
0 U3 i- F* J3 _" y9 T+ u1 h( NAfter that comes AI Type where 0 is non-moving, neutral./ b/ Y- `! W8 ?5 P- R$ g) [- n) D
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Next is another unknown which is set to 2 on NPCs. ]" W5 m: b( Q3 s6 t
5 b6 ]( y: p4 d1 A: A& \+ s/ SNext is the name of the NPC.
! S# t4 E- h% H' C* PTo see what name an NPC has, you can check either in character.inc or the dialog files.6 E1 y, m% V2 H, i8 g- w
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Next two are unknowns where the first is set to 1 and the second to 2 on NPCs.
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Last is a separator necessary for the writer.
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NOTE! The last line of the the whole thing MUST be a object type which is set to -1!
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-Shortcuts-
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. `, X/ o! d q/ | vWhile editing inside the textbox, you can either right-click or press any of these keys to get
& z' V$ }( ]8 f6 L2 Q. fdesired function:
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Ctrl+F = Find' I, _( `) W/ W l$ U
Ctrl+H = Replace3 n4 e! z4 c0 @8 H, H! S
Ctrl+A = Select All
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-ChangeLog-
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1.1 - Initial Release.
' l4 {/ f/ o6 \9 \) B+ {0 z. k# N1.2 - Added options for search, select and replace.
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2 O' X1 r( y. X. `Thank you for reading and downloading!1 i/ m; P2 R# z. z0 k
Please comment all the bugs you can find.
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( L; l& E* ~1 C! e; H( {- ^Proof and a little preview of what you can accomplish:
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(Old-school players will recognize this)
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