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NPC修改

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发表于 2016-1-10 02:40:17 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
2 Y' T. k+ X1 g2 [! d) r. O( w2 O
readme.txt
7 Y, m+ J$ S  v9 E" v. e7 Y2 G修改软件:dyoManager.exe
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1 D" C# d/ _7 R3 U' P: N1 v0 q2 J
-Info-
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Name: dyoManager0 J; J6 d( W: J$ S$ Y! m1 |+ \
Author: Kimmy Andersson( _* [3 ~7 V! ?1 k( P- |

/ w7 M; W+ D  m) C+ V5 d+ H; x7 SCredits:9 i) ^+ f& `6 @
Xadet  ^/ W3 r1 E3 O7 v# e
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This version is FULLY functional and is GUI based.
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* C! o6 \% n% I! f--------------------------------------------
/ m1 I9 x6 Z. v+ h7 o1 H. |
: E) P# e1 r5 C4 \6 W  g4 e+ u-Usage-. Z, F: q+ _8 M& V6 k( o! d

4 ~) w) ?" \. ^8 L) Z; C' Q0 lThe usage is EXTREMELY simple.
5 Q& h# W# w$ S* A4 xOpen the DYO file, edit it, save.$ r3 c% u$ Z6 p5 k# _, z% C

( m( z- p0 U4 x7 ?5 ~! ~9 }--------------------------------------------! l6 _4 H$ }% Z& ?9 `1 R

/ V6 x0 c# Z3 M5 P6 f-Explanation-
, p0 |2 u: f2 wLet's take a look at the first block(this could be different on yours):; L. F4 P8 G8 z( k) Y3 T) v
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5               对象类型(NPC为5)' b& P5 H5 |$ y1 b6 X& Q; ]
179.9087        NPC方向
$ d' }, `- K* T; @0               下面3个为xyz轴角度一般为0
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0
/ B0 P6 h2 ^7 T. f3344.027        标识NPC位置的xyz坐标# W8 }' W* ^# \0 s4 |7 z# t, w9 G$ d! g
146.9564        Y是高度6 G" k- @, f4 p) h9 Z$ `' F
2071.1
1 j% c' F- L, x; [, s* i/ D3 c1               下面是xyz的比例/ V. F; X$ H3 n% l6 u2 I: y/ y
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5               设置AI(NPC为5)
' d6 y0 f% l# @/ b  T6 I7 f, Z* |' E234             模型ID  m# I( Y; j% n
-1              未知(NPC设为-1)/ g/ t' y' [7 ~& t" u# T  I, C
0               来自AI类型:0是不可动、中立/ ^* J+ |" q+ L
2               未知(NPC设为2): {5 U: |4 K: y
MaDa_Boneper    NPC名字(character.inc可以查看修改)& I. i9 ]/ R  U# R# W; @
1               下面两个未知第一个设置为1第二个为0
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--------------- 分隔线必须有0 f6 z. A- }5 p
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So the first part that says 5 is object type.& y" _( I! x+ ~, k/ a2 z  i
5 is mover(NPC/MOB).
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4 b/ p8 u7 y/ d7 Q; }The second part is the Y Rotation Angle.
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0 S/ z8 o$ e7 Y! |The next three parts are the XYZ Axis Angles." t# f, Y3 O$ {( z' g( s
These are usually left blank.5 A# A( W2 Z! U0 c+ j" f7 H7 Z; o  [8 y
, i' s1 J6 f7 R) l* w
Next three parts after Angles are Position XYZ.
! b: R9 {+ L3 o. q7 Z; VKeep in mind that Y is height instead of Z.
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5 {" ]0 J: C8 g! u+ a0 ~Next three parts after Position is XYZ scale.; C, N7 [$ \+ Z( {+ I/ g$ H, q! k
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Next is Set AI.
& B5 e* H- I+ t9 R7 }0 ENPCs are set as Pet which is 5.7 r% Q, K  N0 V

3 X7 {& v8 J1 G; UAfter that comes Model ID.
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* q$ D, q$ f! w4 P$ i" ?, NNext is an unknown int that when on NPCs is set to -1.9 X+ X* Y8 Q% e) q
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After that comes AI Type where 0 is non-moving, neutral.  a. x5 y5 x6 [" ~

4 p0 t8 t, J! L3 eNext is another unknown which is set to 2 on NPCs.
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. o+ z; P9 Y% J8 NNext is the name of the NPC.2 X# w. z8 i+ [: e$ q3 {
To see what name an NPC has, you can check either in character.inc or the dialog files.
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Next two are unknowns where the first is set to 1 and the second to 2 on NPCs., h7 b; G' }6 K

1 v' U" Z* v/ z# D9 ^6 N; N  ^# DLast is a separator necessary for the writer.# N' T6 Y$ b4 Q  d/ ?! p

: [' B) ^/ A* q! ~6 x$ t5 NNOTE! The last line of the the whole thing MUST be a object type which is set to -1!! `( ]' ]6 @, c3 n! v1 v$ D

8 L2 ~' b! k" g! g. ^/ R--------------------------------------------" Z! c4 V7 z7 N( \* K
: _1 L3 ~0 F$ o) ~
-Shortcuts-
. x+ C3 }" J0 B2 m6 Q" W
- V: r9 a$ T1 i8 hWhile editing inside the textbox, you can either right-click or press any of these keys to get- E. V4 |6 q; r- n2 M1 Z# q7 _
desired function:1 ^8 ]8 T5 B% Z! C: L7 G  v
  f( q! T& i; r; c# w  }' O- B
Ctrl+F = Find
3 J# g: w6 _+ p/ v0 ~4 OCtrl+H = Replace
( p! P+ j$ F9 B" rCtrl+A = Select All0 W9 B; ]( T7 p" ^5 ?, t) r
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--------------------------------------------
+ `3 G7 B/ c+ @( s0 E; y" O* h8 c" l. _: w& K" j
-ChangeLog-( |5 [6 Y$ Y. E$ o$ f) l
# h: w0 [+ p' A* ~  E  n
1.1 - Initial Release.
" C$ Q# m% W7 N1.2 - Added options for search, select and replace.0 F2 g/ [5 d8 C! Z
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--------------------------------------------
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Thank you for reading and downloading!7 ]6 d3 w* A! c7 W' i" e
Please comment all the bugs you can find.
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--------------------------------------------
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Proof and a little preview of what you can accomplish:
' N  ?7 p, Y! K+ Bhttp://www.swegrafix.net/upload/files/leafevent.png
) F. o6 h! e' Z(Old-school players will recognize this)  j2 g# L) _2 [, ]) c
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