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这仅仅是一个片断的教程,所以我不会解释非常多。
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/ ?4 \2 w+ q0 S) K2 f9 O( DWndField.cpp在CWndRevival类:
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代码:
4 z; S, ?, U' j" F$ _void CWndRevival::OnInitialUpdate() - O. I2 q4 x5 i
{
+ i% R/ v( g# B% N/ q CWndNeuz::OnInitialUpdate();
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m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );8 t) d2 T( X% U5 T" o
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );# S% y/ V1 W6 n% h, _
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
) h e9 L# I9 A#if __VER >= 9 // __S_9_ADD
P/ }1 L7 c+ @ m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
% [( O. S p; i. M$ n#endif // __S_9_ADD; V; G6 w( h: A- n2 c
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
" y8 q6 W( ?0 G h5 V8 G6 t m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );0 ~7 L1 A) T7 l' m
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
, L* k, k$ q3 m9 P7 E#if __VER >= 9 // __S_9_ADD
: [/ a# I: }3 _1 Q$ `! {4 _ m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
& K+ H3 _# k/ p/ U& l* y6 ~" X#endif // __S_9_ADD2 ?. C( c, c: |7 Z1 u% ^9 i# y8 D
U" k7 m0 L, I; O# w#ifdef __JEFF_11_4
- l4 ~8 S' k% ]1 a+ K' I' b BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
9 f# L9 L o; R7 ~& } f% t#endif // __JEFF_11_4( [8 @$ z6 v% {& I+ c
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )% A! v1 S) y" ?2 N4 O* @
#ifdef __JEFF_11_4
3 d1 N/ J) R% g# _ || bArena9 a& f9 h6 Y& w9 R; i% o$ |0 w
#endif // __JEFF_11_48 D/ d9 C% [( V! R7 q2 o9 ]: r
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m_pRevival->EnableWindow( FALSE );
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m_pRevival->EnableWindow( TRUE );
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CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );4 T0 N) V* P9 k# ^3 ]
+ D" c0 L: x' v2 U if(pWndWebBox)' m" W1 v% f0 j6 Z
pWndWebBox->Destroy();
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* c- O: a1 x; L+ E#ifdef __NEW_WEB_BOX5 w7 w$ B/ z7 l ?* ~
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
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3 t' J( g$ K1 `/ y7 Y" P7 {8 ~ if( pWndHelperWebBox )
, t0 Q8 \+ Y/ d U# d7 M9 b pWndHelperWebBox->Destroy();
' K6 T4 H! t/ J4 A9 r$ B7 b# r#else // __NEW_WEB_BOX% V2 D* u" Z" g( L, ^
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
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if(pWndWebBox2)
1 O% F- C- }9 ^' a pWndWebBox2->Destroy();' K* U, p F2 a* S7 l* H( t) R
#endif // __NEW_WEB_BOX& Z" j. V8 C8 ]/ g
4 ~4 k+ p* Z# A; I) w( D8 `1 K m_wndTitleBar.SetVisible( FALSE );
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#if __VER >= 9 // __S_9_ADD1 B3 ?; N: `0 Z9 G: S1 j c6 k/ ?
/*if( m_pLodeLight )7 `( p; X9 b; G6 L8 _
{
( {9 g( g$ [6 a6 b6 V( U CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);% `. v0 s; o W7 l) j" K( _
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
% u6 w% s; U; u% q( _+ s m_pRevival->SetWndRect( LodeLightRect, TRUE );
, `8 L8 }- z, k+ e; t- y1 U m_pShop->SetWndRect( RevivalRect, TRUE );" Z, n6 a0 h' \1 d' s% W
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m_pLodeLight->EnableWindow( FALSE ); _* }+ V4 F) T" _( o" D
//m_pLodeLight->SetVisible( FALSE );
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# A* W+ v: D- P. R/ ~! y: B4 @// crect = m_pLodeStar->GetWindowRect(TRUE);
# s0 s. K$ F0 d) X: u4 U8 [// crect.top += 2;
* h0 ~ T/ R! Y// crect.bottom += 2;
0 C7 S* p/ g/ V// m_pLodeStar->SetWndRect( crect, TRUE );
/ g" G- m: a2 M5 K4 x// crect = m_pRevival->GetWindowRect(TRUE);( y6 o3 o- I" h! v7 {" ~8 @" z) c
// crect.top += 8;
' o) W- U* W( C" R// crect.bottom += 8;
i; }# P0 d1 @5 n" V A) I// m_pRevival->SetWndRect( crect, TRUE );. ~$ n" F8 }' Y' \4 h
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// crect = GetWndRect();
4 s- A8 G$ v0 j+ Y// crect.bottom -= 31;
1 ^ `3 q3 p) w a// SetWndRect( crect, TRUE );3 p) d7 n" I* X5 W
}*/
5 ?8 Z' N$ @/ J4 D# }# q#endif // __S_9_ADD
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) M* N, d2 n& }0 r* Y0 N! i7 p! Y M // °?àìá? à§?êà?·? 3a?à°? ??±a
# R9 Q1 N! G" G; c! z+ v I4 k! i1 ] CRect rectRoot = m_pWndRoot->GetLayoutRect();$ S0 |# z6 t1 D6 ^) P) T; S% e" _& F0 G
CRect rectWindow = GetWindowRect();
) e* `; v6 E1 X/ d. N7 n CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
. Y* K) s {2 a- {; x5 f$ |; `* | Move( point );3 S5 Z7 ~+ g$ m4 D+ i2 E
}; [# w& L! `% O# p( g# R I
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现在,您可以生成以下的NPC:
# L; g0 w) a" G. T: FDarkon
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' X& ?) r% F* r' d& V( b代码:
1 y( ~( L9 m5 z( u: i' mMaDa_LodeLightSaintmorning
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MaSa_LodeLightFlaris
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0 y/ w; h7 t6 |. u; G1 p, c5 mCode:( |: G% t8 o' U' [' `0 m# O E! N( }
MaFl_LodeLight
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0 B& @* B P7 e<-- You just have to add
+ z0 p8 F* x9 [1 V/ bCode:
+ T7 r6 L/ h* iAddMenu( MMI_MARKING );' C+ R% Q7 \( g# g2 l" b
to an NPC!
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