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在这里,我向你解释如何在源选择安装到创建工作中的字符。9 x6 J+ c5 R- [6 z- H/ O
../NEUZ/Versioncommon.h% B8 x$ B! }; E) u# C. D1 G T
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在上范围进这里只是这一个:
" o3 b+ F9 \% d" ?( W$ M代码:3 z* g1 S( B! p, |) }
5 E9 P0 Q( {& {8 q; a#define __JOB_CREATE_CHAR5 K* b, O4 \2 U% ^ i* x0 L' G- g
../_Interface/WndTitle.cpp! o! F" v2 K, a, @1 \# D
* D$ C7 T% _, |9 z' o9 o在这里你进入功能
6 W ]7 M% n! w5 v代码:
1 C, k6 f L6 z5 C8 @
( i3 f- C( Y" N& k5 ^void CWndCreateChar::OnInitialUpdate()( Y. j! V" O8 E0 E
并有助于9 h; ?: Z v8 c- ~6 W6 Q' v
代码:- m$ q! O# V$ f* A5 Y/ Z: Q
CWndNeuz::OnInitialUpdate();
! D: t, U+ Q( x. G5 Q5 e" ?这样的代码:
: y6 N1 [! _8 b6 J, c/ z" R代码:
3 o& g, q; R0 ?: T; H u- k#ifdef __JOB_CREATE_CHAR
6 B$ i9 D: F5 T9 m2 y! {3 X2 p8 G' ~ m_Player.m_byJob = JOB_MERCENARY;8 h4 O: a1 p0 R2 j
CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );1 z9 [3 K% n1 `. z/ m+ o- U6 {0 }
pWndJobBox->AddString("Mercenary");//Edit by yannickmama+ `4 D) K+ k, s) n3 c
pWndJobBox->AddString("Acrobat");
7 u& Y/ V9 a5 y0 j pWndJobBox->AddString("Assist");/ ^7 T& b5 {! S% I# W
pWndJobBox->AddString("Magician");
& F$ I8 Y% }7 P; m/ j2 D pWndJobBox->AddWndStyle( EBS_READONLY );
+ ]% R, K5 Y" _7 F0 X q pWndJobBox->SetCurSel( 0 );
, l; P1 ]' A I#endif //__JOB_CREATE_CHAR
( i6 Y- s4 @& z& ~2 H在同一文件中,我们跳到这个功能- Z2 }! D0 x0 x% V% z
代码:( p- F( f/ }9 d" r5 N0 Q" `; f
BOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
- ^- U4 {! P% K* Q: _. ]并查找这一行:
" C$ E" ` ~) s# I7 |* ^ I代码:4 C7 h5 K' a% H o
case WIDC_OK: // Create
- f2 w+ H" a/ W5 e, o7 C- Z {
/ p. ^& t5 }2 u8 m下面我们就这一个:
* A) w V1 O3 u" i$ u代码:
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7 Q7 ^' F- b2 n7 L: ]- f#ifdef __JOB_CREATE_CHAR3 u8 h* s8 n, S2 Q7 `& c) o9 q' c
CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );8 `% X" D- J2 q* u* q! `$ E1 }
assert( pWndJobBox );! ]8 H5 E+ B7 V* w( x
) G q0 y2 d X* l$ k1 O if( pWndJobBox->GetCurSel() == -1 )
) S7 H, Z0 g' U {# q {! y* W+ \+ S0 ^' B: T
g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" ); m) v, B. }5 T, |0 L
return TRUE;- N& i: f' V) |# D+ K
}
6 Z+ ]+ U2 M4 p) c9 Y: o6 o) i
% S: V( I$ ?0 w/ d switch( pWndJobBox->GetCurSel() )
& L* b& r1 ^( U3 m# Z, k B {
4 M& b5 D- N7 X( g) }" I; I case 0: A6 d/ u' z9 y9 H/ J5 l
m_Player.m_byJob = JOB_MERCENARY;
) k K5 |7 ^6 s* D! a break;8 S6 V' v" L5 M3 k! k+ E1 H
case 1:
/ `% E9 _0 s( E" v6 W! B8 X m_Player.m_byJob = JOB_ACROBAT;
. J! O" A2 L; U8 {* a$ t0 b break;
$ `1 K2 j% U4 ~: r" Q case 2:
2 g3 o4 u' L% Y0 U) X* { P2 | m_Player.m_byJob = JOB_ASSIST;
* p: Y I1 u1 `% R break;8 o. i* f, M6 F _
case 3:, }% B) \- o* F
m_Player.m_byJob = JOB_MAGICIAN;
. s( f4 c0 U, z1 i9 Q break;7 B; Y' A5 @- q( Z S' u
default:
( L! N. ]. f( w* t# V* H: c m_Player.m_byJob = JOB_MERCENARY;
& x5 [0 W' S+ b) G. z: y$ O* Q break;9 Y L2 f6 C9 B& Z
}3 R) j9 d# e/ c" l
#endif //__JOB_CREATE_CHAR7 O5 C5 }& {6 z. \. m5 b
1 R/ P0 v o( p" R! A' J../databaseserver/versioncommon.h
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. u4 Q, f s8 [' k在这里,我们这一个以上的地方进行
! h& o8 Q1 [1 B0 [; K" j# {代码:
' a7 v5 u- }: o
% S1 b1 {% A$ ~" d' d6 `, ]#define __JOB_CREATE_CHAR$ A" Y9 A/ X* t# e* x2 `* s4 X6 B2 _
../_Database/DbManager.cpp
9 r8 a/ b, v. e4 {6 l j. `
5 u" k2 s; O5 ^7 a+ h在那里,我们去的功能+ ?* R0 M. j9 y7 A( {
代码: ?& d, f4 N2 {* N9 U
8 e6 b/ D- N* H w! e2 Q
void CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )8 X. E/ q& o6 u: H9 Q
并搜索+ ]. f% S) G8 M" a1 w( m
代码:
1 ~( s; p; J% w M. H+ M6 dpd.data.nJob = 0;
9 I, o$ T2 I9 V8 ~ y d: d并替换为( u! L& L1 V5 g: D; w- G
代码:
+ G# {% Y1 ^0 L#ifdef __JOB_CREATE_CHAR/ Z: I' x6 \6 A) u0 m
pd.data.nJob = nJob;: y' K5 r& w/ F9 y; o5 _/ Q; J
#else //__JOB_CREATE_CHAR
I4 \. X7 y: L |( C pd.data.nJob = 0;4 z$ A) {* ?% p6 |
#endif //__JOB_CREATE_CHAR
+ E t& q8 V. c2 l. [8 ^+ u/ l- f& g: p) e
这将永远有一个来源的东西。2 L* m7 o0 q1 _9 i& Q8 }
. q a4 o1 o, j& z+ F
但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库) m7 t% H: T- Z- i
和搜索2 M l4 L. \; T! z
代码:8 Y9 B6 A6 q; G; u7 y' M9 d
4 a1 X# e* ?* A g: c
FROM BASE_VALUE_TBL
6 d4 E# [: n0 Q0 V( Z F+ ] WHERE g_nSex = @im_dwSex9 s, ^) r( a' T9 M
并替换为 w1 Y. \' S$ w) n2 c: l2 j
代码:- W$ s2 u3 ?8 S$ c
FROM BASE_VALUE_TBL
' y% @3 |+ j9 n5 \ WHERE g_nSex = @im_dwSex AND$ H" m I: I5 r8 b2 M9 \' g( R
m_nJob = @im_nJob5 }, X0 Y- K! \( U, d z0 O
当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。$ ~5 g: B3 }' _$ E" }
( Z$ k+ a/ W: b& [ B7 G
你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。
{* g! x+ l; I Y6 G* I. X3 E! w: b0 r
你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。
' V a& }, Y) |' O& y$ @这是那里告诉服务器哪些技能你的角色可以skillen。: n% o d% h* e. X3 O1 F
可惜我不再the'm懒得现在要做的话:'D
1 L7 _, P# D# X: x/ q1 k4 C
+ A# d& T0 Q [: w: G" E% D
7 x/ G1 Y- c6 D, X, u5 n8 [' Z; r; V
9 |9 a" }- s4 M" Y: X; [& U
% C7 g# k5 O( D7 d V; A+ T$ | H& _
8 w, ^1 e+ ^( V. P$ J6 h* G: A5 U6 T5 z( M% K
Quote:
" r0 ^ x0 X3 |0 `, BOriginally Posted by Divine. 7 c3 Q( J) B5 h: K
如果他发现我' k# Y0 J7 o0 z3 C0 ~. W& l) d G
代码:
6 f$ }- E4 A9 i- |3 S$ P; S0 D) m! } pd.data.nJob = 0;: Y' [. E8 z( n( K. \' {6 g
并非如此:
. d1 U! G# q/ G# u2 l6 D/ V所以,我只能看到
5 P, L B8 |: O; T A代码:
" B3 ?# O2 Z+ R5 b5 b* h // pd.nJob = 0;
% C# n0 F0 j2 d0 `! J3 U^^
# v3 k0 A+ N$ _8 C# pHier, das mussu finden:/ C; [4 k# z$ |+ Y/ Y6 ]' Q2 |
Quote:
3 R! w* X% G2 q4 I" ?# k) G#ifdef __CREATE_JOB
% n$ i1 p0 ]1 A& O9 `pd.data.nJob = nJob;
) D0 [9 u3 S, E* s8 [+ t& T' X#endif // __CREATE_JOB
/ J: p# P& }+ }$ y! \: V0 o0 \// pd.nJob = 0;
9 q3 q# h. G, e/ c1 O' P// pd.dwState = 0;
f$ J L: x1 `pd.data.nLevel = 1;, h( @. I9 w! I) I) ?' w* R+ M
pd.data.nSex = nSex;9 D3 _* k7 D3 D+ |
pd.data.nVer = 1; " J; ~4 s J* A- P& O5 z% e: B
9 `4 g' e M, |8 S9 G, ?我仍然有一个问题(:
% R, L( m6 S7 c" ~7 P1 N" M下Character_STR DB
+ f D& r( E3 q* }7 T3 h这样做在这里" B; P" t/ e8 R) \
代码:
2 t# _: J- U; O- g& O FROM BASE_VALUE_TBL1 g4 {2 {. X P. l: F; @
WHERE g_nSex = @im_dwSex
2 N' s4 @5 j. K7 }1 }6 M8 \% _: `在这里改变
+ w% K, J- |& |7 ? Y. u; N代码:5 w) J1 g3 i+ Y9 }1 d/ U! u. E
FROM BASE_VALUE_TBL J6 J% {. N B& `
WHERE g_nSex = @im_dwSex AND
( j: S G: \) r- b1 c2 r; @ m_nJob2 \) s& Z8 M/ T* x' [& m
由于还需要什么?.?
1 N! [0 D9 C$ R+ k+ C4 \% H+ N在第一篇文章中,你可以阅读+ n7 ~2 o: o3 f* V5 x f4 S9 o
代码:4 e: \/ H/ T: w4 y7 H' W1 l" @
FROM BASE_VALUE_TBL+ ^9 y+ q) e' x7 d' u
WHERE g_nSex = @im_dwSex AND
3 |! G/ _9 ~) E- A$ B m_nJob
) t+ b6 O1 x0 X f) ]4 }# h5 @/ F# o% ~7 H
9 W+ x' k- ]# E+ h窗口是什么我忘了
& O b7 m+ V2 V2 ~0 _2 ^1 L) X
# M2 l$ E7 d( u/ s代码:% c$ r1 H6 d1 E, Z8 m& ~) l
APP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 26
* U" O1 D- ^8 O! R{% X$ A# S6 z5 ^& l q, }4 b
// Title String! W5 L, D6 k- x1 n y% x- u
IDS_RESDATA_INC_003064* j2 d2 A" h0 z- d6 E& g
}
) V, i4 i* [4 v# z D+ N s{
6 \- \) U# O. _! d: [0 \' R// Help Key
$ ?: n6 r" D8 E& {IDS_RESDATA_INC_0030655 Z& Q* Q {7 b% O# q- s7 }& l
}
) Z+ ?# I& h2 x9 u3 _7 [{
% \( a: T0 t- e WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 0
6 ]) E& t0 G; J4 A1 k+ }5 W# i {9 i/ [1 R8 d. p
// Title String9 D7 x7 P0 A' a: n; v5 c# D/ Z2 r7 q7 u
IDS_RESDATA_INC_003066
D& X* z6 f* b }8 S- Z1 \8 A4 r5 o
{
5 \& x7 {: x! f% ~9 S+ D // ToolTip/ H" m! Q5 |( l
IDS_RESDATA_INC_003067
# p7 C5 `/ Y* n/ {1 u+ N% r- a" O }
% y3 t( \& o6 M0 X7 [% G WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 0
6 l/ R/ h' E9 w1 C% u {
5 S" b+ v+ _6 v0 B4 l. l! ^ // Title String
' R, c$ V; ~9 MIDS_RESDATA_INC_003068
0 t) T" @* X- T* u6 H }; e( t( b( P: W8 B' F/ ?3 ?
{7 I$ D8 D- M8 X2 L+ y2 [
// ToolTip
( |& D# I9 n' ?6 g3 @3 @IDS_RESDATA_INC_003069 A8 @4 p% N0 t" ^) `/ \8 k
}
: }* W$ x1 T4 P$ g& t: P- H WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 0$ w1 B7 j; R: E/ |4 D
{
- V- t D9 {: y0 X' d) P // Title String( v+ p3 M+ k% F+ T" {
IDS_RESDATA_INC_003070! Y- m7 N4 G- W# D* _
}! k6 L, N* D7 ^9 `1 W
{; h% _5 q' R }& ~9 V. _" ~3 J
// ToolTip) o+ F5 Y1 R2 C& ~' [3 M" S' O
IDS_RESDATA_INC_0030717 _/ n8 o$ B. z( |
}
E9 C4 T' h+ S8 p1 V- g WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 0
/ g6 Y9 k: ^4 n' ]& O' E, r" | {
; a0 Y0 G+ ?3 u; Z; {. k // Title String
- I( J/ a/ ~) W$ sIDS_RESDATA_INC_003072
+ U: n9 y/ e/ Z7 P" W }! q3 n! W. w1 }
{
3 V8 l, ~3 O; ?9 q // ToolTip
6 v5 M# P4 t/ ]0 ]1 gIDS_RESDATA_INC_003073
. f5 ]+ _( s6 j9 j. g }
' J2 @. S% d6 ]/ D9 v WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 0
, w3 F, z: B3 \, T7 d3 R# Y {* i& {- F7 E* c: i9 [) I$ G
// Title String
8 }9 \8 k6 C3 `5 LIDS_RESDATA_INC_0030744 g9 s! r/ I$ x1 D0 I
}
3 L' H( ]$ v% k! F {
0 u' w; N9 ?" f' W // ToolTip
$ \9 q; f& F& t6 K1 WIDS_RESDATA_INC_003075
1 j" o2 h3 n& @3 } }
* t9 l# L9 f+ O WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 0
' [6 v& x; V. b {+ M$ ^ S5 O7 J. w! [! R
// Title String
5 T4 L& |" F% ^# F% r2 IIDS_RESDATA_INC_003076
# |. p4 v, ^) F3 T% h }
! T& ?; [% }, ?; a0 l4 g; ?1 M {
& a9 w; u+ a, i% [5 z+ y5 U // ToolTip
2 [2 m! o- L' q+ `IDS_RESDATA_INC_003077
4 S5 @% Z4 Y3 Z, P }8 m+ S9 z% I4 _$ Z1 a, W0 |
WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 0- l, z: P( j1 v" C
{
5 H6 M, D1 G& c! R" ?, [6 }% Q // Title String& P+ p' S. B& a; t# |+ b
IDS_RESDATA_INC_003078
5 A) v* B3 i- i5 c8 B4 p }0 r1 b) ?8 g8 _8 q5 A7 Z+ `$ u
{, N2 z4 c7 o6 u$ G/ r/ a: ~$ r
// ToolTip
! d, `, V. j; {( w9 E8 W; N2 [* ]IDS_RESDATA_INC_003079# {3 _" [7 c7 z' x+ q6 Y+ A8 k# X; V2 _
}+ ~) c N3 H1 ~% M6 V: [! O/ ^4 W+ }# h
WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 03 E! d; h/ b& J& n$ u! p
{
# U1 g; h; T- p {1 d // Title String
1 U# w, }2 t; i5 M# MIDS_RESDATA_INC_003080
1 Y* Z/ {( t4 C% p }
6 \9 e) _$ \" H4 T+ w0 x {
- q! M: f1 v& } // ToolTip
& U% x# e, b7 {! L2 E fIDS_RESDATA_INC_003081
& O$ N+ i8 \7 b+ } }
' n) L' H8 y; l$ `; u* L WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 0
0 z2 u0 w k) B9 @" s% `4 C9 l {. C5 p, B9 w! L4 p+ |
// Title String
& m$ Y: \% |: f$ }) ^7 J1 HIDS_RESDATA_INC_003082
% r; R' @% ~ s D }( P3 X) }5 L" [" Y
{$ u% U; [2 u$ N' Y$ x0 _
// ToolTip4 x: B! v$ ^/ _+ N, i
IDS_RESDATA_INC_003083
- d( r' {7 e$ A( q- Q( p }, e3 z, i( S6 ]% A8 W+ g
WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0) l; f+ X& q" F
{
( B+ e& L) u7 g0 Y // Title String5 k! f9 v2 Y \1 Y! p
IDS_RESDATA_INC_003084/ G e" B! M' ^& X
}
% v f$ x0 q; p$ K {$ d% ~9 `6 D% e6 Y
// ToolTip
0 w% I- g- N9 Q: ?3 F8 lIDS_RESDATA_INC_003085
. Y0 W7 n( F; P! ^3 T% I* z }3 ?% D8 f7 ^; ^3 n
WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 0
/ V3 x7 I6 F, M% W {
0 c# ?+ p6 u" O% U) j; |* w5 F // Title String: d1 L$ y% h2 S' l' s4 o h, C# k
IDS_RESDATA_INC_003086
' J) r/ d' _6 Q# V3 X* E- S5 M }& P [7 R/ l( }5 v. N' P) N2 H: \9 H
{6 p2 p4 L1 T- J- _
// ToolTip
{# a3 `! R$ i" U4 o( iIDS_RESDATA_INC_003087
Y0 j+ U! ?8 ?' O/ ~ }
+ O' W& s/ k+ q# n WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 05 j/ p8 f1 p) r% T8 t
{
0 p1 \+ C; @: j9 h1 L // Title String" b' G( a m! }- v8 h+ @' Z; n
IDS_RESDATA_INC_003088
' M. @# A0 X: F, j }
+ T# d- b$ s& t2 ^7 C: ]7 ?7 [! O2 I {' n/ [' n, b( I: m/ \
// ToolTip
" {; d3 V8 G9 VIDS_RESDATA_INC_003089$ F7 u& E# l, X; `1 n# s
}/ p& E/ k! a9 x0 a' G
WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 0
. R; @$ \. i3 n {
: i! E. T6 O4 { // Title String
: I. {' O9 g" S0 ]9 r7 {IDS_RESDATA_INC_003090
# e1 J& p4 U6 e o }; \. G6 _, f9 b& l3 }, b( y
{
. f2 d9 x7 A8 t5 ] // ToolTip5 E, P A5 [; A X! P
IDS_RESDATA_INC_003091
) W3 p+ _5 K& a: }( M( \, @& e }4 e0 C8 Q" K$ f! @
WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 0
& \0 J6 x5 y. P: Q: s, T {, d* k5 @ A, I+ t5 u3 }. |: M
// Title String5 L8 Q5 ~, w0 [% `7 }
IDS_RESDATA_INC_003092
& u! D- d( e5 I$ k3 F }
& w* V) }: n2 ?# C {! J2 y; w& c8 @5 r4 n/ i
// ToolTip
2 h8 v7 V7 D3 ~IDS_RESDATA_INC_0030933 q$ D' B' v: `9 L
}
- Z9 X" ?, T. [( T9 i# @. u WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 04 h; `& F& m& h0 d5 a! {$ \
{4 x$ k9 S% B& V9 b1 o$ A; m
// Title String& X9 l) q8 Y* e
IDS_RESDATA_INC_003094
# `7 t T7 `# R( |! L }# C; Q) ^! J& P) v
{
" d7 A" @3 V0 Y" m, C0 S7 R- E4 H // ToolTip
/ y, G% d4 A3 v) m! QIDS_RESDATA_INC_003095! z; ]! [, q4 b/ L' C2 V1 A1 v$ l( B
}
6 S. m4 t' ^! e0 i, [ WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 0
" b7 e# n1 A* D, t' s" X {
* C, \2 p3 h; \/ A! ^* W* W* S. w) r // Title String
8 u e+ |( K h+ f- m9 k/ C+ NIDS_RESDATA_INC_003096+ J* C4 ]- W# n! U8 l8 C2 K1 O
}. ^2 I# x7 Z. h4 l7 Z) z; @$ b8 y# f
{
9 I3 z6 I: h, W4 c. w/ T // ToolTip8 i2 J6 Z0 x8 v: o9 e
IDS_RESDATA_INC_003097
! Q, S! M; z, y5 X }) L) R/ q8 ?# S o
WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 08 O. X. x2 c8 `7 G# j5 F# N0 \
{* |. c9 I2 g( ^, J8 k( O& Q( ^
// Title String1 R; b2 m7 z+ r
IDS_RESDATA_INC_003098
2 X& i" j f( H- }8 \1 C8 Q0 M) }& Q }8 a3 y, N' ^6 I# }1 R' a
{
% ]# c- k/ Q8 Z$ V8 t% `7 v // ToolTip! P: T s: i/ V9 S, u+ A) v# A8 ?
IDS_RESDATA_INC_003099, w$ V9 g/ D% a E% Z/ V
}& S& ^# v+ I* v2 [) d
WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 00 f/ Z* f/ l, B8 U' `
{5 e5 \5 J [: \/ o7 s( P3 l
// Title String
" O# ^( K' F# h1 VIDS_RESDATA_INC_005076
$ B- ?( F9 w* c! Y V }
# W) \: O7 l) Q {
7 X8 a6 N9 F5 o9 Z# Q8 K // ToolTip
$ U' m6 f: O$ O* [5 TIDS_RESDATA_INC_005077) b s( l5 T: w: I+ S" p( ^. B, B0 {
}. E7 ~( ?6 ?$ i3 v& \, B2 y" O
WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 0
2 i3 }2 Y" o& r- ?; _% K: r! T {
- A1 h7 ~2 I6 H( x: T1 N( e // Title String
# {! a5 k$ z4 C1 }/ Q+ k* w fIDS_RESDATA_INC_005078
( \2 | P. ~) w }
; p1 W9 f5 j0 w$ S0 h {# x+ @( X7 X$ t( z2 E/ B
// ToolTip
: z6 K" q) t3 x0 ~7 t s# y+ EIDS_RESDATA_INC_005079
D+ x& g1 Z Y }
$ ]' I; R) p3 n. u- q2 \1 c WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 06 X' K( H( f% v# V( t/ X: j; f6 M
{
" J' ~" \( @. i7 U2 U, A/ T // Title String* v( V- l3 Q A1 x" G9 z
IDS_RESDATA_INC_006874
5 C) |5 x; w1 P3 D1 M }( W) r+ _( D; s. G8 L9 R
{" ?3 g/ z ~! _ I, z
// ToolTip
- S! n5 A' N1 ]) s: W P9 K' P4 IIDS_RESDATA_INC_0068751 Z# N2 a) B( Z) S7 B/ Q' I9 ]
}; V# W0 X4 x1 @
WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0
4 H* [4 Q @* ^/ M {
" R H9 |: b7 S' N9 S, n: l1 b/ | // Title String$ T% K5 P2 q# n7 p
IDS_RESDATA_INC_0068785 V0 N% M# r4 ^. r8 v! R, x, C
}
6 X+ S, S1 Z5 i( ? {% A! \1 Y" |4 l- k7 t2 i# b
// ToolTip
+ g- f w4 V$ B/ T! ~IDS_RESDATA_INC_006879
' T H5 I* }1 s/ b2 J* a }
1 V0 f8 _5 U5 R! e8 t WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 05 s% }2 j! M+ b
{
+ V: p7 ?4 d6 S- n, Z" I& f5 R* Z // Title String8 K9 y7 f0 x/ S* o$ L
IDS_RESDATA_INC_006880
& P; @ A9 [9 O4 Z6 i9 J3 ] }
- k8 j4 u: q- H% c+ w- ?6 O {% C0 Q3 @1 b. e2 I! \ E
// ToolTip
" m/ w! e; {% b3 P+ W* P; qIDS_RESDATA_INC_0068817 h4 z2 a3 I$ G$ C$ b. L0 T/ o4 [
}
% r! K3 }* U6 `/ ]$ A WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 0
, ~, l1 u3 ]: W& M {, q5 Z6 G6 {4 l" F, ~; {8 @8 n
// Title String
* H) f) e4 m" W4 K/ AIDS_RESDATA_INC_006900# {7 B' b4 a. w$ L F) M9 Q
}
6 S, ?2 ?: @1 ~& q" h {
1 r1 u1 x) V1 y. X- t3 @2 U // ToolTip
* m' O1 g" W; q$ f) jIDS_RESDATA_INC_006901
9 P+ T$ o& b6 Z b }; ?! [ F, f2 O
WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 0
& w( j7 p4 A/ ` z- B% ` {$ w8 C' N$ K/ d! {5 p; s' ~4 r
// Title String6 R$ y- j7 _" } x6 e1 \7 \& B
IDS_RESDATA_INC_0069042 I8 I' w! x2 ]' C- x
}
' i6 ?( G3 s$ S+ f {
" \% Z4 B: h- k8 d$ M( e // ToolTip. G t5 S* |8 U# P4 R) i; t
IDS_RESDATA_INC_006905
. V. a- M' n; K% v$ C }
- `! z- J) q- s; A I1 q2 @ WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 0" E7 U2 [6 V: U4 `
{
3 ]: ?% A v6 y% ]7 @ // Title String# V" [# u! X+ H& J/ u9 D
IDS_RESDATA_INC_007134
2 P I# x% g5 F% A }, g" E0 l! x1 s8 Q4 C
{
/ g1 ?+ C5 R0 x% Z // ToolTip, X4 Z) Y2 }* q: D4 a
IDS_RESDATA_INC_007135
& W9 ^: [1 d1 l3 x }
$ F: l j+ W) I' D, D% u8 h WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 0
@# y- j7 g, a: e/ o9 B* W5 z( b J6 p {
+ V0 u6 `2 B, t2 D/ m& i0 z // Title String
* M9 C+ S' G* B, |. JIDS_RESDATA_INC_0071368 j& q2 I" V' @. ^
}
1 _ L( m2 \. b: i2 u: p {
* o& O' J' J. B3 `+ l+ Q" Q // ToolTip6 z. V1 Z% m2 M) a/ c k; j
IDS_RESDATA_INC_007137
# W2 ~$ Z+ G3 G: w. U. M8 _ }. X' B' m2 \2 k$ I6 T4 }1 z" _( q
, ?) C: r8 v9 i! _3 u$ w
}
4 k+ G% o0 J2 K* p' O* W所以红色的!
) i7 M" S! G: d* L3 V8 q, y8 H
" j) {% h& r L! B这里还tblSkillPoint的条目:
5 \5 r" P, |0 X- r
6 c1 P# B4 B2 b代码:
* D2 ^3 V" r( J* m2 D4 u: | If (@im_nJob = 1)
+ a+ D/ E) b; p" F! h Begin4 }7 C$ w0 S% X) X" Y
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)5 r7 x* q9 t8 J8 \! ]
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)
, `- e1 I0 k8 _) e3 { INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)
) X* b& v. w+ N: o+ {. }! D INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)6 X9 ^% `1 t! ^3 ]" g# T7 |
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)' O" C5 n6 M& B4 F7 I3 U( J" H
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)+ E8 M# g, n% K+ m! ~: s
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9): u9 K6 a1 N- {7 d* V
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)
" U) Y6 j! P9 F0 V, U1 t# A0 r INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)
3 \# D$ j, H4 Z6 e INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)
8 U* @6 f& Z& g8 { INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)
4 @ D- s" P& O INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)7 o$ c- d3 b; M! F2 M* ]& N
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15)2 i# l+ G$ k1 J$ `: ?' ~
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)
9 }4 h; X4 B3 ^) J, G3 h INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17)& Y* {3 l8 s5 x- Q7 I* A* \+ t4 D4 M6 [
end" [9 {$ j+ H0 E
If (@im_nJob = 2)0 t; j0 N, J) y! f2 e' c
Begin
5 t U5 H% n) W INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)
7 S% j- ^+ j0 |8 a3 t INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)" b/ O) w9 [ }) S4 y
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5)5 v# _$ g* ~3 W2 U" d# g, V1 H
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)- m& t2 i9 |- n2 {
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)
M" f2 S* m( U" T9 }3 x- e$ x% { INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)' @; z9 \" v9 t% Y5 B
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)
' _" X7 S- B ?8 V/ T INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)! L. I: ~* E$ ^ w# J6 x
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)4 \: G9 s; z: v2 \4 ]8 ?7 e. J7 E$ i
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)
2 B- A! z( a/ P INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13)
! q G _4 \# `8 V3 l7 P$ P INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14)
4 [9 q% {# j. U' D& I7 u; V INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)4 k f; a& H1 t/ O
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)5 n% _/ Y, D' o1 D; e! ~
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)
8 a4 N. c$ x! w! [; u INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)+ B, { @" ?4 R5 E) |
end
, ?. ]& f1 e W7 Z& \' w7 i* n If (@im_nJob = 3)
3 b3 B9 X o9 M! O; F Begin
, F( c. b2 g+ _ q( X' Y INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)' d9 C0 \# `* Z' h6 m
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)
3 E% ~) d% G' J INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)
5 f, b) c7 Q7 i3 [3 @4 |1 ? INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)+ E* f3 `1 t1 J7 U. {+ O
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)! s# O" o) K4 L/ m
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)' _2 T8 a9 R; S+ }
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)# g3 N. X& R8 a0 L2 k
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10), `+ c7 P* o c
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)
9 C+ D* O1 \ _% j2 h, R+ r INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12)
- e- l7 G! W0 {& Q INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)" M* O% d- C7 x# y
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)/ B( l y- i' f4 n
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)
* j+ x6 f# B# z5 ~$ c4 s9 S INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16); m" N- q/ q! A0 n9 i s
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)
2 W7 b1 M4 q" o& q8 G5 M/ B INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)
; h9 K% e! A- y7 v4 `6 O INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)5 {% q( k% Q6 l2 h" {+ B) Y
end
& n4 [5 E1 ]# F4 ~+ C. y/ b If (@im_nJob = 4)' A/ I3 U: @0 P
Begin
0 z. ^* F* G0 `' H9 Z9 ^9 Y. ^ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)
. ]' m* J, a2 W5 ~1 r INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)
# h& n8 G% b; o4 |- v INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)6 X0 L; G. l1 g8 D0 V
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)# j$ F) A8 r* H6 r
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)
' _; s+ ?) a6 J! B2 K8 W, ] INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)
8 Q) n4 E: _; o INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)% \4 [; E0 P3 n; }( I Q& e3 \
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)
2 l. T: g9 W/ q/ N" a8 S INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)
% Z/ s, |6 h' L9 Y# q! X: P% X6 x INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)5 Z: U! ?! k; W! R) `* Q2 x. s
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)/ y3 q& X; X# Q- c- z8 r$ f- j
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)4 ^ l3 c& F* q9 T6 R
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15)
$ u% w% z, L; p/ U0 a! S INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)& M/ g* ]' O, }, \5 i
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)
/ A" Z F# J) F1 j% E INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)6 c+ L7 C9 h# A: j1 i
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)4 F# i8 Z; N+ [) ~$ [+ y h g
end2 L0 l+ e6 A' i) R9 Y, a5 I# {. C
只需插入在此插入( j3 D" `, g* z3 `- }3 w6 u9 |" `
代码:
/ N# Q0 q% m# @+ ?! {& Q INSERT BANK_EXT_TBL& S2 O4 ~- K, [' {
( , v, v; i! e$ r M
m_idPlayer,) F( `* L( ^1 q1 X- g/ M
serverindex,
; t4 G$ z1 }& E V m_extBank,/ m5 V8 ~; X- ?# a/ f
m_BankPiercing
/ b( |4 C: x( C* R )
" u {% u* ~$ u- m R: G VALUES 9 X2 s" A9 o0 R3 F' L0 \, P
(
: d3 Z4 ~% w& ^& v0 Q @om_idPlayer,
5 b2 q+ y: d5 ^1 g @iserverindex,
# o- C1 g8 A- c1 u; t0 K; G0 {0 J8 ?/ z ''$'',''$''
' P3 P3 [3 r9 z' |+ r )
1 }2 {+ a- |5 k1 N% A
" r1 C' U* K8 o5 c4 K+ y a7 c+ h A- l& K" l0 r3 O
#define IDS_RESDATA_INC_007134 28816. k; A8 p( ]& f$ J
' y& i F0 b( |% r( i
4 ]3 R1 J# U+ O; l; j/ `
DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,- J* ~& v, @% T% X5 G
dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh, dwHairColor, nHeadMesh, nSex) B9 s* M5 D/ u) v, b+ ~
#ifdef __NEW_JOB_SYS+ u) Z! L! T; {6 H, l- q
, 0.0f, 0, 0.0f,' [- h: ]" T0 e% k$ U: B1 @$ d
0, 0, 0, 0, 0,
. J$ X) H Y, x/ F, R3 I6 ? nJob
1 q O" {- x" g- c9 r#endif
) d$ p! U) o! W- g; @$ n( k* C% O$ K: m
& s4 e, l" h$ O, x+ m
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