|
在这里,我向你解释如何在源选择安装到创建工作中的字符。
* ]' B( X) g% X+ p1 w/ `0 _5 e" V../NEUZ/Versioncommon.h
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在上范围进这里只是这一个:7 ?! R+ g2 l) }4 ^$ N
代码:6 N. O7 f+ v/ z
0 a$ t, x1 {- B- G8 Q, H#define __JOB_CREATE_CHAR
9 I/ _9 J7 ]4 J& _- g! H& E../_Interface/WndTitle.cpp
' p- H! J+ h D
2 h& k+ ~( k" ]! k- D* V' h在这里你进入功能
$ c5 B9 {& E0 R+ I: z u. F代码:4 ]! b6 k i1 C. v5 `/ u8 U* m5 B
1 N& F( j3 Z) m: S7 }! X5 q8 gvoid CWndCreateChar::OnInitialUpdate()
i1 k8 [0 d1 I6 T) G/ a9 f并有助于
3 @1 A& `2 U' v$ ?5 ?代码:
. V0 {: F+ h- XCWndNeuz::OnInitialUpdate();
9 }7 W v0 u. T9 o* G这样的代码:% f$ U$ ?3 F; O; e& {7 b
代码:
; x, C$ E3 t5 T#ifdef __JOB_CREATE_CHAR
. E) d* y7 R( E" \" F$ W2 x9 n m_Player.m_byJob = JOB_MERCENARY;
4 t x1 ^' q( @7 d CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );( [- K3 h! D. F6 q
pWndJobBox->AddString("Mercenary");//Edit by yannickmama* H: s- b- _/ I: Z c. T+ \/ H
pWndJobBox->AddString("Acrobat");
0 N" P& m" u- {- h' P2 N: ]8 E pWndJobBox->AddString("Assist");
8 {6 Q& }7 F. _ pWndJobBox->AddString("Magician"); i* w6 [. @1 o6 ~+ E2 p2 R# R$ c9 F
pWndJobBox->AddWndStyle( EBS_READONLY );* W; x. x f8 ?
pWndJobBox->SetCurSel( 0 );
. V' R& w6 u W#endif //__JOB_CREATE_CHAR; B% ]8 M+ D" s
在同一文件中,我们跳到这个功能
+ K# C6 s5 b3 I# }: H4 {代码:
8 \8 S, e8 w' g! M, e$ Z; h8 k8 CBOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
3 J# y5 n4 n& i7 `9 v# a, R并查找这一行:
8 i: X+ Q3 t0 _8 C7 `- e }代码:
$ ?1 \4 z- u5 z1 w# E; x case WIDC_OK: // Create
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下面我们就这一个:
% @9 q I+ P+ N2 \代码:+ C" q$ y& p6 m/ n9 l4 k& N* `: j
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#ifdef __JOB_CREATE_CHAR
8 e% E. h& w" d3 \ CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );# L4 ?- p0 D' T0 n* m/ U
assert( pWndJobBox );
3 E# {/ z9 G3 F$ x5 g `2 r
- x6 f" O1 M' u i" i% \# U. s* M if( pWndJobBox->GetCurSel() == -1 )$ q( A. Y. ~9 }, h
{% e, @, O8 U8 X6 i( d
g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );8 @; ^9 R+ c- e6 P- w3 W
return TRUE;
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0 W, {8 }- w' k5 _! i
switch( pWndJobBox->GetCurSel() ); x2 z7 `* p0 W" W& Q8 ]2 [
{
" a! Y& q J% N i case 0:& a/ N, w6 ~1 {1 M+ I* n# a
m_Player.m_byJob = JOB_MERCENARY;
7 U2 A8 w+ Y, w% w break;
K6 Z- j1 K/ E) m' g case 1:
7 C5 @; o! b( ]8 y$ L. I m_Player.m_byJob = JOB_ACROBAT;
, K+ a+ I2 ]7 m4 |& j: D- e break; A8 G3 L3 ]& N9 q( f
case 2:" B5 v: b$ g/ K1 |: G
m_Player.m_byJob = JOB_ASSIST;0 e! m2 Y/ r0 o8 X+ A. K* m; H
break;0 Q& B- I1 L# p6 O5 m$ b
case 3:2 g: d% }% i* F4 b: K; U/ ?) }1 |
m_Player.m_byJob = JOB_MAGICIAN;$ N0 ^6 m+ L) ?# u, K% U" Z
break;& N8 p: R6 w1 Y" ]1 H
default:% @7 X1 G$ ^. }5 F
m_Player.m_byJob = JOB_MERCENARY;1 {# H4 B f! v$ ~! p/ M+ @6 e
break;2 S O) M/ G! U
}
7 ]& V# f* y# Y( x9 X3 |2 b#endif //__JOB_CREATE_CHAR
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! c1 I$ _- w% s0 {2 o _+ i' A1 q../databaseserver/versioncommon.h/ E: M: B+ }$ p5 j' K2 s' ?
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在这里,我们这一个以上的地方进行
" @( t% _% |3 `/ Y/ Q; n2 p代码:7 O2 E, ?* J' o4 z! ]- H& S$ s
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#define __JOB_CREATE_CHAR
. m/ _1 N/ m: P ^7 n../_Database/DbManager.cpp
7 d) u2 @3 ~/ b7 P
# i6 ~. F9 D& s9 @ G在那里,我们去的功能
) k' B; Z+ K# |% _7 t& \代码:
/ W7 k% q9 r" Z
6 i4 l: P( m! V1 t( w7 A: O2 nvoid CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )
/ {1 c4 ?4 L( l并搜索
/ K, J: o( Q6 n7 R代码:
& q" b; {4 w j% t4 d/ P2 y. S. mpd.data.nJob = 0;/ [% @1 s5 G0 C( ]2 e
并替换为
6 `: b4 e* v3 u0 c+ b& ^, f- j" s代码:
1 f9 H4 G) J8 Q, C#ifdef __JOB_CREATE_CHAR
; K. ? i& |. v+ f1 { pd.data.nJob = nJob; H; f7 Z$ P# l# k
#else //__JOB_CREATE_CHAR
! [( E* k: {0 i3 ]$ n4 e& d pd.data.nJob = 0;# E* u+ i5 c4 O4 X! B D* r
#endif //__JOB_CREATE_CHAR
k! A8 k, m- y7 @& I+ [2 f* z2 S/ J
这将永远有一个来源的东西。
# s. K, w: _+ t, U( |0 O" z1 G% i0 a% E. ^ X* M' b/ a
但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库
0 o- {- m. V5 D, k7 @" _和搜索
3 M' U' O& X% A, ^' \3 Q3 @5 D代码:
# R% F3 R2 E j* l# _6 K* y' ?2 ]. d& Z
FROM BASE_VALUE_TBL
' p- r9 S! W# s WHERE g_nSex = @im_dwSex
+ |/ \* E i H) |, I, w$ y: W0 Y$ a并替换为5 c3 O$ x. K2 F/ X) X7 {& q4 t
代码:8 w6 C/ C' N' m2 z
FROM BASE_VALUE_TBL
6 l& U$ s3 |5 a! \1 c7 C" B6 x WHERE g_nSex = @im_dwSex AND) m/ D7 `8 N4 F5 q% G* D; X
m_nJob = @im_nJob
; o: o$ c0 K% f% I6 n3 l% G E当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。
]+ L# b- l" c4 ~4 k$ v4 i& B2 x7 R+ I9 a- Z' W/ ^
你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。: B9 M. c2 u6 u1 u* N
9 E6 X7 q! i9 s6 _. G
你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。
/ R2 d6 G7 \& }. F' k这是那里告诉服务器哪些技能你的角色可以skillen。
# D( X$ ^& {/ r' N0 X可惜我不再the'm懒得现在要做的话:'D+ a1 J5 H! H) c% X$ a0 L
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5 \4 }) z3 U, m3 \8 ^" U0 Q+ {+ |4 y
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5 a8 M# Q' X+ z3 n N h
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^! U# A9 c5 e8 \! v- ?4 jQuote:7 Q G$ @" m+ b( \9 ]1 R. L, @! Q% M
Originally Posted by Divine. 2 E2 X& j' @1 p: @
如果他发现我5 h1 |/ ]4 j" j0 I8 O* k! |/ J$ ^* C4 l. Z
代码:. w: l2 Q ]# |; m- z* o
pd.data.nJob = 0;: A3 Z/ ]2 Z, [: G+ ?! e
并非如此:5 m: F1 k- k6 e( H
所以,我只能看到4 M! a- ?" ~. B- Z5 d
代码:! r! e$ J) q6 y
// pd.nJob = 0;
: l) O& m' E6 a' |8 j^^
* b( \: X6 i M+ f* IHier, das mussu finden:
# Y7 U2 w& K- MQuote:
( F. F- h& [1 B( m3 M#ifdef __CREATE_JOB
5 s! E$ T$ L1 V0 X' x+ R' @ jpd.data.nJob = nJob;0 ^0 E( h$ i- ?2 Q$ |
#endif // __CREATE_JOB+ ~2 @, w1 @; E. l
// pd.nJob = 0;
* n- q [% v q& v, c+ g$ r// pd.dwState = 0;% T1 w6 s: e+ V# I1 T l9 ~
pd.data.nLevel = 1;
9 H0 n7 V) a: P6 P, v% `# Zpd.data.nSex = nSex;
% {5 U# [+ u! n8 C$ _pd.data.nVer = 1; 1 }' K7 E- _- R' }2 ~6 x4 T( x
* p, k0 \- N$ l% ], C
我仍然有一个问题(:
- e' V5 O: j+ f: e3 P下Character_STR DB
& K: k6 R% @8 B- l0 U* h这样做在这里) U5 z3 z3 _* E2 M4 Q+ k
代码:
F& ^. f) g: \* D9 q! { FROM BASE_VALUE_TBL
, E" s6 c- a* }8 S$ g WHERE g_nSex = @im_dwSex
/ p4 a; n+ R3 E5 X; z* \5 U7 O在这里改变
) f! G7 n* s$ z+ h& \3 }代码:5 S4 q# ]2 _3 y+ [1 V. t
FROM BASE_VALUE_TBL l" E4 W7 J' J2 |2 N: R9 ]: }7 u$ B
WHERE g_nSex = @im_dwSex AND
' U t. b8 Z. z/ C% @ m_nJob
" ?6 d0 N% s% J2 }9 b由于还需要什么?.?2 I6 n& c8 S6 C! y9 ^
在第一篇文章中,你可以阅读/ k9 p0 v; v2 i+ C
代码:
2 }7 [$ j5 [* D3 I4 J FROM BASE_VALUE_TBL
" J5 I+ X! Q( ~ WHERE g_nSex = @im_dwSex AND
1 _; c9 V( K2 I9 _0 B1 }+ e, h m_nJob
. n3 {4 g) Q; C- Z+ B" N4 J( w6 j6 F+ u" C
6 I+ ~$ ^2 m# V" P- z; B, W窗口是什么我忘了
/ ]$ [4 B! h9 z$ k' [; w# Y8 a1 P) t% N# J* k9 l
代码:
3 g3 p6 r& G" o$ j1 tAPP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 26; a# Q+ s: @8 t# r* Z I
{2 p3 V$ b4 L) X5 M8 p3 x" @
// Title String+ Y2 D2 y2 p# t9 l0 Z) I
IDS_RESDATA_INC_003064
7 p+ y3 x2 d+ ~) G, X2 P}
1 r1 J8 h6 n5 { h& E{2 Y4 J% u& u' l* g: S
// Help Key
0 ^% L* c4 W6 f. q a7 @IDS_RESDATA_INC_003065
& R) I/ _9 Z, I5 r& t1 @}
2 j8 ~4 R6 H1 O' n{* E. ^4 h4 R/ l; @1 I
WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 01 Q5 V* o. i! ]& J
{
9 L; p) c# h8 ` // Title String. j3 u, X2 F: h+ F& ~( t! t
IDS_RESDATA_INC_003066
; m' X b& Z, M1 R/ ^ }
S9 k1 V o( N/ V. T3 g/ e/ _ {$ Y; ]7 Y3 r) d1 }# ]+ P
// ToolTip
( k5 E ?! w- y Q* ~$ cIDS_RESDATA_INC_0030678 ~; ]( Y' {& W& b1 S9 |% R* R* R
}9 {7 Z$ p K0 W9 Q
WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 0
% ~1 q9 |6 J$ h7 i7 a& k {% p% O( z a: W4 D5 h4 d
// Title String; u z) F5 \$ N+ ~ F, z6 _1 q
IDS_RESDATA_INC_003068
6 X0 Z, x2 c1 }' m. b }. J; I) {9 [1 U8 C5 p
{0 O! F1 l8 ?0 ^7 {9 I9 t* Y
// ToolTip
/ e+ d1 u' M: \% c5 m- ?; f8 XIDS_RESDATA_INC_003069
. ]& o0 y1 t3 O0 S# F" q }% ~6 _& z% R! ] Z
WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 0$ n7 M' u' A D- d; d
{, D# w+ f( v7 O$ l$ a: Q* c
// Title String4 {& A7 m/ A* k7 }* V' G6 m9 ~ T
IDS_RESDATA_INC_003070
% t" @$ N+ c6 T2 m# L }
- D. O3 a. R4 m: v, x {. F7 Z( p4 S! F( _/ s) _, R0 q) j% {
// ToolTip9 B- O- l% d$ r
IDS_RESDATA_INC_003071
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WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 00 s; F8 ?3 _7 P. i# C; R
{
& ? w0 e8 i/ s; g; o7 p( |/ z // Title String
8 B; E8 V; F3 \& ^& o' j( q( LIDS_RESDATA_INC_0030729 G9 g2 v n4 }. m6 [2 {
}6 |+ S4 {' p0 O& } V C& m
{
$ h. x/ j* q( ?/ _. ]5 g! R // ToolTip# h/ z& }( z/ c6 d1 [& b
IDS_RESDATA_INC_0030735 D1 y7 e' m) D+ x k* \
}
! r$ D; K( @' s( s# d8 T6 F* T5 Y q WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 0
4 g8 l3 Z* |1 H: x {8 N8 T/ C+ M0 `1 i& ?9 }
// Title String
7 S: Z) g' [; ]IDS_RESDATA_INC_003074
8 |& q6 D% f) t. m( T1 w" |; w( U }6 u1 E$ G% T% E/ ^. p
{( C9 G# i9 ^$ O. m
// ToolTip
4 }. [5 P0 h xIDS_RESDATA_INC_003075" ~6 B" {1 q4 E+ _
}
8 R' S; h. f& Q8 ~ WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 0
& {# A; y5 C6 H& ~9 E* r$ L0 ? {) ]3 y! {7 F( C/ v. T
// Title String
1 O( I: @0 O6 v9 j! s# d1 ]+ |' fIDS_RESDATA_INC_003076
- Y! t+ {0 @- ^& K7 M) w1 m4 ] }4 C5 ]% x P8 t# n; m& o
{
- g3 W% F; c* B! q // ToolTip, g' |! Y1 }. C- c3 O
IDS_RESDATA_INC_0030772 R% m0 x1 ?, H! n1 X3 r$ Y
}- U# h% `8 D7 ^6 Q2 ]$ \ k
WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 0
2 W8 e4 H( |% E! r. u6 t5 \/ c {
- K! T$ @1 \; m% l // Title String4 `* S: M, v0 d" x( _& J5 P
IDS_RESDATA_INC_003078
& y" E0 N3 C' e, h! r }
! \6 ~- H- G# ~5 |, C7 v1 @ {
" ^5 C( |3 R6 I0 R // ToolTip' ?. Y4 ^+ c- W3 J/ Y' v" |1 s* ?9 a
IDS_RESDATA_INC_0030790 m4 r& A! t: f3 m, A
}& D( L& e7 ~$ U. m4 C0 [3 n# B
WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 0
5 E3 T6 n+ g% Q. q {0 I2 B( z) ?( W0 \: y+ j2 i( S* J1 m
// Title String( c1 p4 d( K- Z8 x- E
IDS_RESDATA_INC_003080; J A3 s( p) ~9 N0 W$ N# |) C
}, O# _+ i. e" Y
{; d9 N X0 b& {) o+ M4 A
// ToolTip
: a9 |' X# E4 Z. gIDS_RESDATA_INC_003081
4 T9 Z! \- \3 ^9 C }
- c6 Z5 G4 B9 G: s5 x C' m WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 0
P- |3 g# m* S% h% r* g {8 M0 O. j! g% c& ]
// Title String
- {2 [. q8 f9 R9 Z7 A* s cIDS_RESDATA_INC_0030821 y+ _' p8 t2 `: ~
}* @5 `3 ^3 ~8 o5 {) q" o, _5 Y
{
. i' n; J& k0 D7 H: Q // ToolTip
6 ]0 f( O, A+ _IDS_RESDATA_INC_003083
! j- F* n M7 {- H }1 W7 f2 l5 E$ e- X4 o
WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0
5 t& h0 t) c4 z# d7 | {4 N% n E( k6 [9 p- j! c
// Title String
& f& F. d0 ~! W1 W) J3 T5 G; |IDS_RESDATA_INC_003084
/ d6 Y7 e# s- Q8 f) X9 ?7 t5 A5 L7 M5 J }( S4 N% z$ u6 ]: Y9 W. N4 s( |4 h/ [3 i* ^
{
. k' V- l& l% m // ToolTip3 y+ h4 U D- @! h
IDS_RESDATA_INC_003085" X3 g% j7 [7 c0 t2 b; M% `0 ^
}
' ~/ Y" A' c; [; e5 k" w& ^ WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 0 u3 y: ^) F: A% ~3 N
{/ T% n) f* s j$ D* `0 |. g
// Title String) [/ k) {0 ?3 I( I, U( q
IDS_RESDATA_INC_003086
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{. z8 l- h4 W0 C8 q/ V/ Y
// ToolTip. ^! ]2 I5 \1 w4 }# J7 T/ c8 p6 s
IDS_RESDATA_INC_003087
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0 M" G$ { }2 U2 K. _+ ?4 l WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 0
* M( ^( v, r" L* U {
! Q& t$ @+ k; ~, q0 [ // Title String
) h- p) o4 B, Y& V+ b; S" CIDS_RESDATA_INC_003088" { ^5 g% _0 x2 z) B
}
1 O: X1 p% }; h' H' a9 K {# E0 u; a! }$ q5 v
// ToolTip
: v- y, k5 J4 yIDS_RESDATA_INC_0030898 {- ^, N8 W8 m9 B: a j3 t9 l
}
7 c4 l. r5 G2 A2 Y WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 0
) c3 V5 x) ?+ h) h( D {( @ l% J, s" g5 }3 M5 w0 f, M, v
// Title String
' N' b5 d- ]" o. u1 X0 tIDS_RESDATA_INC_003090
6 I8 k0 d" r) a- o' Y+ j }
/ u/ x5 ]7 v: V3 z8 N2 n1 \ {
: v1 h4 @1 x$ E: m3 v' L0 y% x // ToolTip, A: \8 c5 B! h. r/ e
IDS_RESDATA_INC_003091
3 M' w% c! \( x' H5 A }) Q8 G; G( w+ Q8 p" {& B H
WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 01 l$ v, o& S. l$ F* O8 a( o$ F1 Z
{3 j0 u( z5 Z" u
// Title String
+ q- \2 ^: {& o! d# e" LIDS_RESDATA_INC_003092
/ V" b0 J" j `6 u9 N0 {6 Y }
4 `2 P' l4 q6 ]$ r {/ i, J6 s9 C. R' t
// ToolTip
# s& ~* s5 o1 R4 f) W7 z/ ~$ gIDS_RESDATA_INC_003093: F5 h0 r4 }* }1 V* G9 \
}
|5 F9 S2 q+ ]& a$ r5 \/ S WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0) l6 j9 e, M2 A# P
{
0 O2 w+ m+ X8 o2 D // Title String; _1 @& t+ u2 X# Q' V2 }
IDS_RESDATA_INC_0030948 G) h* t& X' |' Y) m% J
}
* f |2 @% ?4 S. j( h4 O {5 R! i+ ^1 j; Q7 h" Y9 O
// ToolTip6 I4 X3 X' e3 c5 w$ \
IDS_RESDATA_INC_003095
* E! l9 B' e( }" b }3 v* m% K+ V' H$ S3 @, D: w
WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 06 L3 w7 }+ A6 W
{
- I! g+ w( f! G; D' s/ p5 K2 y& R // Title String3 v1 v8 Y8 B4 O
IDS_RESDATA_INC_003096
) w/ {: X/ k4 y6 E }
@! a( G1 G- W k {
4 q4 f5 z# A! j7 n // ToolTip
% ~9 {' f' C/ e2 d: xIDS_RESDATA_INC_003097
# P$ O" b# y2 N0 ] }+ @6 J% d+ M8 d
WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 0
+ i" O! ^7 `. j9 p9 W9 Z {
5 C; t* `# M' P& l. d/ Z @ // Title String2 k- t7 I! {( _
IDS_RESDATA_INC_003098& g8 \2 ]. ~: _" Y- C- H1 N
}- q/ z* I& ^; q. u/ I8 i- |
{
- f( q |( D7 O) r1 m0 N // ToolTip
' J; [& `& V+ p+ h2 M; yIDS_RESDATA_INC_003099
4 y% v6 ^9 t) _: O* x }
4 y$ j* m6 ]& H/ g WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0
1 P b/ \0 i; x7 t- p {2 Z. }, I0 ]! L4 Q
// Title String
2 F, V8 c$ ^1 oIDS_RESDATA_INC_005076
8 o! R$ ?4 l% v; @6 T2 y/ ` }' }7 A' j4 d' w1 @9 G/ Y
{
# y/ Q- d) T8 |4 W // ToolTip) U9 |& b* A' T3 P% _
IDS_RESDATA_INC_0050775 g# h5 Y0 g0 F, Z7 u
}
$ c& ]6 R5 _3 @9 S: c( o I WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 0
5 r/ p/ ~$ j, _# s g {. K6 |( P" Q4 G" r' Q: Q9 D$ R4 V U
// Title String. K, w% R. E5 z; [
IDS_RESDATA_INC_005078. p! o. J* t9 F. l. v# F9 n- B7 j
}
8 ]$ i: F4 E9 x& w {
& P7 n4 l9 l4 k* ~" A+ M& C1 l // ToolTip
' n$ b+ } g- k6 yIDS_RESDATA_INC_005079
" z5 n9 x: O& o) K }
2 N' z8 M" V6 U- A( Q WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 05 E/ n/ o n. `+ f' ~4 `
{& S b" _. ^* D8 P
// Title String
6 q0 i5 k- a! l" N2 zIDS_RESDATA_INC_006874( x& y$ r$ s8 Z3 p) W4 G
}5 [! e2 W5 J& O8 r1 Z6 H6 n+ u
{
& Q: q& a- {6 r2 N9 X3 \ H3 ^ // ToolTip: _! \7 l9 G, q6 M
IDS_RESDATA_INC_006875
; d: |/ j! ?* ]' [ }
' R& y9 \4 c" K( Z! P1 f WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0
/ F) O8 [2 U# y; S/ V" x {
0 ^4 }5 [ r6 O- N" `3 Y // Title String/ E' Z$ t' V5 Z
IDS_RESDATA_INC_006878) x& V7 g" z: |0 W+ u
}
8 F) m# Z; Q* L, l6 q" n2 g0 o {2 V* U. q/ f- `$ M0 b2 W
// ToolTip
C$ g" U6 B5 g |IDS_RESDATA_INC_006879
9 k% V5 v/ x8 p/ [+ W5 o8 y. o& U }6 R* \( @4 S% f9 M
WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 0
3 L }$ m8 @: v* U {
' Q3 U% m8 k4 ^. ^( \' U# o // Title String Z6 ~# q$ F% X9 x" p9 l" X0 d; z
IDS_RESDATA_INC_006880
! R/ `& l3 I) {% F: z+ C, n }8 F1 d& `+ x& g, G
{9 d: B' [6 U' @- o1 {7 ^' W
// ToolTip( J: \) M3 z/ Z& v0 C
IDS_RESDATA_INC_006881/ T9 l% i! ~& M
}" @/ }# h4 s/ d/ ~: O2 Q
WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 0( E8 N. n/ y& c' f
{
+ C" j7 q1 H/ c& j p. p0 g // Title String
& Y3 R" v" v4 f' c( |) [IDS_RESDATA_INC_0069009 Q$ N$ r2 H. E7 d! Y
}; |, N$ `/ i! Q2 y2 Y. j
{
8 H) [ u3 j( N2 Z& P' h# m // ToolTip f( ^) d) a3 s* A' A
IDS_RESDATA_INC_006901, ?/ y: q" i/ H* {
}
8 N* i0 x. G: i8 t: F WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 0
- @+ }1 ]6 T' p! {* S6 W# w {
: e0 y0 _4 y! \2 E // Title String; `6 u0 B, X5 \: O9 \) u
IDS_RESDATA_INC_006904
* k# u" Y: Q) Q% P }
9 h$ ^7 u, Y1 S {/ ~! P( ~6 ~3 w w: ^
// ToolTip) m$ q7 \$ X" \" H2 V
IDS_RESDATA_INC_006905
8 R' U) V$ i" B( X& B: p }
" ^# L9 r- g7 @* M8 t5 ? WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 0
$ l; ]2 z) n& I- S0 }0 e {# D: ~& A$ l1 t1 d4 {. e
// Title String
) ]$ y1 A# I5 ~$ ?% MIDS_RESDATA_INC_007134
" h# X. R {% M6 R; f k" y+ Z! {! \- O }
6 a- K* [" {* _ {4 Y D C6 `( ~2 z5 i6 O
// ToolTip
, m/ v$ ~+ i d8 ~IDS_RESDATA_INC_007135
( W& }5 y( j7 `2 Z6 E4 h- q% }. N }9 C# S1 ~) i9 e R
WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 07 g: G6 B( O/ F! U; ^
{3 A6 O6 A. T! Q. x6 v9 T9 {8 x# S
// Title String3 A+ m" H. B/ P7 C* a0 Y1 T7 g
IDS_RESDATA_INC_007136
) |2 C5 B7 p9 @# v }
. I0 z9 W5 M8 {, g { |1 U: C9 }( h7 d7 ~
// ToolTip
8 U1 \9 [. }( z6 j( r/ B$ SIDS_RESDATA_INC_007137: j+ ~: G, ]# Y
}
! p& C% Z9 c; c) w
1 ~$ V, Q( P9 O9 A}
: B' l/ s, O( q! ~所以红色的!
. ^" h; [! P, F$ p0 d
% w5 F* i& ^3 E3 Q1 j' E# {这里还tblSkillPoint的条目:: w0 _( x! u7 K1 I0 z& u, j T
# {9 |2 ]; n7 c# u {+ E代码:
3 X& d" r, G2 ^4 F4 E If (@im_nJob = 1)5 M( R1 _" I) Z
Begin
0 G8 A% V s1 Q# ]3 h4 v INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)5 F& F. H6 L, `6 z4 N2 X3 |, g
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)' P6 X9 w7 ?% k3 A! c' l
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5): X- O6 i4 l3 r: U- a
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)& M, e9 h- g# K) C; T$ d. U
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)4 R8 h# \, l% W. P( F1 |* b" \5 }
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)4 K( Y, R& G S4 F) A! ?- S1 S
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)
! P* {5 U8 {! H6 Q" H# A) @ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)
; e. D& _+ M6 K0 e INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)+ D/ J! y" T5 L5 j
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)7 D. v0 q/ O2 T2 \
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)5 b, P! V5 J% {, `
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)
5 c8 B" R! s( Z4 @9 C& z7 b INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15)2 ^7 p {: U+ o+ }' V/ W
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)
1 K J5 R: D( e7 o: I$ k INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17)
, _! I# h* q, g. B }& c/ ~7 o end# ]# D: n7 h2 V
If (@im_nJob = 2)" o# E/ E. I( F
Begin3 m3 F( V! M" I0 ]3 j
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)
+ H/ F& F3 [% L4 [6 B7 ?6 o INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)9 r9 a/ v( U, c$ G4 R5 B( O4 v
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5)8 _9 B7 Q: `% @' |: Q2 G
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)" Z) A# M) z w! V; X
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)
, ~+ b) F& _1 v# g INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)
% H' I5 D. G# {3 W9 c( D' _) V' d INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)
2 |# |1 b1 B0 \8 W2 d% H INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)6 ?, v. v( _" ^' @3 u
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)4 i% x" M- n% U
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)6 s$ k+ M/ i0 U
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13), A+ ^+ a9 U5 _, b- I
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14); Q! M: ` m2 e+ J) l, {! x
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)
: t4 k. \) t9 `: M INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)" j! P6 B N7 g4 O# b+ ~& T
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)
% s1 a, V+ K3 Y. X6 t) I+ g INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)8 o# H! t- o8 ~0 D' o6 v
end2 _# d! P' k6 b. ?5 m
If (@im_nJob = 3)
6 a. t& _% v* c" A0 H: c% S! S Begin! a2 h/ t* f% y \- y3 f
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)- ?4 O& [2 ^4 O5 }) |8 ]
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)
2 ], B. A8 c+ e% {$ t INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)
$ U% M+ `2 i$ K" g u* k* W, s INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)
8 `! m2 Y+ r1 |$ m INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)
+ Y, U* ?4 r% Y2 ^: G/ H+ W Y: v, C9 M INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)7 e1 G5 A5 v2 `3 |% J- q ~
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)
- H& `! P* c/ {% p3 }: W- b INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)
( s6 W! E6 b& t7 W! \5 l+ h' N INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)
7 d0 i o; e8 S2 [% d3 [$ g0 r INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12)/ y% I) M) i5 x1 }' x2 u
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)
$ {3 V8 v8 Q' Q INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)+ c* d' |' V0 O& J- u" f
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)
0 x1 M, R6 G! b3 e INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)
% O# q1 B; _: E" P; r1 m7 a INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)
- E4 h0 n- ]6 @ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)
2 S& i/ M2 r/ U* v6 F- N% \* @ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)
" b; }8 q. g5 @7 F# c; p end
2 t0 N E. A( w8 | If (@im_nJob = 4)
+ L. ^1 ?) f8 K+ ~$ s: Z Begin2 R9 J) ]$ p- C0 K& N+ t
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)6 {( c- p" j, e5 n" Y
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)
& a) ~7 S& I1 o1 R4 w1 i INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)
" @9 `( E _) J/ k5 ? INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6) w; ?" Z3 @$ |% H
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)
1 D7 e a2 l3 x! N* d' D INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)
1 M. p. X4 c# I INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)7 H* U7 C3 w# x. H* E
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10). f' I; R& z+ M j
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)0 x8 P- _2 I; K y6 R0 Q
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)
" f. j7 {7 g& \ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)
- X9 G B/ z% U2 m% _9 J/ K5 Y INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)/ H# n: l$ K& h* M
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15)
1 O. }5 P _3 a5 r3 T INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)
) x8 O, r& k1 P" Y6 E6 Q INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)8 a/ ?7 c ?% g$ x
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)
' ^* C1 d" x' ?' s0 _) t INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)$ b8 m; b$ o- D) c
end7 A2 p) d" V4 ?: q( }4 ?
只需插入在此插入
; X7 Y# Z/ ?+ i9 u, O代码:9 l0 i! G8 _. C7 L: R% z: a0 v. r( E
INSERT BANK_EXT_TBL+ Z0 L f& b% @; l8 A2 l) J& C
( 9 e9 ^ U4 {: l) z- v, f4 j1 d
m_idPlayer,8 g, f- \, f& h+ B
serverindex,* L6 F- a: `1 ?) B2 m% N
m_extBank,1 g! [; u3 ?3 F& m: C
m_BankPiercing
2 k& l6 v) q# E ) s$ O- J0 \$ ~: M
VALUES
0 \8 {: V$ K1 P7 S$ R( m (: q) |. `5 X6 r1 _% [
@om_idPlayer,( Y& d u% a% d& C! q1 {3 m
@iserverindex,& N* d4 a2 y1 W# t/ p; \
''$'',''$''# F9 u6 h; | d+ B
)4 e: o" y9 j' y r
- D8 h7 P; ]8 N
2 G! s; f. q2 U4 N4 ^#define IDS_RESDATA_INC_007134 28816
6 [' Z; B' X* t; Q7 g; e& b# A6 G$ b
- W& y* p7 D6 k: H( e$ A* W& I
DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,
0 q1 ~" ~6 U& J( @/ I4 |, w( K8 R dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh, dwHairColor, nHeadMesh, nSex5 u: Y& H' X. S$ {
#ifdef __NEW_JOB_SYS! L* C3 R& r+ ?: |0 `
, 0.0f, 0, 0.0f,( m, O9 ?( @3 `2 H- L6 V
0, 0, 0, 0, 0,4 {# v2 m0 O! H0 `2 `/ ?
nJob + B# p2 ]. p& O( L7 g' d* w
#endif
; B- ]$ L3 z* z/ `6 H( M* B* {$ V6 Q% t9 U
- W8 V6 @2 ^4 H5 A! C W; N0 x |
|