飞飞世界论坛

 找回密码
 立即注册
搜索
热搜: 活动 交友 discuz
查看: 15897|回复: 0
打印 上一主题 下一主题

职业选择在创建角色

[复制链接]

197

主题

203

帖子

1064

积分

管理员

Rank: 9Rank: 9Rank: 9

积分
1064
QQ
跳转到指定楼层
楼主
发表于 2016-1-10 03:46:06 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
在这里,我向你解释如何在源选择安装到创建工作中的字符。
1 [1 o; p- M* s../NEUZ/Versioncommon.h
3 J8 T6 e* I" _+ J$ {( R$ c/ Y, I1 M& m& `" A6 H( c
在上范围进这里只是这一个:
3 B) {' w* E7 l. T+ y' V代码:
! \: L7 E, y- m9 ?
, {  D! a/ W0 e/ z/ F+ b6 j#define __JOB_CREATE_CHAR# C5 g" o$ T& p4 Y
../_Interface/WndTitle.cpp
6 n3 |* A2 p" T$ T' y
6 E8 H' R  f+ `, n9 }在这里你进入功能
2 ^$ P9 u7 \# v2 ^# D. X1 N1 ]代码:/ a  }7 {' m# `. R; h* M

4 a# y5 P; @, T; f* T/ r* F6 L. Gvoid CWndCreateChar::OnInitialUpdate()
& x* _( e& G0 x  L并有助于6 E6 `8 a! {& h+ X. l) c+ Z
代码:
% R& [8 s  l9 y2 PCWndNeuz::OnInitialUpdate();
0 w' g6 ^& N( X8 `! ~5 U) U8 P1 i# Z这样的代码:
$ V- M# x5 f0 Z! j" d' W! C代码:9 o& u. p' P$ D* u8 D* r7 a
#ifdef __JOB_CREATE_CHAR
, M, w" \. d2 z        m_Player.m_byJob = JOB_MERCENARY;# T4 R; @/ T, i( |3 ~1 `
        CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );: M3 A! s1 B! g
        pWndJobBox->AddString("Mercenary");//Edit by yannickmama
2 K" w5 J- ]$ |; y2 H! s. M6 D& e        pWndJobBox->AddString("Acrobat");% m, ~" j) V) d
        pWndJobBox->AddString("Assist");
4 j7 {2 \; Q# L        pWndJobBox->AddString("Magician");
4 ?0 p$ ^& [2 @0 U        pWndJobBox->AddWndStyle( EBS_READONLY );
6 D- j0 \7 w% z( j" g2 Y  v- S9 |        pWndJobBox->SetCurSel( 0 );
& F( F# L: @7 d; S8 Y* d7 ]: ?6 j6 c0 _#endif //__JOB_CREATE_CHAR
, \6 V6 X$ ]7 p  z0 z+ V在同一文件中,我们跳到这个功能5 ?6 s5 ^5 Z( @  V% G5 R- m2 Q! y& x: A
代码:8 @7 ]( d: I7 s( h4 j( D
BOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); [" o" w& k# e# Y2 _( E2 Z+ c7 e
并查找这一行:; o4 `) I4 x% I& \& ]9 N  H
代码:  M  j, T& I# H: ]( W. ~% q
                case WIDC_OK: // Create
5 Z$ o/ ~  I5 t4 ~                        {
$ k" C6 M! C2 A* s0 c0 ^下面我们就这一个:
7 O# F/ y6 A% {" a5 x# W5 |2 M, R8 X! [代码:) ~  a% z/ R& w2 u. [! t" I; e8 A
. \" {" [6 j. {( ?1 a! a
#ifdef __JOB_CREATE_CHAR
3 o5 i5 v3 n3 O) r$ d                                CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
- Z$ ]6 G/ H7 M0 v5 d" W                                assert( pWndJobBox );0 J/ V! [2 [5 O) U: x: _: d
3 T) b  p4 t8 _9 b" H
                                if( pWndJobBox->GetCurSel() == -1 ): S' @! f" m2 I  S8 ?
                                {
/ B  Z! w1 G$ V  B: i$ |                                        g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );
  O/ o, j' {. c- B5 g                                return TRUE;  l4 w8 y* v! w# l3 K
                                }5 y( x" G* g! a- s

/ O$ Y0 @$ ?0 |4 A4 w4 s                                switch( pWndJobBox->GetCurSel() )+ t' }; z: E- `+ g( u2 J
                                {  H* T! U  S5 r! m
                                case 0:, V; `& [" Z( [/ `  I4 n0 f! ~" N
                                m_Player.m_byJob = JOB_MERCENARY;) w  F  `2 ]/ Q
                                break;$ P2 r0 z: d* o. u8 J! D5 ]) B
                                case 1:
' y  b3 {8 ?. ]( f4 i) I+ l                                m_Player.m_byJob = JOB_ACROBAT;% |1 u/ b- e* }1 t5 @
                                break;' E' a9 y7 z) F
                                case 2:$ Q4 X+ E: D2 a% X$ D1 \1 r7 S+ n1 s, A
                                m_Player.m_byJob = JOB_ASSIST;& x, D$ y5 D- D2 b+ Z
                                break;
5 V7 ?: T1 W: D& o' c: t                                case 3:
! i) N& T. ~* M$ o                                m_Player.m_byJob = JOB_MAGICIAN;5 u. t' T5 J7 k: f" t
                                break;5 `3 z$ v4 {8 {* H9 |
                                default:* e0 D3 G; f  G! t% Q
                                m_Player.m_byJob = JOB_MERCENARY;) C/ S. r. p- v' r
                                break;% S) h! x0 I9 J+ d8 T
                                }6 W5 I# f0 v: k; C9 ]
#endif //__JOB_CREATE_CHAR
" ?! F  M* |5 g1 I/ X
: T$ {3 s% y/ }1 W7 O../databaseserver/versioncommon.h' d, M0 a& \. A: _

. b3 B; x" n" Z9 ]& [3 z* X  ]在这里,我们这一个以上的地方进行
' T7 g! d1 Q$ ?; G3 U: C代码:7 X9 M2 m4 ~2 r, l: E
( Q! }! d7 ~: [6 Y  n) K, I
#define __JOB_CREATE_CHAR
: y+ U% E3 V% D3 |) H1 z../_Database/DbManager.cpp
2 Z* V4 \: S7 X4 F0 |+ h& T; [5 I1 r8 U7 m5 C. [  Q- [0 i
在那里,我们去的功能
. T( i  R# X+ \0 u2 j代码:& B3 H- i& r- ]9 P- b: P9 m! g+ @/ T3 A

; t- K' p' [6 a1 y' f# D# T! [void CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )
0 _: _+ @$ Z" g& e并搜索8 _6 W: O% S+ e; X$ U+ G
代码:
$ U) W2 l7 k4 C. W5 wpd.data.nJob = 0;
4 O, K% T$ F8 p6 y% M: e9 @) b并替换为( w1 A0 ^& Y( h  O0 m! G! A
代码:
* b- L! g2 Y: H#ifdef __JOB_CREATE_CHAR
& }, A/ v+ S! G3 B8 J                        pd.data.nJob = nJob;- `2 S- U1 A4 J" Y( G$ e
#else //__JOB_CREATE_CHAR! y! w: ]1 S3 Y1 y% P7 |& g
                        pd.data.nJob = 0;
" r* V6 L% S! l#endif //__JOB_CREATE_CHAR* ^" H, F2 ?1 I- a' t) O6 b2 j6 C

; V6 z; k1 J7 V( S& F这将永远有一个来源的东西。
$ G5 C) n6 u0 a! g0 T9 P* ?( G
1 f6 K2 I- E* h  K5 {, z但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库# E% G. s+ y/ `" g+ F
和搜索
3 ?' R% J) c- \0 @4 j2 s代码:
5 o: Y( R7 |/ v2 i% E# G, S
4 R; O0 i6 U/ N% t7 @2 h                               FROM BASE_VALUE_TBL
. I" i$ A* l. R4 T; D$ d                                 WHERE g_nSex                                                                 = @im_dwSex! g2 ]% {3 a( z0 F0 v
并替换为
5 w% R# T. \! n) M* t# @* S: I, W4 E9 Z代码:
, }7 k  _+ T  x4 ~                               FROM BASE_VALUE_TBL
. V& J" l. z; Z9 R( \; a. T                                 WHERE g_nSex                                                                 = @im_dwSex AND7 }+ {) s. m3 r( }' I  [
                                                m_nJob                                                                = @im_nJob( {8 e1 [( I+ j8 p/ S1 f
当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。
! |  p0 _7 l. j! l$ R
; }, |9 h4 A+ X: Y9 l你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。
9 M& f! W, K+ r% Z3 S% l/ b! @
你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。
' E: ~0 F5 z/ |: B4 B5 S3 I7 r这是那里告诉服务器哪些技能你的角色可以skillen。: v9 F. K1 b/ |0 z9 Y- F* V
可惜我不再the'm懒得现在要做的话:'D! d( `9 h; f* J  w
: k% T' b( ~/ X
' o- M6 b& o/ K$ Q! `2 T

. I, w9 h0 Y8 y0 a, `2 ]4 Q
2 n# B" A: |, L5 I& g: ~. p0 N8 G. T( G

/ K4 u9 f" a. Z) r5 o' f
$ f0 k& _' C* I( b) @  x, S3 w1 P8 k
Quote:: q# I7 {. a* I' T: t7 x8 a4 }
Originally Posted by Divine.  
7 n( ?/ s9 O9 ?3 ~/ u7 U! ]5 D1 s1 }如果他发现我
( D5 C1 ]3 {+ S# t; l& u" H8 L1 i代码:5 q" D. K. G+ K% A
pd.data.nJob = 0;9 O% k% W2 w) B( A' O3 J
并非如此:1 O1 D% |% R6 H% d6 T3 g7 j# J
所以,我只能看到6 l0 y0 X4 E* N, q6 |& A5 O4 G- c
代码:
, Q4 c+ M$ x. W2 l! n" m. f, X //            pd.nJob    = 0;
7 r5 O* |" l4 L* e9 r/ c^^+ {6 R, D! a* _( K
Hier, das mussu finden:
  _/ f, H2 ]4 i  J/ Z& u4 S3 V: AQuote:
) ~# f4 T, O4 c2 B6 n2 \#ifdef __CREATE_JOB
, A% r$ L! `; O/ z# ?  j5 fpd.data.nJob = nJob;: ^4 Y2 e% v7 g6 E4 `1 b
#endif // __CREATE_JOB% g5 a( U. B7 R
// pd.nJob = 0;$ n" b1 ]1 Y% D/ ~  x! n. b
// pd.dwState = 0;! P% T, Z. \7 j$ F5 L. e
pd.data.nLevel = 1;
8 u" w: N8 B5 W; Y, c1 vpd.data.nSex = nSex;
) O9 z# ~+ }! }6 W4 Y% i- Mpd.data.nVer = 1;
, z& N  R0 E$ @& K9 Z9 U2 Z
+ J( J2 t7 c) {! t/ v我仍然有一个问题(:9 Z0 w1 j7 l( i3 q' q5 V0 A
下Character_STR DB
- B# D# p+ Y. A# x8 W这样做在这里
2 i5 s  E) m$ L- N% ~0 @6 r% E: Q代码:. B. v; E* Z, V: t9 A
                               FROM BASE_VALUE_TBL4 q# l5 U- r% D5 |' @
                                 WHERE g_nSex                                                                 = @im_dwSex
1 q# z: n6 {- H# z. o! w5 ?8 H% D! i9 S在这里改变
+ A% y3 O* N7 H5 K. r8 o# ~: }代码:- m  t! u! _( G+ o' y; c8 R2 G
FROM BASE_VALUE_TBL
6 p* g2 _1 G: J7 B4 D0 O' d: [                                 WHERE g_nSex                                                                 = @im_dwSex AND
, m+ A9 A" x" x" c) s3 c( l' W' q                                                m_nJob
0 U: ?' r5 X# V. y! T; P8 y由于还需要什么?.?
9 }8 `4 H" R5 y: H- U3 B在第一篇文章中,你可以阅读
$ o( J' Q3 h. j& u, t9 J. m# U代码:
5 D- G( }7 q8 L0 H  FROM BASE_VALUE_TBL% n3 h0 k: R0 s4 o6 W
                                 WHERE g_nSex                                                                 = @im_dwSex AND" h: ^" R6 t0 S& R" ?' Z* l4 H3 a8 x* q
                                                m_nJob       
- t% J& N4 J4 ]) W2 m8 T! j5 [
" S! ^" H# ~. }( s+ e2 M1 \% D, L6 k7 d6 p% }8 v0 }$ p) c
窗口是什么我忘了
% c3 g( R; q' f& b: x' Y
$ \# C+ \5 }: w& d2 ^* B* M代码:- g' V. p1 i+ F9 z/ r
APP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 26
. v! {) |- H" @% k{
6 H. o7 n' `( P// Title String
  B, r2 X+ j2 c! jIDS_RESDATA_INC_003064! ^( |* ]( R' t- Q# i; q) v- m. X
}6 f# H) K# U9 y5 d, [9 j0 t* ^9 }
{, d8 ^5 `9 f8 V: l: C& [
// Help Key
; \& t! V# d1 x+ Q8 |/ i1 SIDS_RESDATA_INC_003065' K8 J6 s8 V4 p
}' w2 |' M1 m$ h" A! i  @
{
1 p6 a6 U  M# W( Y$ ]  m9 Z    WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 06 y, C- M/ U# h% T3 m1 b
    {4 r: a5 l" [# c6 w
    // Title String6 n7 r, [4 g% `' p& U6 n+ Q
IDS_RESDATA_INC_0030667 z/ {: B0 M4 A: z
    }  q4 A; L0 S& w. X
    {7 v& j1 D; z6 L$ M6 q; p
    // ToolTip( q' R. C! P: |8 w, G
IDS_RESDATA_INC_0030676 F5 \" t' l, l+ ^4 z6 a
    }# R" G7 b! G' p; y: M2 d
    WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 0$ v/ S+ D$ T9 W6 o
    {2 p. Z6 b: [. K' r, B
    // Title String; y. c- v8 z$ }8 e( B0 m# C+ Z
IDS_RESDATA_INC_0030682 \3 c# J! Y7 O# v. D# Z3 T
    }! V7 E+ [1 y# D9 x% t# n! v5 j
    {# r3 v- l# ]" B4 \" O( q7 H
    // ToolTip
$ t3 K2 N0 ^; M7 X  V9 r9 z, `IDS_RESDATA_INC_003069
: P2 c( _/ P3 S6 z    }
  v' O, q, v, p' n$ {/ h3 Y    WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 0" S8 S, C% k, z+ g4 O( t( B. @' Q+ s
    {5 Y4 x6 K6 e. J7 H3 u' k1 W
    // Title String+ i9 i. @) m- T. ]5 ?4 j% W6 [4 R
IDS_RESDATA_INC_003070! X3 a- P$ v& l' G$ n
    }( t3 b: C/ I+ z( ~7 W% f$ O
    {
* }- h) S2 Y& M, m1 B6 r* j    // ToolTip+ j+ h7 O7 C! S8 ?: I; G) V3 W
IDS_RESDATA_INC_003071
$ Y  J0 C4 x5 k8 P    }
. v$ ?1 g5 }' C# f7 \) J1 H    WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 0$ n) `! i" Y( ]
    {! Y' J' o) Y- @7 K- m& a
    // Title String& w0 t6 r& [9 r% }: h4 o9 \
IDS_RESDATA_INC_0030728 a2 c/ [$ X  m: k8 ~, F
    }' Z+ t, V' F2 c) D3 B# y0 q
    {
1 U1 F  p3 q# [  @. w    // ToolTip% i3 C; _( C, `+ V
IDS_RESDATA_INC_003073
; C5 o* p4 S6 }0 K# n0 v  a8 q    }
: W% q. r) K1 M0 Q/ Q; A    WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 0
6 @) n: K6 F4 h$ _# s- \3 R' T    {" z7 o4 {# g* i# _8 v
    // Title String% x) h5 O: V- z& y( P; _3 U
IDS_RESDATA_INC_003074
: V/ ?" {# b( E8 V    }& N8 t8 G' _$ C5 Z6 f7 D2 c" y
    {
/ \: g4 @, H) e3 k- G    // ToolTip1 @. O; F( _" N) K" v" l% l
IDS_RESDATA_INC_003075/ ?& S) F7 P1 _# n( r7 }
    }* g1 k3 F5 D9 f; j# [
    WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 0
  K# e, v# v$ _7 [$ t  V    {2 ^6 |" S. u0 G0 H$ Y) _
    // Title String
4 ?+ H9 S9 t7 E7 p7 e$ {IDS_RESDATA_INC_003076% x6 k0 _7 j9 _6 X# {# I! v( A" t
    }
2 u1 r" ]" Z0 {& e2 s    {
" q8 e) o3 k( L8 W( B) ^% R, E    // ToolTip
( _8 o1 S1 t2 u" N' GIDS_RESDATA_INC_0030775 F6 t* ]" l8 E/ R/ N6 Q
    }$ u) K& Z1 P! U+ V' z: q, m
    WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 03 J$ \- x& q7 C5 i# a% x9 V! a) J
    {* k) J5 N1 G: e" y; P
    // Title String; S% {  D1 m1 T) H
IDS_RESDATA_INC_003078
+ t2 w2 W9 O' F0 b7 h    }- Y$ |+ B+ w, S# H4 f" B* G
    {
, t3 Q- S& j4 J& Q; c    // ToolTip
/ O4 a" b! f* y9 _& ]: CIDS_RESDATA_INC_003079
0 t! q% I/ F+ }$ j5 `1 q! B: }    }7 A. B' |9 H, \6 s1 F2 ?
    WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 0
( F& v' O& Q8 l    {1 m+ Y, L- g4 R3 z$ X
    // Title String
& s% A$ Q9 a$ R0 u6 v8 u- @IDS_RESDATA_INC_0030800 @  S$ j- C  u* L% M2 y: E5 A
    }
. Z; C: b( R2 G+ d    {% |" e% z- f' }) p
    // ToolTip* ?6 C7 {6 w; @7 a" \
IDS_RESDATA_INC_003081- v8 i, h% N! E# U" d$ h1 `
    }1 a0 C% q, B5 R1 M
    WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 05 d$ x7 k3 v  h, l
    {& ]+ U4 Z  V2 Q& [9 J: t
    // Title String
! M2 n2 n( Y7 |8 j$ @IDS_RESDATA_INC_0030829 L- G3 P8 o& n" |7 \$ P( `5 n
    }
  [# z% \! y+ d    {
+ O9 X# |; m5 n2 |# _  j; ?    // ToolTip
) w' B# e& F) u0 ]: `# O" g4 GIDS_RESDATA_INC_0030839 }/ g% ]/ l  b
    }/ F5 \" F; E& U( I* J
    WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0
/ V5 C) R. J' A    {
1 |" I/ F1 m, ?5 ]2 D    // Title String7 U" p. _! u6 y9 d
IDS_RESDATA_INC_003084# A4 _6 M" m/ _  H2 L; ^# h
    }4 R" h' c3 N* U- ]% C" F# F( T
    {% r2 u6 n0 o4 W5 |7 T" v, d
    // ToolTip' E/ A7 @  U$ ~: I7 K
IDS_RESDATA_INC_003085
& J$ q3 @; y% k7 j; ?    }
8 b* D0 q8 v# ]# q  d  b, M3 M    WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 02 _3 Y# o# w& G
    {
& |3 R" R9 l: ]8 g    // Title String
2 h9 `8 q' V4 C$ S6 ?IDS_RESDATA_INC_003086# q; y9 c6 `; E" o
    }
0 ~) m% d* K0 _, p6 c% M2 z( h% `    {
2 B3 _3 ^5 T* ]: s5 S    // ToolTip
% J6 ^) ^+ L5 \4 q* {; x* K3 `IDS_RESDATA_INC_003087" F! T' x* C7 T
    }. ^# p- F; X8 M
    WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 00 E) n% h. c0 Q5 c) \1 k+ a1 c
    {3 U' D& K+ @0 T1 u' i
    // Title String- \# n( r2 b* d
IDS_RESDATA_INC_003088+ Z3 R/ D: U4 `6 V/ A4 a( }
    }
1 y& v$ X9 a1 X+ Y    {( h1 J7 {# F/ C1 @, w* U8 |7 O
    // ToolTip
" y1 ]. D3 R4 [$ D1 VIDS_RESDATA_INC_003089
) F- f! {' w& @' w5 R1 r+ O, z    }& z/ m3 {- W) L
    WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 0) W2 l9 f4 M3 s# K" v* e* ?( v
    {
' N, ?  u8 e" D8 B7 q' @    // Title String
4 V% R, N) m  Y( R! g- |- Y; qIDS_RESDATA_INC_003090
9 _0 @4 h) P. W2 U+ F: \* U% j- Y, }    }
0 ^2 K2 W9 B. t5 g: f% s3 V" K3 ^    {* X( r2 c1 z" f+ G0 L, S0 b
    // ToolTip+ A8 |( a, Y( B
IDS_RESDATA_INC_003091
9 O  s) I; H1 R) `7 O3 Z4 I    }0 ~3 D: U/ `. c  O
    WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 0' n6 T6 a" a% p/ X- t) \, R
    {
' i* o' ]/ U! A2 ^- @$ f1 A' O+ c    // Title String% d) u+ S0 q" P! l) d; T/ o
IDS_RESDATA_INC_003092
1 ?7 x2 g. ?# y( F( J; h* ]% [    }' A/ ~& W$ G5 r9 K4 I& A
    {1 }1 O/ x2 S; o2 z7 s: K& H( T$ {
    // ToolTip6 i2 ~" z& N6 E! N7 d9 @
IDS_RESDATA_INC_003093
& W8 f! F, K, B# W' q# b, K9 O  {    }, @4 S$ ~" J! |" M
    WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0: m6 X+ s" b+ X% ^3 [7 i# i
    {! x4 J/ [3 g% W8 `7 G
    // Title String
6 ]" N' A) q# t$ kIDS_RESDATA_INC_0030946 O% }# M( f6 q) K
    }+ d+ M& i" E# V9 A+ K
    {
" N' J4 X  E) n2 s    // ToolTip) J* ?9 N& k7 z0 z' _5 W
IDS_RESDATA_INC_003095* q7 Q8 m# f" }9 ~9 {- v
    }
; q) g/ m' L9 y, l' d; j    WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 0( T, }2 E& r, R2 L+ j1 B) D- U. i
    {
4 r$ n9 t% z9 ]) [/ N9 X    // Title String+ f. H  Z/ G' ^$ R6 X6 H
IDS_RESDATA_INC_003096
* z& S& `! f% e; ]# R0 {    }
, \+ S1 O  }8 K) e    {
; b4 \. T/ K& Z8 A+ M  c' j    // ToolTip7 ]5 J& w' Q  l8 D
IDS_RESDATA_INC_003097% f) O1 k3 Q/ Q+ g
    }
) h+ ^5 q  N8 }5 V3 o! J    WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 0
9 \; b8 q0 Q, c3 e! Z    {
& I8 M2 g; g+ y8 |& e. [- e% v    // Title String; }5 U  f: ]7 b
IDS_RESDATA_INC_003098
' Y2 ?; J0 _! Y8 T& |    }
5 @  X! s. _. ^' h% J4 u8 I- @    {
/ @. F; R6 p& {+ V; l+ ~    // ToolTip3 v+ ~8 K6 F$ {
IDS_RESDATA_INC_003099
5 X; T! R# J0 b- g3 A3 Y2 m    }2 V- F$ P$ d0 D; D$ s* |
    WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 06 K. f2 H' ]' W+ N
    {* |9 Z; g: F5 q) _* c" Z; k) O
    // Title String
/ p; `5 s/ V( A+ \5 ]& PIDS_RESDATA_INC_005076
7 N+ `! C! m' }* V% e. D9 G    }! t9 A* I1 u6 T9 P6 A! S
    {
/ g. Q3 ^# L# W" i    // ToolTip% f0 c! r! v% |$ Y
IDS_RESDATA_INC_0050776 B. u  |3 O* t' K9 M
    }
" ~6 m; K  x6 o6 `1 \    WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 0
$ y5 x+ z% j0 l    {
* n/ L2 l. [3 ^- {. f7 u+ {% c, f+ s    // Title String: I3 K$ A  i' k4 U: ]; }
IDS_RESDATA_INC_0050788 P* Z! o# a) v1 y* {& d  U
    }3 o" R3 m9 l: u
    {
  q8 v0 |/ d! k1 C8 I2 O    // ToolTip
# T3 [, R0 g; T9 `) d1 Q* Z, yIDS_RESDATA_INC_005079* c- \; l2 T/ P1 y
    }7 m; X2 c8 A, N7 V
    WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 0+ E' d- N4 G# ?& G3 s% i  D
    {
! c) M7 y: Z2 d- L    // Title String
7 @& B, B4 k0 @" C) G* p1 {IDS_RESDATA_INC_006874+ |" Q. G  r# j7 B  Q
    }
' Y+ m. i) D9 J- s( K4 P! c    {
4 S- B" ]* ^3 E# Y; I1 Q    // ToolTip! Z4 J5 A* A/ W1 C! m
IDS_RESDATA_INC_006875; l+ a$ h! _( m% ]' V% ]; }0 G
    }
4 l/ E7 m" l% D, F4 x/ |: m  j    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0" N- M& ^1 V7 r
    {
( X! l' m7 y4 |, a8 V) c+ d    // Title String8 O% a" M: {5 ^1 J5 [" y; O# r
IDS_RESDATA_INC_0068783 s# q; D: N! M5 ^6 ^3 F
    }
; q2 D- t2 @. \) h# {    {
7 C5 f2 D4 u% j* u5 p  S    // ToolTip
# S& W2 x) Z- X0 l. g3 y5 S' c7 @% WIDS_RESDATA_INC_0068792 I* t0 ^, G9 O/ [
    }# m! D" \7 S* d+ r! L( L0 N" I# t* P
    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 0
" w/ f/ w- K- C0 e' Z    {
2 G2 l  X: Z1 |2 R! t/ `& B    // Title String$ y2 \/ ~# o4 V6 U0 n5 F$ R
IDS_RESDATA_INC_0068800 j( K' a- D/ B  n
    }/ X3 ]7 m# U- H2 N; [' x
    {
2 Y; n: L! v7 y  [( |    // ToolTip8 Q6 e) h' s4 }
IDS_RESDATA_INC_0068814 N' i7 K3 n) ~  l5 B8 g$ @
    }* D4 W+ [$ I6 S8 s0 y3 I7 X
    WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 04 u  P+ {/ i* J) G+ B
    {: Q/ X' W5 R2 e
    // Title String( s% b( w$ a4 W3 y9 w
IDS_RESDATA_INC_006900
8 @( E1 B0 \! l    }
; |/ K+ A4 p1 [    {
& K9 b( s* x* F3 i5 h1 [6 j    // ToolTip
+ e" z2 E9 @* _IDS_RESDATA_INC_006901* n# @2 s4 Y3 k  j+ Q  F# S3 t
    }
+ q) D2 y! {; n9 ^; b9 M+ m- T    WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 0; y, L* f. b( P4 k/ T
    {/ B1 X9 p4 ]1 B) E4 ^/ X6 o! h
    // Title String
+ t% N* c  h2 _: U: uIDS_RESDATA_INC_006904# @' _! s9 k  ^. r
    }
" p7 ^! U% u( j  m2 t: g+ v, G$ \    {" t) `8 ]: r  }  c+ I
    // ToolTip5 \8 w5 t  {: {" z3 q+ ?
IDS_RESDATA_INC_006905! E; S& \# `1 b
    }) o- a+ n  Z: ?$ P2 i* h/ e
    WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 0
  B  j: b. R9 Q; S0 a+ n    {
- @1 C. V' U' D. r. [: r, _    // Title String
" i& D; V) u: Q( @+ D+ Q8 ZIDS_RESDATA_INC_0071344 h/ J+ {. o. P( k" \+ V
    }
- L$ i8 ]$ H" g1 V/ J, J, ~    {8 V& I6 E  [9 h2 q
    // ToolTip; R! p' R$ d0 |' E; [3 {; Y0 ]
IDS_RESDATA_INC_007135
2 ?- h/ L" P' S" r! S$ X    }
! [& w  c% a; P    WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 0
' @5 ]0 e* I- r% A! U    {
+ j4 L4 p# G, m- ]7 X4 m    // Title String. m) R# O1 y5 v1 w& Q
IDS_RESDATA_INC_007136
8 D, j0 a  C5 M- P1 \( T    }, f" E" p  K! Y" g) E% X0 I
    {' M) Y6 m( t- S# \9 O8 K
    // ToolTip! f' w+ p3 r, u3 |
IDS_RESDATA_INC_007137
' U/ e. @( j( c( h% o% }    }
/ H- ]5 }7 m2 O# v# u3 n, F/ ]0 k/ q0 a+ V( Q" P
}
: P; m3 w  ^& B所以红色的!
) D7 y% b; x% l% F, q8 L! d$ [9 p  D& D8 t" b. c  f
这里还tblSkillPoint的条目:
; I: ~: O4 t  x8 f( {/ h4 E
! l, V( ?9 G  g/ V代码:1 t5 `: B9 {+ G3 b+ ]
                If (@im_nJob = 1)  d5 G7 S* e) n' k; C  @
                        Begin
% r. m3 w9 b/ y* K- U4 D# h                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)3 ^6 }, t' e: I3 Q9 X8 g- B& S
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)3 l- x, P* U' h. T0 A) E
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)1 b' A& O5 y3 b$ x) ^9 ]
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)/ n* v: N9 f$ P4 x4 i9 K0 m' W
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)! q7 z$ B" b( I1 w
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)
" J: y5 q4 r1 B, u6 O                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)
' R% s3 ^7 _2 L1 f; E7 B* B% z1 q                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10): ~: H+ y7 g9 J/ I
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)
, {( y& @0 o& b% }* M                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)
' P* U9 u* `" K8 k: b                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)
% G+ O; F2 g' N5 }' b6 T; O                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)
/ \  g: W* G+ h& h1 V4 }% l7 J                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15)
* ~1 X; P8 q; G: ~                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)
6 \3 F* o6 x3 P+ W" N# T: ^                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17). c+ I- @6 I2 C2 @% R* w5 q
                        end! L/ P) b0 ?; G. D: H
                If (@im_nJob = 2)" p7 R  }6 B; {9 z% O
                        Begin
- X6 @3 [" j- ~                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)
# R4 I; E* V7 k* Q8 ?2 w" G0 ]                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)
1 P4 y2 ]* b4 A2 ~( P                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5)
( H4 p7 }" w4 d9 [, K* ~9 K  S                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)
; [9 e8 V9 j: b1 |                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)
* [/ g! y9 D- N9 Z  N" o0 t( D                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8). G5 b% y4 `( i: p
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)
4 V  ?& P* X! O7 u; N' [                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)
2 i, Q6 i* R2 i7 o2 q0 m( _' n3 S                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)( |, W- u+ B/ u( r7 B
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)/ f: V* V1 P4 \- q- Y! y! A5 c
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13); X0 `0 ^  c) y$ `4 g$ `# i
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14)
6 y2 E8 i! Z2 ]                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)
6 O7 u0 w1 i  {  S3 E$ O                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)
4 O. E6 j' M/ o8 u                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)5 d% y4 N6 O/ ~8 Q7 H' R
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)
" C3 G" g' p% n) i                        end
# E% [4 b0 Z3 _4 a0 a  Z% m                If (@im_nJob = 3)
! M+ ?% T) I' `9 D9 S                        Begin
+ g( u0 {5 m7 H, J* `0 J                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)6 a5 ?8 m) n1 ~' a6 z( s% s
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)
& ]% G/ ?$ Z% ~                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)1 M$ w" ^6 _9 K3 z" c1 W
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)
# k; ^4 F9 M8 F; R9 E                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)
/ J/ @% I# Q8 Q8 J* V7 o% ]1 p3 n                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)
6 @/ R/ g' @  h( S  M/ [% V, T                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)
: O1 n$ ?) L. {. r2 Y& ^- P9 h; s( {8 ?                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)3 ?7 T5 ^8 n3 b# k# Y
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)& a, @5 s1 L- b9 g: ^' m
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12): o/ s$ Z( R) l* X) i7 c
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)2 l$ w2 N" m2 J) r/ e3 j) v
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)- P( B! e3 R4 @$ |4 M; }# t
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)
/ l, U: f/ u" a. A                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)/ i7 u6 a) }% O# k
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)
# G+ c2 @3 d. B% z7 X: c                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)
- g/ ^# M: y5 b( R0 A                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)
/ M, m7 G, ]7 B1 {4 A5 \                        end
6 u3 U) E3 a: d: f. D                If (@im_nJob = 4)
! E+ V. I  Y; l                        Begin/ [  V- W9 m3 C0 R* t
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)
2 P% n: {& s0 g! V& d$ q4 p2 z                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)& V0 H2 o1 `, L* r6 k
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)
# J" r, [6 A# c; Z6 }0 [                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)  g/ R. G- J, t6 i3 \. u
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)* e- Z& Y" q/ \: g* Q, q: }  B; ~  H  m
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)' t, N+ h! ^$ f1 e
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)5 V: `/ Y0 }) t9 [) _# k3 v
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)
# P$ T7 H9 o. ?1 P# ~% K                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11): A2 x9 m7 m5 @3 G2 Y; h, Q
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)  |2 E; U+ @4 t; ], x
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)& \  f) r- ]8 Z" E1 b9 R
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)
, Y- O) d, Z& N  Y$ `                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15)
2 n$ h6 q* {( m- W% x0 h9 S+ ]( D                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)
! H0 H: R- q6 r, F                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)
, N. C  B* S( k  v                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)5 P' z, J  d6 g, P- C/ m. m
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)
% w6 ?1 `/ y* L                        end
) `) M$ T' w7 f" B) l0 b$ u# n5 N; ?只需插入在此插入
# E' W! s/ V3 {; N( l4 k7 c0 d代码:- Y0 Q! S2 M) P( \  Y7 m, L
                INSERT BANK_EXT_TBL
' N4 P$ B1 _8 O0 y$ p                                                        (                                                                
8 G# s& y- q; X; D& T                                                                m_idPlayer,& a6 `) {3 l" u* G1 G
                                                                serverindex,% R" A% f& @+ J1 j. C
                                                                m_extBank,
6 b# r3 K7 J! s, L  O9 S7 A* R( B, Q3 w                                                                m_BankPiercing
7 T6 }0 G. Y7 c& M                                                        )
3 m% ?! F2 J6 \) I4 Q) j9 u/ a8 w                                VALUES
( Z# h0 \5 ~! n+ `( \                                                        (
! @8 n" }3 G! d+ F, d+ m                                                                @om_idPlayer,
4 ^3 D) N" P+ k' m                                                                @iserverindex,; v) y! y9 d; o
                                                                ''$'',''$''
% }3 U" k$ X4 Q% I6 d                                                        )
4 \4 K2 L  X0 X6 P( ?. E5 a
+ l; x: Q$ l: o9 y3 P8 t% u8 c- D+ M- @9 O" X% ?# _. U
#define IDS_RESDATA_INC_007134 28816
+ v& ]8 ?, {- d+ D/ e" a2 b8 a( Q. l# [

1 g- ?8 R. U+ a! `. i        DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,# e$ B2 k- E# w3 @0 W; W0 h- D# c
                dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh,        dwHairColor, nHeadMesh, nSex
6 h2 ~9 ?$ A3 M. I* u#ifdef __NEW_JOB_SYS
+ u+ p, B' Y! C/ @( [$ \6 J                , 0.0f, 0, 0.0f,
" D, @( {! ]" |3 n                0, 0, 0, 0, 0,
& C5 R: q1 }5 x, F                nJob & J! k0 S8 a0 z: A5 o9 N6 k& Q5 I
#endif7 v, s) f: G5 c2 l6 _
0 w8 C( U2 i6 m  _# X
" r0 s2 ~) n$ t" k3 ]7 ?7 R4 O2 @
回复

使用道具 举报

您需要登录后才可以回帖 登录 | 立即注册

本版积分规则

手机版|小黑屋|飞飞世界技术论坛  

GMT+8, 2025-5-1 20:11 , Processed in 0.065118 second(s), 24 queries , Gzip On.

Powered by Discuz! X3.2

© 2001-2013 Comsenz Inc.

快速回复 返回顶部 返回列表