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职业选择在创建角色

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发表于 2016-1-10 03:46:06 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
在这里,我向你解释如何在源选择安装到创建工作中的字符。5 K8 T% e' c! c) x  T3 A
../NEUZ/Versioncommon.h7 o; C* g7 N' C

* @5 V  E4 ?9 y5 {& {' r5 r6 K在上范围进这里只是这一个:
, Y9 F. G, J% l6 G$ G5 T1 h% X代码:4 l6 w/ h7 p9 z0 v$ F6 B& P- g

9 `& r5 p6 Q9 G' J: H#define __JOB_CREATE_CHAR
  k. i- {5 ~8 c1 x8 `+ ^$ _1 y3 |../_Interface/WndTitle.cpp
+ E" }% L3 h& Z: y% A+ k6 f2 z9 B! p/ ?, M6 W" l$ M' P' p
在这里你进入功能
6 A  [$ I/ @6 l) O代码:
  o7 B' f1 ?6 Y8 O  O& |* @0 Q! p8 Z# |& G. H5 o
void CWndCreateChar::OnInitialUpdate()
9 T9 L( a  y4 [) }并有助于7 j/ u' |8 W' F2 p- S# A5 \
代码:
4 b( U/ K: ?' MCWndNeuz::OnInitialUpdate();; k6 T! Z) ^. `* k
这样的代码:
7 k$ @8 ^; l# g: h3 H代码:9 l1 O6 g  ^  S2 e
#ifdef __JOB_CREATE_CHAR
/ }, Q% _0 ]3 s) n* q* T        m_Player.m_byJob = JOB_MERCENARY;! t2 s2 u- L8 M7 p, r
        CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
+ X5 a; j. H! Y8 w        pWndJobBox->AddString("Mercenary");//Edit by yannickmama
2 a. j& o' n( b) _        pWndJobBox->AddString("Acrobat");
( H; g6 G* o4 V+ o: [# o; ?6 H, a        pWndJobBox->AddString("Assist");
" ^* N7 U* ?. Y  v" B9 [        pWndJobBox->AddString("Magician");
3 r6 H  c9 c" v3 J: _        pWndJobBox->AddWndStyle( EBS_READONLY );' O6 h7 d) X, `; B9 \- a
        pWndJobBox->SetCurSel( 0 );! o+ @' W7 q# o) r7 q3 N
#endif //__JOB_CREATE_CHAR
- V+ {* @" O: m- ^" d在同一文件中,我们跳到这个功能
  E% Z7 S% o6 e& Y) n; H) t代码:$ J+ k9 O! W9 C- z
BOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
" g, a! h3 M% h" O7 i  t+ J1 L并查找这一行:
' a- h0 J' b% y2 U* @2 N$ F8 ^代码:
: _) R& ^8 x, H! b5 d1 K8 O9 S                case WIDC_OK: // Create
* H7 P- k0 a7 l1 u( A; V                        {) a* b$ Z: O4 k! T8 h
下面我们就这一个:$ y& ]" Z' y# H( \! ^( H( J& T4 P
代码:
6 `, w/ A: i3 D5 Q& J
) T" x$ t& z% d, h# m#ifdef __JOB_CREATE_CHAR: f6 r  E3 v7 d. B
                                CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );# H6 [3 c. R# ~, P2 ~7 ~
                                assert( pWndJobBox );
- X2 y: x4 `6 M) `2 U" t1 \) l+ Q: d$ O4 q8 ]
                                if( pWndJobBox->GetCurSel() == -1 )5 [9 k7 P5 P/ T" h
                                {
5 b# w* Q7 F& C1 t# n/ o                                        g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );4 @' o; @, c* j( `! o
                                return TRUE;
6 e: R) {- T  I0 ]3 _                                }
# `1 k6 P: b! y/ |5 Y
9 y8 n8 N, y8 E1 R% }                                switch( pWndJobBox->GetCurSel() )
  W6 S' I& q. a% V' q5 ^                                {, N' j0 M) E; d! ^- m; {
                                case 0:
7 A9 ]+ y, P" |* Q                                m_Player.m_byJob = JOB_MERCENARY;
( ~/ {/ \7 {  D) m( L% o                                break;8 P9 q( t" Q; j" n
                                case 1:
# ^0 n: L3 y- @- S                                m_Player.m_byJob = JOB_ACROBAT;
! q6 J/ }0 }: @# Z' C/ Y' v- c) {                                break;7 c) y3 h5 V* C2 C1 D2 m5 ^
                                case 2:
! w( X& I0 d+ [1 P  p! G                                m_Player.m_byJob = JOB_ASSIST;& d  \2 c* O7 j) i4 Q
                                break;' A0 E% B+ Q) U
                                case 3:
! [8 k5 n8 U+ ?# U: q                                m_Player.m_byJob = JOB_MAGICIAN;% v- z- O% \# Y; |% f* C$ f1 ]
                                break;4 o6 i9 M2 @3 u
                                default:
( J$ v& X3 _6 Q' p' k6 L) F5 i                                m_Player.m_byJob = JOB_MERCENARY;+ w. }$ P9 _4 M1 V9 C1 \7 D  [
                                break;, G4 l: ?3 M* S) a3 z9 R- l
                                }2 J2 a+ F! a3 e7 N! Z
#endif //__JOB_CREATE_CHAR
" B" H7 A; Y+ {# p4 [) K1 V
( C1 x/ h0 T# E8 q; E- Z' H9 t! J../databaseserver/versioncommon.h6 g9 V8 I& ?7 h4 c0 B
- P+ y0 t% n& @; \  @
在这里,我们这一个以上的地方进行% e% \: X/ Z6 F- a7 d$ j, K* v
代码:7 x" H) H7 E! _$ a

& ^* u$ n3 K7 M$ l- z#define __JOB_CREATE_CHAR+ |6 I# u5 i2 G
../_Database/DbManager.cpp0 V4 f$ Q* E6 A7 V

' ]+ B: L9 |) v1 y4 ^2 B6 x在那里,我们去的功能
" y- |6 L& q7 K4 g; R9 }  v代码:2 B7 y3 i8 P7 k( z% }( v0 |
  k( `! |4 o) F1 S, P. u
void CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )7 g3 N: F. g8 O9 Z4 t8 u0 _6 p: _
并搜索1 |1 a6 j% A8 o: j' n/ u
代码:# F9 Y  s. P8 y2 D  [. H4 B% N
pd.data.nJob = 0;  Y' u: [1 I& }3 J# _5 ~
并替换为
/ ~5 w: P) k8 E/ ^代码:
$ i$ z0 T$ i6 Q7 r#ifdef __JOB_CREATE_CHAR
8 l* a7 t" i5 C* L8 _  t5 {                        pd.data.nJob = nJob;
6 U+ F+ D! G* P7 o! B. c% ^6 T5 A#else //__JOB_CREATE_CHAR
* B6 V) j# ?/ S! p1 M5 K1 H                        pd.data.nJob = 0;* K$ H3 P; T; \
#endif //__JOB_CREATE_CHAR
7 Q0 r: Z8 c  I6 U& ?' Z$ ~8 |# p9 Q  o+ r2 D2 `' e
这将永远有一个来源的东西。
# K8 C0 U) a# U& Z6 Z
+ j; L  q6 X0 K* \2 b2 P: |8 y但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库
" g& S# v- n. B和搜索# Z9 T4 B# C2 x1 ?7 u: S5 F
代码:
# @. Q9 ]+ u$ n& y% I! ^& S$ Z% A# u, |2 a: |
                               FROM BASE_VALUE_TBL; W0 s& a+ K! a  l  ]' {3 K
                                 WHERE g_nSex                                                                 = @im_dwSex
5 n: ^) e6 z" |+ C4 l并替换为
4 ~: a0 K4 A) V  i8 t8 }3 c代码:
3 S9 \* B  q( ?% B  g" `                               FROM BASE_VALUE_TBL
9 C. R% q! z- ?) T% k2 S& [6 Y                                 WHERE g_nSex                                                                 = @im_dwSex AND% Q8 p' a1 n; v% c& l* f: g
                                                m_nJob                                                                = @im_nJob: I5 G! s# n: A
当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。! d6 k& \5 P7 O! O
" @1 |) o6 l; G
你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。
, s, T) m8 a4 ^% D- U3 i* }
( n/ k9 {: a" U8 i3 h' q( u0 z你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。
9 O1 z3 r+ U! W  y; s% c/ M2 n这是那里告诉服务器哪些技能你的角色可以skillen。
  k% V: V2 ~; z5 ^可惜我不再the'm懒得现在要做的话:'D2 l$ E6 f3 Z4 d7 Z+ U

% ^2 O) O4 c* s8 g) m. x+ ?- B7 `; q* x
- [% ~, J  F, \
8 P8 e5 L$ r+ X, o% @7 q/ }

+ f; W4 W" n) i. y+ n' d5 Z2 U2 q! I: j; ?( P4 }
$ K; ]1 \$ \, H/ J; |

0 u, ~. S; e; g5 I3 lQuote:
1 o& g, X  f0 ^2 X- x* WOriginally Posted by Divine.  # W) L  ?$ J" O. |: T
如果他发现我
, U& }# p3 Q$ L' [; ]代码:
9 Z3 c2 U- N$ b6 _  }* G+ T pd.data.nJob = 0;& r4 o- c6 i5 `; m" |1 `  K4 r7 X, _
并非如此:: W: l5 c# }$ R, ?2 e
所以,我只能看到- w! t" I9 P1 e" K8 ^* n
代码:! k* F9 u! V/ N: y$ u8 s9 v5 ^' F
//            pd.nJob    = 0;! n" K$ R8 v  f0 g5 H2 A7 X% h
^^: U2 Q* `' K" H* h
Hier, das mussu finden:
+ g# L, Q( J9 oQuote:: Y3 Q3 V3 h8 M. V1 I" q2 E
#ifdef __CREATE_JOB
. Y: G! e: [  o3 z8 i" q' Gpd.data.nJob = nJob;
# G4 i$ g; U* }5 I#endif // __CREATE_JOB
, q& _2 G' Y# x/ v' g+ ^1 `// pd.nJob = 0;
- t: l4 c* `/ v: q// pd.dwState = 0;
# |' }) _- k! Ypd.data.nLevel = 1;4 ]* N) M" U3 l) {5 c
pd.data.nSex = nSex;
5 b. l) \9 c) Y/ Rpd.data.nVer = 1; ( S# q% S- O% B$ A" @- h+ N
# o  {4 m1 d# [  U) L/ G
我仍然有一个问题(:
! b& L0 i% G+ [& D( ~: B下Character_STR DB
- {: l3 \+ `2 e" E- ?! G8 M$ `  K这样做在这里
" {; t( U: n5 P代码:
" G# h  ~( ~8 [5 R* B* Z2 A                                FROM BASE_VALUE_TBL3 n' t& p: T. O1 I; G
                                 WHERE g_nSex                                                                 = @im_dwSex. B; S& j% Z' G0 z& ~0 L
在这里改变
9 p9 U, U' A* X( S1 z2 k代码:: S; r* L, w5 Q9 y: z6 G& _+ e) ^
FROM BASE_VALUE_TBL
; Z: ~1 c7 ^  @1 w7 H; y                                 WHERE g_nSex                                                                 = @im_dwSex AND% i/ R/ X$ ?) [$ X  X
                                                m_nJob
7 L5 T" a, O1 c3 _由于还需要什么?.?
0 {2 I2 u6 f# O在第一篇文章中,你可以阅读
, D1 B  J$ F5 N, G代码:# V8 w5 c. |. j, n
  FROM BASE_VALUE_TBL
7 ~0 M% e/ _  h/ _                                 WHERE g_nSex                                                                 = @im_dwSex AND
8 L, j. c5 _/ z' e; j# W2 c                                                m_nJob       
& f; p6 _2 B' ]' A* F: n7 F7 A) Y7 O; T; A# j, @% i. J+ B

/ b. T: o0 s; o6 }1 ^# F8 L8 k窗口是什么我忘了
' g3 m$ R+ g  E1 U) D3 O: ]. x4 Y* L
代码:8 l% g6 A; v5 E0 L2 n% O
APP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 26
, r9 Q% e* }; h: x" \{
: ?% R/ A4 \$ [& |0 Q// Title String
7 `( P3 e+ h! \% Z7 E  q4 R, UIDS_RESDATA_INC_003064
4 E# r9 K: t9 b' e& d}
& O1 Y' b6 B1 L/ h1 |' }3 N{! {7 C7 ?2 {5 s8 }* M
// Help Key" M+ Z( b0 ^: w% ~% j" W
IDS_RESDATA_INC_003065
) K3 G, r: a+ h3 K}
+ I& g7 E! l% i. |{
8 U1 j$ c* L, d( S( a- ?( V& \    WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 0  d$ N5 a/ E+ B7 f/ O. H
    {8 D4 z  G: c3 u/ G  s# ?1 i9 P
    // Title String
! Y( `9 x- C, J& M0 N' U% IIDS_RESDATA_INC_003066
7 I0 K( }- |. v8 w' Z: |    }8 U- F9 y- B8 x9 }) h
    {$ x" [+ t. i: j( `  ^
    // ToolTip) V% r) _0 c, F& v  B/ g! p& j
IDS_RESDATA_INC_003067
2 [9 x1 U! D& |, S    }
# f$ r: a% b: o$ f4 s, i    WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 0; k' `% ~. \4 v
    {; ^# v; k3 P, g
    // Title String' [! ]5 B- G* ~9 v
IDS_RESDATA_INC_003068
& ?; V  M/ G, ?$ d3 C    }
' I) [* Q  N' j% `3 s% n+ q    {/ P6 e6 [- \9 r( W# ^5 B+ U
    // ToolTip
6 O, A+ K" h0 `9 N. l; EIDS_RESDATA_INC_003069' z8 e2 N0 O$ D
    }1 j% ], t* x3 h$ K* t  Q
    WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 0
7 f% r( S; F( G& O5 Y; Z5 r    {7 o. ?( f# ]% o/ ?$ G
    // Title String/ Z- y$ f+ ^8 Y, q
IDS_RESDATA_INC_0030708 t  n* x( H% r% u/ T
    }
/ j( N; t! X* }( s    {
2 x) i: G9 \, L2 s8 t) c- C    // ToolTip7 H1 N% l3 N* R6 r
IDS_RESDATA_INC_003071
8 r2 o5 ?- W8 P% Z. r1 H    }1 ^0 h9 }/ k8 E: p4 q" J! Q/ \; d
    WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 0
: b# d* T! p! \    {1 A8 B) I- V0 ~7 y3 X: y8 f& U
    // Title String+ p; ~/ i  M# ]! M* @6 [
IDS_RESDATA_INC_003072
& C) [! G' c. I3 z" F; o" C    }
+ k+ C, S* l# y! M( b/ F! `    {
1 o/ w* f; w; S! U    // ToolTip
7 t; V( ?1 v3 \5 }IDS_RESDATA_INC_003073
1 G5 U: Q% \2 S2 g: c3 O    }6 u4 l# i! L6 Z
    WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 0- p4 _+ n( G+ v2 c! t) }5 ~$ v4 |% r
    {
+ b7 u' A- |) G0 k+ _: m0 f, b5 \    // Title String
8 e1 r( k. @- x" c, Y8 {IDS_RESDATA_INC_003074
1 N, |, @* `0 F- |0 e4 t    }
, A& F/ ]+ j$ ]6 Y9 O    {
; X! x: H6 i& u1 k, X9 s    // ToolTip6 D( r$ k/ w9 n& [9 o
IDS_RESDATA_INC_003075$ t# K* C" q: I
    }
* L9 s4 C% X+ @1 E8 v/ `5 L    WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 0
* o/ _4 X1 w$ M. W( a3 G. E    {5 Z6 i7 z" I! C  |$ U' W2 f+ t
    // Title String
: R* V9 l" e7 g4 D* D7 ]9 g' Y4 ^IDS_RESDATA_INC_003076
2 P) b/ P2 M1 `    }
, W- u  Q% R7 D    {
8 d8 P; n1 d! P8 I& \. Y    // ToolTip) Y) _3 V2 ]- e6 h# N* V
IDS_RESDATA_INC_003077
5 {( F3 s& r. W    }: T) ~1 c5 M9 C- k1 l2 \+ n; U' Q* D: x
    WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 0
% t  D$ f. U0 c6 i0 }/ r- R) Y    {
" }% j& ^( r4 c' c    // Title String; j) I2 J8 i" K. ]8 z, y+ l( [
IDS_RESDATA_INC_0030788 [5 u% t1 ^0 d/ l
    }3 ^+ B5 c/ n) E/ C9 ]1 N2 }8 s
    {/ n! G, X7 f# M- c  b
    // ToolTip) t9 l, ^) }/ b0 m# T: b
IDS_RESDATA_INC_0030798 v. O4 ^* n& L+ W% T) D
    }3 D; a$ l! c& B. n5 T6 Y' P
    WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 08 j6 Q+ Y& W) v2 C7 J4 ]
    {4 {0 y% @# E2 T* a/ j6 I
    // Title String6 v, T& ]+ Q. M4 S8 K
IDS_RESDATA_INC_003080
# o- e) u3 w$ I- Y: ^" k3 T    }
: P4 J1 }' X+ U( u    {
' o% u& ?" w: ]2 W    // ToolTip; C2 y% J2 L3 |) W7 U; ?1 H" j1 m
IDS_RESDATA_INC_003081# S( i& Y, h  X8 H$ `: B
    }9 |) M! a9 S+ R6 P
    WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 0  z4 k6 Q* ^/ q5 w1 H0 _
    {1 l! {1 c9 R3 n5 D" R' D
    // Title String/ `1 u/ n7 g5 W: H5 B8 D. v
IDS_RESDATA_INC_003082
; ^8 l+ Y7 U9 H$ f3 p7 G    }
- _- e3 n) d! M8 o5 ~1 h; `& k" z    {
% a0 y: p  k9 B9 A( E$ Y/ A$ ^' I    // ToolTip3 }- \3 w5 t: {6 G- z) g3 q2 v
IDS_RESDATA_INC_0030833 t% Z) R1 T- N, a' }
    }6 Q8 D9 ?5 y6 O) }, i
    WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0, e- I) S6 I* s+ o
    {
1 W, w' P# J8 _- I& `: H    // Title String% ^8 V0 n- u; x2 u
IDS_RESDATA_INC_003084
. D0 V$ c  t8 X9 E    }5 S6 b  E3 n% u7 L* I
    {% J. W- @7 @) w* Z
    // ToolTip
; Q" u3 C* t* y4 `IDS_RESDATA_INC_0030853 v: F, M! \: {: d3 J1 C# J
    }7 H' u8 o- `. @7 E
    WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 0
0 [# E& A, L& ]7 L$ L* ?1 n    {6 q# ]3 O7 o0 J7 F6 o! R* Y& X
    // Title String
' I2 K$ T% k; ?* m; UIDS_RESDATA_INC_003086
5 c7 b) i1 x* b/ }    }' I+ n  J5 {  J$ @4 ^: ?
    {; h* T  N9 j- d% ?) A* A7 s' [3 L
    // ToolTip3 @7 _8 T2 f! P4 w4 A" t5 @0 ]. F
IDS_RESDATA_INC_003087* y, f* }9 E# a+ H# c/ v9 O
    }2 H/ B6 {" y6 Y1 `/ I7 `/ A6 _5 S" q
    WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 0
  h7 q% y5 l& V/ e. z6 i, F    {
% J! Q9 ^# [" y! z' D6 ^* |    // Title String
. h; v' t5 a7 k- a% fIDS_RESDATA_INC_003088+ G3 e& U3 b! \$ j6 {+ R
    }
( @$ n1 H  W, ^    {0 e! I1 h- v. U" R
    // ToolTip
% y# V* X& u9 D+ k2 NIDS_RESDATA_INC_003089
* ?1 z6 C2 _9 B0 O* t2 r    }
6 z$ I6 ^! R4 a9 _8 N' g    WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 0  T  b. Q6 Z7 h: j: D3 C# q2 _; z0 B
    {: N- n: |5 k. O
    // Title String4 `* b8 r) T# e6 ~$ U! d
IDS_RESDATA_INC_0030904 k. c8 b4 d" ~* R
    }
+ N% H$ N" m/ c' U. I6 I6 a( R, `    {
5 a+ n4 G& u! I: i& t0 m    // ToolTip- s1 V: u' @! D& d9 Z
IDS_RESDATA_INC_003091* E% ~" }2 Q2 h* o" I
    }/ s' z9 N9 G7 k4 }
    WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 04 N5 j, W+ Q5 e) P* ?: |- m  Y
    {
+ a, Z8 X4 B' a  k  e, D    // Title String
% b! U' ]4 l% E5 b. |* NIDS_RESDATA_INC_003092+ x- Q) Y$ \; A$ ?- e1 q) M+ c
    }7 T, r3 J7 P* M, Y! F
    {3 e0 R2 H) V; q% h* Y, c1 x' w
    // ToolTip
& d6 Q) [+ }) F+ PIDS_RESDATA_INC_003093: q$ K9 S/ d/ c1 C- \
    }
4 W) Z6 [! F% p! s5 E* Q" ?' U    WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0% q4 N, q' b, J
    {
. y5 Q3 x$ `+ M% P    // Title String3 O4 x+ R7 A, f5 K; l  r
IDS_RESDATA_INC_003094& C/ `' a& C3 @% z) H- _% h
    }
3 K& I& g5 E5 b" y# c- Y, a    {7 F+ M7 W2 M8 s" G
    // ToolTip
+ [6 u  v& Y5 F+ F, D7 kIDS_RESDATA_INC_003095  l/ m5 B* N2 w7 h$ s
    }1 s3 o- O8 w1 x/ V
    WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 0
% d$ w0 C( ~' ~. p. _7 z. b$ K    {
- V* E: E7 X. U9 Q  ?0 K    // Title String
# f" t8 I/ Y: Z! pIDS_RESDATA_INC_0030969 F! r, u+ u! E4 u% n; h4 ^
    }* T7 Z( D" g$ E, z; n( \0 g
    {5 q) l( f6 R$ w2 Q  h: c
    // ToolTip6 ~9 o1 x+ e: U6 n9 F( E9 q& u% u1 J+ W
IDS_RESDATA_INC_003097
2 l. m- F6 I0 I* U    }
) J+ |  B1 J0 r; X    WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 0) Y" P3 x: u) R' z
    {. d' G" \# c% r8 c
    // Title String
3 b  g7 v) V2 H- yIDS_RESDATA_INC_003098: `. n( D" A. U7 ~
    }3 v& x' ^7 f8 y, ?4 Y5 N" L, n6 r
    {
" L7 O: F. A" y    // ToolTip4 ~8 @2 x/ q" X+ [/ U( b' v
IDS_RESDATA_INC_003099
4 o/ W9 }1 m. K2 C    }
0 ?) [* O) T/ v  E2 Y    WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0- X4 ~, S& o& N  ?  s
    {
1 U6 G2 }' [1 {* W: v: S6 L' D    // Title String/ G+ Y7 U8 `4 Y' w
IDS_RESDATA_INC_0050761 d) }2 |' ]+ j8 v8 e
    }$ V- i: J+ ^8 V2 _! v, l: T
    {
2 u0 a! @7 O; R, q) A    // ToolTip: G) Y4 w% ]8 V
IDS_RESDATA_INC_0050776 [8 z2 o% {* G: B5 r4 n* C
    }/ k: P9 x4 p; C' D
    WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 0
/ t1 n- p2 Z$ l    {
# A- ~1 ~5 n8 t9 j6 f  ]    // Title String8 H& w& O' {& y- \4 m
IDS_RESDATA_INC_005078
: J2 |. ?8 `3 Z) q0 J# e: Q    }; J7 z$ A4 ?- m
    {/ ^" O1 M! F6 e3 w0 t6 W' H
    // ToolTip
, B- J+ }9 a. dIDS_RESDATA_INC_0050795 w( y, c1 c" s8 |
    }
5 p% M) p- D4 z9 u) q3 m    WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 0: J' _4 S; o( f! \8 n( l+ i( s3 x& _$ _
    {
  {  v' |( B) V1 g! Z$ k    // Title String4 x% Q" y/ }, n7 ^# V! [
IDS_RESDATA_INC_006874
# K" G( |" W9 d+ m    }
; X" p3 @) n% z0 }    {0 _9 w/ {7 T: d; Y4 \
    // ToolTip7 R! d  O: G1 n9 ?8 v$ W
IDS_RESDATA_INC_006875
  Z) _& ~9 V# [+ l    }# ]5 o/ j0 i8 g
    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0" s2 C1 A: i1 Y5 t7 W5 f
    {: l% [$ t2 ?8 i( O- K- h" u7 K
    // Title String
$ {! Z6 C: y! ], vIDS_RESDATA_INC_006878
) h. L6 ^1 M. O* }    }- M: q, p% r( j
    {
1 M2 c! l" f/ X1 P8 ?2 b    // ToolTip. G4 _; {% `2 }
IDS_RESDATA_INC_006879
* X( L/ f' P9 d    }6 z5 T7 o, L* _7 e' |
    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 03 y/ j& N! `, |% R
    {
& [2 s+ F: T' J% d7 @5 ~5 K, a8 Z6 L    // Title String
9 {" V  M4 p- N* MIDS_RESDATA_INC_006880
& b  ]- b6 [: {& U    }7 J1 Y9 c. A/ [" [4 K$ ~; H
    {
) S) Z0 K0 p& [0 h6 r4 e3 T    // ToolTip% B1 x, \7 \7 q5 W" G! P
IDS_RESDATA_INC_006881
, v) m% P; u0 j    }
: r" p" T8 Q7 M' S    WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 0
, ^2 `! V; G2 a: O    {9 C0 O! ^0 A' |- G3 w
    // Title String! b6 |  o# y# j/ {
IDS_RESDATA_INC_006900: F: j  ?2 n/ h4 q$ L+ O+ _
    }
; j) T! }. ]4 E3 g# g    {
4 [; r4 n+ t* c, T+ [+ P" i8 \2 e    // ToolTip
9 ]/ l. G- a' v1 I+ K0 M5 gIDS_RESDATA_INC_006901
" J! S# U$ P8 ]3 d    }
0 `& M1 ?! a8 S3 R    WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 06 ~& d% b/ u+ B. o4 A! a' w
    {
6 W( u& p- D9 S) k5 M5 X    // Title String
% g9 \/ t4 l/ z' ~* ^IDS_RESDATA_INC_006904# y; g& i: D2 W1 S0 |$ M
    }- ~* F3 D- ]' l, W% P7 \
    {/ C- a$ B4 M* r, i6 a' Z; a; m
    // ToolTip
3 \3 t& k. v$ h5 O- a: ]3 FIDS_RESDATA_INC_0069053 _+ Y; s5 G3 M9 I) ?
    }, d# _7 r( S; Q& n
    WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 0, D! c" F/ G# Q  ^$ J
    {
( c8 ~5 l. [: H9 P8 z9 B    // Title String
7 Y! H2 m6 g( o8 P" z0 Z" `IDS_RESDATA_INC_007134# r3 G- X4 c  N
    }/ _+ f7 k/ x2 q1 k! U0 h
    {" r4 m9 L% h$ k$ f
    // ToolTip
; `: _: {) M( f- l' _$ xIDS_RESDATA_INC_007135) g. R6 l( I2 u  o( H
    }
) P& o  d0 p" t2 M    WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 0
+ b2 ?8 J1 M; F7 A8 E  a7 }    {: ?& c+ ]5 u) z- g* H% K% `3 t
    // Title String
' o6 E9 B4 G4 [: d+ k1 O& p& @; j3 Y: KIDS_RESDATA_INC_007136
' {1 y& u6 ?+ F2 j( B5 E% D* U    }
$ ~/ P( T9 E5 k    {* Y7 Z! i# x- E0 u1 q5 t6 ^5 o7 M- v
    // ToolTip
8 j* f. ~3 m0 \3 t' DIDS_RESDATA_INC_007137
! Y3 F2 i% ~# ^. I8 p4 C9 v# x    }
( F( E" i: J/ {3 r, _8 g
2 ~& A3 d% x7 [) K7 b  w}
7 J8 |4 g: ], H7 u  @所以红色的!
- y4 S) q2 h) k0 K7 N1 m+ Y5 |, v/ [8 N/ |- x" l
这里还tblSkillPoint的条目:3 m" J& V3 ~! u! h* ~! b) f, G# m
* G  L9 q9 Z: I. G4 _+ O- E+ k
代码:
' c: n0 l, s" F1 y) c0 W                If (@im_nJob = 1)
, K8 d8 k, T5 N6 q6 K                        Begin  }1 O) Z: V+ P8 ^# \6 f' G
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)& {+ X! U$ o% E* ]  O$ k
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)" g2 E0 t- M7 t! Q9 T& T
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)- j, J& l/ {% L2 @
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)  X; k( x  J) i! h, s% J
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)5 j" P- h; l4 _: r
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)
$ \$ y$ S' x. `4 H0 b                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)+ j: k# j6 D5 c3 J# j: c
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)
( I( E! N5 n+ o* y  x( y) u                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)4 Z% q9 A6 y  }* R
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)2 m8 B, }7 ]) n$ @; v( P! ~+ m
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13); h! c4 c1 ?$ A* u+ f
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14): s* N9 N6 u+ z, T- y$ N+ Z) g
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15)$ |: y, j: S7 t2 }( d
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)
: p) m* v; q: w+ V0 ]6 e                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17)
& h7 h* A( o" r' J% X+ {: N                        end
' u* t! |! g+ }& x  {; B" R& P                If (@im_nJob = 2)
; K7 ?8 u1 `+ U2 Q                        Begin
: p( c& T. s0 a3 E                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)0 |, [/ V. D; |2 Y" U
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)1 Y  V) i. X: m# g* f8 O# Y
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5)) s4 K0 O. [- v) c0 `" g. V
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)! n. o! ^* V6 i) o! ?7 t9 w% o
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)5 P1 A. x- |9 M$ F' y) Y- G8 R. b# J
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)
. x9 y2 k( b) h/ y2 n                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9); s+ D6 r+ l, R1 v0 v8 \
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)
5 |# U5 a4 `4 s% b                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)$ l% S3 ^! Z! y, x+ R. i
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)& N0 s4 z& x" H$ F$ k! M) n
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13)' O) c. u/ m2 o6 `$ U
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14)
3 Q) @0 ~5 b3 \( j                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)7 X; \% R! M* Z1 U2 R! e
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)) \* ]% Z: S; f. B
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)
, y$ w5 T6 A4 t* j                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)
# b; t) P# \7 i; {                        end
. w# f% s8 S) S/ _3 `                If (@im_nJob = 3)
0 n- h& ^! r5 c% \  W3 @9 w                        Begin- _! M; h7 u1 f5 L6 _5 W" F. R9 m
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3). R8 Q4 G5 J% R
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)
( d9 M% y; t: j7 X8 v" c                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)$ J/ f! }3 U1 s! ]# _
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6), E; M! m' _3 Q1 L0 R' j
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)
4 v5 W: j+ j( S, _) S# Y                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)( u; v/ u$ e) D
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)3 J; b; N. ?, ?, |" M
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)3 H' K5 V1 t) ^3 l# {. _" Z
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)
! w% S0 R9 c& s7 ?9 u; D                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12)8 X) h" a9 d2 y3 {$ h
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)
$ m3 A* f/ ~) q5 _1 v1 A                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)# F( o) R7 K( ^
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)
8 ~* p) _0 Y  i2 R# Y; a7 m' x$ @                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)
  t( s# E2 i3 Y6 \                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)
6 p+ i, I) l4 Q                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)4 a0 e* o* c4 w5 ]
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)2 @4 b/ {5 P/ f" G
                        end
7 P( _5 v3 Q" M. w' ]& S                If (@im_nJob = 4)8 |6 z( b  w5 w1 J/ l% j
                        Begin
$ [# M4 L0 y% f                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)
7 I1 e. {) e' a/ U* l                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)% e$ G# d$ h, |, e8 a0 v7 P
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)
1 u2 B7 U6 D( e  w* L                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)
- n$ ]0 L- M. r5 d$ r8 `: I' z* Y                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)
; d9 }3 D5 d4 B; Z1 v+ b# Q" o4 c                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)
2 X& u5 ?3 a) B  o4 x- L2 I# X                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)
! R  N: R; q- G# i& D% ^* F                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)6 E. z5 @5 i3 [; o
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)* b3 d, a2 d5 y4 v' N, J. w
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)8 {; t  t* u% e$ h6 S
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)* H& Z$ Y4 Q1 L, R( S6 @0 B
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)% w7 z7 s, p+ n4 a5 P7 O
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15)) @9 P& F/ i1 Z4 F; d7 F4 m
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)% L" X5 {) S( N
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)
7 o8 _; H: T# }4 S2 W; e                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)
( j- S4 w/ }% j  Y( s; }! K4 H                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19), D+ N2 x8 V9 O" M) g5 h
                        end! ?% a0 V: o0 F/ y
只需插入在此插入4 Y6 ^( }8 J+ X. [- m' j! u
代码:
, ]* j. a  M3 c5 M5 D; _                INSERT BANK_EXT_TBL
( R6 S& H& k. G+ l' p* O                                                        (                                                                 " ]& ]3 K" `8 H: D# X  [- u0 c
                                                                m_idPlayer,
; a; k9 P* t- ~" L- P) V5 K                                                                serverindex,
9 Z& U% h! |, N% V7 V                                                                m_extBank,5 {1 P* d, l: D' Y3 e0 ~6 y% }( M
                                                                m_BankPiercing
( r4 Y7 X; s% u3 x. n$ U: z3 Q                                                        ). t5 q! u8 H" \3 f  d- f) n& Q  s' v
                                VALUES 7 c* m+ g5 {/ U( E$ s% x1 N
                                                        (+ f& b, Y2 C$ e+ [( F
                                                                @om_idPlayer,
6 d5 O/ s" e9 @. s                                                                @iserverindex,
9 q( N/ j7 l. O1 O" k% T+ ^3 G                                                                ''$'',''$''( u: ]% r9 T9 Q! N$ b! y/ ^
                                                        )2 i& h; g& [0 W/ a7 [& d0 L

5 q  s) C# L9 N  w' P, x  P
7 x# Z+ r/ |! G( Q#define IDS_RESDATA_INC_007134 28816
8 P# c) F, }( a( L
9 U$ `0 c# r( c  A0 S
4 Z) w3 E5 i0 S& N3 x. C% @        DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,) S$ D5 i' G  U* I* p" v
                dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh,        dwHairColor, nHeadMesh, nSex
" a0 ?# d7 B1 f7 {#ifdef __NEW_JOB_SYS
$ y$ x$ j( W8 F  N1 v' ?                , 0.0f, 0, 0.0f,% ?6 c  n( l( z- i
                0, 0, 0, 0, 0,( e. C9 I- {$ J4 v' n* X6 a
                nJob
$ [  n5 K2 I- z; E! O2 x#endif. m( W$ W: W9 M$ Q
/ L( v& b4 c4 ?; u2 S' Q

! w0 ^( ?7 D. Y# X. j, y% r
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