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职业选择在创建角色

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发表于 2016-1-10 03:46:06 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
在这里,我向你解释如何在源选择安装到创建工作中的字符。! n  L! }! f( \" _
../NEUZ/Versioncommon.h
8 J- L3 [9 k  x3 k( j" e9 S
8 p1 t! F6 _9 t5 ~1 |在上范围进这里只是这一个:7 `1 |0 @/ B$ m  x
代码:
3 X& Y6 J6 f$ d1 U, X3 r. G+ }% k
) C" K1 [  g7 p8 p#define __JOB_CREATE_CHAR& g6 _3 D1 `9 |
../_Interface/WndTitle.cpp
. u" h$ e3 U. W% w
7 p% s2 z) V. |! N" d  ^在这里你进入功能: k: H3 M% P0 @  w8 Q3 h  e
代码:
) \# B- P2 Q7 H% U  ?- ~- X+ s' I/ S
void CWndCreateChar::OnInitialUpdate()2 ^+ d8 W1 p2 L5 z
并有助于) d4 p. g# F: J# E% o6 Z" s. K
代码:
7 x: V6 u# g) |CWndNeuz::OnInitialUpdate();- d# l2 b# Z  D9 e
这样的代码:7 E# h+ q* y' w/ `. s* \* X
代码:
1 _0 t3 d$ Y! G# d6 q# H3 p0 x#ifdef __JOB_CREATE_CHAR# n- W+ b$ I$ o. ~
        m_Player.m_byJob = JOB_MERCENARY;* f0 ?( {7 k3 g% M7 ~1 _
        CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );9 R  {3 |, o- j) q, X5 ]2 n2 z. P
        pWndJobBox->AddString("Mercenary");//Edit by yannickmama
) }  g" h; W$ o7 ^        pWndJobBox->AddString("Acrobat");
# D2 o2 R2 g; m, t0 P# C        pWndJobBox->AddString("Assist");- x7 v& @( f5 P" l3 T
        pWndJobBox->AddString("Magician");  R; z. S( q* n5 b% s9 |2 U
        pWndJobBox->AddWndStyle( EBS_READONLY );7 C* C0 }% u  c
        pWndJobBox->SetCurSel( 0 );
, R: h2 N; _* t( N7 [#endif //__JOB_CREATE_CHAR
% C5 R* T! l* m: f在同一文件中,我们跳到这个功能
2 f4 J9 n. a: s- ^" ?代码:) F9 t: h$ X3 y! r1 H5 R
BOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )* U7 F( z& ?* G
并查找这一行:% S% ]0 `: ^7 n+ y% f
代码:
- Q$ I3 c/ C* B  y: S5 @                case WIDC_OK: // Create6 |9 v  O' ~9 G, E
                        {! I. G% \0 x4 Q- k
下面我们就这一个:
& V- _/ b# _' Z' \! {% l, x0 K代码:: j! y6 d% j: O9 ^+ ]

- G6 M4 e7 k5 i#ifdef __JOB_CREATE_CHAR
: D2 k, E0 r. c3 t' @; J                                CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
, E  j! {$ K4 H                                assert( pWndJobBox );1 D) d: F; n2 q) R: P) ^) {

" A( E( Y; p: y9 F( N' o8 ^/ @                                if( pWndJobBox->GetCurSel() == -1 )8 u. J! U4 u, d$ l, k8 k+ o
                                {
- ^" q) q1 a7 G                                        g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );
+ O+ z4 k, D  n3 Y8 b$ M                                return TRUE;
5 |7 s2 x7 K7 Z) `3 W+ r6 o                                }& T% R6 T9 B; V1 w: c# m; `
0 W* u( I+ [) G) ]
                                switch( pWndJobBox->GetCurSel() )
* a# C+ Q5 y5 L3 B8 {- q5 H                                {
& J  b8 k6 z& n+ x# j" D                                case 0:
! t. F  p0 t9 G6 L                                m_Player.m_byJob = JOB_MERCENARY;
) ~' ^! r7 i' ~0 U- U                                break;
) o+ ?  u: A  g+ g5 X                                case 1:
: v" V* g6 Y1 r% p- m& u                                m_Player.m_byJob = JOB_ACROBAT;" @! \2 r& n" h; l$ F
                                break;+ A, ~1 J) Z, m# \4 Y( Q
                                case 2:
- p8 r0 v7 Z5 _( g( }                                m_Player.m_byJob = JOB_ASSIST;
+ L' n8 B$ @, R& X( s* t                                break;5 ?1 [% T6 r. n3 g  M1 o
                                case 3:3 r" d5 p) u/ S" j4 u% v! P
                                m_Player.m_byJob = JOB_MAGICIAN;
9 F: F6 J: K# a' e  U7 T+ O                                break;( }$ i/ H2 i% s4 N  {# v
                                default:
" G7 r+ D6 I" ?$ H8 @                                m_Player.m_byJob = JOB_MERCENARY;- {' G" F0 m1 `  E% p: @
                                break;
4 S5 j8 b8 C, V& g2 P                                }9 q/ _4 N$ n0 i8 ~+ N( b% s/ [0 r
#endif //__JOB_CREATE_CHAR+ C+ [$ M" a+ W8 {4 K! d: Y

5 R9 p8 }, ?$ D5 a6 R0 u/ O* s../databaseserver/versioncommon.h
" I/ u- w4 A* `  \$ ~4 B% }$ U0 A- @3 u3 X5 S
在这里,我们这一个以上的地方进行
3 ^6 M* b" P1 Y7 A代码:" ?1 q  `3 [0 Q/ X4 i

! |+ t) r1 e" z" {) Y. O% A! }#define __JOB_CREATE_CHAR
- \1 h9 U' I* u../_Database/DbManager.cpp" X+ D* W7 j7 x3 w9 }  W' N  Q7 d) Q2 ]
2 Z! X: q* s; V4 u0 @1 m
在那里,我们去的功能7 Y! a" [, ^& S6 [
代码:
8 T/ _* _/ C' M# o4 Y
3 l# D# O& p8 I7 ]' \+ ivoid CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )
; c1 @( d  r( y% z; ?3 G- W! V并搜索7 _1 C' n# Q1 q, D' ^2 W8 s8 P
代码:
1 K' e+ o4 S. L$ A7 q  f, gpd.data.nJob = 0;
' [& h5 H# K  T并替换为
1 T" ~0 W7 g+ y' P, f代码:
6 S; ?0 u# c$ `- b# J8 G/ U#ifdef __JOB_CREATE_CHAR
" ]7 d3 X% u+ _- ^5 X$ M& a                        pd.data.nJob = nJob;8 e; m; O0 a0 E
#else //__JOB_CREATE_CHAR5 Q7 ^- Q: y8 y3 D7 a5 B
                        pd.data.nJob = 0;- K- ?' Q' A$ ~$ q5 d& x
#endif //__JOB_CREATE_CHAR7 e# `+ {  R: H) z
5 ^* b. ]: r& R$ s9 m  Z: C
这将永远有一个来源的东西。
8 m1 }9 ~" j  @" k, h9 t, b; T2 s) M2 R& X/ q
但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库; q5 s- B: K8 l4 ?7 H6 i
和搜索
* D4 A& o& G$ z7 f代码:
' A, C; ?; E  n
! J4 R" p7 H% G3 z/ R                               FROM BASE_VALUE_TBL( a5 H7 Q) a2 F4 G4 p; H4 G; y7 C
                                 WHERE g_nSex                                                                 = @im_dwSex
( w" t8 J' T1 m4 @! o/ R并替换为
0 ]8 o4 |/ z: _5 H0 q" M, U代码:5 ~) a* ?: q# y$ K1 C1 \) y& m# P( k
                               FROM BASE_VALUE_TBL
+ \$ V# X/ v: w  Q                                 WHERE g_nSex                                                                 = @im_dwSex AND
0 n* \- ]; @/ l* d/ N8 [8 s+ J                                                m_nJob                                                                = @im_nJob9 X1 G; X. J. V( N4 q( J6 V6 h8 R
当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。
7 B# h: j- O; k3 m
* p: W6 a& x- R% S# P% [你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。: X+ Z/ H+ k$ T0 x" t

9 p! H, S2 q# u5 @" w$ `你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。; m# \* ~4 B5 F# o
这是那里告诉服务器哪些技能你的角色可以skillen。
: L, `9 U4 F/ x; x) ~0 ?可惜我不再the'm懒得现在要做的话:'D
2 s* F, n; W$ c! g- |" A
. j" n# D: s2 z! H# \6 Q; U- e6 o* P8 }9 w3 B# m  o7 s8 x% K
2 ^$ o# H7 M" x4 S* i6 @
2 `3 e  x8 F* ~. P! `
) {4 Q; l- ^0 _$ I! ?: X

: E+ |2 q' w  H6 F
( m0 z, T( D* W$ u% K) l  [& `' L. b6 Q! g0 c
Quote:
  k  D8 n0 |+ o3 I- iOriginally Posted by Divine.  
2 M% m6 e. I+ n) r0 o$ _8 H* V如果他发现我
; t2 ~' l# h: o/ u3 m  G% Q代码:. A5 p5 l  Q4 _) c0 Q
pd.data.nJob = 0;
* ]/ n9 |- l' c0 J: ?! K9 M" [$ G# m并非如此:
# q& o% M. X3 s: [/ l所以,我只能看到8 g0 ]( g. j* f1 M7 c! e3 v
代码:
$ i& `' r  c: [' C2 B //            pd.nJob    = 0;
5 M2 C9 Q/ U% g9 d^^& {" G: F3 p) c6 w: _  }, s
Hier, das mussu finden:
4 j" [! J: O& [4 w( [Quote:
7 ^$ v; S8 Z0 |# W#ifdef __CREATE_JOB: \- ?9 F4 m) U; f- R
pd.data.nJob = nJob;2 |7 ]7 A+ g# w9 ]* D! q
#endif // __CREATE_JOB
/ G! F8 m2 E$ V% }  ^// pd.nJob = 0;  M+ v; w6 U; {, O. s
// pd.dwState = 0;3 @$ a9 b8 u0 D2 w5 v+ o/ V
pd.data.nLevel = 1;" |+ b; a- S* a! v; N/ g0 n
pd.data.nSex = nSex;
' m8 A/ I2 @- mpd.data.nVer = 1; 7 T7 d0 S7 O9 ~1 M/ E& u8 t% k. q: y

. Z* R9 s4 ?8 Y2 a+ T+ Q4 f我仍然有一个问题(:
6 C3 G$ X: {( a  A0 B. g7 m$ u下Character_STR DB% V8 o6 K) U! {0 ]
这样做在这里
) W. ^9 t( J$ s9 }5 `2 n2 N- Q7 E) W代码:* h) o6 Z+ y( B4 {3 c3 a& x; y$ _
                               FROM BASE_VALUE_TBL7 c; t5 x! l, j" N
                                 WHERE g_nSex                                                                 = @im_dwSex! e% j# P: g; o7 `" q6 h( d9 F
在这里改变6 Y" Z. h3 E* [6 y& y' Z
代码:3 K6 D$ h# L- x0 K
FROM BASE_VALUE_TBL
# O9 o: N/ [0 w: u                                 WHERE g_nSex                                                                 = @im_dwSex AND
# R, z% `( X8 I                                                m_nJob
* F' k* c& o. c; t1 Y7 x* {8 ~由于还需要什么?.?  G  @* T5 B5 Z, ]0 `
在第一篇文章中,你可以阅读
5 T! I; ~1 o/ |; [  s! y  d代码:
0 q" y, h5 [' i7 |# N3 Z4 Z! @& P  FROM BASE_VALUE_TBL3 u0 T  n6 G- I; o# t- B  P
                                 WHERE g_nSex                                                                 = @im_dwSex AND6 Q* H$ l! Z$ M# n, G: K
                                                m_nJob       
1 M1 D7 K; q# R% I" N4 b- Q
# n1 g) W9 _% w& P3 v8 @0 m( c, x1 \$ K0 T, p
窗口是什么我忘了
! T7 k; t8 K5 t" {5 s" P  J0 u9 j) F* d" R, M) a$ Z+ a
代码:
) C: S- I* U. ]8 iAPP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 26
. W7 T) I$ H0 d5 Z9 a{3 s# P8 r' x2 V" N" J$ h7 t4 V6 b# x
// Title String
; u9 A% [9 m7 [0 ?5 ?7 V9 GIDS_RESDATA_INC_003064
& R3 R. u3 b& K}
* ~( v, w) j, T3 k{2 l! \1 l! t) \0 [
// Help Key$ V" b$ f5 @/ [+ D
IDS_RESDATA_INC_003065
$ m" y3 ^5 d. u9 E2 S/ r}
; G/ T" E( {5 Z# V3 v{
" e( A% o% k" C    WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 0
5 p% `) n3 s' b+ Y6 ?& L+ q. h3 [    {
0 I- H  T3 t3 j5 H4 q    // Title String
% B$ \. p: f4 S1 _! F. lIDS_RESDATA_INC_003066
3 I: B" {' o" A4 l; q    }! T/ f- k6 `6 d  s3 \0 f5 c* x( g
    {- K. R% D7 d: [# [
    // ToolTip$ I9 h% K1 i5 f. T
IDS_RESDATA_INC_003067
7 O1 j) k! V$ n- d8 {2 Q    }
9 g7 s8 m5 y: w    WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 01 `  D8 ^- p  q. d
    {
4 O' w, ^6 v3 M    // Title String
; B6 M1 U6 t5 g6 n3 t: gIDS_RESDATA_INC_003068+ o! O2 J7 c  K2 k8 F
    }
! n& u, G! N4 O) I% q+ Z/ b+ f0 E    {/ U, A& S/ u2 C' C+ C  T, ?
    // ToolTip
! C. P; B4 A3 [0 wIDS_RESDATA_INC_003069
, j! E: P. r5 ^8 u# R0 s    }& Z% }- O/ x; [. a5 }# @: M
    WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 0% P( U% I8 |' B9 Z& |
    {
2 V& ^8 ?0 M" H9 I    // Title String
2 H( t; H* J5 |5 i  j+ A2 HIDS_RESDATA_INC_003070! v' ]% Q/ F, O3 a/ w, o& o
    }
; m; x) ~8 L$ t/ c: ?: C/ K    {
8 |3 b- B( i1 L& G- z0 M    // ToolTip
( t1 x/ j5 N9 x, H' ^7 zIDS_RESDATA_INC_003071- F; m3 H& `  x& l
    }5 D  @! ]; q& Y! s8 j8 i) s. C" D- s
    WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 08 a; e* f+ Y+ [  H: W: F
    {; b  }3 ?5 e. m# H5 n% e
    // Title String1 z* G' a2 p. |  h' K  |8 e' t
IDS_RESDATA_INC_003072
) v* d1 r9 D9 }1 A8 b$ y    }# \; G% Z! {, M
    {
) u. b  U. l7 ]1 {" \    // ToolTip+ e  S- B1 Z; W# f* `
IDS_RESDATA_INC_003073
' m) U* @6 ^- U* t/ l( @    }. Z2 i$ B5 ^- M+ k, U- l
    WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 0, s  J/ L# X; Z! V
    {8 `( F- G. e. g/ y" b
    // Title String% S4 h) z3 z$ k4 R6 `" C
IDS_RESDATA_INC_003074
. J0 X, u. b) W% p+ w( n. P/ `    }9 J* w' W! p* z' ~
    {+ X9 m  Q0 {" O4 b
    // ToolTip
# `7 k2 K7 n% a7 zIDS_RESDATA_INC_0030757 t* k5 i% \  ]! p$ \. T( H
    }
  b% D' {3 P% ~. D" J    WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 0
5 C" o; K( Z$ U5 a% {$ a0 ^    {- r) w* q- N% b. Z- F* E
    // Title String( o5 T5 j9 i& l; t1 B, a
IDS_RESDATA_INC_003076; Z% l! T5 P2 G; g$ p
    }
; S+ f7 ?# U' t" C" \/ i4 b    {7 }$ @. U8 M. f. }+ G2 [, g
    // ToolTip
: z& O% a8 y7 \+ b) X; z7 UIDS_RESDATA_INC_003077- S- m! _  d# C* }% Z
    }
3 `5 W9 I5 i* r' J- T    WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 0
3 |3 l! s$ o; H! n+ P    {
1 u* V, h; |/ h5 ]* A3 c    // Title String- T+ }2 y/ [. h' Y: F& P0 K, K2 t0 v
IDS_RESDATA_INC_003078
2 \9 _, S, @7 d- d6 |3 q+ W    }' B$ A/ V( N$ z* {# }
    {
" M  I% P$ g/ w/ D% ~; N    // ToolTip% W$ S5 {( F! D% d$ y; T% {
IDS_RESDATA_INC_003079- [5 u  b- {6 q) }$ B0 P
    }
" y# H; P; X, @0 S    WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 0" q7 n) t3 Y! L0 o( W$ Q$ D0 r
    {* [9 U. S/ a5 K- Q
    // Title String, R* A: m7 {2 R" n- b+ a
IDS_RESDATA_INC_003080
' P1 P, F4 V0 n    }1 y4 M& c# q$ x9 h1 D7 @! {! y# @
    {
- s9 K4 r. Q9 [* v    // ToolTip
: H7 L$ `& r) Z6 e+ J# F4 f1 L8 ZIDS_RESDATA_INC_0030815 T7 o# I& s3 m7 j! L! V5 `
    }
0 a9 ]. [( o  t7 s* e1 R0 z    WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 0) K( v8 s, V3 ?/ [" E
    {2 l: x+ g, S' }. @: z, x% M# ~6 P2 A
    // Title String* `! ^4 L" Z+ i, [* X
IDS_RESDATA_INC_003082
* c' U0 I' {6 b6 J' D3 T    }  I9 m: e5 c& M  A5 |$ f
    {
0 M4 B7 B) J" R9 J    // ToolTip; s  d/ o* T9 i4 d# R8 `6 i
IDS_RESDATA_INC_003083
+ T# v( }3 ]) `    }
4 f; }6 @/ X: o. N8 w, W6 a    WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0
: x8 s! |+ g; f$ O& n0 o    {0 r3 Z( K6 x' \* U1 u. B. d: n5 J
    // Title String
2 J( ]" z% A! H2 M, aIDS_RESDATA_INC_003084
* j! m  |8 X1 S5 l: b" y5 ^    }& Q8 Q' Z0 e  S+ I
    {. s( R# V) S5 o3 U5 x& h
    // ToolTip
3 b% {" a8 P( r' hIDS_RESDATA_INC_0030854 T2 p1 d. q/ B5 A+ e9 c+ ~& h7 F
    }
! N7 h0 n9 C9 V    WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 0
9 [/ ~/ F2 Q6 Z2 y' k: N* P. ]    {% R( [  a) M" C
    // Title String
% X$ Y3 J0 M6 d0 U$ EIDS_RESDATA_INC_003086+ d* h5 V" t2 p$ T) k0 E. G: @7 ~
    }) n! o6 ^+ @( O. g- s, H
    {8 Z. P' J1 P# f: g
    // ToolTip" [; i& H! @5 h# o+ M! a
IDS_RESDATA_INC_0030873 P" I7 P6 {- u1 p5 R! Q7 r
    }0 d7 B6 o9 l  @' l: c
    WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 0
8 I$ H4 w8 k+ y( C' y    {
/ F# @4 N& u( z3 ?    // Title String
7 c. F5 x" }( }/ Q" g( m9 G7 g6 IIDS_RESDATA_INC_003088
8 u# q0 L$ D2 e" J* z3 i3 |    }* q, \% x+ d) B5 J* j; ?
    {
6 I0 Q2 E) a  L4 E" Q" \  y3 |- p    // ToolTip; S7 @$ a6 [( d. y6 t
IDS_RESDATA_INC_0030893 Y6 e7 a, K! O3 N3 {) Y
    }3 ]5 [5 I. }( x) {/ A! N
    WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 0
0 U2 w. p" w( k* V2 o    {
2 `3 ]$ k- H$ ?    // Title String
5 M3 d% r7 l5 i+ W& X4 BIDS_RESDATA_INC_003090
: m" }2 G* W" [$ c$ M" C    }2 R6 u1 e- K4 M6 k: K: x; `3 y. ?: O7 l
    {
/ |; c$ b! c# r* ^" F    // ToolTip
, Q9 q) N% J7 ]3 O' EIDS_RESDATA_INC_003091" K. t: r9 B' u$ v9 X8 |
    }
# n" e" G3 P* v! u6 y( s% A    WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 0! d/ }. x# m0 z
    {- R' Z; K4 s& m" f$ ~) H: n
    // Title String/ ^) n" h  e5 @
IDS_RESDATA_INC_003092* K" K( K, I+ x9 E5 p# l+ F
    }4 K" G+ E3 ^8 y$ m$ u' w2 ?
    {; J6 x; o' c. y- [! n1 W' F
    // ToolTip
) c2 |$ O3 G$ u" EIDS_RESDATA_INC_0030930 a6 ^+ w. f) R$ V
    }; F& h4 M; z7 g/ w& A
    WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0
1 D7 S; G0 o/ K    {
2 s. s( e2 u$ U    // Title String5 H& k. a$ k6 j% W( Q
IDS_RESDATA_INC_003094
* x! f( L0 I5 [; L6 R  a1 m    }& d% r; W+ a5 k2 V! f  R
    {; ^  k4 l% w4 e. b* v
    // ToolTip. [: x' {' K1 m0 B  L
IDS_RESDATA_INC_003095& v: x4 g; C  m( r
    }( x  t3 w, k6 l' K4 g
    WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 0
1 [# N6 T% E: f% ?7 I& N3 e, i. f& i    {
6 z# _; c" s, g, V6 k3 T% T    // Title String( e( X% c) o) E3 U2 N9 p
IDS_RESDATA_INC_003096
0 _6 v- \* s& i2 L# v/ S    }
- L" s1 @% ~" T$ X2 p" h    {
. J/ L  q/ `! y* v2 |3 q4 m    // ToolTip
8 c/ i  e: i) ]+ _" \9 ~IDS_RESDATA_INC_003097
0 N3 T, [7 K& q0 }1 Y2 f    }
, H2 M- g8 S" d- j" x- X  E    WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 03 J  H- i0 ~9 [0 [
    {
1 Y$ S1 _; R( w: u( Y    // Title String) N1 s) s$ }9 W2 n! _
IDS_RESDATA_INC_003098
7 w$ v1 D; \7 a    }
+ q5 l/ a. @% [    {
& i" w" {( o) q    // ToolTip/ [/ P: _- i& w$ z! y5 u( y2 g
IDS_RESDATA_INC_003099
; p" \' |$ O1 q8 g. A2 I  @    }
6 x8 B% C1 [0 i( P: `" u7 y; w! `. M    WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0& x# P: j$ A" Y# s* P
    {. g) o: q- j. d1 W4 i
    // Title String- e4 K  o+ ^3 u
IDS_RESDATA_INC_005076! _, {" E8 Z$ R; J2 m4 I0 [
    }
9 A; s  t# l# j- [# F# }( t+ J    {
6 a: C: r3 J0 H    // ToolTip) |6 `4 y+ \% x) ]3 h1 `
IDS_RESDATA_INC_005077
5 y) ]& d7 A6 D, a% X    }+ r7 M6 p$ _/ B% H
    WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 08 W1 U) O  C4 P) ]1 |+ Q
    {' d1 E3 [1 A# O: j; k  d
    // Title String4 R/ K6 v2 i! f
IDS_RESDATA_INC_005078' H+ T/ v: i; t1 E$ L% J& o7 s8 |- h
    }
$ s1 R7 J$ [7 |$ ?+ c  I$ e    {. `/ H" |/ f0 }3 |+ r
    // ToolTip- y% O  h  r+ F3 n( j: W' J
IDS_RESDATA_INC_005079" N9 A  Z" m; h* u, A' ^0 d' ?* f
    }
( z0 H/ R" g, {7 _, t    WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 02 R; D9 S0 s6 ^4 j3 |& ^7 i
    {7 A. H1 G0 x5 F. o% m6 R$ N5 |$ [
    // Title String* ^7 D6 a/ [/ Q1 h& T
IDS_RESDATA_INC_006874! [1 x/ E& Z2 P: {
    }8 E( d2 C3 u. h4 J- T
    {
! W6 H2 C' m& c& t" y    // ToolTip. a2 m; c. a) b! x" e! A( t& x& w$ B+ Q
IDS_RESDATA_INC_006875" E9 m% e! J% c" P
    }
; Y1 e2 }7 V& Q" x1 i5 s    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0
% u# t3 g9 e6 _    {
) }; G$ o6 t5 [3 p0 I  O    // Title String
( C+ f2 z: E/ G- E7 XIDS_RESDATA_INC_0068784 n- G0 L2 r, {; l
    }: a  b4 ]1 a# p: |( M  I1 c4 P
    {
4 [; @7 s# t0 x# E    // ToolTip, j# \+ i0 c& `8 u' V( A6 `* O
IDS_RESDATA_INC_006879: j# C* n3 M) N2 V2 n; K8 U
    }1 t4 \, Z/ x3 J# `# D$ d' u& P
    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 07 m1 D! m: o4 f: W: b  E
    {
" h& K$ F/ M& x$ u' _6 {    // Title String: p9 j- {, M! M+ X9 }
IDS_RESDATA_INC_006880
# I9 R) _1 y7 M. B: x    }
% `- b% l' ~. F1 [- t7 _    {
# e  c) z2 r2 u: U# |2 l- X    // ToolTip+ T* [" m' ?, M, {6 a2 o  G2 B
IDS_RESDATA_INC_006881
, X6 k5 x6 V. N1 l6 B; |) E- `    }
. @2 g1 z5 Z7 Z6 h5 P    WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 0; @4 h* c6 R- ]$ F( v: \  L
    {2 i. L, o' A" t2 ?+ Z
    // Title String6 n; Y* A% F% Z) c2 Z1 w
IDS_RESDATA_INC_006900
2 N7 a" B: [! J' i+ M    }" w4 m" R& C% H: s) w4 G
    {2 h% _: `  N, ~# G8 }5 V
    // ToolTip
. M3 M. |  p0 N9 a! _2 b' IIDS_RESDATA_INC_006901
6 J+ q+ G: E8 x* v8 {0 y    }
0 B$ F0 G, o" K' e0 n3 ^    WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 0
: O9 L* M5 s' g. h( F* }: q% g    {
% f. {' B' q2 U! ]. M) h    // Title String
5 D" C: P( o3 R% O2 M. xIDS_RESDATA_INC_006904
5 Q: }2 j" E# V    }
$ c2 G9 ]( A+ K    {- G1 Z- i: R; U8 i5 u! m% v
    // ToolTip
0 h" Z+ T* z* aIDS_RESDATA_INC_006905
0 \$ Z' z* ^3 H+ r% b    }
! M. P3 c* L0 E: j+ w; Y6 N1 G    WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 0" r/ ^9 ?. `/ \& E- C$ E
    {
; M: R. J! M: Q    // Title String
4 j. {$ E" u$ ]/ @IDS_RESDATA_INC_007134
, Z; Q7 }8 @4 w4 p$ x    }6 ?) O3 r! d: H" Y/ m- l6 J
    {
( F& f! ~# Q6 A" C; R" I1 Q    // ToolTip! B* t: a* @! p  Y" u) j/ T
IDS_RESDATA_INC_007135) T% e7 g' S- o$ [5 t& Z: r
    }' Q- g  G1 B1 ?1 N. T' W+ v7 J
    WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 0
0 I) f0 t2 G- f    {
1 z& Q" F% V4 N1 h    // Title String. k' W" D1 W  q8 ]5 U# Y3 g
IDS_RESDATA_INC_007136* g3 G; o5 K! q) r' V6 E" w
    }+ e& T. j3 d% J: u5 O; U
    {# N  D. M) `: ^6 E
    // ToolTip! g: i, A( j) p
IDS_RESDATA_INC_007137
, V5 Q9 n% _- @) u    }
! z4 y4 X4 A2 f5 }1 _, ]* ~( K& w. q; K
}
0 E  _' |, `7 p* v所以红色的!3 L. U; Y  t$ g
6 _! v# r6 ^8 x' B+ l
这里还tblSkillPoint的条目:
$ b  }3 q$ C+ }2 p
+ L) c/ |7 e( d1 ?6 ?# E, T% Q代码:
; D9 \. H5 m" S) K! @* J                If (@im_nJob = 1)  N; p, z5 U- e/ N+ k
                        Begin
( V6 {$ H4 t" q- l# T7 Y+ S' ^                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)+ W8 }0 y. S5 L& b4 k
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)- O, U) V, d- A& u' v9 S$ [, C5 r7 H& N
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)
$ O1 h% K- |, P# h$ Y/ L2 H# |% z& X                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)
+ B; ~3 O8 y  _                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)" h0 W: z/ d/ Q' P. `" w$ r
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)
1 F4 J( ]. q' C* T6 w                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)/ d- D3 _' m+ n) a4 U0 U* c0 S6 G3 A
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)
" u: J& E6 Q( l1 y) ?: t6 t                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)
6 M/ K4 E7 d% Q$ g# j0 A                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)
8 n; R; A1 }; Z& ?, w4 F& ^                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)
6 t1 ?; |; s! f                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)
* T& Q' E4 i' `+ }& P& @. M                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15)& n+ R( I) r9 t
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)0 k7 K) q0 U) b# e$ E+ g  J8 G
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17)  ^  b# @! [  D
                        end
& p4 Y& {7 r0 h" N0 U/ q8 [                If (@im_nJob = 2)1 A; l5 b, m+ S$ @/ n) W
                        Begin# e0 V. q' P- T1 e3 l+ w; P5 ]  h
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)
  j" i/ K: ?' ]6 ?5 G                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)+ \8 e4 ^* t; @1 q- _* M" s) R6 |5 J
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5)8 C" D7 o6 F. i
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)
5 }6 [; U9 e" F( @0 @0 V9 R8 N                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)! `+ ~9 x+ s  I
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)
; y* G. r$ @' N) V3 F  B                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)
( i: \! Z; \7 H                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)7 m8 E0 S. j; l# X$ B
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)6 ~% j- b1 c3 e9 U, [
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)
; p- P0 F3 Q5 f$ E4 Y; H                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13)
, C' g; }# s* C. H                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14)
. Q. \! d) K% b1 f# ?                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15): x+ j0 ?3 B6 s  w" i  m
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)4 Q% b& {# q% l
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)+ x6 S0 K) f+ \
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)
& d8 D1 q1 ?* K  r+ e: f                        end
# _$ ^1 {$ y' g6 c6 O                If (@im_nJob = 3)
6 l# s( J2 `# ^9 u8 f                        Begin
+ r* p! u* i. o0 O7 s/ h1 e5 K                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)  s9 O& Z; s  B. \* g: F3 ^; [3 e
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)
- `# I# C* U, U5 g                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)
  A/ \& N( B: T, }/ E                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)
( q2 ?$ `3 q* ?* h( J, @                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)1 X8 O5 F3 ~7 J" F( w+ v* E
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)0 C0 o# t1 Z9 `3 g. U$ `
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)+ j# A: d# X  y5 q' o+ R
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)+ N/ O% U8 |* ~# x6 P; a+ |
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)
+ n" Y$ B" c6 N$ p- h* f! G, b                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12)
% R( o7 N% u, W1 ^, `) a) }! l. z                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)& c/ D& I; d! k. q
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)" {' \6 s. @2 |9 d, x/ \' n# A
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)
0 }+ F9 h1 j3 A) e/ C/ M                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)- [* X/ D, C# Q* |6 h4 y
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)
; J, N% d0 H2 S' t2 ^$ w. A                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18), z, K$ v, G3 v$ \. Y0 I* [
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)
/ W/ Y& D: V* [                        end
. ]1 X3 U# P4 M8 ^                If (@im_nJob = 4)# c3 z5 I$ s$ I4 D. x
                        Begin
, |6 Q+ T, P0 O/ Q/ s* R, o, w, k8 s                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3), d* R4 h% Q( R: q4 m
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)
; K1 k7 I) w- u" W                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)
! ?. Z' x, R- E+ H                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)- j. G  F2 c! u6 ^# G
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7); J4 e  E/ v/ g5 _5 v
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)
) i- }2 n* Y* [6 n                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9); p% t1 y2 w, E) A
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)
" D3 B* q& [' B                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)1 P6 o9 W' q7 c; k7 z4 l8 V
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)
2 o1 N- R9 C7 D% ^5 J, J' b* l- s( G                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)
8 U1 {. j2 C0 |1 @' V                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)
* k" F  x; S$ g( t# ^/ l                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15)+ E6 u! C- H* d; h2 h8 G' J
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)9 \  F4 B4 R5 k1 |8 [8 C
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)+ P" H8 U7 q9 c: |+ j# @
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)5 Q" T  |% z/ `3 M- Z' `4 W
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)
$ ~7 I' [; i$ U# p# y, m/ Q                        end$ {8 b$ C! b$ O/ H! [. ?1 O2 C
只需插入在此插入7 \& o8 @- ^; Q- ~, V7 \
代码:
5 [. R" I& ~' _: {, u& Z                INSERT BANK_EXT_TBL
) W- ]7 ~9 I  v. X8 s- Z                                                        (                                                                
3 ?, u/ g2 h  |6 z                                                                m_idPlayer,
2 |: w" }' |% Q' o6 [                                                                serverindex,* i; h) l# M9 s. `* N
                                                                m_extBank,$ u" ]; ~1 n7 j4 l/ k) |
                                                                m_BankPiercing: Y1 p3 H6 K) F2 s6 r6 {
                                                        )' G4 s* |: y0 m0 ]5 U
                                VALUES : V1 O2 E7 D2 ~2 U# J1 _$ }
                                                        (
6 p. M& B! l5 t3 m6 ]                                                                @om_idPlayer,
# t/ j/ G& b5 [6 ]! u                                                                @iserverindex,
& t3 R+ g% a: a8 q6 B4 p                                                                ''$'',''$''
1 N# H! r( T" K) w                                                        )
/ G& R( B3 p8 H" e4 o, n) c; z" n4 [& k3 m- n  `1 t
4 A* ]) G; O# R! @$ W8 @( V
#define IDS_RESDATA_INC_007134 288163 q1 g6 u; e6 Q

3 h4 G$ c( |/ W' X$ t# x' |# t$ x
( b* w5 O; v8 K( i        DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,
7 @/ m- |6 z7 _5 H6 \0 F                dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh,        dwHairColor, nHeadMesh, nSex
1 C) I; k* o8 Q! ?" \#ifdef __NEW_JOB_SYS) @7 C6 B/ Z- u' t( `
                , 0.0f, 0, 0.0f,
) e( F% p2 Z0 ?9 H, x) i1 G                0, 0, 0, 0, 0,5 {3 c! K+ P7 v. s1 a
                nJob
% K5 S8 P# p3 u- C5 e! W- |#endif2 S! e1 R& _% r+ f4 K
: x8 W; k( w% z( [5 p

: P+ S1 \' I% ]+ K! }
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