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在服务器找MonsterSkill.lua打开!3 ~: {/ p3 t" z5 ~- |
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dofile( ".\\LuaFunc\\MonsterSkillFunc.lua" ), {6 _; C5 t# c0 L8 V
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0 a5 v/ a6 v' Y e4 _AddMonster( "MI_LUCIFER01" ) -- Ãß°¡µÉ ¸ó½ºÅÍ ID ¹Ýµå½Ã ""¾È¿¡ ½á¾ß ÇÑ´Ù.( n6 J& y- u" B! E8 P" W
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-- µî·ÏÇÒ ½ºÅ³8 c% ]* H/ ?) y0 i+ ?% i2 Q
-- AddSkill( °ø°ÝMethod, "½ºÅ³ID", ½ºÅ³·¹º§, n¹øÂ°Å¸Á¡, ½ºÅ³¹üÀ§, ¹ßµ¿È®·ü, ½ºÅ³Áö¼Ó½Ã°£(s), ½ºÅ³ÀÚüȮ·ü¹«½Ã ); _# L6 B% F) R8 E9 K: x, g
AddSkill( ATK_MELEE, "SI_MAG_ELECTRICITY_LIGHTINGPARM", 1, 1, 10, 80, 10, true )
) L* l: N1 b7 `% N, T3 oAddSkill( ATK_RANGE, "SI_MAG_EARTH_ROCKCRASH", 1, 1, 10, 20, 10, true )$ B7 D" w/ l7 n. P# E# [/ I2 [3 _, L
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¹üÀ§°¡ 0ÀÏ °æ¿ì Ÿ°Ù¸¸ °ø°Ý1 n5 f8 q% t1 g+ F; ?
È®·üÀÌ ºÎÁ·ÇÒ °æ¿ì ½ºÅ³ ¹ßµ¿ ¾ÈµÊ
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) `; S) n' p9 ]- Z) o2 K6 IAddMonster( "MI_LUCIFER01" )
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AddSkill( ATK_MELEE, "SI_BIL_PST_ASALRAALAIKUM", 2, 1, 0, 30, 0, true )
( l" n' R( e/ b# D/ g9 _AddSkill( ATK_MELEE, "SI_ELE_EARTH_EARTHQUAKE", 5, 1, 0, 30, 0, true )
* Y) H+ p5 w5 b! E% h+ O6 eAddSkill( ATK_MELEE, "SI_ELE_ELECTRICITY_ELETRICSHOCK", 10, 1, 0, 15, 0, true )# H# b/ S' T/ X! t
AddSkill( ATK_MELEE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 0, 5, 20, true ) -- ½ºÅÏ
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AddSkill( ATK_RANGE, "SI_ELE_WATER_POISONCLOUD", 10, 1, 12, 4, 30, true ) -- Æ÷ÀÌÁð Æ½´ç100,±âº» ½ºÅ³ µ¥¹ÌÁö- k* _+ _, p* B( p6 d0 h' f
AddSkill( ATK_RANGE, "SI_PSY_PSY_PSYCHICBOMB", 10, 1, 5, 5, 5, true ) -- ½ºÅÏ" T6 w: v. W: V' E& d3 {. h
AddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 20, 15, 10, true ) -- ½ºÅÏ
8 y+ n8 q. S; i1 `% \1 bAddSkill( ATK_RANGE, "SI_ACR_YOYO_DEADLYSWING", 20, 1, 30, 10, 20, true ) -- ÃâÇ÷ ƽ´ç120' Q5 D; ~; E! d; W+ Y! c
AddSkill( ATK_RANGE, "SI_ACR_YOYO_PULLING", 20, 1, 30, 20, 0, true ) --Ç®¸µ8 |$ X5 U* N8 |! o( {7 r9 T* |7 Z
AddSkill( ATK_RANGE, "SI_JST_HERO_SILENCE", 1, 1, 30, 23, 6, true ) -- ħ¹¬0 p: R8 L8 c5 a4 p
AddSkill( ATK_RANGE, "SI_MAG_EARTH_LOOTING", 20, 1, 30, 23, 10, true ) -- ·çÆÃ
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AddMonster( "MI_ASURA04" )
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AddSkill( ATK_MELEE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 20, 15, 10, true )
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AddMonster( "MI_VEMPAIN01" )# m$ Q# q' l5 ]0 s* e* W. p
--{1 w+ D0 l# ?$ y$ x: h- @
AddSkill( ATK_MELEE, "SI_BIL_HERO_DISENCHANT", 5, 1, 0, 10, 0, true )0 b; @. t* P/ G: ]
AddSkill( ATK_MELEE, "SI_ELE_EARTH_EARTHQUAKE", 5, 1, 0, 30, 0, true ): m, Q' w2 `# a2 ~$ U
AddSkill( ATK_MELEE, "SI_ELE_ELECTRICITY_ELETRICSHOCK", 10, 1, 0, 15, 0, true )2 r, W4 C* Y3 e
AddSkill( ATK_MELEE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 0, 5, 20, true ) -- ½ºÅÏ( r/ J5 O( _5 a) ^* J6 k
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AddSkill( ATK_RANGE, "SI_ELE_WATER_POISONCLOUD", 10, 1, 12, 4, 30, true ) -- Æ÷ÀÌÁð Æ½´ç100,±âº» ½ºÅ³ µ¥¹ÌÁö
2 \" {! s, ^* \- \ ?1 EAddSkill( ATK_RANGE, "SI_PSY_PSY_PSYCHICBOMB", 10, 1, 5, 5, 5, true ) -- ½ºÅÏ
5 _$ C- ^4 L g. yAddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 20, 15, 10, true ) -- ½ºÅÏ
5 J9 `1 q9 j; U/ o: I" Q$ a6 a( eAddSkill( ATK_RANGE, "SI_ACR_YOYO_DEADLYSWING", 20, 1, 30, 10, 20, true ) -- ÃâÇ÷ ƽ´ç120$ w: {4 m7 A) [3 {& x
AddSkill( ATK_RANGE, "SI_ACR_YOYO_PULLING", 20, 1, 30, 20, 0, true ) --Ç®¸µ
" h/ t# ?+ P5 q- g( CAddSkill( ATK_RANGE, "SI_JST_HERO_SILENCE", 1, 1, 30, 23, 6, true ) -- ħ¹¬! B8 f+ ?: r7 V4 G) s. _ i. a7 L
AddSkill( ATK_RANGE, "SI_MAG_EARTH_LOOTING", 20, 1, 30, 23, 10, true ) -- ·çÆÃ
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, M" M5 m [4 `0 @ O# XAddMonster( "MI_VEMPAIN01_1" )
1 ?% n9 S7 I8 w1 W9 u) L6 c- B--{
3 S% D. m" v+ P, e( `AddSkill( ATK_MELEE, "SI_BIL_HERO_DISENCHANT", 5, 1, 0, 15, 0, true )
1 z7 j2 B& b) O K/ C2 w( BAddSkill( ATK_MELEE, "SI_ELE_EARTH_EARTHQUAKE", 5, 1, 0, 30, 0, true )) M# ~* F- ]9 a- B+ j7 ]2 _
AddSkill( ATK_MELEE, "SI_ELE_ELECTRICITY_ELETRICSHOCK", 10, 1, 0, 15, 0, true )
6 O* O# N! s2 l3 ^8 S7 vAddSkill( ATK_MELEE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 0, 5, 20, true ) -- ½ºÅÏ0 ?+ Q0 }8 k8 k1 y, ]6 b
! C3 F/ Y$ x3 I; I) G" dAddSkill( ATK_RANGE, "SI_ELE_WATER_POISONCLOUD", 10, 1, 12, 4, 30, true ) -- Æ÷ÀÌÁð Æ½´ç100,±âº» ½ºÅ³ µ¥¹ÌÁö4 T1 @1 r5 R3 k
AddSkill( ATK_RANGE, "SI_PSY_PSY_PSYCHICBOMB", 5, 1, 5, 5, 5, true ) -- ½ºÅÏ
3 j+ N% K* E4 W) U8 N+ |0 _AddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 20, 15, 10, true ) -- ½ºÅÏ
2 z3 T1 _' j, }1 a* FAddSkill( ATK_RANGE, "SI_ACR_YOYO_DEADLYSWING", 20, 1, 30, 10, 20, true ) -- ÃâÇ÷ ƽ´ç120) }+ f: g) k- ^
AddSkill( ATK_RANGE, "SI_ACR_YOYO_PULLING", 20, 1, 30, 20, 0, true ) --Ç®¸µ, J6 ~/ ]+ H" z l$ U4 O
AddSkill( ATK_RANGE, "SI_JST_HERO_SILENCE", 1, 1, 30, 23, 6, true ) -- ħ¹¬8 C0 J. w( G6 V# v" u o8 G7 a) N
AddSkill( ATK_RANGE, "SI_MAG_EARTH_LOOTING", 20, 1, 30, 23, 10, true ) -- ·çÆÃ9 @7 o; z& c$ k. ~) {8 w& o* I( q
--}
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- R+ F i7 f7 H' ]6 y: HAddMonster( "MI_SKELGENERAL" ), H* C4 r! V7 u; A I
--{ `% i) c, Q7 E. @6 N, j
AddSkill( ATK_MELEE, "SI_BIL_HERO_DISENCHANT", 5, 1, 0, 10, 0, true )- N$ w0 e. g1 Z5 h H! @: N: S! }
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AddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 20, 1, 15, 100, 7, true ) -- ½ºÆÄÀÌÅ©½ºÅæ
8 p/ D4 T9 Q6 j/ a9 L--}
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AddMonster( "MI_SKELDEVIL" )
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AddSkill( ATK_MELEE, "SI_BIL_HERO_DISENCHANT", 5, 1, 0, 10, 0, true )8 v2 e4 D) X; r1 h3 F& H+ `2 U/ R
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AddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 20, 1, 15, 57, 7, true ) -- ½ºÆÄÀÌÅ©½ºÅæ" K, F3 O) \. @# C6 l
AddSkill( ATK_RANGE, "SI_ACR_YOYO_PULLING", 20, 1, 30, 20, 0, true ) --Ç®¸µ9 b* Q. \3 U$ F4 `& N+ ~
AddSkill( ATK_RANGE, "SI_JST_HERO_SILENCE", 1, 1, 30, 23, 6, true ) -- ħ¹¬
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AddMonster ==命令到一个新的怪物
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; Y* |; F, S/ {" I2 d" i! ?MI_LUCIFER01 =[size=100%][size=100%] 怪物probMover.inc确切名称
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# u6 \7 p% u: l0 Q5 {9 XAddSkill =[size=100%][size=100%] 命令的技能
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ATK_MELEE =[size=100%][size=100%] 类型的技能(详见下文)
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1 [; a7 B, |2 L“SI_MAG_ELECTRICITY_LIGHTINGPARM”[size=100%][size=100%] 技能名称。' R$ m( n5 R" X* t) \ Z1 A
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但是:[size=100%][size=100%] Si_的技能对他们为“”在其他方面不能!
# K% e" Q( J* l7 k! V% C[size=100%][size=100%]1 =[size=100%][size=100%] 的技能水平。 [size=100%]从未超过10和20另有规定的除外松嫩有的崩溃。
$ F! { ]/ ~+ R6 r" {$ A[size=100%][size=100%]1 =[size=100%][size=100%] 必须永远在这里[size=100%][size=100%],kP的面向对象的原因。+ m5 `7 O. D' B1 y. ]6 N! z6 d
[size=100%][size=100%]10 =[size=100%][size=100%] 的技能实力这一点。 [size=100%]这个技能是级别实力的,但不定义该号码。9 Q+ L& U' a' n8 ~
[size=100%][size=100%]注:[size=100%][size=100%] 技能,其中ATK_MELEE领导,此值,以 [size=100%][size=100%]0[size=100%][size=100%] 篇!, }+ H/ v' q" [. e* r9 E
[size=100%][size=100%]80 =[size=100%][size=100%] 的概率以下技能使用。' t5 |; N1 {) t
[size=100%][size=100%]10 =[size=100%][size=100%] 所用的时间的就是技能。
* P% d' r! j5 T* }: `" H0 N, B1 _[size=100%][size=100%]true =[size=100%][size=100%] 必须始终站在那里。 [size=100%]证实了允许使用的技能。
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