|
在服务器找MonsterSkill.lua打开!
- R/ }% L1 A: C8 }- ^4 r
9 r7 T0 I% G0 \* N--------------------------------------------------3 |8 J( [. w$ }
-- ÃʱâÈ* ----------------------------------------
( q( w3 _+ l0 v$ W# o; g6 F8 Fdofile( ".\\LuaFunc\\MonsterSkillFunc.lua" )( O9 R$ T9 e3 v
--------------------------------------------------" x( L6 F- j* B: |
--[[( d" I5 i5 w& h& k0 l
9 Y+ H. C! c; o: N; e
AddMonster( "MI_LUCIFER01" ) -- Ãß°¡µÉ ¸ó½ºÅÍ ID ¹Ýµå½Ã ""¾È¿¡ ½á¾ß ÇÑ´Ù." |6 D* ~/ W, ~2 ~5 f. t
--{
- |& ]4 P# R; E- a& d/ _-- µî·ÏÇÒ ½ºÅ³) m0 |( L# |1 V; j
-- AddSkill( °ø°ÝMethod, "½ºÅ³ID", ½ºÅ³·¹º§, n¹øÂ°Å¸Á¡, ½ºÅ³¹üÀ§, ¹ßµ¿È®·ü, ½ºÅ³Áö¼Ó½Ã°£(s), ½ºÅ³ÀÚüȮ·ü¹«½Ã )
" g4 T6 U, a( x1 V3 }! R3 V* fAddSkill( ATK_MELEE, "SI_MAG_ELECTRICITY_LIGHTINGPARM", 1, 1, 10, 80, 10, true )- e# S4 k" L2 }: f
AddSkill( ATK_RANGE, "SI_MAG_EARTH_ROCKCRASH", 1, 1, 10, 20, 10, true )
" \1 k1 Z- B' E1 A--}) J& E4 U! V: o; L2 l) z
¹üÀ§°¡ 0ÀÏ °æ¿ì Ÿ°Ù¸¸ °ø°Ý
- J6 N! t% }, }6 k! aÈ®·üÀÌ ºÎÁ·ÇÒ °æ¿ì ½ºÅ³ ¹ßµ¿ ¾ÈµÊ
7 R! G6 t f+ K% ^' v" y--]]
2 g" F) |' d5 e8 W( N) S2 b% E
0 O8 q8 g/ V/ Z5 I- F7 _" T& X0 o9 }3 v* ]) D. U) q# N- I
AddMonster( "MI_LUCIFER01" )
: S+ c* x' g* {8 _$ v# [--{
; p. E0 o4 g% `8 WAddSkill( ATK_MELEE, "SI_BIL_PST_ASALRAALAIKUM", 2, 1, 0, 30, 0, true )
$ z5 N: |: y. f: PAddSkill( ATK_MELEE, "SI_ELE_EARTH_EARTHQUAKE", 5, 1, 0, 30, 0, true )" Y# L5 k2 t0 `5 h
AddSkill( ATK_MELEE, "SI_ELE_ELECTRICITY_ELETRICSHOCK", 10, 1, 0, 15, 0, true )7 d; g# B7 s0 N' v- k
AddSkill( ATK_MELEE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 0, 5, 20, true ) -- ½ºÅÏ& M" k, B! J" d% f6 L+ T
- j; G) q- z( ~% G9 H/ L" iAddSkill( ATK_RANGE, "SI_ELE_WATER_POISONCLOUD", 10, 1, 12, 4, 30, true ) -- Æ÷ÀÌÁð Æ½´ç100,±âº» ½ºÅ³ µ¥¹ÌÁö7 ?7 }( D+ s+ J% M' w
AddSkill( ATK_RANGE, "SI_PSY_PSY_PSYCHICBOMB", 10, 1, 5, 5, 5, true ) -- ½ºÅÏ. S7 o5 S6 a, V* [( |" u; y
AddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 20, 15, 10, true ) -- ½ºÅÏ
' Z; M: ^" U! z3 o. `AddSkill( ATK_RANGE, "SI_ACR_YOYO_DEADLYSWING", 20, 1, 30, 10, 20, true ) -- ÃâÇ÷ ƽ´ç120( N. e6 \/ r& P' z
AddSkill( ATK_RANGE, "SI_ACR_YOYO_PULLING", 20, 1, 30, 20, 0, true ) --Ç®¸µ
% J, J: B0 X+ e. dAddSkill( ATK_RANGE, "SI_JST_HERO_SILENCE", 1, 1, 30, 23, 6, true ) -- ħ¹¬7 B/ |3 m9 ?: g0 k8 Q0 f
AddSkill( ATK_RANGE, "SI_MAG_EARTH_LOOTING", 20, 1, 30, 23, 10, true ) -- ·çÆÃ
j0 f- w" D- e0 c--}) x5 z0 U# N9 x) q. r7 M& Y" P
) m4 i7 \& n% Y* m' ~; m! gAddMonster( "MI_ASURA04" ), m7 I. J3 f( y* C4 k% M# [
--{# f$ p" c( y: {: r
AddSkill( ATK_MELEE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 20, 15, 10, true )
! B; ~8 W' j% h7 y5 _--}6 {0 P' m$ h/ W& Z! y
0 O6 T y5 [1 [! K
C+ d8 K" ~: L5 S' d
2 h; j( U$ Y' g$ w+ F2 [AddMonster( "MI_VEMPAIN01" )
+ \5 \9 L- V3 S) t' j' s--{
. u2 y9 l( a, Z) M0 M( A: CAddSkill( ATK_MELEE, "SI_BIL_HERO_DISENCHANT", 5, 1, 0, 10, 0, true )
3 s5 c3 o" H. l5 ^( A: m% {AddSkill( ATK_MELEE, "SI_ELE_EARTH_EARTHQUAKE", 5, 1, 0, 30, 0, true )
. ?5 v6 e9 r( _- `; W9 z4 v' iAddSkill( ATK_MELEE, "SI_ELE_ELECTRICITY_ELETRICSHOCK", 10, 1, 0, 15, 0, true )
: n3 a) @; m) P3 R- DAddSkill( ATK_MELEE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 0, 5, 20, true ) -- ½ºÅÏ
, l, g1 {; u z4 W% _' t5 Q
4 h6 [: Z+ t) ?( _% G. @AddSkill( ATK_RANGE, "SI_ELE_WATER_POISONCLOUD", 10, 1, 12, 4, 30, true ) -- Æ÷ÀÌÁð Æ½´ç100,±âº» ½ºÅ³ µ¥¹ÌÁö
" S4 Q7 W! c' G5 X" ?4 YAddSkill( ATK_RANGE, "SI_PSY_PSY_PSYCHICBOMB", 10, 1, 5, 5, 5, true ) -- ½ºÅÏ0 W! d* J# K' v
AddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 20, 15, 10, true ) -- ½ºÅÏ- \* M [- B( c6 w, U) s
AddSkill( ATK_RANGE, "SI_ACR_YOYO_DEADLYSWING", 20, 1, 30, 10, 20, true ) -- ÃâÇ÷ ƽ´ç120( h. E1 U1 V( Q
AddSkill( ATK_RANGE, "SI_ACR_YOYO_PULLING", 20, 1, 30, 20, 0, true ) --Ç®¸µ/ A* S+ C9 g3 A8 H, L* }
AddSkill( ATK_RANGE, "SI_JST_HERO_SILENCE", 1, 1, 30, 23, 6, true ) -- ħ¹¬: j7 L% ~' B: Q( q# L% ]
AddSkill( ATK_RANGE, "SI_MAG_EARTH_LOOTING", 20, 1, 30, 23, 10, true ) -- ·çÆÃ
9 B2 I, x2 Z0 Q( [+ T--}; o* K8 J1 c1 |3 a' ?% @5 N
! B* E9 l0 C( o" |; ~8 B+ `AddMonster( "MI_VEMPAIN01_1" )
5 e* {% C( U6 }9 ?, q% u--{. V% G, m6 a$ l# t- l" m/ B
AddSkill( ATK_MELEE, "SI_BIL_HERO_DISENCHANT", 5, 1, 0, 15, 0, true )
& F+ j/ h5 J" x% P& N7 }. QAddSkill( ATK_MELEE, "SI_ELE_EARTH_EARTHQUAKE", 5, 1, 0, 30, 0, true )
5 i8 l& [$ r' h0 W" |0 xAddSkill( ATK_MELEE, "SI_ELE_ELECTRICITY_ELETRICSHOCK", 10, 1, 0, 15, 0, true ) g) T' k: n1 ?: L: {8 F, I4 A
AddSkill( ATK_MELEE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 0, 5, 20, true ) -- ½ºÅÏ. W" v6 f- x$ h {; K6 g3 n
2 G: T5 S7 b& |( `8 Z9 s7 R" L1 NAddSkill( ATK_RANGE, "SI_ELE_WATER_POISONCLOUD", 10, 1, 12, 4, 30, true ) -- Æ÷ÀÌÁð Æ½´ç100,±âº» ½ºÅ³ µ¥¹ÌÁö
6 S( C* ]; ?! \9 U; B4 nAddSkill( ATK_RANGE, "SI_PSY_PSY_PSYCHICBOMB", 5, 1, 5, 5, 5, true ) -- ½ºÅÏ
: L( s+ [ J$ }( e5 \AddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 20, 15, 10, true ) -- ½ºÅÏ. R% j W6 X9 y, I% Z Y n( i
AddSkill( ATK_RANGE, "SI_ACR_YOYO_DEADLYSWING", 20, 1, 30, 10, 20, true ) -- ÃâÇ÷ ƽ´ç1204 Y% O& q" Z* W9 g
AddSkill( ATK_RANGE, "SI_ACR_YOYO_PULLING", 20, 1, 30, 20, 0, true ) --Ç®¸µ
, g K, a: M8 \+ W: m% y" h; H! jAddSkill( ATK_RANGE, "SI_JST_HERO_SILENCE", 1, 1, 30, 23, 6, true ) -- ħ¹¬" H+ l6 l. ~+ ]# X2 W. b
AddSkill( ATK_RANGE, "SI_MAG_EARTH_LOOTING", 20, 1, 30, 23, 10, true ) -- ·çÆÃ
6 V8 B/ B, c2 F, O8 C- q/ A--}5 s1 S/ F( t. z7 `+ k7 J- f
* m' P' Y2 K& g- p% `( t5 Y1 y
AddMonster( "MI_SKELGENERAL" )0 g. E% m& u' |, B$ Q
--{
) C* N% m2 g% ?8 [6 w/ r; yAddSkill( ATK_MELEE, "SI_BIL_HERO_DISENCHANT", 5, 1, 0, 10, 0, true ); c6 z# c' h5 p. S
) [- X8 T! u K1 t" I L6 j
AddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 20, 1, 15, 100, 7, true ) -- ½ºÆÄÀÌÅ©½ºÅæ3 c3 C: A: t4 O) v2 O4 Q
--}
2 D) T+ B% n g& k/ @
& m& i- }; w2 D# g2 jAddMonster( "MI_SKELDEVIL" )& _1 G' y0 b9 s1 d
--{
; H9 w ]. i# C2 ^& z9 U3 a6 S& NAddSkill( ATK_MELEE, "SI_BIL_HERO_DISENCHANT", 5, 1, 0, 10, 0, true )
3 e, U) J% t S$ Q* R6 j' `, T: V' @; Y! Q' K: U# j [
AddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 20, 1, 15, 57, 7, true ) -- ½ºÆÄÀÌÅ©½ºÅæ: Y- E" G/ J$ P. w3 t, R
AddSkill( ATK_RANGE, "SI_ACR_YOYO_PULLING", 20, 1, 30, 20, 0, true ) --Ç®¸µ
. j8 r3 G5 Q1 \9 i9 m' EAddSkill( ATK_RANGE, "SI_JST_HERO_SILENCE", 1, 1, 30, 23, 6, true ) -- ħ¹¬
$ ]% R) `6 k6 }. P# Y--}
$ p( P- P8 i- R7 C, a
7 D- \4 W) b$ s4 }$ q
' U# K0 p3 h: H8 X' s) n( {
7 J) _2 X1 M1 o5 G----------------------------------------------------------------------------------------' w2 F/ M1 Z7 O2 A- Z& z& A
: H9 H' b/ M5 C* ] Q, z
AddMonster ==命令到一个新的怪物( E5 A6 g9 @( V1 @5 U. \
3 W) @4 \. ?3 a/ a, _9 [MI_LUCIFER01 =[size=100%][size=100%] 怪物probMover.inc确切名称
) t! K# X* y2 N2 }9 d& R" z& i" M& D2 |, U0 B
AddSkill =[size=100%][size=100%] 命令的技能2 d% R. l# d8 T# z
1 R L0 p1 f/ l8 o2 g' |4 [
ATK_MELEE =[size=100%][size=100%] 类型的技能(详见下文)& z( P3 a& v) z0 r; v5 H
7 {3 ]' N, Q E/ e0 [. ?: Z( B5 H8 j
“SI_MAG_ELECTRICITY_LIGHTINGPARM”[size=100%][size=100%] 技能名称。5 e9 g/ ^7 s* s1 v; w
$ ~ R9 ]6 b$ K# Z5 z! O$ |# P" {
但是:[size=100%][size=100%] Si_的技能对他们为“”在其他方面不能!0 L. n; H+ K% i8 l- @+ C$ F2 N+ S8 \; e
[size=100%][size=100%]1 =[size=100%][size=100%] 的技能水平。 [size=100%]从未超过10和20另有规定的除外松嫩有的崩溃。 V& L$ j$ X" {( {, S" Q+ f
[size=100%][size=100%]1 =[size=100%][size=100%] 必须永远在这里[size=100%][size=100%],kP的面向对象的原因。* j- |: ^1 }4 T, k5 [! X4 r( T
[size=100%][size=100%]10 =[size=100%][size=100%] 的技能实力这一点。 [size=100%]这个技能是级别实力的,但不定义该号码。/ W& U$ y3 ^2 ^" g+ k- ^
[size=100%][size=100%]注:[size=100%][size=100%] 技能,其中ATK_MELEE领导,此值,以 [size=100%][size=100%]0[size=100%][size=100%] 篇!
. I5 [) k: w' T0 U! g[size=100%][size=100%]80 =[size=100%][size=100%] 的概率以下技能使用。3 h$ z4 B+ S) O$ {3 T
[size=100%][size=100%]10 =[size=100%][size=100%] 所用的时间的就是技能。/ [; J' T$ O Q; P7 b2 \7 f
[size=100%][size=100%]true =[size=100%][size=100%] 必须始终站在那里。 [size=100%]证实了允许使用的技能。0 t/ s. f7 h6 q
; Q8 f7 ]# U1 [* ?3 e0 K4 M h
3 u! B. g0 K5 c3 I$ K1 _6 i3 Q2 V |
|