|
In the past I've seen various ways of checking the current number of online players, but all that I've seen have a fatal flaw. Depending on how the server was turned off (or more specifically, if it crashes) the player count gets messed up. Here's the one I'm talking about:
! i% ]- ?' q9 W, Y# HCode:( z& I; [ u& @4 p7 p4 x
$mssql = mssql_query("SELECT * FROM [ACCOUNT_DBF].dbo.[ACCOUNT_TBL] WHERE isuse='J'");
9 S( ^! R' p$ @9 p. ^3 S( xecho mssql_num_rows($mssql);Here's a more proper code, which will automatically reset the current online count whenever the world server program is opened:
$ K/ m% V2 e) n+ t/ A0 MCode:
4 i4 x T1 N9 U$mssql = mssql_query("SELECT * FROM [CHARACTER_01_DBF].dbo.[CHARACTER_TBL] WHERE MultiServer='1'");% \: z4 c8 u4 u& y
echo mssql_num_rows($mssql);
4 `4 U" P6 G* ~0 u, {& a, [
( p8 G9 F2 c" X/ U* V$ f! o) u5 s |
|