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我想告诉你,你只是想赶紧让邀请随机背景(始终是,不同的登录背景)
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& L4 G! k0 u- p' |$ G: G$ o很简单,你所要做的是创建euhc屏幕或负载。
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/ H- B7 b* o' U- U4 J7 _' i7 f3 |Einfahc在itheme.cpp
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& O. g1 s# L+ ~# W" `& ^代码:9 r( }0 z( I p2 D1 ]( y) E
BOOL CTheme: oadTheme( LPDIRECT3DDEVICE9 pd3dDevice, LPCTSTR lpszFileName)' c' r( \8 l! ]1 J
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寻求5 j0 P8 H& ?7 n q8 V- v; I ~- l
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/ g! A: r' ~% k m_texWallPaper.LoadTexture( m_pd3dDevice, MakePath( "Theme\\", ::GetLanguage(), scanner.token ), 0xff0000 );
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并更换) u2 {) C( Q$ D
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代码:
: N- s2 w# |2 q/ C! |#define __RANDOM_WALLPAPER
4 B* s. q& W# @+ I$ q#ifdef __RANDOM_WALLPAPER2 f2 ^( H5 [; p
CString Filename;5 i. }0 T1 h0 d
int i = xRandom(3); // 1 , 2 , or 3, l4 s( @3 J6 b7 Q* b0 m# A
switch(i)
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case 1 : Filename = "screen1"; break; // first screen
" } G/ P/ X1 U- J2 p case 2: Filename = "screen2"; break; // second screen
) y" m1 y; ~! s. u case 3: Filename = "screen3"; break; // third screen
Y. W) o4 G+ S- _/ V% O) p: G default : Filename = "screen";break; // no white screen please 1 P: N/ ~/ B$ a% C5 o$ e7 S
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Filename += ".bmp"; // its a bmp 5 n& A l6 |8 ~/ }; H1 F, p: f* C
m_texWallPaper.LoadTexture( m_pd3dDevice, MakePath( "Theme\\", ::GetLanguage(), Filename ), 0xff0000 ); // load the Random bG4 t0 D) }2 H" W% S
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/ |- T0 h# Q. V8 ^7 C3 b% Q#else
1 D% r4 o" V& o: v- O$ J& t m_texWallPaper.LoadTexture( m_pd3dDevice, MakePath( "Theme\\", ::GetLanguage(), scanner.token ), 0xff0000 );8 a+ m" _& F3 b" v. q$ L/ l- m
#endif$ k- i6 e, Z) @' C( [
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已经获取随机屏幕(屏幕,屏蔽1屏幕2屏幕3)3 ~8 p" a! ]* h) v, X
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xRandom也将产生一个0的屏幕也是为什么
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