|
|
我想告诉你,你只是想赶紧让邀请随机背景(始终是,不同的登录背景)
6 R4 T$ e+ J3 a7 f# C4 @) K1 q+ x, a O% M, r, y& i" H
很简单,你所要做的是创建euhc屏幕或负载。
& r0 i# q% i5 e7 v- C, l2 Z% q8 d/ {' q+ y
Einfahc在itheme.cpp( b4 l7 ~4 `6 G8 U$ Z! w0 Y
搜索FUNTION
2 ?% k) r6 E! H& b( C$ m5 \
+ D( q# ^% k2 i$ B代码:
4 r3 c8 A9 t; @& O2 N, {BOOL CTheme: oadTheme( LPDIRECT3DDEVICE9 pd3dDevice, LPCTSTR lpszFileName)( i7 b% p9 p( f5 }& z3 u& e8 n2 Y1 Y
0 _% Z$ _4 \ x3 _3 Z6 n寻求
! F7 V* ~ _$ ^2 J
& B3 d0 k& ^2 s0 b+ Y代码:
6 O* m+ a9 B5 J X+ Z" V0 y8 T m_texWallPaper.LoadTexture( m_pd3dDevice, MakePath( "Theme\\", ::GetLanguage(), scanner.token ), 0xff0000 );
6 y9 k! t* Q; Q; `' Q V
% f2 A/ U+ l$ w" k并更换
* @3 @/ `4 a) V, q7 g
5 @' ?. B" C( `) T& p) w5 A代码:
. c7 B$ Y) E X- f: T! q, V) f _#define __RANDOM_WALLPAPER
" K5 a2 L% O$ o5 m#ifdef __RANDOM_WALLPAPER$ b7 C0 q r- K; w. j- _
CString Filename;/ `4 w1 k+ ^( J+ f, N
int i = xRandom(3); // 1 , 2 , or 33 ?% a) Z$ h9 q' p& {" O8 R1 l
switch(i)! Q6 D. f3 T% ?0 P
{
- o& y1 S, @4 |4 d case 1 : Filename = "screen1"; break; // first screen. T$ [% U) S1 S2 P9 n$ x
case 2: Filename = "screen2"; break; // second screen
3 m+ e2 F, j: Y case 3: Filename = "screen3"; break; // third screen* T0 F) V) A+ W" U |& q( j/ c
default : Filename = "screen";break; // no white screen please ( H F5 O: {: \& ?" j
}7 {0 }8 ?# h. Z
Filename += ".bmp"; // its a bmp 0 ]# F2 K+ z H/ q) @
m_texWallPaper.LoadTexture( m_pd3dDevice, MakePath( "Theme\\", ::GetLanguage(), Filename ), 0xff0000 ); // load the Random bG
! n$ V+ |2 A L) W% |9 F: t5 O
/ W6 {+ S; b* {3 U/ t$ r
#else8 Q7 {2 D. r: h2 S( ^9 k
m_texWallPaper.LoadTexture( m_pd3dDevice, MakePath( "Theme\\", ::GetLanguage(), scanner.token ), 0xff0000 ); L$ }; l9 t; I `8 [
#endif
% J' n% K( b! _. i3 b" x) c
. z4 R! k# T' e$ I已经获取随机屏幕(屏幕,屏蔽1屏幕2屏幕3)
" ` a' U4 G2 ]' L6 c/ a! a7 q B: \# X" a! r" a6 B
xRandom也将产生一个0的屏幕也是为什么1 J" }& E8 S. h1 c; X0 z
2 A! c6 W' g8 F0 x9 M4 @3 @2 ^ |
|