|
对于那些谁需要它 - 谷歌缓存FTW。 :9 F% W: }% J. }
如果我鼓掌纯粹是我复制错误时,D6 D E: X/ u% r9 h5 W: |
积分当然Pumbaaa。
( q. v. E8 ]) V% v" A
" T) z0 \! G' k/ i: i. tFuncTextCmd.cpp:; x7 Z/ a# ]% {) x/ }1 r6 s
$ m* L! @3 q! b. P/ x代码:( `. b/ B! Z( A3 ]* j
#ifdef __PARTY_FIND
; O( i# S* z) a& F! b$ K9 UBOOL TextCmd_getparty( CScanner& scanner )
& L+ ~7 x6 W. w9 L' K1 g! J{$ {3 w6 F- m% h) w
#ifdef __WORLDSERVER3 z+ g9 B5 [9 L C
CUser *pUser = (CUser*)scanner.dwValue;8 Z( |/ H, u0 Z# R9 W% j
if( pUser->m_idparty > 0 )
4 l, R- E) j! n S: j& t7 Z/ Q {
, d3 [' R1 z/ N" Q pUser->AddText( "你已经加入一个公会。" );
- H* Y7 A7 Y, P6 s# W2 a return TRUE;
7 t& [+ K) Z0 @" P% v: K9 w9 y2 h }9 g, k' E6 [; N. h; l! y3 i
CParty *pParty;8 G6 e. ?( A! N8 @1 L, H
pParty = g_PartyMng.GetPartyFree();
1 d+ P- d( S1 s* j2 {1 G if( pParty )
: Q0 D4 G+ H3 J7 S7 l$ w {
- t# x/ q3 y, ^4 N, }4 H) x2 y' K g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );* `0 E6 W* B3 Q# k; n! e
}else3 R5 b. n7 E5 F. b
{
" q3 c8 W6 _6 L! u0 | pUser->AddText( "抱歉,这里没有任何一个公会。" );1 e9 U; i# D3 L$ X- g0 t& S
}# T7 u. m% d9 S6 H% ~8 z
#endif
/ Q- C! v5 ?3 ~ ~5 | return TRUE;
7 a# ]/ T( |; H/ J' r3 x}
" ~2 w* Z0 v% f#endif //__PARTY_FIND# _( L% W% ]- T f7 m" q3 S
& Y1 l' G! A, m代码:
5 K$ {) E3 p/ i+ h' M" u2 iBOOL TextCmd_PartyInvite( CScanner& scanner )
/ b6 p0 ^% E6 s; x{ u( k$ ]: h1 f g% S
#ifdef __WORLDSERVER
5 y- d, x) ^) d+ S+ f+ m0 c8 y CUser* pUser = (CUser*)scanner.dwValue;
4 f! _& w( D0 G MoverProp* pMoverProp = NULL;
6 w& x) B8 O; P& \( } scanner.GetToken();7 U c: q6 L" d2 Z& e
#if __VER >= 11 // __SYS_PLAYER_DATA
" ]9 R0 ~4 T4 W3 m. i( g4 m5 j! Q B u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
2 `+ z; `: o6 }4 \' p, I#else // __SYS_PLAYER_DATA
( `* I# m* O$ t9 P: [" j8 F0 H. d u_long uidPlayer = prj.GetPlayerID( scanner.Token );
; \' {3 n( u8 h9 L' x' {( h#endif // __SYS_PLAYER_DATA
* q2 D F3 a4 h( T/ K if( 0 < uidPlayer )
: i# B3 {5 g, A* i) I {0 L) \' H' t& C& e0 \4 Z+ N
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
, T& c% }! A) @4 B/ Q, Y w4 }9 T7 z if( IsValidObj( pUser2 ) )
* y5 V0 v+ z0 K- K& b#ifdef __PARTY_FIND
6 F8 _7 @: {9 T4 X) `* p g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
- i9 i% W' [: E- g! A#else
$ D( R/ v! \* g' m$ P g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );3 _& r8 r, t( H! j$ x& P: ?/ F9 }- r
#endif //__PARTY_FIND+ R8 h Y5 Y7 ?1 M/ R8 Y( Y
else
4 P) Y, G8 u" r: A3 k pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
+ c9 H+ x2 T* b4 M }
. F7 J0 L& b- h( P4 M else! j/ a; R- {6 p/ C! u6 t9 v
{
' `% L* f0 ?# z e pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
* ~# L8 {5 ]: \% b }2 @" c/ M8 w9 g7 G: L7 p) q: c/ p
#endif // __WORLDSERVER, \& q/ k0 Z/ B7 h- n
M G1 X7 F- r1 I4 T! G+ a return TRUE;
5 O0 C+ W+ N/ h9 b, e}
6 u/ f/ U+ H9 x1 q5 t
, M3 i8 K, k, ?) @代码:
' Z5 m5 Y1 i, S g#ifdef __PARTY_FIND
$ I# a, W0 t$ z B- B9 C4 H3 J% o ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )- q7 r$ c: G( e
#endif //__PARTY_FIND6 m0 c. l) g; M
DPClient.cpp;
+ G5 i2 Q7 c" J3 h. I5 C: XCode:. t5 O7 X- g3 Y7 k! w* v' P
void CDPClient::OnPartyRequest( CAr & ar )3 ~# p% K! A/ a( p- Y, o
{7 T$ q/ d; r; U7 Z0 D! ?* x7 z
u_long uLeader, uMember;8 `- i$ h: q& U
* m {: o5 D$ k* X+ D0 ? BOOL bTroup! Y. S' E) I$ @; b# V# O2 q7 y5 G5 E8 Z
#ifdef __PARTY_FIND
/ `( F' D, Q% E , bPartyFind! `! g' ~0 R3 ]9 O0 m+ j0 N/ e
#endif// __PARTY_FIND
" b; c. M) s) B A ;
9 t& h; q. `( c7 F) Y& E k LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;" q e+ r$ _. R& q: T ]
BYTE byLeaderSex, byMemberSex;. d% n1 ^# c+ G z" B/ r3 Q
char szLeaderName[MAX_PLAYER] = {0,};
- r( J! u/ a% v5 E2 ~7 ] ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;5 Y2 g& q" a6 B/ s* {! {' _
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;& l0 ^! X7 a+ M: G' w$ l- u
ar.ReadString( szLeaderName, MAX_PLAYER );
" d2 `* p; _' @ ar >> bTroup
+ _3 |; F3 u' W6 M+ A#ifdef __PARTY_FIND; ?9 u9 g" o6 ]* S/ V2 V
>> bPartyFind
* S6 k3 A5 q" y6 u" x#endif //__PARTY_FIND8 @9 H/ d% ]2 Y- d! s' q
;
; F1 {8 v- E% r! S% g# ]. [. j# Z 3 P3 i8 h3 A) U; K9 g0 `+ B
if( g_Option.m_bParty == FALSE )( Y" }3 W+ { g. `- `
{. ]( V: [( t' e% h5 M
SendPartyMemberCancle( uLeader, uMember, 3 );
' B* C# L: [/ k1 H ~. A& K# f return;
" y- Y" u$ q9 m% t# c }
4 @6 }$ @9 v/ i. W" y! c! z# C0 [) N+ p; N2 L
#ifdef __S_SERVER_UNIFY
u$ E; i3 S8 u- Z' ~ if( g_WndMng.m_bAllAction == FALSE )- w$ { i0 r) k; _; k+ ^# p
return;
8 a& y; G3 h, R; v. Y/ _#endif // __S_SERVER_UNIFY
/ ?. |) S. L; {2 C2 m9 c7 t/ v1 {7 b. }
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
+ p( ?2 l5 p4 c: O2 s
! k& u, Y) t6 q if( pWndBaseBuf )
. M) m8 ~6 z9 s5 j {
4 c: W7 `% N( w; b3 D SendBlock( 7, g_pPlayer->GetName(), szLeaderName );( O" a% o7 V( u4 {" P: ?
return;
: |3 r3 r/ y: c5 e }( x* s2 `2 h! ]
#ifdef __PARTY_FIND
. @' L, \/ P& w# J( B1 Z if( bPartyFind )
$ I# f' [1 O3 S' X2 }7 @ {
; F. @/ I5 @( x; l SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
* u) u {' ~. _. @ }else4 Z: s+ B( ]- [/ D
{! {2 y D, c, J0 [4 k U
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
7 D( M( i J! j. K g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );7 _$ [. ]' t3 f- I, R
g_WndMng.m_pWndPartyConfirm->Initialize();4 C; n6 c- T. w: y
}3 @$ o: Q+ s" {, L+ `/ H6 i0 _
#else) n3 m% p* `$ {( d4 H: W' Y
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
; b( o' o5 a3 g* I, C4 H0 | g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );2 r; D, J' f9 ~3 J0 y; H
g_WndMng.m_pWndPartyConfirm->Initialize();
" r, U- D/ o* O1 D' g+ O! Y" y#endif //__PARTY_FIND
( L! J3 a& h" P9 O% g} y* B3 t7 Q% M+ j8 @. W
3 w9 V+ g& W/ q4 g" h, |代码:
/ M7 Q! D; q- Y& |' M#ifdef __PARTY_FIND
" `! k9 ], \( \6 B$ Q4 S0 T% D4 Svoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
6 c9 U8 q+ c$ [- g" |{. I4 K3 z- c; e) d9 M
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
# J- `: z3 d$ ~8 x) M. g ar << idLeader << idParty << bAllow;3 P- j7 s& w* ~+ M0 Y
SEND( ar, this, DPID_SERVERPLAYER );% T% m6 M/ q$ g3 S0 p, [
: h, k* X& \7 \3 k
}
- r0 B7 I; c/ C; d7 }5 @4 g8 Hvoid CDPClient::OnPartyAllowJoin( CAr & ar )% Q$ O9 f1 k) a% X! u
{
, ?+ w" q5 O; K ar >> g_Party.m_bAllowEnter;
! Z2 L6 T6 [; O( v2 o* f}6 m2 g* V3 r+ g |
#endif //__PARTY_FIND
) s, s, _2 p" B; H# iCode: ]$ y) j' A/ I+ V
#ifdef __PARTY_FIND9 n) U5 B! w. r$ F
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
; r+ ~5 L6 s& O3 {0 f#endif
; m+ b2 K3 Q' b1 T8 Q
% S* B+ j* e3 ?2 ~0 [* p9 Z2 Yparty.cpp:- S7 ?* D! n5 J F% u2 @3 O3 f: c( \
代码:
7 P. [' u( V; w; n) j+ O1 x4 k2 T q RCParty::CParty()$ `/ V5 }+ ?3 n, W! D: U3 m r3 _
{3 V, R, u! s7 N+ X" H
m_uPartyId = 0;$ U5 p9 K9 ]2 U3 S4 M7 `
m_nSizeofMember = 0;, r8 b5 ]4 l8 Z/ ^0 n/ w
memset( m_sParty, 0, sizeof(m_sParty) );% G' r- g$ Q8 m0 R2 r! X
m_nLevel = 1;0 }( V* B4 c5 [" u( \# w
m_nExp = m_nPoint = 0;
) r2 L a9 n5 ?8 o8 [ m_nTroupsShareExp = m_nTroupeShareItem = 0;
0 [- M* C; q* ]1 q/ M# }5 ] m_nKindTroup = 0; // ????- c8 X; I! q9 h) w
m_nReferens = 0;( `( a, r# T! Z/ J9 e
m_nGetItemPlayerId = 0;
9 o2 G+ F# ]9 V6 u, ^0 D#ifdef __PARTY_FIND$ W& n! L" ~, o2 Z
m_bAllowEnter = TRUE;
7 I: W2 U6 I" q" h" k: ], R#endif //__PARTY_FIND: ^) Z& x- b8 R) F; e
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )5 n, l& q9 i( s# |6 n3 ^
{
% s4 F, R5 r8 Y/ v' K, X7 z m_nModeTime[i] = 0;
. C4 I: I: b% t3 \- ]1 o }' m' b- p7 ?/ i; J9 a: R- ]- q
m_idDuelParty = 0; x7 L$ W4 p- E/ W% Y
#ifdef __WORLDSERVER
; o1 a: x2 W( K) z* m$ l' Y# { m_dwWorldId = 0;$ T1 D; e) \ ^4 [
#endif // __WORLDSERVER" K& J& k' W" `- j0 \
}
; G) ^( T: O8 n代码:
$ p: u* A' l6 q5 {void CParty::InitParty()
2 B* y5 D# j& Q{ y, z' D- O) t- w
m_uPartyId = 0;
& d K) V1 m' e C m_nSizeofMember = 0;
# I. Q+ G7 Y' }' _5 P memset( m_sParty, 0, sizeof(m_sParty) );( }5 x- M+ p: C
m_nLevel = 1;
, c- o5 E9 S+ D0 ]6 g$ O) J m_nExp = m_nPoint = 0;
: W6 v) E& t; t, a' ? m_nTroupsShareExp = m_nTroupeShareItem = 0;
' w% m+ A$ W @! D0 ^ m_nKindTroup = 0; // ????
, [5 O& h& z7 A. e e& | m_nReferens = 0;
- {. n2 u9 A0 q" o6 }#ifdef __PARTY_FIND. I; ?2 K: H" A! |' a
m_bAllowEnter = TRUE;
: p* z3 b1 D4 S- F0 r#endif //__PARTY_FIND
3 q' Z: c( e- m& o5 g9 q+ u6 R for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )8 q, C. Q" E# m8 p4 _: Y
{
5 f- e* ~: B# N8 S3 R m_aMember[i].m_uPlayerId = 0;! c% I% M) q# X% b/ D# Z
m_aMember[i].m_tTime = CTime::GetCurrentTime();0 ~) [8 {; t& B% v( H5 E
m_aMember[i].m_bRemove = FALSE;0 [ ]8 p, z/ ^' i ^
#if __VER < 11 // __SYS_PLAYER_DATA
# @ h% _# v& l- B! V3 h m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
! j+ x- V& c2 g: j m_aMember[i].m_szName[0] = '\0';
7 I/ z: C( W6 u' |4 q#endif // __SYS_PLAYER_DATA. u0 Z4 o9 Y% n v/ \5 r
}- T: P. Y8 A4 [. D) D
}
4 L1 K+ o3 R# P* ?& ~代码:
' Z& I. N$ l7 r7 a#ifdef __PARTY_FIND0 @* R8 z8 j* Z/ I) a3 {
CParty* CPartyMng::GetPartyFree()1 X/ _8 W! Q( p" U& y. F8 w
{
& E3 s, C% @5 @& e CParty* pParty, *pPartyTmp = NULL;" W2 e% v% `# m
if( !m_2PartyPtr.begin()->second )2 p2 N( F7 V% v8 [ b1 A! @6 ^- t! J
return NULL;
5 _" L2 _- ?5 C- W BOOL bRan = FALSE;9 V: {* p% r' K. T$ T/ r" A
DWORD dwRand = 0;
. i- N" L. |$ U4 G+ P if( m_2PartyPtr.end()->first >= 1 )$ y& y4 j3 g' `1 {. v# V" a6 f
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
b d& U0 I2 Z. R4 i/ D1 ^( a4 r/ P( a1 g g7 A" |- B' i
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )% P. W M$ F. }2 J0 }7 g, T J9 F
{
$ O; }* k9 h8 G U! v) V pParty = (CParty*)i->second;
+ z: Z9 P) V2 m9 E- k) g4 B4 a if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )& t* a& V$ V* d# J' M: v
{7 r8 i& I8 `4 H( u( r$ K) _1 ]$ y0 A
if( i->first > dwRand )
3 j6 P- d; R, V; F7 i/ _" {8 H return pParty;
1 d( `0 V- l: M0 J+ D1 r8 F else
' F! ^7 s# W5 u! a pPartyTmp = pParty;2 e% M/ S* x3 Y2 j3 x8 P
}
: }4 h+ l( E5 x/ A }
! I( D; v& y7 U, z- Z return pPartyTmp;& D- o; r& C) y7 b3 i/ R6 f% P
}
4 k2 Y) _0 x5 O) K6 @* X#endif //__PARTY_FIND5 P9 A; }7 Z* ~
8 h( B* j5 w R9 ~+ f/ W, wDPSrvr.cpp:
5 H1 Z7 `! W) x4 a% y6 C代码:3 p3 W: E/ e, V! m
#ifdef __PARTY_FIND
1 w0 f+ k9 E& r, ^void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )" n- U& r% W; _9 T
{7 H6 B0 D4 B" Q, f4 V3 W
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
' H3 O0 d2 s8 S0 p/ {/ n: Q U$ j! F if( IsValidObj( pUser ) )7 H8 m9 k) \) @2 l0 g
{
9 c7 s7 S# Z- O8 M% a7 ~6 \( u u_long idLeader, idParty;' x. B' ?$ I: _# I$ s
BOOL bAllow;
2 u" W9 q6 W( T9 Q' ` ar >> idLeader >> idParty >> bAllow;! G) N2 X) |; ~) j
if( idLeader != pUser->m_idPlayer ): J, v$ U4 _6 c9 u( i4 g
return;
% g/ B3 X7 x3 R9 j& ]+ O CParty *pParty = g_PartyMng.GetParty( idParty );1 C( ]2 x; o# K4 N. Z
if( pParty && pParty->IsLeader( idLeader ) )4 {/ p- w; O" K( X
pParty->m_bAllowEnter = bAllow;
) l1 R; ~. D X" n8 c+ t else2 v& l0 ?) y9 @- v0 m3 h
return;
+ F5 Q& F; F$ G; H1 y: f8 O
- h& g$ f+ H) K7 m/ E CUser *pMember;
4 J) a5 O$ @8 `- w. ~6 m+ p for( int i = 0; i < pParty->m_nSizeofMember; i++ )
3 `4 V3 F- y y2 s; z5 y8 @ {& r8 H- ^, l& d; ?' m$ O! r
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
7 R* |% w! U( `" n if( IsValidObj( (CObj*)pMember ) )
9 ~7 f! D# {, M/ e pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
1 `/ P! k; l1 x( }, r }
6 v8 R' H# a: K% B1 m3 | }
+ G& @1 r. ~8 n4 R}5 s, ]3 b7 o3 a. a) k, O+ b
#endif //__PARTY_FIND
( C1 C& y! T, ~5 L
) C2 `2 W; g% W1 x6 W代码:. D: h Q D8 N" I f
#ifdef __PARTY_FIND+ ^* I, t/ C6 X4 K- ~
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );) Y, [4 g; ] [5 x g9 j& W
#endif //__PARTY_FIND
3 C7 J) _- U8 w9 R: d! y
) |# M1 j) w- s2 Gvoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )( M% W/ D! m0 R3 L. K" e
{
! G4 Y+ x* e& }1 P0 Z* d2 \: ^/ j& ` u_long uLeaderid, uMemberid;
: ^& I! Q* z2 W+ J4 H6 e BOOL bTroup;
' @4 a* L7 ^* g6 [9 F+ E ar >> uLeaderid >> uMemberid;. ~1 B8 w5 J5 l( h3 l) W$ c C6 c7 b
ar >> bTroup;
6 H# {4 T# i5 L* U( R) z6 Y
$ l4 N* \6 W: @' Z CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );1 T+ Z% u0 B7 E6 |; I6 |
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
* r* Q4 J/ G; g2 \ e0 Y#ifdef __PARTY_FIND4 s6 X `* G) G4 W. J' U
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );- z. M) k/ A0 A& b, K
#else" I$ B. Q1 ~7 T7 c& w( t- ?
InviteParty( uLeaderid, uMemberid, bTroup );- N, h+ p1 @4 D# A& K+ K) Q- q/ ^
#endif //__PARTY_FIND5 p; d/ a% w! l( _
}/ h7 }$ K5 {" f+ n0 E: V3 a0 V
( F0 Z1 F5 B" j4 f# p3 s n; o
代码:2 E# F L' z7 F; s. `8 L" `
#ifdef __PARTY_FIND4 _$ F5 p9 U- N/ Z: a1 ~
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )# u6 ]- C. g8 Q& Y: M0 A$ q
#else
+ q6 R9 H7 a" K' v+ M- D, cvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )% B! ^; ]2 Y$ ~& Z* u5 _0 T
#endif //__PARTY_FIND
9 L1 _9 R2 j: T- `. \% ?{3 A, ]* V! J8 Z! L) M
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );8 d% x* i3 T/ P8 F3 ]* R- s
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
0 {5 V( p9 ]7 b0 E; v 9 P8 e0 Y0 g! A0 z; t8 r
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
1 U! n D8 F2 L' ^4 S! o& E1 W, ~$ G$ }! G {8 H' u) ~9 E: b F! O0 D6 `
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
& N0 I. m( ~$ I1 m {, z0 a, A# \" O Q* u) I
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )6 W' ?3 `9 P' n
{
% t1 K$ I( j" t, c. x pLeaderUser->AddText("没有足够的权限。");& i6 Q8 @8 p* w- K& H
pUser->AddText("没有足够的权限。");
2 ~7 p0 Z" z a, C) l! x) U2 B( J return;; V1 t4 t% K. j" \
}
6 Z: ?3 f/ S9 ~5 A }5 J% o' O2 V" ]$ k9 k
// ???? ? ??? ?? ????.& o( `/ e. J) k3 g& ]
CWorld* pWorld = pUser->GetWorld();
" ?' M- b( y/ _ if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )% C \5 w# D. u6 s5 r3 O+ ]$ {$ v
{
; Y/ q ]. }: z4 a: A pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
9 n7 y! Q& y. [ return;
0 P" l9 S+ R0 {. v2 M; a } |" ^7 f- N' a1 H
#if __VER >= 11 // __GUILD_COMBAT_1TO11 x! d" h* m/ e) R4 [2 T# A1 n, X
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
& \& @6 q4 n- d/ U8 I4 z. `0 b {& a. I/ ^& @( v! Q3 h3 n: r
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
) A6 B7 {# l7 O( h% n H& x return;/ F- k9 J1 E7 L7 B
}
5 c6 y9 E: Q4 Q#endif // __GUILD_COMBAT_1TO1
% X; [# @) J) W5 e
" i5 j. p1 ~" e Y' r- A#if __VER >= 8 // 8? ?? 061226 ma
' C2 n+ U; y. _5 Z: t' X# ? if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
; ~1 U4 A) T& i" { {
G0 y+ q/ T/ @6 Q: t return;
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#endif // __VER >= 8 // 8? ?? 061226 ma8 o$ _5 w* q7 s. o% `
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if( pLeaderUser->m_nDuel == 2 )
+ W3 u2 k, ~3 T! |# `- ] {
) n6 x8 N2 c: {+ \ pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.3 y: ~% Y0 J `4 W
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else
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if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
; J# d5 M. X- f4 H8 y9 E3 b {
' ~) A7 j9 P+ e8 i pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );$ P5 w" _) @: V/ y$ X5 ~9 \* ]5 }4 s
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else
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. c( t# P1 x' r% a if( pUser->IsAttackMode() )- c- \& v5 i7 A, Y2 |# h0 m
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );1 R. D/ Q0 y# \0 b+ m2 Y2 s0 f: G
else* o( R6 S* r& K6 i- G* L: c
#ifdef __PARTY_FIND, F" g0 q9 q& L- L0 \% g
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );( I" P* F2 _2 F) z- h3 S
#else7 R1 k8 ]4 r! s# r8 ^# P
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );" P: ~7 |( {2 L$ o( }9 A k' o
#endif //__PARTY_FIND) |- @- L* \) J
}
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else" W( o n6 K8 I c4 E; S& n
{
8 W% Y1 R7 o8 O* X# O if( IsValidObj( pLeaderUser ) )- w4 t# f) T2 Q6 n8 l
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );, y$ t& V9 y) b* B5 J& P8 M
}
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/ q7 a: K. g5 \6 _+ ~: d9 G& ^5 H# Z. J4 c: I! @2 [' k2 T" F) v
User.cpp:& F- s3 S% {- R
代码:: M4 w0 S* h. }! z# h2 z {
#ifdef __PARTY_FIND
* A% B8 R& b: o, yvoid CUser::AddPartyAllowJoin( BOOL bAllow )5 c- k: Q8 } N: b0 a; P
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if( IsDelete() ) return;' l; ?; k' g! C' D2 g9 ~7 N
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m_Snapshot.cb++;
! M+ @2 q) q$ ~ m_Snapshot.ar << GetId();
% r2 W8 `4 j2 _$ q+ q: `/ ~* P m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
9 p- N0 G6 _/ A. f5 f6 w& h8 Z m_Snapshot.ar << bAllow;
5 s: S N( `2 L7 l}
6 _3 X, b4 z7 D#endif //__PARTY_FIND7 l! ]( {+ S5 `/ }
5 f0 N# M" n7 r# t
代码: ?+ V' A& i! q7 T# }
#ifdef __PARTY_FIND, b. W0 s3 N2 |9 e* R/ ^2 F2 G o
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
5 t% o- t( x3 c#else
* B) [# c, t/ Avoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
4 A7 d$ Z6 i7 W R#endif //__PARTY_FIND
1 K1 W& `0 p- X$ b1 |6 U1 w{
- X4 p3 ?3 s" g4 `8 Z" i if( IsDelete() ) return;6 W4 v/ _: a5 t4 t. x; M x
2 }" G8 p" K( L: N% H7 J' v m_Snapshot.cb++;
" b- L' n: `% u W% A% b6 u m_Snapshot.ar << GetId();; P, W% b; `3 j9 D& Z+ ^" F
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
, [ x" h; }3 [0 f m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
7 o5 K6 O0 L ?$ E6 X6 L* ^ m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();, _% ]5 m H% Q8 o8 U. K% h
m_Snapshot.ar.WriteString( pLeader->m_szName );4 { d9 d7 \" [4 ]3 f
m_Snapshot.ar << bTroup5 r- p7 i) P/ [! v. C% `" x0 i/ ]
#ifdef __PARTY_FIND2 j- P' a: t, p: `
<< bPartyFind8 c1 \" G0 F8 @& P
#endif //__PARTY_FIND
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7 @# ^9 y4 J1 ?}
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DPSrvr.h(公共范围PLS)
, h4 D6 ]& ]9 {) v0 O, `' ?, M代码:
2 ~! H5 V+ e/ `#ifdef __PARTY_FIND
/ i8 L1 w, e; k4 i" R: w! [ void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );" M+ l* _$ F/ L$ {9 [: i9 m8 i
#else
8 }: b4 g' Y1 N void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
! k0 T8 l2 R' P. r- X" ^$ H#endif //__PARTY_FIND
$ l3 N' {7 D' P9 f" b- V8 w6 P1 O! q b2 I6 P$ G; H
代码:
0 g% o1 \) f, ~- H0 K7 v2 c4 B#ifdef __PARTY_FIND
; X. ]5 ^$ T( u* T) s- v, Z void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );/ i# ]3 z. L( c/ X( d3 \
#endif //__PARTY_FIND) Z; ]% |2 o q
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User.h(以及):! O8 ]" M2 C2 B5 m4 m' D
代码:
$ T- ?/ m" Z& f- \8 t! L3 G( A#ifdef __PARTY_FIND
3 Q9 W n$ ?6 b" @ void AddPartyAllowJoin( BOOL bAllow );
* {/ E* z' D% |8 \6 r# I9 u/ Y! k void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
0 z, S! m4 P9 r: m+ y) R- I#else/ m, Q6 V* _6 r }% `
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );2 Y& a. T6 Z( P9 A; X
#endif //__PARTY_FIND
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1 a% u0 ?8 m# R/ ?, c# k& Bparty.h:
& A/ K3 j' W4 W$ J! U代码:
. |. @7 j" {9 n/ x% i: R#ifdef __PARTY_FIND
& H& U H6 Y1 G1 |. D3 Q' U7 Z1 j! \ BOOL m_bAllowEnter;9 ]% ?$ \' ^& @& E7 y2 ~7 v: t
#endif0 [+ `0 q$ s% q/ ], {6 Y8 `
( G2 k$ D' {) k( O
代码:0 a4 {. m# _$ n" c( T8 }. E
#ifdef __PARTY_FIND8 w9 ?, S2 h$ }' }
CParty* GetPartyFree();: Y6 e' g& o! m/ a; S1 N1 k; I; p
#endif/ @! y/ ?+ i" j: Z* p
) V& m! I' e4 u3 ~6 D
WndParty.cpp:
3 x4 R6 m+ X! n0 ~$ ROnChildNotify:. G1 q1 T6 W( L* F
代码:- D3 I1 c. {3 Y$ V
#ifdef __PARTY_FIND% s$ q2 O& K. D+ ]+ G0 f2 `
else if( nID == WIDC_CHECK1 ); R5 {$ k" ]! W$ j5 M5 W) }
{
6 \7 F. M7 S7 A; Y if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) ). d* r: h8 N4 c% r4 }5 i
{) ^/ r; ~) Y* U7 H: U
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
# `( P4 w/ B) x9 w- G g_Party.m_bAllowEnter = !chk->GetCheck();
" h" a" h, L/ H. u g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );' `) k8 _' e) _) R
}9 @% V% O: p- A9 u
}
" @7 Z& @: ?! G$ n0 u#endif //__PARTY_FIND5 i' h7 _2 ~: ?/ y
' g) p# |6 f. {/ s0 f+ ~( G" q$ Y
代码:
( V0 n8 Y' E0 S7 ^OnDraw中:
+ y: q6 |( j" s5 b9 e代码:' L/ ?+ ]4 [5 r) u
#ifdef __PARTY_FIND- Z3 @' n, N* M! s+ y; `
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );# ~3 C4 @4 K5 F' g9 P8 {8 d
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )" W) W' \/ U3 @" b+ P: O4 D) e2 i
chk->EnableWindow( TRUE );
! X2 L# C1 N& k% |. a4 u P% p; p/ ^7 M else
3 K3 z& J& y% I" \# {) Q chk->EnableWindow( FALSE );
1 Y& r" `' ?# H" c chk->SetCheck( !g_Party.m_bAllowEnter );. ^. ]$ Z( S \; `. s( m f
#endif
$ ~& d: D* x( v" A# }3 C& r: ?7 C2 B
i. z6 L9 O- h) `0 `/ QDPClient.h(public):
& ] M% x% [; U' O代码:
! I1 o/ |9 d4 C: k R5 q#ifdef __PARTY_FIND/ p1 _& i2 \$ q( {" Z1 E! C, f2 [
void OnPartyAllowJoin( CAr& ar );8 p) u6 k% L/ S, P
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
9 Z' h; E# h! n7 d$ |/ B+ F( ^. {#endif //__PARTY_FIND
2 _( o) ~9 U+ w3 R
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2 S2 F h" } J. L5 b. EWERS hinbekommt没有,请让赫克的权利。
$ g3 p* d$ u( y3 L% p不支持左右,所以难不...
. ~9 [8 h$ L; X党k的Windows NT甚至编辑它自己。4 v! m3 ]' q( c/ A/ y+ v' ~/ ~, i
包也,因为我不erschreiben进一步如果我你的。
; o' F6 A1 R# v) j4 N0 `由于缺少Quantité k n个代码是什么升工程前。
* q8 D0 X$ g$ m9 r7 Z如果是这样的。请发表。
8 H8 Q6 T3 i. v2 ^. o! r2 T到目前为止,Pumbaaa$ V7 L/ V' A( O+ q4 V
" b2 f* I* [! p( Z, y+ y
* l& q- j( u; g3 }MsgHdr.h# Q2 S% U+ y: _2 c5 i. Y4 S0 B
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
3 ]0 d* [* N7 Q9 x/ F4 K#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
4 f q; I; U4 X% `8 k! G7 a
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