今天,我要去你展示如何每个球员都可以细化元素挡箭牌。# y6 C& G5 b( C+ T
首先,打开你的源文件夹,查找文件“Item.cpp”! I0 h( M; W5 N, [! O, _6 `+ y; q7 a
在这个文件中,你要搜索: BOOL CItemElem::IsEleRefineryAble( ItemProp*pProp )
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下面,你看:
! } `# a N; S1 tpProp->dwItemKind3 == IK3_SUIT ||$ i5 c. `: C2 ^# ~. l
pProp->dwItemKind2 == IK2_WEAPON_MAGIC ||1 Q( P" q# T0 K1 Z0 E. `% b
pProp->dwItemKind2 == IK2_WEAPON_DIRECT )7 W: _2 f9 ~8 s- k5 C
return TRUE;
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更改为:
' ]! a( V5 r$ b( M7 A% dpProp->dwItemKind3 == IK3_SUIT ||, u1 J/ K1 O5 j+ @% e0 N
pProp->dwItemKind3 == IK3_SHIELD ||
i! b8 F$ }! fpProp->dwItemkind3 == IK3_MAGICBARUNA || // only when MAGICBARUNA is used
; o W( o, f0 S# `( j- V5 }pProp->dwItemkind3 == IK3_ZEMBARUNA || // only when ZEMBARUNA is used
1 M7 t- {0 g3 I, z- BpProp->dwItemKind2 == IK2_WEAPON_MAGIC ||- A# b- {, x$ y0 `/ }! t
pProp->dwItemKind2 == IK2_WEAPON_DIRECT )
8 f4 Q" ?! Y: J2 w; Rreturn TRUE;
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8 ]4 T: P3 U8 r! l当IK3_MAGICBARUNA和IK3_ZEMBARUNA使用,您还可以piercable。因此有一个看看这个: BOOLCItemElem::IsPierceAble( DWORD dwTargetItemKind3, BOOL bSize )2 F/ d- E* {, r/ V G1 @
这么多的是,cuuu。...
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尾翼:
# I: `8 p: H1 f# I/ @今天,我会告诉你如何每个球员可以升级Elekarten自己的招牌。9 H. ?' t6 e6 W- |4 ~
首先,它会打开你的源文件夹,查找,“Item.cpp”
0 g4 S. Q* w; _6 t打开并在那里你看:“BOOL CItemElem:IsEleRefineryAble(ItemProp pProp*)
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& ?2 J N$ M( p2 K下面你可以看到:
pProp->dwItemKind3 == IK3_SUIT ||: v2 {. z; [. M: s
pProp->dwItemKind2 == IK2_WEAPON_MAGIC ||
* q* S1 S7 k* ^1 J" R+ \+ ]2 SpProp->dwItemKind2 == IK2_WEAPON_DIRECT )) O% g* W, W5 E
return TRUE;
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y! s \' H; y/ P, g它的变化: 4 v8 p3 {; G2 b: x
pProp->dwItemKind3 == IK3_SUIT ||
4 J, D# Y% r x4 P4 i5 RpProp->dwItemKind3 == IK3_SHIELD ||( E2 y' x5 Q8 q; ]
pProp->dwItemkind3 == IK3_MAGICBARUNA || // only when MAGICBARUNA is used
- w! Z: S: Q4 a1 j/ B9 k' \pProp->dwItemkind3 == IK3_ZEMBARUNA || // only when ZEMBARUNA is used , d2 w" V$ V8 Q' \% W
pProp->dwItemKind2 == IK2_WEAPON_MAGIC ||
, c/ E- m6 c4 t1 Q0 ZpProp->dwItemKind2 == IK2_WEAPON_DIRECT )
Q" P. V* c* |% R. I4 Wreturn TRUE;1 t( D' x6 D3 G2 v0 x6 w! N$ r5 V6 m
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% w% n4 D0 c+ E如果您使用IK3_MAGICBARUNA和IK3_ZEMBARUNA,你也可以指定的迹象Piercebar。寻找夜
" b: g; L& n! x& d% ]BOOL CItemElem:IsPierceAble(dwTargetItemKind3 DWORD,BOOL BSIZE)
7 q5 ]: T* x: d8 F5 g7 T+ X4 F6 h9 W3 }其余的是同样的原则之上。这是从我来说,cuuuu。 file:///C:/Users/ADMINI~1/AppData/Local/Temp/msohtmlclip1/01/clip_image002.jpg file:///C:/Users/ADMINI~1/AppData/Local/Temp/msohtmlclip1/01/clip_image004.jpg ; f/ `+ [) h% G1 e9 g, I1 h W+ a
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