|
莫因E * PVP
3 |" d& e8 [. G) a+ i* Z c) N) e) F" n, @/ H6 B# \+ C! c
& g. J, k; A3 j% I9 m5 X& F, d/ Z. E6 l, q
今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。) N. v# X/ U$ P- P0 `& K
5 D' Y* c% @- S0 i0 v8 \' h* B
有大量的代码,我已经测试过它,它可以编译自己1A。
0 D8 o9 C- N6 A6 L" v7 \9 \9 X$ O# w
8 V% _% {! U: m" H" y9 x现在会如此容易所有的C&P'en0 C& m- r+ O/ [- o9 G/ i
. o8 f) ~8 @- X$ X- 你需要的资源得到自己,因为我不决定一切你“推屁股。”3 J# @0 h! y. ?& O, r
0 M9 {5 b9 v* Z你说我成功,资源应该时装组合系统顺利运行。
/ x$ F5 s+ m% E: `2 `; d
: C3 V: z5 i- o: N7 n# t* ^; V$ Y' q
1 [+ a1 y8 }8 N* q' b B8 G R首先是学分:
7 \$ G6 N0 t6 p; N' d: \! y$ @
! P( W" P/ r+ \4 {' N# m/ ]Etioom(90%)
) i D% S6 |9 h0 |; Q1 Y- r5 G怪物(10%)
: g+ C2 A; W& r: w; z! {4 ]5 m( f4 C7 j2 B& p" o: V
, y; ]+ `0 {8 P+ }这里的问题,而是“不问任何小型或定义语法错误。”9 {/ g- m9 L6 f# I
& g% `# I& ~$ X, J" U6 h% ]
( {9 E$ r- x. P4 S/ f
/ C" E1 n G, a. K% Y5 q) Y) Q7 \5 i) p3 f k: x/ Y
唔够讲,这里是答应释放: randomoption.h9 ~- x5 a! z# V4 U2 F% [9 f
7 C, b( ]6 ?8 s& U
在 public: x) r |' C/ B& i1 {
bool IsCheckedSafeFlag( __int64 n64RandomeOption );
% a2 ~: l* M+ i5 _ d5 k void SetSafeFlag( __int64* pn64RandomOption );
" C G. M4 ]7 M3 {2 D4 f void ResetSafeFlag( __int64* pn64RandomOption );
. S! O( d L4 V' E1 u% N5 F% ` // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
V6 A, {3 c4 T0 u# o, P2 b3 O0 i2 c% S/ b4 U
这下面插入:: s0 [/ ^9 z5 M( d/ U) A5 _
2 |" P) }, e: L
#ifdef __FASHION_COMBINE7 I; u3 u& C% u3 W
public:
5 p" S k* w P, m9 T: N8 M) @: x int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); 4 \1 W7 Z3 w0 G
#endif // __FASHION_COMBINE + g- {/ @) }" e) C
# J/ A/ _/ N" v: B/ k ---------------------------------------------------------------------------------------------------------------------
$ R& Y% n+ p7 k. h* Z) Arandomoption.cpp
, ^9 u2 [+ l* y6 F H/ V: j) B& j; b. g
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) ! Q$ z3 R. E9 s
% V2 v. n+ R7 D& C, ]. K 下面插入 #ifdef __FASHION_COMBINE, S/ n/ c) b B: ~
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) % ?( P& [' p" s7 X
{
; m6 s+ [2 N0 @% I, s- x% q9 o, t int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
: u2 w+ N2 d4 W ?0 ` int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
8 g# S+ U3 ~3 Z5 C( n7 B
: ^6 ^ B6 _. b2 ~1 I0 \) Q. P if( nMainSize + nDestroySize > nMaxCombinedSize )
% j0 }/ Z% R I- p$ _! G return 1; 7 d1 b* e' M3 |# z$ e) y$ s
; ~8 m( _; B) I' }8 D for( int i = 0; i < nDestroySize; i++ )
0 ]' l. A n4 T6 _" F3 g { - {) l+ t+ f3 O8 G
int nDst, nAdj; & Q" Q' ~- U3 H. U! X6 L
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
$ @! V4 I# ~# }; W: u1 W; N3 k3 j" | g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
% F: p: [4 Q+ E* [3 w# U8 P } & V$ }1 W0 b% f0 a& l
return 0;
2 \/ D7 v4 z3 l" T2 |% V8 f7 N}
" D; f+ y2 z: B% D$ N/ b9 a#endif // __FASHION_COMBINE
" Y4 _" y1 K2 i y/ \3 I( x* N+ P
-----------------------------------------------------------------------------------------------------------------------
1 Z0 H/ V4 Z! F6 `0 t5 U* E. YMsgHdr.h
2 x. z+ I: d' H) V9 r# b# B F3 c; `3 o7 A5 j' r$ H
插入 #ifdef __FASHION_COMBINE
$ J. \. P6 A) i; K b#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
, w% y5 \: B7 q9 D' [; H' r#endif // __FASHION_COMBINE : l) v1 h3 j" z6 X. e# J- A& _; Y9 g
( t, n# n: Y' D) R8 C -------------------------------------------------------------------------------------------------------------------------
$ l. ]# o: u9 I' ]: bDPSrvr.h3 n, o- [2 N' d! C% K( f* J* J- E
# X* r+ c1 Z6 ^% T4 H在 #ifdef __GUILD_HOUSE_MIDDLE7 \2 c$ q+ w. e; L$ L G6 H
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); ) y; B; I8 A9 v9 u9 r
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
+ f' r7 ]6 ^0 a void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
0 k0 a* H) R/ L+ g2 [" t#endif // __GUILD_HOUSE_MIDDLE - c5 l T M7 F: x( Y b* r: F
# P! U' L B7 d. E# N 下面插入 #ifdef __FASHION_COMBINE7 f8 ]6 \/ }8 r9 I6 O
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); ! i, h( s9 P" w3 }! @
#endif // __FASHION_COMBINE Z* m3 K8 ]- T6 U
+ [, n: c1 w ^# A2 X2 o
-------------------------------------------------------------------------------------------------------------------------) u; y, w4 A' k, t I
DPSrvr.cpp
; ~1 W6 ?. p Z) @ S9 q3 ?+ a在 #ifdef __GUILD_HOUSE_MIDDLE" `8 ]2 P$ L7 S2 H# L" b8 O! K
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
6 O8 A* z+ N a" J% s ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); - c& y4 \' O* U& {9 I% |
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
3 b# K& D) t. d/ E( s% f/ R! a#endif // __GUILD_HOUSE_MIDDLE
1 S D% K5 Q4 F9 E
4 n2 V( C# W0 X4 j# R- q/ J 下面插入 #ifdef __FASHION_COMBINE4 B: C4 K0 `: F8 A5 f
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); + G; P, i. G2 I
#endif // __FASHION_COMBINE
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在最后插入 #ifdef __FASHION_COMBINE8 g. \( S6 z, H/ b Q( D. E
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
7 T* `& t$ v" u# N( z6 g8 h2 h{ $ n, O7 m" ?2 H& K7 F/ A9 v; M
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); 7 d4 ~ W Z2 C, y+ V6 W
if( IsValidObj( pUser ) ). e- `2 {# D5 Y7 k" I( b7 @
{ 4 T8 U" d2 v% a* i/ ?8 b4 K
DWORD dwItem = NULL_ID; * `* }8 R4 Z2 s) x8 [+ k" j* X6 B
CItemElem* pItemElem[8];
8 P! x3 `7 d( q9 I$ D
* ]- L( c: @$ o: ~4 [ for( int i = 0; i < 8; i++ ) 4 X5 f) @( ^# P2 \3 @2 J
{
9 x0 q! l: o6 [; I) o8 @ ar >> dwItem;
a! O$ k) q& A7 i pItemElem = pUser->m_Inventory.GetAtId( dwItem );
% b5 f5 B/ k) b3 [, H4 t if( !IsUsableItem( pItemElem)) 8 W" y( M& Z( b' g
return;
}5 _% d# E2 V# m) l }
, [6 @' e; ^9 v* @. g if( xRandom( 10000 ) < 10000 ) & s5 k. G$ r* v
{ 2 n q9 x+ i: B2 n, y
int nResult = 0;
- \( y# F+ Y9 s* {; X- u5 V nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); + k4 B8 W4 E9 g$ ~ l" M
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); 3 ^6 x7 [4 Y+ d; G( V
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
& Y. _+ \; b) r+ D: E nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); ) Y) M o0 z1 T4 U
if( nResult > 0 )
2 `2 `- H+ W4 d, ^: ?8 W7 O {
: Q8 i0 w4 I t; P& Z! n7 v# E! W Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); % T' | g# |! H4 x# I4 e
}
6 {2 _* Z& ^' g" ?* @$ p, ] for( int i = 1; i < 8; i += 2 )
# ]2 `: X0 H& ` { $ d: k& F1 A$ \/ R
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); 0 x+ v3 c# _6 o4 }
} ; `" o3 ^1 M& s+ e `8 g
for( int i = 0; i < 8; i += 2 ) % P* e# B* ?; d9 H0 v( i
{ ' m* P. z8 q3 {
pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); " |; Y; m+ D( p: b) F
}
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pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); ! s( s7 s8 t! l2 }6 e O# W$ w
}else
! _' O9 m% ^# i, F) ^' n7 o { ( l* Y) b* n9 Z" X
pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
0 q) G6 L9 f" Y if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
: I0 q8 ^# U1 \! u/ f' G g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); : C7 u: S/ I8 h; Q: }7 p
( p$ p1 s' C" V% o. B) x
if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
6 U- K2 J& k; `, y k {
o: s g. O1 i! w* P pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
5 u, |5 t8 y8 O" F6 z pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); ; {: p# C' i7 |9 D. c# m
4 D# N7 q7 p" O& x( q8 I }else 1 l. q5 c* h8 _2 a* A; ]' |
{ , P+ {' ?0 [# z3 O; I
pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); $ m; u }4 P. r9 l6 m
for( int i = 0; i < 8; i++ )
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); % ]5 G4 P4 f: k- N8 V6 T7 G8 M
}
0 c& A# I8 E" |7 B: z$ E+ ]3 f% l }
1 P7 y: R( J! W5 G' G4 [+ H! S2 N. E } 5 x4 W. n# Z( d9 [3 u& O
}
. G- H! T. |$ i) v1 R, m, F% d3 b} & S; s6 V% U$ j0 l7 Q' S
#endif // __FASHION_COMBINE
- {: B% j& T5 p1 P* N( y2 ~+ V6 w0 F0 t; x+ O( ~
----------------------------------------------------------------------------------------------------------------------------/ H% e: c/ q7 N3 R& v$ ]
WndField.h
3 ~+ m, f5 y) \( s# Z$ r在 class CWndCampusSeveranceConfirm : public CWndNeuz
9 |9 u8 \9 z/ J! s$ u
, Q& B- o1 _* g8 U 下面插入 #ifdef __FASHION_COMBINE3 X v% O8 R# l9 F% D5 r' l
class CWndFashionCombine : public CWndNeuz
" m9 D0 G! X: x9 A8 H; L3 a{
' n$ }1 r, f5 ^; B, kpublic:
) S. }7 T$ r; D7 t, j: }& W8 k CItemElem* m_pItemElem[12];
+ _" a' w6 K2 [$ F0 { CTexture* m_pTexture[12]; # R# @7 v( E0 i6 g$ y8 x
. d& ]4 ]9 W+ |
public:
- g5 k2 M+ f. K7 B0 } CWndFashionCombine();
. c! H% G( [7 K- d5 [2 z j virtual ~CWndFashionCombine();
+ Y; V7 W |# j3 ]- f9 t! M1 B. T0 l: v4 E }- K
virtual void OnDraw( C2DRender* p2DRender ); . z6 ] {, X. D6 e- A6 v& A
virtual void OnInitialUpdate();
4 a; G5 h* s: ]5 j- R8 M: | virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
( E. i1 Y8 G5 B4 A% n, U. W virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
: J7 T0 ^) |( t6 K6 O, @; u; z2 S virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); 6 V: ]$ s8 l' n1 @% u. F/ A) x) E
virtual void OnSize( UINT nType, int cx, int cy ); & x; n* x. m/ a- @8 q4 I
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); % J4 `6 Y! y2 p$ n% i
}; & R- ?& o0 B, W. Z) s$ F( ]
#endif // __FASHION_COMBINE ! M% p6 `- S4 q2 z6 x
# d% d7 D1 J; Z! R2 l; {- U1 h ----------------------------------------------------------------------------------------------------------------------------' N( L4 t) R; |
WndField.cpp
3 C, \+ @9 c& g" }: v在 #include "wndwebbox.h" * Y1 q1 L" x/ z x% g9 e
! M P+ A! ]! K0 i2 i 下面插入 #ifdef __FASHION_COMBINE! k% t T. j# w+ g* E H+ U: r
#include "randomoption.h" 0 G2 I) ~7 R x2 i) l1 C
#endif // __FASHION_COMBINE
3 I4 r* P% D( M! W! k( S
" x3 b# P4 v& H& S4 |) D 就在最后:+ T7 O$ H, n) N& R7 g* F4 J
PHP代码: #ifdef __FASHION_COMBINE
! |* x+ A6 a3 C4 {4 S6 t- ^CWndFashionCombine::CWndFashionCombine() : a5 `! Q5 ~- a/ ]; K6 t5 ^5 Z1 D1 M
{
8 b+ j* p- P- t for( int i = 0; i < 12; i++ )
# a: J) d* f4 Y- h+ w1 V {
$ ] n# p$ F% c: ^$ S- _$ k9 K m_pItemElem = NULL;
2 M( { c4 l6 Y3 I. S4 @/ u m_pTexture = NULL;
1 M# `- ?5 x" H0 u; T //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
' D* E" \. A( f9 H' o. R //ZeroMemory( m_pTexture, sizeof( m_pTexture ));
1 p0 N/ N2 C$ L+ w' M1 U }
8 Y! n* U. b/ `7 Y} - Z+ Z- `7 a( d2 I- W* P
CWndFashionCombine::~CWndFashionCombine() % ~- `- `1 m8 b; f3 q0 X: Y: y2 g
{ , J) A# Q+ d! F' K) y6 P7 Y' ^7 ?
for( int i = 0; i < 8; i++ ) ( H \' n4 X5 H6 t. G
{ + Z8 w4 C: a! |
if( m_pItemElem != NULL )
$ Y; i+ U) d+ b" L/ O {
5 r) R; L8 y8 a6 T$ ?- }4 l' W if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) & ?: [3 @/ p7 k# \
m_pItemElem->SetExtra(0);
2 ]1 {; t/ H, z/ D3 K' G }
3 }! z! r1 s) H' u: g# Y8 ^1 I }
% U( X8 `! s) A}
/ k2 F. I U I& N! I, fvoid CWndFashionCombine::OnDraw( C2DRender* p2DRender ) ( `0 f$ G; m4 d3 `
{
5 Q2 I7 J* |! a0 D LPWNDCTRL wndCtrl[12];
, g) h, @) K- X4 c/ o4 l9 h& q2 r2 |
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); . Z" n! c/ U& @' @8 {
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
, M: l* C) [2 s! K) v/ ?6 }2 @ wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
$ N. b, g5 _; b/ q2 m1 \/ c3 M wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); * m, P; Q8 |9 p! i
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
# @ R: U6 ?. k1 P c! d+ P+ w wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); * P: z Z0 q: r; {$ `1 D9 _
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
; C8 @0 d" }% [( O5 x. V: {5 U; o wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
$ C" e6 z+ y; m* F* u wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
, H7 r: G# I8 d6 Q0 b% W2 p+ m wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
! ~$ [6 J- n& h wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); 9 b/ n! _! j2 U+ p8 G0 v
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
* d$ S$ D, S6 Q
0 ^* G$ t, R4 @& d: J0 P4 d4 Y8 W for( int i = 0; i < 12; i++ ) : n8 o: `, x) Q! O# Z- a
{ & {8 N$ O5 y9 `- K
if( m_pItemElem != NULL && m_pTexture != NULL )
( d# K$ O, _3 g0 z9 x {
+ h& ?* k* d: k/ I1 a* I m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); / x& k0 T! K! V* s
} ) ?# _4 V+ _# L: ? u
} 2 o2 v8 r7 O* V: s. S) R- ~
} ; X2 p# c u+ Y! ^1 x/ s
void CWndFashionCombine::OnInitialUpdate() & I; r! ~, i7 c! k/ E
{
! B. l6 `' X- o9 E CWndNeuz::OnInitialUpdate();
+ s" Z) U5 l) e/ N% I% Z# [3 S
/ d+ G* R: W/ n$ _" z' ^7 y CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
9 B0 x+ U, r3 \4 J) v: G9 X pButton->EnableWindow(FALSE); 6 x+ f8 T! o0 x! M* y3 L& n
" |! E T+ |) K6 d6 m2 Z5 ?
MoveParentCenter();
, G2 N' v, w& S" H) K* y8 F} + n6 h: A& \2 @( M
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
* M% Q' U% ]! i- @: u{
5 P. C/ A" P* }1 g3 |" Z' ?0 p9 U return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); , g0 E7 L4 C' `3 r! `6 W3 S
} 0 `, B) N, S+ @( T) I( |* A1 t& l
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
, ?3 Y: f3 D( d. z0 B) T{
2 I8 G4 f, X: A3 f return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); . p4 R7 P$ b8 n; x
}
* w) Z/ ^% A2 i( _& e9 ^/ c. |1 qvoid CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
% N6 _2 J' T j/ K{
0 G; J& b& P1 P! m CWndNeuz::OnSize( nType, cx, cy ); ( p% B+ n* x$ N4 B7 q0 R$ i
} 5 W. c, ~1 y9 q( z* c# @" a ]
" |- |9 U+ C: r- r) }
: {& m5 l/ e. m( P% \
( a; j" d3 q5 i2 r; i! HBOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) & ]4 u; N- q. \, l* T
{
o) n9 Z+ R% @) R+ d# F8 x CRect rect[8];
" e% |* y1 J+ \/ {* f/ F LPWNDCTRL wndCtrl[8];
9 y7 t9 W( ]* s: M6 m, d* e5 e
8 ~% L! v& m# L; [ wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
7 ~( | f7 B' k% r6 v wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
+ ?4 x7 n6 u) t, m0 J wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
6 I3 s' | M) y/ R2 M wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
/ m0 j) D7 I( ~$ ` wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); : c0 J! u8 w% X* _) ~4 s2 D- _3 [
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
! i$ i7 y! ?& L0 [' K6 M2 d% X, c+ X+ j wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
. i/ `% `( o1 C" R$ X$ F: o wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); ) U' F( b% _9 i8 p5 F. U
# y6 k4 b4 w1 H! F: H' ~
BOOL bUpdate = FALSE; , q4 R" w, T6 ]2 I( S
1 o! r" |! g0 b( B) h
for( int i = 0; i < 8; i++ )
) c% l: x9 Q. }# R {
( z0 i. c% ?8 \2 Y4 j8 t$ K: h rect = wndCtrl->rect; - R) U6 o8 X! g# C" x
/ z2 r; R. n1 v* s7 o if( rect.PtInRect( point ))
+ c0 F/ G6 O! _/ n( r+ d {
2 A8 m6 ]) K+ @4 ^0 `8 i CItemElem* pTempElem;
9 H% Q. n T2 e* O pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
i: w+ h2 k* B; q if( pTempElem != NULL )
; l) c3 |1 a5 _ X% t$ {3 q0 Y) ~$ A { / `2 z8 l( o. U9 ^# C; y8 [! m- e
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
) T9 S$ g P& @* I3 L {, ?4 O3 Y$ X- p
ItemProp* pItemProp = pTempElem->GetProp();
) J/ S6 L% P; N* {2 M1 r! q
$ y' Z# s3 L6 u! G& u if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
; H3 w/ p3 [/ I1 l2 g$ e: a {
7 m c8 ?4 F7 h1 v: p e; ?4 C) P t if( i == 0 ) 4 g2 O7 ~( i/ k& |2 p5 x8 d4 Y
{
- u' w3 L/ \" ~" D if( m_pItemElem[4] != NULL ) : g7 q1 F B" K
{$ Y! c0 L- b, C1 E) K; p9 [0 M: ]
int nSize = 0;
5 H5 \' k$ N/ ^3 f; K nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); / ]- z' Y4 J- [. T) Z
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
! S+ ^" m8 M9 O4 h if( nSize > 3 )
* _7 B8 h+ W/ }# J8 C% b {/ Y$ ]9 ^* Y; R6 @1 L" X
g_WndMng.OpenMessageBox( "oversize" );
& Y5 R- ]& [+ W2 V+ p! O return TRUE; 4 i" P G2 Q3 P4 x" R @# j
}else) l% t3 I# `+ A; Q$ a
{
7 V8 z- _! C$ o9 ^; ] bUpdate = TRUE; 5 b( w" L$ G. p2 f" `% P
}
% h: s8 ^1 I w) L, I2 O+ X0 Z+ o }
" _4 }5 B8 [2 U) O if(m_pItemElem != NULL) 8 k# [% S7 f; Z' T0 h4 j% C
m_pItemElem->SetExtra(0);
( ~+ R- Z1 b; }2 H" S& T
* i/ A3 z/ P! E0 f4 B. G m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); . v& F) l3 N, ?; e1 l
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ( h! j. e8 d0 \" F" X& ^! X/ ^6 f
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
4 ]& f' L) b* ^' [5 V) t- b/ h e: W1 t% c5 z1 m4 v
if( bUpdate == TRUE )
2 X) L! h& A2 ?' L {/ {9 {3 o9 p" z
m_pItemElem[8] = m_pItemElem[0];
! O5 a2 Z. f( ? m_pTexture[8] = m_pTexture[0];
6 z ?: X: O- B& R. N // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );% R8 e( {3 O% d( y
}
7 S) P1 y% E0 r }
) E7 U1 N: z( B1 y if( i == 4 )
K6 g: T7 E; C$ [: p# K0 K {1 ]. T9 H/ U' k5 B$ m
if( m_pItemElem[0] != NULL )
5 ]- z, P) T6 a2 j* K# Z {8 ]$ Q' d- m* d3 X# D2 f
int nSize = 0; 8 J3 X) @; _ W7 S0 H3 q
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); / Z" N2 _$ J9 C) y8 X$ ~
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); : m3 T/ ^( g1 @; ?$ r
if( nSize > 3 ) 9 M) E) \$ e: M: ]; v- ] G, D5 a
{
) [: X; l% R+ ~2 g7 I g_WndMng.OpenMessageBox( "oversize" ); * ~2 E$ j; A+ _
return TRUE; % K# Q$ I6 R2 h# \* C
}else
- g5 g6 m" P3 s* ~$ ?* j, p! z {( k7 m- ~+ h, i6 l
bUpdate = TRUE; U! l! h' [ g0 c
}' |9 e- u% G# F* L
}
0 U/ b9 w- N5 y% ^/ L if(m_pItemElem != NULL) # K$ H' |/ J( e" G
m_pItemElem->SetExtra(0);
' b; N; x7 [, Z# J5 `$ a5 u" @7 ~4 M" x8 @: f \
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 2 M) p0 {; }- D' l8 N
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 2 _; h% O; |3 u" }9 T
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
4 Y# l/ X- v6 q& B0 Q( K: y+ l6 O
if( bUpdate == TRUE )
2 @3 _) V1 U* g. Y {
6 [# V% z& Y: y m_pItemElem[8] = m_pItemElem[0]; 3 N) Z$ T" g8 ~! U5 m$ `
m_pTexture[8] = m_pTexture[0];
$ T8 J8 D4 S% s7 p9 ~) ^4 _ // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );0 R2 ]7 z& a5 A+ U* l6 Y
} ' {! L; y R& y1 n" g
}
$ q0 f5 ?/ F2 z. M6 ]* y1 \ }else% R. B9 L7 e. X; g. N K
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
3 i7 C- T5 @/ P5 ~! c {. |" B- F# I+ r9 e5 i" l
if( i == 1 )
7 ~$ h: W3 u0 ~5 w/ U {$ |9 Q( s+ l* s
if( m_pItemElem[5] != NULL ) / q3 \) L$ Z5 U i/ X$ t/ O0 |
{: H7 m2 y$ l, X9 _9 W
int nSize = 0;
. Q. V- z6 {1 m5 J- ~, J nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
& k* y, u6 q- X& v& Y V* x* M nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
9 K6 M) b2 i. M2 @6 X. O* W! Y if( nSize > 3 )
7 r* I- U% V8 d1 u# k- l {
7 M+ K, ]7 y: z/ H) U' d n% f g_WndMng.OpenMessageBox( "oversize" );
) P$ W, G1 i7 @ Z# F( a5 U return TRUE; 8 Y4 A" x' U* v- s
}else
1 A J( u6 y1 U8 z9 Q { e5 O; H- v% K* w7 ~8 G
bUpdate = TRUE; $ v' L! C+ k: ]; u
}
6 G& [( P/ @! Z }
l5 ?" z, m5 B# @8 E0 k3 @ if(m_pItemElem != NULL)
4 G$ m5 e( l- f7 e* {4 ~; s* r+ w m_pItemElem->SetExtra(0); 0 M$ h- K. y; V! N$ h
! ` ?% q m+ \/ H C( F& u; i m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
5 p4 V5 M" v% N m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
9 U: l- ^: c C ]$ w# ^5 Q m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 4 J% n( l, @4 o6 w# _
2 H, k- g, i: ?8 w7 Q0 u
if( bUpdate == TRUE )
; m1 Y" T# B1 u6 \1 r4 t& m) C { i) p% x9 V" Z" p( O
m_pItemElem[9] = m_pItemElem[1];
* z) |$ x6 t0 b) Y: f) M m_pTexture[9] = m_pTexture[1];
: o! N3 g- S* _2 b, v, k
9 S5 c; o! ^ m8 d// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
2 i2 w8 F0 P, p) u } 3 O8 E- s2 P% ?, ~/ J. l0 E+ D
}& [9 L% G6 d2 K g
if( i == 5 ) k! D2 }9 V4 f8 M
{# Q6 R. k C a, a" d; o5 z
if( m_pItemElem[1] != NULL ) , y+ v, V% M4 r4 L3 x
{
) }6 ]( o* d8 G9 z1 N int nSize = 0;
, q& f7 O! [' M8 G4 W0 z# V nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 2 [0 F( ?8 h8 X# S7 |, d7 U# X
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); & F! b. X/ K/ Q. B# g
if( nSize > 3 ) 8 z O/ V1 X) Z. Q
{$ F1 f8 A- b7 d3 g
g_WndMng.OpenMessageBox( "oversize" );
/ @8 Z( Q: m6 a* ^7 V0 X. }# ? return TRUE; , I# V2 ?2 _+ Q3 v4 l
}else
- T T6 T7 O0 P8 R& b- w, {& T! e- c7 t {5 g8 s, `) M/ |2 K
bUpdate = TRUE; ! t0 G2 Q5 c# Q8 M6 c* x
}
& f7 \$ x# I$ {/ N2 v# c }
) {& v5 c9 m( [ if(m_pItemElem != NULL)
4 q3 w" M0 n' p& h7 X m_pItemElem->SetExtra(0);
7 E" D9 u( R4 a8 C1 j
: |$ B6 I& f% @' e m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); & ]# r( ?4 Y: @8 ~# x P
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
4 v, d, ~. r' ^0 U m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); # a1 O/ T1 k; b9 n" x: q# @
- L0 ^& e. O# T/ ^ if( bUpdate == TRUE )
6 q$ O$ x2 F, c/ h% e6 `& { {
0 K+ {9 ]# Q) D% ?4 N2 I m_pItemElem[9] = m_pItemElem[1]; 6 F* C; [5 d# {. J( }
m_pTexture[9] = m_pTexture[1];
. \# Z R( }+ v. @ //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );' j# t0 y0 J4 s1 y) q9 m
}
6 ^; h9 u' l* \& _) i$ C }
& U, w5 {& F4 A/ A }else
# s2 m' L {5 t& f- U' e0 U6 E4 Q if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) - T. c+ k% J4 G6 ]% w! k
{2 D: g" S1 i& v
if( i == 2 )
2 E) l% n2 ] {* c4 z/ b# f2 l {8 @( m; H0 p: S& P- z
if( m_pItemElem[6] != NULL ) 4 R" g# O# g( g( h3 c6 P4 Q" E, O
{! `8 z) f7 d! X8 T+ G; o4 c6 J" e. A
int nSize = 0; " x0 ?9 Q' N e q' n: W
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); & [; o& p5 s# G2 }# k' d
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
+ S4 v1 G$ a, g4 B# f# F+ l! ^! e: H if( nSize > 3 )
6 |2 G% L0 s% k' Z2 G {
; n8 m' i1 u' b: H: K g_WndMng.OpenMessageBox( "oversize" ); * J5 W( Y0 B/ `- }3 `1 s
return TRUE; 7 [) S( m4 m% Z. E6 K9 Q" Q
}else* j5 y3 i; I* ]" f0 u8 G; V
{9 s0 Y. E% a! J {& ?5 C8 Z
bUpdate = TRUE; - j$ p! g0 s* m& W& a
}" v T4 }; O( a% S
}& v8 J. Y) B: Z
if(m_pItemElem != NULL) " P" K4 v, ~$ z( z g
m_pItemElem->SetExtra(0);
5 {% Y8 v9 c# C: K' J! ^9 [- r4 c6 H# j7 F: Z. z% N- c
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); + h/ z. Z6 \" A
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
2 h' `; u: b8 E$ i6 e6 J7 f m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
* F) d" `+ X" s( f# W9 @9 x) |" `2 b5 w
if( bUpdate == TRUE )
" w9 W1 f/ @+ f$ a9 s; ` {1 }& m" ~& X7 \4 h$ c3 r4 H
m_pItemElem[10] = m_pItemElem[2]; ' e% Y' h) |+ W! T5 M8 r+ k7 h7 i2 R
m_pTexture[10] = m_pTexture[2];
/ [* P; j2 r8 ~! X/ W+ V" h0 N6 y C: [ // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
% ]$ ~5 g/ J; K } ' x u, H' H3 ^7 l
}
( I3 r& u+ a( L$ O if( i == 6 ) 8 r/ H' }4 I% W# g# t6 [
{. F2 N" @4 K0 o6 O2 U; d/ p) J
if( m_pItemElem[2] != NULL )
2 _! g4 a& V* p2 h+ N {
" G# ^$ s& Z* A6 g# ` int nSize = 0;
& q. U. \# D0 z: X- L A nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
# X9 {1 A! G: y; \" m1 X nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
- S$ {4 G* y7 W; `% ^( g if( nSize > 3 )
# }6 W1 ~1 a6 d7 N* {6 W8 m8 W {
* C! u4 t4 W% h3 A- }4 Y) r1 x% S g_WndMng.OpenMessageBox( "oversize" );
" H/ \4 l; L; Y) \; J( H" } return TRUE;
6 S8 ?: y& o& q0 L! q }else
0 y& a; ~9 o/ p* [: ]* ^& y0 D9 e {
- a# S+ G# ^' C& t3 n) D bUpdate = TRUE; 2 p2 u; ]+ a' b ~& g! x4 m" z! L
}
& y8 {" a# v4 o }- }9 j, o ? z3 p
if(m_pItemElem != NULL)
4 E. Q; I: G% _) j+ z& ^ m_pItemElem->SetExtra(0); 5 U+ k! Q! X) n' l
3 b, ~3 ?9 _1 y1 t! h% Q m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 0 q. M# Q+ G; N
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ) T- m+ J! Y! Q9 L
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
: g6 k( g: Z+ ^4 j/ H
% }2 y2 T5 C& _' _* D; I if( bUpdate == TRUE )
$ `" W" x; {- }' U7 g A$ l {
1 ~4 g: T7 }3 {& X5 f m_pItemElem[10] = m_pItemElem[2];
: [; W) T& ~7 ` m_pTexture[10] = m_pTexture[2];
! k9 x- _% I) r; O // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );/ Y7 ]" b. b0 l1 D- O
}
/ T$ u2 k* @/ k( G" E }
0 \8 ?( d3 k' l1 X$ j2 M% b v8 E }else5 @/ k$ H8 Z+ Q' {' h7 C {2 V
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) # S+ Z6 x2 K- D: ]
{( f# e# {: x6 k9 @! `& k6 Q
if( i == 3 ) ; f$ O: M/ H; j6 x H
{' \. J0 }# a% b p
if( m_pItemElem[7] != NULL )
4 E" W$ K$ h1 N {
2 B3 b4 s8 ]* L/ w int nSize = 0; 3 [ U. G9 p& m. `9 t& E: l8 {
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
1 ^1 e! @3 R+ s4 U: ` nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
; _6 k8 c2 h% T5 \4 d* J0 c if( nSize > 3 )
5 S4 U: Z" `! `/ ?/ p& H7 h) u1 a {
/ F3 r. v! P! G. e% f# `$ I g_WndMng.OpenMessageBox( "oversize" ); % D0 x' _+ I3 N4 M6 }; [& L
return TRUE; . W. V9 \) @3 [- Y: C% n
}else/ y/ R3 D- `6 A3 z( }$ ?; v
{
8 p$ n. E- B9 _, Z, p8 y bUpdate = TRUE; 6 s* q( |; J* K( R; I2 b
}
8 ]5 O0 n5 T9 F2 m+ P }
& x0 _) k2 x/ I: ~: G* ^ if(m_pItemElem != NULL) ; o1 R% I, g0 O, A5 D
m_pItemElem->SetExtra(0); # S* O5 f9 ~! `$ I
: d/ w( W0 `0 s" b0 w m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
+ B7 {, }0 _ F3 [3 d! c% H6 A m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
- }+ R$ v* S9 n& x) v m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
: q- L# s- d* Y* E6 V+ n
5 R( Z3 C: S+ w, r0 D5 _8 I if( bUpdate == TRUE )
! J) Q- F3 T3 `' i+ d {) m; C7 F; h3 {4 y9 k# Y, l0 Y
m_pItemElem[11] = m_pItemElem[3]; " n3 y" R$ O8 r+ z
m_pTexture[11] = m_pTexture[3];
4 A( x" u1 t2 \# ], N9 @) ^ // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );/ Q9 \6 X1 m3 | x7 o
}
0 C8 D- H5 n( | V& a3 Y6 w0 [ }
# \( C2 W+ I, X- g( { if( i == 7 ) 0 c9 t/ {' M( N; G$ w2 k. j
{
" u5 P0 S8 {. ?. @ if( m_pItemElem[3] != NULL )
$ A4 s. l' I0 t {9 l+ H6 B5 j) p+ x) ~0 i/ O
int nSize = 0;
/ v1 M0 u+ s* @6 e7 m: S nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); / ]& T. ?" J7 c3 \: t
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
9 }( E- l- S+ v/ \' I$ e% T; S if( nSize > 3 )
6 {/ P5 \2 M& A {0 o# O; G9 j7 ~; B/ J, ^0 `
g_WndMng.OpenMessageBox( "oversize" );
* T4 w1 A( t9 E0 h) S9 T( f return TRUE;
6 { ^9 C$ s2 `! [ }else
1 p) c, v# I+ [) A) X g9 ` {2 n. f5 i* T4 G& ?
bUpdate = TRUE; 2 @$ ^ Q9 w6 O+ I! ?' r& i" S
}" Q) f7 c" V$ h" h
}
& ^; H4 F1 N8 ~# }! Q/ i if(m_pItemElem != NULL)
s* U, x' E3 [) k1 p) ^6 [& R0 C m_pItemElem->SetExtra(0);
+ d& C* y8 x7 W' ~5 |- l5 ^; p
8 N) |& ]! s: D m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 9 U- R- [/ B! Z+ f1 M
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); n [" X. d1 z; o( B: W% ^* n
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
6 l! ~ _9 X$ T" i" v- b* u6 k. m5 \% n1 ?: d j S( b
if( bUpdate == TRUE ) % s2 n3 { W) [. E1 `
{
6 q/ {# l* r7 X; w8 { m_pItemElem[11] = m_pItemElem[3];
8 F# h% v* U4 s7 P( l4 y( S m_pTexture[11] = m_pTexture[3];
# C( A" c9 ~- ?& q, N' M# P2 Z0 o // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
, l% _% ]( C! [& G i# t% V }
/ c- a0 A4 q) ?4 g' @# B: E }* K d9 K. A* S, i5 g, u8 s( c
}else
# }3 o1 U4 k$ O/ d: E( D. {! w {
8 F: C* G# [4 j# w g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); , r3 h9 m5 n9 g5 N, s
// wrong tab
- K( s; O5 ^% M5 m" Y/ w }
8 V5 V3 _" Y, y2 H }else
& d( p) x5 S3 d# [ {
. [: O, D. {) T3 ` g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); $ J- R4 F( b. B/ ]) y
// not blessed
4 L4 }* q* i; ^; G, F$ L }
$ ~0 e4 ^3 |0 Z }
2 ~0 D* V6 j2 |6 W }
6 I2 A! o5 {, L7 d$ b } 4 V% D* h( @; ^8 W" D/ E
- ^9 B( C1 y6 l$ q- u3 o5 [ int nCheck = 0;
8 H7 X0 m% O1 ]# Z4 ~ for( int i = 0; i < 8; i++ ) : V6 {+ x# q: C6 {5 O
{
0 c+ p$ P# e: f r3 H2 o I9 x if( m_pItemElem != NULL ) # A9 ~/ { k4 a5 w, K. h' ]# R
nCheck++; 2 K3 L3 v6 w' g6 b
} 1 r F' Q5 Y, A2 @1 O
if( 8 <= nCheck ) 4 Q M/ q( C) v( F. |7 G
{ # Z5 S. m1 x, F! `
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); " ]9 [ B3 n5 M. ?1 M
pButton->EnableWindow(TRUE);
) M" ~: X8 ~( I+ h" L }
6 P! u4 }0 W# u- s8 U return TRUE;
F8 H# i1 O. C/ o1 n}
. V! s, @. `* J8 nBOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
( x" C2 f% F" B, K6 Q2 P/ C9 Q{
$ a( A' X4 g* |8 g& F1 ^/ R switch( nID )
& K- W5 y- {' n { & r( X+ E8 G9 ]$ k, ]
case WIDC_BUTTON1: , e( s9 x, W1 g9 B4 _% P% ]) I
{
8 R9 n+ p9 l4 b; j- w r8 O g_DPlay.SendCombineFashion( 8 O7 C: O# z' E( C
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
+ r3 e* z0 b0 D" ~, I m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
" ?% a; G. p2 G; D% F m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, ; P. L5 z3 W/ e% R
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
7 O6 v# }1 q1 F/ e; W- a9 E );
4 o" B7 F! k1 r8 x9 y0 G Destroy(); 6 B- ]5 N, N& p
break;
- Y, ~: h: g* k5 P8 K* N/ d } 8 ]9 W% C% z9 |- m) L8 m4 w
case WIDC_BUTTON2:
: t$ Q4 f2 c. Z7 `1 h4 V4 k { . G/ b. T8 E* F1 M$ Z
Destroy();
. E$ \1 d$ ?7 N break; 6 S: Y% `4 A" J2 T
}
6 r# a4 F, e+ l7 H' D: x2 y } 9 e% `7 ]7 c3 ^9 Z# S0 ^
return CWndNeuz::OnChildNotify( message, nID, pLResult ); / y6 g6 v2 `5 Y* e7 R
} ) c, r% K. F$ [% J. f6 ^
#endif // __FASHION_COMBINE 0 e, H8 ] P# V7 d" l; [7 G
1 U# C) `2 V. T9 A! f
----------------------------------------------------------------------------------------------------------------------------
& B7 V9 {4 Z* S6 M1 ~5 x+ _0 N3 bWndWorld.cpp @( S9 A. v, k; H: `* U0 D
在 case MMI_REMOVE_CAMPUS: ; ?. _5 q5 g0 v
{ % l- H- y( k* h+ D
if( g_WndMng.m_pWndCampusSeveranceConfirm )
4 v" n5 H0 P4 e+ Y( n" Q SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
% \ l% z# H3 T- K g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
1 X4 t; D; G; e g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); ' k" F4 F" O% r4 Y0 f
break;" ]$ w5 X# p3 o$ e i
} 1 n/ j) I. A. N& _& i- m. d
#endif // __CAMPUS
8 N6 J+ L6 a) J7 i2 m) K
5 G( l- X! ~( v7 n3 b4 N' S, ?% v 下面插入 #ifdef __FASHION_COMBINE- s, t5 u: o' [) ]2 W: _0 S
case MMI_COSTUMEMIX01: + }/ F! [; Q( x9 G' `2 Q" I: _! y
{
+ X+ C: P3 \ d4 w/ O SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); : H7 A% u! W4 `; Q) k
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; 9 {4 [6 E% ^( ~6 ]6 R0 M; b1 d Q" B
g_WndMng.m_pWndFashionCombine->Initialize();
3 O, V# g* L! {. @; V } 9 q) K8 @& g6 ~8 C
break;
4 }7 [. l: K& T% T, V& Q#endif // __FASHION_COMBINE 4 Z3 n3 b# ?2 H; r
, C+ ]$ x* J* p$ ^3 @, r; {
----------------------------------------------------------------------------------------------------------------------------
8 N" o" ~. h Z; FWndManager.h
8 D: K9 ^4 G! J% [0 j8 C y* h# Z% n& d) @' \
于:* l) {, L0 ^$ [9 ^0 f& {
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE7 S: ?) s) U" E
CWndGuildHouseBid* m_pWndGHBid; M8 z& f* Y6 x5 B8 O8 G# `2 Z+ _
#endif //__GUILD_HOUSE_MIDDLE 2 ~6 h5 ~2 C* R6 Q" h) Y% X0 g; v7 h. M
6 Z4 Y& ]! z/ V2 R6 {7 z
认为:* t; L) U$ u( W$ U0 N
PHP代码: #ifdef __FASHION_COMBINE, k9 A5 E& g5 \. O% b; e
CWndFashionCombine* m_pWndFashionCombine; - m" o+ E3 X0 [
#endif // __FASHION_COMBINE
. W& K8 t& L. I- n; j/ J& C
8 }+ J; L/ K* f) q& n ----------------------------------------------------------------------------------------------------------------------------
' M3 a+ B# v' N# |; N* p3 xWndManager.cpp; F, c) u) |5 ^) l! W& Y
+ [4 [0 g1 t) Z) |. D# p
在 #ifdef __GUILD_HOUSE_MIDDLE: |$ Q- ~' E2 y$ E
else if( m_pWndGHBid == pWndChild )
3 r* h5 F# a* W8 x$ s5 r {
: m4 y; r0 v" U. m1 S7 W SAFE_DELETE( m_pWndGHBid ); & E8 O4 K; o$ e4 s! Q& W
pWndChild = NULL;
w7 `4 R3 E) M2 X N6 \& _, D }
; M' t; v% z1 M& v- N8 Y3 y+ n#endif //__GUILD_HOUSE_MIDDLE
4 s0 F1 l- g+ R2 Z; V% ]1 p
, d/ n4 W* R' X 后面插入 #ifdef __FASHION_COMBINE
$ w7 s$ d6 M+ e3 z W/ n else if(m_pWndFashionCombine == pWndChild)
; M1 I" F/ \# X% M! E0 o { - U0 F+ P- F$ l" t) C
SAFE_DELETE( m_pWndFashionCombine ); 7 V( @' A: f9 E# H7 \
pWndChild = NULL; : t, q/ s% O& I3 @. V3 F& U6 ^
}
" y* f8 {; }" `. q! A#endif // __FASHION_COMBINE 5 f, a; [4 w3 O
4 u- y7 n+ V+ o9 T, P ----------------------------------------------------------------------------------------------------------------------------
1 L& r" G1 I W" u6 Y: s0 P4 ADPClient.h
3 C; g# A& R5 s- U+ ~6 V4 O0 M _1 ?' N
在 #ifdef __GUILD_HOUSE_MIDDLE
& o( i, c Y- W x( a! K& c+ ?private: 1 F' s, b' J% V k E3 d0 b T
void OnGuildHouseTenderMainWnd( CAr & ar );
* }, b" B0 ^, }. m# d5 L5 u void OnGuildHouseTenderInfoWnd( CAr & ar );
* S( H! y1 E! N' L void OnGuildHouseTenderResult( CAr & ar ); , I( w+ N7 d9 H% Z% e
public: , W, f( a3 } F. [7 o! ?* N
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); + s0 D2 h! {- x: x! D3 K' j" V
void SendGuildHouseTenderInfoWnd( OBJID objGHId ); 7 N: y2 ]( D5 n9 ]/ Y. U) G# j- d
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); ) x' m- E" M9 Y* b( ?0 [
#endif // __GUILD_HOUSE_MIDDLE
$ ?5 \- Y9 L; n( D" ]2 h/ V# n; H
1 Z1 Y. k% Q' {3 ^' x 下面插入 #ifdef __FASHION_COMBINE
& X) ^9 G8 H5 f. ?% V+ l void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
# m% b Y& G% C#endif // __FASHION_COMBINE % `2 j) F/ v" m: v7 E
6 A# L9 X1 g+ g ----------------------------------------------------------------------------------------------------------------------------# _3 W( l6 O' m: ?
DPClient.cpp% O C# H% b3 ~# `2 A; d6 Y: a
% f) D2 z( {, {( ~% z$ o5 p4 B3 n在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) ?* _! C6 Q" W6 D1 g' a+ U) p
{
2 |! Y+ @" l7 T8 ]2 v BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
( x T- h9 A, o9 D& O ar << objGHId << nTenderPerin << nTenderPenya; & R; A& Y' m* c0 y I3 Q
SEND( ar, this, DPID_SERVERPLAYER ); 8 I8 `; ?, l9 I- K' B2 `3 d& `0 v
} 3 A! {) [0 l# D% S6 b: X% ?
#endif // __GUILD_HOUSE_MIDDLE
9 G7 P K* l$ x2 d8 b% Y2 ~) T9 q; l
下面插入 #ifdef __FASHION_COMBINE: E( {- z; T! h
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) 8 _5 F2 X7 O0 f5 f$ x( s& H1 P2 [
{
0 F9 O m9 U( P/ k/ H2 ]8 \ BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
0 R+ Z$ ~! v6 p1 q/ U ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
9 @( ^$ U& d7 N# v3 P SEND( ar, this, DPID_SERVERPLAYER );
$ E1 i1 D f7 G2 D1 D9 ^- }7 e}
( f$ J. V* W% h' x p8 ] z' z#endif // __FASHION_COMBINE
0 r5 Y+ S! e5 @) t
- d, u+ D- }) {% Z/ R. m( d ----------------------------------------------------------------------------------------------------------------------------( x) O7 S' P, }
. D: C0 U) h6 c3 q( y6 ^现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
/ J! m# _ D& d
& @. `( t" [9 c! v S3 @ ----------------------------------------------------------------------------------------------------------------------------
% H; g1 A2 O' Q% Z* \2 b
6 O7 e) `3 F1 C; ~- T9 G$ q/ l! l0 q1 X/ N1 N6 l. W6 J, r
; ~1 F5 Z+ ~5 q
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。 J" D) P" z- c5 P* [: R1 t
1 b4 m- B4 K' R+ s4 p- I' T, ~- d) s+ {: ~ A
~怪物
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