莫因E * PVP
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今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。- |0 h3 h7 T! @2 Y# E/ o) ^% H+ U
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有大量的代码,我已经测试过它,它可以编译自己1A。
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5 w. K+ n* q( y8 R9 x现在会如此容易所有的C&P'en) S0 j& d3 \& g- Q: j: S" x
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- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
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你说我成功,资源应该时装组合系统顺利运行。0 @- w1 \5 E# m; S2 k" Y- w
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首先是学分:! [5 ~' a9 H, { ~% E# o R" a% d0 `
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Etioom(90%)7 U7 [' C0 I. A4 a, x: `. B
怪物(10%)
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这里的问题,而是“不问任何小型或定义语法错误。”
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唔够讲,这里是答应释放: randomoption.h
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& ~8 m$ @+ f5 x2 o4 S$ J. M在 public:
6 g- C# h) [$ N8 ?" j bool IsCheckedSafeFlag( __int64 n64RandomeOption );
4 f0 k; c2 W: p6 ?+ X& S0 V void SetSafeFlag( __int64* pn64RandomOption ); / g g3 F6 c Y* G* Y* S5 c
void ResetSafeFlag( __int64* pn64RandomOption );
/ H/ I2 F; X' G // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
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这下面插入:( I9 A* Q1 z: Z9 J G1 ~
, _ V5 x# _8 p1 [; n5 a #ifdef __FASHION_COMBINE
5 S8 _" N; S6 [public: 3 Q) Z' B: [5 Q2 b+ x( w
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); : K7 h( @ r% O+ \$ `) [
#endif // __FASHION_COMBINE % J* L0 Q9 ]. d1 V! N5 q4 n0 z% R
! s2 K6 y! J4 Y% N! z% T ---------------------------------------------------------------------------------------------------------------------
) ~) h+ o- f. X# c) ~randomoption.cpp
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在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
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下面插入 #ifdef __FASHION_COMBINE$ f5 P- ]" }- d
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) " ?7 ~. i! h$ f6 B# ~
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int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); & D, d0 i6 x- e: E( z
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); 4 F3 w4 \2 f# ]9 S ]$ \
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if( nMainSize + nDestroySize > nMaxCombinedSize ) & w% o: x- y* S9 A1 S7 M
return 1;
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for( int i = 0; i < nDestroySize; i++ ) 2 }9 p! y8 z3 E% a) ~. I' E
{ 3 T1 a; k/ ]% ^* s
int nDst, nAdj; % R+ ^; t9 U9 F3 }
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) - m- Z: E* P+ f
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
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return 0; . j( T+ [5 P- G3 L3 k' z
}
4 k6 {7 G9 W8 U# \0 s4 W7 q2 p#endif // __FASHION_COMBINE
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-----------------------------------------------------------------------------------------------------------------------3 k3 W$ C+ S0 f9 H: H6 |' Q5 k
MsgHdr.h
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" D. @' N j" l8 o* J6 D插入 #ifdef __FASHION_COMBINE
5 p' K, n" W: R+ ]# X5 E#define PACKETTYPE_COMBINE_FASHION (DWORD)0x881002992 b+ j J. }) l" ~0 t$ t; i
#endif // __FASHION_COMBINE ' d* G4 A% A/ [( d; K9 e
/ m: }$ J/ F0 i) M8 m -------------------------------------------------------------------------------------------------------------------------
. F. e6 B7 g& ~4 bDPSrvr.h: h( W ^# B: a- G( M, J; ~
1 H. _# F- ?( w/ C4 ]. }' I$ L: a/ A在 #ifdef __GUILD_HOUSE_MIDDLE
# d! G' b& M0 B" c$ H- W void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); . t x2 a7 a* B7 j$ P, l
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); ; E# S- P) \& Y9 l4 B8 Z
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
7 o' F. k5 y# u$ r! X#endif // __GUILD_HOUSE_MIDDLE : l$ Z* ?9 \ e7 f/ x
* Y% z" s2 `6 \
下面插入 #ifdef __FASHION_COMBINE
1 }5 f: m5 g' l9 f7 j' Z void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
- P& s' T6 {' K- l& g#endif // __FASHION_COMBINE
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. z1 d U; N" Z! F -------------------------------------------------------------------------------------------------------------------------
7 P! }" u/ k& O1 W" I5 I4 JDPSrvr.cpp
# j, t+ k% V" d# y/ s在 #ifdef __GUILD_HOUSE_MIDDLE8 r7 |# _) u3 E) d( P
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); 6 M" [# G/ \0 M7 M7 Z( I
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); . @4 m0 F1 k' V, U) T
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); & {2 M6 V" [- B, p, V
#endif // __GUILD_HOUSE_MIDDLE
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下面插入 #ifdef __FASHION_COMBINE- \' H. g/ F7 i8 v* k* R2 a9 ]6 l2 a
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); ; P4 D9 ~$ {3 f$ P" G
#endif // __FASHION_COMBINE $ |+ K5 H S" m; M# s
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#ifdef __FASHION_COMBINE$ a4 B6 R+ n8 k! S; V, }
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) 5 f1 O2 a/ d* c% E! y& ^
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); ' |& O# k$ {& T3 w: B
if( IsValidObj( pUser ) ) i' a+ ` ^& J# l" ?
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DWORD dwItem = NULL_ID; 7 z# u* ]: y8 T( l& Z" j( L7 n2 S
CItemElem* pItemElem[8]; g2 w3 ], ~ n$ k
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for( int i = 0; i < 8; i++ )
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# ^' h5 R$ y& T ar >> dwItem; / h+ @- C& r F X4 L% r8 H5 @4 U
pItemElem = pUser->m_Inventory.GetAtId( dwItem );
3 r8 ]3 [+ M5 \ if( !IsUsableItem( pItemElem)) + P: [: o! F6 A
return;
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1 W+ K6 J4 r0 R7 |- z* p1 x4 G6 l if( xRandom( 10000 ) < 10000 )
/ [5 v& R/ U8 M9 b& j {
( ]! F8 O6 b& E9 ~ int nResult = 0; + y9 q2 Q3 o g N
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); * u1 @6 t G2 [9 m
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); , _0 z! s. ~: a& u( K* h
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
" q) z% z, a2 v) u/ V$ Q( H; G+ T nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); : \4 T5 K8 R) s3 S) {
if( nResult > 0 )
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Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
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for( int i = 1; i < 8; i += 2 ) 6 [: s3 g3 Q2 x. N: K: g
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); ; x! }) G2 _9 a
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for( int i = 0; i < 8; i += 2 )
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pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
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pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); & L' y9 C6 D3 Q3 Q* j) v
}else ' X2 e7 k a& X3 r% W* |
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pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); # d: q' j; O' Y4 S+ B: c3 }9 I- t+ u
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
3 y, h7 t+ ~+ q6 F; m8 T! ] g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
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- B- A6 ]; N0 c6 i if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
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pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
' {, M3 U& X8 E: x8 e8 } pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); 4 }3 G: v, t }0 z+ v
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}else
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pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); " ]3 o, g- e' @$ A8 W" j
for( int i = 0; i < 8; i++ )
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); , B' w6 c( n% J' q/ ?
}
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} ) [+ u* z4 P! e; C' q
#endif // __FASHION_COMBINE * w9 q. n6 f) j$ m+ ~, E% [/ w+ Y
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----------------------------------------------------------------------------------------------------------------------------
. l; M7 P; Y2 v9 n! y/ nWndField.h/ f- r- z8 D$ k8 }3 f
在 class CWndCampusSeveranceConfirm : public CWndNeuz
* _/ a( c y( I; X$ z( ?$ Q9 ]/ k. |% I6 p; B/ O( B
下面插入 #ifdef __FASHION_COMBINE
5 U+ v, X% y! L9 d( \class CWndFashionCombine : public CWndNeuz 1 [. ^6 l [, O. v7 O
{ ' |9 o" i& H/ \
public: 1 V, L. Z4 p- ]+ W; [
CItemElem* m_pItemElem[12]; 4 |2 g8 V5 k+ Z
CTexture* m_pTexture[12];
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public:
* Q6 k. m7 `: @& ~* p4 U CWndFashionCombine();
\) p% b; L3 ?$ h virtual ~CWndFashionCombine();
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8 N8 v7 e+ q: {' r- P+ G& ` virtual void OnDraw( C2DRender* p2DRender );
; j3 h$ n+ Y& c' A virtual void OnInitialUpdate(); 1 V# P3 G! j( l3 B: {% l) ~
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); , M6 ^8 ^" d) o4 k0 I k3 d
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); & m, D- ^. O7 u F8 f* j g# R
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); 4 [; i; f) r: R% t3 _; [
virtual void OnSize( UINT nType, int cx, int cy );
) A; A8 ?+ ?+ z virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
* i' O1 g6 T H3 K5 v) K B}; , j& \& L5 D' @% }- n O0 w
#endif // __FASHION_COMBINE 4 v+ |' e1 Q8 w4 e3 t" @) ~
1 N7 g4 q( @0 V% K3 c7 P ----------------------------------------------------------------------------------------------------------------------------
9 F0 m2 s6 j6 tWndField.cpp- ]5 Y; N1 |! \" @7 |
在 #include "wndwebbox.h" & d. f" b( h' b9 e
1 v# m0 X6 o9 H 下面插入 #ifdef __FASHION_COMBINE
, ]! m7 V. G' z0 M( l+ ]- h#include "randomoption.h" 8 E! }7 f0 i: \
#endif // __FASHION_COMBINE
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就在最后:
! h; d7 m# Z" b/ D$ u3 Q3 ?% P1 @PHP代码: #ifdef __FASHION_COMBINE
7 M; _1 }# M+ z- N9 KCWndFashionCombine::CWndFashionCombine() 5 M2 r# a& s+ l
{
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m_pItemElem = NULL;
8 |1 }, ^! d% p9 k6 G* Q$ f m_pTexture = NULL; 1 u. F, D M K, Z8 m% w: ?
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
8 Y* X% {$ H3 a, M& C( k //ZeroMemory( m_pTexture, sizeof( m_pTexture ));1 m7 D8 q' z9 M( l1 I
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CWndFashionCombine::~CWndFashionCombine() . C0 k% V7 s# ~, ]$ n
{ : w6 r. s4 m+ I; G/ I
for( int i = 0; i < 8; i++ )
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9 ~$ {# j& s8 s( i if( m_pItemElem != NULL )
+ A* T# R5 `/ B% m! D. m; f {
) `( Z$ ?+ X, _8 N1 w$ {( j n if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) 5 |% U* }0 @, J: L' H
m_pItemElem->SetExtra(0);
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}
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; u( n/ I) G0 L+ }4 J1 N7 `' ~void CWndFashionCombine::OnDraw( C2DRender* p2DRender )
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LPWNDCTRL wndCtrl[12]; " v* s F1 U) s9 {
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wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
# a1 |- j, [ h# q: v wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
3 v0 b: B5 n' E( @4 f8 \ wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); 1 o( d: \6 T! d4 K4 D: q" x
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
$ C2 m6 E7 f) E3 X wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
) b2 z: N2 \4 V" @5 r/ E3 p wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
6 l; c: e- o3 U$ _ wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
1 K! C5 J, K- d2 h! ~6 o- p wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); 8 n/ i2 i% A# G) ^. C0 H* J
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); ( R+ X1 @9 f1 s# o, c
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); : _, |- X+ }" {1 f
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); s8 l1 X' ?* e$ O0 r& Q6 r; b
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
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1 a$ ^6 V$ {5 U" ]! \' u/ U for( int i = 0; i < 12; i++ ) & H6 X1 i7 q% [1 q
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if( m_pItemElem != NULL && m_pTexture != NULL )
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m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); ( |4 D4 K W$ z) z* @
}
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void CWndFashionCombine::OnInitialUpdate()
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4 K3 _* a, e) N Y. G q/ d; b- a2 ^ CWndNeuz::OnInitialUpdate();
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. c7 G; H+ b1 l+ c CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
2 v W3 T# K: E5 y A" a1 G* o pButton->EnableWindow(FALSE);
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' {" N' g$ ^. G4 z MoveParentCenter(); $ A- b5 q" X" [+ k: b$ e
} 2 r5 D. |7 H( y8 Q* ?$ y
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
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return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
u" u q3 G! b}
( u! [ ?, K! R* t; IBOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) / c9 I5 V( q1 A
{ 8 X- u7 O/ s% U+ _" t: V
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); 6 k0 x( T Y. y- A/ y+ ?- L
}
1 \& X8 R6 [1 {5 Vvoid CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
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+ `6 W3 Z4 f8 s5 B+ }& t5 G CWndNeuz::OnSize( nType, cx, cy );
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BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) # m2 n t5 r# _' \+ u0 w
{ " Z5 P* d; E! S$ V' h
CRect rect[8]; * h% o- E' l! @/ e! I% P
LPWNDCTRL wndCtrl[8];
; n4 {: V; A6 [: c' ]4 E. X& E0 d0 I0 a/ b3 L1 U; Q
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
* S% s+ a' F1 C; |* P wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); * L# U, o0 R2 U( ], b P
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
& K$ `" T; n7 k* v wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); # p- o5 a* u) Z7 J
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
) Z. j% T7 M$ N( H2 C& F& V wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
$ J2 T: E* k8 G. Q/ a. u wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
& a1 U" q" s' [# O& {9 H9 C wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
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BOOL bUpdate = FALSE;
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for( int i = 0; i < 8; i++ )
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rect = wndCtrl->rect;
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2 x/ ^( a. s: K* G" d if( rect.PtInRect( point )) _, }0 m+ R6 Q0 Y$ V
{
; ]7 H' o* K. c, S, C CItemElem* pTempElem;
% s% a1 y' {( T8 ]& k7 c pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); * J0 m( W ^4 ?
if( pTempElem != NULL ) q% f3 I5 }; j5 t* i# X
{ 3 R/ {7 x& x* `/ @
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
) c( Y9 Y" |* i Z% u7 q. d {* o4 `. j! ?! z' r: ]. B
ItemProp* pItemProp = pTempElem->GetProp();
0 a1 f6 X% N" g( s: P7 d0 \% d/ s
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) , U3 C9 T# l$ ]
{ 5 B7 A4 G2 ^/ y7 T* ]- R9 n( K
if( i == 0 )
7 [: a! ?8 ~4 R* ]/ ^& k: @ {
! n1 l- X' K) H if( m_pItemElem[4] != NULL ) 4 n N, y5 e+ K [0 w
{: o$ ~& `/ K9 H
int nSize = 0;
& m8 T2 `% w$ l' s5 I9 O0 N; q nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); % v* `, |$ v. T6 ]4 p( P* A% Z
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); - W$ l" X- I1 e. @0 k
if( nSize > 3 )
. {/ v- c! e( k# X {% d$ Z' s1 \. Z. v: t3 W# |0 R
g_WndMng.OpenMessageBox( "oversize" ); 4 ]7 Y8 {2 q6 Z8 M4 S* w
return TRUE; 6 T3 P/ i! i4 p1 C0 ?
}else
! Y$ S$ V. i8 p9 q0 d C' v {
* h. ], M( w6 l2 T bUpdate = TRUE; / i" O0 c$ Z3 T
}
( y0 {3 ?1 \; u# v2 n8 y }1 {3 O& ]" C+ m7 i& H
if(m_pItemElem != NULL) 2 u- w9 k% S; Y- ~' p
m_pItemElem->SetExtra(0);
8 p L) u% }! s3 q% k8 J/ I0 m
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 3 M3 ]: y9 L. V, l9 Y) ?* v
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
8 F3 @% ^) C/ L2 ]6 n m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 8 w3 h; X v5 Y& z! x
; B* S( I% i' N" E' k if( bUpdate == TRUE ) ) i% ?9 Z8 w# I! I8 L* L7 L
{
( F! g# {* C, v" M- [" b# y! F3 b m_pItemElem[8] = m_pItemElem[0]; 9 C Y% h9 O! N3 w7 m, f( C; w
m_pTexture[8] = m_pTexture[0];
5 N" q2 h) W" N' R* A: }6 K2 |2 q+ R // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
) [" X6 L+ P* | }
/ z$ b4 A' z2 X& F5 g. K4 q8 p! G U }
2 i* K- o$ s% Y' s' K$ t- X if( i == 4 )
( i: P) q+ e: `$ I5 P( E" T0 q {$ J! d8 \. F" A9 V7 m1 F
if( m_pItemElem[0] != NULL )
: m- k8 s& H$ @) a% h4 Z {) ]3 O( w- @9 A0 \( |0 a5 W6 ?" m
int nSize = 0; ! a. h! f4 v( o/ H& G' d
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
$ r; p% |$ b" h8 n% m+ C" B. f nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
* F, [3 ?8 n E4 z; C I" I5 [ if( nSize > 3 ) 8 N4 p$ \- b1 @% i% p) V( Z
{ B: C: v4 R6 e+ z6 a5 c
g_WndMng.OpenMessageBox( "oversize" );
, V, D. _2 P+ J6 m! {- F' d$ | return TRUE;
! J$ r, a) M: w }else
0 p; z( \* E9 d8 S a8 ~' ] {
[& O& K+ k( r' U* v+ T bUpdate = TRUE; ' N5 M/ Q6 C, I( n- A) O
}
, ]+ ~$ D0 y! i! j' _/ ~$ }' y3 w }
9 j" d, `& w- V/ y m if(m_pItemElem != NULL)
9 D6 ^- \9 |2 g9 z( ` m_pItemElem->SetExtra(0); 5 \, w% R! h2 h6 o# v: E
( m% S0 X0 ?2 D9 B% I* U: q, Q
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
( |& m: M0 u5 l9 {3 ^: f m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 0 t. ~1 K4 ]% ?
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); . l9 g- W0 @0 `3 K$ M9 R& w
+ `/ [/ M1 x+ ^5 A& L9 S if( bUpdate == TRUE )
$ S8 j. k! E/ d1 N y6 S4 r9 | {
5 c! h6 @7 I% _$ ~) d m_pItemElem[8] = m_pItemElem[0];
, V/ \8 p+ Z* e m_pTexture[8] = m_pTexture[0]; 3 k! H) m& S( g& b, S# q
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
7 z1 I; F" x, O9 \2 M3 R5 ] }
! M* H0 Y# t# W4 Q: c+ t3 P }* O7 u; B. e3 C0 M+ k; B
}else
" U/ Y4 b( x7 T* X. J5 v if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
: ~1 g2 E# p8 A, W, l# J {1 i) A6 h4 y7 v, T, F0 @
if( i == 1 )
U1 V; [* a: n/ s6 y {! I# M$ K& j$ p7 F/ _. ~1 m" {
if( m_pItemElem[5] != NULL )
2 F6 w2 v% i! j% S8 w {' s# j& V9 y( T! x' I1 ~
int nSize = 0; - t# w- O' J! ?4 G6 S' E6 m
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
2 h$ q. _. Y8 p nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
7 D0 X: z+ o* B: C& v% Z4 f+ u4 I if( nSize > 3 )
& o8 R9 M# [- o2 A$ d: Q5 t {
( S! H7 y& p4 |5 K2 R6 M7 u g_WndMng.OpenMessageBox( "oversize" );
& J1 c; T: {# A) `! R5 g return TRUE;
n, y8 }. w- j7 ~ }else5 k( V. d4 u% | P# Z
{$ ~$ K; _9 e! C0 J. B
bUpdate = TRUE; S8 P0 ? p6 o9 ~
}" E; X3 q) \& @" l
}" f; W8 ~' j. r" z( v% P
if(m_pItemElem != NULL)
; M$ _$ W3 \3 p: L F m_pItemElem->SetExtra(0); : l( g8 J8 v: i, E B( c. c& s @
E- \3 f6 I* c! Z5 \1 p/ c
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
S+ A+ g# i& p: W/ [$ D m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 0 v* Q- _2 o$ G4 B/ H9 o% e
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
, e; c8 v3 O5 x' u$ H7 i7 l
! {: Z& T; z5 @; A if( bUpdate == TRUE )
8 ~6 x K! C- o1 `5 _2 Y. ^! `5 e {' R8 Y1 E, ~- }2 n9 u0 E7 T
m_pItemElem[9] = m_pItemElem[1];
; X/ Z, u1 \4 }+ _( a5 B m_pTexture[9] = m_pTexture[1];
2 r8 Y% U7 R- y# W% K1 ^) @6 E3 b; j. x! ?
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );, Z+ {) c8 {9 q b' J8 T
} 9 e. P* t- N$ V9 u7 y" {; n2 w& z
}2 q. ?2 v$ |5 y& m' ~
if( i == 5 ) : x6 v" p- \6 g4 H' B. I
{
& p) [" ?. `9 Y2 F" D if( m_pItemElem[1] != NULL ) ' H2 Z, ~ [- x" `0 ~" Y
{1 H8 Y$ {2 W1 }
int nSize = 0; . d3 m P& a+ A9 ?! y
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
$ j" z: i: ~4 i x3 u nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
8 X/ A z1 M( g0 H2 s if( nSize > 3 ) 3 D5 ^& Q# h* R
{& R) U7 R- O' }* e2 O7 b4 U
g_WndMng.OpenMessageBox( "oversize" );
9 |7 U h' U! o9 B% G W2 ?0 R6 N return TRUE; 7 G6 {; m4 }5 T N
}else
) I5 k g* A. f0 X* n" b" G5 t {9 }4 E, n: R; d, r f
bUpdate = TRUE; 6 P" c z5 b! F0 d; \; }
}4 I, W3 a/ Y$ S, |9 J. p6 _: I
}
! K$ ^6 q7 s; w3 `' s" a) O: A if(m_pItemElem != NULL)
- Y+ _( n5 ]7 u m_pItemElem->SetExtra(0);
, G) R: J1 c' u' ^! y+ }8 d L" S) `- T% L" ^
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
) u; p' o1 r0 p% R m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
; r6 A9 S* k& y9 X m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ! J" |+ ^+ I8 ~: v T3 y% j9 b5 ?) B) y
) Z; ?* q) h8 I( a( b if( bUpdate == TRUE )
6 w: {' R2 K8 a) ^- z5 v; I {' z$ t/ \+ D! L8 d: r8 A$ o
m_pItemElem[9] = m_pItemElem[1];
7 ` s/ y8 m4 @! V a P# Y m_pTexture[9] = m_pTexture[1]; / S' m1 s/ Z( x' Z1 I& `
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
7 Z: F7 K, }1 k! I( Y }
( ^$ p0 F, J# t& D( ` }4 p% Y* j* F# _8 d
}else
2 X/ b4 p/ w7 c3 o v; l) R* a: G1 P& C if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
2 @$ ~8 e9 E0 }: W {& w. j( f, v9 K5 ~# \: V3 r+ c
if( i == 2 ) 3 }* }& ?2 B& @' X' A
{
# \& E. Q; Y5 p0 _3 X4 ^ if( m_pItemElem[6] != NULL )
9 d$ ], ]. M/ n {6 E: z- Q) H8 U8 C3 H; l' @, v. L
int nSize = 0; 6 ~7 I# i* ^# u0 e
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ) x, q: D) j2 m7 `1 t# N) c: h, c
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
+ K* q+ |. X& j) y7 h% ~ if( nSize > 3 ) 8 Z' | n4 M, f1 c+ \/ t
{. t7 L8 s& @6 W2 G& B o% }& F5 }
g_WndMng.OpenMessageBox( "oversize" );
* N8 Q. \9 Y/ O7 E2 t& X/ _% h8 b! R return TRUE;
! f% v7 i+ w0 n) E }else
+ U( x$ H3 ^4 r% [7 Y, M: F: c+ k {
& v& T. D' {+ Z/ L ] bUpdate = TRUE;
1 p! d" `, _' x- g }
9 B0 S0 I W* [/ ] b$ S8 _ }
) V- o7 L1 v ?8 z b9 Z if(m_pItemElem != NULL) 6 y. O9 E. s; t8 p6 o! [
m_pItemElem->SetExtra(0); / g, ~9 ?1 x7 t3 y' d! H, M. b& Q
0 @/ m- V( E ^+ B* u m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
2 m9 F: A9 B2 T" t m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
- Z: E6 c8 U% V3 t m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 7 G) |1 o. Q. i! V. R
2 j9 o0 f2 B7 ^6 H
if( bUpdate == TRUE )
" F# ~ g `/ K) _; T0 h6 y {# ~. Z$ x; l% h6 g
m_pItemElem[10] = m_pItemElem[2];
: i# [1 S9 b& t8 O m_pTexture[10] = m_pTexture[2]; ( s7 i1 y+ e- M! \ _- d% a, a
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
" _. e* q8 r2 G4 x5 U } , M2 ^4 f w+ Z3 o
}/ a u% ]& Z4 L4 r3 o" {# } ^8 O1 G
if( i == 6 ) 7 y4 f+ C" D5 `0 D; e& ^
{6 }( ~8 z/ b1 N, M$ @
if( m_pItemElem[2] != NULL ) . {5 v) L2 t# @- V. K1 W
{9 m1 ?( i! t) h- t
int nSize = 0; ' h2 E# A& m2 q" d; L) x* x) n$ D
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 7 t" h4 [0 t# x7 d2 I
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
5 H; ?5 V5 s( V6 l" V, Y, @9 E if( nSize > 3 )
0 y$ g6 q: c7 w: C {3 d7 U t! D& O' w- h l% I% a
g_WndMng.OpenMessageBox( "oversize" );
2 n# s& L2 }1 d return TRUE;
$ d% y# k" B: @& B }else
! \$ G7 @# L' C8 K) ? {9 a4 V# }, A! e4 o
bUpdate = TRUE;
; G) u. e" T& L }
, }, i( F: Y+ `$ n$ y( { }
; a, U) o, I& L5 W g7 e/ _ if(m_pItemElem != NULL) * J( s& P1 p% F1 i
m_pItemElem->SetExtra(0);
4 g$ C( k0 r. b% d
* K. t) q- f1 W m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); " s- \' s- ?5 s% y) r
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
& J" ]$ w) z5 H m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
/ B% H% _0 V2 S
+ g; v7 {% y1 Y( g if( bUpdate == TRUE ) 8 f5 g4 z+ q8 t5 f
{
, t' e- a$ E; A, i1 y" S m_pItemElem[10] = m_pItemElem[2]; & z1 C1 b0 |6 G1 a- @( A
m_pTexture[10] = m_pTexture[2]; 6 X6 C+ f8 ^ B* f2 p
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );; s1 |' ^4 g! ?% n$ b# `+ O
} ' a. B6 y$ `; H J
}
{$ d& P- w; Z* G0 O }else
. r# Q9 n" \( X2 M7 y if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) - k7 M, w6 [7 H1 t* u
{8 j2 G' S' o, Z3 [; u% C- c
if( i == 3 ) & D. c: s! k$ E
{! Z8 e, M/ Q. I2 M7 @# f% u- u& b
if( m_pItemElem[7] != NULL ) # g9 j& i8 J( I
{* d) u% i' }: F5 F& y# ]9 z- H; S
int nSize = 0;
7 [8 R+ L0 T6 k0 W! g4 f nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ' r7 g0 y) v8 i/ v5 o% X, h
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
9 Y% ^8 l0 z+ `/ k! ?" G if( nSize > 3 ) , f5 b6 U9 b2 D8 U
{4 g# z: ~, {& v6 @
g_WndMng.OpenMessageBox( "oversize" );
: H( @! K1 M) H" Z return TRUE; & R Y9 R4 b# n4 e
}else
/ U# q9 q K3 M6 a W {# M4 z4 B! E. }' I' V; }4 \6 _
bUpdate = TRUE;
# T3 q" X0 \+ W# i }0 }: a( e3 e! _, I! W
}& H1 i2 e7 {& W& T
if(m_pItemElem != NULL)
- L7 d; t3 @$ s/ W4 F6 h$ @; P* E m_pItemElem->SetExtra(0); % R; F/ _: `; ^9 o6 l
. U+ H ~% |1 {! d. Q% [! q: b
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
+ R ?9 l+ \( }- |* X# `# ^, h m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
5 @6 ^6 y4 [9 `( X0 r" E m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
" o# w$ H( g9 k1 y8 C# P9 L7 K7 B: b. Z9 e
if( bUpdate == TRUE ) : c" |! v( h/ f. R& N4 X5 I
{
8 [2 x. {+ x0 \ m_pItemElem[11] = m_pItemElem[3]; + J) F' ^; ]" z& h% N
m_pTexture[11] = m_pTexture[3];
5 s/ ^; `& _! ?: a9 b1 V: F$ J( f // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );# R" W' f! u) k
} ) H2 h: B, |& A- T
}7 v( K' i- t( g8 |3 ~
if( i == 7 )
' D3 s8 L2 X) h% d5 g! X {
$ l8 W% s# w- \1 V" d* y6 L if( m_pItemElem[3] != NULL ) R/ M/ S; \& i$ P6 e+ m
{; v( N7 D, C' n. ~9 l/ j
int nSize = 0; + i+ O; ^: m6 R! W
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
! [! ~! E0 _" d3 Q% E nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
- c* y1 _! f7 f5 c& A if( nSize > 3 )
' @) ]9 h5 k* z5 S0 y5 b {: G( L" l+ o$ W( f' o5 u
g_WndMng.OpenMessageBox( "oversize" ); + h- y2 l, x0 p) c9 @# b
return TRUE;
1 P# r7 Q' J' }! R# t) d9 L }else2 N; Y# \- v% ^* l$ u" c, H4 _8 D
{
: f1 H* X5 @6 i$ `0 ^. ^ bUpdate = TRUE; 6 k3 K: ?$ F, [# j# H2 _
}
! y9 Y0 z6 l+ R) r& l+ C; @1 g$ ` }; G3 S0 Y' S, s# [5 E
if(m_pItemElem != NULL)
2 N$ I0 v, }3 e( D1 ?3 l+ C$ z# i m_pItemElem->SetExtra(0); % X r5 |& H4 v) s
2 L% |$ Y. T( x8 h/ Q
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
& S! U! a* D8 U$ a9 v m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
! E3 l- ~2 z l+ \* V3 f g4 T m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); # v# k& [- R% q1 H5 S* N" o# G) F3 Z
i5 {) U/ t! x if( bUpdate == TRUE ) 5 {* A! j5 a3 ]5 e8 o
{7 ?' i; J/ h* P9 l( \ k
m_pItemElem[11] = m_pItemElem[3]; # A. h* X4 V3 F
m_pTexture[11] = m_pTexture[3]; : H B/ P, V0 Z+ K
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );+ b9 k, F1 z9 j1 }1 U
} 6 {6 S0 F) T( s! |! P
}! ]# j* X! f/ F$ v2 e1 X& o
}else
& _- O4 K1 W% u$ s, d3 U9 t {& q) H |7 G9 V7 _$ u% c) B
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
0 v2 Q# X# F' r. ~ // wrong tab
' |3 k3 Y) {7 K }
c% h8 K k% P: A# T2 U }else
4 x: e8 v& H; i1 `2 C" V, G {7 l% F# @4 j4 N' L% `
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); / E3 w C9 s9 X) }
// not blessed
, d# P$ a0 s4 G y( A- F. z- d }
8 f' Z4 N5 t4 V; A* H } 4 ~* I6 F9 v; l
} ; e4 I$ J8 T8 x) B
} 4 v8 p4 @6 d6 K7 V- [( b _0 F
) K! r. l) V; A4 I int nCheck = 0;
" ]5 i5 J c5 o8 l: _( ]8 k for( int i = 0; i < 8; i++ ) 3 R; X0 z) c. u! j8 r2 s
{
8 _- T; c7 }( h if( m_pItemElem != NULL )
0 z2 {" Y6 p9 @( ~3 x- {! F2 L% q0 j nCheck++; & o2 O0 F* U/ F3 b% f
}
: k4 }! v- e1 H7 e3 z; H, N if( 8 <= nCheck )
3 o* v+ ]/ d6 v2 B, B( I {
& R9 E2 l E9 u6 V5 t2 ` CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
0 ]& e* u; o5 j* f0 g8 z pButton->EnableWindow(TRUE); % N+ ?# e+ N- `2 m" e
}
/ Q7 O6 |) t/ ^+ \0 S9 R return TRUE; 4 g5 p9 u1 C& O
} 0 o* K. a5 l4 _; _8 j% ?
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
' c2 j( z7 B7 W+ q2 q+ \{ * N1 [8 _4 ^4 @- h- P9 w, A7 u, T
switch( nID ) ( C( b' B/ s( V/ C- J2 ?: z7 \
{
# e' r* {: }8 ]$ G case WIDC_BUTTON1:
) s3 l s; R$ g" A( x& Q { / _3 _1 V! a$ {
g_DPlay.SendCombineFashion(
2 @5 v1 w7 P( `3 o( M2 k; d; ` m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
$ g& l( r" A- A0 {) F m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, : ?; H3 X# `+ p; S* u. {
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
- ^5 |# v" I; J: ^: @: U m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId # s6 T; h/ p; z; s
); / E- i" f. M8 |% M
Destroy(); 8 f8 O- W2 {) ^( K: U
break; % I) D: ]! L, b5 R! i7 E# t' X' ~
}
1 A9 r+ |5 v5 t+ j3 | case WIDC_BUTTON2:
+ B' f5 j! \7 X9 S5 W {
* S6 |/ O2 ?' I. q2 W5 t Destroy();
7 j* B( P# @/ {/ F6 ]& q break;
L0 w, b3 m& v) F. }% h% o6 n9 L$ ? }
f1 b( O. R8 e }
+ P" K6 d! N+ x. g- O return CWndNeuz::OnChildNotify( message, nID, pLResult );
9 N) h# k- Q1 s# ]} * W. K, @1 T- m5 ~
#endif // __FASHION_COMBINE
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WndWorld.cpp
# ?" \0 r# |' w$ w9 Z在 case MMI_REMOVE_CAMPUS: 2 T, k( {: ?0 |# ^* Y4 h Y, h7 F8 B
{ 9 N$ O4 \( {8 X7 j0 a& b0 m
if( g_WndMng.m_pWndCampusSeveranceConfirm ) $ l- P, W& z/ k( `0 j0 {
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
% n6 D( P& g) w w7 W1 r g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
1 `6 |* j8 P9 D g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); # f0 g% F; A1 w. c
break;% ]& w. T+ v" r2 V
} 8 {7 \9 h$ P8 q. e2 L, d* m6 _5 b
#endif // __CAMPUS 1 h0 b! x, f+ h4 T2 L
9 |2 r! @% h2 t7 A 下面插入 #ifdef __FASHION_COMBINE7 H8 O/ W5 U! q
case MMI_COSTUMEMIX01:
: `6 m& m9 T1 r1 a/ O# [# Z5 h {
) M' s7 G: w; w' T) `6 E! t SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
1 \2 p2 U I0 f g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
S8 C' T0 K+ { g_WndMng.m_pWndFashionCombine->Initialize(); 8 h+ }/ Q0 h' k9 `
}
7 h' b, C m3 S" Y& L# e break; ( M( Z, k5 c: J0 A- E( U% ]: W
#endif // __FASHION_COMBINE
! |- r! Z+ Q5 D6 W8 |1 Q: S1 E1 E6 |5 I# b+ c, o
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WndManager.h
2 ?" A5 |! u# a# z% l) N3 ^8 W
( d- i8 u& P) ^) L6 B! O1 i于:
) `4 B% \3 a! D, FPHP代码: #ifdef __GUILD_HOUSE_MIDDLE
$ |5 F3 S7 ]; j0 o2 }/ U1 [ CWndGuildHouseBid* m_pWndGHBid;
- P4 s) }, z/ t#endif //__GUILD_HOUSE_MIDDLE / ]1 _2 x3 n: @9 R
7 B6 k y# |( }- X: J) c0 _ 认为:% D) {9 n# B& H9 D7 X* m
PHP代码: #ifdef __FASHION_COMBINE
$ N/ k/ ], C7 G CWndFashionCombine* m_pWndFashionCombine; ' `; Y% }# I: g) G1 F" B; Y
#endif // __FASHION_COMBINE : V, W8 `. ?% b/ x
5 K, b* w/ Z+ ?# h' l/ Z0 T ----------------------------------------------------------------------------------------------------------------------------
6 V Y1 U! n) _+ z/ g; a2 ?WndManager.cpp, v/ d5 g$ b: }+ c, P+ L7 S. f
6 H: h2 |7 I6 H2 t: g# I4 f
在 #ifdef __GUILD_HOUSE_MIDDLE
# k A! }2 A5 x& C1 `- H else if( m_pWndGHBid == pWndChild )
4 F0 _, T0 w* X { $ t4 k; s* @; @: u( _
SAFE_DELETE( m_pWndGHBid ); ; X" @8 f9 u: U- l h
pWndChild = NULL; 9 r* o1 d, t2 _0 b' M
}
' L; [1 \. ^) D9 ?( k5 U, {7 i#endif //__GUILD_HOUSE_MIDDLE 2 y3 c4 i y! H
: V" T. D9 }3 I+ K' q5 E7 a3 Q; q
后面插入 #ifdef __FASHION_COMBINE
# P+ X- ]: H* @5 }; V) J; [/ v0 p else if(m_pWndFashionCombine == pWndChild) ! i& v. r* l0 \' H ^/ y" b0 L8 [
{
. {" r6 r1 Y6 s$ o4 b2 s) o, C SAFE_DELETE( m_pWndFashionCombine );
0 T! {, ]3 b) T" A pWndChild = NULL; 4 N- ?8 I0 f; U4 ^+ I
}
7 d7 @) x& {5 k; K; {) t! D2 [* j#endif // __FASHION_COMBINE 8 i7 w& | x. C
N: z' f, z ]8 D/ J2 `% ]7 C5 b
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( s2 t+ b4 v" M+ tDPClient.h
& {1 |) |8 c/ a) ]; Z5 L7 I
) {/ ^. d" `6 }& S在 #ifdef __GUILD_HOUSE_MIDDLE: z8 Z, `. b* m9 c
private:
0 d$ E& L! g+ o. D void OnGuildHouseTenderMainWnd( CAr & ar );
: [2 B4 ?: W6 x. k2 L6 z+ o" D void OnGuildHouseTenderInfoWnd( CAr & ar );
" A9 T# o1 P" W6 x void OnGuildHouseTenderResult( CAr & ar );
- I: F) U8 ?. M' C* p6 _public:
' P; C# K5 H9 n/ u" f, d& R/ g- W void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); - {6 g: ?9 I' |" c) v% S1 T% a
void SendGuildHouseTenderInfoWnd( OBJID objGHId );
# e/ s" m% x3 E void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
4 _( ?' z& l% q, c#endif // __GUILD_HOUSE_MIDDLE
" c& `1 @. X. \5 s0 ^% S* l8 Z
: O4 P% O# ~( k, j+ R; Q9 X% s0 ? 下面插入 #ifdef __FASHION_COMBINE5 u/ t, q8 l6 t0 _; y4 H
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); ( l# _$ U3 U4 K% y% P& O+ G0 A
#endif // __FASHION_COMBINE ! t( w5 z8 V y; c
2 r& M& t: {$ W% j% ^4 @/ h ----------------------------------------------------------------------------------------------------------------------------: C' |* ~/ y) j: u+ j- F
DPClient.cpp
3 I" m( f: ` V7 ]( r
' K% \; ]3 w; X; y在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
% |( _& E% L5 R# f{ 8 r& M+ X1 s, @2 k+ J3 w/ C
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
9 R8 f) r8 C/ P) _& q ar << objGHId << nTenderPerin << nTenderPenya;
- r1 y% t; k% d SEND( ar, this, DPID_SERVERPLAYER ); 5 y8 k) `+ d/ q4 P- p1 j; {
}
0 \: C2 B- W! R/ p- n! m% Q#endif // __GUILD_HOUSE_MIDDLE 5 m$ D1 F: c6 ^9 r) o3 [7 @6 q
6 y( {6 d J/ w# L9 h
下面插入 #ifdef __FASHION_COMBINE
0 }7 ]0 X1 f+ `4 h* fvoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) 6 c% q6 \3 [1 {; ]8 t/ k
{
- O9 {. \, }4 V' \6 a0 M9 _! @+ N BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); # [ `% v" _1 H8 d2 Z
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
$ M6 w; W" E) ^7 m' E8 z SEND( ar, this, DPID_SERVERPLAYER ); 9 p0 _4 b! ?3 Q8 [6 ]! T
} ; x @" H8 t9 f5 a7 K5 v) b2 n7 I
#endif // __FASHION_COMBINE " R, t0 ] r1 H
& y( t3 F G& j& p: z: E0 A0 \ ----------------------------------------------------------------------------------------------------------------------------
. y" ]' O6 X8 J6 J K" {4 W9 c, O( E. O: ]. k& A
现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
N7 ?0 h9 L( \* h9 V# i4 G G) _' i1 r
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6 {* Z1 c6 i8 d4 Z, d
- N. r+ j$ L1 j" S ^: X9 F# {/ Z: j; ^5 x
9 a {6 c- z7 u# L
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
& g) _: z% d7 z4 E% u: ?1 J5 ]* L
# i5 V: p3 L; C~怪物
" u1 a' G, d' ~' G9 v |