莫因E * PVP
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今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。 {3 S1 J! I' Z
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有大量的代码,我已经测试过它,它可以编译自己1A。
3 U: D! I. L* Y M0 o1 Y1 A$ i8 y& w- j* B/ S6 }8 @
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现在会如此容易所有的C&P'en$ K( |) ~1 O* W6 _! i
- J* G A; R! G) G3 q$ ?, {- 你需要的资源得到自己,因为我不决定一切你“推屁股。”+ |5 o. q s& ^5 f$ j6 e. u
0 { p1 ]4 U8 |- d. J/ m你说我成功,资源应该时装组合系统顺利运行。$ ?2 o; Z- g* Y' e v" D
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首先是学分:8 s3 ]7 b( I: y: Q
9 F6 s8 f" R8 Q, r8 TEtioom(90%)
$ W+ o% Y$ D/ Q7 Q$ F怪物(10%)% f. u$ l/ ^ D
4 `- d- C; ?0 C1 M
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这里的问题,而是“不问任何小型或定义语法错误。”. d5 y! u, B! T
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唔够讲,这里是答应释放: randomoption.h. H2 r+ J7 ], ? M) N
/ x$ X6 u. c1 r& N" e在 public:
, b1 ~/ C- C2 h. F" d* l. G bool IsCheckedSafeFlag( __int64 n64RandomeOption );
) z2 F: `6 q: Z/ p# ]9 E( [ void SetSafeFlag( __int64* pn64RandomOption );
5 H8 f: ` a( ]1 T void ResetSafeFlag( __int64* pn64RandomOption );
# N2 y* q! `9 {, Z3 z8 O // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® ! y4 K3 R, ? C: `. A! K
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这下面插入:
% B+ Y% w r- S& Y4 N. W2 F, a. w* ~. E7 X7 P8 F0 u% e
#ifdef __FASHION_COMBINE
& {! E, \1 D) [; U7 C( ^public: 9 l' e" |8 @% D3 M U1 w7 K
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); 7 q+ j6 O+ j9 c& e! m% N+ @( _
#endif // __FASHION_COMBINE
+ }! A; Z/ w( {* Z) O% u2 I3 {2 n- G) Z( }# d6 I& L0 r
---------------------------------------------------------------------------------------------------------------------& i O6 f% j& {2 w a2 i7 O
randomoption.cpp
" i4 s8 i1 D* w1 W Z" X* S( h8 C, @8 w! }
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) : n' g5 F2 q% P5 z; t0 }; Z
; L- @" D$ s8 Q L) Y: _ 下面插入 #ifdef __FASHION_COMBINE) x; i& G7 r/ E1 m: J6 _4 a
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) 4 H$ p8 _+ K; o& s: s2 u% o
{
$ B- E5 m: t( k p$ j* s( a int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
V- O. X, W" o int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
5 @# Q3 r; j6 B: c2 X' d
5 |8 O8 p' `7 D0 Y+ o/ L, E if( nMainSize + nDestroySize > nMaxCombinedSize )
' f9 A* n- A, x7 u* s$ @5 k4 |$ W$ ^ return 1;
2 w+ ?6 n6 V! o7 J% `8 K4 F
) h! Z n2 I( b! }& v for( int i = 0; i < nDestroySize; i++ ) * I: u4 J2 n% O$ X' }, ]
{
7 w& l: B! b9 R0 v( k int nDst, nAdj;
. X1 Q1 B- e- `) r if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
/ `3 s& X) d% `4 p- t+ t% t+ Y g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
: n1 o6 q; h0 a- s2 ` }
# X5 q" U, I" g0 U5 {' ^) A- E return 0;
3 [) c! F: L: G2 y3 { S/ A! _} & L/ q) M/ U+ p& N9 r$ `
#endif // __FASHION_COMBINE % E$ \3 w1 C: R
: H# X+ y* p, Z0 W/ n; G7 d7 I -----------------------------------------------------------------------------------------------------------------------6 \; N5 q6 s. Q
MsgHdr.h
' r3 V% m2 E8 t% w3 }' Q1 M6 q0 U
插入 #ifdef __FASHION_COMBINE
* e& {0 E4 k" I* w! D#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
) l/ T/ P0 e! Y% G: K% @#endif // __FASHION_COMBINE ' [/ @! Y# n2 O, Y b1 t
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-------------------------------------------------------------------------------------------------------------------------
4 O! T0 [, W6 |4 b; n, ^/ ^4 S7 D2 q7 HDPSrvr.h
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) U$ B9 l9 n* S在 #ifdef __GUILD_HOUSE_MIDDLE
: f5 g, |- F/ Y3 f) y! S" x void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
+ Y0 w5 }! M* @5 E void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 3 z1 B: d F. u+ N0 H9 l! S
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
, _+ J% c" t. G4 Q4 \" k#endif // __GUILD_HOUSE_MIDDLE ' V9 N8 Z, d* ?) f1 a: [
1 S( X' Y1 Q7 ~' k. L 下面插入 #ifdef __FASHION_COMBINE) S2 v( W6 [# x; }
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 9 [" C9 {' g4 ^* \; T5 ~
#endif // __FASHION_COMBINE % \6 r1 o- H6 u+ i2 X
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-------------------------------------------------------------------------------------------------------------------------
# [9 i7 P. z1 ~6 A! vDPSrvr.cpp3 ^1 g( S! d8 \! R& D3 a$ ?
在 #ifdef __GUILD_HOUSE_MIDDLE
' w! i- n% d0 k( y ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); ) P q! z: C- Y4 y9 a
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); 0 z* c) D: \% X6 \
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); 8 _! S/ l3 f9 ]: e3 t
#endif // __GUILD_HOUSE_MIDDLE & D3 d9 q, L( W5 c: U; t
& V1 n& \8 D( N1 \) O- P( y 下面插入 #ifdef __FASHION_COMBINE
$ N. T5 \2 K: f" Z9 `. U ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
9 o. a2 A' a2 Z V) V ]#endif // __FASHION_COMBINE
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0 P$ }( P% @% F) L6 _
在最后插入 #ifdef __FASHION_COMBINE
& j* W- A2 j( @/ S, u2 pvoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) . b( O3 [7 X/ P! E' p3 u0 [
{
. f. F6 A' \5 n* G2 q CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
8 P4 h; m0 H! m& l% T( `6 m if( IsValidObj( pUser ) ), _7 M9 ^8 [& `
{
& K+ |) M$ R% S$ M! @+ ~# h1 @& Z; M DWORD dwItem = NULL_ID; 6 d: k* V. k$ _; W5 K$ H
CItemElem* pItemElem[8]; 8 y* ~; A" D# I: `$ ?
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{
Q' P( M* `" _* l6 ?6 O, j. o ar >> dwItem; 1 H+ {# P' V- ]3 `2 t2 D/ D4 N
pItemElem = pUser->m_Inventory.GetAtId( dwItem );
; ~" B+ A' Q9 E7 _+ f2 c+ a if( !IsUsableItem( pItemElem)) , {2 X c3 G) x
return;6 l/ E& E) n+ N+ [' U: C, ]
}
2 E0 N# i: \8 h: U7 D* Q if( xRandom( 10000 ) < 10000 )
, H; o. q+ i, J: z9 S0 B. ]6 l. p) ? {
% Y# g/ N$ Z; L- ~ int nResult = 0;
' z: V5 T0 X1 a5 _" I nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); 8 C6 {4 s/ J( b- T4 L
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); 2 b6 n8 f. Z) R1 f4 }3 ?( G2 ?
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
0 w, D& P. ^" t( i# g1 w a/ Q nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); # y7 X1 j! t: k0 ^/ d* f. q
if( nResult > 0 ) 4 ~6 X. G8 T6 Q1 k# v8 j
{
8 x) @' V$ F( Z2 i* N- l% o& u6 K Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); + O$ p2 @4 J5 E+ L0 O. b
}
- c4 I# F( Z" T for( int i = 1; i < 8; i += 2 )
& S: |: D0 _! {& D1 Y) z9 L {
5 I+ t; \7 x2 K4 `6 F# Q pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); - U; y1 B8 {! U9 w" [9 [$ v
} ; d# O+ [( l( D5 _ i5 e5 `( b
for( int i = 0; i < 8; i += 2 ) * U V' Q0 [! R% x Y
{
2 s% H3 f( a; t( O4 s/ w pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); * J ~* {; z0 Q
} ; R+ H5 C/ K6 O2 p
l: @5 p3 S3 Q5 F pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); & o4 k* [+ c% r4 e1 @
}else / {( p1 _& j+ _* |, q) u* I" q( o
{ ; V5 i1 m4 r6 b- O. w. x
pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); 0 p$ m0 M1 \& D4 |& @
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
c% D; ?7 W" a2 T7 n4 \ g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
" a5 |/ q0 K1 k$ D
* d# B% @) ?& N j/ B4 Q if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
* _& Z0 R( b2 ]9 L" v: R2 _% X { . {- \# [) P! q/ t4 O* ^
pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
^0 s" O' @+ e pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
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+ T- U5 P9 B$ S3 E: V. A6 T8 l0 O }else
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pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); ( |, k7 \! |9 h! u4 T5 N
for( int i = 0; i < 8; i++ )
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
, H, C; l. U0 c }
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}
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}
% _9 L4 f- L$ i9 m" b2 ]#endif // __FASHION_COMBINE h6 r1 W& N$ `
% k1 E& Z' c( c' a5 q4 E6 o, {: B, i ----------------------------------------------------------------------------------------------------------------------------( r# [7 J4 S4 m5 ^0 i
WndField.h
$ M9 l- I. F6 ?; k在 class CWndCampusSeveranceConfirm : public CWndNeuz
; a& k! f/ ^7 Z- n0 [( z# g5 g- t8 {6 K. ^7 F% t- a- [' |
下面插入 #ifdef __FASHION_COMBINE5 I* W. |5 F( s
class CWndFashionCombine : public CWndNeuz
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public: # R1 Q+ k' Y5 c! R" F6 H4 b3 H
CItemElem* m_pItemElem[12]; + g% \; d+ {2 x6 _ N% |' h
CTexture* m_pTexture[12];
# \3 A+ b& t" r3 P( q' G
% Y/ {5 \0 e0 g3 t5 ~1 h/ Dpublic:
9 I) F% |8 _5 q* @$ n7 M CWndFashionCombine();
9 R: @0 c: W2 ^. u) j6 O* G( U2 d virtual ~CWndFashionCombine(); ( \8 Z0 e3 j! }. R: @
7 X: f* z" v5 I6 R
virtual void OnDraw( C2DRender* p2DRender ); + l6 i9 E) S7 X- N) m L$ B
virtual void OnInitialUpdate(); $ ]( {8 O# I) c) N) @) |
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); L5 t- ?0 ^* Z( Q
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); 5 U6 t. p4 Z1 y0 S0 _" t* x
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); / c8 y1 q8 ], Y! h3 T
virtual void OnSize( UINT nType, int cx, int cy ); / @* p& |0 I% {
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); * r1 w& S" ?# x3 ]- S
}; : ^) T% ? p- X A7 d
#endif // __FASHION_COMBINE 3 u; [( x! r$ g! q2 }' S& B
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----------------------------------------------------------------------------------------------------------------------------# x7 ?. v& {1 [; x, V8 m
WndField.cpp% m, K; h4 ]0 ?8 e( X
在 #include "wndwebbox.h" , t( f O |) ^# ?
- V) o2 a' N) U: v$ y4 Q
下面插入 #ifdef __FASHION_COMBINE
# d. y% L( q7 V% z7 X% N6 k#include "randomoption.h" 5 V- p( k2 M' M8 z' }
#endif // __FASHION_COMBINE : b. C! j* [* y
$ N# x1 J) L+ C* R7 X" t
就在最后:
# F; ^. r% p( S' p8 q aPHP代码: #ifdef __FASHION_COMBINE
7 `# }0 E, b- s$ |CWndFashionCombine::CWndFashionCombine() 0 {4 U# y) R" v$ ~! x8 r
{ L5 ~. d7 T3 _2 y f
for( int i = 0; i < 12; i++ ) 4 G8 Z9 v) S/ }+ j2 J
{ / m* z% B- K* @6 {: S2 i* g0 j
m_pItemElem = NULL;
H3 j D Z" `3 s- e m_pTexture = NULL; 7 i1 A# O! N$ d) }
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
0 O& t, a0 p- ]$ e. X. Z) e) P) q //ZeroMemory( m_pTexture, sizeof( m_pTexture ));
1 i$ |6 t9 T, v+ f0 W0 S }
2 m& Y s/ Z* Z" A! w/ r! t}
6 W/ s$ I; z$ }( {# t/ P( pCWndFashionCombine::~CWndFashionCombine()
3 o% `- @# Z+ J; B3 G: |. {{ # \: H" q) `: o+ Y6 ?; c9 E
for( int i = 0; i < 8; i++ ) : j* @* l* i7 U4 G+ L, `7 o4 U9 }
{
) ~0 Y6 C9 C5 D, P if( m_pItemElem != NULL )
5 K8 P; u$ u9 Q8 X* p4 _+ l4 V { ( g0 r" ?& I5 N1 x1 |
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) 5 A6 c+ }& M: Q$ B8 o$ C
m_pItemElem->SetExtra(0);
8 Y8 V! F4 u/ j, _9 A: ] } - F& D8 w: T/ u5 S8 P' Y4 J
}
& H; `$ O0 U$ c" L}
5 {& l3 Y5 _( M6 Vvoid CWndFashionCombine::OnDraw( C2DRender* p2DRender ) 4 K( N$ e% k* A, _% R e; ~
{
0 O; z7 n- j8 r% f& a+ O# Q( F6 x6 u7 f4 y, F LPWNDCTRL wndCtrl[12];
0 y) j" T/ r, `; R5 E3 d( r$ {( m
1 e4 X" g( ^7 E wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); 5 c. d. M/ M7 E9 r6 F( l
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
% l8 ~5 n9 N6 I* Y7 p wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
7 W2 S2 n8 e$ k' p! r @, P7 M wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); ; j, b7 Y3 M3 G
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); 2 e2 g2 z$ A* C1 Q4 l
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
8 r; `; \8 _# f: s, ~' l wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); ! Z" U e7 d5 \4 f
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); ' J- E( d* r+ ^, t4 `& K# J' L6 s
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); 1 g: F) p$ _; f C% |) Y
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); 2 M% G6 W; w9 Q, @; _1 g
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
; ^5 j( e) e( h: J4 ]6 p) D$ l wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); : m3 u7 j6 D$ O( R8 T
; m* v$ W+ _+ P3 f for( int i = 0; i < 12; i++ )
0 J/ A" C2 }9 Z$ d0 r( Q. b { 1 q. v# e9 d; t- E: K0 q
if( m_pItemElem != NULL && m_pTexture != NULL ) 0 h7 g R) [, j$ o6 L: ?+ p
{
/ ?& o) u% P( u9 H3 ]" g1 n m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
) z8 Y! f% g( `* u; R } # L& U4 X7 Z6 b* d! e
} " Y! W8 D( l8 _4 Z' P/ p
} " L" O0 C1 Y' P* J' P2 Y
void CWndFashionCombine::OnInitialUpdate()
% V+ ?$ w+ z6 ^9 G- _7 a, c1 H{ ; z2 q5 q* N H! V! W% L. Z7 `
CWndNeuz::OnInitialUpdate(); * j) X/ ^# Q5 m$ U6 e; C; u& d+ A
) |- E9 C& R# r- I# I
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); * B4 m3 W- s$ {2 Q- D
pButton->EnableWindow(FALSE);
, H o' c2 C4 P5 A+ i
" x/ h9 W+ X1 r6 D6 p7 G MoveParentCenter();
! _* ?2 Z6 }& `, _}
& C( C% N. S7 I7 t- n% @, cBOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) # y, Q) x: l8 Y
{ ; V9 Z. V s! P7 G! t
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
* t2 m. C: I$ B" \9 _}
( H% ~* m6 v& m4 r' E2 w, HBOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
: L+ B% l0 ?6 G! j! J+ Y5 D{ ( t0 E2 a ^: l( A& n, P
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); 5 ^9 E% V0 Y) k B2 S
} . A$ C& Q% \9 u9 `! l
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
' H3 B) `; x" u{ 9 r! _- E9 Y. u% E+ R: }
CWndNeuz::OnSize( nType, cx, cy ); - S) @; ~ q" J, G% E/ h( f
} ' E* z. p, @% I% n( V, C# P
. r3 a0 G2 f3 b9 N. B
* j5 {1 W1 X: ]: f/ l, k0 e
6 ^1 B1 P. r+ f# A; }$ G5 ?1 e- o2 IBOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) 8 |: j e4 E0 I1 w- p2 ^
{ 3 ]6 u1 @: J! k9 f% s4 m
CRect rect[8]; 4 @# e; t: ?$ ~5 }( u
LPWNDCTRL wndCtrl[8]; - C) i" `- z4 G w- S: p
5 @6 B* h) E! j) g" a wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); I; i. z* z/ I" z8 d0 I
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); ! r' n0 D' n. j) n
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); 8 |% ~" m' C; S. G$ j: T' L
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); 9 j/ S4 C- P8 }. y- d h$ S8 w7 r
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); 7 Y1 L) f3 }' p1 _6 E
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
1 u8 T7 R2 h- J& a wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); , x* I$ Y+ |6 n# V) r% R! O
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); ; Y5 ~. [1 z- c
( `' D2 ]) `5 A/ `$ L" F" R BOOL bUpdate = FALSE; & M$ w6 X# M6 J
9 O, U& Y7 u) ^; r8 { for( int i = 0; i < 8; i++ ) 9 w/ e a5 a" h& \( f. a6 u
{
' b: y J8 F* W8 v: u rect = wndCtrl->rect;
: V. i& h0 r# V' t
) f: U3 x. j% ^8 c if( rect.PtInRect( point )) 0 u; E# v& Y7 j: p! M# Q0 f
{
8 S" v8 Q* q* A CItemElem* pTempElem;
' y6 Z+ [, N) w3 s/ l) I. T+ `6 A pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); , p; i8 P9 B: ~) g* s3 d
if( pTempElem != NULL )
0 M- q, ~) R) z* r. b+ K {
# P% {4 r t! Q l if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
( Y- r: m3 p3 B& p/ w9 X {
' u# P: V7 ]& P) T ItemProp* pItemProp = pTempElem->GetProp();
/ |& q1 F* `+ E: X0 [
1 f0 W8 `/ q& A5 n. w if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
) M/ K5 V1 J" d4 l { ! F: [) b& w! {3 \) _ V
if( i == 0 ) , E3 g- G, w0 i% Y! [, t
{
8 Q3 @) {; _. v8 ~' [3 s9 i" N if( m_pItemElem[4] != NULL )
% V5 ~: v2 i& w) y2 u5 |+ v3 |7 } {8 g* y& f/ L( \2 @1 [8 P
int nSize = 0; ) N9 _& `6 u: o: c3 O( l: j
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 8 H4 I% t0 i* N3 `0 A
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
& V: N( e2 W7 P7 g if( nSize > 3 ) 3 [" Q# J3 L3 P5 d3 l
{, ^) p& q& p' u! z* r
g_WndMng.OpenMessageBox( "oversize" );
* U; c6 V q9 Y" _ return TRUE;
5 D+ o" I: D" i! f6 \ }else" p3 r: O" o4 p3 ?) ?0 V
{
3 k2 D! p8 X! Q2 T+ p: ?, T2 W6 F0 X bUpdate = TRUE;
; m4 T0 E# h2 a" G }
$ y1 g5 U- _1 h2 \ }
g/ ~2 h- u8 [ if(m_pItemElem != NULL)
8 K! ?) c9 W! X- }" m: k m_pItemElem->SetExtra(0); 5 _' I, e! y! W Q
! y, y T. {& Z( p m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 9 J) y0 A$ R: Y6 L) \. `3 v1 D7 l
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 5 x# L' O6 S# w0 \8 l+ c$ E
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); % L/ X* E' Z- V+ S- E/ J4 u; |) P
2 X' S3 `/ e2 i: E0 {' D
if( bUpdate == TRUE )
9 W, v' c# {& ]# o0 t% h& z {) B; q# ], g( w/ J( a
m_pItemElem[8] = m_pItemElem[0]; ) H6 w% H, D7 P6 j) N8 }
m_pTexture[8] = m_pTexture[0];
! F) o! u9 U3 |0 \" N' _ // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
! l5 a5 O( i& j; t4 Y9 _ }
! m* q+ {0 ~ A. [& W( `" w- F D }/ U% s% }5 c: F
if( i == 4 ) ! L1 h- i4 f' C( H* v& T* n
{
3 I' w, x! G5 O9 [ if( m_pItemElem[0] != NULL ) 4 f* r: L! Z7 |. m m
{, h- d$ V; ^. D- X6 H
int nSize = 0; + D1 m! b/ C3 w) m8 C; Q4 J! O4 x
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 9 F8 Y( l5 `/ ]0 e! T: H
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
2 k$ K/ @# N( V# \! t# Q j if( nSize > 3 )
, |( j7 F8 k! `( ~- V. C6 A {# ~- R, {: Y6 B" Y
g_WndMng.OpenMessageBox( "oversize" );
7 H C2 n% d" p- A return TRUE; 9 R* x1 m: i# [5 X. r/ I9 r6 A
}else
# b# Q$ `( W1 [ {
* i6 f0 Q# L0 M3 K bUpdate = TRUE;
) ?* f3 C9 c7 _: [ }9 X# |6 ~+ g q: ~2 L- j4 m v
}
! e; d9 S( Z% s$ _: V/ J if(m_pItemElem != NULL)
4 M, I& o; {$ }+ v8 h& u m_pItemElem->SetExtra(0); % l, H( r, }5 p* ~+ z% P4 }; b
6 x% o4 C5 A( f8 Q5 B' n) [* `/ G& j
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
3 P" B& l' }8 {# o m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
5 t% J& M! c) N m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); $ ]& V1 i6 m$ |$ [
3 h9 O( ?) _ Y5 I if( bUpdate == TRUE ) : u- }+ q8 d7 ^1 D" I
{' X7 r( ~' Z% G7 Q7 c* a+ e; [
m_pItemElem[8] = m_pItemElem[0];
. c- V V0 i3 S: S& a; ?7 I m_pTexture[8] = m_pTexture[0]; ) S; X) B: j! e- L: {3 G
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
' s6 u5 K" i# u, y% Y( K B } 5 a" O& ~) i7 b( X2 U
}
& E; g. \) T# i3 _ }else
! z) {: u3 E2 i p% h- ` if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) 9 R( y& \2 v _9 E+ N7 [( n
{
: I6 R/ ^" p( j5 p8 {4 J& r% j if( i == 1 )
; s" |) |9 Y* S6 u9 p9 W {
* I' \/ U% }8 g/ N. M if( m_pItemElem[5] != NULL )
. Z* t& y' R3 F {
( @( ~: E& ]% }" ~+ m int nSize = 0; ) \3 S% p4 g2 R1 Q0 ]- ?
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ' I: @) D O8 P' \. V0 J
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
* [0 H& n' \9 ]4 y1 |6 E0 t6 u9 X if( nSize > 3 ) 4 B3 S- g% f1 _0 w
{2 O: Z3 r5 J$ o0 X" C$ |8 j; ]
g_WndMng.OpenMessageBox( "oversize" ); , K8 F1 W( h0 O& w5 l
return TRUE;
& A' f+ p1 n/ V% \6 ^ }else9 j# N0 J" U9 M3 ^+ `
{* A; d% u u& _2 |( C+ ?
bUpdate = TRUE; + G/ P' Q1 Z' @. S0 J t
}) b! X8 Y7 A8 [3 C+ r5 o9 O
}0 Q* ~7 _) g( y& ^, i
if(m_pItemElem != NULL)
; E3 L$ P, x3 t m_pItemElem->SetExtra(0); . C3 S; d7 }, t' ^( m
; T- c0 d, y/ A. B m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); . m& d: Q; t% }. Z6 h
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
+ y/ Y- |# w/ q9 D m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
' y: Z) a8 P8 j! B+ K. z
1 {' _* r" W" t- Z, Y' Q if( bUpdate == TRUE ) + R. b0 c% b, r4 D4 s/ D) ?
{
+ u8 ]5 a8 W& q# |! G% h1 w/ r2 o m_pItemElem[9] = m_pItemElem[1]; 4 Y5 q2 m! T1 i8 R9 E* N
m_pTexture[9] = m_pTexture[1]; ; H$ B: r& Q. X6 h# u" j6 G7 J
9 c( @4 H2 D( a8 w j// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
6 x- x$ j1 Z( P/ m( u } 3 f) Q- J# @9 p9 J+ l: |. h; ?
}
+ F/ k9 X5 }, `- A if( i == 5 ) 9 h M. j2 K/ s1 E! N) j
{
& o/ X% k& n5 \# S. S/ D7 j" y: r if( m_pItemElem[1] != NULL ) 9 A @- e1 t' M
{
. W) B! p! T y1 R. ~ int nSize = 0; # t( G# Y a: e! j2 P) e3 Z* [8 }* G
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); , [0 N6 n) x( w
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
- m( e$ p; v- n8 O3 I8 v- E6 }, Y: x if( nSize > 3 )
+ M# d6 _, d* ]& \) G2 \( j- O {
: ~3 O: K- {1 Z) w; U g_WndMng.OpenMessageBox( "oversize" ); ' l5 y* Z% z3 z& w0 o) ~
return TRUE; ( s4 ?5 Z$ L9 x- n8 G% }
}else
5 G8 X1 v d8 j {# [/ i+ B; ^2 ~6 v3 V
bUpdate = TRUE;
% s$ s5 I( m1 i% S6 h }0 ?& L% u& i# k
}
2 c; d8 Q% G" e9 t: j C6 E if(m_pItemElem != NULL) 0 R- E: S' k9 N4 r1 R
m_pItemElem->SetExtra(0); . }- a/ ?. o! ], y3 l& C {
+ z; q W; T) g) O m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 3 z0 C. y2 h% K3 u1 N4 I# \. k
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
8 } P4 i+ u8 a& ^4 m m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
0 Y1 C2 [5 ~& y. E' I' H0 Q$ Q; X) ` Q# U- O" C
if( bUpdate == TRUE ) 0 N' W7 j* v' X+ f3 g* `2 V1 x
{
5 p4 z) I8 ? ^/ m0 j' r" B7 g# \ m_pItemElem[9] = m_pItemElem[1];
2 I0 o! B) A8 X& g! \) N m_pTexture[9] = m_pTexture[1];
: F5 W& O, \8 W- I/ c2 Y //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
3 Z( C' Q5 X) } }
6 o2 G+ }$ {; }7 r$ B }
, m+ I+ C& U! x. c. V; J8 u4 ^# V }else
?" [% q% u# T if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
! Y) F& C& W) l, W. f7 U% m9 u {
$ s4 Q! U T) q- n! v2 U if( i == 2 ) ! B" m5 h4 F3 Y. x% M2 I
{
# X/ @, Q" N$ N+ F if( m_pItemElem[6] != NULL )
* Q. a1 R8 z; R, A$ l1 I {. B; H0 @7 ?) p9 ^' v2 }. j1 @
int nSize = 0;
* H% B, E* F& Z& O3 J nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); * q) ^0 e; v9 F0 Q
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
! J2 ]$ h& V) v$ f3 \: i if( nSize > 3 ) 7 H* U7 O* @7 q7 V
{
* o/ }0 i8 P- w& o6 O" d7 P g_WndMng.OpenMessageBox( "oversize" ); 1 }1 P* G/ B7 a( u6 x
return TRUE;
6 h, g( @1 ^' |0 k% @: m! q }else
9 t( L& @4 P2 Y! h8 d {
) M5 F* X! F* l& b0 v% O$ e bUpdate = TRUE; : a2 E- L% O5 S
}
$ w$ x' i% j& t5 \- |. M3 I }1 x0 D# `* R6 M6 Z
if(m_pItemElem != NULL) ) m2 ?4 s2 H0 T+ r+ ]: \! b; \; [
m_pItemElem->SetExtra(0);
3 ?5 v- e6 m/ d' x( P; y" _2 u; Y% O: h2 K
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 5 `- m& t" J1 e3 D
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
& g1 ?3 h2 R* L; g m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
* m! m6 @/ V! j( H) ^8 F5 Y) Z; v, E& m2 D4 O' c
if( bUpdate == TRUE )
9 ?- ]4 W7 `( t {- h8 k( s6 N8 S& _ F
m_pItemElem[10] = m_pItemElem[2];
7 `5 y8 o* l' o m_pTexture[10] = m_pTexture[2]; ! F, P) _/ A: P! j0 ^) ~! Y
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
$ t+ ]8 v) u/ C$ [2 |" ]2 W }
' z1 _! z F; r0 U8 d' t7 h1 u. F }0 p( f. u( o) u( A* I9 }. E
if( i == 6 ) : c. Z4 r4 w) }" I. b% C4 W5 { S
{
3 e, ^* m1 v0 b7 ? if( m_pItemElem[2] != NULL ) $ Q' o7 w; k: i
{
2 H& T7 I! C9 I int nSize = 0; ; f! M, m V8 X0 S& ^
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); & Q0 X% S0 h5 @1 N: k! A& I
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
; g8 B {# h- H if( nSize > 3 ) 6 q) G1 A/ f) s s
{6 ]/ G" Q; X U1 }. k+ G" E- h
g_WndMng.OpenMessageBox( "oversize" );
?" C( p! G" u1 f4 j3 f return TRUE;
& |' y9 i0 i, n8 [1 o% }- g }else# k( A' l1 w5 e# R
{
) ]) z `0 u6 M4 E. i' U( _ bUpdate = TRUE;
1 }! B [% a9 |( J- ~+ v }) y: }! R' J, U5 d# [4 R
}0 S3 G. y! ^0 i# ]5 F3 `
if(m_pItemElem != NULL)
# m% j6 {) M" n* r4 w. R6 j6 B- k m_pItemElem->SetExtra(0);
+ W8 k/ Q# P/ h, w$ W- e: `9 {1 O' [+ L# c: f
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ' b" t2 U9 p9 a$ A3 \
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 4 X- n' a s/ ]4 T" }' }& C
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
9 H! ^0 s$ E& |4 w$ C0 c# i! p9 K( Z1 v5 A/ [4 ~" x1 Q/ V
if( bUpdate == TRUE ) 6 s* l4 E' m1 M. a9 N" L2 g; Z
{
" P. g4 G/ B7 ^ W* | m_pItemElem[10] = m_pItemElem[2]; ' h- \+ y+ O: G2 C2 `" y9 d5 x
m_pTexture[10] = m_pTexture[2]; ; S( @% r4 s+ `7 `- d7 t0 C
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
9 z4 J. |. m4 }' h( Z; ]7 d! u } 5 c* q5 m8 T+ {2 H* E/ x
}& L, [" N3 j# w1 H, M c
}else* A% u* Y9 k5 T
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
% e) F9 g7 M- K4 s- g' u {
6 n1 q2 J# K3 F0 E2 L h1 M if( i == 3 ) 5 L, a$ L7 C! M8 k
{
' T) ~4 U# k8 W, |% H! f/ p; A$ { if( m_pItemElem[7] != NULL )
# {$ A7 k8 [6 _( m {9 R/ q# U8 d4 H! O" ^
int nSize = 0; 1 l {, f9 D5 |
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
& N# s: ]2 ?( _: m/ A: F% h nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); ( o1 W$ [ h; f& _+ _) }* v6 K
if( nSize > 3 ) # W: C# b2 e9 M* H
{0 w% F: C* x8 X4 m2 _; V) s
g_WndMng.OpenMessageBox( "oversize" ); 5 O% Z) r9 n# ?( Z! r. F! U2 O; J
return TRUE; 3 S* l! A+ V, W4 J
}else0 v: k! x# o! Y3 q/ _
{7 r; H% [9 _( S! P
bUpdate = TRUE;
, D+ [* g( O, d5 S& U }8 `! D7 d3 r7 _" z: a' I7 w9 c
}) ?7 c; h- f% X1 ?" R
if(m_pItemElem != NULL)
% ~5 ^6 `6 K/ D" C m_pItemElem->SetExtra(0);
) `6 g/ H: @3 R+ | q# u) n* f- D4 Q) M) r- g( O% c: e
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
2 R4 l3 g% O1 ]! A m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); * V. G4 d; s6 U Q! O& u d/ f
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); + P$ K( h, N9 P% Y1 c r
- } b# V6 U5 F
if( bUpdate == TRUE ) 0 q% R1 a1 c U/ a& I0 f
{# f+ x; |. f) s: ~
m_pItemElem[11] = m_pItemElem[3]; 2 v9 a- Z6 | m
m_pTexture[11] = m_pTexture[3]; ! g: \/ f4 H6 N7 n$ q% J) F
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
1 m" Z$ ?5 B. X: x } 7 y+ F+ }5 B. G, g* f9 o8 f0 I& q
}
: W& Y* Z" d8 M ^# X if( i == 7 ) 1 O# Z* X0 i* d1 W9 e7 E
{
3 @6 ^% r2 L1 o4 @9 G5 F! E+ t8 a1 L if( m_pItemElem[3] != NULL )
) Q5 B1 z' ~- l: c! L {/ ^4 t3 g8 F- L- n/ ]/ G# o
int nSize = 0; 0 q4 \4 p& S( P
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
) [, j% b7 ]" s% B$ L2 p nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
6 {: @* s4 Q! D, M if( nSize > 3 ) 7 w8 H" d. H% d4 J% | j- p
{
& I0 C' x) n P g_WndMng.OpenMessageBox( "oversize" );
' u4 F& U5 y$ @: } return TRUE; 5 |* N$ Z8 J4 ~, d, N" j) R# q
}else
; p* v' L+ h9 c' g, ]0 t" e {
+ M/ m9 Y U% c% a bUpdate = TRUE; w6 C; {" E5 {6 ^" I/ _+ j+ g
}- d6 \6 F0 h& |* v/ n4 c
}
2 M+ ]) u: W- q: J+ ^4 x if(m_pItemElem != NULL)
* [5 r1 Y# B1 }4 }- }" X m_pItemElem->SetExtra(0); ( j+ o' \$ R; A1 G1 K; z3 a
& B$ b+ r+ w2 ~( Z. h+ s4 P% o m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
8 Y, I1 R' L( K K, O- f5 x9 O3 q m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 0 E% Q& _3 N1 D5 b1 S! p
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ! @; O0 x4 y! Q3 ^$ Y" B
) `" y6 U' }- S! ? if( bUpdate == TRUE ) G z; J+ V! h+ J8 z# U* @; q
{% t6 b# g- `& ^5 M, D# y) Z, d/ n' p
m_pItemElem[11] = m_pItemElem[3];
& N7 `% G. y9 i9 ~0 o m_pTexture[11] = m_pTexture[3];
! U$ j- `$ L( Z& ~' X8 n- c! a // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
5 J/ t) k' [, |% Q6 ?4 J# L Z+ D+ P }
3 t4 S% ^: P( d' d4 B! S }- {8 o; ]+ S5 [4 H) s1 X
}else3 }4 l/ P4 i/ F
{: }8 i( P; q& _5 P! ?' x, ~5 ]0 Y1 a
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); 4 x4 B. T) Y, `% m: C, f8 |
// wrong tab 7 z6 j3 v3 n' f2 q
}
) Y' J- b) z- o* R }else
& b& L9 U3 V2 | r/ O& j5 _& H {' Q+ u! K: z% w/ O6 N3 j( [
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); ' Z/ ~/ r/ ]7 C
// not blessed 2 v# j* `' [$ w0 L z8 f: s
}
4 t3 z+ b/ o0 [' U% g0 G$ G/ e } 3 I8 B5 R2 j6 R& |
}
9 V2 t, U; R( F: Y) m% i" d% ^ }
0 m! ~* o( l: D& v5 F d; t
- h0 ?% H) |3 |1 r2 x int nCheck = 0; . r% @: d% t4 r4 p& l* ^
for( int i = 0; i < 8; i++ ) - y$ e# ?6 a( L8 g& v9 A- d
{
. } W2 O7 J% x9 A7 _: G if( m_pItemElem != NULL )
% f0 p" Y0 S! X" Q nCheck++; : O% r$ w' y4 l% D
}
0 ?7 a" T( n6 w. P if( 8 <= nCheck )
+ Z5 i/ s1 L( D. p { + u8 I" P: j7 y3 S1 J
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); 2 _+ L3 ]- u4 T8 L4 | T/ O
pButton->EnableWindow(TRUE);
* }" h) R. z$ V8 \ } 5 q/ t- M; ?; O& ~
return TRUE;
& c2 U; U) t/ B" x/ E3 k/ d} 7 S6 L( h2 v- }' e6 N
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
7 q9 |5 D. i2 d5 h+ C* g3 ?9 B{ % ]6 f# b- n5 A0 |
switch( nID ) ) ]8 N9 z; c1 R! @' {( T
{ " g$ t6 J3 C) d$ a2 u5 ?7 d
case WIDC_BUTTON1:
/ Q8 Q9 N1 f, I$ y$ | {
2 J B/ \. a7 w g_DPlay.SendCombineFashion( 0 `- A" l2 i2 |5 W
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
# x/ Z/ [% |& G4 y0 r6 F/ ] m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, 7 l4 V' H+ _' A/ d- C7 l- y! y: t
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, 4 _0 H2 t3 w7 X! s2 h. e) t$ p
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId ! O' [5 E+ n$ j
);
2 `! ^4 c3 P# X5 n Destroy(); 8 ~# _6 }7 ^: q7 z8 q& l, y
break; $ p/ k4 E0 Z' d+ C, r
}
/ t6 d, I6 Z$ o' p9 Z$ c+ A- A case WIDC_BUTTON2:
4 G( p' m% D& @& x { - Z- E2 H0 n* ?! q& o& ~& k
Destroy(); : m2 ?, y; v& c$ M8 }9 r, s* j
break; ' {+ B5 n, ^1 [- O
}
& T/ o4 h& Z% x8 }2 H } ; c, h" e# {8 c2 u2 I! f
return CWndNeuz::OnChildNotify( message, nID, pLResult ); + s$ e# @5 y4 p k9 p2 F# W' {) r
} 6 m. _2 l- F9 Q# D! x
#endif // __FASHION_COMBINE 7 b) ?- A! E7 n9 v+ X Q
4 T" _$ E- A& V1 i5 d! w: V
----------------------------------------------------------------------------------------------------------------------------
, f# k! Z7 ?+ w! }5 wWndWorld.cpp
& e) O" ^8 r, A! I$ u! r在 case MMI_REMOVE_CAMPUS: . `' ^" |" \' I' z8 R
{
- W9 P6 r, ]) H+ _" Z if( g_WndMng.m_pWndCampusSeveranceConfirm )
* D: O/ {9 q0 ` SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
7 [0 |4 l/ D% ~8 z; V g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); - i4 ]0 |9 J/ V- v
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); 2 K4 N* t& D/ v6 Z- d/ B* J
break;
) n4 q5 u' K( F$ C9 ^# Y } + w9 y' d; V9 q( _1 L
#endif // __CAMPUS
) J, I. O' L! H! |+ s) Z4 d# U* c2 f6 E4 J
下面插入 #ifdef __FASHION_COMBINE0 [- ?6 ]) c; V1 m; i A& u8 x
case MMI_COSTUMEMIX01:
2 N2 t$ T. [; l { ) ]$ K% t+ y) B; P3 K# O$ k" E. r3 h& `
SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
" C! D3 Y1 s0 M8 n2 e g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; 4 ?5 u- z8 J, P" R
g_WndMng.m_pWndFashionCombine->Initialize();
6 m+ D: u9 R1 D1 T! i } ! T) o e4 V, B% P8 g. c
break; 1 l9 Q7 ^& T8 [5 \: m- z
#endif // __FASHION_COMBINE
1 K5 m7 N. I/ \( E; l4 a: h2 l( S3 n# J/ p3 M! ^
----------------------------------------------------------------------------------------------------------------------------
) y. C. E( u' r1 l! DWndManager.h$ e) F# U5 ^# h# G
/ w# W6 F/ q* b, n8 k于:
. f8 e. ?5 k, x* ^ u2 IPHP代码: #ifdef __GUILD_HOUSE_MIDDLE
! o5 w' x/ ~. q! ^$ c CWndGuildHouseBid* m_pWndGHBid;
1 W2 ?- l% A3 B: M#endif //__GUILD_HOUSE_MIDDLE 0 C% V5 T1 a0 ^- ^( Q
7 E& _1 D! n2 q 认为:& v+ Z$ S* t! a. P/ [+ q
PHP代码: #ifdef __FASHION_COMBINE( ?/ { g5 r( k1 c( _
CWndFashionCombine* m_pWndFashionCombine;
( d# I+ [+ c Z7 s' S1 ]#endif // __FASHION_COMBINE 9 A; J' z! q/ N# v6 f& G
/ Z0 F. h0 x+ S; g8 B4 D* i
----------------------------------------------------------------------------------------------------------------------------9 l, ]( g1 F3 P+ M9 c5 J, ~2 l% S3 n
WndManager.cpp4 L; J7 I* S) e% d
" [* d0 @' E; K" L5 y8 U0 Y在 #ifdef __GUILD_HOUSE_MIDDLE: |, i4 o* {$ K8 O) [; j% J
else if( m_pWndGHBid == pWndChild ) 5 f/ l, |, }+ j w! N4 p# r% ]7 g, V
{
O0 }! j* }3 O/ D& c1 ~ SAFE_DELETE( m_pWndGHBid ); / A6 G. ?) K2 Z# S% t* i; w' b
pWndChild = NULL; + l9 p/ v' c9 w# ]/ V& x& @
}
4 o' s1 _9 z( Y3 C; ?1 V9 d4 k) {#endif //__GUILD_HOUSE_MIDDLE 6 f/ }( A4 E! x) h s
% j' P3 w6 E- j6 v: h9 V 后面插入 #ifdef __FASHION_COMBINE& U- Y) S* N5 Y) ^0 u% ?& Q7 z
else if(m_pWndFashionCombine == pWndChild)
" F" F2 I8 d* @ { ) v, Y" l! V3 X
SAFE_DELETE( m_pWndFashionCombine ); ) ~8 }) v9 ?$ G0 A% t8 v
pWndChild = NULL; ; V) b8 i: h3 e( g
}
6 s# S' n4 O w. G G#endif // __FASHION_COMBINE
1 N8 c. R3 P f0 N. m, L% Q3 ]" m
" a. E+ }$ s3 ]& |, h9 W ----------------------------------------------------------------------------------------------------------------------------% w9 t! k* y3 h$ h
DPClient.h
) } a' r+ k" i
: ]& B8 N* v+ I, h8 g# {% m在 #ifdef __GUILD_HOUSE_MIDDLE
% q6 `% K; l- b$ r( wprivate:
/ }( U: l+ `$ o/ |8 L3 o ` void OnGuildHouseTenderMainWnd( CAr & ar );
) S5 B, f9 l% s, ~/ c; J# | o void OnGuildHouseTenderInfoWnd( CAr & ar );
4 s# a# R! v$ | void OnGuildHouseTenderResult( CAr & ar );
, t: |, v& d% f) u4 @ F. Ipublic: * ^, @3 T' |/ t/ L8 ?( T
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); . E( ~9 Y, k0 @8 G2 k- U5 ^
void SendGuildHouseTenderInfoWnd( OBJID objGHId );
8 H; V) \- A/ w* q: I: \! }) G& E void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); : `1 ~$ z7 I' E, N0 ^' G) Q
#endif // __GUILD_HOUSE_MIDDLE
8 T+ m1 H f: N" i7 z1 \( }5 o8 Z. {0 e
下面插入 #ifdef __FASHION_COMBINE
/ S5 x! i8 i8 |2 D void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
4 e3 q2 m; `, y" T! J+ ^#endif // __FASHION_COMBINE ( g1 {, |9 d, k/ s' \5 _: G1 j. B H7 U
. j3 P7 q8 m. A! t
----------------------------------------------------------------------------------------------------------------------------
! J% M" V* \: c9 GDPClient.cpp M0 S, d+ r3 c( N9 G& W" M. J' l
/ I. J$ h* z* o' u4 t在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
( K \$ C* @+ X! a5 K2 @0 h{ " {! o# d3 F+ X& W! H/ v6 r
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); 7 |: R0 n4 ?. {' x6 N: m7 w
ar << objGHId << nTenderPerin << nTenderPenya; ! Z6 ~/ k! M; @! \
SEND( ar, this, DPID_SERVERPLAYER ); ! m# m6 D8 V# ~
}
+ h2 c* g7 ^ q1 G3 a* n7 s# O) ~1 o#endif // __GUILD_HOUSE_MIDDLE
9 U0 Q& u+ _1 v ~/ j( Z0 \
) ~; d/ ]7 o. ^4 j& t6 f 下面插入 #ifdef __FASHION_COMBINE
( ~' Q2 ?; a( z( u3 Uvoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
' ~* z, k* x. _# i4 ]( o{
. \* N% J6 Q4 Y" ?3 f BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); - x0 \ A4 Q J* z6 A H3 p
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; ( n! f* j* H/ s* z& I( S
SEND( ar, this, DPID_SERVERPLAYER );
6 `5 w8 F% z: d6 y* m}
9 J$ y" Q( z; U2 n* f$ i#endif // __FASHION_COMBINE
& Z$ `) `" z0 n- U! h4 a* T9 o- u/ O& N8 p
----------------------------------------------------------------------------------------------------------------------------
/ H; M$ D: c; L. E- [ \* [7 C
0 g' S5 B, r3 d' b( {现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
& z% Y, E4 d, @3 i- \" z
j* b$ i! t) G% Y& s3 t) V ----------------------------------------------------------------------------------------------------------------------------, X# X' L9 _6 J
* ?- P5 V, N6 i" a$ L
! c7 U; J# H1 r. _, X& L2 h- i) D# s9 h
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
% _+ I0 X3 W; }; }6 c! s4 b- Y
) K. @+ S7 V8 K% B
7 {, f$ g; W) ^: h2 z# g" M! k~怪物 - ^7 _3 O5 v& |3 S# W' ?. V, T
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