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莫因E * PVP
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今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。4 Y) R9 P, g$ C" N
, O: o1 Y3 } q0 V' A) y H有大量的代码,我已经测试过它,它可以编译自己1A。
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( W/ M9 M+ T$ s, N$ ?现在会如此容易所有的C&P'en8 D8 ]$ Z+ e p8 r! j
; {$ j4 `0 K6 U5 X* R3 n- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
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你说我成功,资源应该时装组合系统顺利运行。! Z, E7 Z- S' ?9 W' n
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. f0 ~' c: c: z& x/ C4 ?首先是学分:2 c* d4 s! ]) u5 I; z3 w. f
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Etioom(90%)
& i4 B6 q: `( |: M9 g4 y怪物(10%)4 t% N( \4 M& q
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这里的问题,而是“不问任何小型或定义语法错误。”5 u+ s6 G2 f& [- ?5 w
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, C* @0 |9 G2 ^/ `- R+ Z Y+ i4 E唔够讲,这里是答应释放: randomoption.h
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在 public: ) f5 k& a! {; d: j# t1 z+ \3 ?& j
bool IsCheckedSafeFlag( __int64 n64RandomeOption ); 3 Q( u3 ~) [" j: m8 z/ d
void SetSafeFlag( __int64* pn64RandomOption );
5 M2 s! ]. H2 K) S0 `. A" y void ResetSafeFlag( __int64* pn64RandomOption );
1 ^) e4 V: o; R) }6 r! A // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
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, }+ O: L- z. K. ~ 这下面插入:
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% z! f( M* n/ w- s #ifdef __FASHION_COMBINE
$ ?. q! X* K; R7 b" V2 z- ?public:
3 Q- o+ t; W" B. ? int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); : T& {3 Y+ U; Q) N$ x& P7 ~
#endif // __FASHION_COMBINE
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: M3 w* m; U5 N) i" M3 [" C ---------------------------------------------------------------------------------------------------------------------( @1 k5 f3 @7 D8 p, `7 m, d" n& J. K+ ^
randomoption.cpp/ R5 x# T! Z' S
# X, n2 x. Z9 h. k R' i. i3 u/ D) J在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) * ?% R0 _+ i6 S
2 P2 z( i# t" N( A8 g2 l+ s2 f+ O 下面插入 #ifdef __FASHION_COMBINE- X' G- r( N: W9 L3 M7 O+ K# e
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) & }+ d) @9 E! s% A5 _' j
{
: b' D9 x2 h1 q2 ?8 v) L int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
9 j: T! P' E" d' y: l, M; C int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
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if( nMainSize + nDestroySize > nMaxCombinedSize ) * Z9 z+ o% W' Q+ \2 z& M
return 1; * N, e+ ?8 o' C- Q( N* F( q
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for( int i = 0; i < nDestroySize; i++ ) 9 H D* v9 @% P$ ~4 |! e- Z7 o
{
5 T& F4 ~) a5 ~/ w9 ? int nDst, nAdj; 3 L* Z% { m; p& d4 b# q
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
0 m) ]" b& E' B, d4 o! h g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); 7 D6 C) |& Z% G0 c% x6 ?
} - O/ ~, T+ K2 e& v- o
return 0;
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! H( O9 K6 ~' J* |+ g#endif // __FASHION_COMBINE
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5 t( l) j3 F7 w$ k* S; h |" V -----------------------------------------------------------------------------------------------------------------------/ C/ |# E* u4 U' `
MsgHdr.h/ ^& g9 p$ T& y8 X9 x
4 }9 F) s! g/ [+ J( q% |
插入 #ifdef __FASHION_COMBINE: a) K P, m" \2 r4 h9 \
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299$ ~9 C* Z. M+ w- @6 m# i
#endif // __FASHION_COMBINE - O5 O; p" Z2 {, D" {0 h) c; G
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DPSrvr.h
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( ~6 P- ]. Z$ w% d1 t# [在 #ifdef __GUILD_HOUSE_MIDDLE# |1 ^! A' ]7 [& _5 a
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 4 \3 a; o8 K* a# m) h; A
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 9 i1 X7 f. b+ v0 [( n+ I( s
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
{0 g4 O0 }9 ~2 K. J* l#endif // __GUILD_HOUSE_MIDDLE
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下面插入 #ifdef __FASHION_COMBINE! x7 C0 g; \, [/ K, c7 k' K5 @ p. G: ?
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
" y. G9 O4 w: p0 {# g; Z" p) v#endif // __FASHION_COMBINE , x$ M) r: g1 T5 s
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-------------------------------------------------------------------------------------------------------------------------
- M% U+ s( K# ?& K# yDPSrvr.cpp
" }; ?0 v: M$ n9 T在 #ifdef __GUILD_HOUSE_MIDDLE
; U" K3 F/ r" R& P! L# ~' S ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
' m/ M3 [- c- J5 ^# r( P ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); 4 t1 L$ V5 Y5 u# v: \- o1 r
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
; a$ c+ Z6 L( F* N3 o#endif // __GUILD_HOUSE_MIDDLE
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下面插入 #ifdef __FASHION_COMBINE
- }+ K4 y/ ?2 H1 g ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
) D$ Q0 p1 l$ ^. N#endif // __FASHION_COMBINE 1 P: V4 o$ C5 c( y) ?! ]) ^
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# m$ K& H' o6 Q6 Y在最后插入
#ifdef __FASHION_COMBINE
9 a# e$ n: j7 e' ^0 i7 k! hvoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) 7 L C c( h8 z) t
{
# Z- t9 S8 _8 O CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
5 ]9 t" S/ n/ a if( IsValidObj( pUser ) )+ W$ J! |0 H2 e3 \/ X, ]
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DWORD dwItem = NULL_ID; : P. h2 X- I2 m8 n
CItemElem* pItemElem[8];
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% z$ V% r9 i* Q* H# ^7 j for( int i = 0; i < 8; i++ )
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( ]) z* p* `2 f' E ar >> dwItem; ! F0 t3 l5 ]2 Z8 S
pItemElem = pUser->m_Inventory.GetAtId( dwItem ); ' X7 @! j0 L* h' G1 D1 \. w" E; c
if( !IsUsableItem( pItemElem)) - A" v% v! [- k" C' ]" h* K" `1 W# s
return;
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if( xRandom( 10000 ) < 10000 ) $ M9 r3 N2 H- h- k% T1 J2 L! ~
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int nResult = 0;
- o& @' b% y) Q9 z- ]( T nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); # X6 q3 _* w% l4 L3 u
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); . K; [& x: p* j% n
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); ) k, k- h. X, f
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); " ]) N7 W7 o7 c) N: E. T* z
if( nResult > 0 )
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Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
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for( int i = 1; i < 8; i += 2 ) j1 V2 v, I' Z$ \) |
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); 2 c0 W, O# i H- P, X9 `1 R9 {
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for( int i = 0; i < 8; i += 2 ) & g3 l! |% U- r% U- R- _9 Z/ {+ g
{
. t( \6 D8 v9 B+ I2 x1 r7 q! j/ C pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); ' ^* { F& L0 M) H/ @5 e' B" K5 H
} : W: x; l: a# b1 Y2 K
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pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
0 T9 t7 l2 ] C1 w+ L: B, X+ Z0 T }else
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& A5 ~ {& L" X. _* P pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
$ i! E8 X8 y9 R* K( v6 n' B if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) ) L3 Y h1 L3 {% m, D& I
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); 2 P1 D$ J5 s1 S: S4 s, ^1 g; p7 u
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if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
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pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
) Q* d! m) z, |0 H2 ]% h pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); - j6 ^; Y- i L( s/ p- Z- X
) R- s! `# _* W* v2 _ }else
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; n& _0 ?& r6 c4 O7 o pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); ! G7 [4 ~( [' Z4 _6 C
for( int i = 0; i < 8; i++ )
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); 4 y6 p% q1 A, v% n0 M0 O! ?3 c
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}
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}
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#endif // __FASHION_COMBINE 1 A# E+ F0 I& W4 @- s9 U/ P" [2 Q
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WndField.h
/ k! n V$ Y/ {! x% s: X/ }% p% w在 class CWndCampusSeveranceConfirm : public CWndNeuz
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下面插入 #ifdef __FASHION_COMBINE
" C/ v' u9 j2 j: y. E$ |' }class CWndFashionCombine : public CWndNeuz
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public: 4 b' ?2 x$ x) K% T5 O& B
CItemElem* m_pItemElem[12];
* b; ^# g' v* h- K4 K6 Q' d: |( w) I CTexture* m_pTexture[12];
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public: ( ?, O( ?; @9 K, q$ y
CWndFashionCombine();
% W3 d2 x% o: ~; w, F4 }2 c virtual ~CWndFashionCombine(); . o4 o4 I9 N% P# ]. g+ R8 B
8 l2 x3 ?7 l+ l- Z! C
virtual void OnDraw( C2DRender* p2DRender ); * Y4 n w" s- U8 W/ i" s
virtual void OnInitialUpdate();
; t V" U# E! {) A5 r1 H' x9 Q virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); 4 c+ Q" ^3 W% J/ s4 D' N
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); / b5 K% q0 I4 C. D
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
; `# A d4 F0 p1 H virtual void OnSize( UINT nType, int cx, int cy ); # C3 ^$ Y" C, ?
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); : S2 @& C5 G8 ?1 b5 }5 a
}; D* I# V, S" L' [4 h3 n& \. \3 A! G) C
#endif // __FASHION_COMBINE $ U2 S5 s; W) U4 |
L4 T9 O, j8 g ----------------------------------------------------------------------------------------------------------------------------
' t; B2 `$ y) t8 P- z) @8 s7 |: WWndField.cpp
) m0 J' @7 k3 ^% Q/ U/ n) b2 ?' `在 #include "wndwebbox.h" 7 z- V1 w. v' F# d
) Z4 b6 K& b* n, M2 @' K 下面插入 #ifdef __FASHION_COMBINE
" E& G9 C1 m8 W8 @* k' q4 M: j#include "randomoption.h"
, h7 H9 G4 l8 o/ S#endif // __FASHION_COMBINE
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就在最后:
: E( [# Q7 g1 V: J' J4 V# bPHP代码: #ifdef __FASHION_COMBINE/ m+ Y" q! {9 `1 @4 v0 a
CWndFashionCombine::CWndFashionCombine()
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for( int i = 0; i < 12; i++ ) : H# o0 h5 Y! t% R! G& N
{
- v# f) ?, L) @1 B9 A' ~9 m m_pItemElem = NULL;
8 W: d( o' i. I2 I( B m_pTexture = NULL;
$ Q5 K" V1 S& x //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));. u, K/ `1 V( C5 L d
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));/ I% R6 u! u+ d5 |! x
}
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$ Y; O) i% M$ j$ XCWndFashionCombine::~CWndFashionCombine()
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for( int i = 0; i < 8; i++ ) 7 v: a2 Q) c. V& }2 F! S' ]% Q
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if( m_pItemElem != NULL ) ) G. M' i) \" k; {& T- e
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if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
1 C; r! G9 @* {6 p1 J0 m' Z! x; e m_pItemElem->SetExtra(0); % Z( d# x. \3 `
} % Y- J8 L7 I3 c3 O! O) t s
}
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0 p+ Z; I- s2 c* D, Hvoid CWndFashionCombine::OnDraw( C2DRender* p2DRender )
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LPWNDCTRL wndCtrl[12];
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wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); 6 U+ `" ?5 c) w7 G7 @+ N6 v9 s& I
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
9 U# m, s) J. z wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); x: G% j/ s- d
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
# C6 N5 |( `2 `3 n+ ` wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); 4 Z3 b/ C S$ L
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
+ v( E* ~2 t; @/ s0 A. o9 b wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); + K# d6 u- a1 K! K
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); $ _+ S% G% S8 z6 w: Y
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); % o3 ~& C; f& K, h/ }' c
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); . p1 n) B( Q; c
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
# p- z3 [6 u9 z! m; Q5 u2 O& A4 M wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); 9 R& @2 ^. k: @# m/ H
# k& J( V( S) M. T: Q8 k
for( int i = 0; i < 12; i++ )
, C3 @3 u7 r% s# n1 N { ) ]$ i- u" i$ K$ f9 N3 F) w. ^
if( m_pItemElem != NULL && m_pTexture != NULL )
; A0 g: ^; W- F {
6 `+ U/ }' K: N T( K Q m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); # m J- W0 h0 r' Q2 L9 e) J! ?
} & @ M3 a1 D1 ]" f3 z6 ?) L
} 9 c$ N. D% |: n9 `
} ) U, E9 A* }" e
void CWndFashionCombine::OnInitialUpdate() # @, e2 o) o5 P* Q$ R9 G Z( k
{ & }4 S' p3 A; x% J$ y' a: g
CWndNeuz::OnInitialUpdate();
; A! ~. s2 `3 K# C2 X1 t" |4 J, z% p, T1 |4 p, j4 m, V4 ^; u2 K
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
% F6 M- i, C6 v! z' q pButton->EnableWindow(FALSE); 4 v5 f' b# j' p' y4 s
/ n2 J. z% M) A
MoveParentCenter();
' @3 E3 e+ X- H0 ?} 1 w* [1 O' e+ q1 z& b c- M
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
. Y- \0 p, m: o+ m{ ( _+ W, }0 x& k: z$ w6 ^
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
% g6 A% u4 J! u) S+ @2 X& b} 3 M- K' N8 t. [( q$ p$ c
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) ( w7 \ K3 u1 F
{
9 I7 p2 P2 `; T- N1 N4 h5 M7 y return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); 9 _) i: j) m7 `' L/ R# M
}
/ b( c: s! O. t) g% Zvoid CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) + C! {% @9 O1 Z0 w1 k( t0 l% [, \
{ ! m' }# s: y! ?, U& J5 ^
CWndNeuz::OnSize( nType, cx, cy );
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N) h1 @! P3 j+ a7 y1 X* Q' B% h- D8 w/ z6 [: [1 Z; [
BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) $ Z( k) ?7 i( B' o1 T
{
. w" d; A0 |( j6 h CRect rect[8]; ' ]# Y# ~' g- z6 p- F) n. _7 D
LPWNDCTRL wndCtrl[8];
/ r2 m% t. _7 L7 i; `6 h* G {
$ `: g2 Z/ W a" v, Y* Q wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); 9 ~2 q+ q( p' V9 k* |5 c( p' j
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); 6 ~3 g3 N. P- }+ R
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
% V& L; _2 E1 H wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
4 e: x; `0 J4 ]! G/ ? wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); / c& }! a9 q' ~0 j* a; N
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
2 R; x/ b9 F% K: [8 [9 [1 v wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); 6 O1 p/ a- x0 D2 S# I( O
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); ! x5 C2 _" E- s/ p% J+ e" z/ B
. b; P* X- i8 a. e; m; J } D/ U BOOL bUpdate = FALSE; 1 G& v' I8 e3 }3 j6 c
, [- c* C+ _' i! U8 [ for( int i = 0; i < 8; i++ ) " o8 X+ \" S# |6 i
{
- B6 ?& x( V2 X7 F1 t rect = wndCtrl->rect;
; \7 p0 c; ^$ \- Z) Q
0 O4 L# b @6 R P* b9 K, q5 o if( rect.PtInRect( point )) + X! H) V8 R h! H; H
{ 5 j7 l& w1 G. ?, t. p
CItemElem* pTempElem; . j: J# g# ?2 s, y Y! y$ H3 I2 V
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); + ~' w* f) F1 N! E8 ?- z* m
if( pTempElem != NULL ) 3 ~+ |7 M9 {/ ]
{ ; `9 H9 _/ p: \0 m# N# d+ N7 q
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) ) N( d& K( t, Q. f! I! m* w. i
{" c+ D$ {) y2 U% h z1 A
ItemProp* pItemProp = pTempElem->GetProp(); " w8 x8 K- { S, K. m- f
% T2 w! c4 ]1 W+ y! O if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) / d: N1 @" p0 L# @/ J
{ ! ^+ j9 ^$ I5 i% N, v" d
if( i == 0 )
6 d9 O+ ?) R$ ^ {4 n7 f3 k4 r1 p Z% g
if( m_pItemElem[4] != NULL ) 1 X# j8 j- B2 C2 m8 O4 G5 {
{1 I" Z' O5 h0 @4 S& g, M) Y
int nSize = 0; ! a/ K# m5 H9 i
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ; h! s) ^$ M, F0 x% F( @
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
4 N7 p7 H7 S8 _4 z/ k/ y7 x if( nSize > 3 )
( l% c$ x- U6 z9 ?7 _0 P {) W. l1 ]5 r" ?! R- a9 y
g_WndMng.OpenMessageBox( "oversize" );
X! L# ?6 }- b return TRUE; + Y# g, h! ?3 }( ^ D
}else
9 K' B, a! ^# z6 M. F {, z' G- {1 T n) g0 y3 f6 C1 d
bUpdate = TRUE;
8 B) M7 m* @1 b1 P h/ F }6 `) K3 l9 F+ {$ a3 ]1 W2 [
}
- z# I, A5 z! J if(m_pItemElem != NULL) . [- j. t; d" U3 h
m_pItemElem->SetExtra(0); k2 X; T8 @0 A
[7 G8 w0 }4 ^
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
5 R4 \- _. k" x5 A m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
" ]. H: [( ]) U- S+ a9 Q* e& p m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
/ `- U: S+ `0 M( ~% q% p
" U2 ~& |$ h4 e" T1 v if( bUpdate == TRUE ) ) S& c3 y8 [- a: Q' B& k
{
* j7 j1 \# { l* ?9 |) T# U m_pItemElem[8] = m_pItemElem[0];
6 B" V: `& t* ^& z m_pTexture[8] = m_pTexture[0];
) ?/ T4 L( ]8 F8 \ // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
" y( V+ V* a. ^" A } 0 j) z3 T! }9 n" Q6 v+ u0 T
}
! f/ T% o4 r; V( M2 g4 d if( i == 4 ) 5 Y: I" K0 ~9 A$ G
{' {9 Z8 m* H' ~' s: [8 {* d
if( m_pItemElem[0] != NULL ) h" ^, c: H9 X! x7 j- I. X
{
0 ` I; g5 o3 n int nSize = 0; 2 K% K. ~7 p! m+ X/ S" a
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 5 K: D3 [ m& x, e9 o. B0 f
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); + ?# ]( u2 z K8 w
if( nSize > 3 ) * P' t8 g _( J* _7 I+ x' y
{1 e5 r5 A; G7 G3 H. \! c x6 I9 f
g_WndMng.OpenMessageBox( "oversize" );
8 T! H9 d. ]: _- d' Y: w return TRUE; 5 M. B: k! Q0 ~) G9 @3 f( k9 o* x
}else
3 p4 ^0 \8 `/ { {* a, f& M0 @6 E' T# p6 O M( K
bUpdate = TRUE;
) {% u+ v/ Q6 I9 _8 a- W4 u }! k1 i: V: y. Y- R3 F
}& O& a* s/ ~6 d# z! O* g) g0 _
if(m_pItemElem != NULL)
3 {- w4 \* i y m_pItemElem->SetExtra(0); ! c, V9 |5 E& m
8 z$ P( C2 X6 n9 b6 H
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
) B8 |& y; ^; J6 [2 v m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ! `$ ?) M. h! n& C7 j+ ~2 e7 X# U7 P
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
( R9 r3 e" w- z% Q
+ h8 w+ w1 i( L3 S; J1 ?. W6 C6 \+ x if( bUpdate == TRUE ) - m) r) q1 [4 n: y H. h
{
+ _; J/ s6 k' e Y" F m_pItemElem[8] = m_pItemElem[0];
0 @, s0 S% R! O" ^. u! B Y3 q m_pTexture[8] = m_pTexture[0]; ' u1 s, U1 r# V+ B/ q2 \' G! _
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
3 n3 }/ |& d9 O9 O; ^% c. g; U [; r0 K }
1 n, I4 I: W/ \0 j( T }# p7 e# T1 _( p. C- j9 L; @" a
}else9 u+ c2 F1 C- C' B" ]
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) ) O9 u7 i# s& q( c
{ n. M, G! X/ q# _2 T
if( i == 1 )
0 r0 t/ U4 u+ ^6 T6 u {5 V" f5 K8 _1 o7 y
if( m_pItemElem[5] != NULL ) ( O8 R- W' G) ?* ^) H
{- p$ g' B( }5 H: U0 P7 W) V' c
int nSize = 0; $ q: \/ p8 V) Z7 Q1 I) k9 Q: f
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); * q. K; J a5 R2 {- c$ \
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); 6 T) V; u2 p" ^ l6 x6 L
if( nSize > 3 ) , ?5 g+ Y. @% s( j* \0 O3 C0 ~
{
3 s4 M! q& k0 d8 V g_WndMng.OpenMessageBox( "oversize" );
$ P1 }3 t5 O; U; h return TRUE;
7 I; \; V; Y4 Z( p5 ?* `) H }else
' e* i" r7 v! w3 W* H* \ {
7 a- i: E# \ ]; m) V$ O! h bUpdate = TRUE;
- T8 ^+ z Y, \2 v. B* r6 C }# j7 J% }$ p, L2 u) V
}8 C0 y' ?2 s' E$ ~3 M
if(m_pItemElem != NULL) ! h9 F6 e$ w% m% k$ v
m_pItemElem->SetExtra(0);
6 [" d/ m5 U8 f1 s
/ b! M6 L& b9 S- j+ K2 t' a m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
1 Q: ^: q5 Y% A [8 D3 [& b) C m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); # q% o2 V$ e8 v, J# a9 z5 B1 Z
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
8 r5 N% `* ^# {2 h5 ~! ?0 z' V( T+ S* N. m$ q6 u# L [
if( bUpdate == TRUE ) $ I8 I9 l- [/ Z, |- ~! f
{0 f' N3 \7 }6 F6 @% Z5 w/ q t4 G
m_pItemElem[9] = m_pItemElem[1];
8 M" B0 c% c" g" y. ]& k m_pTexture[9] = m_pTexture[1]; 9 a% x4 K% b1 T2 N/ L, U
( h/ z$ V! X' ~8 B5 L+ x
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );3 `+ Y- m( J4 g3 j8 b2 d. @
}
3 x$ d$ K* w( Q }
2 A Z# x4 e+ O if( i == 5 )
2 n1 z& X# @# H1 b/ x; m {
+ F% }$ H2 }, ~; [9 @ if( m_pItemElem[1] != NULL ) 2 _+ J6 D [- q* [5 _7 Y; T% }
{2 j8 D% ^" r) }- n$ _ H
int nSize = 0;
3 B$ M2 [3 g8 o* s8 e5 Z nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); * T" B* { d+ R% g' R$ N
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); 7 X" l; m! j( f# b; [% R9 x
if( nSize > 3 )
, \* k& E3 |& u) w) q {4 f1 ]: p% T) O& f, K
g_WndMng.OpenMessageBox( "oversize" ); % O' x- O7 K9 Y/ K. u9 J% \
return TRUE; , y/ C1 E9 S9 J# I% x, s4 v
}else
9 b* w2 p, n# n ?1 o {
2 [" m, x6 L" i. R+ f+ } bUpdate = TRUE; ' J( j9 @& b0 U) O) X$ b- F
}$ e6 _3 R: J3 {; v Y7 Y
}! J1 n% h0 N2 g! B
if(m_pItemElem != NULL)
) @+ s5 A& h( R5 Y( h0 _ m_pItemElem->SetExtra(0);
8 Z, J3 `8 V0 V. J
8 [' t# ^7 X. v: u* ] m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); . d5 Y/ p) B5 l# B$ o9 G/ r. a0 p% ~
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
9 x" C6 s% g: `9 \7 ~ m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ; s/ F/ v9 c- e0 G3 w
: n$ m9 _& T! \$ N0 v( E. [
if( bUpdate == TRUE ) 3 Y) f$ Y0 a a* T
{0 s0 s+ O" o1 s5 n$ @
m_pItemElem[9] = m_pItemElem[1]; - W1 {8 I! W& e1 U
m_pTexture[9] = m_pTexture[1]; * R% ?! N7 \! r. Q" c: [( c' a
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
/ S: D* k9 P! A' _" X( k+ u }
" |' g, q, ~! N3 k" k$ W. H, E( n" ^ }. Q) H- M2 u+ f6 y! a1 B) r% `
}else U. p. h: X, n
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
; U N$ t* ~# a/ I6 [/ o6 r6 C/ o" c# { {- c# X' Q, q$ w4 P
if( i == 2 )
! X0 @7 F- A# I, H {
9 R6 q" Q$ b; \" L$ Y4 l1 a if( m_pItemElem[6] != NULL )
# R6 o" v& B" ~+ ] {
: K) I7 J" ]: P, g4 ` int nSize = 0; 8 B$ I- ^1 i/ D0 t2 K/ F
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
* C) [9 h8 ?0 [ nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
% \, M. W% T' Z, n$ c if( nSize > 3 )
$ F- L- W1 J6 _3 P {
4 q# {/ V, z6 ~- Z6 Y; E$ |1 ^ g_WndMng.OpenMessageBox( "oversize" );
; R8 C* b. t) x8 x return TRUE; ) U; s" u* S0 W2 N1 L0 k5 O7 v
}else
p+ ^. J* P& w: C( [9 t { m5 h$ f8 t& H
bUpdate = TRUE; 7 ^) Y+ x9 E0 O& g
}- J0 e5 y- {; N
}# w& L: q5 B( _9 b5 U# n& N) z3 N
if(m_pItemElem != NULL) 8 ~0 {1 j4 U) v# _' Z1 g L' [
m_pItemElem->SetExtra(0); , T8 X. X* d4 P5 Y, J* J
, S! ]! V/ |( d* p5 X P
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); % G* c9 D! k O/ _: M
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); + T: K% R3 h8 z3 u, X# H7 k
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
{1 [7 A! T2 m( O8 W6 v* B5 A3 Z5 S
if( bUpdate == TRUE ) ! c# w* F6 G) ~/ M6 b4 r3 ^/ S3 y
{
' @7 V- H* d1 ?8 ^ m_pItemElem[10] = m_pItemElem[2]; 1 g) E/ R) y- y7 x5 u
m_pTexture[10] = m_pTexture[2];
1 | p1 [& q/ T" ^ // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );2 Q" ?# |+ I& F0 g1 y$ Z
} $ N5 G# w' J: `# B' O
}
4 C4 i& _- f4 V7 w6 D: p9 F if( i == 6 ) . ?$ R {3 D( i
{2 c3 h! W1 V z: R! ]9 u: A
if( m_pItemElem[2] != NULL ) 6 k9 c# O3 w9 w/ j& u5 g& N
{
5 n/ x: m3 u9 x6 V int nSize = 0;
9 p' C( o2 f" t4 e( M nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
S- E/ M8 X2 T nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
2 `8 P" w+ b4 ~! t D: }/ O if( nSize > 3 )
) R6 Z) r1 s& H$ D {
6 m% Y/ o: Z4 I/ X9 m1 I( Z# ^8 ~ g_WndMng.OpenMessageBox( "oversize" ); 5 ]6 a) F6 n- R/ {3 W
return TRUE; - Z- N! R6 c6 j$ Z& @' y
}else% a/ f. c+ S6 I! j% Q* w
{% C/ r- w2 p# ^- R3 S
bUpdate = TRUE;
0 }* M9 x3 ]( k& d7 @" ^ ` }
# n0 u. @2 R/ T3 |7 q. ]' }* l }) A1 r) Q' Z7 c# H5 ^
if(m_pItemElem != NULL) % J. b: t4 D* a" @* A1 ?7 i8 B' | a1 M
m_pItemElem->SetExtra(0); 8 V7 w1 |8 S% U$ \
j2 w$ r* m+ f: N- y m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); % I% v ~% W9 G/ o1 W! {+ c" B2 S
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
" X( h' W" e. F$ G% [% n* V m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); " y8 O1 Z8 ^0 B
1 l/ F9 ^6 o. }; `# a3 [
if( bUpdate == TRUE )
) g$ x O) \7 O$ J6 @ {( X( p3 A3 p5 `8 O+ S
m_pItemElem[10] = m_pItemElem[2]; & s3 N! }6 I! @
m_pTexture[10] = m_pTexture[2]; + _" F7 x" X4 a8 S( X8 H" F
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );8 R7 Q, q- @! i9 Q, y
}
; U+ O3 l! `+ ~. F8 @1 h z }
# o- _* T2 M6 a! l }else
, j/ C; t- h3 Y7 C; M7 x2 J; x5 |; Q if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
3 h3 I; s; V4 t$ C {
) x' `; A4 Q& K4 f if( i == 3 ) ( ], L+ Z: |( b# \) e6 n" x" R
{
* f. F0 J' W/ `5 ` u if( m_pItemElem[7] != NULL )
: k* b5 U/ w5 Y+ R0 J0 \, [3 c {9 I% N2 U' X$ d
int nSize = 0;
9 ^8 M( [7 R1 V+ l1 F7 g& U nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
5 K% U* E, K7 J1 ] nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
5 k( E0 P2 X+ q4 o; N4 |0 ?) Z if( nSize > 3 ) * Q$ H g- b9 Z
{
7 S& o3 l* C( k. P0 L g_WndMng.OpenMessageBox( "oversize" );
% A# _; L9 a+ E: i% d- O+ r6 O return TRUE;
$ ^* Q+ D7 `4 W" _ }else Z3 {' S& h/ ?: W( p) k& K
{
. d3 Y/ J" K5 j7 e" K4 F bUpdate = TRUE;
* u/ G" l+ f. i* A0 {- N }
/ m" B3 B- k' K ^2 K t" X }2 d# a g/ h* `
if(m_pItemElem != NULL)
7 t7 @8 I8 z# { m_pItemElem->SetExtra(0);
: N. f" b y3 \. x: j$ f" S* F8 V3 E
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
; F- g2 b7 c0 E m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
' o( M6 A2 I1 b2 [0 t m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
# L. J0 I# K8 z: }* q# n+ y- N
6 v5 _. P! E2 Q! Y" B9 p4 `6 O# x! y if( bUpdate == TRUE )
7 T F7 Z9 ~4 o% P) R% z {
1 v O" }3 `9 s! k. U: N m_pItemElem[11] = m_pItemElem[3];
; Y Y1 A+ F) i' [1 z, S y m_pTexture[11] = m_pTexture[3];
- c3 C! o4 Z7 {/ f! I/ `4 @- K( y // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
- s& @$ B+ T( l; p4 R) s2 H/ f- j } 8 O4 z# d1 j2 b4 S
}+ Z& _) Y, ]4 g/ e
if( i == 7 )
( X% f- A9 n6 f f6 m( P8 ^ {
3 R% |1 W6 o& y1 A/ [ if( m_pItemElem[3] != NULL )
9 I$ p* g0 q M3 m9 o {5 O+ X, S# G' U0 O' I3 f
int nSize = 0; ' Q, ?0 M% ]! p
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ; ~7 d- u% I" r9 S+ z
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
% a6 x6 p1 p1 w( A5 ?" q if( nSize > 3 )
4 r* K/ c8 h! S# f {
6 }) a. i$ G1 L5 P) G3 |) O1 a5 Y g_WndMng.OpenMessageBox( "oversize" );
; e: T( {/ y& C# @$ r/ [% w% a( e return TRUE; 2 ] u) x0 P# ~6 U/ p, @
}else V8 ~" M$ x7 v# I. J4 G) b9 s Z2 }
{; |9 R, t! D: {+ g
bUpdate = TRUE; 4 k) ?' c/ k( s& X
}7 R- A# T5 h/ e0 l. w: }1 z/ Z E
}
! Z+ M$ {0 c+ U- X! c& M if(m_pItemElem != NULL) $ A! j/ N) g. B9 r% P9 A0 J# ^% ?
m_pItemElem->SetExtra(0);
1 H/ J+ K v' Z3 T8 J+ _- v6 m2 ^. `9 r( O/ L
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ! L( q! u# | p
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); * W3 |+ d& [# k
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 1 K; R5 S! L' \; C! T0 q4 n4 f
- I. l" D! T8 B( ~0 ]' j9 x7 v
if( bUpdate == TRUE ) 1 N* L- D/ V! g, N9 J2 X
{
# r3 P. U+ a1 a- U* A t7 s m_pItemElem[11] = m_pItemElem[3];
|( V+ F' w& v m_pTexture[11] = m_pTexture[3]; 6 |) M( T" P/ Z/ T
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
: N* V& _0 k/ k# M } 0 H# g! S& @ V9 i
}
) ?( \4 Q' r- b! i0 e( S }else8 x7 a# _ m& _& Y6 H* s
{
+ I1 @. s/ A1 n( c g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); 4 \2 ?, W( f2 j. }5 j/ E
// wrong tab - V% Q6 a3 {9 {+ t. K" ]9 t/ g
} ( D6 [8 _ {# J# N. i
}else
% I; g' |3 i) B c+ T, I1 u {
. n; l% s( Y& R g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); 8 B, @# G/ v+ {; Q' p3 [
// not blessed & h5 W7 c% B& y. ]! h, N
} 6 g( X, B( w, y% j- [# P7 T% J9 ^
}
( F% q, f4 M+ t, i8 U D$ f } 8 Q/ _" w1 Y$ J. u
} 8 f# t/ ~+ }) |5 R \) j
' O3 ]% {, n3 G4 \& J" X int nCheck = 0;
4 U6 A! G) Q6 e for( int i = 0; i < 8; i++ )
' |" l) s" d) X2 E { . a, x& v" o' A: w, y
if( m_pItemElem != NULL ) 4 y; [' O G% ^9 r8 S
nCheck++; + e1 x2 H) V- I/ V W3 s
} : C, k% t: H; y& p' c. Y3 C* K+ H
if( 8 <= nCheck ) " r3 W1 i/ t g
{ : g9 v' M* H2 L* ~+ q" l- S
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
" v- j% `: D- k5 Q5 R6 K3 n pButton->EnableWindow(TRUE);
- H9 x' K" P0 g7 s) R' J2 ? } - e* _# z# c0 M( a) U
return TRUE;
" |9 X* L! p! o9 K}
3 f2 J8 d2 {( n: y) H, gBOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) 3 f: t$ c9 Q" c6 ]; p0 V
{
; ?4 d4 d) J& E/ v7 k. P4 y* ?1 S switch( nID )
4 {% X1 N8 a0 |7 |1 J { # V! J3 W' J4 D5 S8 T
case WIDC_BUTTON1: - U% K9 N V; `! y
{ 3 S+ i! G+ u% t3 S- \0 v3 s) z) }
g_DPlay.SendCombineFashion(
9 e% q4 I- T+ n* P1 s( k& { m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, 2 z6 T( O$ O" P# u
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, s$ M* }2 Q: q5 k! B
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
2 T' B1 h \5 ]( |& s m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
x# d$ ^7 G w; Q7 D );
4 }$ P" p" x4 y1 y) P Destroy();
2 V" N7 c: b) E' z* k, D8 O break; 8 _( H; W+ K8 T
}
' }, q( d* \8 \8 x case WIDC_BUTTON2: ( n; o6 m; j T$ g, V b
{ , ]: f4 K6 n3 l4 H' l
Destroy(); " i/ E# f& h; _! g7 `7 K" p; H
break;
" j3 Q, N4 I7 K4 M6 y3 k6 V5 D. t" Y } , m9 K1 v- F4 b3 c+ b
} : `$ o/ S, M5 N. s8 C+ V
return CWndNeuz::OnChildNotify( message, nID, pLResult ); : q: A5 R, B" g% o8 Z/ E1 Z3 ^& W
} 2 _) { L/ x: A4 v; _6 }1 _
#endif // __FASHION_COMBINE
+ K+ Y9 `% x, _0 Y: L+ b( g: K: z' q9 F: u
----------------------------------------------------------------------------------------------------------------------------) o, U& m0 h& n
WndWorld.cpp% H- [# s D2 }6 n; V
在 case MMI_REMOVE_CAMPUS:
( ^' e$ x0 V2 C6 X* H { 5 g( P2 f) M9 e7 A3 T7 Z) c
if( g_WndMng.m_pWndCampusSeveranceConfirm )
2 R$ M G' L6 u SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); : h) Q" m/ B1 G5 `' ?
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
0 {; [* o ]) T7 ^9 O g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); . I& ^0 t1 I2 Y; Z3 R
break;$ A; k+ ]/ ^/ P! p, [
} $ R1 H, d, |5 c7 C" A1 O0 Q9 u
#endif // __CAMPUS : ]: T8 @" A' i l
0 |3 u# U3 _+ a: j; s! v& z
下面插入 #ifdef __FASHION_COMBINE
: Z& o" D& V5 M) J* G$ Z, A case MMI_COSTUMEMIX01:
, X. }4 l" p ? { $ y/ K$ ]/ l/ z7 Z# F2 {
SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
. i6 s! g; t/ n6 |5 ~ `# _' h! m g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
, B+ h4 n0 s' o2 a; y/ H" F g_WndMng.m_pWndFashionCombine->Initialize(); - e O0 F6 K3 j% F# {
}
* `, |* {; `1 e$ { r f break;
( Z: o# u3 _! g, S" M#endif // __FASHION_COMBINE % k0 B# W; Y! W; e* e+ N3 r& o! G
r# p8 _3 C3 w; `0 ]& N+ U# r
----------------------------------------------------------------------------------------------------------------------------& K7 E* h y0 @
WndManager.h
8 o) Q2 B& h1 A: S& Y
5 Y5 q0 h9 G- o于:
7 I! {6 s3 ]- \: H# sPHP代码: #ifdef __GUILD_HOUSE_MIDDLE" K6 k; g. ?/ H: N9 n" _7 Y. ^* K
CWndGuildHouseBid* m_pWndGHBid;
/ G2 D/ S" [& M4 j. Y; J. ]#endif //__GUILD_HOUSE_MIDDLE
7 Z: d; d& j$ A9 z0 \" y4 b8 {' s. V" o
认为:% g* e- L& ?+ U; W% s1 H$ s! L' G
PHP代码: #ifdef __FASHION_COMBINE6 Z. S& [; {" G. g# K* W3 G. [4 p6 l
CWndFashionCombine* m_pWndFashionCombine; ( ~, T! V+ J/ I4 g7 U
#endif // __FASHION_COMBINE
# J0 F" c0 e. E, p5 |4 a6 t
% D; P8 P8 a+ ~& H( v" j ----------------------------------------------------------------------------------------------------------------------------1 `9 C) @0 V8 i+ n/ m; e0 D
WndManager.cpp
' o2 M$ i. k! P. K% L: L; M6 Y3 G v5 \4 q, [. ]
在 #ifdef __GUILD_HOUSE_MIDDLE
2 |4 R( b# T0 z9 `4 ?& v else if( m_pWndGHBid == pWndChild ) 8 \/ `9 N/ H( O
{
* [: I. }) X/ H SAFE_DELETE( m_pWndGHBid );
1 W6 K/ \- N3 q6 P$ W! U& [/ _" C1 ?* m' P pWndChild = NULL; : d& X2 i, T7 b( g. S* G
} , h3 _; [% X! T! Z5 d4 y4 f: v
#endif //__GUILD_HOUSE_MIDDLE
. Z+ l0 ^* l5 g4 U
/ e; f- r! _+ E 后面插入 #ifdef __FASHION_COMBINE
1 F- F( T/ o4 ^! X0 {9 u+ i else if(m_pWndFashionCombine == pWndChild)
) w- F# Y# ~ Q( G {
% Z" H+ d; R h4 P SAFE_DELETE( m_pWndFashionCombine ); 3 e, T) V( ^% k# \( m) _% y
pWndChild = NULL;
; Q% {# a- E( K" j }
8 u- v! i% M* H: C#endif // __FASHION_COMBINE
1 G% p& j( N3 \2 i2 N" X( h0 c4 [8 V( s a
----------------------------------------------------------------------------------------------------------------------------1 m9 G6 {/ K% ?7 j' L# T4 c; o# V
DPClient.h
6 b3 p$ c2 J! V7 x# w+ }8 E
& r4 `6 N% O, \' e在 #ifdef __GUILD_HOUSE_MIDDLE
9 i* y. }9 Q7 }! O7 Gprivate: ; b% V6 C6 t8 W" r9 i$ K7 C
void OnGuildHouseTenderMainWnd( CAr & ar ); ' c' C6 t: t, ~0 Z
void OnGuildHouseTenderInfoWnd( CAr & ar ); 7 y6 ^. G* y4 V3 |/ J! ?
void OnGuildHouseTenderResult( CAr & ar );
% X- c$ I9 h- Y- t& t- t) ~$ Y5 }public: 5 m+ q/ R5 ?9 D' P4 l) L/ M# I
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
- t/ H: i7 n4 [& \1 ^, l& X void SendGuildHouseTenderInfoWnd( OBJID objGHId );
. e* I) ]# h/ n y6 h, o void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); * Z: ~7 Z; t) p- V; F
#endif // __GUILD_HOUSE_MIDDLE ! F: L; q1 s9 T4 S. g
) P1 l. b7 k7 w7 K+ ~ 下面插入 #ifdef __FASHION_COMBINE) ?8 v5 t5 Z# g" k% T0 j/ S- u, q8 M
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); 6 @7 {* y% f2 z6 v5 R, v: v
#endif // __FASHION_COMBINE 3 o" g4 |/ P b
/ i9 [9 [! Z, Y0 {0 l& ~ ----------------------------------------------------------------------------------------------------------------------------
: [3 E0 ]& R* [ _# q0 cDPClient.cpp
+ X# }" H) N" j5 ]# l' a
3 V3 ]0 X' t- Q在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
- d1 G/ F% Y( c: d5 U9 P% O{
% L3 V* t4 V6 [ BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); ) z! O) r7 l7 N9 Q4 D5 ~
ar << objGHId << nTenderPerin << nTenderPenya; " _! v$ P7 z/ F+ o8 Z
SEND( ar, this, DPID_SERVERPLAYER );
* R$ h6 r; s/ q# h- O} " N7 _% I8 L* ]
#endif // __GUILD_HOUSE_MIDDLE
2 {) r1 }0 X, S, R: K ~# L7 C0 r/ `3 E% V, o" G* l! C+ y# `
下面插入 #ifdef __FASHION_COMBINE
$ l4 G, y6 w8 J$ M4 q* bvoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) / Z7 N. \. `6 A0 h3 e2 V1 T5 |
{
4 {' E) H1 G2 u. X- K; f" M! H BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
9 R; L% w) u+ d# l ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; 3 M: o- I' G' i5 x' j" m0 q. Z6 [
SEND( ar, this, DPID_SERVERPLAYER );
* T+ Y. T$ J. R4 d0 H$ x}
/ d/ a. Y" ^, C! z# \#endif // __FASHION_COMBINE 8 d3 u) z2 @7 m; w8 S" d5 D
7 Z! D7 F# h: g1 @ ----------------------------------------------------------------------------------------------------------------------------- F+ L0 L/ h3 |
- q/ E1 o" T, T5 Z7 w) ?; N
现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE 1 J# X# H# L3 Q0 O
* \1 i* v% F( [ P4 s ----------------------------------------------------------------------------------------------------------------------------
: w. q- Z. f: c/ m, ]
% F% ?/ G% e5 g; I7 v% w
0 H$ R# B' X' k4 e9 a: ^# W
4 z1 T4 n- K" N% R' n) k- F% D如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。! V/ Y/ I# `3 ?/ W) J
+ E0 O% d/ j& ]) `: I3 f3 U
T5 k5 L9 z+ e2 x~怪物
1 r5 K3 [- e3 Q3 d2 N L |