莫因E * PVP: C1 \" U: j7 V; b
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4 p. E& ~4 K5 n- V) K6 G3 B# A& p# x2 r( p9 `+ \- R0 K
今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。8 E4 ?; y3 Z {/ [
& V- H6 o* Q% h, e$ H) n% L有大量的代码,我已经测试过它,它可以编译自己1A。; n2 j8 ?! P8 @9 P
- O7 A& x. o% _7 E, U$ @% u1 G0 i
0 Y! ?3 d7 P6 O% T# {9 o现在会如此容易所有的C&P'en
) p# d3 B6 F! m5 q- f2 P, v0 T% @1 a+ h
- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
/ k3 l+ S- I. k; d7 Q, C. k7 o6 S; E# e# l, K" A
你说我成功,资源应该时装组合系统顺利运行。# Z2 B* m- q2 Y: y
% x! \$ |! b, E$ |
W' C; t5 y, u& M2 {2 k- p! n' @& u3 r7 M
首先是学分:
$ ~8 ]3 I4 W) E5 O3 X( A D
X( u* N% S5 h! [7 p, R( [% SEtioom(90%)6 ~+ f, g" o3 S, o }5 }
怪物(10%)
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; f1 D0 Q7 F9 u, u" E- N- Q: h ?5 S
这里的问题,而是“不问任何小型或定义语法错误。”8 u/ n' m1 p1 G' z8 l! P0 h
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唔够讲,这里是答应释放: randomoption.h
; h: d5 i% u. O/ ~0 \0 U& x" H6 h
& E8 c8 V4 X) N5 T; h在 public: . d1 N2 ?' Y3 R
bool IsCheckedSafeFlag( __int64 n64RandomeOption ); " W* r8 W' g0 t3 D5 v0 ]
void SetSafeFlag( __int64* pn64RandomOption ); 5 I& U$ T) T& B- E9 W
void ResetSafeFlag( __int64* pn64RandomOption );
. x5 O0 l5 s3 K' Q // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® 4 F6 n, T6 G; @2 o# C: d
& x) w8 m0 g" Y8 c2 J; L$ d# t
这下面插入:
! b1 L9 i( P# m4 ~5 G" y/ f8 J0 H5 H. Q- l1 l
#ifdef __FASHION_COMBINE9 w1 F }, J& V% y6 V
public: 6 `8 G- Q& X; }6 J
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); + F2 \# R( z1 [: i
#endif // __FASHION_COMBINE : {1 |1 a* Q. F0 K- w" J; ]( x
. ~5 C0 I0 Q# r. i6 s
---------------------------------------------------------------------------------------------------------------------
( D4 ]% Z" S ^' b0 ?6 Wrandomoption.cpp, w, f: D" c5 ^- ~; T$ k7 }
V7 A! [. d) l/ @
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
4 S& L2 O+ x9 ?+ c0 Q, y$ g8 u/ S% | K6 i: L0 O* }
下面插入 #ifdef __FASHION_COMBINE
; X% P5 q* M5 Rint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
5 v% @' ^. R* p) r& E/ I7 O{ % N3 w: }" z2 b! W
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); ; @# \- Y0 O; U$ m: c
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
0 ?" j: T" H' G2 I4 x; i9 [4 T; Q2 W4 d1 v! S- o0 y5 k. f3 I6 ] n
if( nMainSize + nDestroySize > nMaxCombinedSize )
- @8 ~# ^1 h7 h* R: {' n% T return 1; 3 v% _$ W) L( a Q7 O
3 I! h$ l; o) k. O& t for( int i = 0; i < nDestroySize; i++ )
0 o! z3 V/ {* l {
" t5 \9 y4 d: N3 o0 H7 @ int nDst, nAdj; % \0 U/ ?4 O" X2 m* I
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
* k0 k9 b9 _. m) P6 c g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
, b4 C o' F! f }
- v, T& {" C- b3 B5 Z0 ~ return 0;
# z& V! m, v2 [9 I8 @$ ?" z& n7 C$ h( y} 2 `) v/ e* x; {9 O' f
#endif // __FASHION_COMBINE + o! z9 w- \6 b- }' Q" G+ ?
4 c0 f- V% o: S. D9 j# U. n -----------------------------------------------------------------------------------------------------------------------
$ }9 k2 n- W& V5 N8 RMsgHdr.h
/ _% D/ c* U7 E6 w* z) `! O2 R" v& @8 R/ Y8 z% ?
插入 #ifdef __FASHION_COMBINE
: B. Y j! Y9 r* Y+ ~% Z#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
# u* P; {' k4 D4 s#endif // __FASHION_COMBINE 0 v+ h- e- l0 T0 d
9 n; M, f2 [/ j" {! v" o -------------------------------------------------------------------------------------------------------------------------$ _/ n5 N6 z& \* h3 ?9 G0 Q
DPSrvr.h8 z# H8 M; l& P. H [$ X
2 Y- H% {6 U: B! [* G. Y$ X- ~在 #ifdef __GUILD_HOUSE_MIDDLE
/ [* X* k# A% |2 P" T void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
5 {3 c( s5 D$ b' d, e- y9 a2 d. } void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 7 W% {( B' G% _ \5 P
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); ) j- x: O5 g z" J5 ~; u1 U
#endif // __GUILD_HOUSE_MIDDLE w, t1 U' \9 T' r) N0 j# _% l
; J6 D9 k0 K7 y8 x5 X" E
下面插入 #ifdef __FASHION_COMBINE
- x9 S$ Z% a& @* \; W" X& U void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); # e, \& c/ w7 [- |% U" n0 G3 C, Y- q
#endif // __FASHION_COMBINE 2 R4 r2 g' h. f4 B& J- Y& i6 z
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-------------------------------------------------------------------------------------------------------------------------+ V& [7 N {3 I8 w
DPSrvr.cpp! h7 h# u4 ?6 N* v
在 #ifdef __GUILD_HOUSE_MIDDLE
* a9 A7 g H" \- j8 s# i ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
, E, b* U. I8 G4 G- z; `/ M' I ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
" _/ b s. q' U# x* N ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
9 h y- L, P: z% g6 ]% B: y#endif // __GUILD_HOUSE_MIDDLE * E7 u j( {, w7 s) u' s. N
- P& V. B [6 ^; I" c 下面插入 #ifdef __FASHION_COMBINE& l, j0 o$ v- q! w+ u
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); + ^: e* i- Q% p, g! v! T4 |1 N( ?
#endif // __FASHION_COMBINE
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/ S) X: j. X! P1 m0 H$ Y2 F k, r; X在最后插入
#ifdef __FASHION_COMBINE
% e7 {1 A; A6 h* {4 hvoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
: l6 y; D' x F, }( `9 Q{
* Q8 Y2 q- T, y CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); 3 I( t: T) ?# X" |1 P- U1 Q
if( IsValidObj( pUser ) )& Y$ i4 _6 j, I$ k6 u. e
{ * w: u8 b- n0 P
DWORD dwItem = NULL_ID;
. `$ s3 A* l' u8 H+ h9 v- H% | CItemElem* pItemElem[8]; & h& _+ S9 \: \% U& E' r2 o
{% y8 c- v+ f1 e) S+ F for( int i = 0; i < 8; i++ ) 9 d: h4 Z1 R7 E
{ 7 n$ V! ?& n$ l5 R3 G
ar >> dwItem;
, s0 h) W A5 v* F pItemElem = pUser->m_Inventory.GetAtId( dwItem ); * c" p( G3 [" N4 ]
if( !IsUsableItem( pItemElem)) & [' d, U3 f4 f! _9 L! L# _
return;
7 l4 p- y6 u( F! F* s } $ z1 \5 g, A% |0 E# L- B7 p$ v
if( xRandom( 10000 ) < 10000 ) ) ]2 ~/ w- |3 i/ [6 {
{
' G$ g0 d5 E8 j; K" w" C- ^' B5 B int nResult = 0;
; a, |. K2 y9 w" w nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
# `8 j# F+ t0 X0 q9 _ nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); 9 S/ |. Y' p1 w5 N
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
7 `6 i! ~5 A1 h nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); % X6 r. [7 d6 j
if( nResult > 0 )
9 u9 \: c% w2 O2 V1 j) F {
3 g5 U4 o# R* }% c m7 D* } Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
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for( int i = 1; i < 8; i += 2 ) 0 K: P4 p( S+ x$ R! S9 M
{
! W" _6 w n6 I+ `: A pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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for( int i = 0; i < 8; i += 2 )
: Z) ]$ O* T& f+ g {
; ~0 F7 f1 J% M3 E& w- C3 m7 b pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
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y) } T2 }8 ?: C6 i7 m( i a" ]$ J pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); R* B& O6 P5 ~2 S
}else 8 p+ h J) j6 l
{ $ j/ t. r0 T8 u! i
pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); 2 a4 n7 |( p( }, H1 X$ v0 O
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) ) e6 b0 {7 j# D, F
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); 4 I: O. e5 y/ G! w
8 @& Z7 x5 W( J3 z' u s+ t% U
if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) 2 i1 o9 h- B6 J8 M
{
: [, h6 O2 ]/ k: R pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); & H: _" j2 @, d) I# @& n1 s: G
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); ' [9 E8 J! c* j! `, |
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}else
i- R) X% p1 I c+ P1 w/ a0 x {
l7 }- K3 ~! u6 D pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); 3 g6 j. Q. r! R* `: z$ q: Y
for( int i = 0; i < 8; i++ ) & A, P* t" f1 P: T
{6 t: s& l6 Z/ H7 K. g! \$ w5 O! |; P
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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} 5 H' L! F2 D6 f# h: k( n6 T5 _+ T
}
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. T7 ]3 m, N$ ]#endif // __FASHION_COMBINE % |* i# L% Y2 P! K
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----------------------------------------------------------------------------------------------------------------------------4 J6 ^3 V! {' a6 r/ y2 ~
WndField.h
- K* z- c# X: Z7 [( c/ |( S在 class CWndCampusSeveranceConfirm : public CWndNeuz
* E [- `, D+ r m
. q8 R4 q: s. R, F l" J 下面插入 #ifdef __FASHION_COMBINE
/ O3 I& _! {% D; T G" A2 @; Mclass CWndFashionCombine : public CWndNeuz
) c! @) E* o) ~: P5 g{ ! z! I, o9 u0 j. r4 C7 S
public: % [& y6 z9 c; U/ v8 Y6 O3 B J
CItemElem* m_pItemElem[12];
; Z3 G) Q+ Q& e! ~ CTexture* m_pTexture[12]; 5 Z) Y6 i) r0 A: }1 x" c
4 Q3 z- L! H: Z p' K7 ?9 npublic: ; o1 L6 \! h2 m3 ^+ k% v5 C* J
CWndFashionCombine(); 7 G* \/ b5 ?% d( J
virtual ~CWndFashionCombine();
/ B0 ]6 m- q: M7 f- B5 b o8 o" Y5 I) v8 E7 G" |' c
virtual void OnDraw( C2DRender* p2DRender ); & X+ ]( c# J0 p4 B! H
virtual void OnInitialUpdate();
' ?/ w6 r" K1 ]! } virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); 9 _3 E9 K0 a' V! v [
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); 6 X M$ m! A z, v
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); ) i7 F( P" W( r$ s# J
virtual void OnSize( UINT nType, int cx, int cy ); ! `: }* b% \ X$ g$ x- T3 t( H
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); ; X! r/ @4 O6 Q! d( }, j7 g H
};
' M4 \! P) O2 P/ t. d K; Z. s#endif // __FASHION_COMBINE
( \ A; ^8 U5 L( z+ V
! t0 q7 t* i2 g5 Q9 C2 k% ] ----------------------------------------------------------------------------------------------------------------------------
6 l: A1 Q9 X+ A" e7 B9 ?WndField.cpp" _: H. E; k4 e
在 #include "wndwebbox.h" . h+ o5 ^; _% u4 f- [3 ~% E
; k* Z) _$ O( z3 r 下面插入 #ifdef __FASHION_COMBINE
9 L$ |* n0 Z4 |8 X#include "randomoption.h"
5 R+ o9 ]4 b/ W; C2 Y0 C#endif // __FASHION_COMBINE
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就在最后:9 b7 p7 t# m8 ?: p
PHP代码: #ifdef __FASHION_COMBINE
. _9 N8 Y% N9 s6 c: p0 iCWndFashionCombine::CWndFashionCombine()
+ R8 D/ C5 a# S5 A{ 2 C R/ W( S. y8 W$ g- d- ?
for( int i = 0; i < 12; i++ )
) b, A* x# M3 q' v { 8 X4 \# t( ^* P2 D
m_pItemElem = NULL; 0 p- n1 y* Z9 B! X
m_pTexture = NULL;
6 Q' i; O2 L/ ^# }1 M+ v/ D //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));5 Y* c, [2 f* T+ \5 s# ?% _
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));
* ^% S3 Q$ c7 ]# T# T+ V }
/ d6 `/ A, h' @$ I. `} - u% `0 P" P5 T5 R" Q; W
CWndFashionCombine::~CWndFashionCombine()
6 H0 Y; ]1 \( N" l' ]{
# L; D. b5 l- [3 B5 h8 C for( int i = 0; i < 8; i++ ) 2 ?6 y0 M* R" Z) i, \
{ # e9 O' W" {0 h2 }
if( m_pItemElem != NULL )
$ r" A5 n: b, Y- l. T( Q {
6 ]! z, N' f: }% x1 q if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) 5 E5 H1 `0 Q2 l
m_pItemElem->SetExtra(0);
2 {$ ]( K& {# Q$ f% q) j8 }. r' R }
! b2 h! Q6 V: T1 P4 O }
3 X3 E! Z8 a7 L P3 y t: K} 3 n9 [; {; _" d( m) P( w: M& w
void CWndFashionCombine::OnDraw( C2DRender* p2DRender ) 8 a& R, u- T o4 B0 M
{ : n; Y' r V+ T _6 u. i0 n
LPWNDCTRL wndCtrl[12];
( W1 F U' q6 o; [/ @6 w6 e! b4 G j. D% K8 S! N/ B5 ?
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
# a9 Z5 V4 G/ n5 D; v wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); 8 O5 E/ g" w. s, E' e, w' S
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
% M! ~# i/ ?9 z- N* p! Z wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); " z" u1 \$ b9 o5 I& v, P
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); - {4 O! e9 e1 {& e
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); 4 G( O3 P* N' z, L9 @* r
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
, D! j x; a+ N3 ^6 B! H* ~ wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
7 R! b, m+ ?8 C) R( x' J* o. J1 M8 _ wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
0 f9 D* q' x) m" Z8 n wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); ; a( P; Q- M( k9 g: S3 @/ c
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
% j6 i0 F* y3 [# N wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); " i2 N; f* X. a: ]0 N1 S% i
1 q- ]! z' X- V9 o4 j
for( int i = 0; i < 12; i++ ) 8 g0 _3 j) U" f- d9 y- [6 L
{ ( C' B( t. f$ }8 J( _
if( m_pItemElem != NULL && m_pTexture != NULL )
' A! F8 P% Z" l' A$ L. o! {/ f { $ L7 I) P/ r7 |9 a2 c1 a8 b
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
3 m7 {' x6 f1 r) I9 U }
- j9 S+ P3 w1 r& Z/ m/ g }
% t6 L# L, {" P8 m}
: I% T5 G8 {: p; I' _$ r7 Nvoid CWndFashionCombine::OnInitialUpdate()
, Q& P& y6 \, T( B* B: K# z{
0 z P( h2 Q6 X2 Z2 m3 s6 r CWndNeuz::OnInitialUpdate();
/ }* w7 ]1 a, G4 R
" t" V, }: _5 X CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
. ] n b0 \6 ^; |2 c/ w pButton->EnableWindow(FALSE);
* |! \* d, y5 L- |) A( z" A8 `7 R L
MoveParentCenter();
; B# f% @$ v! F7 a4 v}
, e6 q, ?; W; D( J) tBOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) 4 s7 @! s! W, P9 I4 e7 o f
{
: k! \0 d# y% y return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); 7 i0 y: j2 O9 \- I
} & w V5 p3 o* [) }( s6 G" K% d! n
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) 1 o" W2 s. a8 C) u' ~: a) C
{
7 I2 p( q. H1 i2 z5 ~- W3 X return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
5 X3 d, f: t, b, }; ]# B} 1 Y7 k# r. E$ H
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
w! `3 y6 L3 u4 k{ " G: C" I) Y0 k ^# ?. v9 L' {
CWndNeuz::OnSize( nType, cx, cy );
! M0 A- L; \) B: @, G0 P5 V3 @" J}
$ d; B" a9 s. \" n
* L0 F' x( a3 ?" m7 l0 {1 h7 g
/ n0 E7 g0 ^1 k. h m- p
0 q' V7 Q. _7 @$ c$ F$ OBOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) 9 V: Y1 o/ G/ P: B6 k
{ + C7 z2 h; E3 J4 {8 B8 D1 k
CRect rect[8];
( w. Y- M$ I% X LPWNDCTRL wndCtrl[8]; 6 ^5 E7 p3 W8 c! \
# F# i: ?& Y P7 D9 L8 J; a6 I wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); ( Z; s7 A+ P* e7 g5 s1 [
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
! ]( s1 }! f- w2 e3 s$ N wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); 3 \5 u: g L/ j# j8 V
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
. F0 w4 t& X( O/ ^* j wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); 3 Q7 E! I& A3 z1 Y! K% ~/ X
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); / P2 ]5 V8 e: R( x8 k
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); - Y7 f6 M5 J7 h6 S; L7 q
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
# L r' q2 l8 X/ I4 g
3 h3 ?1 N9 V- l) h p BOOL bUpdate = FALSE;
( k& O- ]0 ?$ v E; ]: c
3 n7 E' S& F: R; y for( int i = 0; i < 8; i++ ) 8 E1 _& S$ z* k+ P9 `* E
{
& w3 R% j% q4 U. z+ S rect = wndCtrl->rect;
! l3 j" f6 E% k. X- L / h/ d/ L" Y0 [( m$ s9 j8 M- ?
if( rect.PtInRect( point ))
5 c( i) ~4 A5 ]( L; K" M { + G; y. x2 a- c3 f, _" L
CItemElem* pTempElem; % z3 E* ] E* @& d# P! X2 `- X; r
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
: g1 n6 u. a1 C* C if( pTempElem != NULL ) 4 E! h, ?% d$ B: f% W$ s
{
/ ^" `7 X0 |. y7 o; P7 {6 A" p if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
4 j/ c) ^' J( k+ s$ s7 r# M {
; M; }2 G* }, M' Q% ]4 B2 E) S/ Z ItemProp* pItemProp = pTempElem->GetProp(); ( A3 u7 @; n' G
$ b! Y4 m z6 I# b, {" b# z
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) : [% a" j1 s) D" I6 M
{ , U1 _; ~ t1 J3 q
if( i == 0 )
! u- n# o' `6 O- L0 \ {
5 a# {' d8 C# N/ O: L if( m_pItemElem[4] != NULL ) ' T+ z: M% q) Y) h2 {1 S
{, r* t3 x; r6 j" ~' p8 k+ s2 k/ h4 o
int nSize = 0;
k7 S5 V$ G' e( ~9 l- @ nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ; d; D, d' c! G' J0 a( R, Z" ^3 j
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
, V z% ^1 E7 }- |9 n. k; j if( nSize > 3 ) 5 D* `/ U3 m1 Z/ A, ]
{7 x7 w7 R* {5 Y/ k' I3 H0 M2 a# l
g_WndMng.OpenMessageBox( "oversize" ); - P; z6 X; h" K$ i
return TRUE;
# r$ i1 E# B: |2 F }else8 O7 Y! t7 R% R* R# K: R3 S
{
# U( @( m- }/ i5 t y5 Y, T% v bUpdate = TRUE; % f% I; s& Z) g1 \$ q
}0 ?3 E/ D$ s& r; W" l
}
( A9 ^1 Z/ V) ?4 l if(m_pItemElem != NULL)
2 j- d1 `, I6 h% ^) z1 S m_pItemElem->SetExtra(0);
1 K9 k4 Z* `" H: e9 D
. ]' l3 l$ [9 Q. ~1 V" J0 T- A m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 2 Z5 t* p3 v! ]
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
& Z% R! v5 ^0 M% S m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); + \* y! `5 p& a t" `
0 O' v2 o% z j+ K( L# u, H
if( bUpdate == TRUE ) ; D/ J+ d5 v& H3 p( X- `
{
& n- j+ U6 p! g& \' H m_pItemElem[8] = m_pItemElem[0]; 9 M, U5 Z4 t+ H0 |: t
m_pTexture[8] = m_pTexture[0]; : i3 a# n: `; T/ r
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
T0 U7 E9 _& R2 H) ^' ~ } ' W: b; I4 A0 P: F; Q0 i
}
5 x) b# s, v- F' }4 a" e if( i == 4 )
, y+ L0 W( ^. H0 i) S z$ `9 k {
* {, a s6 c, L$ l' y6 p2 e% }9 t if( m_pItemElem[0] != NULL )
( i. ~( [) u- {! y( A# T) g5 D; g {
6 \) _8 k9 p& g Q; j; u$ W( G int nSize = 0;
( Y9 N* {! q- X$ ]6 [) n' `0 k nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ' l# G. W: W2 o! I% G
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
: U6 Q* L4 [, b, w0 C4 \' T if( nSize > 3 ) 5 ^) g3 e. q: z
{5 i, W. ?3 `) |# [5 z: x
g_WndMng.OpenMessageBox( "oversize" ); " l9 ^+ r; ?! o, q' {
return TRUE; & }- C* w9 V% C, {7 v5 |/ b- G
}else, e& W5 o8 o' n+ K0 H5 n, f
{
% v* Q; |& k5 i9 B b5 ^ bUpdate = TRUE; , z9 Y2 I& P, j. [5 w: R9 e M
}
, B' ]4 t2 _1 G. Q; B$ T }5 K; @* S6 j c0 i- b! t- M1 P- B
if(m_pItemElem != NULL)
( k: X+ ^5 E2 d2 b* W m_pItemElem->SetExtra(0); : \- @3 ~5 w! q1 h
" r4 _( m3 E2 c0 E; A* ? m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
) p/ m4 n$ B: u9 z- I m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ! X4 t2 y# m9 w( E! a
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
9 M! {! x+ Q. a v3 R. n1 R( H/ K$ f9 h/ w P
if( bUpdate == TRUE ) & q0 U& V- |* G& Q' \* A8 D
{ S6 g1 b7 J% N2 @7 [2 V( r
m_pItemElem[8] = m_pItemElem[0]; ( E, Q, v+ l. P! b0 h1 F& O: V
m_pTexture[8] = m_pTexture[0];
/ L+ ^/ J1 e! E3 s! d // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
n+ P3 Z$ j' g( a& @( c' ~1 N } ! s7 c" j0 x7 E; n0 l. l) X
}: m; M! h H. k* ~7 b
}else
) y( B% U4 k4 V; b ^0 [" Y: A if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
6 e( H( O/ w1 O1 ]- |8 r! x) J {
4 W* ]' m, V( m4 c2 K2 k if( i == 1 )
( y+ Y" g, R) ?) P6 N! \ {; e% ^2 K- B1 J* U. D
if( m_pItemElem[5] != NULL )
- X8 ^2 Z$ v( }( }" P {
' Q1 q5 o- r5 a/ H& n. T' _$ B. \" z int nSize = 0;
7 {0 \+ E* R" d7 x& _# Z& ~ nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 1 Y7 G( D' U. X0 g6 e
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); + ?2 R' h9 `) L2 K. g
if( nSize > 3 )
& o" ^! x) A+ V2 Z {
6 K1 e- l8 g0 d0 ]& V0 V g_WndMng.OpenMessageBox( "oversize" ); 6 y6 P9 M& z( U9 W# C' |$ k
return TRUE; ' z+ a% `6 I6 C9 x1 |" D! O
}else
0 i& ^1 F! b3 m# Q* C3 T5 G {
' |" s8 Y7 _1 v: d+ z) N bUpdate = TRUE; 8 M* k! m" v' i. A) F; F9 i) M
}4 I+ l+ U) d9 P6 E6 D
}
0 d+ R; T' _% z5 t8 h0 e if(m_pItemElem != NULL) 2 V" R' W2 ?+ x" J+ C- G x
m_pItemElem->SetExtra(0); 0 p3 r6 z# _5 ^) Q
4 s9 a' n6 f L: q# V7 t# `
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); * C" X) v1 K7 |
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
7 `% m2 F* i; `+ R m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); $ L3 T- x! h2 U9 R4 d C4 H
$ `4 j9 y7 j9 \' A7 I if( bUpdate == TRUE )
, h& C; v0 a2 k& c3 r# ?; {' V {
- U' @9 v" d% h- `$ c m_pItemElem[9] = m_pItemElem[1];
- }* [) f+ t" z# x m_pTexture[9] = m_pTexture[1];
" h- Q: W+ \; X' ~" L/ H% b T4 b, p! t; j4 J# L# z* B; Z( v9 |" ]( X: h
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );. z k; Z: O! y) ~1 S6 f! q
} ; ^5 m6 E& Z4 J/ C+ O6 B$ L. x
}
2 M% Q" j5 u6 ^( { if( i == 5 )
6 ^$ g8 x2 l1 u8 t- E2 n6 I! a# G {
, } {; X; \+ H8 |6 H c if( m_pItemElem[1] != NULL )
( C7 I5 x" ^/ B( y$ z% B {
! Z% k1 t4 B; s int nSize = 0; ; c$ J: n6 g" m# a+ c+ G" e' e
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); $ R) h' O5 s4 a3 [- E! \ m: J
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
& a9 d! {4 O( J( y. ~ if( nSize > 3 )
s! G/ Q' @8 [5 F2 p, Y {
9 }6 p; w' Q4 v$ y g_WndMng.OpenMessageBox( "oversize" ); {* u: B% k* z
return TRUE;
6 W( Y. ~" G/ }+ C6 V4 c# b) V; f }else9 x0 D B# i8 a) w/ D
{6 `5 H3 m. a$ P2 ~& M
bUpdate = TRUE; % h4 {9 I: l0 P1 E$ W0 [* t
}
# B. |4 d4 u5 W3 Q) H( Y* ` }
+ T$ j; Q8 }9 U) V7 \ R* G& R$ T if(m_pItemElem != NULL) w% D6 ?6 Z8 @6 c
m_pItemElem->SetExtra(0); ~/ b* S$ C( O' Y
, G1 q! _3 D- s$ d m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ) I" @! h8 L: ~( o {8 Y* f
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 3 p1 I% S+ y3 G* u7 L6 j: n5 a0 u
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); $ A, N* X; [* q5 J, e% F/ t
' {6 B8 U- C9 K0 w+ Q$ F9 [
if( bUpdate == TRUE ) + w7 n+ `1 \: s( u& o8 p: I3 K1 }+ i
{
& C1 a2 y4 v5 W/ b m_pItemElem[9] = m_pItemElem[1]; + J* U8 s5 ^4 @6 j
m_pTexture[9] = m_pTexture[1]; : U/ J M6 \4 q: m2 j/ x7 H
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );/ ~' G$ K6 E2 v8 i; X
} / d, l D; K1 e- U, Z
}& T9 i P0 l+ _" Y9 }) D7 u
}else5 p) C; i8 Q- R) s& Y% R: J5 ]
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
1 r/ c G# M+ l9 Z% O4 n9 A {' A8 o. l# Y$ _$ h) }
if( i == 2 )
* r c* H1 P' l7 E& Q) M6 y {
) Y( ^# z- }2 L if( m_pItemElem[6] != NULL )
; Q# N2 Z6 L d) \. Y. K8 [ {
0 z, D+ P" y7 N- a6 f" s, n int nSize = 0; * ~9 i4 v( M8 K2 D7 s8 X, x' x
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); # P8 \( C, s- V
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); $ T# M8 l* Q# _0 t# T. o8 S/ z" P) n
if( nSize > 3 )
+ S- M- I% u' @" M8 p4 D+ f; A1 R {
9 z5 D" P' Y5 q& m6 Z g_WndMng.OpenMessageBox( "oversize" ); ; a% A2 s: v# {5 B
return TRUE; , f8 `; V9 p$ t# }0 _
}else
5 W) K$ a; N' u7 ^+ \ {$ V1 _; l5 |5 K2 A
bUpdate = TRUE; V) h1 ^8 v4 b# b0 l
}! z! }( [4 \$ Y3 ]+ ]" p; p" v% j `: a
}
3 u$ h$ m: y: q$ \ if(m_pItemElem != NULL) 1 I& f6 Y. q' d) k5 c% ^0 B1 P
m_pItemElem->SetExtra(0); + c# w6 C! ?0 D( l8 G
7 Q3 l$ y& D; Z' O g, C9 R m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
2 b5 f* g7 ]) ?# c m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
, i- @9 |8 i; J7 x# i m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ! ?; z5 F3 D C5 ~% f# e
8 c0 R9 `1 k6 n0 K5 i0 v+ s
if( bUpdate == TRUE ) 2 h. B/ J* p9 K! ~
{* `; `& X8 _! Y: Z+ p# ^% s0 E
m_pItemElem[10] = m_pItemElem[2];
9 r; n: w& M8 n- n+ `6 ] m_pTexture[10] = m_pTexture[2];
0 n5 ]( b- l( A/ {8 W8 n6 h' C0 R // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
9 G2 ? x6 G P$ O' {4 { }
: h7 ]4 s) D; v- ^ }
; C# ^2 X- }6 E+ G$ X if( i == 6 )
# J9 y) [: F0 q5 ?/ i! o1 ~ {% z4 i$ X3 l# e5 Q5 c0 d
if( m_pItemElem[2] != NULL )
! M! ^/ \' m/ Y {# E/ N) W' a: n N
int nSize = 0;
, v' x- }+ O' W1 U+ ?* Y N! d0 L4 V nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 5 z M* W. [3 q
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
$ v8 K, s6 Q) U+ b' Z0 R, w. H if( nSize > 3 ) : ^5 A6 h" g. I4 x5 }
{
; M9 x0 N! W3 W& a: t5 B L g_WndMng.OpenMessageBox( "oversize" ); + r5 u3 o2 d; y, E2 @
return TRUE; 3 v1 A. g2 [; N
}else
( m0 U8 @, Z# H7 t {
9 { U8 {3 T; x6 O d bUpdate = TRUE; : e4 u' T5 R* ~& e, I
}
m- ?7 U4 T: R( o- t2 Y' ?2 O }+ M1 M( Q; ^% }; }! i# G, g4 R' ~
if(m_pItemElem != NULL) ; @& X+ h+ ~. y2 M7 ], L8 m- r. m
m_pItemElem->SetExtra(0);
7 u# O3 D7 k, s" p. S1 i
9 F0 L) X" G6 l+ Q5 Q6 J m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 4 [2 Z3 F' w1 C6 A; q& `
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
, M0 c3 i6 V% W/ J( d' X. Q m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
8 _' V- U v# K
8 @( p# v) R; f: q! O9 R if( bUpdate == TRUE )
- ~4 Q& u- s# {4 h0 z {
; o8 B6 {$ P# N' D' |. N; k& } m_pItemElem[10] = m_pItemElem[2];
3 W! e/ S! K* w! o m_pTexture[10] = m_pTexture[2]; / a+ J9 T5 _7 h5 V4 A
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
]) e" a2 x1 [4 A }
; j8 b) X( z: Y* I }
$ P8 C) k+ X) {5 f: s9 k }else
( _# S5 Z7 e1 G& t1 G, ] if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
( S: o& Y6 {1 q# I r {7 u o+ {. g$ T# e8 T# @+ m9 t
if( i == 3 )
1 y+ E) ^) T& f% ~: H$ }: N {
+ o( n9 q" H1 z, o0 G6 P0 t; { if( m_pItemElem[7] != NULL )
% p# b+ R; V: q2 O9 K {& S, ~ _ @2 |* T6 y* |* |
int nSize = 0;
) N* D: U$ A5 S4 K5 I5 [ u9 V nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); / l% r# ?/ W6 t1 L! a. K' L# m
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); - G% R. D; ]' j
if( nSize > 3 )
! t0 V! M& T8 K; S) y5 T {1 O$ b, d* \: ?5 f8 L
g_WndMng.OpenMessageBox( "oversize" );
1 |& A5 S& E0 i# [3 Z return TRUE; - J: ~3 {' G0 I1 G B. M- }
}else
9 L9 h. x' i& ?$ U {
' Z1 I, c+ ^. A1 c bUpdate = TRUE; 2 j" y9 p( r$ M0 h2 `/ ]# _" x1 z
}
; q0 A, P7 w( P6 L' P }
- u, s' X% ] x- s# I if(m_pItemElem != NULL) ; @% K; Q1 r0 U, e
m_pItemElem->SetExtra(0); " b. I. o8 f/ k: g4 }7 |
2 p+ ?8 [; v! y7 |6 F
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 4 g/ |& L4 y/ |
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
9 p- ]; @' _; f5 E4 A m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 6 i d( ?% k( Z, K- C) V& [0 |. l
; o2 ^( ?3 A% U: {) Q4 S, b if( bUpdate == TRUE )
% z! w; N( f! [/ b3 y {2 g/ x( F$ \8 w
m_pItemElem[11] = m_pItemElem[3]; 1 M0 G& ?" w: W# Q7 ~7 M
m_pTexture[11] = m_pTexture[3];
3 _% k6 X3 e H // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );. V5 W# Q. r; {4 R' K1 e
} & @1 T: [4 l- U
}
" s4 k$ B6 K( h2 L9 ]3 q; S5 }- f if( i == 7 )
$ P$ s4 f6 l! k0 k {
4 ^( n7 T1 G) }1 K3 ]4 x if( m_pItemElem[3] != NULL )
: Y! \0 s% J0 n {( u' Y0 _. R! e) _/ J
int nSize = 0; 9 ~ Y& H% ]! v' d6 X5 \4 } A2 } ]
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 0 L# V! L5 D$ @( J/ w. m
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); 2 d# F6 P; q' M; ]- O
if( nSize > 3 ) . C" ^5 Z3 _9 }3 P- q& t
{) g: ~& G5 W! @4 B1 n7 V0 l: [
g_WndMng.OpenMessageBox( "oversize" );
- e- M$ V# k% B return TRUE;
, e: ^* B0 m/ N' F) C2 E ?' v: V }else
! Z: u) @6 C1 i {
! K a2 j$ q/ q2 D7 I bUpdate = TRUE;
, F. `& i5 c4 d) D0 D6 E }
5 [) c: z# T3 t- @4 _+ W4 Q1 { }5 f/ s, E/ P5 D9 t/ ^
if(m_pItemElem != NULL) * c3 D. r. x5 Y1 Q, A
m_pItemElem->SetExtra(0);
* e4 Y) [# B; q7 H. M N4 {/ r" |* N% r; O) E5 J# r# {
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
) @1 }' o0 l/ [$ E5 B# g m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
- f' X, ?5 v% Q. v4 [8 x/ o m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
* ^! T& k- ^1 @8 r; {! L! E, h0 s" T3 F$ J5 H, g
if( bUpdate == TRUE )
8 [; y5 l) k1 s; M {, J5 x$ W. R5 ]: i) |
m_pItemElem[11] = m_pItemElem[3]; + M, j* S% X2 L) p% J, w8 M3 s
m_pTexture[11] = m_pTexture[3];
, G1 G; g# u9 M9 J8 s // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );5 I, A0 [2 T6 _( ~$ [; \6 V
} 5 d9 v! `# X7 i( [* e- g2 w9 ~9 k
}
X% S y4 K. q3 R! ?" ~, G! e }else
1 A6 u6 J/ B4 x {
# C" D) F8 k1 n/ ?& g# p' P, w g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
+ b" _7 I, a. ?2 e$ [$ _; { // wrong tab 0 O9 J. L- w9 V9 ?. f
}
3 x: o. i( x2 H }else8 s$ x5 {& ]( o7 Q. F+ ~
{
6 S, Q R6 W+ ~% m% u6 C g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
( e8 m; z5 w9 j) C0 g // not blessed
! X2 T+ g' f& ] }
/ r* o1 B& B, a7 b+ X& l }
( r; I7 L+ j2 U } 1 C G5 }/ `4 C+ s
}
) q9 b( K8 h) T T: d* T$ `( i: Q
' G+ l" M+ r* Y3 Z% Y" @ int nCheck = 0; `, s" k0 ~0 G8 w1 E
for( int i = 0; i < 8; i++ ) & x/ ]4 s8 b. j. j# c
{
+ N8 i2 `7 z+ g- @) m/ C, A if( m_pItemElem != NULL )
3 E. |: [5 v6 J' }6 M& @. B& Z nCheck++; $ }# R# n" A2 X, {2 w" {5 l
} ! L: y! m0 Y; J- z
if( 8 <= nCheck )
# n j# D; K3 @ [0 V U6 f {
! b- B4 H# c8 [3 t- f8 _ CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); - e) {2 o, U% W E3 `7 \
pButton->EnableWindow(TRUE); ; F6 ~/ c I* ]7 h) }" t
}
6 v1 e% e% f) G* u% r& v0 t5 o3 A return TRUE; 6 R5 l! q6 h; q/ W' D( Z% }, t
}
" w2 g& h5 \5 RBOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) 3 e# P4 s6 |1 m9 ^
{
, Y* H% `7 J' ~* l5 n* J a switch( nID ) : m) @1 g6 b7 O S7 `: P" B
{ , P9 {7 w6 I3 K% _2 E* [- S% V* I
case WIDC_BUTTON1: 1 h) j. f- e. n* y$ H' j
{
5 E2 ]/ p9 k* |; d g_DPlay.SendCombineFashion( ( g5 N4 P2 I! V% K8 D7 e
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, ( `0 C% N$ Y, g8 l: N4 B
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, / S3 f- P5 T5 {3 e
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, - Y- a! l0 s9 T3 q5 A" _# g* U
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
. ]8 A; H0 Z/ `: J+ @2 u4 ] );
0 C' d: O9 X/ s Destroy(); , g! M! s/ W) f; |9 s- c- D
break; ( X. R; t2 m5 n; z. ?6 b
}
0 ^% K; a6 G+ S1 O. P9 E( g case WIDC_BUTTON2:
4 V/ g# ~' B4 t8 _ { , z- ?9 D# C9 T" ~
Destroy(); & B( A- K% K( d
break;
) f! d- x( U) ?, {' w7 z( @ }
C" t' `6 R4 j9 k' ?, r! Z' ^2 b }
3 _9 c8 i/ n- n; {6 h7 w- ^ return CWndNeuz::OnChildNotify( message, nID, pLResult ); " `, i# \; X' w3 q2 ^
} ! a b, a2 X" T. q0 H, B
#endif // __FASHION_COMBINE 1 c0 W6 V6 E$ x- N
+ p }+ f4 X; A
----------------------------------------------------------------------------------------------------------------------------* d# B( X W# B* p2 `) p8 e6 I
WndWorld.cpp$ G& Y6 P/ c+ a1 q4 f8 v/ g0 P
在 case MMI_REMOVE_CAMPUS:
; X$ {0 C8 \$ t5 q4 N {
8 l) q' ~" B+ s# ?: @ if( g_WndMng.m_pWndCampusSeveranceConfirm ) ; E0 M/ K5 V& j) N2 r
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); 8 X8 \; \9 O$ J* x
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
1 Y) C) F, \/ X1 l g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); 7 f8 m0 X G! c4 W' }7 k/ @) o6 E& _
break;
8 V8 y! D: n( k/ }1 B- J }
q) ~8 @. b7 T! c#endif // __CAMPUS
. C+ I$ i* j& A; ]+ U: L3 w, b3 O+ M7 E1 q( N# S% Q
下面插入 #ifdef __FASHION_COMBINE8 P' g) [9 G7 r: w
case MMI_COSTUMEMIX01:
# H% }* f- C, R. \! W { : y+ s; ^8 C- t0 C6 K
SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
+ z, k8 I9 B9 b& L4 S g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; ) s+ N+ b& W' e W
g_WndMng.m_pWndFashionCombine->Initialize(); # e D8 e" S, D8 M E0 Q9 l
} 9 D2 U9 n3 Y4 L" G0 D7 e! E3 B
break;
+ p; B: m* h3 _1 i#endif // __FASHION_COMBINE
N6 w" k1 X. \" d0 l: Z
+ j2 y9 I; C& K; } q& w- H ----------------------------------------------------------------------------------------------------------------------------
8 o8 ?# Y, n. j2 PWndManager.h
G" Y5 [8 R, P( w& O8 S( o9 T" C$ }$ B+ |* g
于:
( O" L, Y) h/ ~+ ~1 PPHP代码: #ifdef __GUILD_HOUSE_MIDDLE
. n/ v2 Y! f8 C/ B6 g CWndGuildHouseBid* m_pWndGHBid;
0 ~; [( p% C3 O/ C+ a- R#endif //__GUILD_HOUSE_MIDDLE # ^+ U7 l" b* @$ I" C
0 e9 Q9 g9 ^; B) q% \2 f0 ] 认为:9 v1 [% g. t( T
PHP代码: #ifdef __FASHION_COMBINE$ A" ]7 G n) B4 R
CWndFashionCombine* m_pWndFashionCombine; / S- G k9 m, b3 |
#endif // __FASHION_COMBINE
0 d/ r% [/ q3 h% Z
$ A, D, S% D d9 ?0 d7 Y( E ----------------------------------------------------------------------------------------------------------------------------/ e& ?. F4 s3 H( H' y
WndManager.cpp
' x X' v- ?& b, v# X
& ^8 d4 s" Y7 d0 T+ N在 #ifdef __GUILD_HOUSE_MIDDLE5 j2 |, R, @9 b* p3 M2 r N
else if( m_pWndGHBid == pWndChild )
% e) M! j. ]& u' } { , J8 v4 ^2 s0 K* Z' y
SAFE_DELETE( m_pWndGHBid ); 2 {; w/ Y/ m3 J7 J: R5 d
pWndChild = NULL; . S) ^4 D/ B, @% X/ P0 l8 `
}
# @! j8 a5 b% Q#endif //__GUILD_HOUSE_MIDDLE
. ~ I+ s& l& ^' N4 d
6 }8 ]1 i' x) q( j 后面插入 #ifdef __FASHION_COMBINE
) Q. l7 r5 K6 y$ c: X else if(m_pWndFashionCombine == pWndChild) ) @6 P1 ?: i) n, N) X" Q
{
/ K5 w& ~ c7 |) i5 n, p+ c SAFE_DELETE( m_pWndFashionCombine ); + N% T6 D: V# o3 m T- V
pWndChild = NULL;
( b' R6 l# O5 {' p }
! H3 N' F; E& I6 N#endif // __FASHION_COMBINE 9 b; [; a" e/ d3 B6 {
6 d6 t: b# j# A! v. K2 D* v
----------------------------------------------------------------------------------------------------------------------------
' C9 t% L# u) b/ fDPClient.h) a& P# j& j& ^; V* r7 g
# g, {/ V6 y6 l9 n, ~
在 #ifdef __GUILD_HOUSE_MIDDLE! z+ N) R/ \" d" I
private:
( T1 Q5 s) d9 d/ X void OnGuildHouseTenderMainWnd( CAr & ar ); * O: g* f2 K3 k$ \% t7 ~
void OnGuildHouseTenderInfoWnd( CAr & ar ); 7 q( l3 `5 d8 `$ p* Z
void OnGuildHouseTenderResult( CAr & ar );
' p& v- w* D. S. f7 g& e4 {public:
+ Q! y: j% ~# B }) [; X. U/ e0 C void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
8 A: z/ A& t! a: r void SendGuildHouseTenderInfoWnd( OBJID objGHId ); 6 P% ^+ n- U b: I
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); * E# S K x( P# B# `
#endif // __GUILD_HOUSE_MIDDLE / o% |# m; o3 F" N
" S1 v/ {" T. E% }9 i$ y 下面插入 #ifdef __FASHION_COMBINE; X+ Z* d( X+ y$ [1 }
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
" P' D |6 ~% C5 D/ v! E7 i#endif // __FASHION_COMBINE 3 t2 ^5 D0 W+ `: k
$ R* \" }: N: U2 {- `
----------------------------------------------------------------------------------------------------------------------------
; F% I0 y, e. ?7 q* n {8 ~5 v( hDPClient.cpp
4 O# E5 O+ F0 m( U- W
" [- i3 |- V) t# Q0 C: ]$ j' \在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
- w. y# }+ `2 N8 Z, p6 h{ ! _4 q0 @3 ]2 z7 l
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); / w0 t7 |3 ]9 D) r$ A
ar << objGHId << nTenderPerin << nTenderPenya; $ M/ ~4 `% b2 I% c6 H2 L# K
SEND( ar, this, DPID_SERVERPLAYER );
# q5 Z7 R7 J9 j- ` _+ e} 5 |9 N9 K& t0 T% o: W; B: G
#endif // __GUILD_HOUSE_MIDDLE
( ~& [! r# l+ V8 w: l" [
% `3 @4 f5 \) ?/ r; D 下面插入 #ifdef __FASHION_COMBINE- r9 L' g) u& Q# y6 u
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) - v# { b+ _) K8 G! [
{ ) K8 q; Z! Y0 [7 @
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); s6 n0 K( c5 S& i. p9 u
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; ; O' N0 r! S1 s$ b! w; m5 f
SEND( ar, this, DPID_SERVERPLAYER ); % x& Q, k# R; @' r! a
}
2 l6 B8 B$ v2 \ `2 l- ?/ |/ t4 ?#endif // __FASHION_COMBINE
* Y: }1 j# y& D, R9 o6 _* q3 ` P0 r/ L" W, r* I, A$ N. x" z. Z1 O. f* s
----------------------------------------------------------------------------------------------------------------------------
1 b; x+ S% ? j) B5 x, z
. P: Q4 |( q2 W) J现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
" U% g! |* N8 V0 k/ `( ~4 Y( C% i( l1 j) p, w `6 e
----------------------------------------------------------------------------------------------------------------------------
4 G& G( Q- E: M# T x0 D' \6 L; o- L& [) v7 w0 y& N3 ~
& c9 c/ C! b5 J! D1 _! F: w. L9 G' z' @: j; R/ c
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
& |7 i2 R5 ?" p" Q# k* e7 j
2 f: k- `7 U7 ^6 v' f: R; i4 C% j) F) f$ @
~怪物
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