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赏金系统恢复9 e' r7 U& z9 B T/ p) P
Mover.cpp
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int CMover::SubPK( CMover *pAttacker, int nReflect )
o8 y9 o/ x3 L: u q4 k{
, u4 {5 o0 J& n8 s8 D if( !g_eLocal.GetState( EVE_PK )
% q2 E, J) K/ x- N p2 l' Y; z#ifdef __JEFF_11_4
2 r6 W) q; @" Z; i || GetWorld()->IsArena()
; p+ u, [. ^* G$ h3 Z#endif // __JEFF_11_4! c% g4 c9 D2 I' q2 B/ }
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return 1;/ k! L7 y4 P; x$ S
( K3 `! ]- Z$ s0 g2 |#if __VER >= 8 // __S8_PK9 R( u7 j5 s1 G7 D: S
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )9 Z* Q7 N; e/ e! o- v% Z1 `
return 1;
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' [+ D! [3 D' u( [% Q% \ if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )1 m) ~: [6 t3 S% L) Q7 l
return 1;) m8 {" j8 o: W4 {' L" g" d
. w5 l; N" f, N5 h3 o( Z#if __VER >= 11 // __GUILD_COMBAT_1TO1, w$ {4 ]& @& y g$ l# j& ?, g# }
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
+ _4 Q6 V: ^4 f return 1;4 k6 ~, r$ J4 x* F! B3 s/ d
#endif // __GUILD_COMBAT_1TO10 F/ V9 e0 K* ~# x
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if( g_eLocal.GetState( EVE_PKCOST ) ( O8 H9 G: }; R
#ifdef __JEFF_11_45 }* S" Z5 \1 q( s6 G8 Z: @
&& GetWorld()->IsArena() == FALSE+ l, f) K2 O! [2 g
#endif // __JEFF_11_4
: F5 ~' H! g3 ^4 O8 ]. v )
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1 [) ~; i2 u, K/ |- \ if( IsPlayer() && IsChaotic() )
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+ U7 e/ r1 s9 i#if !defined(__INTERNALSERVER)( {; `# s k4 Z, [4 i* Q) G
if( m_dwAuthorization < AUTH_HELPER )
7 J$ U6 _' `+ y6 l' Y, [#endif/ ^$ L3 H! \* S6 R# F0 U4 w6 H- c' H
{
9 v& b5 i9 B# B. Q, y/ {0 I // ??àì?? μ?·ó P* v0 D: w- s* U) S! F
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )- K; N5 H- f" ^/ S# z/ a% p
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
* k1 ]8 y \. Q" y+ E$ j8 e5 \ int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
6 v& _4 [3 \8 R5 O: \5 z- U( _ for( int i=0; i < nInvenDrop; ++i )& A; Y% M: H6 q0 ^( ~
{
0 b2 O. d* m" a) F if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) ! f6 f& U: Y! w& L+ y* o0 l
break;
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0 X- W6 s5 y& a0 k) |5 ` G // - à??? μ?·ó! G, p) O$ j7 n: P
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
4 X! ]/ x, g8 ~ for( i=0; i < nEquipDrop; ++i )9 o6 Z; I! x* Q6 n5 S( z5 t i
{
' j9 Q L" n6 o$ B if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) 3 { w2 u0 w# B0 Q, L$ N6 U7 W0 g
break;7 X$ R' _# c: ^5 `9 `/ \( o
}
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' ?+ d' H! G% R0 f2 D- T1 v& B7 o5 P if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();
, e$ e i) p) F! u y1 F1 n if( pWorld )) Z' s8 ` A; F$ ~
{
+ ~- r+ B$ c& K7 d. \ char szFormat[256];/ B7 W1 ?3 f0 P& s# l# ~
strcpy( szFormat, pAttacker->GetName() );" h7 g8 z7 Q' O2 m* Z
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
2 R$ \$ _$ h/ ~( y+ }! a g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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}
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if( !pAttacker->IsPlayer() || IsNPC() )8 q/ C6 z! L" s
return 1;
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( \' a) Q# X& `4 D* a BOOL bAdd = FALSE;
. ^* h- s9 g3 r" S; T8 i if( pAttacker->IsChaotic() ) // ???à?ó??
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if( !IsChaotic() )
{6 [& q" H7 {2 }* j+ S, N+ v bAdd = TRUE;
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; ?. g6 r6 o, i2 n$ y3 v else // ?????ó??, èù???ó??
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if( !(IsChaotic() || IsPKPink()) )% f; f- s9 a! y4 h- W8 k# a
bAdd = TRUE;
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/// ???à????, ?o?aà? ??·ááü
, [/ M9 u# q1 [+ {! p- w if( bAdd && nReflect == 0
, I d+ |6 y( f! \2 T! |2 ? && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...6 G0 ~/ r# ?0 ]" @0 ?8 y& p
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if( IsPlayer() && pAttacker->IsPlayer() )
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if( !pAttacker->IsChaotic() )
/ D+ q8 L7 b2 a% ?9 H+ w ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );' X8 i8 D3 l' Y1 E4 ~
CString szSendMsg;
7 ?7 R9 L1 `, u4 s# `8 R* D szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );6 K7 ]; K/ ~2 s Y8 I
((CUser*)this)->AddText( szSendMsg );
7 A& t6 B/ C" W) y szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
3 ~, g- d7 B$ k$ U ((CUser*)pAttacker)->AddText( szSendMsg );* J; b' [, g5 K( s$ C
}
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
2 K4 Z/ q% y$ H- v ((CUser*)pAttacker)->AddPKValue();0 y/ C0 h; v1 A s; h7 b, {. l
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );' Y1 |1 i- F6 j1 G+ q2 f/ s
g_UserMng.AddPKPropensity( pAttacker );6 b/ s5 H1 q \; h0 Z
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
( m" E6 l$ m6 v7 H#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?5 ` u! O$ [7 M, O
#ifndef __MAINSERVER$ z! M' N* [" F3 t' X
if(!pAttacker->IsPlayer())& K; e* b% p0 J2 a
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
1 R; B; w) y3 A#endif // __MAINSERVER
: y) F$ x6 u; @ R% i ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
0 @" r7 t( [" m |& v/ n#endif // __HONORABLE_TITLE // ′Tà?+ g! E6 U; y3 c; M
}
! s0 u( \& c9 [% b3 m1 V* G#else // __VER >= 8 // __S8_PK' o5 C3 p& A- y
BOOL bChaotic = IsChaotic();
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) h) ^/ _3 _# K( G m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.$ B v; Q1 {0 T
pAttacker->m_nNumKill++; // ?3?? á?°?" \/ n: J6 ~5 K3 d0 Z& k
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.8 p- T U5 W; L! R
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int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );) \. s1 F0 K0 s9 g/ x
if( nGap >= 80 )+ w" S. S3 H# _1 _/ k7 S
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
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8 B: \: r5 [- B4 x! C: G; D/ n // o??ó±Y ?3±?±a?| ??????′ù.8 f. z* [ P+ a
CWorld* pWorld = GetWorld();
) Q+ L8 {1 b9 u8 { if( pWorld )
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//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
0 P' j M4 u, s% o! ~: W! u, t# \ char szFormat[256];
3 h7 p s3 F d$ R& X, o strcpy( szFormat, pAttacker->GetName() );
. \( g& R* Q$ P. ^- v1 n strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );. z& _7 X( }- @" q4 s$ q; u
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );- B- r% D+ _+ r9 T& q/ u$ L
}
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) ]/ L8 R+ }, _, K# j if( g_eLocal.GetState( EVE_PKCOST )
. i- W- j2 R6 k4 w% f#ifdef __JEFF_11_4+ @& A8 T2 o Q% g- g
&& ( pWorld && pWorld->IsArena() == FALSE )
+ N- O+ D# W* h* p5 D V) e/ z#endif // __JEFF_11_4
6 S3 n7 S3 B& ? )
4 ^8 r# `8 Z8 T1 C1 B! G$ B {
& [+ U3 F+ \( J, I" f# h* U" v if( bChaotic ) 5 \( `7 d2 ?. i
{
g5 E& G* g) T( t' A. g #if !defined(__INTERNALSERVER)
1 J& _0 m9 j6 M/ m) j. ~ if( m_dwAuthorization < AUTH_HELPER )6 Y- w; Y4 V9 g6 ?; ]3 R
#endif
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// ??3?μ?·ó # e% W$ n. u; {6 v+ T; U
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );5 \& |" U0 g8 N; b6 v$ n4 C/ `' F
float fRate = pProp->nDropGoldPercent / 100.0f;
2 v8 K+ b% s- i' c- q int nGold = GetGold() * fRate;
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if( nGold > 0 )
' i/ I5 R' ]2 d0 S1 \/ u+ M DropGold( nGold , GetPos(), TRUE );2 E4 y2 O& C8 ]" x* {6 ]
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// ??àì?? μ?·ó
# Q/ l( @3 K8 T& G for( int i=0; i<pProp->nDropItem; ++i )
1 f6 P# @* ]& Y4 f3 d2 U {
; b) n8 I7 a) W/ X) |! } BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
/ G- L& V5 B" L6 k; ~
7 G6 d* I4 R) M* x, C; S if( xRandom( 100 ) < pProp->nDropPercent ) 2 P! U8 G i5 D! L Z5 U
{6 [/ v8 u6 k9 w1 y, I' a( z
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
& z# C% M3 s- a' S4 q break;
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}
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8 }( b9 ?: D6 j: g6 \. m" \ //pAttackerà? slaughter°aà? oˉ°????2′ù.% P2 n( F9 m8 J) Z/ J+ o
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );" X, Q Z6 K$ ?# s9 T, Z( C
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
( l* ?0 _) B0 C4 y5 s$ ` if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )" U n+ F1 v& M d% m4 Q4 H
UpgradeKarma();
2 I q2 U* z# x#endif // __VER >= 8 // __S8_PK: \1 P6 V$ i7 x$ W
return 1;( ]8 @9 W. o$ I( i9 \
}
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% z `' e c; P8 w-------------------------------------------, A4 C5 O+ s6 x5 Q/ B
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- |' V5 V+ @* `8 e' n, D if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;; G2 W5 d5 u/ u# y' y
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CWorld* pWorld = GetWorld();
2 _1 [: J6 E8 C# D- H- h# i- Z# j if( pWorld )
3 s* v( q# [* L' ?% [ {
+ S7 R& i! y* m S char szFormat[256];
) ^: c- `2 V/ t" F5 c strcpy( szFormat, pAttacker->GetName() );- @, l8 j9 r: _- y3 k5 y! r
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );6 r2 \: [4 T" }5 ^5 q
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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