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赏金系统恢复& v+ t# C3 x8 @" r }( S8 o" N
Mover.cpp
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Code:
z% l# V D% e+ p! Iint CMover::SubPK( CMover *pAttacker, int nReflect )
- z$ l/ d+ d% H& _/ b: u{% C5 e2 w+ b% ?
if( !g_eLocal.GetState( EVE_PK )& L- d7 k# Q6 r9 n
#ifdef __JEFF_11_4
5 Y: R; d; E; N% y j4 T || GetWorld()->IsArena()
2 l2 j* W9 U4 y- r- J#endif // __JEFF_11_4
3 h+ ~$ a+ R4 ]9 |8 E( L )' V5 ]" V% M- v" O6 Z1 v8 F. | D1 R
return 1;
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#if __VER >= 8 // __S8_PK
7 {1 X G* }6 m1 r, z8 W+ v if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE ); V% _% h2 K" @* y8 g
return 1;
( x7 x% i0 n- X0 u0 o; i3 `. `: z
, h2 M0 F" ~! R6 {2 M if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
- T' K f% j1 P/ W- z& }, L5 ` return 1;8 H: J A, ^% C% d8 U3 H0 I
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
# p- O. l4 k2 k" W4 B if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
! V. x+ X$ Q8 l F$ d" r% n return 1;
3 ]- U F$ |0 I, r( D0 e9 }#endif // __GUILD_COMBAT_1TO1( `1 J! a& L% Y, p
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if( g_eLocal.GetState( EVE_PKCOST ) , |) w. }9 m/ ]+ w& A& B6 j! L
#ifdef __JEFF_11_42 w$ G2 s5 A+ M" v5 A5 h
&& GetWorld()->IsArena() == FALSE/ R' y7 r2 H# }# w! b2 h4 d" s4 j' L
#endif // __JEFF_11_4. V3 N% J! X' j9 m( n6 B
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if( IsPlayer() && IsChaotic() ) ! `6 H d& A, } t: u+ c- ~
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#if !defined(__INTERNALSERVER)" x ` ?9 ^) a: G
if( m_dwAuthorization < AUTH_HELPER )
+ v3 m5 S1 @8 z7 I6 r#endif
- {; V$ `3 z2 M, n1 h {
' Y7 }7 @" l+ }: C8 @! k) y // ??àì?? μ?·ó / p1 e* P0 x7 `# C2 j4 K
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
; {) y/ u* x* W" ] CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
, _" j9 k0 n1 r, s int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
% e7 A0 P' I+ U for( int i=0; i < nInvenDrop; ++i )! f1 k( o9 {! J1 W2 t8 x0 ?
{
2 Q) ^9 v3 \3 T% [' ?. ]# ~% D' B$ h if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
2 z( t V/ [4 x# B1 }$ G/ |% E9 l break;: U' v, D. w2 D7 B7 r- N8 w
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$ q- Y# M) c+ B2 g // - à??? μ?·ó0 h8 Z8 A( k7 Y3 s3 I2 \; s$ b8 M
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );* G) I/ l8 ^0 T6 j$ P% C
for( i=0; i < nEquipDrop; ++i )+ U, o2 R0 x, S6 ^% x+ Y
{
5 v7 V' P8 }# o, B1 z if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) # | @4 H! m0 P# X4 V) C; ^
break;
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D- D5 s/ n6 C9 U" Y6 r if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;; } P4 @& c) [0 [* y2 G' T
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CWorld* pWorld = GetWorld();
$ \3 M$ J9 a, ?) B if( pWorld )3 E0 e$ g8 R0 P4 U, ~; h
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char szFormat[256];
+ |; @- D! C; v- G% o4 X7 o/ g strcpy( szFormat, pAttacker->GetName() );
3 e+ w% M. Q5 x2 m- Q, y" X0 }; o strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );# c8 k0 r) \0 c
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );8 F/ `& [) d. a( m% V) b- s8 C$ n. T
}
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7 H' o$ n+ j: q6 N" v if( !pAttacker->IsPlayer() || IsNPC() )0 y& Z0 e6 \& N% k
return 1;( P |: `1 P7 q' Z9 J1 d
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BOOL bAdd = FALSE;
4 R! J3 q2 A% @7 R if( pAttacker->IsChaotic() ) // ???à?ó??2 ?$ I) q% Q! r5 ~
{! F/ y$ A) D) O3 J, O
if( !IsChaotic() )6 n; ~$ P* x" r% @$ [9 ], g( i
bAdd = TRUE;: o' u- a6 Q: `
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else // ?????ó??, èù???ó?? q5 H0 V' g9 e8 T1 r; [) }% G
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if( !(IsChaotic() || IsPKPink()) )
8 A: n& [2 D+ z6 d: `3 a bAdd = TRUE;
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5 K- T0 Y" ?- X8 f1 j0 q8 P5 i /// ???à????, ?o?aà? ??·ááü
6 R4 t* c. Q, Z! q W if( bAdd && nReflect == 0 / G& A) ^. t) b4 T. W4 j
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
! b9 K1 O* [0 _% Q# L2 v {
1 U3 y& [' S _% O, f if( IsPlayer() && pAttacker->IsPlayer() )
$ p4 `5 z- X& E3 U {
# ^, v! R/ T. l6 F* J6 x1 c5 ~9 y, ^ if( !pAttacker->IsChaotic() )! _& i. J1 s3 i+ v, S
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );, [/ O' G U! `$ S
CString szSendMsg;8 D/ m( d: M, \* K7 W1 \. }
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );7 Y! m" p7 L+ U* p( G
((CUser*)this)->AddText( szSendMsg );
) k7 V# j2 r, o: g4 d! |- m3 x szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
% j9 s0 }) S' F! S2 m/ X( S ((CUser*)pAttacker)->AddText( szSendMsg );) J# ~. s8 U& k: _- F
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* c7 _% F6 C# w" e; w" [' m Z pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );! n( O! a. t* F) k5 \+ \
((CUser*)pAttacker)->AddPKValue();
+ B8 ?9 v9 X) a: A, o, W: | o pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );- z0 ?! g) j6 ^! d: q) A
g_UserMng.AddPKPropensity( pAttacker );8 C3 N7 B1 r6 W3 M
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
' Y# z4 V3 T9 H7 p6 c4 ?+ ~#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?& I: }% h3 Y- T, o' y" v. f, o
#ifndef __MAINSERVER4 [, U9 j! m$ r
if(!pAttacker->IsPlayer())
+ t3 v& D/ Y& B- X( H2 h7 k FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
0 I( a X4 V/ }: U1 |: D) T#endif // __MAINSERVER
& l6 {$ A1 h/ a+ H, x ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);2 P, Y7 s. i0 E4 q% V
#endif // __HONORABLE_TITLE // ′Tà?
s: Z+ c$ J1 E0 D B* r$ j }0 E! j# j$ ~/ c, z( \
#else // __VER >= 8 // __S8_PK
0 U$ X& v! h: I2 \: x, ~ BOOL bChaotic = IsChaotic();
/ w5 F0 @% y' }0 C9 ?+ C7 \
0 [2 V# ], Q1 q; D m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.5 C) O6 N* S) _! n K W. i q' j
pAttacker->m_nNumKill++; // ?3?? á?°?
{6 z9 ]( U3 _9 M (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
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int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
F; E7 e5 n& `; t4 [ if( nGap >= 80 )
2 |( t; K! p. {/ J" o ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
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// o??ó±Y ?3±?±a?| ??????′ù.
( d1 f4 P7 S6 X3 o" F( [ CWorld* pWorld = GetWorld();: `2 ^+ q% g9 p# `8 ^8 J( N
if( pWorld ) i0 T5 o! q1 E. b4 b
{
( H% P( o% z+ b1 c //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."1 [. N, D+ i. V! w8 a D% `
char szFormat[256];5 T* f! H9 L$ W/ Y$ H' F5 W9 k4 d
strcpy( szFormat, pAttacker->GetName() );# T( |/ Z0 f4 L+ t7 A
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );' G0 {- ^/ p u7 k1 r7 f6 s5 H, O+ h
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
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if( g_eLocal.GetState( EVE_PKCOST ) 1 b7 d- r5 z) }9 H4 p/ Y( U0 e7 b
#ifdef __JEFF_11_4
( h) A, P- f E& c && ( pWorld && pWorld->IsArena() == FALSE )
( A9 y$ r/ l! \) x3 i; H' l#endif // __JEFF_11_4
' T$ b$ u1 g }' z, c) F1 ` )
( W( f# k7 g) m" ^0 g" ^ {
) z) z" {, e+ N5 s if( bChaotic ) ' d7 I C2 M0 l+ _5 u! @
{) R; E: Q9 ?* P$ S7 k
#if !defined(__INTERNALSERVER)
) V2 n+ W7 n: D' Z if( m_dwAuthorization < AUTH_HELPER )
, y& a; ~3 A! L J @ #endif% O. \5 r+ l ^1 u/ r
{* J/ O+ O' k2 [# H1 {
// ??3?μ?·ó 7 C0 b1 Q/ b" W4 ^3 y
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
, ?0 h& B [/ C8 X+ ?) v- _5 z Z float fRate = pProp->nDropGoldPercent / 100.0f;
* W5 ]. i3 @8 q, C0 a: o int nGold = GetGold() * fRate;5 o; j1 B @8 v' C/ z( r' r
" `, }# M) G' ~! H6 q if( nGold > 0 )8 D" j2 R9 f+ F" A" G9 _
DropGold( nGold , GetPos(), TRUE );3 T* j3 y+ [ F' }/ L
) Q2 D$ Z7 l6 z; c // ??àì?? μ?·ó , ]0 Q" d- p7 p
for( int i=0; i<pProp->nDropItem; ++i )5 n7 C5 s% p" U9 e) |6 b" y
{
: @5 i( L7 P D- L BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.' c3 S, N- Y8 Q/ B' T N
4 b- I7 D( j5 f9 u if( xRandom( 100 ) < pProp->nDropPercent ) 5 y! n/ g u0 {
{. J" P: a* P1 Z, v3 i' z
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) 1 e& A2 `& O. m
break;
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} h4 G1 ]2 V: c9 e! U0 g- p6 ]* v' z
}
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//pAttackerà? slaughter°aà? oˉ°????2′ù.+ a1 c9 p7 M1 P
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
6 L& W/ g# x6 g) c. {( F // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.! d, p3 W8 \' \ J
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
' E: m- s. x: f9 k UpgradeKarma();
4 p5 n! F4 @7 O/ }: S0 a7 a4 N/ J#endif // __VER >= 8 // __S8_PK
, @. \0 L, t7 e3 E" c return 1;' z" z1 a1 Z/ m4 ^ i& m
}) ]4 ?( h* K4 Q0 n, f
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. a4 Q2 u1 a- V* B( s7 Q-------------------------------------------. }2 o, d: T$ k( Y4 r% ^- [, o
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. O. y/ h) g2 d& f# Q4 s* V1 } if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;4 [- O' h# Y ~0 S X; i# b2 G
3 I8 E4 M" g0 C6 W1 J4 d! [1 `, i1 q
CWorld* pWorld = GetWorld();
# w" ?! s6 k9 {( ?4 } if( pWorld )* n2 u, }* e- q+ Z3 y+ K
{" J1 t$ {) p6 G' `- o
char szFormat[256];: O: L8 C3 k7 g
strcpy( szFormat, pAttacker->GetName() );0 B9 V4 P1 e" q* M5 {( A
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
+ ?, w( g' g. j- S) I g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
* l; t% A% n, v" T }
# `+ O& X6 i( z/ h& ] }: u" A( G# `, }" R9 P1 m/ C; L
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