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赏金系统恢复
2 J. @/ X6 _# F, @/ u" K( cMover.cpp( R8 m. s* H1 g4 H) O
' A* d" _) S6 [$ u8 a6 t0 x9 NCode:
- D# e6 X8 K; l/ T/ f7 M) yint CMover::SubPK( CMover *pAttacker, int nReflect )4 x j: E! m1 u% L1 z
{
/ M3 y2 m2 G0 W; n6 K8 h8 C9 g8 ?& h if( !g_eLocal.GetState( EVE_PK )
/ M. q) _. K5 j% [7 P# d% P% M#ifdef __JEFF_11_4/ J+ n3 X+ A6 {1 g( l, O H. g
|| GetWorld()->IsArena()
3 h! `9 ^+ N$ T2 |2 A# R#endif // __JEFF_11_4
$ e3 b5 {# D1 S% Y( d' E1 X )
1 o6 b0 J* e+ u1 v5 U return 1;
; j( i& _6 ?( U+ E0 o5 t! A1 d/ E
: J; Z( A, u4 `#if __VER >= 8 // __S8_PK
5 `# G5 \ W: e- O, v' K if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
/ w; |1 o# X' e9 _& G return 1;
: d' ~0 _ x9 A+ n; p' G
, ~8 B! ]+ j4 W+ m j if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
: s, x+ j, d8 j9 X2 I9 s S return 1;
, o7 ~4 _( e9 N; R0 X8 k' B/ I
2 E& f3 @% L& D5 s#if __VER >= 11 // __GUILD_COMBAT_1TO1$ E/ w% z6 ?+ [
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
$ T* t, S5 m9 u. a9 b6 X return 1;& [+ L1 z+ v! g
#endif // __GUILD_COMBAT_1TO1
/ [" F" ^$ w7 G, c; N' \6 ]$ ?/ M, A# q u; |2 j8 D% }9 S
if( g_eLocal.GetState( EVE_PKCOST ) ]; y6 l, a+ M7 x) K' B2 Z
#ifdef __JEFF_11_4' ?$ ]5 {9 m: P8 Y+ O; a* o
&& GetWorld()->IsArena() == FALSE" T' L3 p" u1 `) w; [
#endif // __JEFF_11_4- Q6 ~" X, r' Q3 o6 x( U
)) l+ c+ \; C! v5 Y. u; V7 {
{
/ U$ U+ v) R# j7 ` if( IsPlayer() && IsChaotic() )
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#if !defined(__INTERNALSERVER)
8 `. h- d/ b, j+ Y9 ~. e0 f if( m_dwAuthorization < AUTH_HELPER )
3 L7 ^- g2 L: `* L$ I7 K3 X! Q9 `#endif) t2 @7 R. Y* ~( N& O8 Z
{
, [" `7 v! t$ a // ??àì?? μ?·ó
' ?4 ^$ F+ S0 g- E // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
/ N$ d# F t& D g6 d. c CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );0 x1 b* B8 i. j2 H; ~% p2 P5 z
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
- G9 Q) Z% M+ i for( int i=0; i < nInvenDrop; ++i )
' q- T3 J! a$ m3 w8 l ~- Z* ^ {6 A: A5 m; S, ~) N' Z! m
if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) / C/ v6 Y: y' `& L% N" I
break;
/ k8 V+ Y7 K5 D }
7 z$ h) p1 S& h& M, d0 j
v2 T- J" ~: a7 [: J // - à??? μ?·ó- g; q, X! c) I1 ?. V
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
# p5 y$ M* c: Y# E( _5 ?. [ for( i=0; i < nEquipDrop; ++i )- [8 O5 u1 w+ {0 h5 n' L
{
$ m T5 c A% ]$ a% U" G if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
6 z3 B$ l. O0 U% W( D break;
/ c1 f$ w" E7 @$ W% q0 x) V- _ } ) u, M. A5 H( `- h2 ], \. ]
}
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if( pAttacker->IsPlayer() )6 X. a+ ^9 x' V! P4 Y4 I( ?% P
{
+ D# B, X' s2 ]5 m0 i4 L3 g/ E m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();
7 \/ [( A; u0 D, E" e if( pWorld )
8 J: [. X/ z3 ~6 h/ b; B {
# G: K K4 t% N3 q: P) \ char szFormat[256];
+ w" i) i+ ^0 l1 H, f$ G' t strcpy( szFormat, pAttacker->GetName() );- C, y) r) s2 ?9 l! J$ O9 m7 A5 e
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );; q+ I3 G; a* H7 x8 ^
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );2 F/ H9 t& O2 L9 A
}
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; w- P) b9 i' [' }" p! Q3 a
if( !pAttacker->IsPlayer() || IsNPC() )5 v( @! E3 t2 I. |2 J, ?" `3 Y
return 1;' @( W/ Z" h% b, @
! u. w1 A2 g& f
BOOL bAdd = FALSE;
0 c: c9 S: B; B) |2 E. S8 \" F if( pAttacker->IsChaotic() ) // ???à?ó?? r: e! E! r' h0 n/ `
{
5 z- j' X, k/ ^, y1 o, z# J if( !IsChaotic() )) \7 H4 `+ J: S+ w$ b, S9 Q w
bAdd = TRUE;
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else // ?????ó??, èù???ó??# h6 }+ H5 J" N# O% l/ o
{+ w# |5 X, u+ s6 o- }
if( !(IsChaotic() || IsPKPink()) )
& r4 [1 F% n+ l/ r bAdd = TRUE;
0 ^0 _6 g' {( [% n1 B4 N) b# u: { }
3 A2 W* d7 r; _" D9 F$ `; c3 @) d2 Z4 k; M
/// ???à????, ?o?aà? ??·ááü
; R: ?0 B+ F& F3 B6 P4 T8 T5 G if( bAdd && nReflect == 0 * m8 u& G$ k# |% m9 f! T* j& G
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
- S0 g5 H m8 X5 E# q+ E. W. q {4 t7 n" G$ a4 l) [" I. y$ d/ x& G6 Z" o
if( IsPlayer() && pAttacker->IsPlayer() )
) W6 @; f/ C$ c0 d* p {
; a( ^; H. Z t' o: X$ X& L% q% o( i if( !pAttacker->IsChaotic() )$ I( M" C: F9 t$ G$ j. e* E! b' D
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS ); Q( z3 t5 ^8 R4 i: H2 t9 G5 ?
CString szSendMsg;9 v8 ^1 y7 b5 y* u' D+ x
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );* }3 L" i, Z& V: q
((CUser*)this)->AddText( szSendMsg );
O0 W$ B. m4 o0 r& l szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );' J$ Y0 X, C! Y/ b1 q/ ?5 s0 w$ d
((CUser*)pAttacker)->AddText( szSendMsg );/ ]$ @' ^0 M9 N7 H" [
}, D0 t) g6 ~; E _8 M# x( k$ S
" X0 p# q# [: M* w) H pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
9 J9 U4 Q# C. z4 ` ((CUser*)pAttacker)->AddPKValue();& S+ X% H$ N& e% D( F* K
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );8 h4 d) o" `, @4 ^
g_UserMng.AddPKPropensity( pAttacker );/ C `1 F- ]& S: |
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );( c7 F% {. h& N) G( v
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
% _0 J( ]) k" A$ J9 A* I#ifndef __MAINSERVER6 d" B' t" M* E& D6 G
if(!pAttacker->IsPlayer()): F- v$ {" `" m+ N& V6 |
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
# s! T- \! K# R- K) } S! P7 e#endif // __MAINSERVER, r* r* d( ` [/ t
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);# ~% e1 k5 P4 J1 f3 ~* g
#endif // __HONORABLE_TITLE // ′Tà?; j' F I7 g; U8 o1 j
}* f, Y7 k! C. k6 W7 [! L% j
#else // __VER >= 8 // __S8_PK; s' y3 v. b, J) c5 ^
BOOL bChaotic = IsChaotic();
! q$ M: v8 C6 R3 C9 s$ `% N' N" m: G3 D% Z* N% \
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
: j n: ?5 Y9 }$ ~% m; h pAttacker->m_nNumKill++; // ?3?? á?°?
% Y& X( [' l* q. G (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
7 E- c% d4 J& X
0 g, l1 k/ R# c9 M! y7 w/ d0 v2 { int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );" @, q: Z' J$ n' o2 e4 s A
if( nGap >= 80 )( Z# Q. H% c9 ~4 {" J8 F
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ ( H2 {& U4 \+ G2 Q# ]
; Q9 n; G* N* \ H // o??ó±Y ?3±?±a?| ??????′ù.7 M, K. w1 Y3 ?2 ~% ^7 U
CWorld* pWorld = GetWorld();" e' e0 E z8 O/ }- }
if( pWorld )$ \2 f8 y5 t# L) ^1 W
{6 r4 q7 R1 Y9 `+ M" U
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
% O& ]- C% M/ k/ X char szFormat[256];, F }2 J+ @" G; _
strcpy( szFormat, pAttacker->GetName() );6 F9 R3 b1 b' K1 k3 W( t
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
) g2 T' ^: W- Z2 p7 @0 ^; A! e g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
1 Q% c* B/ I9 ?1 K! A' w: i# e }
. ~' L- V3 k; Y' a7 Y- h8 C8 P" M3 w
if( g_eLocal.GetState( EVE_PKCOST ) ' k5 J. O/ n q
#ifdef __JEFF_11_4
# x; @; O! F$ W- d* f J && ( pWorld && pWorld->IsArena() == FALSE )
$ b4 K$ |8 J) A#endif // __JEFF_11_4
) W1 K$ S2 A* J) k- G )
0 v" d2 Z" Q2 o% Z! b, k {
: e: E( B$ G5 I' J/ ~# t if( bChaotic )
3 P" o7 \& t _ {" z" u* y* l6 E: w/ l3 e
#if !defined(__INTERNALSERVER)# c- [, O$ k- E* _
if( m_dwAuthorization < AUTH_HELPER )! u/ |3 n/ r6 Y8 e
#endif2 a! H" l" N& p/ i
{$ q1 f' s9 {+ n: T, b+ k
// ??3?μ?·ó
/ q. d& x' g I$ _% p5 s KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );" x+ m( o, r2 \ E- Z4 B3 F
float fRate = pProp->nDropGoldPercent / 100.0f;
1 r# f @/ ]9 m8 q int nGold = GetGold() * fRate;+ k& k g/ t2 o: H
, H, U/ d& p" Y! z7 e! f& g( W
if( nGold > 0 )& B! L4 g* l' p6 c
DropGold( nGold , GetPos(), TRUE );
4 i5 s% X' g, l9 G( E3 |& y8 ^8 G+ u
% _$ @+ C( K. g; n // ??àì?? μ?·ó 6 C+ k6 }9 U( e0 T- V- ^, \
for( int i=0; i<pProp->nDropItem; ++i ), G; b- z: B! Y1 z7 L! W7 B/ o- T
{+ F1 s& X' [) |
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
6 ` Y1 z0 @+ R4 L5 v" L8 N% Z
- b, @" M- i9 _9 C% j7 [! p if( xRandom( 100 ) < pProp->nDropPercent )
' K1 ?3 G3 a# g3 s {
5 d e" n6 c8 }/ O$ F, |! Q if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
% `2 u' D5 T: j ^& a break;
% ~' i( w7 l- v6 Q3 { }
6 r7 F" p$ `7 P) l }
: F- D! t6 k: S q8 Q9 j8 r) w( B }
- S# m( c9 Q3 t9 {9 l" ~ }
, b7 i$ N$ f' k3 X: B0 R }: A3 W; P) {5 U
/ t5 ^( i; b7 F3 ]1 Y' {0 ` //pAttackerà? slaughter°aà? oˉ°????2′ù. b; M9 K! f, T( K/ ]6 G3 ^8 s/ l/ i
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
* g- K% x+ C1 K" m) t. y. I // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.) L7 L7 c9 G1 |3 X7 _1 t7 Z2 B6 |4 r
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
4 L- e1 h$ W i# M UpgradeKarma();, ^( [5 B+ w, T7 F( B* E
#endif // __VER >= 8 // __S8_PK
- ^4 z7 o+ U! [* \/ j4 W return 1;
" m# }$ U7 O: j' G}- {1 J% D8 F. b( A, p) F. K
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# _! T- _. ?) N+ V- L% }% Q9 b3 B# |, }) J
-------------------------------------------
( D4 i6 v5 }9 f* A- j) }
1 y, f* A4 R$ }8 m& Y7 K2 C6 M1 L! b9 R5 S! ]
if( pAttacker->IsPlayer() )" k" g/ k6 U0 W+ j
{
+ a0 I8 X8 ^ V m_idMurderer = pAttacker->m_idPlayer;
+ Z- `9 y+ J W
" c: I8 g3 `6 \+ C: w2 T. ~4 Z3 u# ~9 j
CWorld* pWorld = GetWorld();
5 I P- G9 F' q5 I l if( pWorld )
+ m( l# o# U! @2 o' s* @ {9 M$ e* [$ D2 L0 u6 J
char szFormat[256];: ?. l0 ?& u! r& o g
strcpy( szFormat, pAttacker->GetName() );
/ Y/ g O. ^1 W strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
/ E5 z$ I. u. X7 U; Z$ H2 k% ` g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );$ }+ q1 K, n" E9 M
}& J a& c1 d( G
}
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