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赏金系统恢复
: l Y0 m( Z# t: Z! w/ Y, eMover.cpp' s2 i0 e* [" h% B% z; b/ E5 w
! K7 C9 }2 r/ zCode:; M. k5 E1 K& P% \9 ]# \
int CMover::SubPK( CMover *pAttacker, int nReflect ), O, J% i4 @& K, @4 L: ?
{. r( [% h9 k& w3 ?( `. j) n
if( !g_eLocal.GetState( EVE_PK )- M/ m* G5 D% m4 P5 n/ p, y1 Q
#ifdef __JEFF_11_4
7 D8 C. v t- S || GetWorld()->IsArena()
4 L$ P( h% U' ^) ^+ f#endif // __JEFF_11_4
6 @: h m3 L- h* L! k )% E [4 }2 d1 a A5 _5 Z" q) P
return 1;
7 X! s5 Y# X% p4 U5 R
1 h9 d9 {. w9 q |/ B( j#if __VER >= 8 // __S8_PK
3 n# Q% A5 Q% {# l: x if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
9 y2 k' ^- k1 r7 s6 |! m/ f return 1;+ Y+ I9 u- S! `+ H B' H' Y
# x2 P" h+ X: y, v0 X0 R
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
% ~( x1 U: _+ d' v5 z& U* f return 1;6 _) P) h/ v5 C0 l5 u
0 P$ V% l1 S- J7 W
#if __VER >= 11 // __GUILD_COMBAT_1TO1
: g1 m' e/ B# m8 n" F- K* H* w if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
8 d0 @" k$ @" t return 1;
% H7 H { a3 K: R3 U, a" Z- R' Z2 H! z#endif // __GUILD_COMBAT_1TO1
$ ~5 F/ @- `4 A0 {' I" @+ |0 Q( y) d* U3 H
if( g_eLocal.GetState( EVE_PKCOST ) & Y3 e- X9 ?9 J; K$ Y+ T
#ifdef __JEFF_11_4! p; A4 Z: k, }3 h, N: X, k
&& GetWorld()->IsArena() == FALSE
, {& q% F$ r3 A#endif // __JEFF_11_4
1 J H. e' n4 n6 C- n )
) z5 x* s2 |/ J5 I {" h7 f% S/ k$ C+ O! _* P5 h
if( IsPlayer() && IsChaotic() ) - S5 K1 |% d* Z- [2 `" B* M3 d, ?" \
{9 y& |; P. I1 C+ I- v' z
#if !defined(__INTERNALSERVER)
: X0 C% T5 z; R if( m_dwAuthorization < AUTH_HELPER )
! r3 O4 g/ A! }9 ]6 u3 X$ a3 D# ?$ v6 j6 [#endif, i& m* @ s8 [5 T7 v2 R6 b& z! m
{. K7 S. |0 O/ o* ^
// ??àì?? μ?·ó 5 O3 l3 x4 [& y" |% o
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )6 B5 e4 n' l1 i8 Z( A- u9 i, z
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );4 x7 F! r$ H: p% c( u
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );8 Y2 I; O* u) Q1 l
for( int i=0; i < nInvenDrop; ++i )3 S+ ?' E6 s3 G7 P6 `5 o
{% X0 ~2 [% l( }- g) o4 [
if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
) X/ ^- _! ~6 b& h1 s+ D1 l0 [ break;
+ s; a* a5 ]2 d* M }( T+ O0 T0 {' Q! V, N
& b, f" S5 {0 r! Z // - à??? μ?·ó
, i& F) A( \: V! w, N, n# s+ n/ O# A int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
. }5 `# Z1 ]9 s. j for( i=0; i < nEquipDrop; ++i )* \7 D: W* t" H
{7 Y, O8 Z, C- @" V9 F& `6 M% [
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) 2 B, `) w5 c5 s* j( ~0 O# l3 ^
break;
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}
4 m9 `4 ?7 S! @4 e9 c$ G. P, p+ n! t } , D2 ~* I) @& J" ] y3 |" z( I
}
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9 U) s1 `; E T* G! d$ b# V0 } if( pAttacker->IsPlayer() )
2 N$ J$ v% C6 W5 C0 @( B% I. D {
; L5 Z+ }: S5 G0 | m_idMurderer = pAttacker->m_idPlayer;! R; s" }: ^' ~8 D K& L6 e$ e
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& u7 W6 g3 W% \& ~, m; R q" |! ]
CWorld* pWorld = GetWorld();
* k& M9 K3 N9 ?- |2 V if( pWorld )& R/ d8 y* t( p1 r# C$ {. l8 f- t( l+ l' [
{1 g8 F# i% b. _4 i0 H
char szFormat[256];" D6 h0 w3 O+ i/ M
strcpy( szFormat, pAttacker->GetName() );
8 P& D$ m" u# d6 r' h strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
* x) I; u8 D# j/ [& J( |' N. B3 H g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );3 u. p" l) E5 ~
}0 ]2 `% G9 U: Z) d3 b5 Y% @
}; v5 e. b. i$ C7 P3 Z L
1 O9 z' v/ [+ e* x, z if( !pAttacker->IsPlayer() || IsNPC() )
2 m! N/ {8 m% a; Z V: @/ f! Z( p return 1;
6 D+ l {( {9 {2 @" ~" r. N9 D+ [+ S( a& b3 y% T
BOOL bAdd = FALSE;' [5 N1 N8 ~9 {8 `
if( pAttacker->IsChaotic() ) // ???à?ó??
6 F5 Q( v+ i: h# ?, O4 @3 M {
$ x$ ~: s" m% i7 i if( !IsChaotic() ) } |7 r. X! Y( _% C, M+ s
bAdd = TRUE;+ Q# o0 y0 R0 o! n
}5 h" E) B5 Q+ H
else // ?????ó??, èù???ó??
% q1 W$ w- F `, n c# X% j {/ l5 ?' ~2 D5 i: T6 k* X
if( !(IsChaotic() || IsPKPink()) )' `- K/ w: [) ]
bAdd = TRUE;* s" l: i, M1 V3 j4 J) X: a
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/// ???à????, ?o?aà? ??·ááü( i S5 K1 {5 P, U) _4 o
if( bAdd && nReflect == 0 2 D7 |9 f2 \ N
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
1 B/ T- e: Z# H2 N { q! p! @7 k/ t; h0 W+ |; k+ I; ~- B
if( IsPlayer() && pAttacker->IsPlayer() ); d; ?' W4 m3 L( f" w* ^0 N& B
{1 R0 f3 r4 Z- ?' m! T
if( !pAttacker->IsChaotic() )
8 t2 [) c& W- f( z1 F- u ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
. l' _5 B1 C9 ~8 ?3 w6 p CString szSendMsg;5 y9 K) \/ `+ u9 `0 Q8 I& v5 s1 J
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );5 p, N$ ]8 B- W8 h4 s
((CUser*)this)->AddText( szSendMsg );7 T( s7 p1 ]9 n/ R
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
4 P; N$ j$ v0 d) O* s( E ((CUser*)pAttacker)->AddText( szSendMsg );( J# Q L* l5 T* m
}
* I, H/ s, @/ Y
" a2 h, N7 f3 ~3 T pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
4 z) F E ^0 K3 B. F$ g5 ] ((CUser*)pAttacker)->AddPKValue();
! @# I9 P' b; `- Y6 O y0 G pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );) T4 I; j! o% z) h$ L1 M
g_UserMng.AddPKPropensity( pAttacker );, j" W3 T) o0 T. ?0 I4 j0 ?
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
5 J) k7 u+ J) ]#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
: d# _) \0 {) d#ifndef __MAINSERVER
% I8 ~+ j+ m4 v/ t' `% [if(!pAttacker->IsPlayer())
/ H* w3 T0 k7 R FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );! F. g& f! z5 Z2 A! h
#endif // __MAINSERVER" l0 l: W7 T G; `7 X8 F+ N, T. M
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);0 L* o* R8 t/ O- v$ m! {
#endif // __HONORABLE_TITLE // ′Tà?
. z! T+ z% e( e3 E$ K8 \ }5 Z9 j. f) m t" d7 c/ ^2 ~" b3 J; x0 a
#else // __VER >= 8 // __S8_PK* t% W) O$ [6 R q' ~
BOOL bChaotic = IsChaotic();
1 ~' y: I1 y+ T+ i) `8 ?4 ^0 }# w" ~7 e) c
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò., m6 A) f% k9 w, q) n0 F! ]8 z
pAttacker->m_nNumKill++; // ?3?? á?°?- b7 H: ]& Z) l( m. Z5 {
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.6 B3 a- Q* l: X) q
q, Z/ R/ Q" F3 q
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
% e6 i( V/ c6 v% X if( nGap >= 80 )
& J% _, I5 ?9 H# j, N3 y$ q0 j. ` ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ ^4 {' p7 Z8 r& Y) V
- x& L. d; b5 x: d
// o??ó±Y ?3±?±a?| ??????′ù.8 D9 J+ q6 o1 `+ p( Q
CWorld* pWorld = GetWorld();
! a) ]7 u0 V) U) G if( pWorld )+ [8 ?- V2 Y& C: W$ d' r6 n/ L' v z+ l
{ q8 ^$ e* m) b* C
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
. d( X @! V( W/ Y, J9 O9 {0 m0 I char szFormat[256];
; Y. h" v5 w* E1 Y% g strcpy( szFormat, pAttacker->GetName() );6 Q; B6 c( w5 h8 s8 K3 v9 U
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
& b% B0 Z- S( t/ I g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );4 P! c5 c' s4 V* e9 ~- I
}$ D4 I' G* q( t, @/ ?! k; }$ I: v
( ^$ z- O' [* y8 ^* S
if( g_eLocal.GetState( EVE_PKCOST )
2 ~; q- f% Z, {% w9 _#ifdef __JEFF_11_4
2 L* r& |1 C5 [ && ( pWorld && pWorld->IsArena() == FALSE )
' {3 i! U/ A6 t, C, R#endif // __JEFF_11_4
' G( ?# K/ v9 d% j+ | )
- f$ y0 F5 j2 [ {' c& J: j5 p, N; Y) x5 ~
if( bChaotic )
1 X$ S% {# m; \0 N {
' O* d. I- M! h #if !defined(__INTERNALSERVER)
8 M' M& }9 M/ B+ e4 `" g if( m_dwAuthorization < AUTH_HELPER )/ V. D: |' H5 h# v! z
#endif! @1 j3 S) C* S0 Q3 q" S
{. U& R8 Y/ v/ J! F: i
// ??3?μ?·ó
, Y, z: k9 M. C$ x KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter ); n. ]1 `% c- }9 P' q- i* @
float fRate = pProp->nDropGoldPercent / 100.0f;. c( T! @' M. ^1 C- ~% ~
int nGold = GetGold() * fRate;
3 Z" F/ z1 I- r2 _5 l7 B6 I/ e t) M+ y# q; k N
if( nGold > 0 )
^1 [* ^' X I DropGold( nGold , GetPos(), TRUE );! p4 C6 h& m* a
: C. N7 Y* F# ^9 x3 W6 c w- E
// ??àì?? μ?·ó : u1 s& {6 c y
for( int i=0; i<pProp->nDropItem; ++i )4 I O$ U: _; V' i+ W6 [
{
) |9 F$ T3 ~, j BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.9 i& X. A3 k3 c0 E1 E+ r
: }$ J1 U' r' ?1 L4 f# e A9 _
if( xRandom( 100 ) < pProp->nDropPercent ) # n E5 M7 N0 Y' x5 Y- h
{% U9 w' M' j7 |$ K% p; t
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
9 c! [/ K/ _+ R# d! [: E break;( Y+ c C; a$ M8 C5 v
}' j7 a6 r5 t% l- H- Y
}
3 g# ^7 J% ?) X/ K6 w6 Z }: U+ s( }; N# C# W2 L3 }
}
Y9 j9 x. s+ p m; J$ u/ G }5 R' g9 u# k* w1 O& b5 X
# Q; B2 t% Q5 Q0 d% o5 k$ W2 W! S
//pAttackerà? slaughter°aà? oˉ°????2′ù., W: _8 S) \/ t4 o! y
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
0 {# T4 F7 S! E B // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
" R' Y* z V1 Z) G0 ]) d if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
; K4 s/ U. m* L UpgradeKarma();
. O3 u( i% S& S9 ?& N#endif // __VER >= 8 // __S8_PK4 A" _! E( E s) ]4 {& l4 P7 B
return 1;
) k) B7 w+ \% Y2 a8 u) a}
# ]$ ]) A1 Y) z2 h( \
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K. a4 |7 E7 J6 i0 f2 H' D8 Q. c% K- q
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- z' Q9 o/ W$ X0 M. Y) W" z1 p* W-------------------------------------------# ^8 T4 F/ {* y: {7 H7 [+ o7 A* s$ H
+ k7 n# t J: e) [* Y8 I, l6 y- b( j4 g0 r! {
if( pAttacker->IsPlayer() )$ @8 `0 S% {! Q
{
+ _5 Q; q7 q- G& N" X; C7 q m_idMurderer = pAttacker->m_idPlayer;& i8 k8 A* ]' F7 w9 I2 X
( R& l& T& I' e* X y/ n% ]
: y8 n* |, `/ n
CWorld* pWorld = GetWorld();
& Z) W ]7 W j3 X, } if( pWorld )
4 e0 p" m1 z p {4 P4 q! |" {- E# s' p3 z( z; W
char szFormat[256];
- R" b; [" Y% T K2 ?9 w strcpy( szFormat, pAttacker->GetName() );
; m9 H3 u0 y( z- u7 _3 X2 Z O, \ strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
1 u* O; s" \) E1 k+ { g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
) `& W( \6 I/ T; a' k }
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3 U; i- {4 T; K. F+ U( N0 S3 q: [
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