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源码 MoverRender.cpp( I: o7 v: S6 F% S
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Code:! t' n2 c: h) a
8 j5 n' c6 i" l/ p1 o% ^ else if(checkhero == LEGEND_CLASS_HERO) //憉憃AI煝慽.0 S, W* I; g* }+ Y k+ d
{
' L( H* ^9 F' R! L# R$ b //strPath = MakePath( DIR_ICON, "icon_Hero.dds"); 5 d) j# v& z7 s" Z* ?& \/ M
//pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
/ ^5 ]3 n* ?: o# W! I pTexture = g_Neuz.m_pHeroIcon; 9 O+ P5 ^/ Z/ a( I7 Z& ~9 J
if(pTexture != NULL)
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point.y -= pTexture->m_size.cy + 5;. e% A; _! q# i5 S3 k# w0 L
pTexture->Render( &g_Neuz.m_2DRender, point );
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}
# l- [! s6 i6 X8 m# S$ O#if __VER >= 16 //__3RD_LEGEND16
% W' a6 b4 R7 P6 w/ g else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 130 && m_nLevel < 140)- h+ z( }' C( X$ S" e, D3 u
{
6 h: j" F: O9 K1 r6 u, t strPath = MakePath( DIR_ICON, "icon_Hero.dds");) G- t+ U& e. U! x
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );/ _- A( C) v6 _+ K, ]# L
// pTexture = g_Neuz.m_pLegendIcon[0];
0 ~/ K/ `2 c f* V! M/ K if(pTexture != NULL) ]5 r$ H( D3 h; q
{
# B8 h+ A& E5 v- T! N8 [0 l point.y -= pTexture->m_size.cy + 5;
: @. l3 l4 L2 P3 X2 j; \ pTexture->Render( &g_Neuz.m_2DRender, point );
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else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 140 && m_nLevel < 150)
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strPath = MakePath( DIR_ICON, "icon_Hero1.dds");0 Q1 @0 n8 a$ A5 r# A V6 ]
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
$ a' U" Z- R9 T9 `1 p4 U% _2 J// pTexture = g_Neuz.m_pLegendIcon[1];" X7 E3 a, o) h! }- @
if(pTexture != NULL)
1 V( M3 ~: q0 G# E( @+ q/ X& I {
+ R: @4 C' x/ n" j/ U, i point.y -= pTexture->m_size.cy + 5;
% u2 F' o* u( [3 ~3 l, C( ^: D. s9 } pTexture->Render( &g_Neuz.m_2DRender, point );2 T6 t" i0 n( t' x( u) C4 K
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}
5 `( I5 W0 @; O5 \#endif // __3RD_LEGEND16: l' F7 L3 [4 s4 ?0 f- e( L
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