|
|
源码 MoverRender.cpp9 T( e" ~6 n" B8 X6 d5 d9 u8 @" H
3 t( |% n4 v* u# p& ]3 J
Code:
1 f# |" J. I2 y4 P v' x& G, B
. _" D. B4 O( q/ ~, B! x else if(checkhero == LEGEND_CLASS_HERO) //憉憃AI煝慽.3 g3 K6 ~2 I2 A v/ `) H7 K9 |
{
* F5 I9 G% i: ]+ K1 T; _2 f //strPath = MakePath( DIR_ICON, "icon_Hero.dds");
- y% u9 }6 p1 X8 h$ c$ j, c; K//pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
" {& B9 A- B$ ^& Y g pTexture = g_Neuz.m_pHeroIcon; ) v* s; ~* M; f/ N( `
if(pTexture != NULL)
5 s- N0 G- a5 y: u- u: ?' ` {
* t9 Y: s; _, L point.y -= pTexture->m_size.cy + 5;6 D9 P* G; x0 _0 T- z5 ^
pTexture->Render( &g_Neuz.m_2DRender, point );
! r4 t* {; x+ a7 O }0 c }
; n3 y8 W8 O% H. }# ]) k: x, B! _ }* i$ m) l- x; H- W. H6 Q) i& T0 r' d
#if __VER >= 16 //__3RD_LEGEND16
2 v; v$ ~; d' N# T! I d' V else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 130 && m_nLevel < 140)
% }7 l7 h! B* H {/ O( z% j! J* ^; t n9 U6 q5 I
strPath = MakePath( DIR_ICON, "icon_Hero.dds");
* z/ M7 o) `, j' T3 | pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );0 x ^. Q+ u+ c& D2 ` s4 Q
// pTexture = g_Neuz.m_pLegendIcon[0];6 P! V! L& U/ i! u4 |# X
if(pTexture != NULL)
- N# f8 `1 ^+ ?# u& \ {5 v8 a* Q% o& R3 H, F
point.y -= pTexture->m_size.cy + 5;
' L! z- s5 Q0 f+ g pTexture->Render( &g_Neuz.m_2DRender, point );
" N* ~; G+ A+ P9 X3 P4 ] ^) m0 ^ }& L$ G: y: P- e( `' w' g `6 o$ y
}
8 Y* v6 Y7 _0 ?3 r, f7 g else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 140 && m_nLevel < 150)$ A. ^6 [( G8 T+ f9 c, A, g# \/ D# C
{
& y5 J# F k; M, | strPath = MakePath( DIR_ICON, "icon_Hero1.dds");* ?! F0 u& I& z, w6 C4 `& J
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
# u' v4 g# p2 t l# R6 n0 Y- X// pTexture = g_Neuz.m_pLegendIcon[1];5 q4 V [+ u) r
if(pTexture != NULL)- L( m5 u3 k/ }8 x, N9 r
{
' y. Q" E! }! R; j: S/ D# ] point.y -= pTexture->m_size.cy + 5;5 y8 g5 C# r6 R& N! z8 b# K
pTexture->Render( &g_Neuz.m_2DRender, point );
; V# P" T# k$ w) n3 g9 N }
4 m; ^( H) Q) x; P' | U' V }7 ]; J- |% `: @5 }0 H( M G
#endif // __3RD_LEGEND16
& E7 t" ^) j( S, H+ g p) Q
) e" _" d% E* `* d/ U4 ?8 J9 n8 W9 V
|
|