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源码 MoverRender.cpp
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else if(checkhero == LEGEND_CLASS_HERO) //憉憃AI煝慽.- s8 U4 n2 b6 z' u$ p6 X( t3 M
{
9 @5 S. H6 C* c/ ]8 I //strPath = MakePath( DIR_ICON, "icon_Hero.dds");
/ e& P* v2 w- m5 L* ^' n//pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
" u" c5 }. U u1 X pTexture = g_Neuz.m_pHeroIcon;
6 y5 M# p, E7 y' c2 U if(pTexture != NULL) 1 v' M: v4 {9 E" h
{
9 n }) }& w, M point.y -= pTexture->m_size.cy + 5;0 I# p8 r$ N' K/ o1 j: n0 \
pTexture->Render( &g_Neuz.m_2DRender, point );2 d& j* _$ S0 X: [- ^
}
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#if __VER >= 16 //__3RD_LEGEND16
+ C' x8 d! ^, z; m; q. r else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 130 && m_nLevel < 140)8 @8 j' l# l3 p( ?4 B) T% a
{
8 q1 ?# T$ ]9 W7 O strPath = MakePath( DIR_ICON, "icon_Hero.dds");
" m1 m+ @7 A3 T+ r pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );, v" f! s3 D- ?
// pTexture = g_Neuz.m_pLegendIcon[0];
" B' ^8 b! f# \. o$ `) A, \9 k6 {8 U! r if(pTexture != NULL)
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. k+ S' L/ k$ F) c) M* q* _ point.y -= pTexture->m_size.cy + 5;
7 \1 i' r% ?' p/ ]2 v pTexture->Render( &g_Neuz.m_2DRender, point );. b# o5 b2 {1 u; h7 N/ H" w
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else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 140 && m_nLevel < 150). _" i; [, c6 G" j/ N# B+ f5 b' ]5 h) M" T
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strPath = MakePath( DIR_ICON, "icon_Hero1.dds");' F4 ?1 A$ z) s3 v2 |# D
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );# u2 l+ x" Z1 B7 K. W# G
// pTexture = g_Neuz.m_pLegendIcon[1];6 `; s/ o6 ~7 S0 ^
if(pTexture != NULL)
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point.y -= pTexture->m_size.cy + 5;
, q) B% V! n5 u9 w& G1 E pTexture->Render( &g_Neuz.m_2DRender, point );& t( E5 X' T$ |' M# l
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#endif // __3RD_LEGEND16
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