|
|
源码 MoverRender.cpp9 L" O1 y4 \! Q( {3 B, Q2 N1 F
! \, Z9 y* P/ I S% b" LCode:
+ j! N: _8 V' k, N; ]! }6 H' X2 W0 P: C1 ^, R5 M8 d+ p2 d; M
else if(checkhero == LEGEND_CLASS_HERO) //憉憃AI煝慽.
& j% ?6 e* a* j! H% `: i9 `& @$ u$ B {
( w, b8 M( A% n3 P' r0 n1 L //strPath = MakePath( DIR_ICON, "icon_Hero.dds"); ; E0 L" [9 h8 ]6 S# u- O
//pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
' k" `+ s% T2 Z( D; q8 | pTexture = g_Neuz.m_pHeroIcon; 6 s! A$ H. y+ P5 y! v
if(pTexture != NULL)
- R* V- `$ J) R6 @7 b {
! x( Y, S1 s) D& r point.y -= pTexture->m_size.cy + 5;! T s" B! L8 b/ R' R4 K
pTexture->Render( &g_Neuz.m_2DRender, point );
, _/ \/ @8 }5 T" t7 d }
) N& y+ [" }' I2 x }
5 n: m. C) d8 I7 Q# G: [7 a/ I#if __VER >= 16 //__3RD_LEGEND16. s/ B% ~* `' B
else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 130 && m_nLevel < 140) k. b' g4 a0 D- Q l& P1 x
{" A2 }* C. X" W. d$ w, o- v" M7 d
strPath = MakePath( DIR_ICON, "icon_Hero.dds");8 ^& R& M; n* _. G# a
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );9 Q% f. C' F8 [8 x2 u+ U7 w; ]* H
// pTexture = g_Neuz.m_pLegendIcon[0];
m( U- S) Y! v& p+ r. c, b3 F if(pTexture != NULL)' m3 J8 j6 C& o: y/ Q; q2 |3 H5 x
{
9 z7 S' Q* [2 r, i9 y point.y -= pTexture->m_size.cy + 5;
. L4 \2 G+ ?) W t6 B' v pTexture->Render( &g_Neuz.m_2DRender, point );
1 A- r4 K- O, W' U# v3 f }7 J- C: l+ U- i
}9 H4 T& c* q; I
else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 140 && m_nLevel < 150)
. T1 X1 }9 T8 U v8 H {
+ E/ @+ J6 _ ~ strPath = MakePath( DIR_ICON, "icon_Hero1.dds");
: ~3 k2 j3 R0 S& o pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
) l6 ^7 k5 t! f; ?3 P j// pTexture = g_Neuz.m_pLegendIcon[1];1 J; c( |# g [! @# Y
if(pTexture != NULL)$ ^9 h* E; E. |: ^- ~
{
% A! V) @& m, h' E( p& ~ point.y -= pTexture->m_size.cy + 5;. Q$ l: L& S6 Y
pTexture->Render( &g_Neuz.m_2DRender, point );& x: D( z# Q1 `: t$ I5 y
}( ^0 ?! S$ h( s" B
}# Z5 l( m& K- D7 J, v |' @4 I
#endif // __3RD_LEGEND16 u$ v- I$ F3 c- q+ t, J; u, e
# `7 ?& x1 M$ B6 c6 f' S# _
5 M' h( _/ `- c0 k6 x* C
|
|