飞飞世界论坛

 找回密码
 立即注册
搜索
热搜: 活动 交友 discuz
查看: 14349|回复: 0
打印 上一主题 下一主题

如何添加飞剑飞盾模型

[复制链接]

197

主题

203

帖子

1086

积分

管理员

Rank: 9Rank: 9Rank: 9

积分
1086
QQ
跳转到指定楼层
楼主
发表于 2016-1-10 03:35:18 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
首先了解添加飞剑飞盾需要修改什么文件 (飞剑飞盾模型自行下载,飞盾无需添加图标,因为他的图标是75级盾 已经有了)/ {) j1 y$ Q! P9 u) A9 p. ]: U+ ?
. u1 R8 ~6 H5 p" y9 `0 o6 SdefineItem.h
2 ~* h- X- D8 k' Z4 B5 i$ E8 M! M4 P. }mdlDyna.inc/ o, L2 K0 L, r! a" m6 {$s4 c3 m6 c  z
6 K$ y5 Y% P! u& o" B" L5 jpropItem.txt) @* Z3 i) a: G0 G8 F5 J: `$ R6 X
# V  ^* [& M1 Z' x5 ^6 MpropItem.txt.txt7 G1 Q9 a& d3 q8 ^; {; O% U
$ ~) f/ j' n; Q# T3 T- z/ n1 @model目录添加o3d模型文件  V+ t8 a1 [* c# K) X3 R! I( }# I! Q
8 Y* }" m4 O6 O# O) L6 emodel目录TextureTextureLowTextureMid目录下添加dds皮肤文件
& I# |5 T& n9 d  k4 a# S$ ~5 a6 OItem目录添加dds图标文件' W- g. w. p8 G5 b
, g) Z" p! f* m+ v+ t# g解释一下 TextureTextureLowTextureMid 3个文件夹的作用,分别为模型质量[ ](其实我觉得飞飞就是在这里挺J8浪费资源的 ) & N* Q! m9 S; f; b+ f3 j
. ]/ G& K8 g/ f2 c8 e9 K( K" p8 L( B: n6 t( L2 Y; k: W
" u2 |( q& I" t) e# k+ adefineItem.h定义物品ID! X( q; A9 P* e( ^% L, ]
4 E  o% L: n+ m) WmdlDyna.inc定义物品模型/ S! B5 t0 A+ D; E% @! w. }3 f/ e- Q4 F* J! \& h  w! r
propItem.txt定义物品数据6 {: {) [% Y! l. ^& N. l8 @9 m
2 v4 X' w5 q) ]8 n  P5 upropItem.txt.txt对应的物品名称% ~0 b: B5 q4 a- m2 ~
. j' Y3 ?$ ^# R3 f2 ~- D9 ^# B1 }' N6 n) [) T+ p5 j4 Z
( H& `# f. P) @# I服务端不要放皮肤文件,只需要放模型文件到Model文件夹下
- S- I4 ^* M1 |% ]' ]6 M0 u& d$ |) E8 G$ B
7 u: `. b/ ?8 `5 w7 l/ g0 o9 E1 u; }! v好我们来开始添加飞剑飞盾5 u' O& H* J4 `/ K2 n: N9 N* P
. J  ~" T3 B; O1 j( ?2i5 \打开propitem.txt.txt 单独添加& q) I! {8 B. _! @6 j' Q, a% T  y8 b' Z  n) \% u0 |; N
4 N%^  u4 v  U9 o  f! Q0 @) Q+ X: x9 s& Q# m
单独添加% q7 K# j" b6 S/ o$ T7 K! L7 J& r5 Z% {
) G, H' Z! e# |1 m* W, TIDS_PROPITEM_TXT_FFSTART1冰晶飞盾" Y- ]9 S* p( }* `0 {3 V9 i
' k% c8 N# s7 M5 b+ |& Z7 h$ TIDS_PROPITEM_TXT_FFSTART2 据说是一个著名的铁匠,花了三年时间,终于将冰晶盾牌改装成了飞行器,虽然看起来有些笨重,但是也是一个很不错的点子。% a( W# Z4 b  X9 s; i%f$ q# f5 k/ |: ?. `* A2 w( F1 k+ p% D7 D
IDS_PROPITEM_TXT_FFSTART3 飞剑2 S" ^/ u3 U1 g- b; O
. y5 C$ p' F4 @) N; z3 nIDS_PROPITEM_TXT_FFSTART4一把可以飞行的剑,来自异界的神秘飞行器材。: k. H( D$ L9 E( l0 B  I7 q
* |! e. F! E( l4 v' b& K. s$ AFFSTART部分随便改,但是要保证能和propitem.txt照应
( Y) |* J' e4 u2 I9 Q! Y+ Z0 e7 q! P1 j  r3 M+ q2 t: J% Y
* X) N. W" H# {  `" {& ?* b下面说propitem.txt - u. X3 j; M" x0 X
2 `$ Y8 d- f. r- ?0 s: z单独添加6 {! x  U4 m6 T# Z
4 [7 _; F* [7 B4 P8 ^6II_RID_RID_BOR_FEIDUN IDS_PROPITEM_TXT_FFSTART1 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""itm_ArmShiLucid.dds""" 0"""""" IDS_PROPITEM_TXT_FFSTART2
  p0 k8 y+ b( Y$ E# n- q* m' c; w# h0 H% k6II_RID_RID_BOR_FEIJIAN IDS_PROPITEM_TXT_FFSTART3 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""Item_RidRidBoaFlySword.dds""" 0 """"""IDS_PROPITEM_TXT_FFSTART4 9 k9 Y* o" O4 v3 V! B8 I& h
$ K# i- v2 X0 E, `, w( U9 g7 a, P# S!M$ u然后到mdlDyna.inc定义物品模型了
9 G# o, ]0 s' L! a+ ?0 w4 y- g0 `7 o: G3 g7 ?& M. w+ r8 F0 E9 O' q! ~+ |1 ?/ k
//飞盾  e/ H6 @: f* u; [
% L; Y/ |- M6 ^$ [% `  "RidRidBoaLucid"            II_RID_RID_BOR_FEIDUN  MODELTYPE_MESH ""0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
$ H' T! v- X2 A/ G6 h' `. n  V9 ?) V1 {' d9 p0 V8H//飞剑9 M; N4 g1 V$ q% k& m: F; C7 N  M# I0 J! d2 Q/ q8 l) `
  "RidRidBoaFlySword"            II_RID_RID_BOR_FEIJIAN  MODELTYPE_ANIMATED_MESH"" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
9 G6 v8 Z3 {( F0 `6 T" ?( G9 w/ |. C% w% u" `这个一定要找相同种类的位置添加,以免妨碍到其他数据" J' _: ^) r: E+ C' ?/ ^, |) Q+ S  N4 i3 i( }6 X- y0 k

4 o: c' i- n7 |( X# i1 Z! b' a) Y& n4 Z7 P该定义物品ID了,打开defineitem.h添加# L: c5 ?  c, l4 E/ m4 z7 d) m2 {. b( C7 @; @
//飞盾7 j* w* D4 U! h+ x* I
; A* f2 ^2 ~6 C#define II_RID_RID_BOR_FEIDUN  2; E  `& f' t5 U' I5 E' D  ~% C( V* Z" F/ q2 w( T
//飞剑
3 x" m0 @7 w# M3 R1 D6 O( M7 a! n6 D/ V) d) d) ~#defineII_RID_RID_BOR_FEIJIAN  1也就是说/ci1是飞剑 /ci 2是飞盾了( y4 z, @. q" t% P# l* b5 I9 C
  o5 j0 b. q6 |! x% C# h) ?'}, [# I* m#?; A4 v5 ?: h
+ }8 ]3 K, F6 y1 e( e7 Q到这里已经结束了,一定要记得 服务端和客户端文件同步!- g# T/ W1 m% \! F2 ~* `4 h
& r" N7 s3 ]* e' v

' ~# x; b* \8 I& W3 c& u0 X
回复

使用道具 举报

您需要登录后才可以回帖 登录 | 立即注册

本版积分规则

手机版|小黑屋|飞飞世界技术论坛  

GMT+8, 2026-1-20 18:06 , Processed in 0.062530 second(s), 25 queries , Gzip On.

Powered by Discuz! X3.2

© 2001-2013 Comsenz Inc.

快速回复 返回顶部 返回列表