首先了解添加飞剑飞盾需要修改什么文件 (飞剑飞盾模型自行下载,飞盾无需添加图标,因为他的图标是75级盾 已经有了)/ {) j1 y$ Q! P9 u) A9 p. ]: U+ ?' D- b5 j/ d8 Z9 I3 }4 W3 }
defineItem.h9 b% i$ {$ J& j! W( @) J
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, b" g0 N( C5 qpropItem.txt v1 t4 D6 E" E9 k' w9 |, c- u
# V ^* [& M1 Z' x5 ^6 MpropItem.txt.txt7 G1 Q9 a& d3 q8 ^; {; O% U
6 G3 V: M1 h) ]: L1 u0 w# Gmodel目录添加o3d模型文件 V+ t8 a1 [* c# K) X3 R! I( }# I! Q% S4 Y6 @% y( `
model目录Texture、TextureLow、TextureMid目录下添加dds皮肤文件+ P ?) }4 [; T8 \7 N
k4 a# S$ ~5 a6 OItem目录添加dds图标文件4 E3 v+ T% F! |
, g) Z" p! f* m+ v+ t# g解释一下 Texture、TextureLow、TextureMid 3个文件夹的作用,分别为模型质量[高 中 低](其实我觉得飞飞就是在这里挺J8浪费资源的 ) & N* Q! m9 S; f; b+ f3 j: {& S# g7 J3 {! ^# V- @3 ~& r# C. q' R
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" u2 |( q& I" t) e# k+ adefineItem.h定义物品ID* `2 d4 A: ]3 K8 E
4 E o% L: n+ m) WmdlDyna.inc定义物品模型/ S! B5 t0 A+ D; E% @
0 Z" w5 X- `& h+ q4 @8 a9 |7 apropItem.txt定义物品数据- j1 [+ }8 N; ^# D2 J
2 v4 X' w5 q) ]8 n P5 upropItem.txt.txt对应的物品名称% ~0 b: B5 q4 a- m2 ~
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. |) {4 z4 n$ G* h( H& `# f. P) @# I服务端不要放皮肤文件,只需要放模型文件到Model文件夹下
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5 w7 l/ g0 o9 E1 u; }! v好我们来开始添加飞剑飞盾) W3 a2 F9 o5 Y+ b1 Y! t
. J ~" T3 B; O1 j( ?2i5 \打开propitem.txt.txt 单独添加& q) I! {8 B. _! @
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单独添加
1 z; Y- b# y! A* E5 G7 R) G, H' Z! e# |1 m* W, TIDS_PROPITEM_TXT_FFSTART1冰晶飞盾" Y- ]9 S* p( }* `0 {3 V9 i; U7 T. @ v6 u# A: E' r$ _7 h
IDS_PROPITEM_TXT_FFSTART2 据说是一个著名的铁匠,花了三年时间,终于将冰晶盾牌改装成了飞行器,虽然看起来有些笨重,但是也是一个很不错的点子。% a( W# Z4 b X9 s; i%f$ q# f5 k/ |9 X" Q+ H! g. b+ s7 b' D! m
IDS_PROPITEM_TXT_FFSTART3 飞剑
) F, H& c5 H- E. y5 C$ p' F4 @) N; z3 nIDS_PROPITEM_TXT_FFSTART4一把可以飞行的剑,来自异界的神秘飞行器材。
" j* m9 S$ \. F% F8 T* K3 {* |! e. F! E( l4 v' b& K. s$ AFFSTART部分随便改,但是要保证能和propitem.txt照应1 m0 F: H4 r3 \* s+ E" b
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5 x4 M0 B/ x( j% Q( Z. f: i下面说propitem.txt 4 G; Z9 I- N! l( W8 M5 H$ V
2 `$ Y8 d- f. r- ?0 s: z单独添加
5 W% u8 l3 G3 U) c4 [7 _; F* [7 B4 P8 ^6II_RID_RID_BOR_FEIDUN IDS_PROPITEM_TXT_FFSTART1 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""itm_ArmShiLucid.dds""" 0"""""" IDS_PROPITEM_TXT_FFSTART27 |, {# H, P/ ]- G$ g; I
# n- q* m' c; w# h0 H% k6II_RID_RID_BOR_FEIJIAN IDS_PROPITEM_TXT_FFSTART3 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""Item_RidRidBoaFlySword.dds""" 0 """"""IDS_PROPITEM_TXT_FFSTART4
8 v. M6 g2 K/ p% K% n$ K# i- v2 X0 E, `, w( U9 g7 a, P# S!M$ u然后到mdlDyna.inc定义物品模型了
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//飞盾3 J" |: F5 N- ~. s5 m
% L; Y/ |- M6 ^$ [% ` "RidRidBoaLucid" II_RID_RID_BOR_FEIDUN MODELTYPE_MESH ""0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
5 ^9 ]' v8 R; v, s+ q+ B. l1 {' `. n V9 ?) V1 {' d9 p0 V8H//飞剑9 M; N4 g1 V$ q% k& m: F; C* h. H1 G4 j j6 a: ^6 ~: x3 G# G2 ]' r
"RidRidBoaFlySword" II_RID_RID_BOR_FEIJIAN MODELTYPE_ANIMATED_MESH"" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1' q0 s: R+ i% ]
9 w/ |. C% w% u" `这个一定要找相同种类的位置添加,以免妨碍到其他数据" J' _: ^) r: E+ C' ?/ ^, |/ }7 _8 v9 f6 k. J$ A
' j- F3 v, z) v( X# i1 Z! b' a) Y& n4 Z7 P该定义物品ID了,打开defineitem.h添加# L: c5 ? c, l4 E/ m
, o; F: I9 w2 y, E; W/ N' o9 S, h//飞盾7 j* w* D4 U! h+ x* I1 @7 W- ~6 Z& b
#define II_RID_RID_BOR_FEIDUN 2; E `& f' t5 U' I5 E' D
- }" x5 N, s) d+ X% T//飞剑
! ^ _( J: f- z$ z# u* a6 y( M7 a! n6 D/ V) d) d) ~#defineII_RID_RID_BOR_FEIJIAN 1也就是说/ci1是飞剑 /ci 2是飞盾了
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到这里已经结束了,一定要记得 服务端和客户端文件同步!
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