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首先了解添加飞剑飞盾需要修改什么文件 (飞剑飞盾模型自行下载,飞盾无需添加图标,因为他的图标是75级盾 已经有了)/ {) j1 y$ Q! P9 u) A9 p. ]: U+ ?- A- ^$ t, Z+ C; j
defineItem.h/ F- m2 B1 I0 k2 ^! M$ @3 g
5 i$ E8 M! M4 P. }mdlDyna.inc/ o, L2 K0 L, r! a" m6 {$s4 c3 m6 c z
+ R) M" D, _! n1 ] a$ T# K; @propItem.txt9 M; p S7 B! ~4 @% Y* n: x0 s! B
# V ^* [& M1 Z' x5 ^6 MpropItem.txt.txt7 G1 Q9 a& d3 q8 ^; {; O% U
! Y! T: \+ P8 F r9 B" r5 @model目录添加o3d模型文件 V+ t8 a1 [* c# K) X3 R! I( }# I! Q
/ u5 W0 u% j) b5 |( }- G5 P9 fmodel目录Texture、TextureLow、TextureMid目录下添加dds皮肤文件* _' W1 _7 ^, @; J7 S+ r, M% b
k4 a# S$ ~5 a6 OItem目录添加dds图标文件2 h8 Z( z9 K$ ^1 s8 {; H
, g) Z" p! f* m+ v+ t# g解释一下 Texture、TextureLow、TextureMid 3个文件夹的作用,分别为模型质量[高 中 低](其实我觉得飞飞就是在这里挺J8浪费资源的 ) & N* Q! m9 S; f; b+ f3 j# E% u+ c8 ]! e B
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" u2 |( q& I" t) e# k+ adefineItem.h定义物品ID) W9 j9 Y Y5 G
4 E o% L: n+ m) WmdlDyna.inc定义物品模型/ S! B5 t0 A+ D; E% @
$ E6 K. A( d5 N9 jpropItem.txt定义物品数据
3 w p! J' D/ b5 _4 D* m2 v4 X' w5 q) ]8 n P5 upropItem.txt.txt对应的物品名称% ~0 b: B5 q4 a- m2 ~
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( H& `# f. P) @# I服务端不要放皮肤文件,只需要放模型文件到Model文件夹下1 f! C. x& e1 z
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5 w7 l/ g0 o9 E1 u; }! v好我们来开始添加飞剑飞盾
T2 J$ w7 m U+ t" S, A- F. J ~" T3 B; O1 j( ?2i5 \打开propitem.txt.txt 单独添加& q) I! {8 B. _! @
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单独添加( T; A, \% Q; Z
) G, H' Z! e# |1 m* W, TIDS_PROPITEM_TXT_FFSTART1冰晶飞盾" Y- ]9 S* p( }* `0 {3 V9 i
' m e" B8 Y- L" O( ?IDS_PROPITEM_TXT_FFSTART2 据说是一个著名的铁匠,花了三年时间,终于将冰晶盾牌改装成了飞行器,虽然看起来有些笨重,但是也是一个很不错的点子。% a( W# Z4 b X9 s; i%f$ q# f5 k/ |
- t% { C7 r$ ?/ ?: Y. l9 jIDS_PROPITEM_TXT_FFSTART3 飞剑. [$ f! c$ r: i F/ l0 g( K
. y5 C$ p' F4 @) N; z3 nIDS_PROPITEM_TXT_FFSTART4一把可以飞行的剑,来自异界的神秘飞行器材。
! S! X6 H+ S- T; @' B- p; k% o* |! e. F! E( l4 v' b& K. s$ AFFSTART部分随便改,但是要保证能和propitem.txt照应2 f0 @; ~, K3 q' R; o
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' L1 M5 b. C) }6 ^! u下面说propitem.txt 0 V/ E/ V0 i8 E, o
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4 [7 _; F* [7 B4 P8 ^6II_RID_RID_BOR_FEIDUN IDS_PROPITEM_TXT_FFSTART1 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""itm_ArmShiLucid.dds""" 0"""""" IDS_PROPITEM_TXT_FFSTART2
; R5 E* c5 m: G) E- u, O# n- q* m' c; w# h0 H% k6II_RID_RID_BOR_FEIJIAN IDS_PROPITEM_TXT_FFSTART3 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""Item_RidRidBoaFlySword.dds""" 0 """"""IDS_PROPITEM_TXT_FFSTART4
; _0 L% V7 p5 g- H0 c) a$ K# i- v2 X0 E, `, w( U9 g7 a, P# S!M$ u然后到mdlDyna.inc定义物品模型了" ^' H* ^" P$ Q3 [9 a1 R
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3 u0 ?" o7 K5 g1 M1 @ F//飞盾
$ Y R: B7 Z& b2 M% F% L; Y/ |- M6 ^$ [% ` "RidRidBoaLucid" II_RID_RID_BOR_FEIDUN MODELTYPE_MESH ""0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1+ h! P) Y {+ ?7 s
' `. n V9 ?) V1 {' d9 p0 V8H//飞剑9 M; N4 g1 V$ q% k& m: F; C! m- h& B q. s
"RidRidBoaFlySword" II_RID_RID_BOR_FEIJIAN MODELTYPE_ANIMATED_MESH"" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1- h* G" f+ Y8 p; B- u* i
9 w/ |. C% w% u" `这个一定要找相同种类的位置添加,以免妨碍到其他数据" J' _: ^) r: E+ C' ?/ ^, |
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( X# i1 Z! b' a) Y& n4 Z7 P该定义物品ID了,打开defineitem.h添加# L: c5 ? c, l4 E/ m
- d1 m/ I- `# z7 z//飞盾7 j* w* D4 U! h+ x* I/ y* r2 z0 }+ r8 L+ v' z1 E
#define II_RID_RID_BOR_FEIDUN 2; E `& f' t5 U' I5 E' D
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( M7 a! n6 D/ V) d) d) ~#defineII_RID_RID_BOR_FEIJIAN 1也就是说/ci1是飞剑 /ci 2是飞盾了/ x" p6 Z8 W/ O9 j. O
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% h- i" V+ q) D p P到这里已经结束了,一定要记得 服务端和客户端文件同步!
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