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如何添加飞剑飞盾模型

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发表于 2016-1-10 03:35:18 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
首先了解添加飞剑飞盾需要修改什么文件 (飞剑飞盾模型自行下载,飞盾无需添加图标,因为他的图标是75级盾 已经有了)/ {) j1 y$ Q! P9 u) A9 p. ]: U+ ?
/ m% V0 n) ], v) Z; v1 f# w0 ?defineItem.h6 G  R4 d, n$ W: O. b
5 i$ E8 M! M4 P. }mdlDyna.inc/ o, L2 K0 L, r! a" m6 {$s4 c3 m6 c  z; U! i. B/ X9 g, ?1 x
propItem.txt
0 q& x, F9 b! r5 b# V  ^* [& M1 Z' x5 ^6 MpropItem.txt.txt7 G1 Q9 a& d3 q8 ^; {; O% U
3 o, v$ a: U: j4 Cmodel目录添加o3d模型文件  V+ t8 a1 [* c# K) X3 R! I( }# I! Q+ v1 A: }/ a' J" `/ {& G! R  b" o, ]
model目录TextureTextureLowTextureMid目录下添加dds皮肤文件
- E, i0 m- n9 p% I- p% k  k4 a# S$ ~5 a6 OItem目录添加dds图标文件7 m" k( _1 e; M; `% q: c; _
, g) Z" p! f* m+ v+ t# g解释一下 TextureTextureLowTextureMid 3个文件夹的作用,分别为模型质量[ ](其实我觉得飞飞就是在这里挺J8浪费资源的 ) & N* Q! m9 S; f; b+ f3 j! j/ F' ^3 l2 g# B  V
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" u2 |( q& I" t) e# k+ adefineItem.h定义物品ID1 \% ^" D1 B) O$ O$ {! |& j" q
4 E  o% L: n+ m) WmdlDyna.inc定义物品模型/ S! B5 t0 A+ D; E% @; |; l: H( P) E2 @3 {8 X1 m# e. }( t
propItem.txt定义物品数据
0 V( l( C8 m% N$ l! f6 i3 J. Z2 v4 X' w5 q) ]8 n  P5 upropItem.txt.txt对应的物品名称% ~0 b: B5 q4 a- m2 ~
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8 i# D5 G- j9 \( H& `# f. P) @# I服务端不要放皮肤文件,只需要放模型文件到Model文件夹下
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5 w7 l/ g0 o9 E1 u; }! v好我们来开始添加飞剑飞盾
7 S  N1 `4 l  i/ J8 g6 y. J  ~" T3 B; O1 j( ?2i5 \打开propitem.txt.txt 单独添加& q) I! {8 B. _! @  P9 o; p, W3 @# `* T+ p* b; z
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单独添加4 k1 S3 ]% V% A! S4 o$ j  O
) G, H' Z! e# |1 m* W, TIDS_PROPITEM_TXT_FFSTART1冰晶飞盾" Y- ]9 S* p( }* `0 {3 V9 i
9 I8 W& w  R0 EIDS_PROPITEM_TXT_FFSTART2 据说是一个著名的铁匠,花了三年时间,终于将冰晶盾牌改装成了飞行器,虽然看起来有些笨重,但是也是一个很不错的点子。% a( W# Z4 b  X9 s; i%f$ q# f5 k/ |
+ o. R" V; g( k7 o$ p# I% fIDS_PROPITEM_TXT_FFSTART3 飞剑
: y3 v) J8 b& V4 k7 }/ i2 ~. y5 C$ p' F4 @) N; z3 nIDS_PROPITEM_TXT_FFSTART4一把可以飞行的剑,来自异界的神秘飞行器材。
* |- t0 f: k- a/ F" B* |! e. F! E( l4 v' b& K. s$ AFFSTART部分随便改,但是要保证能和propitem.txt照应
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下面说propitem.txt ' j8 H6 F, `' {# ?" g$ W2 ]
2 `$ Y8 d- f. r- ?0 s: z单独添加
) e2 P( ?+ l& X' D4 [7 _; F* [7 B4 P8 ^6II_RID_RID_BOR_FEIDUN IDS_PROPITEM_TXT_FFSTART1 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""itm_ArmShiLucid.dds""" 0"""""" IDS_PROPITEM_TXT_FFSTART2
4 ~* v( @0 x  q9 g* K/ b# n- q* m' c; w# h0 H% k6II_RID_RID_BOR_FEIJIAN IDS_PROPITEM_TXT_FFSTART3 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""Item_RidRidBoaFlySword.dds""" 0 """"""IDS_PROPITEM_TXT_FFSTART4 $ |& k' \0 ]% m5 {) K5 q0 D& ^& h" D
$ K# i- v2 X0 E, `, w( U9 g7 a, P# S!M$ u然后到mdlDyna.inc定义物品模型了
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//飞盾- D' a$ Z2 ^. i) m/ m
% L; Y/ |- M6 ^$ [% `  "RidRidBoaLucid"            II_RID_RID_BOR_FEIDUN  MODELTYPE_MESH ""0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
4 @# S) A+ c, Z3 L* E' `. n  V9 ?) V1 {' d9 p0 V8H//飞剑9 M; N4 g1 V$ q% k& m: F; C! q$ x' V8 s8 a' e" F0 _( C
  "RidRidBoaFlySword"            II_RID_RID_BOR_FEIJIAN  MODELTYPE_ANIMATED_MESH"" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1- d$ ?* Z0 R& ]2 y
9 w/ |. C% w% u" `这个一定要找相同种类的位置添加,以免妨碍到其他数据" J' _: ^) r: E+ C' ?/ ^, |9 s1 b0 g- v/ _/ ]9 ^

5 T; X0 c# Y/ t1 d/ S4 }7 ]* Y3 Y, P( X# i1 Z! b' a) Y& n4 Z7 P该定义物品ID了,打开defineitem.h添加# L: c5 ?  c, l4 E/ m
# T! [# q# W+ s1 r* ?: G( ?//飞盾7 j* w* D4 U! h+ x* I9 i+ D& \1 \; F1 P* A6 m. i
#define II_RID_RID_BOR_FEIDUN  2; E  `& f' t5 U' I5 E' D; I# H$ Z6 ~9 m! O! x" Z# X
//飞剑- V5 u7 c& {, m- u
( M7 a! n6 D/ V) d) d) ~#defineII_RID_RID_BOR_FEIJIAN  1也就是说/ci1是飞剑 /ci 2是飞盾了
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到这里已经结束了,一定要记得 服务端和客户端文件同步!8 R; g/ x1 ^9 P0 p& c% B' u
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