|
您需要的文件: ; U$ Z- G T# W6 O9 N
propMover.txt propMover.txt.txt mdlDyna.inc defineObj.hpropItem.txt propItem.txt.txt defintItem.h K& F; t3 w8 b, Q) O2 j7 p
7 G E) a- H8 E! e
以防万一:复制这些文件,并把它们放在某处你会记得你陷入困境的情况下。
+ c3 y2 ?) {* `' s9 m. R. d( _, ~0 b( F1 W6 y
我们将制作一个巨兽CS宠物。 . G" r5 }5 S# E3 F1 u% E$ h. g; p
7 o# v8 {$ I& Q' f/ G. XdefineItem.h
8 X- S5 s& f! Z% D2 p4 P邮编:
* W, W: x$ b1 O* U" t3 H. [0 a) n: D: Y1 O" q
#define II_PET_BEHEMOTH 37539 0 w: L3 f1 j9 T
[确保不采取绿色]
3 m) [% t) k1 o; u这是用于/ CI。所以如果你在游戏中输入/ CI 37539。在您的库存应该有一个婴儿巨兽。
: p9 \# n1 ]: u4 j& C
) O- r+ F. M' O6 F; H) Q
2 W8 X! S; m5 R+ RdefineObj.h $ H, c& ^9 r7 P ^1 \/ A- o
邮编:
, x) {6 `0 h+ C! p# n3 l. x1 F
/ L( i, P5 k5 ~ #define MI_PET_BEHEMOTH 1541
6 \6 e) A2 X, S4 t, B9 c" x! g[确保绿色的数字是不采取]
' `- n' b8 a' u& H7 }, p
8 h3 v" u9 V7 B% a1 Q4 v, w. l+ {+ c7 P7 p6 E% [+ |! U+ N% U
mdlDyna.inc
. d' M G9 Y& `6 s[有2部分mdlDyna一步]
, c; F9 F; J7 N; ?. ^第1步:
, m8 w9 _/ U3 p' w4 k邮编: II_PET_BEHEMOTH MODELTYPE_MESH"" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 0 K+ _/ C6 m9 {7 ^" f+ I% N0 x
[非常重要的步骤确保您的地方的NPC /小怪。] 4 H" v" K$ T) t& W% M
[绿色的颜色是暴徒的大小] " h. n6 v: x! x- G# j8 ]
第2步: Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1 { "stand" MTI_STAND "walk" MTI_WALK "idle1" MTI_IDLE1 "idle1" MTI_IDLE2 "dmg1" MTI_DMG1 "dmg2" MTI_DMG2 "dmgFly" MTI_DMGFLY "dmgDie" MTI_DMGDIE "dmgLive" MTI_DMGLIVE "die1" MTI_DIE1 "atk1" MTI_ATK1 "atk2" MTI_ATK2 "atk3" MTI_ATK3 "groggy" MTI_GROGGY // extra "walk" MTI_JUMP1 "walk" MTI_JUMP2 "walk" MTI_JUMP3 "walk" MTI_JUMP4 "walk" MTI_RUN
( J2 L' ~( [5 \, j7 W6 S" F3 U# M( b
. N* K9 M2 `- }+ m+ B4 V/ j' f8 e: T; l
$ R, q) ~2 p% ]" s/ x4 _6 S% a+ k0 `
propItem.txt
Code: 6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025
2 `, G+ E' Q7 S% ipropItem.txt.txt1 b1 s, U) O3 }3 a, C
您可以更改名称和描述给你 Code: IDS_ETERNITYSPET_TXT_000024 Lord Behemoth IDS_ETERNITYSPET_TXT_000025 One Of The Few Purified Baby Masquerpets InAll Of Madrigal.
: G) z1 j$ B% spropMover.txt: Code: MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661
9 r) @& O/ u; b! FpropMover.txt.txt Code: IDS_PROPMOVER_TXT_002660 Pet[God of Death] Ankou
3 n4 M' [/ C6 a) b. e8 \5 N# }+ n/ z$ ~
您可以通过使用这个研究的文件,并很容易地进入CS宠物的其他怪物。请尽量避免肆虐等有任何问题时,我或张贴谢谢:)。
/ w; N: n0 H' |/ z5 b6 | |