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您需要的文件:
4 K5 U- o+ q5 K. Y" _. PpropMover.txt propMover.txt.txt mdlDyna.inc defineObj.hpropItem.txt propItem.txt.txt defintItem.h , u# ] d% x9 A3 x7 a4 v) {& L; d
7 Z/ v2 n# m/ h' X以防万一:复制这些文件,并把它们放在某处你会记得你陷入困境的情况下。
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6 Z5 v# v2 F. G2 ]1 G我们将制作一个巨兽CS宠物。
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( u+ A# R% L- T1 B& E4 g5 ?defineItem.h 1 C* G& s4 _1 k0 I; Y& j
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#define II_PET_BEHEMOTH 37539 7 B9 B7 a# r+ ~$ B9 y
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这是用于/ CI。所以如果你在游戏中输入/ CI 37539。在您的库存应该有一个婴儿巨兽。 . W' ]- G1 e$ f: H
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7 `# A4 d+ F5 I #define MI_PET_BEHEMOTH 1541 5 [) b# ~& }4 m2 R: g# S* s
[确保绿色的数字是不采取]
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, F# d8 [: }$ K8 ^5 E5 NmdlDyna.inc % ?0 b3 j3 E/ f; O' X' H
[有2部分mdlDyna一步] ( N2 i" q* O" W$ F" H0 C
第1步: ! a1 x6 O$ G Q, y& Z
邮编: II_PET_BEHEMOTH MODELTYPE_MESH"" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
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第2步: Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1 { "stand" MTI_STAND "walk" MTI_WALK "idle1" MTI_IDLE1 "idle1" MTI_IDLE2 "dmg1" MTI_DMG1 "dmg2" MTI_DMG2 "dmgFly" MTI_DMGFLY "dmgDie" MTI_DMGDIE "dmgLive" MTI_DMGLIVE "die1" MTI_DIE1 "atk1" MTI_ATK1 "atk2" MTI_ATK2 "atk3" MTI_ATK3 "groggy" MTI_GROGGY // extra "walk" MTI_JUMP1 "walk" MTI_JUMP2 "walk" MTI_JUMP3 "walk" MTI_JUMP4 "walk" MTI_RUN 9 S% j u$ A! T9 x: O- c6 e2 x
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Code: 6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025 . b& X+ P5 ]2 E
propItem.txt.txt0 F5 _% _; A$ g0 H
您可以更改名称和描述给你 Code: IDS_ETERNITYSPET_TXT_000024 Lord Behemoth IDS_ETERNITYSPET_TXT_000025 One Of The Few Purified Baby Masquerpets InAll Of Madrigal. 8 {1 B* j0 c( m/ b, O& R
propMover.txt: Code: MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661
! s: `9 v4 _" ppropMover.txt.txt Code: IDS_PROPMOVER_TXT_002660 Pet[God of Death] Ankou
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. ~ A/ O: u# I) S' t" `) f您可以通过使用这个研究的文件,并很容易地进入CS宠物的其他怪物。请尽量避免肆虐等有任何问题时,我或张贴谢谢:)。
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