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CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid ); 4 J: U% q- m) X0 H
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if( IsValidObj( pLeader ) )/ S2 N$ Q" N7 g8 n+ y5 E( |
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if( uMember > 0 )
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if (uMember == 0)
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) v) H' k1 K# }* T v7 |3 Q //没找到名字,将szMemberName当id使用
+ l% j; d1 Q! }& R1 a u_long uId = (u_long)atoi(szMemberName);
' I4 a& P$ h# f* w" E5 m4 }+ a if (uId > 0)$ N% A' [3 V* F+ Z( C
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PlayerData* pData = CPlayerDataCenter::GetInstance()->GetPlayerData(uId);
& ~2 `: R( h+ q if (pData)& d3 j4 l4 U. L: J$ E
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uMember = uId;
6 i1 U# j& `8 Y6 a strcpy(szMemberName,pData->szPlayer);
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}
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1 l4 k' W. I) {6 e" P$ S //////////////////////////////////////////////////////////////////////////8 V3 x% A, M" j6 B9 z
CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid );
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if( IsValidObj( pLeader ) )
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if( uMember > 0 )
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if (pLeader->m_idPlayer == uMember)$ \! ^4 }# L3 [5 M
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return; {9 Q0 M1 a: X0 w! h
}
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