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CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid ); 0 K$ D5 t0 G! Y: v+ N; ~
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if( IsValidObj( pLeader ) )
( [5 R0 `! R7 q: |/ | {
0 x! b% l" q& s8 n if( uMember > 0 )
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# y4 \& j7 a6 A. `替换为& o. D8 l+ }1 j. \& C
if (uMember == 0)
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//没找到名字,将szMemberName当id使用" H( Q4 x: h9 U% ^& g7 z
u_long uId = (u_long)atoi(szMemberName);
$ P4 Z: G7 a1 L9 R# k+ D if (uId > 0)
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; S+ ?: u5 z; V; J. _+ n PlayerData* pData = CPlayerDataCenter::GetInstance()->GetPlayerData(uId);! |; w$ `9 q) j( Q6 A0 ~
if (pData)
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0 q7 l. C# O! S uMember = uId;
* b+ t* Y/ `- I3 ?# ` strcpy(szMemberName,pData->szPlayer);
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}
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//////////////////////////////////////////////////////////////////////////
: V5 a7 I$ g& \8 I/ i: R CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid );
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if( IsValidObj( pLeader ) )+ }2 H3 S' \& g- J7 ^7 F9 i! Y
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if( uMember > 0 )
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7 Z" ^# k: s* d \5 S if (pLeader->m_idPlayer == uMember)
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; A A% k2 h# W8 n; G$ g return;
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