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你好1 q5 L$ v6 e8 ?+ ~) K) m/ {/ l
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正如最近发布的,因为只有解脱滚动雾。% {) T- @5 `5 E+ r- K
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在这里发表我现在100%确保运作滚动。
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( t& r8 C0 i% X: z6 s灵魂束缚你的武器。
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让我们开始吧。6 d, |# F/ v( t0 n
4 U$ J6 s1 I4 T% _& }首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。# A1 G0 g9 m Y# n ]; B
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并寻找
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1 w; ? N! [6 E/ J5 I5 i代码:
9 j" |6 @8 H5 S2 p1 m8 J5 U BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
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% x/ O. x e9 K! k, A5 {( n4 _其中,是1 ]0 D* f5 h4 L- ]% a1 x# i
1 u: P* Y `! E6 _代码:
. v8 R- @- i& N, W BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
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然后,她看起来到DPSrvr.cpp& i1 F. Z0 O x" s. ?
8 ^5 q- c$ h' x代码:" l; L: n- s7 v
case II_SYS_SYS_SCR_LEVELDOWN01:$ ?9 l) q$ d4 w4 _- P! D7 G* [
case II_SYS_SYS_SCR_LEVELDOWN02:
' a+ L( i+ Z" T# X" {8 R b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
$ J$ b8 i {4 R& f1 }% p/ {8 r break;; @- Z9 z& W* `6 k; K* G& F$ \; J
default:- S2 Z3 k" S" L) ?
break;5 O2 U1 o+ ^: w1 D7 P1 k
}
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取代它2 l, y. C2 r! {/ G: M/ ?
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代码:
& M$ j6 ]1 [5 }& p- S" y case II_SYS_SYS_SCR_LEVELDOWN01:/ [7 E4 X! H& n# x3 W8 l
case II_SYS_SYS_SCR_LEVELDOWN02:6 r4 R& N V: e& P" w1 }
b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );! i5 d* ~' @- v( t
break;
5 u) o/ E/ t7 D: X+ D' _ case II_CHR_SYS_SCR_UNBIND:
2 l& C) V" [! _) a z b = UnbindScroll(pUser, pMaterial, pTarget); / t. v _$ n" F/ `
break;
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break;) Y1 ^4 X2 k$ \0 L+ I
}
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接下来,你找1 \( s/ M! I3 x
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1 j" _) K1 o2 V6 ] else
" K3 @( |. K' {' n9 \( @: k. e pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );; ^- Y2 ~% U# U7 X' e6 }) l
$ b; p' i) |% u1 w return FALSE;: E4 v) u; b5 x+ i
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2 a% p" c! ], k* m3 k其中,是
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& @. ~! {5 M# w5 o- T/ k2 H代码:
. ~0 f+ B: W' i# q) A/ P% pBOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget )
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if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND ) * S7 `8 r4 q& n
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pTarget->ResetFlag(CItemElem::binds);
, q: ?. x+ }4 j# B( C; Z pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) ); 0 u% Y/ S; v. u8 w
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// log
* b/ g) o: e7 P0 X LogItemInfo log;
. Q# U5 w7 r* O8 x+ m- U) M log.Action = "r"; * Y8 c, x" X2 z3 w
log.SendName = pUser->GetName();
) c( ?# {* ~" f6 Z1 M7 a" a6 K$ ^. l log.RecvName = "::binds";
/ Z" |; V% |# q1 n log.WorldId = pUser->GetWorld()->GetID(); $ h' j, T6 P: `( l! f5 X
log.Gold = pUser->GetGold(); / a, I+ D Y' p5 |& P
log.Gold2 = pUser->GetGold();
2 ^7 m! u" k5 a+ Z) t6 L3 W( \ OnLogItem( log, pTarget, 1 );
3 a, U7 E9 X ^ return TRUE;
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else " h7 L9 d# J8 R# }' ]9 n
pUser->AddText("Item ist bereits entbunden."); ?* j+ \! U* A9 j8 b. ^9 @$ L9 {
/ q$ d( N, U3 z return FALSE; $ g+ |) Z; |; G" p
}
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8 j( u6 D! }/ A7 Y那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。
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# I0 }% x$ i3 F0 P6 l( O. x接下来,您在您的Spec_Item.txt以下。
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11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
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8 Y9 f' |( y! t" E/ v( IPropItem.txt.txt在电路中仍( g5 p, U6 }2 i' o6 T
7 `6 O& [- S7 P3 h3 s代码:
5 G& h1 V% X; v9 q/ TIDS_ITEM_TXT_101111 滚动的解脱5 j# |; M. u$ T. S3 I9 ]- `
IDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。; \+ ~& ?5 }( D* o
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所以这是一个很多乐趣。
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积分:, R9 Q1 L' Z7 R3 w! L# O
incestus为源3 C5 X$ |* L- G9 a9 c- X4 U! z1 J
shuya83的资源节
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