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你好' t/ v& B0 [$ A! x3 }& j
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正如最近发布的,因为只有解脱滚动雾。1 f& C" \( \* O
4 \/ ]4 m+ k3 ]8 B在这里发表我现在100%确保运作滚动。1 m6 o {# T0 H
) U" e6 `7 w! o/ u灵魂束缚你的武器。
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让我们开始吧。- b' a2 H" `0 ^. V; w
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首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。
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& e' z% S: h, G5 S并寻找
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7 \% ^" r+ q% n, n2 P代码:
7 K, T4 P, s) {% a BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );5 \/ `" G' A6 \4 U# {$ J4 T+ f
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其中,是0 P6 S" Y* p) I0 _4 ]3 @0 T
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代码:6 T7 S: s- B, W0 q! A/ U
BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
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: o$ S, x, F* O然后,她看起来到DPSrvr.cpp% j" P I1 y7 s0 j" J
; a( G, E8 v( C0 U h代码:; i$ ~- k1 t1 E7 n+ ^
case II_SYS_SYS_SCR_LEVELDOWN01:
& `7 Q% o4 m+ P4 E case II_SYS_SYS_SCR_LEVELDOWN02:
% J+ k' o! F1 j, k6 u$ U b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );7 B. j/ i% c# \3 v4 t% y P4 w
break;/ G7 S2 H8 Z+ v
default:
, \ ^" r% ^6 u9 H& e3 m8 {5 M break;! w4 n6 l# v9 c, t& J5 a! `+ b! e
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if( b )7 i# y5 l" g O; x) e3 G
6 K3 f# b2 L" {2 N$ z取代它
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代码:3 n( D. B, i- b, P9 u
case II_SYS_SYS_SCR_LEVELDOWN01:# b" a" l1 ^* N
case II_SYS_SYS_SCR_LEVELDOWN02:
! x9 W0 O0 d# [3 U b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
1 p9 H- z7 {. y4 z' u9 { M break;
5 w/ A' Y/ w9 V" }8 ] h. `7 S( w; g0 f' u; Z case II_CHR_SYS_SCR_UNBIND:
4 s: d& i$ Z1 M9 p; z B0 o+ m b = UnbindScroll(pUser, pMaterial, pTarget); 5 r1 g# N7 @# F) a5 h
break; 8 ^' X& P0 b3 A* e& z8 h
default:
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}
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接下来,你找/ W E2 o3 j2 a# t K
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代码:
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# p( z) B! k) h7 ~ pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );/ N1 l1 h, }# M! K
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return FALSE;
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其中,是+ _5 J% O# \ H8 r3 B$ G
9 U% d" D: O& f% J. L( [4 R, x代码:
+ I: u" y P3 y9 Z5 r, M x- |, xBOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget )
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+ @4 j* l( k; \8 ~+ Z# u if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND )
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8 u4 ?3 n3 q. @! i: t2 ]% V pTarget->ResetFlag(CItemElem::binds);
) F* x% R$ n$ w8 h1 N2 z pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) );
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// log
" a. s$ @$ Z' Q7 M3 U4 t9 ~ LogItemInfo log;
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log.SendName = pUser->GetName();
) @1 Q/ A: j1 z7 f( r6 ~0 H log.RecvName = "::binds"; ! Q8 J( l6 z, S* _
log.WorldId = pUser->GetWorld()->GetID();
! b5 m$ p8 c( g) w log.Gold = pUser->GetGold(); * ?; _0 p" u ]* {' I5 J
log.Gold2 = pUser->GetGold(); ; K K k( A* N! u
OnLogItem( log, pTarget, 1 ); 6 @* R& p. D9 z0 [
return TRUE;
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else - c7 q, n6 L6 W
pUser->AddText("Item ist bereits entbunden."); ( C) ]! I$ R. w2 @) V2 R
' y2 [! g. E/ `0 O/ R/ m' M+ a- z return FALSE; , e0 t/ k! \; a9 T' w; r
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那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。
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& e, I6 @8 s( m+ h+ r) c接下来,您在您的Spec_Item.txt以下。 Q4 M; K$ Y; z! y5 b/ ?+ \9 m
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% J9 Y2 m: g" f$ e' ?6 G' j代码:) j2 a! N+ n& p: z5 a- ^
11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0# Q$ |0 V) }3 P, ?2 y
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PropItem.txt.txt在电路中仍% _7 Q: o" @3 `
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; D+ E* g6 _% p5 d, x6 l. r8 wIDS_ITEM_TXT_101111 滚动的解脱
, x3 L+ j- h# W$ k. EIDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。
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' U' ]7 G0 K( m- i- w2 O所以这是一个很多乐趣。, J" e' s& R7 F& j
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积分:8 D' D2 N3 L0 t) `1 Q" |7 U
incestus为源
: c6 V2 ^: e. e6 `shuya83的资源节; @2 U0 Z ?/ g9 [; E3 y* L
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