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你好
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! Y. f$ Y/ J9 J* v. h' ?; H7 W% C$ |正如最近发布的,因为只有解脱滚动雾。
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在这里发表我现在100%确保运作滚动。4 V6 k' Y! n: y8 P7 F# Y
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灵魂束缚你的武器。: r! e" L" e3 u( g
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3 N$ ~5 a9 o$ A让我们开始吧。
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首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。8 [% O1 W' i4 P: o% [1 G6 O& o
& S8 x4 R& y1 W6 T并寻找
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代码:, q( G& G, M! Y# |0 B, ?: Q) p
BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );# s2 A% ]4 w& U- q8 r
+ v1 ]& g+ X/ [3 \; n其中,是
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5 y! \+ Y$ a/ `+ W$ L4 N代码:+ L2 r' k# Y4 m% C" v. K
BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
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$ \% \; t5 O8 R% k" E( C+ h然后,她看起来到DPSrvr.cpp7 S7 i1 l; v( p8 _& N
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代码:
8 K+ G; \* {, e, W! m' c, Q case II_SYS_SYS_SCR_LEVELDOWN01:
" e* b" h9 o) E# L- H) X5 ~ case II_SYS_SYS_SCR_LEVELDOWN02:) R8 F- C, M6 o3 k7 Y
b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
6 ?0 F$ F" [9 Q* m break;$ }1 \2 U; l8 U/ ?4 N/ o
default:
$ y4 R' }+ ]1 b# z: ]) ? break;
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if( b )
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+ e3 i! F2 H+ V" n2 n+ L' h* G取代它" a$ A! L. f t- g) W, p p2 |. W) b
/ R% ~) q9 B7 N. f! G1 H! t& v* p代码:
, y, Y/ `, ~3 A case II_SYS_SYS_SCR_LEVELDOWN01:0 u, l* n! Q2 h% _3 h
case II_SYS_SYS_SCR_LEVELDOWN02:: _4 }' J: P3 R B0 d
b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );1 z) q" h0 g# H! @4 J
break;
* D) A9 w8 i8 o( G( N case II_CHR_SYS_SCR_UNBIND:
, F: w } c8 H; ~( _6 P b = UnbindScroll(pUser, pMaterial, pTarget); & ]( _9 {) _' k, U
break;
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break;6 i2 O; j% d* S) Z0 a" A; o
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if( b )! u! N* o) J& S$ \3 c3 a
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接下来,你找* f! P( k6 x0 k' C' X$ d
' k6 E8 G# K! |$ j代码:
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pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );4 I5 l0 T( d. V
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return FALSE; ~% U5 B& T1 K% h" F; c4 P
}
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其中,是1 w5 n" j# i5 }- P' M
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. N2 u9 m! S5 b! [6 hBOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget )
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if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND )
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% t2 u1 z0 X; ] pTarget->ResetFlag(CItemElem::binds); : y5 J- h- ~9 D$ P# T
pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) );
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% a$ v8 P- G; e4 m f // log 8 }+ g' l3 }1 m+ [& D
LogItemInfo log; 8 ?+ j; L m0 s0 y! i$ v1 o9 o, e5 n1 A! v
log.Action = "r";
; D h( }" V2 q6 o log.SendName = pUser->GetName(); ; X0 A5 O3 c: b, |$ D& b
log.RecvName = "::binds";
5 v2 u7 v# m3 ~ log.WorldId = pUser->GetWorld()->GetID();
# w4 d. _( Q' Y0 ]2 J log.Gold = pUser->GetGold(); # G- Q& c. @ O
log.Gold2 = pUser->GetGold();
, c3 o4 b1 Q! k3 \. h& C0 P OnLogItem( log, pTarget, 1 );
+ O2 Z% p2 Z' i' P9 N0 L return TRUE; , ~3 F- X( ?) M+ q+ ~7 p5 D/ h
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else * \4 n' @% e }7 p- H6 C' g
pUser->AddText("Item ist bereits entbunden.");
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return FALSE;
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那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。
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接下来,您在您的Spec_Item.txt以下。) E0 P: L( w6 G( b; ~" t' \1 O
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8 V W* P$ {, i. ?, [- C1 T代码:
; ]5 J Q8 m/ q9 }7 k+ |, f11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0) n: [& H( x) t" @
3 d( T! _8 B5 k* CPropItem.txt.txt在电路中仍
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代码:
5 N9 }! D4 j! r2 }' rIDS_ITEM_TXT_101111 滚动的解脱
0 Z+ A5 Q7 O' r9 A) l; H8 `4 oIDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。
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& h9 q" ?; b! g所以这是一个很多乐趣。# _' w/ H/ C9 ]
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积分:
1 \- P5 r* P n" J' v7 rincestus为源; x* d" b! z5 ~& P
shuya83的资源节
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