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ItemUpgrade.lua+ m) Z2 t& m* r
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--Sockel Chance-------------------------------------------
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
! N _* s* X2 _! L+ PtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------$ a' l1 ]" W# I& w
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)& d5 \% n* ?: v" e6 d" I5 R
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--Upgrade Chance------------------------------------------9 X' V9 B4 d& I, K% _
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, |4 Y! p0 {6 H8 TtAttribute = {}
0 o5 _% L) S) g* {% ~function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ). y3 H) p* c( F+ I
tAttribute[nNum] = {}
m, o/ x6 g: O; Z- Y' u! \ tAttribute[nNum].nProb = nProb7 ~ Z9 w9 x n
tAttribute[nNum].nDamageRate = nDamageRate
8 ^* r! n2 \) R {, C/ M tAttribute[nNum].nDefenseRate = nDefenseRate. G- e9 Z# v4 v$ p; F; Y
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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AddAttribute( 1, 100000, 200, 200, 500 )
; u% N/ V# M* a9 J+ q% O4 gAddAttribute( 2, 100000, 221, 221, 522 )
- N" }) U) p% |1 L- [AddAttribute( 3, 92000, 256, 256, 560 )
( b$ u( ^5 t! s+ i, d s: N ~AddAttribute( 4, 70000, 305, 305, 612 )( i- @% z! O& Q( U+ g6 o
AddAttribute( 5, 53000, 368, 368, 680 )7 l4 u4 C) S+ K) L% ?( K
AddAttribute( 6, 53000, 446, 446, 763 )
9 |8 R3 z3 |/ f8 L6 h8 dAddAttribute( 7, 53000, 537, 537, 860 )
" P- I; e5 O0 j1 `$ N# i5 d" ~7 NAddAttribute( 8, 53000, 642, 642, 973 )! w- c* d2 n0 c" f
AddAttribute( 9, 53000, 761, 761, 1101 )
8 X, ^$ N, F: \# CAddAttribute( 10, 53000, 895, 895, 1244 ); s/ \3 x# C1 |- E7 H8 x) Y* R
AddAttribute( 11, 53000, 1042, 1042, 1402 )3 f1 Q2 V" I2 `& a
AddAttribute( 12, 53000, 1203, 1203, 1575 ) x( t8 l7 U1 b0 O* d! l
AddAttribute( 13, 53000, 1379, 1379, 1763 )3 \0 H/ A+ R8 C# s9 M5 P6 L7 H' U7 y
AddAttribute( 14, 53000, 1568, 1568, 1966 )
8 T( [5 D5 K* |! j0 v- C2 a9 jAddAttribute( 15, 53000, 1772, 1772, 2184 ), ?7 | @# U* q3 m, i' m7 D1 R
AddAttribute( 16, 53000, 1989, 1989, 2417 )
( f" Y9 d8 \! X0 q/ mAddAttribute( 17, 53000, 2221, 2221, 2665 )
6 t$ j5 b, t, R& ~3 Q& sAddAttribute( 18, 53000, 2467, 2467, 2998 )
: e$ x7 B1 ]* F" s3 L- aAddAttribute( 19, 53000, 2726, 2726, 3207 )& Y5 f! V" o. n! c
AddAttribute( 20, 53000, 3000, 3000, 3500 )! f/ R' H- [# I& D
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nItemTransyLowLevel = 500000
* V* X8 v" K) l# Y8 Y1 L% qnItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------8 n9 b7 L1 K$ u% j4 i* l& Y( |
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a! {; O3 ~9 [7 A! g0 pnFashionCombineChance = 2500 -- 25%+ \1 ]: m; ]% d/ J; z7 ]6 T
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