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ItemUpgrade.lua& R: _8 A4 g$ ]1 O% X
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4 f1 }+ R3 d5 w7 O* m--Sockel Chance-------------------------------------------3 y! S7 H* n4 j a6 V
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
: }7 @! s4 E7 p ltWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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5 v; f8 ]* T% D: c----------------------------------------------------------
/ T6 O% c3 G: N* t4 Z3 p/ A--Upgrade Chance------------------------------------------" t0 s% P8 j6 R3 a/ V& |7 L' k
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5 D# q( ]: i" z5 I! l# d! f ]tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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$ G+ ` q6 D0 \, X: p8 \! ^. T--Upgrade Chance------------------------------------------
2 Z. |" ?* z F" |( g3 D----------------------------------------------------------
5 ?% a( b! E x3 C$ w. VtAttribute = {}. N" e# ]0 d. x9 n
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
# Z, E* G1 e' |$ g3 v tAttribute[nNum] = {}
/ S7 w9 I; `# f, h) m8 W tAttribute[nNum].nProb = nProb
2 h: H8 |( [3 k8 f/ T9 H tAttribute[nNum].nDamageRate = nDamageRate
+ T' E) ^# L, g9 z tAttribute[nNum].nDefenseRate = nDefenseRate
( d$ q$ g7 }5 a3 G tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate' T: Z/ }( g$ [2 _$ n4 J
end
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AddAttribute( 1, 100000, 200, 200, 500 )
; |3 X: A4 c2 [/ k; Z3 uAddAttribute( 2, 100000, 221, 221, 522 ): m, a2 } `6 a' w
AddAttribute( 3, 92000, 256, 256, 560 )
+ u; U/ h1 b! A. Q! rAddAttribute( 4, 70000, 305, 305, 612 )/ i( `, `9 F. i0 ]5 X
AddAttribute( 5, 53000, 368, 368, 680 )
9 X/ X; Y1 a* f, s6 aAddAttribute( 6, 53000, 446, 446, 763 )* n. p6 X6 X0 ?
AddAttribute( 7, 53000, 537, 537, 860 )
- \# `. e# P* l: UAddAttribute( 8, 53000, 642, 642, 973 )
B8 K2 \: z8 {/ W# dAddAttribute( 9, 53000, 761, 761, 1101 )
5 C w" m6 E8 Q/ AAddAttribute( 10, 53000, 895, 895, 1244 )9 Y4 J, l" S b
AddAttribute( 11, 53000, 1042, 1042, 1402 )
. Q' r4 K4 o3 j% d+ iAddAttribute( 12, 53000, 1203, 1203, 1575 )
, F: z& [9 d* ]' u+ C$ q9 ^AddAttribute( 13, 53000, 1379, 1379, 1763 )
4 Q& b m' t' T/ ~1 ~2 w, xAddAttribute( 14, 53000, 1568, 1568, 1966 )8 S* d6 G" S5 R
AddAttribute( 15, 53000, 1772, 1772, 2184 )# B. B" t5 z( ~7 [0 L8 n
AddAttribute( 16, 53000, 1989, 1989, 2417 )* I" f3 H) M$ O! M4 K% n' p
AddAttribute( 17, 53000, 2221, 2221, 2665 ), n. ]! t" e! _3 E* e
AddAttribute( 18, 53000, 2467, 2467, 2998 ); e; @% `" l6 q) e/ @
AddAttribute( 19, 53000, 2726, 2726, 3207 )! Y2 M) |* v' P u) {
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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nItemTransyLowLevel = 500000
& Y) f4 V4 h* Y# n7 e. e# wnItemTransyHighLevel = 2000000& v. [2 n6 v+ Q' E6 M0 h
! O1 x+ e" c! a& R/ m----------------------------------------------------------+ Z3 m3 J8 k1 X6 Q5 {3 N
--Kost黰e Kombination Chance------------------------------
& F, ~8 @$ J' S9 @8 ], c----------------------------------------------------------2 H, @: e9 [! A# q; B! i, }) N4 a
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nFashionCombineChance = 2500 -- 25%
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