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ItemUpgrade.lua d3 r a3 R2 g* m6 r% A$ {; m: F% W
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--Sockel Chance-------------------------------------------
5 }3 M. T2 B% a7 C5 S% g9 D+ p----------------------------------------------------------" Q6 Q9 R ? j+ B
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
; x/ X! @* \ C6 R: P @tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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4 ~1 N0 E# i$ b5 ~--Upgrade Chance------------------------------------------8 I3 R1 l1 Q, w2 {
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------: R4 y: z( q! g5 f2 L5 F: n
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/ A, J: w: n$ T9 i9 ~5 ctAttribute = {}
, k; D, P: E6 H( S% ~; b5 n0 e+ cfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )! l8 W4 |1 h1 h m9 K
tAttribute[nNum] = {}
R8 ~ g$ f) s& O( Z" r tAttribute[nNum].nProb = nProb! e1 Q& G3 L. o3 W* b J4 E
tAttribute[nNum].nDamageRate = nDamageRate
1 X7 R$ D9 X# O( Q tAttribute[nNum].nDefenseRate = nDefenseRate& E; {7 m( n/ |4 q( L
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate! C7 Y2 T0 e/ w: r3 v
end
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AddAttribute( 1, 100000, 200, 200, 500 ); E' S2 M( |) V# u# Q( ]
AddAttribute( 2, 100000, 221, 221, 522 )! X1 S- @9 U6 k0 }" `+ Y( h+ N1 M
AddAttribute( 3, 92000, 256, 256, 560 )
& l2 s8 _) o# A" NAddAttribute( 4, 70000, 305, 305, 612 )0 Q- x; I4 Q, a8 C7 o, X q$ U9 Q
AddAttribute( 5, 53000, 368, 368, 680 )& L2 x" N( p! Y7 @
AddAttribute( 6, 53000, 446, 446, 763 )- T% n3 K* ]" {
AddAttribute( 7, 53000, 537, 537, 860 )
( [) d& _$ I6 G# ]. l1 n; \3 h8 _AddAttribute( 8, 53000, 642, 642, 973 )
" f! g9 T4 P, i& M9 j3 k) R- ?AddAttribute( 9, 53000, 761, 761, 1101 )
- c& A2 t# h1 \' f# oAddAttribute( 10, 53000, 895, 895, 1244 )% p" m- [- a* U5 L6 }* ~
AddAttribute( 11, 53000, 1042, 1042, 1402 )- @! u: ]% ]4 `7 O
AddAttribute( 12, 53000, 1203, 1203, 1575 )
5 O: N6 |: j' I& L4 I5 a3 ]AddAttribute( 13, 53000, 1379, 1379, 1763 )
0 m% F% s3 }' c5 m9 n; {0 T% l8 |AddAttribute( 14, 53000, 1568, 1568, 1966 ), e/ ~: h9 V9 Y; }8 V/ y+ d
AddAttribute( 15, 53000, 1772, 1772, 2184 )& }/ H4 t9 p$ J
AddAttribute( 16, 53000, 1989, 1989, 2417 )9 \$ z8 F) E4 Z1 W5 ] J) k H
AddAttribute( 17, 53000, 2221, 2221, 2665 )7 `! P" ^, o z. k. c( j u' e% W
AddAttribute( 18, 53000, 2467, 2467, 2998 ), L; m. Q: ?4 [% Y6 h1 m/ Q
AddAttribute( 19, 53000, 2726, 2726, 3207 ), i* v4 c6 ~! P k
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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( O/ S# M. e3 r8 z( O% LnItemTransyLowLevel = 500000, o8 V' P- f& W% r+ s0 U7 c
nItemTransyHighLevel = 2000000. I# O! w+ V$ f( I& x
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7 s- C' N9 C: k--Kost黰e Kombination Chance------------------------------
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! K0 m$ l" Z/ t/ }nFashionCombineChance = 2500 -- 25%" H& n/ B1 U1 o/ ]! ]- V
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