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ItemUpgrade.lua4 e! A0 w5 v2 _) o% T X; H' Z! `
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/ G% @+ x8 Z @5 G8 v% K% R--Sockel Chance-------------------------------------------
, S M. N! f0 s2 t( I----------------------------------------------------------/ f% C6 ^' o/ K( l" a- O& T
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)# O5 g; |, Z, b& G6 K8 W! g
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }/ w9 m2 S9 z7 d: g& K8 A# i
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/ }5 y, |. v2 o----------------------------------------------------------0 j: f1 D; y: Y, g/ c4 V& O8 [' L" e
--Upgrade Chance------------------------------------------! d' z: [4 {( H! P6 j9 {9 B
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------
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1 o5 |) l6 q, {& `tAttribute = {}
; s4 {: ~/ E9 j/ ofunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
! u n5 S# W, D$ z- q& ], g# v tAttribute[nNum] = {}2 k+ o% \+ B; Z8 f0 M2 j
tAttribute[nNum].nProb = nProb1 i, @& q8 M/ X! ^
tAttribute[nNum].nDamageRate = nDamageRate
2 } ~$ F5 h7 W5 Z/ \ tAttribute[nNum].nDefenseRate = nDefenseRate
0 a7 u8 ]# O m7 b- ^3 @" \ tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate" ]1 ]1 w; |0 _" J) o" w$ K
end& |4 ^4 t& ~. V; l" A- t$ J# w2 E
--
' J7 B# `5 r7 q2 PAddAttribute( 1, 100000, 200, 200, 500 )7 F+ t" I4 O* }( X
AddAttribute( 2, 100000, 221, 221, 522 )
! f7 W* K- f9 {! iAddAttribute( 3, 92000, 256, 256, 560 )
* X! S+ W3 t) MAddAttribute( 4, 70000, 305, 305, 612 )4 O, D, [, z7 a9 B( y4 W
AddAttribute( 5, 53000, 368, 368, 680 )
5 y4 y9 c3 C8 p' o! uAddAttribute( 6, 53000, 446, 446, 763 )
5 E" N4 P" r+ s0 Z2 _. t/ m$ MAddAttribute( 7, 53000, 537, 537, 860 )+ O' L" `8 @" }1 }4 C
AddAttribute( 8, 53000, 642, 642, 973 )
; B5 F: C" O! l6 A* cAddAttribute( 9, 53000, 761, 761, 1101 )
* G( c0 `$ `7 S" B0 |1 L" D6 hAddAttribute( 10, 53000, 895, 895, 1244 )
& z" \) y; Q6 ^( y: A2 w# pAddAttribute( 11, 53000, 1042, 1042, 1402 )
' O1 v, T( Z0 ]! ]) G" JAddAttribute( 12, 53000, 1203, 1203, 1575 )
8 g# W# k( b0 ~2 ~1 EAddAttribute( 13, 53000, 1379, 1379, 1763 )
/ V) h2 T, b+ P/ a3 A* ]' kAddAttribute( 14, 53000, 1568, 1568, 1966 )& X* k! d* U. e* S
AddAttribute( 15, 53000, 1772, 1772, 2184 )4 i0 B: N2 W& B8 w/ S
AddAttribute( 16, 53000, 1989, 1989, 2417 )2 i9 l4 M1 g; Q1 z' e2 n0 c8 J
AddAttribute( 17, 53000, 2221, 2221, 2665 )
% ?7 r \0 v9 [0 ?AddAttribute( 18, 53000, 2467, 2467, 2998 )2 e; S9 h% b6 x; P
AddAttribute( 19, 53000, 2726, 2726, 3207 )4 c7 d8 Y$ |, a! ]! k) u) c
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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& u, `$ O) {* E E! a----------------------------------------------------------
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_) x* y1 q( i6 p: EnItemTransyLowLevel = 5000005 ~/ g6 _2 a% Z3 X# j& S s) V+ G
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------6 \1 i$ h1 i5 V& W! {
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! o. }3 Q( T k7 P2 OnFashionCombineChance = 2500 -- 25%
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