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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------
2 |" Q# f7 X6 ]----------------------------------------------------------
' e R1 m, U5 e* |; Y7 `4 NtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
5 ^3 f: R, @7 w( LtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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% }# y: q3 B1 O q5 z& q--Upgrade Chance------------------------------------------
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$ @' y1 s- x7 q! a% AtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)% [0 f+ p6 P3 s" ^
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) k& D# ~! e1 ]3 L--Upgrade Chance------------------------------------------1 }$ D1 S( E* }+ T3 g1 G
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tAttribute = {}
2 }2 k. F& i# a- l( T% ffunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
; X( e" S" g8 c' L tAttribute[nNum] = {}9 [9 m& P$ z2 w5 [! ^( n) b! F, O
tAttribute[nNum].nProb = nProb
* y4 z! k" w ]9 Y tAttribute[nNum].nDamageRate = nDamageRate
. d. B- m# ]; L tAttribute[nNum].nDefenseRate = nDefenseRate7 I$ T% |2 i, ?2 d$ Y$ r5 I3 N
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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-- " _5 s1 H# T( x- w! h8 L& }* [! K
AddAttribute( 1, 100000, 200, 200, 500 )
% R: a* C( h0 j0 ~AddAttribute( 2, 100000, 221, 221, 522 )
# Q$ V. D4 w1 u n) U0 G# P$ f8 o0 XAddAttribute( 3, 92000, 256, 256, 560 )
7 h) L+ y2 K8 N1 HAddAttribute( 4, 70000, 305, 305, 612 )
1 l7 W. Y" L; m7 j% |AddAttribute( 5, 53000, 368, 368, 680 )
8 L4 ~5 s: @' {5 S7 ?) U$ H8 Z% Y! v% Q! rAddAttribute( 6, 53000, 446, 446, 763 )
/ K9 E# C$ g7 p# nAddAttribute( 7, 53000, 537, 537, 860 )) I. A/ r9 c$ C! v- }! a( o( n
AddAttribute( 8, 53000, 642, 642, 973 )
! f) @) j$ }8 G0 x. Q8 VAddAttribute( 9, 53000, 761, 761, 1101 )9 A* J: h6 Y+ l% G: Q8 h
AddAttribute( 10, 53000, 895, 895, 1244 )
) o6 D6 D7 q) V* \7 g# a1 j. S4 AAddAttribute( 11, 53000, 1042, 1042, 1402 )
5 f; I' T j* dAddAttribute( 12, 53000, 1203, 1203, 1575 )! u% T* Q! I; j9 }! ?+ F
AddAttribute( 13, 53000, 1379, 1379, 1763 ); N- U5 D- }3 _* c1 X
AddAttribute( 14, 53000, 1568, 1568, 1966 )
( o7 c, j8 _7 S( `% c8 FAddAttribute( 15, 53000, 1772, 1772, 2184 )8 u5 U2 S' J! Y8 S8 X* A# f# q' U
AddAttribute( 16, 53000, 1989, 1989, 2417 )- H7 `6 h# }" |% F2 l
AddAttribute( 17, 53000, 2221, 2221, 2665 )4 K; v' h, a* X$ b8 Z+ B1 e* I, P
AddAttribute( 18, 53000, 2467, 2467, 2998 )
& L1 y+ h/ t5 g8 xAddAttribute( 19, 53000, 2726, 2726, 3207 )! K2 d' D0 B: k+ m. _
AddAttribute( 20, 53000, 3000, 3000, 3500 )9 `( h( }. V. M- l! x# H& t
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nItemTransyLowLevel = 500000
e! ?: [6 M. `- c4 EnItemTransyHighLevel = 2000000, _" j" g; h" G# K9 k
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--Kost黰e Kombination Chance------------------------------
* Z: n( T7 ~2 r1 T8 \6 q, q----------------------------------------------------------
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9 V- ~# Q9 x, u. H9 u. onFashionCombineChance = 2500 -- 25%9 i8 c5 P( o+ }) D
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