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_common/path.h* G8 v/ r% j, U; T
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, a7 v" Y$ g1 I# ?#define DIR_WORLDTEX _T( "World\\Texture\\" )
. J4 `3 |2 P3 U1 P% [/ p9 G#define DIR_WORLDTEXMID _T( "World\\TextureMid\\" )
1 |3 v9 e0 h% {% C( w. Q, H9 W! L8 X#define DIR_WORLDTEXLOW _T( "World\\TextureLow\\" ) ( ?; J+ l" s$ W5 L( l
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#define DIR_WORLDTEX _T( "World\\Texture\\" )
) }1 c5 s- Y5 h1 z#define DIR_WORLDTEXMID _T( "World\\Texture\\" ) ) r0 e( d. u) O
#define DIR_WORLDTEXLOW _T( "World\\Texture\\" )
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这样原来需要读取三个文件夹的,现在都读取同一个文件夹的模型
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#define DIR_MODELTEX _T( "Model\\Texture\\" )
" t; U* C2 r6 _7 S! T#define DIR_MODELTEXMID _T( "Model\\TextureMid\\" )5 j. C; E' C/ F2 e z1 ~
#define DIR_MODELTEXLOW _T( "Model\\TextureLow\\" )
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#define DIR_MODELTEX _T( "Model\\Texture\\" )2 P9 r+ E8 ]8 i
#define DIR_MODELTEXMID _T( "Model\\Texture\\" ) H T2 h% Y& U" i$ V4 W
#define DIR_MODELTEXLOW _T( "Model\\Texture\\" )
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8 Q; s r( T7 C# r$ C5 [这样原来需要读取三个文件夹的,现在都读取同一个文件夹的地图纹理6 I, {6 {. D. H! ]6 Q$ \3 z" M) S( r
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修改完毕后重新编译源码. v- [8 x4 T; A; o
到客户端model目录下删除TextureMid、TextureLow
G1 t: }! a0 o9 }* z5 x9 E1 m' |: v到客户端World目录下删除TextureMid、TextureLow
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/ l2 K4 X# r8 t* _, s2 [ ~$ j这样客户端体积减少约300多M。, r* ^+ [6 c# M7 z5 w
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