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_common/path.h5 h. q. D9 w" W9 S/ u+ T8 {
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#define DIR_WORLDTEX _T( "World\\Texture\\" )
1 O- l1 `' B/ g# z#define DIR_WORLDTEXMID _T( "World\\TextureMid\\" )
3 O& H4 h. Q6 R#define DIR_WORLDTEXLOW _T( "World\\TextureLow\\" )
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. m& M8 F7 p( N% w. k8 _% z( y#define DIR_WORLDTEX _T( "World\\Texture\\" ) 0 ~4 J; Y& O3 O1 C
#define DIR_WORLDTEXMID _T( "World\\Texture\\" )
+ m$ I) b, f. Z) d. K0 j#define DIR_WORLDTEXLOW _T( "World\\Texture\\" )
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这样原来需要读取三个文件夹的,现在都读取同一个文件夹的模型
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8 P5 T4 H! \! g0 _找到
3 b, G5 }* q; K5 G( P5 I#define DIR_MODELTEX _T( "Model\\Texture\\" )
* q8 F! {$ @6 @- S Q4 W0 f#define DIR_MODELTEXMID _T( "Model\\TextureMid\\" )2 d) X2 U3 L' {8 i
#define DIR_MODELTEXLOW _T( "Model\\TextureLow\\" )
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) C' V" b0 E9 w, k6 ?. V#define DIR_MODELTEX _T( "Model\\Texture\\" )2 @: C' P; I2 k% u
#define DIR_MODELTEXMID _T( "Model\\Texture\\" )
+ I! N! Q3 r) g) X7 n) ~#define DIR_MODELTEXLOW _T( "Model\\Texture\\" )
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' M& {7 Y" y! I这样原来需要读取三个文件夹的,现在都读取同一个文件夹的地图纹理
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1 ]5 j" A# i* _7 e3 E6 Y修改完毕后重新编译源码
# U; H- M3 P( ~; B4 D/ n4 g, ]到客户端model目录下删除TextureMid、TextureLow. h* V& S; f0 A5 a
到客户端World目录下删除TextureMid、TextureLow
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F, ]9 s% t- K/ ~0 L) z这样客户端体积减少约300多M。( y. i8 h/ D _3 o: S
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