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NPC修改

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发表于 2016-1-10 02:40:17 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
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readme.txt4 U/ Z6 ]# Y/ h/ i
修改软件:dyoManager.exe
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-Info-$ N; k) e9 l% D* w9 k7 s8 J1 X8 G
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Name: dyoManager3 @- ~- I2 H6 c5 n4 h
Author: Kimmy Andersson" j$ v" Y8 e/ m8 J' I# K1 K
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Credits:! W* T3 j4 h9 {2 l- s
Xadet
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; z, a! t( Q9 o) ^# b7 n4 DThis version is FULLY functional and is GUI based.
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--------------------------------------------
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/ r5 x( V" p; S! o* e; F-Usage-
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( [4 J2 o" ~  GThe usage is EXTREMELY simple.
7 p; y  g- Q9 p% r; VOpen the DYO file, edit it, save.2 i9 S5 w! g7 w
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--------------------------------------------
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-Explanation-
1 f: r' w1 d3 g: \+ L: K' }; }Let's take a look at the first block(this could be different on yours):
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5               对象类型(NPC为5)
' Q, `/ k2 k6 M179.9087        NPC方向+ @$ ~9 Y) P( e" f* m
0               下面3个为xyz轴角度一般为02 e5 |9 w) S0 G& V9 z
0
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3344.027        标识NPC位置的xyz坐标8 r: s( H$ v& X7 H) `3 C
146.9564        Y是高度5 {. n3 t* K- z3 Z
2071.1% v) a& T* \/ ?5 O
1               下面是xyz的比例1 \# `( W2 `5 {, T6 ?- c  ?8 M* F
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1
. y, c' ?5 g1 b5 @9 d& ~+ X5               设置AI(NPC为5), H( V3 u. L& N( ^7 X& h4 E2 b4 B0 Y
234             模型ID2 o0 R1 U# F, x
-1              未知(NPC设为-1)
: F" Q2 l8 h! H  o  @0               来自AI类型:0是不可动、中立& P8 q6 c4 R8 e) Q6 E2 ~  B1 o& t' S
2               未知(NPC设为2)& K1 L6 r" c* D# P( C2 w: ~
MaDa_Boneper    NPC名字(character.inc可以查看修改)2 C+ E4 q3 R& V! w' K
1               下面两个未知第一个设置为1第二个为0- E' r) P- L/ G- Z9 f
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--------------- 分隔线必须有  n1 s! e+ F2 }2 g/ B

- G: U* n! o8 P; J5 B  |So the first part that says 5 is object type.% F  Q/ f9 P) U* ]
5 is mover(NPC/MOB)." c5 I/ t6 @+ Q( d3 B) j: [* X: `

6 x: S  n; Q7 g3 S5 Y$ uThe second part is the Y Rotation Angle.
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The next three parts are the XYZ Axis Angles.
. x) D4 Q% @0 g: I; M+ mThese are usually left blank.
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( b1 d5 G7 L, o2 U& }Next three parts after Angles are Position XYZ.
/ U+ G. k! q7 J$ O) K. WKeep in mind that Y is height instead of Z.6 I% S  u8 o' R! c4 T( F
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Next three parts after Position is XYZ scale.0 T7 {; d* T9 W8 q4 @& E  O9 f
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Next is Set AI.
7 B) r  r: `3 v- y0 }4 B' H5 BNPCs are set as Pet which is 5.
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After that comes Model ID.. o0 O% v+ C9 B& w' T8 T
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Next is an unknown int that when on NPCs is set to -1.
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After that comes AI Type where 0 is non-moving, neutral.
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# \' K$ ]! X' @4 s3 H4 JNext is another unknown which is set to 2 on NPCs.
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% P$ B$ L4 X  c$ _5 KNext is the name of the NPC.
- m7 w0 w2 ~" wTo see what name an NPC has, you can check either in character.inc or the dialog files.$ h; f9 A. v4 d6 D/ z4 V' p

& U2 y+ ]7 a# F: H+ oNext two are unknowns where the first is set to 1 and the second to 2 on NPCs.% I$ `; Z' K# |$ l% x  R& z) }

* j% s- d' W4 U' Q1 X; U9 g# k: RLast is a separator necessary for the writer.9 F8 |' V6 J0 u8 X1 P

) J3 G! K5 d' G% [( ^NOTE! The last line of the the whole thing MUST be a object type which is set to -1!
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! B; A, K9 X: L# [* }--------------------------------------------7 Q9 ^: E4 s# [! P  }6 ?! C
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-Shortcuts-8 H% f+ H8 j1 r% G. y5 h/ n
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While editing inside the textbox, you can either right-click or press any of these keys to get
" j- t5 E" `, e* Y% E9 C9 Zdesired function:
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Ctrl+F = Find. a8 Q- p7 T. e
Ctrl+H = Replace& q, C& N8 \; O3 p/ u; p
Ctrl+A = Select All
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-ChangeLog-
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1.1 - Initial Release.( m. @+ k* u) I$ D' G
1.2 - Added options for search, select and replace.
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( }( |4 \9 F, m/ u7 c--------------------------------------------
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' ^: I8 X, y" `( E# k" `7 eThank you for reading and downloading!
5 l7 R  p- e! @( C' {, SPlease comment all the bugs you can find.8 F! l6 p. D+ u5 _

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Proof and a little preview of what you can accomplish:
3 k, |# v! \; @! g- `7 Zhttp://www.swegrafix.net/upload/files/leafevent.png
: r* M9 Q& [: V. F( v(Old-school players will recognize this)1 H# j9 B, E8 f  ^
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