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# \/ ~/ Z: Y, [6 |9 D/ ]7 V+ [; H! Ureadme.txt
: b* M/ X u1 G1 V0 R修改软件:dyoManager.exe
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-Info-
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Name: dyoManager
8 Z: p8 g# y) _Author: Kimmy Andersson
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# t" p. i% p5 {9 M7 f* BCredits:
5 e' J( t5 U9 U! u$ UXadet9 @( y' n3 O) K$ u6 l3 w
5 a0 \" }9 Z5 Z) o, |' vThis version is FULLY functional and is GUI based.
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' x4 l/ z1 x: y9 b8 o4 g' \-Usage-; b" u' X3 i$ N6 N4 Y" l
$ e# @- o U* ]+ D0 R/ ?The usage is EXTREMELY simple.
$ J0 U# g, g- ~Open the DYO file, edit it, save.
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# E- `# @. h0 x4 q+ c4 p+ o9 R-Explanation-: {1 A$ ]0 P5 Z7 q4 v
Let's take a look at the first block(this could be different on yours):3 J+ |! Y& D% |8 B/ s! u. `
. u B: g; v t5 对象类型(NPC为5)
( I* h. `. s+ p4 @179.9087 NPC方向
4 \& A% I& f+ n# L8 |; E% e/ X0 下面3个为xyz轴角度一般为0# G2 d% [# s2 s$ p' }
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3344.027 标识NPC位置的xyz坐标
' j/ H$ |4 k# J7 W6 M146.9564 Y是高度
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1 下面是xyz的比例
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. a' }( j; c- k8 n5 设置AI(NPC为5)
1 Y5 ]9 Q$ ]( @! @234 模型ID
0 w. z5 v b2 J) I7 B- K$ A7 [-1 未知(NPC设为-1)
8 j, Q3 X9 @- `7 u3 G0 来自AI类型:0是不可动、中立 \. J) J2 ]% |4 |
2 未知(NPC设为2)
- c' c+ N4 p. k x' [8 HMaDa_Boneper NPC名字(character.inc可以查看修改)" q( v$ Z* e% Z) J6 W9 t/ _0 F
1 下面两个未知第一个设置为1第二个为03 P3 L3 D7 g. y }$ ]; _
0
% [# G) o& f2 b r% a4 U--------------- 分隔线必须有
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So the first part that says 5 is object type.
# A! t; @# G7 E* J5 is mover(NPC/MOB).: {7 b9 }( p% X; j
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The second part is the Y Rotation Angle.& Q+ ~1 K% l" P! a" `
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The next three parts are the XYZ Axis Angles.. t6 y1 T+ @( T! W( J9 E) x% i
These are usually left blank., ]- u6 P' V, F9 I# d. t
6 b' d& _: A0 d0 `' m: Y0 ~& BNext three parts after Angles are Position XYZ.
: s2 _7 F1 q+ t+ |9 QKeep in mind that Y is height instead of Z.
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2 p ? l: l) R( p9 n2 C' i# uNext three parts after Position is XYZ scale./ X/ Z, H: o* X+ j5 }! {- U& v. I
- k9 D% u9 }' U( D& Z: e- U; QNext is Set AI.) Q2 K6 H& N. J$ P& T6 L6 |
NPCs are set as Pet which is 5.6 `$ G& E7 _7 e
- L. B; w# v) VAfter that comes Model ID.6 x6 {; Z4 |5 `
5 ~: z( Q6 O" C( j2 eNext is an unknown int that when on NPCs is set to -1.8 O4 C/ q4 a$ w- S5 B
+ d$ b' i. ~1 d7 J1 P" U2 HAfter that comes AI Type where 0 is non-moving, neutral.
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Next is another unknown which is set to 2 on NPCs.
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Next is the name of the NPC.
3 m9 ^: c" h& o3 ?To see what name an NPC has, you can check either in character.inc or the dialog files.
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( o- o3 I4 a3 N- {) t! J& i. n7 PNext two are unknowns where the first is set to 1 and the second to 2 on NPCs.$ G4 P2 }# e1 [! E4 X
' f3 M% Q/ Y: ] @8 Z; Y* KLast is a separator necessary for the writer.
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NOTE! The last line of the the whole thing MUST be a object type which is set to -1!
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-Shortcuts-: m- m* s3 V( u: {
$ [' L, L( v( q9 z6 ~' V6 k) sWhile editing inside the textbox, you can either right-click or press any of these keys to get
+ M# E( a9 Y4 S$ P) i2 t! odesired function:
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Ctrl+F = Find ?# X! H& R8 W3 ~: q! d: ~
Ctrl+H = Replace
- w8 B3 t+ y6 _/ C; E! SCtrl+A = Select All) d) b- E- b" ~) }/ E3 S
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-ChangeLog-6 o7 a {6 t8 o2 i# Y3 S$ L. x
) W( Z* K4 u1 z+ y- a1.1 - Initial Release.
( e2 n1 r x4 [4 I# I1.2 - Added options for search, select and replace.$ G3 W& J% L+ q: ~4 x f. {6 @, J+ k
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Thank you for reading and downloading!$ E( \. ^6 F Q( \# t/ X
Please comment all the bugs you can find.& B# D t0 g1 ?7 K% r+ X
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, ?, u/ ?& \" f" xProof and a little preview of what you can accomplish:( A1 D3 n6 O5 w! x
http://www.swegrafix.net/upload/files/leafevent.png
; O" a3 I1 h! @(Old-school players will recognize this)
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