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NPC修改

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发表于 2016-1-10 02:40:17 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式

7 @! X0 D' O" l1 A- vreadme.txt
: l8 N/ }" F) D2 \# A6 k% Y( X修改软件:dyoManager.exe
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+ }( ^) ?) w& V" ~1 J% U
# J% f! n1 Q& ?* l- H, \' z-Info-
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8 ?  B# ]6 t' z5 NName: dyoManager# t# X5 e2 I! \- u
Author: Kimmy Andersson/ T8 d$ [. S' R+ h" q
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Credits:" S; s" L' Z7 ~
Xadet' a# L+ _& j4 o# W: T% ^

# n9 t" D: o* L& {$ V4 o  mThis version is FULLY functional and is GUI based.
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--------------------------------------------
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1 W+ G; d1 t7 S-Usage-
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The usage is EXTREMELY simple.
- l2 h) R$ Q" s+ x' {Open the DYO file, edit it, save.
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--------------------------------------------: d% \" W# `0 s( }0 ^& r1 ~

2 \1 ]% P; G" o-Explanation-
1 {1 H7 |& p8 I4 b+ m7 D; eLet's take a look at the first block(this could be different on yours):
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# m0 n, b5 N* ^. c  d! R2 U5               对象类型(NPC为5)
1 m9 ]( d/ D4 ^179.9087        NPC方向
4 N, ~8 b4 b1 Y3 V8 e- Y- f- j  p0               下面3个为xyz轴角度一般为0! U  w" L& F+ L
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0
; R9 H) @, d3 C3344.027        标识NPC位置的xyz坐标
  w. Y4 d/ a1 \. e3 G. \3 T& k146.9564        Y是高度
4 y, I7 }$ l. X% d7 j3 T2071.1; j0 C9 u" n" @7 i: [" B( [
1               下面是xyz的比例; k. t9 i% \) X2 `
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1
9 a: b- z! k) s0 I6 @! T5               设置AI(NPC为5)
$ Q8 [$ I  |4 O# I% o+ F/ k+ I234             模型ID
* G' j: H  A; P' G; Y-1              未知(NPC设为-1)+ Y( X3 l& s: [$ Z" N4 a
0               来自AI类型:0是不可动、中立; I: I7 l+ j0 N! K7 S7 ~8 }
2               未知(NPC设为2)( x0 j) h# E6 G8 u6 }/ \! C' H/ h
MaDa_Boneper    NPC名字(character.inc可以查看修改)- G5 ?  M5 [3 g3 ^
1               下面两个未知第一个设置为1第二个为0( G/ y) A3 c, t" E
0
7 R7 g5 t2 ~8 |, e1 G5 q--------------- 分隔线必须有% Y  ~" R) t4 h3 _

3 S0 y9 C) l# ]1 z: FSo the first part that says 5 is object type.6 m1 w! O  u6 y7 o9 B* M/ N1 K
5 is mover(NPC/MOB).- K5 i' U8 M9 i% w4 y: b
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The second part is the Y Rotation Angle.4 z7 p! v+ m' T
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The next three parts are the XYZ Axis Angles.
' }' f$ y9 b% \These are usually left blank.- x$ u- m$ P% S# b( F0 X: |
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Next three parts after Angles are Position XYZ.
4 `7 j- ~% b' W0 r; t* ~8 v4 F* MKeep in mind that Y is height instead of Z.+ \4 U# D- p- `2 a( X; e
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Next three parts after Position is XYZ scale.
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Next is Set AI.- I: V- i+ H0 y6 o+ E$ x( F
NPCs are set as Pet which is 5.$ W+ w) w  i" _1 m7 T
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After that comes Model ID.
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" f: J7 F: K: H: k. K5 jNext is an unknown int that when on NPCs is set to -1.3 W- {7 U, N7 }" f

4 I7 i' [2 q" k5 eAfter that comes AI Type where 0 is non-moving, neutral.. W  m8 b0 _  k# M) t% P

, q* Q4 J, d: KNext is another unknown which is set to 2 on NPCs.
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Next is the name of the NPC.
8 z  @5 ]* T: u" W# Q; _To see what name an NPC has, you can check either in character.inc or the dialog files.* [0 Z! U7 u% d/ Y) a2 [

: s% c" l1 V4 `Next two are unknowns where the first is set to 1 and the second to 2 on NPCs.
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Last is a separator necessary for the writer.0 `" _, @' |/ K* i
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NOTE! The last line of the the whole thing MUST be a object type which is set to -1!
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--------------------------------------------" _# r. g2 w3 t2 c" H# b
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-Shortcuts-- {' u$ G- c; Q9 H6 P$ K8 q' {; \& ?
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While editing inside the textbox, you can either right-click or press any of these keys to get
6 o) c& M. z, b7 g& b, P1 v7 P: X( adesired function:0 o* h9 s5 ]5 b( c

& {% d9 N- v  @4 C6 p3 hCtrl+F = Find' B% x  y  \2 h5 }9 u4 s
Ctrl+H = Replace
- i. ~. n2 I0 GCtrl+A = Select All/ d1 V# {  g8 N9 O$ G3 K6 v1 \

( m3 l/ f" k7 {& Q/ `--------------------------------------------
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6 J! C- i# |$ L$ Y: Q-ChangeLog-
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5 ^6 \# E) v4 `2 y) p6 z) W1.1 - Initial Release.' e# ^9 u/ V- W
1.2 - Added options for search, select and replace.
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( G2 u, l" r! q  M--------------------------------------------
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8 I) y4 B# g2 ]+ x, }- zThank you for reading and downloading!
% e6 w+ A1 o9 |! o* LPlease comment all the bugs you can find.. N" v% |0 N6 o( @
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--------------------------------------------
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( [. e$ f- g1 Z0 W* ^Proof and a little preview of what you can accomplish:
" ]0 F6 |2 Q* l' qhttp://www.swegrafix.net/upload/files/leafevent.png" x8 X' S6 T8 S+ O! H. @/ y
(Old-school players will recognize this)
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