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NPC修改

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发表于 2016-1-10 02:40:17 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式

1 b3 c" T7 [% Qreadme.txt
1 t4 k9 L9 ^8 C3 V% }修改软件:dyoManager.exe+ Y3 y7 ]2 @( e7 M$ H" e& i) {

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3 l) `' p! X4 Q4 `. E) x9 y-Info-% |( d/ T! Z+ ]% G

/ N& n0 [' F7 q. N$ W2 wName: dyoManager
0 P; i- O4 V+ t3 A* v  pAuthor: Kimmy Andersson
+ L- M0 D- ~9 m( a# U% t/ _
0 A3 o# K; G6 G7 H. Q. ?7 H$ D+ O! BCredits:
8 n$ G1 Z* Y- s: N: T; V8 iXadet- w) k. U7 B% Y  y( [& Z
3 t+ ?7 A5 x! K8 ]# z
This version is FULLY functional and is GUI based.; x0 q6 ^7 Y# a  E

+ H( Z8 D; {8 t! s--------------------------------------------( f2 R  `/ P8 X# Y3 a; k

2 J: R, ~( y" o6 v0 W-Usage-
- v$ H6 \2 `" ]+ m% }4 E" w# w; T9 w7 h4 d5 p& j3 S$ ~
The usage is EXTREMELY simple.; r, l, @7 S. T, B1 P- v+ n* [
Open the DYO file, edit it, save.& A0 l: K" s) \9 B7 H1 u

2 Q7 w' g3 e6 M) B+ N--------------------------------------------5 s( x9 z9 k2 `9 G
( \$ a) G0 V; t+ Q' H
-Explanation-: s! I6 M( e# A
Let's take a look at the first block(this could be different on yours):
4 O4 r4 B+ J" c4 A: l6 J
, A4 a2 {. K0 R: a1 d$ f) z5               对象类型(NPC为5)
6 D1 F$ \& B! k6 }6 ~179.9087        NPC方向
+ r  K+ D0 e8 r0               下面3个为xyz轴角度一般为0' Z, G$ d' h  W1 C7 _
0
/ P) H) l) Z4 p8 y: q/ m0 n- g0* a& j9 N* v* `/ B# c- `' E2 z
3344.027        标识NPC位置的xyz坐标7 B1 t1 p/ h  s6 u! y- L
146.9564        Y是高度+ ~( N1 J- N7 Y* P. T# p
2071.14 p$ u8 e4 W' V8 v8 Q2 b
1               下面是xyz的比例/ [: Q- ~: k9 P' J2 O, t
1
( h' O6 \$ w; q+ P9 s: g7 K# M16 Q; [8 V! F, Q9 |0 W
5               设置AI(NPC为5)& E; O$ R/ L: @* ]
234             模型ID
4 r2 X& U6 @0 f# J  p-1              未知(NPC设为-1)
( O! Y4 _! B# \* N' @0               来自AI类型:0是不可动、中立
. h. o1 H+ `# R; a! x+ M9 r# u2               未知(NPC设为2)+ G! D/ G, s/ }1 K% ~
MaDa_Boneper    NPC名字(character.inc可以查看修改)
) e$ {3 l: g0 q6 f' Z1               下面两个未知第一个设置为1第二个为00 ]' R+ q5 n; p9 q
0
2 y; s9 ?; C8 S1 w$ R; `--------------- 分隔线必须有
1 I/ S* v3 }. b- c% v: M: @# D% X% t- [# ?' M% W
So the first part that says 5 is object type.- z/ V  x1 X! m0 X6 O
5 is mover(NPC/MOB).( A" Q0 e9 k. I4 Y1 q! V1 |( @. W
4 o8 h  }! ~' M$ \. F8 c
The second part is the Y Rotation Angle.- A4 @( u3 v' d8 U* ~4 d

. e' p0 d1 W- ?' W9 SThe next three parts are the XYZ Axis Angles.
/ r$ I2 {, z7 v1 SThese are usually left blank.% k% v6 }$ V- k# |
2 O: o" O3 F$ K# T* X- T& }3 A
Next three parts after Angles are Position XYZ.2 g  |3 ~/ T9 \5 Y0 i  u8 I
Keep in mind that Y is height instead of Z.
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Next three parts after Position is XYZ scale.3 ]1 Q8 A9 v- |' {! g
: x8 n! z6 F( T- \" ^% S/ A
Next is Set AI.
) b% h4 O6 {4 k' ]0 [) nNPCs are set as Pet which is 5.1 d1 j5 e. W0 i6 S9 n' |1 r) Y

  q4 v. P% x) k9 W. Y$ O! Z$ vAfter that comes Model ID.
/ N  e( j: ~- g+ V8 c# L6 q9 o' Q
Next is an unknown int that when on NPCs is set to -1.
$ E+ n' }& z; |- F
; A1 d2 ~3 ]$ P8 [6 F/ eAfter that comes AI Type where 0 is non-moving, neutral.  ~" h/ ~6 C5 w) F
+ q0 Q# T5 o' M" c# g
Next is another unknown which is set to 2 on NPCs.
4 r4 T7 C* a, k! t9 c3 C5 J- Y' E6 X# Y. R9 d
Next is the name of the NPC.
4 G0 s( p8 P% a6 |. }To see what name an NPC has, you can check either in character.inc or the dialog files.  [6 Q" `" x) ], V- k

: V, q" `- ^4 z2 fNext two are unknowns where the first is set to 1 and the second to 2 on NPCs.
6 W7 _  [4 y/ O) H: ~& |5 l: s1 W7 N( [8 _% }* E9 n: {; x
Last is a separator necessary for the writer." o8 \- j) ]9 Z' b, \$ M

3 p" Q: {0 }4 ^3 R8 a8 uNOTE! The last line of the the whole thing MUST be a object type which is set to -1!
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4 T; [  e8 S& B( x# y--------------------------------------------
1 @4 |; b6 J  W. A# Z; j* ^* P1 P  \( c0 k' ^
-Shortcuts-
3 d* R% m, w* c( \, C9 ?+ p% H* Y0 H1 Z& w, n$ A3 V3 X8 I
While editing inside the textbox, you can either right-click or press any of these keys to get4 {' |1 n/ i$ R! ^
desired function:
, B: ~7 \, O2 J5 x7 r+ L7 T  D* R& C# q  x8 ^4 T3 N4 j
Ctrl+F = Find
; E4 A) k) C9 S+ MCtrl+H = Replace3 X: i% [/ B/ t% m/ P. R
Ctrl+A = Select All  W5 z% a/ ]- o# E! y0 H% B

( {! f$ N, \/ C! Y, X4 x; d--------------------------------------------
* r" b5 B6 m' ?( s# Q- N; v, p& y" ~% O6 Z# H5 y+ j
-ChangeLog-9 k# @. C* c2 T  e

9 ?% b3 K$ p. f! b1.1 - Initial Release.
# r2 e! w+ r( C4 k4 i9 N# H1.2 - Added options for search, select and replace.
& X/ e! l! r8 c6 O% T1 p' b! ~1 |6 h& U, o5 N$ n# M
--------------------------------------------4 ]2 G# ~; p' Z5 v
1 G: C- l1 D* r. B
Thank you for reading and downloading!+ E1 `3 d5 m' `# y: N
Please comment all the bugs you can find.+ G+ _9 M* a) Z6 X8 }0 w) U

$ v0 B; H/ c- ^3 u! Q! J) m--------------------------------------------$ e  `& a; l8 N* }9 B8 G

1 K$ _$ }4 s+ c2 M# A* i( g/ vProof and a little preview of what you can accomplish:( z# R) f$ T3 X" ^( {; `% }
http://www.swegrafix.net/upload/files/leafevent.png
% g3 s: l7 j; m0 E; ~' t(Old-school players will recognize this), Z! ]& D* u5 y# T* t' d
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