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% {5 ?3 ?: v$ t' R' |( hreadme.txt
`3 A" Y4 j- q3 j4 t+ i$ \+ O0 a修改软件:dyoManager.exe3 q* h5 \- i, q. L. |
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6 D, p6 Z& D f9 i; ]-Info-1 G+ \ A9 {6 ~2 o F) b& b/ X8 [; r# }; S
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Name: dyoManager
$ Z- e+ \9 o ^3 O1 ~Author: Kimmy Andersson
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/ D' x5 s" s! ^, I: a' e) LCredits:
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This version is FULLY functional and is GUI based.
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5 V) [$ }, ?# f& f-Usage-
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The usage is EXTREMELY simple.
5 f9 U4 S3 C N2 K% K" _8 kOpen the DYO file, edit it, save.
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-Explanation-+ S$ s# n) x* ?2 S: u O% R
Let's take a look at the first block(this could be different on yours):
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2 T* ?' d9 X7 H5 j3 m; j5 对象类型(NPC为5)5 e! W9 A G" }* a7 G- f! B
179.9087 NPC方向
/ R$ H, e/ h# m, J5 W2 B0 下面3个为xyz轴角度一般为0/ | |7 ~7 E" ]7 X* {- m
0
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. }) \) h3 Q% i4 x% o3344.027 标识NPC位置的xyz坐标
c P# Q$ w* S3 B3 o. j146.9564 Y是高度4 b) P& E/ e: i9 N, a$ ]
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1 下面是xyz的比例
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5 设置AI(NPC为5)8 ~- V1 O# O% X
234 模型ID! y8 e+ S- n3 R( g4 @% f5 K
-1 未知(NPC设为-1)- \2 T W, E8 k% U
0 来自AI类型:0是不可动、中立- \: w' k" V$ Y: H
2 未知(NPC设为2)
" n# m& e- h q* k; Z" _MaDa_Boneper NPC名字(character.inc可以查看修改)
8 z$ e' f- @5 {* ?& [: x2 C1 下面两个未知第一个设置为1第二个为0& t2 P7 f& ?" V- z% M
0
- c% f& @5 A5 D1 K7 k% t--------------- 分隔线必须有
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So the first part that says 5 is object type.
4 Z' l8 ]1 p# d4 {/ L/ H+ [5 is mover(NPC/MOB).
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The second part is the Y Rotation Angle.
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The next three parts are the XYZ Axis Angles.
0 O' S- B5 @ O! yThese are usually left blank.( |" V/ c7 Z! p
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Next three parts after Angles are Position XYZ.
& z: j: k) [9 k! OKeep in mind that Y is height instead of Z.+ O8 \( Q$ p( r6 ^
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Next three parts after Position is XYZ scale.
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9 B4 v) B: G. }7 zNext is Set AI.
0 \! h9 a" A- Y' x0 c8 t5 T6 sNPCs are set as Pet which is 5.
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After that comes Model ID.' ?& t* ~1 R: C4 q9 Z; H
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Next is an unknown int that when on NPCs is set to -1.
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9 G) o1 y0 }* `After that comes AI Type where 0 is non-moving, neutral.
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/ n6 Q+ v) k7 ]/ r; bNext is another unknown which is set to 2 on NPCs.9 T- o+ X: A5 c+ ^+ B! ^$ ~$ v
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Next is the name of the NPC.
) j3 o5 e5 z0 |$ M% J3 V8 i1 JTo see what name an NPC has, you can check either in character.inc or the dialog files.
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Next two are unknowns where the first is set to 1 and the second to 2 on NPCs.
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Last is a separator necessary for the writer.* p" y6 `' a6 g x& D
% |5 I9 E7 ^, h1 |NOTE! The last line of the the whole thing MUST be a object type which is set to -1!& W& y' ~+ u' q: W6 {2 d x5 m/ D8 l
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-Shortcuts-
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; O8 Y5 }3 F' b4 EWhile editing inside the textbox, you can either right-click or press any of these keys to get
2 y* J6 B7 }! t: x- u% Qdesired function:: }2 z- r0 ]% Q5 R* |
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Ctrl+F = Find
" l. c$ i7 Z' Q& ]Ctrl+H = Replace
/ Q+ H/ l U0 u- e) LCtrl+A = Select All1 y8 H) }3 Q4 ?
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-ChangeLog-
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1.1 - Initial Release." l; G' E* U8 k" @
1.2 - Added options for search, select and replace.8 F/ Z9 b1 Z* n9 E; u6 r1 `7 D7 t
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% N6 O g2 m1 c/ t/ ]Thank you for reading and downloading!
: h; Q% M( p( T& {3 }$ h" P; w' T3 H) T0 fPlease comment all the bugs you can find.# m2 o7 H) U( `) G: C( d# V" _
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: s; O9 g- m B2 T9 g1 A% m! ~Proof and a little preview of what you can accomplish:8 ]: l$ L" H: A: x2 r- O/ y
http://www.swegrafix.net/upload/files/leafevent.png! Q% J n+ a {8 R
(Old-school players will recognize this)& O* k4 `+ t) ~' {* }8 A$ l1 R3 t
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