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NPC修改

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发表于 2016-1-10 02:40:17 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式

# \/ ~/ Z: Y, [6 |9 D/ ]7 V+ [; H! Ureadme.txt
: b* M/ X  u1 G1 V0 R修改软件:dyoManager.exe
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4 U" Y- d& U* O% D7 |* r: E
-Info-
( \6 M; w2 q6 _9 j+ T! P2 S$ D7 I/ A9 [
Name: dyoManager
8 Z: p8 g# y) _Author: Kimmy Andersson
, X3 }3 {$ v& @; Y
# t" p. i% p5 {9 M7 f* BCredits:
5 e' J( t5 U9 U! u$ UXadet9 @( y' n3 O) K$ u6 l3 w

5 a0 \" }9 Z5 Z) o, |' vThis version is FULLY functional and is GUI based.
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2 Y& s! |5 C: b: y/ S" r--------------------------------------------+ L, p) E- ]* d$ Z% A9 `: g

' x4 l/ z1 x: y9 b8 o4 g' \-Usage-; b" u' X3 i$ N6 N4 Y" l

$ e# @- o  U* ]+ D0 R/ ?The usage is EXTREMELY simple.
$ J0 U# g, g- ~Open the DYO file, edit it, save.
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7 L( V" G; o. \7 [& B--------------------------------------------/ F9 x6 R. g3 `0 U

# E- `# @. h0 x4 q+ c4 p+ o9 R-Explanation-: {1 A$ ]0 P5 Z7 q4 v
Let's take a look at the first block(this could be different on yours):3 J+ |! Y& D% |8 B/ s! u. `

. u  B: g; v  t5               对象类型(NPC为5)
( I* h. `. s+ p4 @179.9087        NPC方向
4 \& A% I& f+ n# L8 |; E% e/ X0               下面3个为xyz轴角度一般为0# G2 d% [# s2 s$ p' }
03 g* i2 h  `) Y$ ]8 x
04 p- H; e; ^+ s) X7 G% A
3344.027        标识NPC位置的xyz坐标
' j/ H$ |4 k# J7 W6 M146.9564        Y是高度
; b3 n- E: l. L/ J5 }, E# p: }2071.1) O1 c% L3 {! }3 {; w. \- O( U
1               下面是xyz的比例
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1
. a' }( j; c- k8 n5               设置AI(NPC为5)
1 Y5 ]9 Q$ ]( @! @234             模型ID
0 w. z5 v  b2 J) I7 B- K$ A7 [-1              未知(NPC设为-1)
8 j, Q3 X9 @- `7 u3 G0               来自AI类型:0是不可动、中立  \. J) J2 ]% |4 |
2               未知(NPC设为2)
- c' c+ N4 p. k  x' [8 HMaDa_Boneper    NPC名字(character.inc可以查看修改)" q( v$ Z* e% Z) J6 W9 t/ _0 F
1               下面两个未知第一个设置为1第二个为03 P3 L3 D7 g. y  }$ ]; _
0
% [# G) o& f2 b  r% a4 U--------------- 分隔线必须有
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So the first part that says 5 is object type.
# A! t; @# G7 E* J5 is mover(NPC/MOB).: {7 b9 }( p% X; j
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The second part is the Y Rotation Angle.& Q+ ~1 K% l" P! a" `
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The next three parts are the XYZ Axis Angles.. t6 y1 T+ @( T! W( J9 E) x% i
These are usually left blank., ]- u6 P' V, F9 I# d. t

6 b' d& _: A0 d0 `' m: Y0 ~& BNext three parts after Angles are Position XYZ.
: s2 _7 F1 q+ t+ |9 QKeep in mind that Y is height instead of Z.
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2 p  ?  l: l) R( p9 n2 C' i# uNext three parts after Position is XYZ scale./ X/ Z, H: o* X+ j5 }! {- U& v. I

- k9 D% u9 }' U( D& Z: e- U; QNext is Set AI.) Q2 K6 H& N. J$ P& T6 L6 |
NPCs are set as Pet which is 5.6 `$ G& E7 _7 e

- L. B; w# v) VAfter that comes Model ID.6 x6 {; Z4 |5 `

5 ~: z( Q6 O" C( j2 eNext is an unknown int that when on NPCs is set to -1.8 O4 C/ q4 a$ w- S5 B

+ d$ b' i. ~1 d7 J1 P" U2 HAfter that comes AI Type where 0 is non-moving, neutral.
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Next is another unknown which is set to 2 on NPCs.
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Next is the name of the NPC.
3 m9 ^: c" h& o3 ?To see what name an NPC has, you can check either in character.inc or the dialog files.
6 _) O( X0 ?& i4 c  p
( o- o3 I4 a3 N- {) t! J& i. n7 PNext two are unknowns where the first is set to 1 and the second to 2 on NPCs.$ G4 P2 }# e1 [! E4 X

' f3 M% Q/ Y: ]  @8 Z; Y* KLast is a separator necessary for the writer.
6 O' C) Z8 P  T  d) ]9 b" r9 q7 }4 B) e4 O; y$ j
NOTE! The last line of the the whole thing MUST be a object type which is set to -1!
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--------------------------------------------
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-Shortcuts-: m- m* s3 V( u: {

$ [' L, L( v( q9 z6 ~' V6 k) sWhile editing inside the textbox, you can either right-click or press any of these keys to get
+ M# E( a9 Y4 S$ P) i2 t! odesired function:
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Ctrl+F = Find  ?# X! H& R8 W3 ~: q! d: ~
Ctrl+H = Replace
- w8 B3 t+ y6 _/ C; E! SCtrl+A = Select All) d) b- E- b" ~) }/ E3 S
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--------------------------------------------) K: R4 f, q3 b$ q
# z6 j, q; `5 a
-ChangeLog-6 o7 a  {6 t8 o2 i# Y3 S$ L. x

) W( Z* K4 u1 z+ y- a1.1 - Initial Release.
( e2 n1 r  x4 [4 I# I1.2 - Added options for search, select and replace.$ G3 W& J% L+ q: ~4 x  f. {6 @, J+ k

) v% R8 ?3 ?6 B: Y; t- x! [' B% ~--------------------------------------------# u8 A! x) E# Q% n' E
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Thank you for reading and downloading!$ E( \. ^6 F  Q( \# t/ X
Please comment all the bugs you can find.& B# D  t0 g1 ?7 K% r+ X

) h- `$ ^0 o5 {, z- U--------------------------------------------
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, ?, u/ ?& \" f" xProof and a little preview of what you can accomplish:( A1 D3 n6 O5 w! x
http://www.swegrafix.net/upload/files/leafevent.png
; O" a3 I1 h! @(Old-school players will recognize this)
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