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莫因E * PVP
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今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。$ C; a. u$ e* b1 \) P: a
0 [$ }! @! h; E/ J有大量的代码,我已经测试过它,它可以编译自己1A。
' f% ^. v# i2 h2 O3 Q& K4 @1 |9 S# Y6 R' N% M, i2 y' y2 j
: ]) ]8 _$ j3 T" L+ j现在会如此容易所有的C&P'en
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- 你需要的资源得到自己,因为我不决定一切你“推屁股。”( R( L- y0 _% S1 i4 z' l6 S: Z
1 ^" s: ?+ B; d# K" u( r你说我成功,资源应该时装组合系统顺利运行。' e- f$ q k( c
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2 S) h: t: _5 r% r首先是学分:
+ B9 a0 R' O" x& E& o6 B) A# x+ f s1 E, ~: Q' `# o
Etioom(90%). U- z0 P$ O3 S/ s/ X7 k! J
怪物(10%)0 h; T6 W. @# S
2 B6 L# E- s: R0 F
1 j/ q9 A7 K/ z3 K4 L% Y这里的问题,而是“不问任何小型或定义语法错误。”
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' f: F; _$ h) G唔够讲,这里是答应释放: randomoption.h
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5 d. D7 s5 _3 W9 k5 W" K在 public: 4 F8 m/ D% b+ Z" Y& C
bool IsCheckedSafeFlag( __int64 n64RandomeOption );
0 x$ p; @$ m) Q8 @ void SetSafeFlag( __int64* pn64RandomOption );
1 U+ D3 a& ^" _* m2 L+ T2 W1 b void ResetSafeFlag( __int64* pn64RandomOption ); 6 }& I9 v$ ]% e v/ N+ ]/ Q
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® 3 i( d9 ^- d, P1 T! l# u$ E. J
. k# Q+ o1 o/ v7 i! I8 |+ a
这下面插入:
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% G* G7 \% i! x& Y #ifdef __FASHION_COMBINE
: j% e4 a( j6 r$ F" [public: + `4 S( P/ g! K. c, L
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); ; Q" X7 J+ ^. T
#endif // __FASHION_COMBINE }" ` m/ ?) i0 r4 R; B
: _3 {, P) A7 E- _9 P ---------------------------------------------------------------------------------------------------------------------
3 V6 {! P$ J a; D! B5 \; erandomoption.cpp' C B. n! R0 c2 X. t1 @
% a1 R$ H! j% e- d8 ~
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
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下面插入 #ifdef __FASHION_COMBINE; `' b# L! [! j
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
6 c5 ~! ~! C& y* x4 h1 G{ ' W% l. t& R5 I/ d/ J+ c
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); 3 x9 Y: p4 C# e, D2 B6 \
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); ' X! N0 P2 Q) z7 }4 b# B* M
# ]; s' y( [* V, r; M5 B if( nMainSize + nDestroySize > nMaxCombinedSize ) ' M: ]5 z7 S R
return 1; 9 ~2 s. _. ^: G, {
( m# ^( o: e! g# e+ z7 v for( int i = 0; i < nDestroySize; i++ )
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# X$ r: i9 l6 J+ s+ F; [ int nDst, nAdj; M6 V) b( b) r4 e2 @) k- E! s7 f
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) - Z# H: R! t0 `5 _
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); ! L6 S+ U: @3 n" d- B" K- ?8 u* ?
} $ l/ ^5 ^8 J1 w7 c0 \3 L
return 0; 5 K$ A/ ?& m8 w1 m8 p9 o% J
}
% m! w* x0 M0 }& y2 `8 `#endif // __FASHION_COMBINE & Y: |1 l% O* a* J* _ v
# M# [# `, @6 t; E0 z' R -----------------------------------------------------------------------------------------------------------------------
. E& @: `5 R0 g1 ^; p- YMsgHdr.h' @# @! [& F: V
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插入 #ifdef __FASHION_COMBINE9 C; H5 ]& i6 k$ J! W
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x881002999 g3 h7 \& d/ Z
#endif // __FASHION_COMBINE
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1 c% D- r9 J3 e, u# s% ] -------------------------------------------------------------------------------------------------------------------------
/ ~) y7 ~3 u" oDPSrvr.h
7 ^: Z3 [) ]0 O$ a) c/ N; R1 c' r" g$ J
在 #ifdef __GUILD_HOUSE_MIDDLE
& L3 {0 l4 g6 E4 y$ o5 E void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
# u3 F! Y8 G6 N void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
5 t- O/ c7 a! R; E4 x2 X3 F7 t0 g void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
% |( X0 V4 `. d4 n _#endif // __GUILD_HOUSE_MIDDLE 8 F0 v- p0 h6 y& {
! O6 Z0 K. O5 Y0 F; }
下面插入 #ifdef __FASHION_COMBINE9 a" @0 p# s# E5 h$ r1 o/ K7 W; m
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); & y/ y* G$ n/ T
#endif // __FASHION_COMBINE
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-------------------------------------------------------------------------------------------------------------------------+ n( Z& k* t& b- }0 l" K0 W
DPSrvr.cpp3 B8 l9 {1 u( s1 h! ]9 q
在 #ifdef __GUILD_HOUSE_MIDDLE
' j2 S) t! w* G& w" Z3 s ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); ! Q o4 R+ x) W
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
s% \& [7 l, ^0 o# z# w' I ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
& v/ F# w# V8 ?5 c7 Y#endif // __GUILD_HOUSE_MIDDLE
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' L1 f) ?7 k& E; [/ x 下面插入 #ifdef __FASHION_COMBINE1 h9 P0 p4 s& }4 c. i3 P2 y: b
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
; U0 m4 X2 W+ i! O! B2 S#endif // __FASHION_COMBINE
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Z. N4 q3 ]1 R. |; v在最后插入
#ifdef __FASHION_COMBINE6 H1 \) W s! o
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); 4 T3 d" d. g6 r/ c
if( IsValidObj( pUser ) )6 @, S5 h+ t: R+ e
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DWORD dwItem = NULL_ID; ( u8 h2 N& y5 b3 Y: @1 Y( r, X
CItemElem* pItemElem[8]; * B c t! Z( F, @/ Y L( e
$ d& ~* k$ ]3 I3 a& q for( int i = 0; i < 8; i++ )
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ar >> dwItem; 4 t; c: w9 O+ d7 t8 Z4 i, z# |& o
pItemElem = pUser->m_Inventory.GetAtId( dwItem );
/ p7 s4 l6 _" n/ ]/ ?' a if( !IsUsableItem( pItemElem))
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}
2 Y8 E) s# d w2 b0 R9 K0 |" ~ if( xRandom( 10000 ) < 10000 )
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int nResult = 0;
! g6 a$ J4 v, S% s R4 c5 A nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
& M/ B$ ^( g7 s3 K& K- s4 y nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
" y7 @% u4 w7 r- I nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); , {' p {+ Z( B' e
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
2 J( ~5 y, W8 ?1 N7 L2 l' c if( nResult > 0 ) 3 ?* R' {! I9 Q0 W1 E: b4 g3 \
{
1 u, I; T$ d; q Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); # @9 \. \! u- p
}
, Q& S& c' t1 K3 | for( int i = 1; i < 8; i += 2 )
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) b7 L$ z, u( l3 @8 Z% T: ~+ B pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); 8 [+ X; T( p) S& u+ B5 v# Y8 n$ N# `
}
/ [2 k1 z3 L( g7 @6 ` for( int i = 0; i < 8; i += 2 ) $ D- F8 U; y \7 s: h
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pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
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pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
. C3 ]8 e6 ]* ^& k7 C0 m) B# ^4 r) j }else
+ a' I/ J. K; y, U {
# l1 g$ z' w; ]$ p% n" R pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
) T0 c; G5 G, Q" G) V7 P: r if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
0 L$ z3 r+ y% e9 [1 w g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
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4 e6 I+ P2 b+ k) v3 o0 B/ Y5 ?$ R* p if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) 7 G: g7 h/ ~. ^' v, ^) v' i
{
$ K0 d/ u9 s1 l pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
- Y7 p' b u4 X0 d: t ~9 D pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); 0 {% n& `. X$ k. R7 [
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}else
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, i* _+ a: Q, R% ]) h pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); . y/ s) T2 Z2 l" y
for( int i = 0; i < 8; i++ ) " J1 n1 T: ~( i2 O& C) J# Z; @2 {
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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} ) R5 p6 U8 }! Q+ q' V9 l' R2 X
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}
# f s `6 N3 }}
+ B4 R% X: B; J9 O! A#endif // __FASHION_COMBINE
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WndField.h
- {8 u, H! U7 Z! g$ M2 B& E8 M在 class CWndCampusSeveranceConfirm : public CWndNeuz ! R7 @+ m# F f
9 ?3 u1 ]4 i; ]& g* _9 [3 n0 C
下面插入 #ifdef __FASHION_COMBINE
/ ^8 q, ~& g( Cclass CWndFashionCombine : public CWndNeuz
: Q! f3 T7 M( V. ^& L{
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CItemElem* m_pItemElem[12];
2 v2 V$ o+ Z7 v2 K4 L CTexture* m_pTexture[12];
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$ N: C; t" \7 w Z# Ipublic:
# b, _$ \% X- P; q CWndFashionCombine(); / u+ E* M1 `7 f0 @- e% u' X% _4 N
virtual ~CWndFashionCombine(); 5 x! ^ b1 c; a& m* V, U9 c5 }
% m" [; I* F7 x8 _3 a virtual void OnDraw( C2DRender* p2DRender ); ' G" B" N. X8 E& v/ o
virtual void OnInitialUpdate();
3 V2 v5 f+ j: p0 z1 f9 h0 | virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); 8 E- \+ R( u" n- M
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
; s# E" l$ P: F2 E/ o virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); : d! z* G: N. r/ x( S/ @
virtual void OnSize( UINT nType, int cx, int cy );
1 R/ u# f- F2 L0 Y" c, T' ` } virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
% j e1 E/ n, P, k3 j};
- n, J( F& z$ C0 _2 g2 b4 X \#endif // __FASHION_COMBINE 6 P' a( Y: \1 c& I7 q2 t
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----------------------------------------------------------------------------------------------------------------------------
; ^7 c. t7 d5 V8 ]) H: F. P1 nWndField.cpp
3 F$ Z+ B3 b- k+ ?& N在 #include "wndwebbox.h" 9 z( y7 U' v: f' y7 A: @. _9 U
( H1 x& P8 V0 ]2 q 下面插入 #ifdef __FASHION_COMBINE
9 p2 Z% |. ]; Q2 T$ {% W3 V$ \0 |( Z+ E#include "randomoption.h"
! H$ }. A* u/ P4 x. v" c#endif // __FASHION_COMBINE
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, _4 M/ G3 U) Y& Z% |2 `/ m" x 就在最后:
- Z& v+ o$ [, B& G( k( F; P) [PHP代码: #ifdef __FASHION_COMBINE
: H( w$ N4 V1 [! \! zCWndFashionCombine::CWndFashionCombine()
1 \8 x" T) U! {) g{
" x# t7 ]* c' x0 U% k; @2 {. q/ b! X for( int i = 0; i < 12; i++ ) # J g; @8 i2 q5 U
{
# @. r$ C- r7 t& P/ D, S m_pItemElem = NULL;
1 T) v3 y- A8 T; f: K* M0 r" s m_pTexture = NULL; % P! C/ g8 ?2 l7 f
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));1 q R& ~9 z$ |5 \$ H5 c
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));: I+ a2 [7 M1 M. z/ E
}
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2 D) g. N, @& r. [CWndFashionCombine::~CWndFashionCombine() % o0 T+ T* _" y* v
{
+ P' m. V5 J+ i9 @ for( int i = 0; i < 8; i++ ) 5 s$ W& ^1 ^( G K
{
# U9 \* w9 ?. J4 [: b if( m_pItemElem != NULL )
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if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) 6 P- X( d( t6 i/ n0 n3 J
m_pItemElem->SetExtra(0); + K% s {* R' N
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} + H. n) L! V) F& P- q+ y7 \
}
( @! S# \) a( ]" k1 K; M4 yvoid CWndFashionCombine::OnDraw( C2DRender* p2DRender ) - {$ E3 ~, q! p3 F b2 w
{
( H; B8 o/ K$ H+ O; B! E LPWNDCTRL wndCtrl[12]; + c3 x& k" G& T: r% e( h+ Y
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wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); 7 I2 g! m3 D" y6 A* x0 d
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
% ^& E a" ?+ c9 Z wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
$ X" o$ S& d0 Z wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); 3 {$ E: B- k1 J5 S, u" X5 ^
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); 1 }4 f0 h# Z, F! B u" s3 D. H
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); * I7 y& Q2 ]8 F7 u/ D9 }
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); 9 b% m# Q- i7 ]' x- ^5 Q
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
$ S) j. Y) c: |* u wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); . [# Y3 s5 z9 o% k8 n/ X
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); - F" l0 K8 } D/ i5 e
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
8 y; n2 f- ~2 ~: ^ wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
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for( int i = 0; i < 12; i++ ) # H. x5 \; l% y! v5 U
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if( m_pItemElem != NULL && m_pTexture != NULL )
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m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
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}
" _/ x) E* X) O$ Svoid CWndFashionCombine::OnInitialUpdate()
* e, z8 ^& x+ c" c- O& n# y/ {{ - f) P! R7 i9 ]' x2 [ K1 q
CWndNeuz::OnInitialUpdate();
" k7 `0 Y/ |) ^) U1 C) U9 s/ m' x; k$ h- _0 n
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); , R* @5 E( ^/ H1 J
pButton->EnableWindow(FALSE);
! S- C/ @% N0 ]: s- a
- C! o3 j' @3 W5 Y! M1 T MoveParentCenter(); , A! w8 }* R# \- b/ f9 d
}
: d# h3 v9 W5 w2 Y; W: yBOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) 8 i% S& q2 Y+ l- R) U; ]
{
2 H: V' W; b6 N% M7 u. Z, H return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); ) {/ G7 H! s! j6 X& @
} # k0 w) ?+ q. o9 h/ r
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) $ l* ~5 f, U5 U; B
{ 7 _, M' Z l3 J9 [' n
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); " G2 Z0 Z4 n) ?$ u. c
} * f k3 ^/ x B9 E: x$ S" h: x
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) 5 Z6 F' B8 K' L2 P/ k( M
{ 9 q/ {, y' e! R2 V" O# C! n
CWndNeuz::OnSize( nType, cx, cy ); + {' H8 j, U0 C1 P2 B
}
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3 L. F2 _% H7 V8 F l) ?8 N
* t' i3 g2 g" B6 g. }' @BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) ' S+ X! K1 n* @ {: d0 O
{
" ]; g. ]. h. ]. j' J2 @ CRect rect[8]; 2 ^, x0 ?4 B& O7 |9 }. p# t3 b
LPWNDCTRL wndCtrl[8]; 7 U, ~9 Y- j2 L3 P- T3 R
( ` i7 N' |! B- O wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); - R% ^6 Y; n' J) g( ]
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
. \. K0 y$ y K; Z- B wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); 4 d9 ~/ g5 T! J+ Z& J! n2 O3 D- A
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
5 z) I& e9 Q s" M1 X! N wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
2 P0 h$ K4 ]( f0 Q wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); $ i( C( _. g: b/ g. v- t3 E
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); + ?8 k2 T, i. {9 i, k1 N8 K6 ?
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); - L: x9 x& s, I% m
v [: k+ j# y w8 O+ H7 y; s3 ?
BOOL bUpdate = FALSE; ( F. `. u- v5 G& p! k( {0 v
3 h9 I/ v, S6 m6 a C
for( int i = 0; i < 8; i++ ) ; ^0 S6 r8 E+ ^0 g$ G: z. r
{
$ B: o: T/ v, d& t ]' w4 }/ G% C rect = wndCtrl->rect;
* R4 V$ X: J7 B- k9 A ) W; Y# q& T* {$ { g1 X& R
if( rect.PtInRect( point )) " |9 m* E9 H2 R0 o8 h% i- x% U( d0 c1 ^
{ ; E/ i; r8 M5 G( R5 [: J
CItemElem* pTempElem; & _! Z" z. o: ]6 x+ v
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
: v6 o* D4 F. ]2 \6 }/ s/ c# w if( pTempElem != NULL )
# a! O& V4 [+ A5 n& w- M. K { : ~( c# E2 ]4 {6 }% e; U6 [0 _
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) : C( o- e# m# r* @
{
- Y. d) g* T$ N9 ~5 t: p7 S ItemProp* pItemProp = pTempElem->GetProp(); ! M [9 F& E, W( m$ N8 x4 d2 U
: ^0 i X" z( _( u if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) ' K7 v+ K' ]5 P. ^' J
{ ) h! x. K# w5 d/ |, Q
if( i == 0 )
3 p' I# P+ Y) h! B' t8 r2 p {
/ j' u: Z; F: z8 }. f* H: x. Q3 i if( m_pItemElem[4] != NULL )
4 V' h$ _8 f+ N1 w {
4 s! N# q( V h: L% L) B$ r @ int nSize = 0;
$ A# B& l* g5 r5 |$ y1 ? nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
5 H8 A1 w9 X: C# T3 K$ n C: G nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
2 G! `2 Y d Q6 V if( nSize > 3 )
, p; k5 z0 F. s1 l& F6 U& b6 q. m {
# K: A! w' D0 |, o" o | g_WndMng.OpenMessageBox( "oversize" ); $ P7 _4 t$ @8 s6 U9 B3 E1 V
return TRUE;
+ N) h1 Y- |" Z' ? }else
) G- O) q1 ]4 l* g# [4 W5 O5 P* o {
' A) y: ?4 U" J2 X: Q, z bUpdate = TRUE; 5 C, f: v6 N+ O' v2 }
}
, N# M- l/ A1 Q8 K }& K0 j6 \1 F; R3 Y6 ~4 {
if(m_pItemElem != NULL) : [1 \* O D, ~! o4 K# ]) P+ v7 J8 T/ [
m_pItemElem->SetExtra(0); ]* X- n7 M' M3 J; w& S
! M) X" a& U5 R m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); / y/ f6 \6 D% D+ }! T$ Z
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
: C- m' m: X. d/ m4 G k; V m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 3 ?9 h5 g# S1 e8 A* g
" D" V4 n# B/ a; \) D2 y) }4 C if( bUpdate == TRUE ) " P5 N) d0 {( Z7 V. f
{
# x# c8 x; D8 k$ X( h8 ?$ @ m_pItemElem[8] = m_pItemElem[0]; 5 r, ^3 h: h6 I3 J, k
m_pTexture[8] = m_pTexture[0]; 2 q; T: A" ]3 F4 i3 M; i
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );1 A9 M5 F5 _, T3 Z
} # ]/ ^3 w+ M) p! z' a3 c5 s+ w
} `1 Y* v+ \6 e8 M9 I+ o9 W7 g, I- i1 v
if( i == 4 ) / ` G' F; _2 u4 F+ ]2 R) l" X* [
{+ z8 z& \- {, L7 U0 G
if( m_pItemElem[0] != NULL ) + J3 J" F/ \$ I
{
' L: |5 g& n2 A2 F int nSize = 0; ! ?7 p' Z& u1 v: I2 |3 `8 w
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 3 w- I) P) x& m) C3 k+ O3 X
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); ' C4 J) P. W8 ] D/ [2 X) }/ _- \1 y3 M
if( nSize > 3 ) ; a9 `1 \$ W+ `' S8 u' E
{
4 f+ M4 @% h& w( E" w g_WndMng.OpenMessageBox( "oversize" );
- a) o0 v8 q! t" a return TRUE; ! O- F9 \+ Z4 U( S. m6 u5 v
}else
2 u' `5 W* q. K6 }2 l0 L7 C; Y9 U# R {+ |* |6 Z' i3 } s
bUpdate = TRUE;
6 g$ ^+ ]! O. g" v( L3 v7 V }
R% |* n. _' H }
/ O6 E6 H6 T, Q( X3 f5 e# } if(m_pItemElem != NULL)
4 k# e3 l- P1 a3 }! i' E0 f& Z m_pItemElem->SetExtra(0); / L5 B1 k. _* B% R% t
# {' r" f0 B! @; Y( K# E m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 4 F+ a3 D- j* L0 C: _
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); " t* ^; T2 N* P
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
6 j% z) T3 }: Y, G8 Q4 v/ s4 H8 U% l6 z" ?5 Y2 t. l$ W
if( bUpdate == TRUE )
) B2 B E$ E' g* f {. i" m3 z( L5 Q" C/ c* S- }- w3 s
m_pItemElem[8] = m_pItemElem[0];
( F- M1 [* H( r m_pTexture[8] = m_pTexture[0];
1 p% r5 O2 j. w' I // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
/ X9 f. Q/ v! Z7 F( L }
. d* z6 M3 y7 l }
: F* h4 h! I. X5 X: Q* ] }else
& Z: m2 n5 \) a% v, v if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) . P+ b6 @ p U y- G' C0 g
{' s* Q* M7 O+ `/ N3 w
if( i == 1 ) 8 R7 _/ U4 {. Y! `% Z
{
. Y1 ]3 ^0 H5 O7 v9 F if( m_pItemElem[5] != NULL )
+ ?/ j6 Z n7 ^/ S" f/ H: s {
2 Y9 R" N& x$ ~' t int nSize = 0; $ w; G C. D, P2 P! ^3 s
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
% r/ n: O- g9 }2 m1 J1 U: V nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
- Y. @0 L) m) a# N5 q; g u- b if( nSize > 3 )
2 ?$ p4 z6 y. e; l {
( m- c3 o9 M9 V" \# J4 B g_WndMng.OpenMessageBox( "oversize" );
6 v5 a- i1 {/ q( }$ _5 ?( N return TRUE;
1 T, @: ], ?% D( ~. c( ] }else- d2 w. q& M; x0 V0 g
{) e* h8 ?* A; m- G% E- G
bUpdate = TRUE;
5 D1 D$ m: [ U. Q' j: E8 D }: e; J, l7 K1 R' @) m
}
6 s/ [; R( a. s- O if(m_pItemElem != NULL) " i: u6 v! l, C& t4 ]
m_pItemElem->SetExtra(0); - p4 w- Z5 p i9 ~
" l r- V- o0 K' ^: A4 }5 x4 m m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); % ~- Q, T7 X ]6 ]/ I1 s+ S
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
6 p4 M) z; w1 q; c3 y: Z m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
* N7 ]4 J) }7 C
/ s" m( m5 p7 ]- [9 H+ Q% t if( bUpdate == TRUE )
- f9 z: z3 D, Y& c6 }/ e) w {2 X" i7 q4 u: y g4 L* X
m_pItemElem[9] = m_pItemElem[1];
$ }% {9 N) f: l ?; \2 q m_pTexture[9] = m_pTexture[1];
. @6 \- B5 M/ q% A) L9 Q8 G
\3 W/ H' Y' H" o% m// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );3 Y' D8 C) i# {
}
. ]! L5 \, [2 P# o6 k+ }' W }
: k( @( h( M4 h4 ?; L0 s0 a1 g3 u if( i == 5 )
0 @% K, Y2 }3 s {8 n1 ]) x- p9 r( O% b
if( m_pItemElem[1] != NULL ) - h/ S- e3 `/ \6 W q
{/ L# U6 F3 }" d& C& o1 A2 J
int nSize = 0; + N* h7 Y" n3 ~% a3 m
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
7 D K. K3 }' U5 z2 M7 W- j nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); , ?& k5 u1 }( i9 G3 Q
if( nSize > 3 ) $ ]7 t- c2 p% ?/ F, W# b# R4 r* v) B9 F8 Y
{
* ~- B7 T. G# t7 s3 o g_WndMng.OpenMessageBox( "oversize" );
5 _, X& }4 [6 B return TRUE; ! G6 ?0 }2 c" P& s( ]) ~0 K: }
}else
6 h0 c: Y2 j6 S ]0 G$ W; L; @ {
2 A( ^& g: Z4 h9 J bUpdate = TRUE; * z1 I2 w" }7 M. {2 C
}
9 }, ?- a+ p4 Y+ [5 w }
; W( x) m! K0 q2 r3 g | if(m_pItemElem != NULL)
2 C% ^% C3 u/ _: A; O w' p5 i! p* P m_pItemElem->SetExtra(0); & Q! M6 ]2 L! X
$ L. Q3 h' R" m2 |: D+ c" l m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
& c4 @6 P8 Q1 `, A9 R m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 8 y5 v% e7 i: T* Q3 |$ j
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
* T1 v4 A$ b% L& V
3 p+ F4 H) H j( g& s if( bUpdate == TRUE )
: O. z7 f+ Y, q* Y {
+ R {0 o- ?$ _) z% Q7 s6 Q m_pItemElem[9] = m_pItemElem[1]; 9 w! w' w7 E- Q' @7 Z! z( F; W
m_pTexture[9] = m_pTexture[1];
/ ~/ ^7 j5 D$ N. [ //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
/ N; |' l- R/ K1 e0 c }
, u9 H, b: N& A2 V9 S6 |* s8 D }1 r7 o1 C4 Q8 l5 i7 m2 X5 {9 k
}else! W J9 \ o" n2 x
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) 4 \5 q. M8 m l2 s- z
{
7 w! G$ a+ ]/ P \ if( i == 2 )
, l0 a9 w8 L3 o% P7 M1 i# V7 W" ` {
9 _1 O" x: M8 s4 }1 S if( m_pItemElem[6] != NULL )
, e8 F7 C4 q" X" M# g- y/ T! O4 ? {# j3 Q4 |5 Z" i$ C8 d. p
int nSize = 0;
. B; V0 O u' `' I nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); " k1 A# l' }& s# g" s+ x( f
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
( W4 m, ^' |4 @9 }) @% Y: q if( nSize > 3 )
5 i4 V1 A' { _ {
( T8 e8 i4 ?, [, k L2 O# F g_WndMng.OpenMessageBox( "oversize" ); ) _8 _: X6 b7 v8 K( }
return TRUE; * o; }. `4 u9 K6 O" t% u
}else
. O9 o& h5 i2 H5 n. K$ L& C5 V: C {. ]4 W- O, I, z. Z2 @- S4 c
bUpdate = TRUE; : y4 ^( Q3 f3 M3 {3 [- v
}
2 }0 E: W% j# ^9 m8 k) H: J }+ u0 F2 b% m' O0 {7 M% k) Q( d9 S
if(m_pItemElem != NULL) ; i' t8 }8 n: k, U- V0 h9 P
m_pItemElem->SetExtra(0); : O* g. {# T9 t1 w- x) x4 p
& [4 Q/ Y6 Z( N+ t
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
5 U+ l% k& M$ ?) r* r m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
5 @. b* Q. P6 G+ Q& ]% ` m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
, ]: C3 {2 p4 T1 T+ p+ |- [6 t2 U# ^! I8 G O1 o5 Q# h3 U
if( bUpdate == TRUE )
6 M( w" p& F7 w* c0 r! e8 T# h {
2 ^* M9 U8 N2 z8 I v% ] m_pItemElem[10] = m_pItemElem[2];
6 O6 c9 j3 X& A* S6 v8 { m_pTexture[10] = m_pTexture[2];
" w0 v; P; c: C8 }2 N // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
3 M$ e4 V4 z/ \- k6 l& q8 n q }
- k: k' U$ c# T2 ~' V# m; q0 t }2 v( J1 Q a7 U7 v% T
if( i == 6 )
( L6 E6 [& ]7 ~; Y, G) P1 v+ w {/ G: e( v3 b' I& O
if( m_pItemElem[2] != NULL )
# R$ Q; W/ z/ A" d. M, b6 K {
$ w- ]# J( K' G int nSize = 0; : ]! { q @5 D* |, @5 U
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ! h' S/ i) ~0 r- e* d
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
6 S' X% G) X" x3 c$ B if( nSize > 3 )
( S. Y) E. ]' \( g* O9 [ {
3 C3 `: {% S$ j, H) k( {& q g_WndMng.OpenMessageBox( "oversize" );
& _" l: v! \; N5 B1 j9 K return TRUE; , [# T4 x0 [3 N0 h
}else ], C" R3 H: K3 h9 x' S! [
{
* m0 P. ?7 M: o5 d* n bUpdate = TRUE; 5 D8 b& d8 K! Y. |6 s$ p5 [! J
}; j; C$ |+ C4 I* R" H( ^7 Q' K! e
}4 u% S! `! I. |: g) [
if(m_pItemElem != NULL)
9 E& ]" _3 T2 Q1 B m_pItemElem->SetExtra(0);
" I$ S v( O# O8 p" `9 B' } T2 U$ ]) q: `# B; n7 ~
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ' e* S2 q! t! ?( ~) U6 }: d) ^, z& x
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ; l, k% c# a2 A! {4 G
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
6 ]+ b$ i K$ h) I! ~8 S' M+ |2 u8 W/ X) ~1 t7 l T3 B
if( bUpdate == TRUE )
% s q& z7 U9 s {
: [5 H& }9 k. O+ H8 m. q: Z m_pItemElem[10] = m_pItemElem[2]; 6 W( m- V S9 _% X
m_pTexture[10] = m_pTexture[2]; 6 o0 x2 V& O( p5 _; ]" ` b/ `
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
1 E: |; S/ \' O! m$ {/ N5 i } " I7 p8 r/ X" L1 w' F
}
6 N1 q$ k8 K, [3 y1 X" P }else
" j2 b g% ]0 c" R if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
% U: m o/ S7 y M4 a {
y, i/ z' u& ` if( i == 3 )
0 D0 i1 J* R0 k& |1 l {
1 F* t: e3 w; z7 l3 ^" ~3 l if( m_pItemElem[7] != NULL ) ; Z( p& b+ ?9 q! J* \% Y( s0 c+ t
{
* ]& u3 Y5 u/ g7 T, ] int nSize = 0;
a5 V1 R; \7 ]# J% |1 z nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
O: n8 v0 W% P7 ]) o# \ nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
0 f4 o% G7 @/ m7 n9 o5 E if( nSize > 3 ) 5 I- Q2 k/ B6 @/ k A/ {
{
2 a: A/ g$ r! c# X+ m8 M4 G( L6 T; N, o g_WndMng.OpenMessageBox( "oversize" ); ' ]( `" b+ E% T( c
return TRUE;
5 M, D$ d e! w0 Y& U! b# n }else f2 y, a# p) |3 A* F% |1 _
{
" S, c* R1 t5 l b7 k5 C& d bUpdate = TRUE; : ^# C1 s6 t1 i+ C) b& [ x9 c/ c
}
7 ^# {/ s1 _& B3 U* U% ?% S }" a+ z' [4 O* `% c4 p
if(m_pItemElem != NULL)
! g9 ~( x0 G8 } m_pItemElem->SetExtra(0); - d7 X; b0 J. v% R: q
$ D, z; G2 j9 K" ] m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 9 S- \0 T9 q; A; x: Z& s, p
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); , E n+ R Y+ E- [; T5 f
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 9 g1 @# c" [3 W2 o# Y
7 l( ?. t) `) r, ~! c' m( j; l5 F& l if( bUpdate == TRUE ) ! T. L$ u8 L% c* q; n" }; X
{' }3 k2 R* _! Z- q3 G. Z* N
m_pItemElem[11] = m_pItemElem[3];
! u" V6 C: t( E) g% R: G1 g' S9 T m_pTexture[11] = m_pTexture[3]; & [, K0 k {- N
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );1 A% ~) M$ ?& e" [
} ! w' V+ G6 ?% n/ L
}
+ N; q) A. R$ w8 I* | if( i == 7 )
8 P3 L% k, W5 ^" M) Y {9 b, R ~$ Q: M' s2 H* U
if( m_pItemElem[3] != NULL )
* c1 K; T9 l* l0 M0 _1 c/ R- V {! T! V* g( V5 Y7 |" `- V5 d: X* Z
int nSize = 0;
% b: W0 w, U2 k: Z/ R nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ' D4 j; E* I4 r& K
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
a3 @7 i2 A. n; \ if( nSize > 3 ) - b. g- G& V' z y" w
{8 x/ r2 v0 o) G0 \9 ?8 [3 j
g_WndMng.OpenMessageBox( "oversize" );
; X/ c) d& H, m/ S% u# _ return TRUE; - C* h7 Y+ F7 K# t
}else
8 m w4 i4 _' c X+ O& I4 _, } {
4 ?4 h4 N8 Y1 y5 P+ ?7 K2 v bUpdate = TRUE;
% j F! C5 T5 \8 h4 s }$ I% ^8 P) |) e$ F* e: ?' Y C
}
7 r8 W! ^% x1 v' V9 ~( _ if(m_pItemElem != NULL)
& L; }$ O8 L& [ m_pItemElem->SetExtra(0); 1 x; c8 _% r6 P
5 _& h1 Q! [, J$ t0 J$ x6 G m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ! n! \2 l: V& [7 Y
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); , \5 y' ?" L: Y9 s1 a- g5 }- ?6 j
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
' P+ i* f7 P' u5 ~- j/ A) l7 l% U5 M0 {7 f* i
if( bUpdate == TRUE ) * I3 v6 } O" F+ H% w- P2 N
{, x1 l! h( E& r2 ?" H
m_pItemElem[11] = m_pItemElem[3]; + b: ~5 t0 b5 ]. ^5 v! O
m_pTexture[11] = m_pTexture[3];
f1 E h& \; I4 P // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
0 \ `7 K C% ]( `: p7 }' x) e }
3 {2 O& L2 Z' L }
" y. R5 U0 J% z* E8 B1 L* @& B }else
" y; s y5 P! P1 z U2 l* M& L {
' x( C& @( P0 F1 J- j4 a g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); 0 V3 Z i. {1 o5 i( d
// wrong tab # ]( V/ q( w. V1 B. U/ @; ]) l
}
. K% D# e: e% V6 ^5 W, y }else
s8 y/ e! Y4 Z {$ M8 h0 s: ?) T. a
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
, \; T3 ~# }; c# b# }* P0 e // not blessed
6 l: O: I; K4 S1 i, H& I, a' k }
# }1 |7 T) |4 G$ f3 f' Y } 3 B) P- Q# P; I6 r; K0 }
}
. F8 O1 i; D% {* u4 a+ l! K4 V } 6 o! X3 Y! l; ~& @% Z& ~
# Q% e A8 q3 D& Q int nCheck = 0;
& u! A$ y5 P" K1 L. V1 x for( int i = 0; i < 8; i++ ) & S* u# |3 W% h( S
{ 1 b. e; c: W- U: Q* l! e( d
if( m_pItemElem != NULL )
2 Z# n/ J- k: ~% D: _8 W; { nCheck++;
! j( N/ u6 r- h2 {1 C# I }
$ P) d+ p$ l9 L" ` a" {3 ] if( 8 <= nCheck )
7 w( @- A" D, y+ ]; |8 e# }7 _5 G {
: b# Z; s4 u1 M* z CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); 5 u: U/ I6 q' _1 B( c
pButton->EnableWindow(TRUE);
, D w( |3 Q$ H/ T/ P0 M7 e( n }
- _* |/ f: R3 Q; P return TRUE;
. n! o5 A' F5 q; p) P} & o9 n8 i0 x3 s% x& B
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) % o0 z- T2 V0 e1 a0 z1 {' K6 C( K
{
4 L) W5 Y$ p9 Q8 d& |- D; C; R switch( nID ) ; d& P0 c; z% b, |8 v6 i/ h
{
6 j3 F5 \: f( |7 ?% C1 w* j, u case WIDC_BUTTON1:
0 u1 [8 M5 c3 ~; d# H9 N8 p8 L { 4 v/ w! Y9 r! u. y
g_DPlay.SendCombineFashion(
. ^* d) q$ a. B9 o m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, 9 t5 G5 I8 o. w3 h1 I* k
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
$ }; r- e5 R7 H1 L m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, . Y. g# j7 x3 B& @. o
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId O7 |! r' U' l5 S2 }
);
% h/ @+ i5 M9 w) v Destroy();
+ s; @! j% n r' J C7 k! w break; 5 A( \" }- `5 ?2 K5 A
} $ T% M% h; q% e$ I3 p/ y% |
case WIDC_BUTTON2:
1 J' H) f0 [& r! O {
4 s3 |, p' y3 A/ ~, K0 ]# Z Destroy(); 4 Q2 Q% q5 M# k! s. ^3 o
break; 1 X2 \* l0 n* q2 Q' ^
} 0 z# s$ N8 z) X3 m! s
}
# v5 a! {3 t, P1 C6 ?6 k return CWndNeuz::OnChildNotify( message, nID, pLResult );
; n1 ^4 {2 g$ T" ]}
# O5 `1 {/ `% Y2 `2 v#endif // __FASHION_COMBINE
/ B& {$ Z) _' d) I/ R0 D8 d3 h) z! }* e0 i
----------------------------------------------------------------------------------------------------------------------------
+ _$ n3 K K) i3 |* F9 ^WndWorld.cpp
* e! l& e& h2 {在 case MMI_REMOVE_CAMPUS: % @9 F) d! Y1 T8 F* U/ g9 o
{ 7 f. w* @* Q1 D
if( g_WndMng.m_pWndCampusSeveranceConfirm ) ~! E2 `0 m, t" j3 ~
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); 6 G% O& a% s/ c, z- [
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
9 B* b5 K; w+ f- I6 t" } g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
1 g- u7 s* c' t n/ B% @ break;
3 H1 A9 O* ~; s: |* X }
6 F+ v y' S/ N7 b1 m#endif // __CAMPUS
; O( {2 C! \% J/ ^$ n/ w0 Z
% F1 t1 u: H" P 下面插入 #ifdef __FASHION_COMBINE
6 M6 {" e k1 ?/ _2 F case MMI_COSTUMEMIX01: , \8 K+ `/ g% k m$ k! u: {
{
" ]' F; A0 W9 @: z+ m0 J SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
6 i. T" V. T1 E& X- _7 B+ e g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; ; `( ^9 e+ q( I2 u) Z3 e2 G8 r3 S8 E
g_WndMng.m_pWndFashionCombine->Initialize(); + ~* ~+ ^% ^. y7 Z( K: J) |
} . d- T+ P6 G& Z$ j8 p# O
break; " f( W C+ O6 q& Y [% _4 z( a
#endif // __FASHION_COMBINE
# b; a6 C2 u' Z) [
; n4 ?0 i! t4 l8 J ----------------------------------------------------------------------------------------------------------------------------
0 d4 I& a$ [0 o7 |. U+ {5 Z4 A7 J' NWndManager.h! v. f1 _+ d7 O
+ j% G% p1 O7 }3 R
于:
% v# R- V; L5 ~2 g' SPHP代码: #ifdef __GUILD_HOUSE_MIDDLE
+ p3 R% r0 M7 p$ @. ] CWndGuildHouseBid* m_pWndGHBid; $ @; ? Y) M9 P1 J8 U$ t/ b# w' X
#endif //__GUILD_HOUSE_MIDDLE 5 Q# k D% }, C
: e& [4 G1 `# K. @2 Q
认为:9 G ^2 J! j. y3 T) u
PHP代码: #ifdef __FASHION_COMBINE4 i0 N4 Q: U( ^( N
CWndFashionCombine* m_pWndFashionCombine; % G6 @; l. ]. P) }
#endif // __FASHION_COMBINE
/ A ], D5 V9 w7 Z, P
% {; ^# s1 R! j" g6 ]. t1 R ----------------------------------------------------------------------------------------------------------------------------. `( T# c* p! r/ I8 d* L
WndManager.cpp' F' O8 V: v6 J0 n: N1 u
1 }# K& ]: {% x8 v4 C: w* C) d
在 #ifdef __GUILD_HOUSE_MIDDLE
& T; T# y0 K/ o- k, i1 _ else if( m_pWndGHBid == pWndChild )
) ?7 W6 h5 X9 K* p y: M2 R5 J Z {
2 ]- e; @( J' x4 M( `% T SAFE_DELETE( m_pWndGHBid );
" k4 J! H: S& t! F4 G+ e pWndChild = NULL; . U; d l+ o1 e2 E( n. t
} ) K3 |: o8 V+ \/ w) G' N
#endif //__GUILD_HOUSE_MIDDLE
) s6 I) t1 M8 U& ]0 q( J7 r; q: T. _; m
后面插入 #ifdef __FASHION_COMBINE; Q; P" P7 o: b5 A2 c
else if(m_pWndFashionCombine == pWndChild)
$ r5 \/ D4 O" D w" j" E { 4 c+ T. ^3 x1 S6 }: R: g+ Z
SAFE_DELETE( m_pWndFashionCombine );
2 d! g5 X: l4 l pWndChild = NULL;
& H u. m; [0 L5 R } - w! {- I+ B+ w+ f( b. R: S
#endif // __FASHION_COMBINE
3 t+ u, W w- s
/ q1 ~9 C9 j% k% k: d( R ----------------------------------------------------------------------------------------------------------------------------
& E: R3 K+ m: v& UDPClient.h
/ I" t6 d9 n _
- e) @- L% \ L4 |在 #ifdef __GUILD_HOUSE_MIDDLE
: b/ N; J3 e- v" \4 I* V: j, n1 sprivate:
% T- `3 [$ q; d8 s: [5 r- Y void OnGuildHouseTenderMainWnd( CAr & ar ); % S+ x" W0 _; J% U
void OnGuildHouseTenderInfoWnd( CAr & ar ); ) X2 X7 \0 ~/ T W Y! Q
void OnGuildHouseTenderResult( CAr & ar ); 0 }$ t+ S: a. Y0 s8 p3 R
public: + I N- G+ H1 k3 w' Q2 C
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
9 F h. d& @# h( f void SendGuildHouseTenderInfoWnd( OBJID objGHId ); 4 X* N) _& ]& v; Q
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
8 j L: n$ ?3 C; }7 y* R( {#endif // __GUILD_HOUSE_MIDDLE
$ v3 B1 l2 l& K: d2 Z$ b7 z1 X* Y9 |2 y0 M- e2 P3 C, t, C
下面插入 #ifdef __FASHION_COMBINE* \& ]( S) Z% |) F5 y
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); . Z& f& `/ \* z0 J! Z \+ ?; j
#endif // __FASHION_COMBINE ( K- w6 D/ ]" ~, e8 S$ R& c" R
! I2 P& D- J# i9 {1 K2 d* ?
----------------------------------------------------------------------------------------------------------------------------; ^9 }2 M9 Q8 f7 \9 U( Z
DPClient.cpp9 D& d, \9 }5 o
5 k! o4 R) D1 [# _5 U3 ]
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) / m) z5 q6 o, l) b! s; w. a& E
{ 7 N9 V! z) I) L8 G% E) |
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); 7 U( j, |, G. ]4 s* Q8 g
ar << objGHId << nTenderPerin << nTenderPenya; 0 G( G+ h7 k; y0 ?0 Z9 S9 S
SEND( ar, this, DPID_SERVERPLAYER ); 3 U! ~* d6 D ^# h1 E5 L% U/ g+ ]
} , _2 [1 x- U; t5 u1 a
#endif // __GUILD_HOUSE_MIDDLE % z) O( @0 ]; ?( [# J" J5 g
; d4 I/ B* \! L0 M9 u& x& O 下面插入 #ifdef __FASHION_COMBINE! q" s( W3 A4 C. k9 y
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
& G8 k' h. S: x' C; B9 `{ # V- ?) R8 c4 B9 r
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
) K8 Y9 a4 u) t: j) y% N0 _9 o ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; ' K: B( O' ~9 }& q1 y
SEND( ar, this, DPID_SERVERPLAYER );
" P3 x# ], |8 ^- d: y" b9 \4 C" c} 8 o l5 D5 ]) N6 Y, d3 y
#endif // __FASHION_COMBINE
# C. X% l8 ]0 O; x/ W8 U* `9 v
0 P% J8 _9 m }* W4 M7 f' Q! Q ----------------------------------------------------------------------------------------------------------------------------
; K3 f! T( s8 ]: V
" M4 o% [* {& n2 V现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
9 g( n' v5 V1 @- v1 @1 K# \' V
$ x* O8 R6 K: E. ` ----------------------------------------------------------------------------------------------------------------------------
! u" h$ n# I3 m1 ?0 R. O" [3 C- S5 {2 }1 \* a ]
7 v( N" ^! Y4 n( b8 J
: o% F; N5 z* p' _) M如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。3 D4 d- w- g$ u e. _, ?* n5 L$ z t
+ V2 K# W, H! f3 v3 q* r3 |* w7 c+ J+ E+ w/ }3 l" ]5 R
~怪物
" T I P, U8 m) O% R4 V |