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莫因E * PVP
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今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
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有大量的代码,我已经测试过它,它可以编译自己1A。
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现在会如此容易所有的C&P'en2 p0 w. v2 l2 h5 V" C
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- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
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你说我成功,资源应该时装组合系统顺利运行。# m6 A9 _. ?* ?0 p1 d
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首先是学分:- I8 R5 P" p" b4 C/ b1 D
( h3 F: Q; {" ^* H C+ i0 pEtioom(90%)! z. a1 a& J( R# X
怪物(10%)+ Y2 X% L+ f+ E0 n$ l* X: ~0 ` I
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# N$ [! Q3 j* M; I8 F- w, X: [/ l这里的问题,而是“不问任何小型或定义语法错误。”
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# J- p! N/ f4 W, m唔够讲,这里是答应释放: randomoption.h
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在 public:
* s! ?& |! k- X, T9 }) | bool IsCheckedSafeFlag( __int64 n64RandomeOption ); $ z7 \# `% v' ]! p3 ?2 c" a+ ?
void SetSafeFlag( __int64* pn64RandomOption ); k/ b; K7 ]7 ^/ ~& Y1 h4 x' H$ B
void ResetSafeFlag( __int64* pn64RandomOption );
/ ?- D: q. [0 t6 B0 n // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
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这下面插入:
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( \/ E" n, L$ t. V #ifdef __FASHION_COMBINE
+ [0 U5 k/ B# e* L, Q( ]public: - m8 n- R+ w# {, o9 v5 F! S
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
8 \6 l4 `' J% h I5 g#endif // __FASHION_COMBINE $ e: B& j0 X5 i% u2 A! D
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---------------------------------------------------------------------------------------------------------------------
9 I0 {+ P) {$ I- x4 @randomoption.cpp- p: V; q4 i. K2 j
# J9 X$ { I9 ~. `在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
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# h2 B# S) n3 Y4 ]9 g 下面插入 #ifdef __FASHION_COMBINE- o) X! d: X0 {! V, _* _
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) : F- y' G4 E0 M4 Y* z% Y
{ / i- H# P- M% I8 k& g$ x
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); - L3 \- m+ \; @+ m
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
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0 }) F: t9 a; L2 Z if( nMainSize + nDestroySize > nMaxCombinedSize ) " V9 ]3 x4 A: J/ k3 F0 C+ d( @2 i* W% o
return 1;
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! @2 J) C2 K, V S2 H- c for( int i = 0; i < nDestroySize; i++ ) 1 ]" E1 w$ z4 i2 e- a3 K: A
{
# [5 i w. f" G6 @+ _- d w int nDst, nAdj; 0 ? Q5 t2 U& L4 B
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) ; Z( b8 b6 \" A% r; \
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); 3 j, x6 i- Z0 @7 f
}
+ t, T# G0 W7 T# u, \ return 0; - C- G4 a0 E/ f. E
}
- \* Y) B* l/ N% `$ \) C6 c, c- P/ ~#endif // __FASHION_COMBINE
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-----------------------------------------------------------------------------------------------------------------------
: O1 P# s% n6 |2 K4 ]MsgHdr.h
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. k3 O1 W# F, \& ~$ h插入 #ifdef __FASHION_COMBINE
) e D9 J) w: O$ E6 B& V* w2 `#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
# i6 e8 {/ x1 ? j& Z2 _#endif // __FASHION_COMBINE ; Y( k0 s% W0 _" C+ x' i
, q6 f' o. r9 ?3 i6 s( W -------------------------------------------------------------------------------------------------------------------------
' B* h% H J* X4 N+ R- TDPSrvr.h
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在 #ifdef __GUILD_HOUSE_MIDDLE" J9 V C6 D: ?
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
2 v9 l0 M0 [2 B; n. { void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 9 p. |# q! |: M2 a
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
5 D7 w! h. P# W$ {# ?) j6 p# i7 a#endif // __GUILD_HOUSE_MIDDLE 2 r4 N( R% T1 U- G
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下面插入 #ifdef __FASHION_COMBINE
* k s' F: H2 b6 [" T+ J2 T* ` void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
0 n7 _4 b3 Y' k#endif // __FASHION_COMBINE
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-------------------------------------------------------------------------------------------------------------------------
+ W" V+ L; K+ O5 ^( UDPSrvr.cpp& N, [8 K' k0 w
在 #ifdef __GUILD_HOUSE_MIDDLE
: Y8 u( s; f6 }0 c# @ ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
: P$ U( |5 C6 n; Y ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
* Z( K9 D/ A4 p2 h1 [. z; C2 ] ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
! |; U5 q+ Q! W; {7 N+ }& Z#endif // __GUILD_HOUSE_MIDDLE # E1 r" E) Z) F8 R6 |! Q
9 Q2 f* T% Y, R" w 下面插入 #ifdef __FASHION_COMBINE
- J0 {+ E2 m Q' u ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
2 @( q3 t7 d- q4 X1 b#endif // __FASHION_COMBINE ) L' o. |) Q) j, n N
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在最后插入 #ifdef __FASHION_COMBINE
& u( T) i8 ~) F$ f6 @4 U+ Z' svoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) ! T7 Q- n7 }# K2 w
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
" i0 _9 q! p0 d, N- t if( IsValidObj( pUser ) )& C V* ^. ^6 f5 b) {% x! E
{ 3 U$ @ v: ^2 p- K* l
DWORD dwItem = NULL_ID;
$ Y' p! |: D8 | CItemElem* pItemElem[8]; ! \7 [. n( z" Y8 f: G% T, L+ M
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for( int i = 0; i < 8; i++ ) ( ?9 T* Z. w' r+ }
{
. y2 S& ~5 Q8 _' v4 f ar >> dwItem;
4 j9 s( D; n: s0 V4 r pItemElem = pUser->m_Inventory.GetAtId( dwItem );
# }5 n" x9 h4 d- v: } o# c+ @ if( !IsUsableItem( pItemElem)) ! y; V% j! A6 h
return;& B% w9 n! m% g) p
}
# S* g( T$ D$ d* x. ~2 @/ u6 u if( xRandom( 10000 ) < 10000 ) 4 R ~2 ]4 _9 u/ ^: E2 }
{
1 U- d' X& ?, o int nResult = 0;
! Y3 w8 C# @( F5 v9 x nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); g' t6 v! m! p; B. X- r3 _
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); 3 @$ ~ v* n" N, z8 A
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); 6 c2 m# u: @0 c' _+ [8 G: k( B3 {( m
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
% k# Y1 `: u) [; A if( nResult > 0 )
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Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
6 _! h' T7 I. g6 S% R4 J' [ }
f0 H7 e/ Z2 u. ? for( int i = 1; i < 8; i += 2 ) , a4 t/ k0 n8 N7 [' m" M
{
0 _7 X$ b1 I A; R: x# p) R pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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for( int i = 0; i < 8; i += 2 )
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pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
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; S0 p" A- Q1 x- F2 W$ s pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); 1 ]( V; T" V, D0 o8 ^
}else # v' J) I* C: h# \5 i% Q0 Z4 Q, H
{
" Z: l' E y# E" V5 _% {, A d Z pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
m: M% X- M" ?2 s% x1 X) b if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
: A) T4 T4 b) e. X g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
+ u4 G4 ~( r# _: z& U9 F, g8 h) z, n) s1 a, {
if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
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pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); + p" i# H. G- _% Q$ n$ P
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); 2 p6 p [" w6 S: j
6 q( p6 L$ g' |* q }else
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pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); 0 Q- p+ Z% K' a
for( int i = 0; i < 8; i++ )
; h. o3 X B% p$ ?9 j9 t B {
, I+ {0 F" o& |/ j- C, M3 A pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); ! V( e. p9 Z. E+ l+ ~
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}
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} 6 ]# w; H V' t7 m0 m) N' V0 ?
}
9 J2 k/ k' \7 U#endif // __FASHION_COMBINE
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& t0 w8 d4 ?" V5 Z ----------------------------------------------------------------------------------------------------------------------------! I8 X b- U$ i5 o t% r" t& N
WndField.h9 W( d6 C7 t/ \2 r* D
在 class CWndCampusSeveranceConfirm : public CWndNeuz
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下面插入 #ifdef __FASHION_COMBINE
, x( m6 L! V9 k1 ^0 a1 yclass CWndFashionCombine : public CWndNeuz 9 n' p2 ], y$ C/ F4 V
{ ( {3 |# s2 T1 t4 \; l% Y, e
public:
f2 \2 `% B0 y4 w$ ?$ k# e CItemElem* m_pItemElem[12];
3 }) ]0 V' a2 ~* I! a% e# f- w* F CTexture* m_pTexture[12]; 5 S3 e+ |* u. q$ {% K! V3 H
: ^( x) e" N. z6 i5 {1 fpublic:
4 r3 K8 N2 B- V1 T5 m! o n/ ~; ^ CWndFashionCombine();
c% @) V; x! z0 w" ^$ A/ [ virtual ~CWndFashionCombine();
* R% M+ a5 \- e5 U1 S
) D- z A3 ^8 ?* x virtual void OnDraw( C2DRender* p2DRender ); . h, }/ A" ~: I. L5 r
virtual void OnInitialUpdate();
" B0 n! K( {6 Q% @ }. R virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
: @/ T( I5 C0 J1 b7 h. ^0 C y/ f virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
" Y; O: ~3 W1 v( P virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
7 h! n) g5 k( R% H virtual void OnSize( UINT nType, int cx, int cy );
# W8 h3 T$ |$ d! I* K: t virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); & P* b. R' p! l; |" F7 l% U: b
}; ) D3 m2 s8 V% c7 o
#endif // __FASHION_COMBINE
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----------------------------------------------------------------------------------------------------------------------------2 ? C0 A. W7 B
WndField.cpp5 ~- q4 S4 d* ]+ b! A( u5 ^2 G
在 #include "wndwebbox.h"
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l7 d1 x: ~+ {3 ]( e9 G, Z3 U 下面插入 #ifdef __FASHION_COMBINE; D8 k" V, ~0 ^; i! i
#include "randomoption.h" $ {2 K# W" z0 }" M" H& I
#endif // __FASHION_COMBINE ' A8 {2 t& f) l8 a& |) N: u
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就在最后:
0 R, u1 A3 A6 p% t" b5 p) BPHP代码: #ifdef __FASHION_COMBINE
, P8 C! D1 E) F7 aCWndFashionCombine::CWndFashionCombine() 1 I: w: w- v, m' k0 s5 P
{ 1 o# j7 U# l* ^9 Y( }; {
for( int i = 0; i < 12; i++ )
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m_pItemElem = NULL; " y; F! [0 f: C$ h) D3 ]- q
m_pTexture = NULL;
/ a- N7 \$ s P( b% c0 J //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
0 d. X6 U. }2 ?3 G1 e) ^) O9 E* a //ZeroMemory( m_pTexture, sizeof( m_pTexture ));
# L1 a# ?' G: ` y9 u+ W5 I4 h" ^ } ; J% J$ s' n- b. k: v
}
- R* P/ z( R& p2 Z$ \ cCWndFashionCombine::~CWndFashionCombine() ) M# d. S7 Y. w7 \3 u8 ^/ Q" v
{
: {( r) c& \6 P1 m& G for( int i = 0; i < 8; i++ )
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if( m_pItemElem != NULL )
' T1 ~4 {8 a$ w' o* R { 4 Z9 B& ?, H$ e1 Y. P9 f1 }$ t
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
# z* W# ]/ Y2 ` m_pItemElem->SetExtra(0); " y9 w$ p0 Q; o3 I
} C0 c& c0 L+ l: R
}
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void CWndFashionCombine::OnDraw( C2DRender* p2DRender ) % Z6 P/ G5 Q c6 d/ N
{
: J0 @/ E# @9 o0 y3 E8 Q LPWNDCTRL wndCtrl[12]; B1 g# Q, t! N' w
P9 d- V- Q) h4 M2 o wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
3 `% F7 [, K9 h2 t; G. y3 ]4 H wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
, `* l* {' v8 e( G8 ] wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); 8 [ z+ E4 b# t4 D
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); 8 O6 Y: C) I) Z& ^
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); 8 @ e( n# Y$ w2 {6 ]2 d# J
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
. _' b# H7 ]9 r" R. ` wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
1 c6 [* v `' v wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
3 h3 O7 ?, _% m' s- m' W3 m8 Y# {; f wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
8 K. h: L% C$ M( c9 @ wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
9 P, r8 h& K6 e+ U9 b- U; p6 n* J wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
" C+ ~( u, k( a/ q# w6 D wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
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for( int i = 0; i < 12; i++ )
+ \4 F. f- Y4 J6 X8 m" ^$ g {
6 f* G8 q4 v( J( a) w3 |9 G, Y& y if( m_pItemElem != NULL && m_pTexture != NULL )
" C! O* G8 B9 y {
# E3 Y+ {; m( n0 h m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); 4 w) s" f) H* D3 n
} , ?0 v' N0 [( i4 o! P) w5 _2 C1 u
}
; m& Y) r0 R0 }}
* l/ H# ?: Y0 {void CWndFashionCombine::OnInitialUpdate() 2 M& \8 S( b0 u
{
# N/ c7 G! J: _9 p CWndNeuz::OnInitialUpdate(); . z& W) {* v8 v: h
6 {2 t+ a# @ Q, e! { CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
+ j% a7 X: {' H8 u) L) g5 p! W) M5 `- m pButton->EnableWindow(FALSE); , |) `7 S h7 {2 `, g
& ~- `7 e6 i8 Q0 X; L1 \
MoveParentCenter(); ; v; o W$ S8 y: W, u$ p9 O
} 2 L$ y5 Y5 q% c o9 O
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
1 ?: T0 h1 f2 O, G' w0 X! D{
^7 X3 Y+ b t return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); # s, U% f5 k" M% Y: M+ e
} * Z" k) H1 V& w" Y* \
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) ( e4 P, [" G. h6 N" D3 @. Y2 i q
{
! o1 T( N+ ?" ^- ^ return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); $ Q; u: A5 v* n
} 5 h v: ~- n0 ]2 [! S N
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
4 T+ b1 U9 d% Z- C1 W{ ! s, P6 [3 ^" i a' K3 K" W
CWndNeuz::OnSize( nType, cx, cy );
) B7 B- L# @1 D$ Y2 r# @} - I+ R' i( {2 ]8 u: @
- Q5 ?% @; n$ C
2 \* s7 R; K: I& u6 {) T
" V- k) ?0 _8 y. |BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) * u7 j5 g1 \7 U1 D6 H9 R6 X3 E+ K
{
3 b2 t% |1 j9 k CRect rect[8]; , x) ~) d: I0 Q& |/ m/ X) |
LPWNDCTRL wndCtrl[8]; M5 c6 m$ l" A* h. ~ I
* W- z5 A2 \5 t/ _6 r0 p) m
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); , j6 ^9 Y0 J7 ~& J' \9 o+ t
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
; b( u4 a# B9 |6 w2 X7 L$ c) h wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
) \; ~3 k) E9 b1 R7 y g5 W4 L wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); . k; i H( s! d
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); ; n) D5 ^1 M6 ]) [& c
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
6 G1 H s, ^; F( t wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
4 k5 C O* P1 f7 z+ ^) w wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
4 V" C' e' Z/ ]
. A$ q- Q1 h* Y, u5 g BOOL bUpdate = FALSE;
. _# }" y- d+ H7 l* W: N9 r9 G& e. m5 `0 f
for( int i = 0; i < 8; i++ ) 5 P9 E4 f9 v& e- V/ `. C3 e
{
. _( A3 I1 I$ l; V rect = wndCtrl->rect; 3 j# ]; k' z6 W/ E2 o
3 V0 u! {6 I, r' i- o
if( rect.PtInRect( point )) # G. P, x0 n6 ?$ \
{
: r. G* y- d# x* M$ m+ Y! @ CItemElem* pTempElem;
& \ g+ M3 V6 ]. b. v( ~+ ~ pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
0 v3 v0 ]/ Y0 N$ e* W if( pTempElem != NULL ) 4 r5 {: E; f& W! z3 n4 y/ t
{
- S5 Y; w; ]1 g1 s if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) ) V& M ]3 O9 v6 b' J3 O4 T
{
" c- `/ j0 w# a8 C+ C+ E: L/ o ItemProp* pItemProp = pTempElem->GetProp(); , d6 w. ]* X b/ s
4 D' C U6 Z6 @- [+ h
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
1 k: F, v- o: P; l. X# u {
7 M0 T# ]( d- } if( i == 0 )
- I! z5 P/ |0 W- ] {$ g. H. g7 _' T+ {3 G7 ^
if( m_pItemElem[4] != NULL ) + x* p7 Q9 k! x8 Q
{) |* }, p/ f& u& Y! \" Q; O
int nSize = 0; 9 s9 q" E6 T3 J/ `
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ( y# b8 M6 K, n. Q
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
) E: R7 ?2 H) l- ]4 Y0 [1 d* R if( nSize > 3 ) / j9 L$ a1 l) k
{
& m: V" O$ ^8 X* W( h g_WndMng.OpenMessageBox( "oversize" ); * v$ E3 E, e3 X, C
return TRUE; ; e C: ]; M( k: f$ B
}else% V7 `; k) B6 q
{0 {1 }4 n2 t6 d! D$ F- a8 I4 }; B$ ?
bUpdate = TRUE;
6 G% ?! i) P) M& m1 T- q }$ v7 {% v- h U1 Q" h: \7 J. M* y
}$ x b: M5 h7 n1 \& h. a5 q' h7 u
if(m_pItemElem != NULL)
$ D5 r; w7 t6 F; Z4 ^* D! V7 ` m_pItemElem->SetExtra(0);
) d$ d6 u7 u4 G$ V6 {) a' S" B
. H2 m: g# ^5 d, w5 V m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 0 y! s/ V# q* O' o" f' m
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
: a( w2 s4 M: E/ W+ a" l: N m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); % |$ U9 R9 _+ u, w5 p2 t: V3 T1 k
# Y6 f9 s5 i4 i, E. \ if( bUpdate == TRUE )
8 h8 W: [/ m$ v/ f( X, u {
+ V! _( z8 E* w* ^0 x, z m_pItemElem[8] = m_pItemElem[0];
# Y4 r+ E9 w9 ^' N, Q: ]( D' } m_pTexture[8] = m_pTexture[0]; : M- M: m: S8 F
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
8 E8 a9 G: ~& t$ S# u( f } 4 e" o1 ?2 s+ u- h% j
}) f G: S p" ~
if( i == 4 )
2 ?8 a1 F7 \( D5 J& w {
4 W9 N2 v) h6 B( I6 f if( m_pItemElem[0] != NULL ) 3 f. A6 r3 ]" Z7 O; {2 O7 F& v
{
e) B$ D, L; H, a* H int nSize = 0; . J6 u; i9 \* n8 B
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
+ \8 E4 b7 I# e9 Q9 t nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); " d# l9 |7 o5 [# P& `( F4 G3 \
if( nSize > 3 ) : L$ F( k( U% t* x5 M$ R- v
{
1 Q u0 F0 E' i* P$ D1 i) n g_WndMng.OpenMessageBox( "oversize" );
8 C) Y7 i; I* O- W! Q8 m* c: z5 m return TRUE; ( Q' v: n0 ]7 z3 {) K
}else
* c( Y a; H4 l& R, p {
' P6 F: Y! H. `8 {( \/ V; T bUpdate = TRUE; " X% y5 w" r3 U* |4 \, U
}& g+ r7 V" Y6 N" q ?
}9 H" k5 y% G$ E! A; }& G G! v
if(m_pItemElem != NULL)
9 E9 H0 n) s9 d7 R( C' K m_pItemElem->SetExtra(0);
4 S6 N4 n2 n* k8 F
4 K; F" J) h' _% z0 S8 u m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ' W9 m. ~( l. i
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 0 h! s3 ]' C2 O8 E
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
2 L. [5 ]4 U( S0 y! \1 X. R
6 U5 }+ c5 K& U/ K+ F2 p$ X if( bUpdate == TRUE ) * A+ R0 y3 g8 _. _ |% `
{2 x! i3 n* q8 d# W
m_pItemElem[8] = m_pItemElem[0];
) X5 f9 W; S5 r m_pTexture[8] = m_pTexture[0];
7 ]& a! d7 X- h# h; n. |$ ~ // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );5 S& T# `5 d0 Q3 |6 w2 [
}
3 a) k% G: b! F6 L }
4 q0 G! e/ C/ I: C- x' P }else: t! ~0 @: d' }) `% a7 M. G; s! Q- N7 m
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) 4 f) w# |6 ]9 j# F e
{: u; {) ]2 K! J2 H% L
if( i == 1 ) . J$ y9 J) R! G& o3 u3 k6 @
{$ T( n l1 m% M N6 |
if( m_pItemElem[5] != NULL ) : j" k% @4 o% A+ G d8 |, |; i
{
# g. C0 ~$ {- [- o: [ int nSize = 0;
# y+ H$ v. f( t6 J% \% M nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
' E) T3 Q1 }( Q1 f nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); ) X* R/ j! [' N! i, M1 _
if( nSize > 3 ) , N( _0 g) F) ~/ K, K
{7 P& B6 h8 e5 e6 b# l3 V9 M
g_WndMng.OpenMessageBox( "oversize" );
! R$ C, E) p1 M return TRUE;
" H4 h* X0 C+ U* a% m- X6 a- k/ a }else! W. E# ], [% s% @8 I
{* `2 ~1 k* T7 x. r$ ~5 v" @
bUpdate = TRUE;
$ t1 r/ u9 a0 A4 X7 [! X1 R }0 v1 F' `: E) l
}
$ k, w& d8 \: d if(m_pItemElem != NULL)
8 {. j$ R [9 `0 o/ d m_pItemElem->SetExtra(0); $ b) M! e1 A5 U7 ~
2 E9 H3 t! B& A2 |6 C4 Z+ w m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
7 a6 p1 J7 w+ C. o& S) ` m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); % A% t+ S8 ^, g2 n/ v
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
% e% Y" L& j4 w
- }! w: G+ y1 }% u& @* f0 b- _# r+ Q if( bUpdate == TRUE )
& S& ~% z5 T3 c5 y {* ]4 |6 }) ~5 E# i' U# |* n
m_pItemElem[9] = m_pItemElem[1];
8 s. j2 }: s0 y6 [/ y m_pTexture[9] = m_pTexture[1]; 4 n* z: A! x5 u
3 R; k' j1 d! h" J0 F( ^, o6 [% e
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );% @& L3 r! l3 k4 Z9 {- s7 `
} 3 `5 T/ I. D h, c- _
}. Z( Q# }8 S/ p' A6 E% E9 ?
if( i == 5 )
4 d p( p* [4 ?% P: w/ i' } {8 _5 X- f P9 I( r
if( m_pItemElem[1] != NULL )
! _9 l* U' l2 } {- `3 |+ U% f+ B6 z3 \3 F
int nSize = 0;
: h4 t d# B6 e% w/ f7 J1 M nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ' R! @( @2 b4 W" \6 c. I, m
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); 2 F/ q. k; f; O. g3 ]. ?+ ^
if( nSize > 3 )
' X2 R6 G. B0 E0 q, ^ {$ K- P3 B& J6 p8 ^
g_WndMng.OpenMessageBox( "oversize" ); $ J) ~/ Y2 a: h: C5 m d( @
return TRUE; ; Z: E) ^* @3 M3 Q7 ]0 W, k
}else( B) O! @6 [) U0 z& F
{( ] [$ l. F; R3 V% k5 S3 l
bUpdate = TRUE; # m9 D+ A' W+ I
}
' o( q/ a, n- p }3 _2 C4 n5 M% M; t+ d$ U6 a
if(m_pItemElem != NULL) 8 \) n! g e j6 L$ T# d$ ^& b
m_pItemElem->SetExtra(0);
8 Y1 t" w- r& |4 y Z; K. K1 E
& M0 j( k3 N: r' C5 j: O m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
$ [, P" y9 z! M m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
& X i1 ]& ?- B9 j6 o m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
7 o5 t4 X9 Z n. @5 g; G' A% a) h8 p! e5 `- C0 g
if( bUpdate == TRUE ) 6 f$ q: c8 ~1 O( }$ i
{# r+ O5 q/ w( E4 N3 y+ [- Q
m_pItemElem[9] = m_pItemElem[1];
8 q8 g3 z& F6 c6 s& l" K m_pTexture[9] = m_pTexture[1];
; z, Z& k( d7 A: C //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );% c3 U8 G# Z" [# |& \! [
} 1 x2 V/ c7 J/ T( D0 p2 d, q: _
}2 L2 o& d+ q, f! D. S# I; q
}else
- i* \+ ?( m9 X* Y if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
+ O7 ?6 Q8 X7 d {( A! W/ b; J" C6 p+ i
if( i == 2 ) - `0 ]% f' |- [2 T; }
{
+ ~1 _/ r* S! G7 o: m if( m_pItemElem[6] != NULL ) 1 m3 t0 b; i* k4 X4 C1 r7 `
{2 N# E/ V- C1 @$ ^0 E, M
int nSize = 0; 5 z0 d! M; k4 n" L/ @2 G
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); * r# R2 m" f x H3 z9 o/ [
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
; `8 V( H) ^5 _/ ~8 ] if( nSize > 3 )
4 W' b% e) B3 s* o; q {7 k8 B# }: [# Q) X2 C$ P
g_WndMng.OpenMessageBox( "oversize" ); # h, T) s. y) L. z2 Z* h: F
return TRUE; ; k8 f. d) L3 s: L; @
}else
& b; L0 R( p' y N2 C2 U* c {6 C4 m4 @$ O6 A$ T
bUpdate = TRUE; 5 ^ r2 n0 V# I1 {+ A
}: t2 [1 l* s G; Z! |6 V
}
, P4 O# U0 l3 a if(m_pItemElem != NULL) ' J8 r, Y6 D. ^$ L7 t
m_pItemElem->SetExtra(0);
/ z5 i2 `8 S- d" h0 Y! ]* V- @
/ N6 y& X" u) G& I9 A9 p" n m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 6 i* F8 `9 m5 h* c5 t
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); " Q% @& h5 C2 A/ u8 Y
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
) C' P% W# K3 F" L4 y
% [: Q# G4 }" \$ W& o if( bUpdate == TRUE )
3 q7 q" M8 D& C- H) @; I. `$ M0 Y {& J& `. |5 z9 M) ?: s( l2 y
m_pItemElem[10] = m_pItemElem[2];
- |* M5 b8 |# \) G m_pTexture[10] = m_pTexture[2];
9 k+ g* V3 Z5 \3 M9 c/ Z5 F6 c4 \4 X // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
0 Z6 N" C& |7 i5 A3 C } 5 ]/ Y" X- ?) N# c& z
}
( g5 \( M, e% w. _3 f* i- K if( i == 6 )
& R. ?5 U/ C* Q+ J0 ~/ N5 Q- \8 ]0 e {* u+ Y8 i9 k' B( Q7 _4 ]
if( m_pItemElem[2] != NULL )
; o$ F2 T- _3 j {
% [" d9 M+ X: h+ k int nSize = 0; # T* t4 @+ D7 N
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ! b ~& y- [9 `8 b: t
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); . y0 y6 h' x; O7 y( s- R7 e
if( nSize > 3 )
' [+ u* g N8 f+ {+ b1 h {
5 t5 G- o2 c* S9 I4 }* {1 a g_WndMng.OpenMessageBox( "oversize" );
. _! I. Z. P3 O1 f) w$ x return TRUE; 8 g+ h. S! m8 q& |
}else9 A5 S' R5 c, K3 Q7 ~) ^, m1 E1 Z
{- F* n5 T X4 J4 z5 s
bUpdate = TRUE;
5 r! P9 J7 f8 p. o+ x }. y. D% f( [ n) r2 b6 J
}+ i Y0 z# w! K: `3 @, L
if(m_pItemElem != NULL)
) d, q! A) g8 h. g; l! b% g% q m_pItemElem->SetExtra(0);
( ?# {6 k7 f- X1 @8 M" u% E" V7 a* F/ r- ~
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); - j, J# T) V. x% [3 Y" l
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); * I' M3 X. V" M9 I& N" a+ S
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
; {* c; F2 f4 V8 O7 r: O& z
/ `6 K Z' S9 P9 D, B0 R2 t" x4 a* b if( bUpdate == TRUE ) 0 O% T5 J% F( z5 P% Q" i
{
, t. J$ {( D& R m_pItemElem[10] = m_pItemElem[2];
+ G* |) |9 r4 n$ Z3 X( A m_pTexture[10] = m_pTexture[2];
! u1 R0 s6 g7 L/ V# E: v x // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] ); E6 A- d9 K0 H9 Z3 z4 k
} 1 V- e( C& @8 r0 S' d! E" u& S( G$ v8 _
}
i" P8 L9 h3 L7 a0 T" J+ ? }else" j% s! v0 J8 u- k1 D' z
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) 2 c1 `5 N) J1 E3 g
{
$ t C1 Z. }1 @7 r8 F% O if( i == 3 ) * `5 B+ s1 l1 W4 ?
{
" D8 R' Y( m2 E if( m_pItemElem[7] != NULL ) % I3 K+ b7 r: S/ P
{+ V. d1 B! c% y% w" N
int nSize = 0; ' O$ ~6 Z$ S0 ~( _
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); h* i6 X7 Q% ]2 j: J" d9 r$ c
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); # `1 s/ Y$ l- B+ s$ d7 G& ?
if( nSize > 3 )
4 @3 B6 _* y% R% @ {
' f2 U Z. J, v g_WndMng.OpenMessageBox( "oversize" ); 7 Y' L: d/ b6 w8 X/ |6 ~0 p
return TRUE; , y+ t! w* O9 o* U
}else0 [- ]7 y! B1 I% y, a/ T3 i
{# c& P8 [2 M' O6 G$ {
bUpdate = TRUE;
& q2 q1 i+ p5 i9 O# P }# B+ L" R' Z# }& C
}1 E! ^2 |- f$ k0 h) j; ]
if(m_pItemElem != NULL) % ]; Q" A& O/ ?5 O: _
m_pItemElem->SetExtra(0); 9 h8 G% P- `: S* C' `
* _" S! ]) P9 V: b m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); " `' K6 D" }; |% k+ A
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ' l1 F& ~; ]7 \! C$ H# S1 r
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 0 I7 K8 h; @5 x% d- |
, w- V9 g; x R1 K
if( bUpdate == TRUE )
z+ I% n8 j; E( E+ b | {
" @( E) T, U# C( e' K( j m_pItemElem[11] = m_pItemElem[3]; $ {0 u# i# }- X+ ]
m_pTexture[11] = m_pTexture[3];
( ^$ P( E7 y9 I# L$ y // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );2 U, z% Q! n* F; u' w9 I2 b
} / T2 L# H4 G( M/ d" i$ j
}
) F8 k# Q4 B4 O if( i == 7 ) $ D+ X1 h/ }0 `
{
- b1 W* \* Z, G0 u# L& A if( m_pItemElem[3] != NULL )
9 w+ t0 Y2 @, J! C {
! ^* G6 P$ x, B8 Z( { int nSize = 0;
: I2 h i3 L' J" z" g nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
% E+ H# w o: u nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
: g* l$ Z+ k3 @+ M# i2 s if( nSize > 3 )
% ]8 v4 Y6 }/ a; I {: o5 K5 _& X: q: |( A [
g_WndMng.OpenMessageBox( "oversize" );
6 e8 ^+ y& C. P0 s: S0 e. u! b+ e1 w return TRUE;
M5 R3 Y" m6 z$ ?4 T }else; s/ p( q' V* u s( V
{
+ f# h; Q5 Z+ x5 C1 r bUpdate = TRUE; 0 Q' L8 N( Y( w% D; q
}# x. ^" I( \# C. B0 q6 b1 b0 c
}6 x6 M9 C+ U; M, t4 t( d
if(m_pItemElem != NULL)
3 F V! `: f' Y& l f" ]; w0 A m_pItemElem->SetExtra(0); 2 y" ?/ W: q" u0 G
1 J4 E2 q, x8 K/ z$ }
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ( e8 k! t- p# C4 F3 ~
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); * x. J' w/ f# [
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 5 z4 O( Q- X4 ^, j) j% e
* Q0 m' H3 _# v- f `
if( bUpdate == TRUE ) ; m) T2 w) p0 K
{$ i2 s$ ?+ E+ D4 F$ }: C, i
m_pItemElem[11] = m_pItemElem[3];
8 a0 F# B: E9 b4 ^6 W5 I& R# E m_pTexture[11] = m_pTexture[3]; % I" D4 ~$ h- p
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );; t- h% L! t+ o3 h
}
) h8 Z6 H& q, V }
) B0 w& W/ C8 f# s9 H' ~/ C }else% v* r1 _: o% p% P. e) T% ~
{
0 N) g3 m0 s* o g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); # m" u; ~5 d, F- q, p0 k3 m
// wrong tab
4 q8 b$ ]" _9 h w' u0 `! ^: Y }
; u( \* _4 Q! B( g5 _# p8 \ }else' [4 B; o6 {7 x/ v' Y9 e1 Y; n2 X2 h
{
" w' Y& G* Q z4 n% ~5 e) e g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
. l' y* Y# _; i* Q' ^: {" L3 i // not blessed % p7 N9 W: L7 h. E
}
7 P' Q6 N. \/ X, W# j }
; w, ?- n3 e/ }# X1 z- L } 0 C0 L2 ?0 U* o3 `/ A+ b
}
5 Y7 f9 I0 V/ z' C+ Z' W( i r/ t* [2 Y
int nCheck = 0;
& c+ O5 F& [. q8 t- g for( int i = 0; i < 8; i++ ) / r$ g# O# R; f% Y0 B
{
/ \/ w- @8 M4 B7 V5 Z8 G if( m_pItemElem != NULL )
. q: Z6 S/ R* Y* [: @ nCheck++; 7 a/ |/ `, A' \+ w
} 6 l2 O( g$ a" V4 x
if( 8 <= nCheck ) ) U) q2 B2 \! G: B2 E
{
a& D5 j4 t+ u) L# r( r6 B CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
) M$ f: \! x* w& g pButton->EnableWindow(TRUE);
' S$ P, A$ y H2 _' e }
+ x9 ], H; q. p" E3 t0 h" v return TRUE; % F# n; n( \7 C8 E# l
}
8 C U4 L- p1 {: ABOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) # G7 \ L0 o0 }
{ B' B- l& k9 g% o4 a
switch( nID )
9 K8 V4 b+ k o$ g3 ? { 4 V: n! @( s- v9 x" r" ~
case WIDC_BUTTON1:
9 D1 q9 X# l; S1 A' \7 h { 9 p$ E6 T! y- ~& T, Y. A# H, k
g_DPlay.SendCombineFashion(
1 @/ p; u# G) w2 D3 ~: h4 ^5 l9 C* a m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
& A0 I* D( O5 n5 v) g m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
9 [2 H8 V8 u# N i3 e/ I m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, 1 j1 u+ V+ A3 e |6 G
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId : W& H0 H- v8 V& A+ t5 o/ Q
);
3 V+ j7 z [ g) W6 U7 q0 e Destroy(); 4 C9 [0 z( Z, l8 g' [
break;
: B; k( K# g. L! L) F ?$ J }
2 t6 H% U' E2 I7 K+ Y& w- e case WIDC_BUTTON2: 7 O' v( X. L/ u% ]3 @# Y4 c3 Y6 Y
{ & e8 z: V7 x+ [6 r `
Destroy(); 7 H+ q4 }$ \) p& K, i
break; 4 u5 ^6 H0 v2 e+ S
}
- Q& X9 ?5 \9 e( q }
2 `1 L9 }& j3 }. l1 Z9 E5 Y- C return CWndNeuz::OnChildNotify( message, nID, pLResult ); . p3 y/ ?* D" `0 p. e" ]0 ]
}
- ~0 I! u" p8 S" _6 c3 P* I#endif // __FASHION_COMBINE
1 M1 H) ^8 s( L
' L3 U# A) S; a3 } ----------------------------------------------------------------------------------------------------------------------------
; i' D5 W0 o5 Y" V$ Y* h# Z3 l+ @WndWorld.cpp
3 i. ?: a" d1 ]6 _在 case MMI_REMOVE_CAMPUS: ; y3 T, R( Y, u7 Y" t
{ % p) |) r# O9 J1 J$ Y2 L
if( g_WndMng.m_pWndCampusSeveranceConfirm ) ) l. T& T1 Z& F5 |7 b( R" ^6 K- U
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); 0 {* p$ g& z8 z, x6 R$ q
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
+ H1 F! a& @* O( d" ]1 W ~ g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); # R3 D4 I' }$ e9 S( W: Z
break;. g7 `9 i* a# x0 h9 ?
} ) G _2 E; q! D& F, f* Q. E
#endif // __CAMPUS , q3 l; `$ ]9 @1 h
b$ [( `8 D2 C+ h$ A
下面插入 #ifdef __FASHION_COMBINE3 `" g f6 `$ C. h2 Y6 z. x" Z
case MMI_COSTUMEMIX01: # z: \! e; H# |+ z
{ 1 y' J/ y1 M; G5 P
SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); ( q( J6 i* z+ G- X' F1 k. [$ T/ E. \( w
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
+ `; M3 n* |/ t' E" {. |2 A g_WndMng.m_pWndFashionCombine->Initialize(); ) c/ x( x! e1 N$ j/ J5 v& L- y8 Q
} & [. S* z/ }. [2 Z8 w6 Y) t V
break;
% M! L& R1 V' c7 R5 @#endif // __FASHION_COMBINE & J) i8 j2 U i" Z. c$ U$ l
1 ~& r0 ~7 P" ]
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) C9 H( L! i4 {4 xWndManager.h4 ~1 d- ~1 F( s# ?7 k1 O6 I
. p* ]- z5 \; { y+ J4 ?
于:0 U+ q1 {' G% I# j9 @
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE m9 \) ]8 c- u$ X5 w
CWndGuildHouseBid* m_pWndGHBid;
. A1 P) Z. u; F5 @% j. V* j& C+ ~#endif //__GUILD_HOUSE_MIDDLE - P8 z# ]+ D" J
& F' q9 I- F2 Q 认为:
* f9 n* ~) P1 q( cPHP代码: #ifdef __FASHION_COMBINE8 _9 G5 L, ~: x
CWndFashionCombine* m_pWndFashionCombine;
: {% P6 T, a0 o#endif // __FASHION_COMBINE 8 h n* I7 u, Z
- w& X5 q8 q" n8 ? \% U$ D ----------------------------------------------------------------------------------------------------------------------------- S( h& r8 q4 Z3 J1 i p) `
WndManager.cpp: ~, O# P3 O' ]1 Y
9 l7 I* O! q6 V+ `9 J1 ~
在 #ifdef __GUILD_HOUSE_MIDDLE# j7 e2 t3 F; E! g( X8 t
else if( m_pWndGHBid == pWndChild )
+ o8 k4 ^9 ~2 ? U" E: Q { 6 j6 S, l( `, ?3 x3 M
SAFE_DELETE( m_pWndGHBid );
: u7 c I; Q) G- O/ Q- | pWndChild = NULL; 0 K; }. a' O+ ~8 {- b8 t) m
} $ L/ e- E! X: V! B7 I4 |
#endif //__GUILD_HOUSE_MIDDLE
+ F8 U6 z, R( p+ |# e& t
9 c) o+ ]5 ^' a! W 后面插入 #ifdef __FASHION_COMBINE0 m& d f5 R; u
else if(m_pWndFashionCombine == pWndChild) $ c0 A8 |) Z( w, K8 {" c+ K" i. k- a
{ 2 Y) w5 }. \1 \; j0 w/ G
SAFE_DELETE( m_pWndFashionCombine );
; E! R3 ~' P! L' y) u% h pWndChild = NULL;
6 P! {2 m- w# m5 N. A4 i3 \4 M }
3 h) l- j! l6 H7 E#endif // __FASHION_COMBINE
6 |) d. ?6 D# n% e- j1 w4 g" Q2 ^! A
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; W. T( H$ t# r0 r& t9 SDPClient.h
8 E+ O7 Z2 N& j; @( f' ~: @& i0 G) D* H* I5 R# }& C: o$ i
在 #ifdef __GUILD_HOUSE_MIDDLE- K8 n N% Q, z3 n+ i
private: 4 R4 r9 W4 _$ @) X8 D7 q' K
void OnGuildHouseTenderMainWnd( CAr & ar );
# O0 S3 @3 j! D6 O P6 l% s void OnGuildHouseTenderInfoWnd( CAr & ar ); / B$ n. s0 w. J* X' c8 r
void OnGuildHouseTenderResult( CAr & ar );
8 y! c# T- h r0 Zpublic:
2 A! Y9 w6 O6 c8 n6 y9 g4 U void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
" `4 S3 w* L) b# j' k void SendGuildHouseTenderInfoWnd( OBJID objGHId );
$ ?* Q% K. s' _: ?+ K2 w void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); ) c9 g; l! j, i# Y; t& R j# }# ^
#endif // __GUILD_HOUSE_MIDDLE
& R" }& _; p; A5 X' X) c( I6 @7 r! I% S4 E* o# c4 k7 F$ _
下面插入 #ifdef __FASHION_COMBINE
3 R4 p& y( k3 j3 u void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
- ^! B& l; K+ [/ [' k5 C' U#endif // __FASHION_COMBINE * f1 G2 [- o" n0 Q. K" w3 O: z
0 E1 w4 s$ U3 \8 L! h* C9 o ----------------------------------------------------------------------------------------------------------------------------
e n G8 T6 i3 ?DPClient.cpp
( D5 }/ _. ~* p- h8 C- Q/ Z T! W( j; T( b
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) $ r! @. l0 C7 I: K$ D
{ : _8 x9 M3 Z; X3 b* ?- H2 @ I; \
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
# W' Q6 a6 C3 o+ Q9 {: q! ] ar << objGHId << nTenderPerin << nTenderPenya; " ~( k( b# O" u' q
SEND( ar, this, DPID_SERVERPLAYER ); . Q& M0 j5 B: m8 Q2 O
} 6 ^1 q8 m& n* X: F5 e
#endif // __GUILD_HOUSE_MIDDLE 1 W; l, A; [: `6 H% j7 j% _. ^
# U! Z+ U* y, P0 U/ g 下面插入 #ifdef __FASHION_COMBINE$ S% Q- @ u- X2 v1 W: P
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) 5 |/ ` w& L; J8 \' k
{
# t4 L2 i$ J- Z6 q0 {4 x9 E BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); . N/ ~+ q+ _% B; ~( G
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; / X; P- D. \2 ?' I G7 N! X8 H; L
SEND( ar, this, DPID_SERVERPLAYER ); + i2 ~8 K! s& b/ o
}
$ h4 |4 X6 ?$ P7 D0 ?: a#endif // __FASHION_COMBINE 6 ~/ s& X# z1 Y% Y
1 H0 g& N2 n+ F7 O- n* C" O0 j
----------------------------------------------------------------------------------------------------------------------------; |1 a& w0 f, a# s' ^+ W3 u- ~
& e! ]1 j1 S) Y, d4 r1 ]9 q0 i
现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
& o% G3 i: @- D0 Q* d/ E' ], O! l; q! S
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( B8 Z+ A8 V; A. j* q1 z6 m! u
! R5 ~! U* A# U4 L1 [% K如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。, _8 j* ]' V0 I: t
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8 C! r$ u b% d$ N2 W) [~怪物 / |2 ]1 X2 H6 i6 P5 E5 @
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