莫因E * PVP+ p6 [ q# \7 \
& X% ?( ?+ ^3 X' L7 k& N
0 v' x4 s+ a- p6 X) \
\7 | N C( S9 Q. k3 m, ?4 `" c今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
, d2 [( k f* q$ i- S/ J+ b: l, [% C" c' `$ f; Y
有大量的代码,我已经测试过它,它可以编译自己1A。5 j8 @6 V% E Z/ B
0 b( b3 ^1 \. c, g( }# I- |5 z
! p+ K3 C$ y$ F% c8 a4 J' f现在会如此容易所有的C&P'en# \( a# Y1 j! v7 l
6 P, N; [0 N, ?8 X) J& T0 V. U- F- 你需要的资源得到自己,因为我不决定一切你“推屁股。”: \! }, G- O& u2 v1 z1 h+ j3 k) m
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你说我成功,资源应该时装组合系统顺利运行。3 q/ X; y* ~ g2 p$ z
2 t; \- v. X; W4 Y# G1 k, t$ ]
4 v- V# @/ t5 L6 m* _0 A2 }/ `) x
2 p1 l4 i* A& W g: H8 l首先是学分:4 ?, ^% D1 B9 ?) Y4 P; ?) i2 H
# B+ }# F' i: I: l5 @* q6 I( u+ D1 oEtioom(90%)
" |5 ]' i: Y' q5 U* N怪物(10%)0 Z( y V; w& X2 i, [' e6 c$ o9 W% ~
% f' [' o/ G9 F5 ^- A5 B, n' v: r% m) H3 ~; q% c$ x
这里的问题,而是“不问任何小型或定义语法错误。”" t1 C4 `2 d- [( {1 x) w
* F b6 u# h7 B5 }
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u, |! w+ ]( f5 o* E6 G+ ]' j- x7 J
4 {9 z' Q$ t% J8 q4 ~ M唔够讲,这里是答应释放: randomoption.h; e% N* g1 h g2 R1 D
. p5 H0 ^ @# P$ P" H' I
在 public: & J" s6 N" A# U1 Q) L
bool IsCheckedSafeFlag( __int64 n64RandomeOption ); ' x; Y7 o" Y$ c
void SetSafeFlag( __int64* pn64RandomOption ); 1 z, v( H2 W' p; Q' A
void ResetSafeFlag( __int64* pn64RandomOption ); . u& L' O' \9 A. A' B
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
! x0 s% J: E; t: F: v, G' e% O8 W- _
这下面插入:
* r1 s8 |& z P0 u# ]1 e( j% }
1 C; M. B4 h; O5 S7 ? #ifdef __FASHION_COMBINE
; c4 A) v0 W5 e$ ^2 spublic:
6 W4 p1 {* j6 h( Q7 R6 u int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
9 v- M @) h2 N' ~- A1 y* b#endif // __FASHION_COMBINE
; e& o) b' o g7 q. ` \5 \9 b# Y" L2 I' Q- p
---------------------------------------------------------------------------------------------------------------------! h; X; Y9 z8 S% j# i
randomoption.cpp
: G+ T* E$ `' K/ r) [4 L, I; j5 ^6 }7 g5 o% n" r$ M$ D
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) - m$ _2 r, @! i$ B- o. a
; L9 u# U* d7 N" K4 ? 下面插入 #ifdef __FASHION_COMBINE
2 \$ D& k o. G5 z1 z) Vint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
5 B/ W1 ~; D# T& [* ? ^{
: A8 Y& ^4 `4 u) w int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); 9 V, d$ a9 r' I
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
3 x0 I, z: q* u7 X! q
# j$ V' ^: w$ n7 \* ~2 ~: S6 ? if( nMainSize + nDestroySize > nMaxCombinedSize )
# w% [" G8 m$ D) D8 r- k! a* D return 1;
( ~$ m! n2 z; H7 G* f0 Y# r W4 _+ w9 |* T h- k
for( int i = 0; i < nDestroySize; i++ )
1 s3 V f$ g6 I. @ G: G, ~4 N {
; f8 k' R7 ?4 @6 v8 e% v int nDst, nAdj;
; @. T. E% f% z5 L! V5 w if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) & c: i+ O" |# f3 Y
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); 1 R, v! `/ h- j! b2 y. f
} 1 Z; ~ s4 ]% [( Z
return 0;
' v% o4 T3 v7 V+ n}
& J$ {6 ^7 ]( D* Z h( I#endif // __FASHION_COMBINE + J- i: ?& C ], ?, S
/ R! T4 M3 ~1 k0 k
-----------------------------------------------------------------------------------------------------------------------1 W% W. Q" @, w. J% j& Q
MsgHdr.h) v: {" Y" q$ v+ b' G
$ V" o- X! h! {% N
插入 #ifdef __FASHION_COMBINE2 X* k; j( ]/ e
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
/ ^/ R+ C+ d+ Y+ J#endif // __FASHION_COMBINE
+ X' V0 p+ b3 U3 Q
% G7 |/ V0 ~5 { -------------------------------------------------------------------------------------------------------------------------
4 e4 l3 V. T1 ^2 k, z! R! K' hDPSrvr.h
: A: F5 _) z4 s! j9 j7 d1 }5 q( a; O7 y
在 #ifdef __GUILD_HOUSE_MIDDLE: P7 q. {4 H) i6 [& z* e
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
% Z8 W, z. A. P8 [7 }* h7 X& q" y void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
& g! N7 R7 @- a0 d4 m7 q void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); # x+ C; a: U1 N* c) v' o
#endif // __GUILD_HOUSE_MIDDLE
& f& l/ m. A3 Y8 o, e
, V6 v7 S! k7 a$ @! h7 _ 下面插入 #ifdef __FASHION_COMBINE
, o6 k' n7 C4 R3 y! g7 R void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); , i0 `! M4 N: i$ H3 J* X3 C
#endif // __FASHION_COMBINE
+ \: @( m1 ]- \5 Z' x% \ w- v4 r/ R) E" O: v5 `! }! a
-------------------------------------------------------------------------------------------------------------------------
/ O# B0 {- ]& |3 MDPSrvr.cpp
; ]5 Y4 Z/ R) D3 U# z) Q3 p/ N在 #ifdef __GUILD_HOUSE_MIDDLE
1 n* B; Q: e0 w/ k& Y ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); . z" W6 G* R/ R, c$ g! h7 Q
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
- K, u$ T& {) c `3 [0 \ ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); : G% x+ O: Z; V' q
#endif // __GUILD_HOUSE_MIDDLE + ^* s+ D* E) K* A/ M8 D% u+ a
- d) J- f% n5 |9 ` 下面插入 #ifdef __FASHION_COMBINE
5 f$ }9 o; [+ Y ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); 4 k/ i" R2 \6 d M* o
#endif // __FASHION_COMBINE
' O) P$ J+ d; T: L8 P( s7 K9 _' f4 T) x _) z$ `5 Z. a% O
. a/ G7 I3 {: ~
在最后插入 #ifdef __FASHION_COMBINE
- T7 f7 E0 V; f4 avoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) ; a* r' V, d9 k1 L
{
8 r5 \6 m- O( {% R/ s" ` CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); ' y) h/ T1 v k o1 A
if( IsValidObj( pUser ) )- z7 _7 R/ W* @% C
{ ( o* i) m$ `, [3 Z
DWORD dwItem = NULL_ID; ) @8 K. \- a. w* M
CItemElem* pItemElem[8];
) n! c! k% Q4 ?+ @' z6 I5 i( Z( M& A& @; P8 j2 }4 t: P1 C- w
for( int i = 0; i < 8; i++ ) 1 }% _0 T; u2 @& B& e
{
' ~+ O- f, j) ]& q2 F' _+ A, {+ I3 ^ ar >> dwItem;
4 l8 p [3 j. g/ Q7 G# u pItemElem = pUser->m_Inventory.GetAtId( dwItem );
6 m- G0 p1 A2 |2 Q if( !IsUsableItem( pItemElem))
- o& @" O' h) c# c3 i4 b2 g- M! M8 b return;
2 t" i" G% m+ ~ [$ H% a7 Q }
. ]# L: }' ~( z" D if( xRandom( 10000 ) < 10000 ) * d1 Y& S% l: [* H4 ~+ | [2 B0 `
{ 0 y$ b: p9 x0 H" h; f/ X9 X1 O/ H
int nResult = 0; 5 I7 O$ U) u# i: ^9 _, W
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
! ?# ]. w& E) k3 k nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); k4 Y4 Y/ j. v" P Z- }
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); 2 ~4 v5 m; h, Z; F% g+ K
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
" S4 \- P) k, | if( nResult > 0 )
1 x# w4 \' E" A$ W8 r$ E) _/ X, m0 V { 0 p3 r* I. M2 y& B
Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
% i5 x4 G) Y6 p9 {2 Y' S$ J }
# \3 \8 D, J( n for( int i = 1; i < 8; i += 2 )
% L# v+ F8 p. u" v `- w; ] {
5 M# O5 B- m7 J1 J pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); 7 L6 K% N; K$ c/ H
}
; x. m" L7 o% W: F2 b9 U for( int i = 0; i < 8; i += 2 ) . H5 O: Y# }0 X4 I$ J) X
{ * T+ h8 [4 |. d; u
pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
3 f1 B6 o& s1 F9 M }
0 H9 `* w% s% Q! w' P6 G
) j8 F* U5 w6 L9 m$ E8 D. ` pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); 5 I! S) [" B7 a1 W& y( V/ e/ J
}else
& B( V% \. |$ H z: r5 c1 {" `6 b9 S {
% ?4 w0 I+ `" B' K1 A pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
2 t: c1 T9 ^) w% B if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
/ t3 o/ p' v) T, d! N6 b5 s# Z g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); ) \' m' D* t# H5 ^. S
: f, D# i7 }! i: L* Y
if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) # F8 P- h' X+ h4 H5 }4 w! c5 z
{ _5 W- h+ n. O4 e$ @" B T. m" T
pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
8 i* Q8 W# `2 `9 P( H pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); % Z/ z5 D7 r) S2 Y! k2 ^5 ?
1 U/ [" E) ~. Y }else
3 u* D, b9 R; U+ V0 |6 B# _ {
6 e7 ], s- C' ]8 V% \- K pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
* g5 ?+ }/ _. r1 r/ J for( int i = 0; i < 8; i++ ) , A$ N/ f) U5 k) ~: w
{
2 x) L% X1 N9 p! A& R pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); ' p" M5 n/ t' B3 z( \
}' J( D( @. H# l8 \
} : n$ b. z7 `9 `5 w) {7 Y
} $ H; R a0 b* [
} ' p9 l, x: M0 j# S
}
$ p7 S" f: O. i* |#endif // __FASHION_COMBINE
5 y, T0 z# u9 q; L6 K9 d, I' m
) S! {! t* m, R1 n. t ----------------------------------------------------------------------------------------------------------------------------
0 V, m0 j; G" i6 t G+ V( `% Y* _WndField.h- n7 y! @5 I8 m! ?
在 class CWndCampusSeveranceConfirm : public CWndNeuz ( b; Z9 m. E R
. P: H& W. n0 @
下面插入 #ifdef __FASHION_COMBINE
+ M( l" b/ x0 C, g1 B! g# Gclass CWndFashionCombine : public CWndNeuz 5 D' U1 B' W) a% R
{
. h# f9 r7 @1 a& s7 ]5 z! Y" ]" K5 \public:
4 z7 o; s1 v. ]4 l$ @ CItemElem* m_pItemElem[12];
$ @; ?; W; y- B7 D* S) G4 O2 H CTexture* m_pTexture[12];
+ e1 S8 I% U; K; G0 J4 o6 _3 H4 s! B0 `- B
public:
- O7 q! m- j0 q/ K! B# n* T CWndFashionCombine(); + S+ \) B3 L( B* Q, s& R
virtual ~CWndFashionCombine(); 5 R" G& \4 G# g& f$ |2 ]# t& k3 H
) I* A: h" O; d% D) u W9 R virtual void OnDraw( C2DRender* p2DRender ); & _0 \ ~+ U# Z+ X% Y
virtual void OnInitialUpdate();
7 F) e$ l6 h# [8 g$ J l# H; e virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
+ T! w5 M7 |' T# S. H virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
- e# M' v. s& a7 _) Q' f. L6 w6 R virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); : j& r+ d! ]9 K. s# a
virtual void OnSize( UINT nType, int cx, int cy ); ] n8 C. P: Z/ u
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
, Z/ P( A1 ]; d' |* t# y( J}; % V4 ^' y0 Q c" O: E/ E
#endif // __FASHION_COMBINE 9 t1 G( P/ `* V, }9 a1 k
) f, V% P% [2 D8 j. p' [ ----------------------------------------------------------------------------------------------------------------------------
% |4 i$ P+ @( c/ W+ P0 bWndField.cpp& Y0 O g2 i- _/ p. I5 F- a
在 #include "wndwebbox.h"
3 u2 f9 `# I- X% F5 i# N8 B8 Q4 D8 T9 ]! R) J5 T- p; Z8 W) Y) _
下面插入 #ifdef __FASHION_COMBINE
Q# {$ Q# Z' E. m0 u#include "randomoption.h" % o1 i; a6 y0 Q4 p) ^1 _
#endif // __FASHION_COMBINE
8 e m' q; C3 B1 ?
6 t. c4 a3 {3 k" n& w& Y3 \# T 就在最后:
1 e+ C2 k4 i* G- [0 EPHP代码: #ifdef __FASHION_COMBINE
6 ^+ H4 k f. {& ?# UCWndFashionCombine::CWndFashionCombine() ' Q9 P0 N5 E: \6 w" q* }- T; V
{ 0 \7 U" N% n' s
for( int i = 0; i < 12; i++ )
) w" ^& Z: X- w {
8 X _" O+ r( V# X m_pItemElem = NULL; + x' g3 U/ w# w3 ^+ L1 }
m_pTexture = NULL;
/ K" _& c0 B6 r/ f //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
- n0 e. S& V" m" u7 D! z //ZeroMemory( m_pTexture, sizeof( m_pTexture ));
+ G+ c3 H, H" w } 6 W) m: _$ W/ V8 Z" H
}
3 K9 g# ?- ]; w; Z, g; f7 RCWndFashionCombine::~CWndFashionCombine() 8 S$ n- S4 g6 @- c) H
{ 9 d; u6 Q! F9 w' G8 Q
for( int i = 0; i < 8; i++ ) 7 C: u( g$ k; ^. Z& ]& ~* C$ @
{ , [. |) B) U- x; h$ q
if( m_pItemElem != NULL ) * ^/ |3 @: v9 o1 H; n4 O# E% n
{
6 `/ s' C2 H2 _+ b) z( B if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
. B8 @ {+ b+ L m_pItemElem->SetExtra(0);
0 l, `1 f% x, v1 S }
6 b& G. U5 c# ? }
- V: f$ i$ N5 K, r. ]6 F$ @( {. V}
; e. e& _! K0 M5 w" y% D$ @void CWndFashionCombine::OnDraw( C2DRender* p2DRender ) 0 D G8 [' |3 \: k5 v
{
3 U& L; c$ N$ \9 ~7 I5 c$ L LPWNDCTRL wndCtrl[12];
) v+ B$ `0 T8 m4 l5 w( u5 }( R" x& ~7 o" y4 ~
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); : _( `( W& y; O1 U; a9 Z# L
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
% p2 F6 h) k, u! W. X0 s4 e wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
7 C" v# V, E* B" Y6 D wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
$ [7 t# q1 m- I- @8 i' X wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); / T. T7 M. w+ c3 @5 H
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
- }- v$ J H% n* P wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
; o; m6 o/ }# v6 j wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); L/ [& ] [& x8 X% [
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); 1 I! b: Y+ S2 `/ _1 D
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); + n L" k q% E/ R, }) `. F
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); : |7 @; G0 {3 q9 m
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); 0 |: q) ]" ^0 S) C. H
x) c3 Z8 H6 x: _7 ~
for( int i = 0; i < 12; i++ ) 5 C2 E/ P6 {0 ^# y9 F
{ % i$ ~/ e" x: A" T" H
if( m_pItemElem != NULL && m_pTexture != NULL )
9 ]( A a' ^5 g { 7 J5 }% f# [ Y( D
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
% X u5 c$ a# X } 1 O4 s: W1 A0 k- \+ z
} / B! D0 v8 J9 v+ d- x
}
% C# b* i7 ~" V5 t. Ovoid CWndFashionCombine::OnInitialUpdate()
6 P H, z' @- ?, B7 C" @7 h{ ; t8 x* E; T" {% X R4 _# J
CWndNeuz::OnInitialUpdate(); / Z3 U4 ^& _% B) A. H: w6 [* L
C7 b! r1 Q. P; [2 _
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
+ G& P# q. F- M$ `) Q' ~1 R pButton->EnableWindow(FALSE);
* S; J' }" b y4 w. l+ E) F' q% m! t: Y5 j( s" G: m% O! B' I# ]7 J" t. y4 j- m
MoveParentCenter();
6 N. c5 J7 L4 M' K5 F, r1 c}
( z" ~, _/ d" P/ E2 @BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
5 |# M9 H2 U, L. Z5 l0 }{
& l* ~4 [- R; B! C& ]$ A return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); ! k1 z# X$ Z3 Q8 c: r: D: k: l
}
4 L& ^" L6 p2 X/ J" bBOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
' Z/ S, r! P! L, r/ y{
. a6 j! ~3 o' q% V) y return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
: |7 y3 D: d, p3 g% [% s. [7 ~; R, K8 W}
- \( q! d0 O" P8 d6 N4 W' A, u& evoid CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) 5 y& I l( O, _3 u
{
9 N. J7 [; _% ?* w+ d# B! G CWndNeuz::OnSize( nType, cx, cy );
$ }$ R' I0 K9 q}
0 J. E) W$ C2 i+ F' w! o! a/ M# C3 U9 ?6 f
; V- `* B; z E+ z
# F& q3 R8 l" b4 z; z) \& RBOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) * K: e& {- G: F8 f% R
{ . D: J p, D0 A# ^
CRect rect[8];
/ f6 ]1 `/ f8 ?2 p LPWNDCTRL wndCtrl[8];
& a5 j' z* o# D, Y. Q, j/ `$ I
) v, u7 ?# Y/ ?$ { wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); & O# B1 p0 n. U W
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
1 t& X$ d; s: Z( I# v, k/ v wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); 9 _2 [* r# I9 \! E
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); * ~. f2 A) C. c3 i, n q
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); 9 [' z8 t) F% H& z: m+ Y# @
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
5 }$ ^8 R: c/ Y( I/ R' Q wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); * {) A7 O1 L* v6 g) Z
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
, a4 ` K/ P! Q
8 d# n* ~( t4 J BOOL bUpdate = FALSE;
+ B" ~/ z1 ^0 [# N9 x. w' r/ c% j. a) w5 {
for( int i = 0; i < 8; i++ )
, v4 j& E5 T4 m( q( X9 R1 {2 Q+ T9 Z0 N { * N; F/ U' f- ^" X, i7 c
rect = wndCtrl->rect; 1 F0 t( Q2 i" _& c! M4 A4 U6 z
1 p6 T3 e6 }( N) j4 P: \
if( rect.PtInRect( point )) . R3 O* l" _2 y" j; P1 N( {( ^
{ 0 _7 @: h8 i! T8 \. W# F
CItemElem* pTempElem; / S/ E+ T- x5 D& g( Y) c% g& g
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); / d: N1 T, a, I; P4 K* s5 ?
if( pTempElem != NULL ) 6 U2 P7 g+ d7 L+ v
{
' r0 ]; d4 |/ ^# C A- Q if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
4 ^7 c; @7 g) k9 W( R" c% P {
( ]% a$ Z4 p4 N$ f1 p6 v. W ItemProp* pItemProp = pTempElem->GetProp();
( O. \3 l$ A2 V* o0 x. Y4 |) W! r8 V# J4 M. M4 }
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
( E+ D1 `* l! M- ] { $ [ L4 I E. N0 g/ N4 G3 B3 g
if( i == 0 ) i* M" p, g- `& U/ m, D y
{! x& Q6 M8 c- i
if( m_pItemElem[4] != NULL )
b* ~1 c9 b4 u" T2 }& k/ V {! j6 V0 @3 }. {! [- e
int nSize = 0;
; [' l6 k, m, K$ }! D/ i) V nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
3 i v, x% z# H, J# ] b9 e, M nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); 4 S; I& f+ l8 n7 D. B% p- x
if( nSize > 3 )
2 M* d+ J0 ?; H/ d- d' ?; n {2 v0 @0 R/ P) D
g_WndMng.OpenMessageBox( "oversize" );
: M, S6 i; z, W8 p$ ~ return TRUE; 9 x4 r' H2 D8 p
}else
! {. H, A7 t% b, { {( ]! S2 G8 P9 n3 F1 t0 }9 r. v( W
bUpdate = TRUE;
* L) C6 A( t `+ m% J3 M2 s# y }5 M9 c9 G! V/ l. A1 W6 f6 D( O
}
$ K# K/ W6 d8 F( V$ y5 b4 K- N- ~ if(m_pItemElem != NULL) ! |& o' K/ D# v& J$ E6 e1 }
m_pItemElem->SetExtra(0);
$ u! ?* @0 |$ J+ i9 G5 J6 i+ U, n
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); , I3 F# s1 T/ B# l0 K8 c& p
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); : Y7 ?' ?, s% K+ V
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 2 z* f7 }* S: P, T% F, K) Q8 u
% I! H/ k- p; x. K5 q( o5 k
if( bUpdate == TRUE )
6 ]* r+ z1 s, z1 q L! c! l6 [+ ? {
0 J6 D' C# ^# f& ?; n m_pItemElem[8] = m_pItemElem[0];
# Z6 L* s& o s$ ~: W7 U m_pTexture[8] = m_pTexture[0]; - i( }0 ?, X- P3 z, \7 L
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );- Z8 V1 y& i- @% Q5 ]
} 8 A, E9 o/ J) k' v
}
/ z3 C- S% K# w, o' ]+ p if( i == 4 )
$ Y4 O& F4 F" b( z% J. o {
1 u; n' E4 H( _) }- H if( m_pItemElem[0] != NULL ) 1 ]* m' X; p' m6 \: \
{1 k2 m9 z; g- B! T$ U/ v: M) _1 R/ |
int nSize = 0; . z7 S* @" @( z# E+ ~
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); " O1 y: D& c( n$ G& W' y: ~
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); 8 E y2 c( q& V+ U% t$ p
if( nSize > 3 ) , q2 {1 A ~1 A$ o9 o6 M
{" T- v, P% L2 E' B
g_WndMng.OpenMessageBox( "oversize" ); ' m( @7 Y( r% ^. c% e& Z4 L
return TRUE; * u x! B# B+ f( T5 b
}else; E. B" `( c4 N) ^* }
{6 }: a- i, W9 g4 _- x
bUpdate = TRUE; 1 U3 O- Q4 q- L% Y+ ]) ] B
}9 w: o6 s6 L8 P7 H7 Q/ Z6 u
}, F+ ^" Q& S! c; O, m: q
if(m_pItemElem != NULL) 2 h5 _1 k' r4 |
m_pItemElem->SetExtra(0); / {/ @' i$ @3 E' c# J
! ]+ Q' E4 {0 w) Q" i3 n ^
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
+ V. w. x! {; g) Q m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
w( V- f) c6 [ m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 2 A0 ]! v& m; M) d& G% A( X- d
/ W4 W) x0 P1 J- P3 d' I4 E% O if( bUpdate == TRUE ) ' P! D( g2 ?& M$ w( ]# N: a
{% b9 B( u( Z; J3 S6 O
m_pItemElem[8] = m_pItemElem[0]; : _, P4 _1 K+ o1 V7 M
m_pTexture[8] = m_pTexture[0];
~ f. W& }4 f) ?( Z2 x6 L // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );/ O2 y; I7 c* U! C& T) h
}
* a L& E, w8 D6 G7 g# Z2 N2 v }
' `" p) c2 k( z. } }else
3 }: s A. b- r& T: x" @ if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) e0 q; ^ j. U6 l: `1 P
{
]3 C6 d4 `% j if( i == 1 )
. \# u5 ~- W% O4 X1 G$ L {
. t/ x! [$ g9 ~3 O0 H if( m_pItemElem[5] != NULL ) ) `# @+ Q A7 @9 o; |# g
{% j; P! S# b4 f( b0 w
int nSize = 0; ! g/ c" @1 M( Y9 `
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
0 h2 m* b# M; C nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
# \0 Y# Z/ _4 @ if( nSize > 3 ) 4 w0 {& T7 E( f5 z5 `
{5 n g7 P8 b5 P
g_WndMng.OpenMessageBox( "oversize" ); 3 N& I2 Y8 n6 ~2 N) U
return TRUE;
C6 Q3 x% X/ x* ` }else
4 w$ i8 L: A0 v- C0 Y: h {5 G( K% q; r# U% ?3 j) o" l
bUpdate = TRUE; 4 ~; z. J7 h# X
}+ a0 O7 v) ?4 B4 F& P* v
}8 e, n! Q W; K; z: q. d/ g; W
if(m_pItemElem != NULL)
* B* z, V5 i' `7 ?% s3 K# T m_pItemElem->SetExtra(0); 4 G1 A; ~1 B" t+ a# l: v, o+ w. T
8 X0 D% X2 j/ R' R5 c2 H7 T
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
# ?9 g K# j/ V m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); y9 _! e2 N& L; F. V0 k1 z
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); " G/ d1 u; Q' V* N$ i
: r- Y0 I, D) H1 E* M8 s ]. B
if( bUpdate == TRUE )
3 J E! |, V) y( m) J- P {
6 t' e# T9 I7 m( t. u4 h1 N* U m_pItemElem[9] = m_pItemElem[1]; . k) W% T2 m+ Z* L! p2 v
m_pTexture[9] = m_pTexture[1]; " P9 v) }% P. t w8 o
% p& C; E8 w& H# I1 H" ?
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );1 O/ A8 }3 T0 Y
}
4 u+ K; G: x3 N0 N5 l6 h }4 w6 e9 X/ {) Q0 _5 z2 l2 x
if( i == 5 ) 6 l( G0 e E3 O' `
{; }0 K6 p$ M4 v
if( m_pItemElem[1] != NULL )
. r8 P3 x/ s3 Z; |. G% Y+ _$ c+ G {! F: d0 x% e5 i
int nSize = 0; : H5 T8 L0 y6 B9 a1 }
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 6 ~; h) R# `* |7 b7 M5 x8 b
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
2 e7 A A8 a3 l) A9 o. X8 h+ G if( nSize > 3 ) 9 j. y& J( i5 [- h
{
9 k) T" R- K, t' W/ m) p g_WndMng.OpenMessageBox( "oversize" ); ; p. [7 }. \% f6 K6 p- _5 p( \; A
return TRUE; 4 X( i( v) v& m0 ? G6 s9 u& L" S7 t# b
}else
# q" s$ H0 v9 r& u7 ~0 K0 ^7 O {- [8 `7 B1 u8 M' v: g: D9 _
bUpdate = TRUE;
& z4 H5 e" q/ |3 y5 j" N }
1 o/ O0 `* W" m( R }
3 J0 t3 y; e# y1 F" z if(m_pItemElem != NULL) 9 ^5 n) Z2 p) K- U. R9 w2 o: E
m_pItemElem->SetExtra(0); . v1 K" o. q$ q# Z) S* k" q
, P7 |. q8 H- I. p
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
) k, T7 x/ H2 x8 ?3 L m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 8 d/ ?6 S; E! @; t- C
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 6 a e8 @0 Q. M
9 _& W8 e; i" e
if( bUpdate == TRUE ) . T5 W9 U) F& H; y Y/ }
{, O- t; W3 G5 p8 C5 s4 |8 m
m_pItemElem[9] = m_pItemElem[1]; ' _7 \# T ?- T# o6 k
m_pTexture[9] = m_pTexture[1]; 8 d. [3 |. [5 R0 h
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );& @2 G" a4 ~- ^, x3 [
}
( f1 d# E4 u+ S8 x! I1 E$ |/ M }
?/ F2 K' m; K0 P" @ }else- L- R2 S( C$ Z) J, K1 d; T
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) 3 ]! U- U: c9 \' S3 L+ ~
{
7 Q# y# E' U6 x* X0 k! v! J$ B if( i == 2 ) m5 b- A+ ]: _# O# b
{, ^ B3 a. C' a" O/ w6 } C9 E) h
if( m_pItemElem[6] != NULL ) 8 q/ Y% C. Z2 {
{
& \# q3 j; D/ l3 S! J' N( A int nSize = 0;
* d/ {7 ?% O( z3 \7 _ nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
6 x/ }" `6 T& d7 T" T0 A nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
2 p& l1 \: C* A& b; x if( nSize > 3 )
; j& [5 ^7 d) ]# ~1 V0 b( |8 E {' q' b( i8 M f3 n1 A
g_WndMng.OpenMessageBox( "oversize" ); % [" M: p8 s5 a% A( B3 h ^) A8 m
return TRUE; ) a- d4 ]. E! E& {: t2 X) L* N
}else! _5 \2 y5 S$ [$ r5 `$ ~* _
{$ f7 H# ^& S' z9 T2 l! G' K9 G
bUpdate = TRUE; ( b2 f. g" J! _: r# Z1 x3 H5 S8 y
}
8 }( Y C$ n* G* ~3 g0 [ }
- h: k: ~* I# d0 a. w7 T if(m_pItemElem != NULL)
$ y1 `. b" H& V. w L3 F m_pItemElem->SetExtra(0);
- x# p e5 ]( k2 J9 M, K6 R5 M9 k9 A1 E
, f# o1 V3 H& x6 k/ u r m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); % Q% n' ?& M0 ^" M
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); + Z$ u) D Y5 p- D# |" `: B2 u& \
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
$ D4 u& o0 Z* i" |* q8 X g7 T& W% x' F0 T( f, @
if( bUpdate == TRUE )
2 E r* E/ t: ^! l& _5 o& } {3 S+ E; }. L0 z' P6 d/ ?4 Z) i
m_pItemElem[10] = m_pItemElem[2];
' H$ w$ p$ a3 o! \2 g, n m_pTexture[10] = m_pTexture[2];
% e4 E7 v3 d2 j6 W# v* [* E // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
( E; } ^2 r1 ]# `* w# \ }
Z5 {- R0 h& `% ]1 y1 a+ x+ _3 e }
" E0 [/ v6 [+ r7 s' e' R( r( q if( i == 6 ) ; l" g3 l7 u* z$ \
{" j- n5 w, ^5 C+ l7 F! o! B
if( m_pItemElem[2] != NULL )
! z2 I) b! ~8 _3 `/ D: ^ {
h6 [ r$ ]8 G# i* v! ]& I int nSize = 0;
5 h, O5 k* D8 l/ O# G8 k- g nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); # M8 Y5 `* Q6 P+ w+ q9 c' {! M3 C
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); / w9 u" o$ v1 d i, ~: t
if( nSize > 3 ) # a7 O ^2 o, c
{
% L1 _3 Q- Y8 e5 c" _ g_WndMng.OpenMessageBox( "oversize" );
. P) x2 _2 R+ d& z& v return TRUE; ; M4 ?$ N0 m1 N3 M
}else
6 `$ j! E: }! Y' s {. ]8 k! L$ q* w3 b2 `8 _4 z* `
bUpdate = TRUE;
O# V& D* u; q& h1 t8 \ }/ C* f- m' j" E( O# M r% L
}
& V z; G2 l2 F# i6 b if(m_pItemElem != NULL) 5 n8 T- [$ f1 ]8 C a/ H2 `
m_pItemElem->SetExtra(0);
' r3 R3 G# X4 `+ m. ]( q0 }; b: i! S7 x0 H9 ~) @+ O
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); & S) ~3 V6 u+ W J1 u
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); / O# t8 o+ |! d `; }! \
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); * `# }$ B9 b; P1 P; O
" X" k) V/ B+ v" H2 o
if( bUpdate == TRUE )
' E" H( k. Z$ a# }) w8 u5 j5 o {8 s6 z8 M1 y2 i. u( o- h
m_pItemElem[10] = m_pItemElem[2]; : M& a* g1 D$ e. X
m_pTexture[10] = m_pTexture[2];
Y% Q0 k; o; P' {) H# s! | // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );8 H4 V8 n: _4 Y
}
+ x# _* _- w# \0 M }4 j: W" T. q; _, V
}else
" m$ h9 ^( ]- [7 T |- h if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
. h; \# I# z O {
$ Z9 J6 J( R' V. K2 e if( i == 3 ) : b2 g& |* O* M+ c8 |) S
{
! K! q; H; G- \: Y4 A9 ]% O if( m_pItemElem[7] != NULL )
, l& Q; v% e; r& O- b {2 C( l5 k' Z3 e- N" }+ R t
int nSize = 0; ! g$ ~7 U- L7 M9 v0 _% g$ I& @
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
% H1 k" O' G, \7 q nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
- ^% d B0 v( H: J if( nSize > 3 )
" Q8 S, o9 @- g/ P0 H {" t5 n) l$ ~, {: J
g_WndMng.OpenMessageBox( "oversize" ); . h Q5 B$ y( e j& V* G
return TRUE; ! w/ E j$ r0 n. v1 w
}else' `2 T \+ k0 ^8 p3 v
{* i( |- i! b" @8 \# J
bUpdate = TRUE; ( J: u) o$ U: G! y( X; R, k$ e
}+ ?* A2 |8 ?) G1 S
}
+ Q+ U1 ?' G V9 |. E# @" P o2 [4 K if(m_pItemElem != NULL)
+ o2 b* i/ U$ u m_pItemElem->SetExtra(0); 0 ]; P2 J- ?" E8 o; v6 {8 \
2 p0 m& i9 M* u m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
, n7 O9 _1 {* a. o m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); E% e# c4 m" `8 s& Q
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
1 ]) M6 H1 u, D5 h2 ^2 F( D
% h2 U. V& v/ z6 P8 T! R if( bUpdate == TRUE ) ; h; c- N. `1 K% Y$ j
{: B9 V! t" b0 G
m_pItemElem[11] = m_pItemElem[3]; ; K Y6 U6 S0 S# h% I& T
m_pTexture[11] = m_pTexture[3];
; h, A+ }$ i# V: H. N; t3 n- H // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );! P$ [1 q) ~+ H9 D% u1 L
} % c' _/ ]7 U# `7 n8 r, @
}
( d4 ~) n0 S: P1 O if( i == 7 ) 0 K: k0 t+ |- ?. B1 u6 a7 | h
{
- t1 ?- Y, Z' g8 _; \, D if( m_pItemElem[3] != NULL ) - j0 W: g$ n$ w. [9 Z& q- q
{
; X0 C$ S- ]: @* N0 z7 \: H int nSize = 0;
. Y/ s5 M, f+ c" Q nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
! F- Y' z( y& v) G nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); / u/ l" P9 v6 |* N
if( nSize > 3 ) ( k1 x0 }8 m. X c
{/ h' T% W. B8 z( n
g_WndMng.OpenMessageBox( "oversize" ); 8 f& P* a# U v! q0 B
return TRUE;
, }+ e, b+ }9 _9 a! S8 Q, D3 { }else. ^) q8 | z; p7 X" x
{
& b" F- `9 k; r/ L bUpdate = TRUE;
( l' o# g& T5 l; w. l }2 @' ]& G* _! A8 y
}
A+ }: @) R' {; B; t if(m_pItemElem != NULL) ! B1 s0 {6 V+ k5 _7 q7 X2 M$ i
m_pItemElem->SetExtra(0); ( B7 [. K6 }" l J
* }0 T v% s! X' u m6 J m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); % M0 l, d0 E H, L6 e9 G8 B
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ! L- n8 [* G4 l6 ~$ |0 F2 m; l
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
4 U/ X9 l0 V" I% O: B6 K, G- }3 ?) G! f/ X* t0 @7 X+ L0 u" f
if( bUpdate == TRUE ) & I3 K- u- U4 J) ~1 f" K5 y. w3 e
{& c$ Q" [8 X3 S: ?1 l% P8 m
m_pItemElem[11] = m_pItemElem[3]; 6 t! u- Q" G7 e6 o# n( J0 ^! W' ]1 S
m_pTexture[11] = m_pTexture[3];
% o% a# Y2 ?2 M // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );" w2 ?3 d/ }, l& ]& n2 D/ W" g6 i# \
}
- b5 E3 f' x0 T9 K$ C) Y! j }
% Y- V7 |/ \! w, C- I3 B% b }else
/ C* ~+ X8 ?: i! Y2 z& S( y |* _ {
' P: J: }, M1 q g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); 5 r; \8 u6 Z. k. J: h3 h
// wrong tab , m# T$ H6 b# w$ y! @4 G" ^
} 8 C; c1 Q/ @3 y- p6 C+ T4 X
}else& Z8 ^: b" Y8 R) u
{
A% z7 g0 o% \% c6 R; q$ S% L% l$ y& V( H g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); + ?6 S" P1 {6 V1 j! G
// not blessed * j9 T" H1 U) l+ y* W( ~
} * R2 @8 J* A' R1 N0 D/ N# D! X
} ! ?, p1 p$ D% e2 h( Z
} 1 F* `% ?7 J; a3 T5 D) o+ P
} 0 a( R9 G" s& ?3 B) n; U7 W" b0 p
" `% ^) B$ B- _2 m, ` int nCheck = 0;
: F, E/ Q% a7 K* e8 p for( int i = 0; i < 8; i++ ) 5 k5 O1 o' z$ W, M7 r3 ^+ ]
{
" p% w( x4 U: ]$ Q4 O) j a( u if( m_pItemElem != NULL ) % x2 E8 U) N3 Y8 a. W. e/ [ D
nCheck++;
5 b+ [/ s6 M) Q# {* n& t } 2 ~7 c( h7 a7 C+ O# ~: F) X- _
if( 8 <= nCheck )
" s s. n U# b0 q# G1 Y; E { 9 W! ^* B# G- b7 R S
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); 2 u0 p) @5 _5 _
pButton->EnableWindow(TRUE);
/ Q8 q5 q0 \ D. }& n1 x. J+ u } ! n1 f( t3 T" m; \4 M3 g
return TRUE; R {2 q. r# {9 u
}
9 R/ ]& M5 q) R: v" PBOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) 4 z$ t0 [9 L9 R: p5 I+ ~( t
{ 1 U- t: Y! u: R/ K
switch( nID )
3 A ?% p5 X. V& ^6 b5 I9 d {
" X2 K0 S9 f9 u% N# @: P case WIDC_BUTTON1:
' ]4 {2 T" V: {$ s0 o$ l { $ _5 M3 d' V( w3 O% s
g_DPlay.SendCombineFashion( # C: y8 j, H Q Z1 T' }
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
! r0 O: P0 n7 @9 _6 D+ ` m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
7 P( n$ H3 y) ^3 e, v/ z4 l$ Y m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
. s4 a- |* l* E( T m a7 | m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
6 Y1 R8 ?5 |0 J! h ); & ]- [/ T/ J1 c9 \
Destroy(); 5 c' h: j2 v- n/ ]) w' u1 x
break; 9 j( U# Y4 A5 t4 `. {; w2 U2 q4 p* D
}
$ f" l. K. X. z, a7 ]5 S case WIDC_BUTTON2: # g1 E) B( F4 Y+ l0 q2 c0 ]
{ % W4 Y* F" N/ `( [) U2 j& P
Destroy();
4 B' V0 y1 n) J$ r1 i2 Q4 h break; $ f$ \. k# Q% t* V0 Q
}
2 S- E& L) H7 k# Q9 w } 1 f! A% W1 H& J5 d2 L) j: w
return CWndNeuz::OnChildNotify( message, nID, pLResult );
8 T5 G# ]- Q w+ J( h( t7 Y}
, c2 l9 Q" y5 V. _, B#endif // __FASHION_COMBINE : x. }" ]0 h* D/ L
9 F: P1 }' P4 P7 k! `+ x v9 L
----------------------------------------------------------------------------------------------------------------------------
. f- R* E4 a+ v- pWndWorld.cpp
8 X8 x% a/ u1 D' S+ ^5 [+ i在 case MMI_REMOVE_CAMPUS: / \: y6 A/ K/ Z. [3 P% F/ K
{
) F6 {" s( d9 J3 ]8 K/ ` if( g_WndMng.m_pWndCampusSeveranceConfirm )
) D }1 q& D+ A5 s+ a& c+ l SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
( Z2 W" P' W, D g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); 0 N( ?0 u+ `$ b; c; L% U
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); * x/ Y C. `0 `1 l8 g8 `
break;
* @; T, K" t* X- D4 f }
4 T: D- s l- K0 @#endif // __CAMPUS 3 I4 E @; y6 j" `6 a( w
$ y+ m9 u7 P5 `$ o8 {+ |/ b
下面插入 #ifdef __FASHION_COMBINE
% G' p! k2 [# c8 q6 t! Y: h. h case MMI_COSTUMEMIX01: ; I- g( l. B( _7 d" n- j7 d H; h# w
{
( H/ g& Z$ I& h, |! c t SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); S8 y4 V$ g {# q* \& K
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
$ n, o& j: l. w% {6 q3 ^- c* n g_WndMng.m_pWndFashionCombine->Initialize();
$ o, e6 O7 n$ I: k }
, Z- [: p) A/ V+ e3 @3 T break;
$ Q7 g# g0 ^3 N' t0 U0 p. o& C#endif // __FASHION_COMBINE
9 T% p' I( e9 n" Y) ]" X- A& W$ E6 e4 [; V
----------------------------------------------------------------------------------------------------------------------------
) k( A' Q- l z$ U* K; n. ^5 sWndManager.h
_" F& }& |( R# Y, U+ C- M5 ?4 c8 y- l
于:
7 Z6 \: @3 W8 K8 E# s( B: UPHP代码: #ifdef __GUILD_HOUSE_MIDDLE
( \0 S! [& o: f" g$ K CWndGuildHouseBid* m_pWndGHBid;
1 O5 x, Y. \0 U& ^3 A: S- K' W- W#endif //__GUILD_HOUSE_MIDDLE
2 f/ ?! g" N' v8 W" U
: O$ c" z$ ?/ w; p, U 认为:! T/ i$ l; V3 a. @. w: k# S# O p
PHP代码: #ifdef __FASHION_COMBINE1 Y$ |) M! ~' N. m$ y' o4 b
CWndFashionCombine* m_pWndFashionCombine; - Q0 t- y0 W6 Z$ A$ E- s9 h
#endif // __FASHION_COMBINE
1 w$ c& Q/ ?, J( c
% Q7 V0 W8 P& V# u. L ----------------------------------------------------------------------------------------------------------------------------
( T& T* x$ j% VWndManager.cpp
& S" m2 m* ^8 V' b3 ^) Y7 ?1 q: r8 R! X& J
在 #ifdef __GUILD_HOUSE_MIDDLE
; L% R& {. V" m) w$ ]2 B4 o else if( m_pWndGHBid == pWndChild ) 8 S' {* d$ \. g5 x9 ~7 {( q J% K6 E
{ 5 X+ w2 d U# P
SAFE_DELETE( m_pWndGHBid );
: A, N; ^ A% J: d( \ pWndChild = NULL; ) a% r5 J, x) L/ e6 d* J4 y! P
} p7 M9 g$ k6 e
#endif //__GUILD_HOUSE_MIDDLE
" O8 Z2 f* D4 H, M8 G, ?6 u
+ C; T. p) K# h, W3 A1 z 后面插入 #ifdef __FASHION_COMBINE
% X4 m; l: R+ O5 [$ R7 Q else if(m_pWndFashionCombine == pWndChild)
( B) z1 X) `6 o) h' w+ _ { 1 u" M1 o" m5 J3 P2 g
SAFE_DELETE( m_pWndFashionCombine ); . ~9 S1 r7 r) v4 U" H
pWndChild = NULL;
: \! ?4 X0 \! u+ P$ k }
8 a7 `2 X) C) `2 G* @0 @3 t# C$ Z#endif // __FASHION_COMBINE : @8 T8 D# Y$ A1 D* ^
h! {5 X+ B% k4 {: h. z& a( { ----------------------------------------------------------------------------------------------------------------------------& C( d: n3 X2 c/ l1 U
DPClient.h9 D7 y, e# y! i5 F w8 a; c
9 c% F2 K: ?: o0 h
在 #ifdef __GUILD_HOUSE_MIDDLE6 ^6 m, m# r- ~
private: $ N3 H- S# g1 f
void OnGuildHouseTenderMainWnd( CAr & ar ); 8 }3 d0 k0 \0 A# m0 s4 ?# Q0 D
void OnGuildHouseTenderInfoWnd( CAr & ar ); / Q2 v. `+ [# T6 O0 ^
void OnGuildHouseTenderResult( CAr & ar ); ' ]5 E0 O3 ~! T3 m
public:
+ t; h+ Q& v; z4 B0 E3 R void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); 8 f" X% F) L( Q. o. _$ F
void SendGuildHouseTenderInfoWnd( OBJID objGHId );
0 U2 K7 e. R8 w, `* O, D- { a void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
[/ t" e2 E5 m- ?; {. K ?#endif // __GUILD_HOUSE_MIDDLE ) Y. j# e9 }3 Y
# c8 S$ |) O; M$ p" M
下面插入 #ifdef __FASHION_COMBINE" N* s! O( r \, U' E4 P6 s
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
" m1 p4 P9 ^. _) |#endif // __FASHION_COMBINE
4 M0 Y# a5 h6 F x$ h9 T8 [0 u: q8 I0 S4 S
----------------------------------------------------------------------------------------------------------------------------
# w% F. v( q! b' i, ?6 D4 rDPClient.cpp
* p' j7 G) a H' D. q7 i' a: p! E8 e: ^. B; [6 Y' ?" o' Y) U* x
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) & _4 Y2 u3 W8 m% Y# W
{ ' ?9 q3 V5 ]$ B' v
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); 6 A' n% [+ U( i9 h% k. U
ar << objGHId << nTenderPerin << nTenderPenya;
+ |1 u8 a' F: c7 @7 s- P" C- t SEND( ar, this, DPID_SERVERPLAYER );
X7 p$ N' p& I4 M% `6 W8 C4 l2 H) I" C}
" t8 Q$ }8 L7 E; |8 Q#endif // __GUILD_HOUSE_MIDDLE
2 P U. F% X* Y, C( `
$ ?; F' X7 G% J, t- a |# J: @ 下面插入 #ifdef __FASHION_COMBINE
3 B2 P+ h+ @: t/ X8 A2 L% Z* Wvoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) ! k) O8 e4 ]9 h' C5 F' E, N; _
{
3 `4 C) C, m5 a* x BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); 0 v( c9 r! X& R3 J. y t8 `
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; % p; I R0 l9 U: T% {' J
SEND( ar, this, DPID_SERVERPLAYER );
9 a, _5 w; x* R4 m9 n}
# T& @6 W8 A& _. `5 _$ s#endif // __FASHION_COMBINE
+ R- V6 n$ d, s) Z0 x. ~$ ~5 m0 D# `
3 D0 e2 e, z( H/ S i ----------------------------------------------------------------------------------------------------------------------------
# K8 Z" r9 Q5 z3 N/ U% m; d9 {) b& b5 S) m. d, s1 t4 t
现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE ; y- p0 {# Z6 c3 ]
3 ]8 o9 W4 p0 C6 x! ] ----------------------------------------------------------------------------------------------------------------------------
- _4 Q/ p* O( [, V6 S8 V% O" j9 f+ U) ~% `
1 | ~6 F; L# z. d8 j9 b5 c
8 ^) ?$ Z3 g7 J: B
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
# U- c! f) h1 e s3 O6 O: c7 A- ]$ X7 ~/ N7 ` \
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~怪物 ) u8 y, m$ H3 ]" O
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