莫因E * PVP
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: x6 @* U1 G# n, K x2 ]
今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。8 E c" I. e& H. B4 y
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有大量的代码,我已经测试过它,它可以编译自己1A。
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7 |9 z/ l: O3 @8 Z/ o* Y
现在会如此容易所有的C&P'en
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' n7 X: e* Y$ x* i7 N- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
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2 ]. Q/ ^, P& U% o6 m4 _/ Z你说我成功,资源应该时装组合系统顺利运行。' B9 I, W; }( ~- W+ ` z
1 M Y3 n9 \( F. V: j9 x) a& I0 [4 w# c2 B P( j( r) {; B
4 z9 S8 B$ P$ \0 K1 @" {1 ^4 b首先是学分:7 L; R( I- |5 p$ p$ A" i( V9 U5 u2 O
/ |9 Q7 u' s$ C- }
Etioom(90%)8 O0 b( @% J% z2 b& j
怪物(10%)# B' A1 e/ \) b0 W7 W; w4 `
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这里的问题,而是“不问任何小型或定义语法错误。”4 K: Y; m0 q8 W* w
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唔够讲,这里是答应释放: randomoption.h' U) R: \/ Y+ A- u8 \
% \5 ^. t" k& ?# ?) i
在 public:
7 I$ T2 g( V' L bool IsCheckedSafeFlag( __int64 n64RandomeOption ); ; D& t7 k) n) z# ?
void SetSafeFlag( __int64* pn64RandomOption ); ( n+ _( @" D1 \7 P0 K& m6 U
void ResetSafeFlag( __int64* pn64RandomOption ); , e7 n" C* `6 p
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® ! Y7 O+ z5 k2 E8 t4 a
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这下面插入:
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$ I1 ?; K* @5 [' ~; G #ifdef __FASHION_COMBINE
- Q8 C+ Q5 [1 k4 g% r0 o* |5 Vpublic:
; B: `% \" v9 |) S( D6 N9 m int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
1 m. S+ D7 N# \) p#endif // __FASHION_COMBINE / g1 _5 U5 q9 D! D# a Z+ }7 K
% Q2 W: |- O! Z2 Q ---------------------------------------------------------------------------------------------------------------------
2 t! d% t e# g2 Orandomoption.cpp( K9 K1 R n+ F- P
/ K. Q! d! S- ?9 x0 z" Q2 P
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) # v( g/ e8 H( _+ v4 T) f
8 f& m: ]/ g: ?5 q" x/ U$ C9 J7 P3 V ^ 下面插入 #ifdef __FASHION_COMBINE
1 B, X* G/ e0 B" g6 T+ |int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) 1 {. @$ O4 M/ r
{ 1 @+ w# g3 Y$ a* ^
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
4 `9 L5 `4 ^4 n8 x int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); 1 e7 @2 g I0 v) X H
! f2 G1 h8 D8 G, o- X: i
if( nMainSize + nDestroySize > nMaxCombinedSize )
' b4 g4 k& U& f1 S. K1 v) d return 1; $ s" q7 z$ J3 L" `$ C' Q/ N" S
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for( int i = 0; i < nDestroySize; i++ )
! Y; p* I, N5 l, v$ Q9 v* h1 j {
( r: l# A3 j% |' e; m: L2 } int nDst, nAdj;
5 N4 m; {$ r2 ^$ T. v if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) * y: N8 K7 K1 v9 T! B
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); . W+ V2 L& W) ^; E
}
. e# f+ G/ y9 Z" p9 ` return 0;
5 i* @* r# R( S, n} 6 ]9 P7 i8 O' P) B! r a
#endif // __FASHION_COMBINE
/ R' q T: f2 N: A
! S/ X! E: Z0 j o -----------------------------------------------------------------------------------------------------------------------0 r- E& N" N( p( \; W% ?
MsgHdr.h1 x" r: C" D9 `; X. D8 @7 ~6 [ ~8 u
& p- k. @8 O4 n9 r$ J1 @8 w插入 #ifdef __FASHION_COMBINE
9 ~; t. U7 E/ }* @#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299+ O! Y- M: @9 P0 z
#endif // __FASHION_COMBINE 2 v2 |3 g$ g% ]+ k1 t0 D
$ C8 _( v; b# X& y; W$ |
-------------------------------------------------------------------------------------------------------------------------
5 t6 x1 h6 K3 `) ]. x: z( ^4 @DPSrvr.h
4 r) M4 g4 h( r s$ x
8 V! [2 i0 U$ i; \: ?2 j在 #ifdef __GUILD_HOUSE_MIDDLE" n$ i9 k' o1 A5 m
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
$ y, u: \5 n/ u0 V! f void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
! ^) K B( d; k9 }" L F% G+ U. i void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 1 g0 f9 ~' Q$ [8 j p3 I
#endif // __GUILD_HOUSE_MIDDLE
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l7 t: z3 ?( p: \3 P5 u1 r 下面插入 #ifdef __FASHION_COMBINE/ i) i* e- i* c8 I* R, s Q
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 3 ~: L- \+ q9 w4 v7 v w- y
#endif // __FASHION_COMBINE
! Q2 ^/ L2 Z& i1 e5 B
9 y! K( _) X# N, E, }7 U -------------------------------------------------------------------------------------------------------------------------
' [. F! x' J4 e& t( vDPSrvr.cpp" h8 b8 j2 \1 E( n3 [6 I% u
在 #ifdef __GUILD_HOUSE_MIDDLE* f& J% t8 y! R. E
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
! ?3 X' y. T6 M2 [3 p- F ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); 1 c, n! W4 s: e2 Q1 f
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); + i6 h! S9 [# g
#endif // __GUILD_HOUSE_MIDDLE
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- H6 j6 \1 y2 H! x; k: F# n 下面插入 #ifdef __FASHION_COMBINE' o4 _* ]: M) w3 L
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); 4 t" n: q. r0 Z: z2 Q8 L" N
#endif // __FASHION_COMBINE
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: I7 x) d! n- ?
在最后插入 #ifdef __FASHION_COMBINE
6 {) R$ D9 P- x& |8 E* mvoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
4 B- Z! ^3 C* N9 X) B# I. S{
! H5 }* w. ?: R CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); ; S! F. f& d" {& v- K. g: h
if( IsValidObj( pUser ) )
5 J/ e2 K4 Q6 w* ?! H { 9 c" Z5 s+ w: b
DWORD dwItem = NULL_ID; 5 `& C$ L+ A7 }
CItemElem* pItemElem[8];
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for( int i = 0; i < 8; i++ ) & E& w( W+ A( j& @
{
4 F% n0 j2 L8 J ar >> dwItem; 0 t7 y3 \; T; M- X5 [+ Z
pItemElem = pUser->m_Inventory.GetAtId( dwItem ); " {& d" ?( B) z5 x* X
if( !IsUsableItem( pItemElem))
6 t) N+ D1 s) h: C! X1 t return;4 n& j0 x8 n: e3 v, K$ [
}
; c6 q( C0 i1 C! ^% n7 k+ V& t if( xRandom( 10000 ) < 10000 ) ' O) E% h E8 G
{ 8 L( X. }5 s6 {% j+ ]
int nResult = 0; # k" ~) B" K5 i' X8 I
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
9 M7 z$ c5 n7 |) R, T nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
j. W1 x& H0 ^3 g$ Q+ s4 i) u nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); 5 Q! {( G' f) J( A4 d1 [
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); - T! M, y% X1 P5 C/ c9 o
if( nResult > 0 ) 2 O( P3 S' ~2 w1 ]3 f6 }1 s' S
{ ; |: ~0 b6 ]3 S! S
Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); " i( e$ W6 t0 c" }+ h3 e$ e' Z
} " D8 f+ s, v3 B
for( int i = 1; i < 8; i += 2 ) 8 z2 r0 E; x/ Z; I+ O, C
{ & q3 e; Y/ q7 k
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); 6 ?& k& _0 G2 a1 L& J
} 5 X. S/ c1 L* E9 a+ j1 ^
for( int i = 0; i < 8; i += 2 )
' e! g8 Q! z+ s/ C {
3 T3 R( H/ E" s) [$ Z8 p pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); % v; _0 a& j7 H
}
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pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
" f2 }3 E6 Q- f B1 q9 J }else 7 Y8 m$ O1 x6 U1 N4 \* [
{ # R4 V! ?& Y! L9 A0 w) `7 |
pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
# w+ _$ A9 ?1 F: e/ V& }, U3 E5 E& S% c if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
+ t |# y( \% F# U4 ` g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); " _0 o! k0 f& f' Y& j4 \
8 h, Z' m( f8 T0 Z, {) o
if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
" z+ y" `6 s( v" g5 x: ` {
1 t: x, |, Q! b/ J* P( m pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
8 }; P2 R" `' w7 J) X pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
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}else
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! M L! J' `: b( i pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); : O9 H* W/ j0 g' |( R5 ~
for( int i = 0; i < 8; i++ )
# i _9 e: @. i( ^5 T; R4 p {' A2 e( g+ g7 D. T+ u
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); 7 x8 ^( w$ H5 }& }$ o# B* H
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}
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} * w6 ^0 S$ d' i( M6 Z5 D+ K( {
#endif // __FASHION_COMBINE 6 g& @+ N; Z( x
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----------------------------------------------------------------------------------------------------------------------------
. w: u* n+ O5 u6 xWndField.h! ^+ S" K9 n" N
在 class CWndCampusSeveranceConfirm : public CWndNeuz 7 e3 B- {6 M7 E* l# h1 a3 U4 g" c
5 u9 c8 ?! r" F& }
下面插入 #ifdef __FASHION_COMBINE
" {9 E0 e+ i0 B) b% p: W: s- p9 L% xclass CWndFashionCombine : public CWndNeuz
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public:
% B. {% X5 x9 V0 u CItemElem* m_pItemElem[12]; 5 x/ i" f) B" H% H, a4 w4 J; u/ Z! s
CTexture* m_pTexture[12]; 5 u( K" I; L M( F6 J! C
- X% O# q8 `' w+ Gpublic: # p4 c3 i! I) Y) b- ~+ ^6 }6 ]
CWndFashionCombine();
5 b5 {1 ~. ^* L% [$ ~$ N9 z virtual ~CWndFashionCombine();
2 t6 L6 m2 o' R
* P9 h5 ^: g* ^9 Z8 _$ d virtual void OnDraw( C2DRender* p2DRender ); 0 Q4 i1 q3 m7 V+ W- C5 S- ]
virtual void OnInitialUpdate();
" A) T m+ V, Z# E8 H virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); 3 u' C7 I/ Q! F3 o
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
, h$ `; c* o+ p5 w* }9 O virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); 3 n8 O; I3 d* U0 W
virtual void OnSize( UINT nType, int cx, int cy ); W! W1 Z& B0 F0 N' q) b9 q) K
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
% i8 M1 [( N) t: _* L2 `6 ]* n! l}; ! z9 w* }3 R# \
#endif // __FASHION_COMBINE & j$ V& w7 t* Z( W5 N& R/ w
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----------------------------------------------------------------------------------------------------------------------------
* ^* Z' t5 g, C6 ~4 L/ U1 T; L% h3 _WndField.cpp p* f1 G) \/ s+ O& ?
在 #include "wndwebbox.h"
( T! y8 H0 q3 Z
- u- \6 A) l3 G- F( _ 下面插入 #ifdef __FASHION_COMBINE
& H9 w1 X! Y1 q& b2 F) o4 L#include "randomoption.h"
4 T/ L% Z$ }# H, [6 S#endif // __FASHION_COMBINE
6 P3 n7 m' R; ?3 G: m3 G# V" J
9 r( a* Z0 j" x, n; L6 l 就在最后:: i* T2 Q ~' w: Q T) E
PHP代码: #ifdef __FASHION_COMBINE" D3 K3 w8 Z& k( w! o
CWndFashionCombine::CWndFashionCombine() " q& y1 G- _5 Z0 I* I& \* e& H7 z( |/ }
{ ' S. A1 X, z9 k1 m e
for( int i = 0; i < 12; i++ ) ) s& P k& U' e/ A G1 h
{
% D, i: ~( ]' M* G* Q5 @ m_pItemElem = NULL; 8 z6 M. G" s2 l; ^1 H
m_pTexture = NULL; ) ]2 k3 X7 U' K# W7 ^
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));" d; W+ J. o; f7 Z( X' F
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));5 Q; r9 O; w8 m/ [4 D- b
}
, |+ u" x( x' L3 j, ?& ?, |} 1 N: S b1 z ~! U) L2 c
CWndFashionCombine::~CWndFashionCombine() 6 a8 G9 y. X- q- Q( q+ j
{ 5 `, X4 v1 d! x" H5 K: N
for( int i = 0; i < 8; i++ )
) u* n/ d: {3 `4 a6 E0 @6 K { # f9 t6 X0 R9 W, Q
if( m_pItemElem != NULL ) : i0 ?) m$ [* g8 ^1 G' P9 F
{ 8 [9 O* \ O2 ~' a1 k# ^
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) / {7 L- \4 x% Z7 o' V6 o; }7 Z( D
m_pItemElem->SetExtra(0); $ @% ]: M7 V K' I- f* m
}
6 G) V. d( k' H1 q6 i7 J; V7 z } 3 a% N1 ]$ k( ]3 E I1 R
} . @5 Y+ M8 y$ ^& {& W2 c
void CWndFashionCombine::OnDraw( C2DRender* p2DRender )
& l. Q; P1 X0 I$ k" W{
; J6 f$ @0 }# ?+ p3 O LPWNDCTRL wndCtrl[12];
$ h5 V7 I& C3 V, d/ x. F( v, `) ]* {$ Y0 }$ V& O6 D; A
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); 6 G, ~5 a! x9 ]" F
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
" J4 k" \6 i$ x, p; }7 |6 S; D) v wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); 9 |0 |, H" k; P% h9 p# F6 d1 P
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); $ r6 ]4 ^" b1 }( T( c2 ?
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
8 K" b% W4 p4 o- W$ z( C) r wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
& M4 M/ Q5 w$ t wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); ' x( D6 O; O0 _
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); * V8 \$ C4 e# T) v D& z4 F6 s
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
- z. ^: n$ Z+ J* f8 ^( T wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); D* c3 c1 t+ G2 n8 D
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); 7 n/ |7 I9 V: c( @6 O9 o
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); 2 j0 O8 P* V- K
! c6 {; O7 n( n9 P4 B
for( int i = 0; i < 12; i++ ) 0 Q; J, h- K. ~6 j* ^0 [2 A
{ ' b$ J1 ?4 R2 Y( p( r2 ?- g. f" r4 Y' } P
if( m_pItemElem != NULL && m_pTexture != NULL ) J0 w' I& |8 H& E3 [! b: E# ^) B; y
{
5 M8 }; @9 ]+ @2 z! C6 S+ A m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
, Y$ B4 Y4 z F: X }
% V7 w) y6 B$ i. r# } } 1 V4 L1 A/ ?+ n4 ]: i% {
}
+ k& b) o" ]" w$ m" p9 s9 gvoid CWndFashionCombine::OnInitialUpdate()
0 E* T4 x9 u V3 H{ - I6 S# h/ M' u. }! V% M. i0 A% B
CWndNeuz::OnInitialUpdate(); - ~# n% d8 p2 v6 r- N' W
$ E" v6 o( g; N CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); + s$ [% l$ Z" J/ x5 p2 y# \
pButton->EnableWindow(FALSE);
% c8 H- {. U3 |% V ~$ {, Q$ V" Q- B
7 U& u7 Z$ k% H% V7 Q MoveParentCenter();
2 \% t1 Y( R+ i* l* k} 6 d- l3 k' A6 n) Q6 @- ^ o1 e }9 |
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) % E7 _2 s) s8 v+ S: [" o
{ . q0 J( f$ Y; c* _" |
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
d& N5 F- U: G, r2 v1 O' R+ ^} : V ^# S: d- ] e! I
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) 1 W3 K! i4 e" \% s3 s
{ . J( b, q, e. k% f2 \7 A3 u
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
$ P+ T/ A+ t- l} * N" g* {* Z! q
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
; k7 e% q m0 p/ R7 w$ w7 C{
: }2 R5 c! z# y CWndNeuz::OnSize( nType, cx, cy ); , H, ?( D2 g6 i
}
3 F r: [) ]! E1 Q" Y: d
$ c7 [% |9 M7 y; C+ S7 I/ b2 t# s: a& ]7 T" n; W& y! d
( S+ r' y6 |+ r8 wBOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) : K$ Z- k* \2 G5 [7 B& x' `: W0 |
{ 1 ?, s: ?; d/ L, w1 I- C0 V* Q5 N
CRect rect[8]; - Y. W- t( i2 _
LPWNDCTRL wndCtrl[8]; % i& Z8 {+ C( V2 @* Q5 n2 c+ t
7 ^+ o# ~9 s5 ~8 e" N; t wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
" T% K5 C; h5 Q) Q wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); " A& t3 X# i- c* U
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
& I0 V% V% u( {) s/ m9 f wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); 7 e; T+ r/ N# |$ c! t- U) [ Y
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
, J6 ?2 b1 f6 K$ b3 Y4 i wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
" K: o8 ?- |6 X4 @ _* t( C* p: N wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); , \/ c! l8 J$ F3 a; M
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); , c" o$ H! @ I( W; f/ y
: O) r" }8 W9 A* v8 @' p" k% o7 O9 }
BOOL bUpdate = FALSE; 6 S- }' Q( p% _" o
3 o2 e# T; \1 j" o C3 q* [ for( int i = 0; i < 8; i++ )
4 Y& v# O) \! T- q P {
% k# u+ _& j4 f) V: t rect = wndCtrl->rect; 8 j1 s/ H! a* s) r/ X4 B
4 x9 E, e' Y6 X+ v; Z if( rect.PtInRect( point )) # R1 r3 @. p: y" p& a* @/ f
{
6 D$ a Z% S" a; i$ Q" c0 J CItemElem* pTempElem; ^3 d4 J; B Z- w7 @4 w4 M
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); / Z& c( k: K. ~' `+ b. B
if( pTempElem != NULL ) 6 M) n }# p3 j/ s; C# r) C. Z
{
* {! l! N0 A: ^4 ? if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
3 s! @7 z9 t. a8 Q) Q( R* } {& W a8 D* h9 T. k; E
ItemProp* pItemProp = pTempElem->GetProp(); - ]/ r) H0 W$ [! z7 J% u
/ t' i' m/ E1 L1 Z# W% j/ c' D; r, [
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
- m6 L) a3 g! H8 k. ]' m4 G$ b {
( k g2 O6 ]; h- w$ u: R if( i == 0 ) . b6 N( N! m& x3 q
{( n6 h& F3 q( L
if( m_pItemElem[4] != NULL )
, V; M: \# F' W( q6 x0 e& C$ A {/ I& L( `$ r" ?" \4 K
int nSize = 0;
- _* R% L: E+ g+ [- L# O- [ nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); / g* E' w8 T0 @. G( c: w0 a
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
: u" A3 A6 S1 Q4 I8 w if( nSize > 3 ) 0 t1 h: J l) n# i( M; ~- t3 R/ L
{
$ E' V- ?+ ~4 T8 P V/ I* n2 V4 R g_WndMng.OpenMessageBox( "oversize" );
4 L5 T- y0 k8 I) Y+ w0 `1 Z return TRUE; " E" a3 Z) o" p G$ {
}else
* Q" U" _% C" V/ M5 N {
. X, s# c8 w1 ?: E bUpdate = TRUE; [% l7 X9 b0 ]" I' h# r! m
}
$ j3 x0 Z1 y+ Z5 C* Q; H }6 H9 q% X& n, w s3 z, M) J
if(m_pItemElem != NULL)
9 |6 p% B* H; x- q, q1 b6 U5 E. A- [ m_pItemElem->SetExtra(0); 4 @5 v- r8 j9 W
' D6 P. S' T- a i5 ?% t m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 1 X4 A& d* B" P+ x
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 7 s" G9 o G+ w, K
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); , o5 x+ d8 x: L* l, r
1 e/ s! ?. d6 F8 S2 B' \: u
if( bUpdate == TRUE )
C6 }0 B3 T3 Y5 ~; j- g$ X" | {* P2 M1 J: E$ f
m_pItemElem[8] = m_pItemElem[0]; 8 t7 a; N' m2 M0 i
m_pTexture[8] = m_pTexture[0]; ' j) ]8 I+ U7 i7 z* y; @+ z
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
3 S! n1 T9 V4 _3 b) G+ q5 s } - t) z( a$ s5 E1 d4 H: U& X
}
3 a" f2 E# b% I6 O: w; S if( i == 4 ) . Z' n+ \. b" E/ e. ]
{+ T' x9 x Z7 F: H" h. R9 N
if( m_pItemElem[0] != NULL )
, K( I$ l6 ?/ Z" q* h {! Q* Y' q ^1 z( m* @
int nSize = 0; 6 ^. o! U8 Q- P; A
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
Q5 @/ E1 V, n1 N9 U$ f nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); ! v# r5 s7 K) j, U& U' j- X
if( nSize > 3 )
" I/ @7 f2 I/ c {
4 g1 P: ^7 c3 r g_WndMng.OpenMessageBox( "oversize" );
7 B' R; w7 M- w0 J return TRUE;
8 _' y, j8 Z% H: j+ | }else
+ G3 u" o( A3 T) m) h {
' B \7 Y' S4 @# S$ `9 i bUpdate = TRUE; 5 F$ G" j5 _1 u' ?$ e5 u3 U# `
}
* u; @' f" Z! d( S" S4 U }; N* h' K0 y# F# \+ z
if(m_pItemElem != NULL) 8 @7 m* w) h( o0 C$ Z. j E" c$ M
m_pItemElem->SetExtra(0);
2 g/ H% P9 q9 n7 O& R3 W5 s
9 U0 l& @/ {2 k m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
3 J o! e9 C/ D) d: T; S0 K3 j m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
# D) H0 H/ D$ v, n- s m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
" D2 ^5 K3 F% T6 `) n% U. L6 Q! w; i) U% [! j
if( bUpdate == TRUE )
( P/ M" j8 ], d; c! r: E {7 c5 d5 o: [! |
m_pItemElem[8] = m_pItemElem[0];
, k; G: Y& T% f2 W9 { m_pTexture[8] = m_pTexture[0]; ' l# ^! y7 q0 F) `& @8 i
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
3 U0 o% d0 S+ ~1 l; E p }
$ p6 I w( g. ^ U& d! e }4 h& I! R+ F6 _+ `: [
}else
2 H5 L2 _) R4 K3 \ if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
7 O# v/ k, Q! W+ n, W4 i" k1 y {
( L+ {: e2 k9 P7 M8 W if( i == 1 )
* E5 _& G% [4 j/ |3 O) Y) ` {
& f/ b3 Q. J9 o, N7 Q6 Y if( m_pItemElem[5] != NULL )
! w) c0 y+ L& a" A2 U3 j) A& S {# A$ o [( r) e; V
int nSize = 0;
/ F2 I" p" A a8 Q nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
8 S+ B' i! C' c0 Z! r; f1 I nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); . b, w& t/ E6 T# v2 b9 r
if( nSize > 3 ) : j; z' y, j5 P2 \0 p
{
& X1 x8 Z" B- q g_WndMng.OpenMessageBox( "oversize" );
, v9 z) B, R* b$ G3 Z& k7 f/ J return TRUE; ! l7 D: x3 }8 [' `+ o
}else
3 W/ ` r7 q- q1 d2 x {) R$ u4 c) A/ p+ C9 y
bUpdate = TRUE; 3 f7 r0 H4 y, n* w
}% W* T& H2 t6 t' Q7 G2 X' y
}8 U: i h) P3 n! b$ V# L
if(m_pItemElem != NULL) , |2 W: {6 _3 X3 Q' m2 X
m_pItemElem->SetExtra(0); ) K l" Q. F* q8 D6 W* V+ k6 ^
( N, y5 M/ p1 t6 R1 U+ B m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
" q& \% U9 Q0 Y% n: O7 {+ a$ a m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
g: a% O1 @- o0 P m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); , w* x0 C, R2 y& I) D
, y. ]/ o$ {. f
if( bUpdate == TRUE ) & G5 V- V7 @ K$ H: ?
{) H, i' ]. M$ ~" E a3 @
m_pItemElem[9] = m_pItemElem[1];
5 T# w, _- H+ D. J, O' C6 r m_pTexture[9] = m_pTexture[1];
- O* {" p7 s) }7 T" [- E7 \
! b3 o1 @' T1 r6 Z' f$ b// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );6 Y' b+ N2 b0 l+ w% v {% H! r, R
}
6 }) h1 B5 V3 S/ I( s" d. s* }; _, o' E }
/ Y0 L8 h v* E9 U if( i == 5 )
; P9 j2 Q6 ]$ y; [. m1 r" |) q {# F$ x& n* j3 j6 L
if( m_pItemElem[1] != NULL )
# q5 T$ u+ {) } {/ B0 z* y8 u- Z/ s6 n& M6 W, L
int nSize = 0;
1 J6 W1 m& ^1 G6 F `' T2 ~ nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
) z! P$ s3 Y0 P3 j% t8 B3 ^ nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
. \, Y$ o4 G9 n if( nSize > 3 ) ; o6 @4 R1 k, R4 L
{
- _5 T/ k/ ^6 _# r4 {7 W% b g_WndMng.OpenMessageBox( "oversize" ); ' w+ ]" `/ t( U+ ^3 |$ T4 u
return TRUE;
5 l# A* q4 J2 I }else5 T6 Y" ^& ?8 v. @) f
{
0 d3 N6 o$ b9 x8 V: E9 ^" ^# V+ A bUpdate = TRUE;
& y0 m8 Y1 k5 L6 m0 f0 S }
' U; _, ^; O) F' \. u }
4 { U4 P( q5 O/ t# [0 A T: ] if(m_pItemElem != NULL)
# ]( \3 j& l+ C4 N m_pItemElem->SetExtra(0);
0 ]8 Z# u1 W3 _' G: Q% z9 B3 c/ ` g
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
: _% [6 L5 n! b0 D5 x m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
7 o2 n% l# |- X8 S m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
6 y+ h# x5 S4 v" t" R: v
5 P5 Y- ?$ }; A) n+ b) s( U if( bUpdate == TRUE ) * l' n1 R) n0 N6 N+ H
{$ t# u3 }( c( H3 w( P' p6 i
m_pItemElem[9] = m_pItemElem[1];
# v5 T7 l+ w' K. ?+ o m_pTexture[9] = m_pTexture[1]; : X: ^! U* Z5 c! l& j
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );, e, b3 u/ _: R$ g2 I' ~4 p
} 0 {8 x& j- @1 ^, L4 M
}2 n! ?) W w5 {
}else
$ G, j f+ C; P if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) 7 q, v0 f4 n& C5 @* T
{
0 d# p5 J$ D" M0 A3 W+ ? if( i == 2 )
3 b9 `" k! i: \6 K% Y( a4 H {; c1 Y* Y$ j) R
if( m_pItemElem[6] != NULL )
3 h K2 V/ v, P {8 T* g G# s t5 P. J
int nSize = 0; 3 ~$ b6 ^1 H0 t8 W
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
0 {) q! I! P% T5 k% m nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); % S3 I1 s( D3 q$ x+ y6 p q+ `$ }( u8 G) g2 m
if( nSize > 3 )
5 } A" B6 f( V. G* g. ^* G {/ z% y' i0 y) J1 f
g_WndMng.OpenMessageBox( "oversize" );
2 H0 L2 E; x) U5 \- X# Z return TRUE; 7 f- \) i' c* Q) F4 i$ K
}else
% M1 ]% }/ T6 F a" P {
3 H: F9 q# p! I* V7 R+ v bUpdate = TRUE;
, \# S. D7 S M4 H7 m& ]7 p }; P1 p6 j5 J! |1 F6 ~ z/ z
}
& Z9 ~0 B1 c" Q: Q8 r* U if(m_pItemElem != NULL)
2 b- b1 o4 z4 R+ S# g0 l+ P& T m_pItemElem->SetExtra(0);
) R9 K4 x5 l) u" t, r8 Y( I1 S
8 x5 G/ S' v: O m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
0 R1 F2 ?8 B/ H5 m m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ! M7 Z" F3 z0 V7 e# Z" @
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
9 V0 D+ Q7 g8 N. c" c; ^& b6 E% O1 X: _4 G _
if( bUpdate == TRUE ) 6 K: Z# C6 `" b2 n* Z3 X
{
! g; j. F! Q6 w% W/ @ m_pItemElem[10] = m_pItemElem[2];
7 B- w6 |3 h) V2 Z m_pTexture[10] = m_pTexture[2]; 8 D( a0 T$ Q g( g0 a% I
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
; E0 }4 h) J) l- q* U }
: i" `/ V: V1 v) @. `/ E& J }3 n0 C, y" E' ^9 U# X5 S% M% q" i
if( i == 6 )
# W- E: Q# i% c {
6 m$ t4 h, w( K if( m_pItemElem[2] != NULL ) 7 x$ C5 F( @- P' [% L
{
5 u {1 X+ r" F& a+ @ int nSize = 0; z& E M# \, [% H g$ ^
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); / W5 x* X! Z" j$ C, y
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
$ q n6 E! N% p if( nSize > 3 )
5 Z5 {% N3 t8 u {
( p' L" K2 J3 g( T8 U4 i- q g_WndMng.OpenMessageBox( "oversize" ); / v: ] ~, x7 i e
return TRUE;
9 D! D! ]0 `4 y h/ w1 ` }else
! U8 C8 X" |1 n* ~0 v {- V, ~: f# I5 y! E9 b0 N
bUpdate = TRUE;
8 ?) H7 E2 j0 A* h+ t( B }
! Q; x" O" D0 w+ o7 T }+ D- n6 Z: ^% c
if(m_pItemElem != NULL) & T% ^7 L) i B7 ?
m_pItemElem->SetExtra(0);
( ^5 c) J4 Z; ~8 m( P; R1 {$ @& G+ ]. |2 \+ f# R3 U
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
5 ]2 i4 d) w; v- f& k8 p) [; Y- b m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
2 c! Y+ G$ _9 w2 I. Z9 E m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
" X% }3 w9 l J0 v
/ f* O2 Q7 c3 l. u5 l, K* J if( bUpdate == TRUE )
5 n& V' Z7 I0 }. R: R {
' F3 y5 R% F' h; y' e m_pItemElem[10] = m_pItemElem[2]; . c g, |6 r! G* f6 l- j' j
m_pTexture[10] = m_pTexture[2]; h& b0 T2 Y, b! h% [; Z& j
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
+ L0 a( {* k% G- I$ W! N/ f }
% w2 S' {1 M9 H" S# X4 p }& l" q% I+ K8 l0 f
}else/ |' ]1 Q7 T3 S# ?
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) & f" {6 }1 x2 i# S5 F
{
" P& U6 D9 O$ t% z9 e8 r if( i == 3 )
1 _( W$ m% t, t% g; t1 A! x9 Q {
/ B( h$ Z# {6 C; H if( m_pItemElem[7] != NULL ) ! ^" ]& K# t) F e
{
0 N) n2 M ~3 P2 Z0 O. g int nSize = 0; - A3 [+ s: Z2 L5 ]4 `& I1 R4 e
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ; e7 g% K) U+ S
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
5 x& w7 [0 y+ P. E1 c Q, R$ F7 Y if( nSize > 3 ) 0 `4 e& M# a7 S- @/ k
{
' Y0 q, a7 j- J1 x* F, j g_WndMng.OpenMessageBox( "oversize" ); # J* X& l* {- Z
return TRUE;
. x; L0 P1 Z( w- Z }else4 I* ?2 q8 Z! l/ |( k
{3 a0 ~% v5 A% n1 A* Q& W8 q% t8 N# S
bUpdate = TRUE;
$ r: `7 i. P2 L! R5 ^ }
2 N1 ]/ h5 b' [! s }
# Q* V5 L5 m8 J% k3 d! C' | if(m_pItemElem != NULL) . [' M- }( h. S6 k* x3 ]8 F
m_pItemElem->SetExtra(0); " ^' S; f. D. {5 Q. N( t
" g/ H1 ]+ v( h) E/ V% T m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); / Q \' ]4 `0 ^7 b( D
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); , T4 k8 m6 ^, Y7 e) g+ ?
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); " l# O, L+ O4 Y( P9 r
0 _4 M/ `. T6 N( a( A! S3 N7 w E6 b, ?
if( bUpdate == TRUE )
' H" s' N3 i: F: F% d {
; A* E6 n8 L" D. o* B. a m_pItemElem[11] = m_pItemElem[3];
/ d* w7 \0 Z5 c+ m3 l) J m_pTexture[11] = m_pTexture[3];
5 |% }' h/ z k* H. B6 {+ U // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );7 O k( {4 a, {' J; P5 a
}
. @& N m8 n; ^( X/ n6 T. U }
0 N; F8 C' P. f+ i* a if( i == 7 ) 3 K$ q% ?6 O: r& f" B6 p, |, u
{$ ]# _. N" ^4 y1 J7 k
if( m_pItemElem[3] != NULL ) 8 j W, A4 B' h: |
{2 ^' m3 p. y0 c4 K% @4 r
int nSize = 0; ! @9 l/ d# [4 l: W
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ; U4 Z2 ~8 R; Q
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); 9 D8 J# r' L0 X
if( nSize > 3 ) 0 v% F8 }/ H6 {# M. R
{
, j2 q" @! x' ^4 `8 [! A g_WndMng.OpenMessageBox( "oversize" ); . P' ~6 O$ @, l7 I
return TRUE; : @. y, w6 G: E
}else
4 ^& r$ ~# j! V& f u {
$ B4 L/ D0 [2 J7 l0 x, [8 G bUpdate = TRUE;
' r& @' f2 V3 q. ]$ j% n }
+ u7 T2 E+ v; b: s } i$ [6 n8 K7 j( m7 k6 V
if(m_pItemElem != NULL)
, P3 T' y6 q# o m_pItemElem->SetExtra(0);
! t R' d$ {* L6 y% j- Y9 r$ G- f0 l6 A4 O! {" L. k+ A
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); $ [" D) r( J, \# q
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
g1 k) u$ f. s' ]1 k* m+ J2 C; A! V m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 3 [2 ]% x$ e6 U n F5 D
! q+ K, I0 c9 U8 y if( bUpdate == TRUE ) : p4 L: |4 ?$ F3 ?
{: y4 C8 F; c3 y0 i
m_pItemElem[11] = m_pItemElem[3];
, H9 ]% a, Y& e+ S2 h* S+ i m_pTexture[11] = m_pTexture[3]; 2 k, H' S% Q1 N4 H9 Q
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
. U/ z+ g7 \; O6 a; v: s' N7 @ }
! |, r7 Z W" u& O }
* [/ @) E2 }$ w# i! N }else
. z4 V1 E r$ O. W9 c {
% B' V2 B/ F/ Z9 D$ I3 J5 k g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); 8 P7 h/ v& Z9 T% g7 R$ b
// wrong tab $ B7 s8 ?9 z; f2 O$ a
} + T6 N) I7 _9 x( w
}else% Q! [9 o( v# n. d7 H2 \ z: `! l
{4 n8 I* j! H' H
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
% O& M, t _6 [) A0 J, E* C // not blessed 2 s& D @; z$ [; U6 H v
} 2 Z8 ]* @: J. ]
} , Q# T/ c7 a5 Q: U F
}
4 a: ?$ Y+ |6 I7 c8 E } + C* _5 Q" _& V) {7 s5 c3 j, {2 C
+ U, c) h8 V2 g- G int nCheck = 0;
9 A, D4 n/ u9 z* n9 @5 z for( int i = 0; i < 8; i++ ) " O4 o8 x& c a: F: H; s/ o
{
, `: a" \- d; E& q F if( m_pItemElem != NULL )
% Y( u$ C) O8 v& l nCheck++; / ~. h$ H) l7 Q6 w, l
} ; n7 \+ p& I1 ?2 O3 Y
if( 8 <= nCheck ) $ D2 t7 t$ z) k
{ 1 g' o) V; I! S
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
R3 e. ~" i. L8 \: c9 D0 ?% i pButton->EnableWindow(TRUE); 4 f3 a' s' T) g; @$ p) Q
} ' H4 I9 q Z5 n9 }
return TRUE; % C7 A7 D3 P* m& m7 S! e
} % r( J: y# A% n& P" U& r% b- I v6 X
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) " K' x6 g$ V {" L/ O1 q
{ : d. m* a/ o# }
switch( nID ) & i7 l* u( V# a2 F7 L, m
{
' z: \ _, N; d2 [( v) t case WIDC_BUTTON1: 1 Q6 {9 V; C. \. n2 [( K+ q! \4 F
{
- \( |+ f9 e- S! k. j g_DPlay.SendCombineFashion( $ ?% i0 y/ G* C2 i L) i
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, $ i& G% P9 q9 w( f; N0 a
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
5 W1 }+ A: E7 o$ H2 W m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, ' @2 j9 u0 N6 q- X: s. ]+ [- u# ~
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId " D) A1 ~' Y5 B$ S0 g
);
2 F- e9 f, J- P* B Destroy(); & ?# d2 l6 {, V$ T, Y8 ^' Y
break; ( `% F2 l, _: y- D# _3 ^' c
} 0 f9 V( E+ P% g, B" S8 P' i0 h/ U
case WIDC_BUTTON2: 3 q) M# E1 c# o: C. Q
{
$ J5 K- ?. e6 V1 W* |- b4 J Destroy(); , F6 [# |+ U* e# F/ w
break; $ m# _- h3 m, D. @
} 8 C; j$ {* S% c+ R7 ?
}
4 S+ G7 K. S9 z0 O; \7 N8 b+ M return CWndNeuz::OnChildNotify( message, nID, pLResult ); $ C2 c# Y5 w3 ^8 @7 B) {2 S
}
1 C! a, ]5 ]$ s0 }( u% ~' n+ C: k#endif // __FASHION_COMBINE
( v4 h; P) f0 k, `: I) i
2 z& R( S. W' h! N ----------------------------------------------------------------------------------------------------------------------------6 e! s# t a% S1 b
WndWorld.cpp* d9 ~$ `2 p3 S
在 case MMI_REMOVE_CAMPUS:
T6 _- f% ]+ n, h" }' _% ^ {
. I8 c3 H4 _# }# x if( g_WndMng.m_pWndCampusSeveranceConfirm )
9 L& y. J' ]1 Y* B. _1 r SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
q) e/ `* y$ C( A* \/ h( i% M g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
9 e8 r& }2 m) X! o4 ?# [ g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
# C8 K. O2 r& M' E6 D8 K break;- [ h8 Q( U- [
} ( J! e8 y# P9 ^ r- t$ @
#endif // __CAMPUS
( R1 e: c# d- x
) a5 V! m1 e% y# N7 r& c 下面插入 #ifdef __FASHION_COMBINE1 H& O( d1 u* q; f9 V3 @- ~
case MMI_COSTUMEMIX01:
) O) \" n! u0 ]! A) e6 b { ' ?8 N( I3 J6 P
SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
9 v' o2 R6 {. u' u g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
8 ], d: z) `7 v, \9 v: D" Y g_WndMng.m_pWndFashionCombine->Initialize(); A4 ^8 d) m. D! L% K8 a
} 7 Q1 }6 z0 v! S" b! k7 ^7 @3 G
break; 8 a3 U6 u! Q$ q2 {
#endif // __FASHION_COMBINE 8 z8 L* i# j, Y* U" ~0 _
$ b! i2 m: ~+ z' E0 A& j0 \' p) z& O0 Z
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! Q _# U- r' {% z& u* j6 HWndManager.h
@9 A0 e2 Y g3 Y h) ~! [( [% f1 ?$ h3 @
于:
- _( D8 |8 @$ j* a, J4 n/ R+ cPHP代码: #ifdef __GUILD_HOUSE_MIDDLE0 H- Q$ A6 C1 _+ Z3 T
CWndGuildHouseBid* m_pWndGHBid;
- m% d9 S) ^9 V( a" }+ g#endif //__GUILD_HOUSE_MIDDLE 4 s& \$ D/ f# e$ i# }/ v6 f- T
9 N2 }" J% `, I5 Z
认为:% ?0 s0 l5 ?* j+ x" Z# d
PHP代码: #ifdef __FASHION_COMBINE
! y) ^: Y6 j9 D2 u CWndFashionCombine* m_pWndFashionCombine;
8 s; H7 I0 B/ ?4 W& m#endif // __FASHION_COMBINE
$ D3 j- ~ Z1 o$ w5 z- r& \" z1 d# I8 D& ?% z- X1 b4 ]# i+ U
----------------------------------------------------------------------------------------------------------------------------
. P6 U4 @* A7 i. c( BWndManager.cpp
^% d" c, W: s
, U7 x) ~+ G2 T在 #ifdef __GUILD_HOUSE_MIDDLE Q3 _" P% n! K) F0 t. v
else if( m_pWndGHBid == pWndChild ) K% x" M! u0 [' b, M
{ 0 ^: T! @ j0 e1 x$ V
SAFE_DELETE( m_pWndGHBid );
" Z1 x3 c; f, w, q0 O3 c% t pWndChild = NULL; * y4 X& ? X( m" G8 p* I
} 1 N% }! h i& S4 @# O) q
#endif //__GUILD_HOUSE_MIDDLE
( \) X( K9 W0 B; L( n
* ?. y1 A' d$ q& {- b4 E: u 后面插入 #ifdef __FASHION_COMBINE; o2 n- V1 w. q2 ]5 |; n
else if(m_pWndFashionCombine == pWndChild)
0 R/ K# k# V/ ?, @- l { 7 j8 I. d. f: V X; K% j
SAFE_DELETE( m_pWndFashionCombine ); ) f3 e+ U2 z$ ~% L: B
pWndChild = NULL;
* i$ c# {) V) V } ; i4 F6 B" ?* G8 G. ?3 s0 b
#endif // __FASHION_COMBINE 6 {) y* I3 e" t' u1 ~: n1 s$ S
' g- Y6 ?: K0 L
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5 b6 _! t2 `9 u2 ?3 Z1 vDPClient.h3 h$ X$ L' h/ N
3 P! _8 u0 j6 u! C# f y! f
在 #ifdef __GUILD_HOUSE_MIDDLE* B, T7 x/ Z7 r& v; q o
private:
+ E: A0 ]2 S& U! b' j" R void OnGuildHouseTenderMainWnd( CAr & ar );
8 {; P; ]) I; C9 T; }+ g void OnGuildHouseTenderInfoWnd( CAr & ar ); / |' Y5 z9 j+ n/ \* ~, t3 l
void OnGuildHouseTenderResult( CAr & ar ); * T, H( y6 m: w0 T
public:
1 W: l2 Z* i+ W3 N: k. r void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
/ b7 `$ Q4 R! ]1 v void SendGuildHouseTenderInfoWnd( OBJID objGHId );
4 _6 H; a( F- s$ c5 G void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); ; f" c0 T; v/ r3 s
#endif // __GUILD_HOUSE_MIDDLE
) a! G! o2 f8 J* @( v; ^0 N7 ^% K- A- o% i' ^/ ^' W. Y4 e4 B
下面插入 #ifdef __FASHION_COMBINE
9 F# { I! s. a, L* A void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); ! Q5 L2 G( `# }8 R: C
#endif // __FASHION_COMBINE
8 S. Y8 A( I8 |- p* f" x w: s
* }/ m7 w8 e' i& Z5 | ----------------------------------------------------------------------------------------------------------------------------3 v u( T0 N# I& J
DPClient.cpp
' j6 A1 |: E+ O
8 {4 }) [% z( Q在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) $ p2 {: y. u' Y# I1 N) N5 Y
{ ( ?: @; M' Z M$ [
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); + s: `/ @$ c% w
ar << objGHId << nTenderPerin << nTenderPenya;
" h+ W+ v2 l3 I, q" O SEND( ar, this, DPID_SERVERPLAYER ); 2 p/ I$ N' a9 h9 I
} % E# p+ C4 t4 O
#endif // __GUILD_HOUSE_MIDDLE
% j( D$ m: A8 ]: \/ M7 o! |9 U! G$ x% H* Z s
下面插入 #ifdef __FASHION_COMBINE8 e. ?% U/ ^ b! N: G5 [( e
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) ( _& |: U: g. t+ M
{ $ Z, N- s% f0 c& x. F0 [
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); $ }/ U0 V. E1 T7 x1 _
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
; g8 o' r# o$ f, i, q' e3 H' w, a SEND( ar, this, DPID_SERVERPLAYER ); ( H s, C9 i8 Z/ p( t' K: p
}
2 A$ j$ Y* \( O) ?#endif // __FASHION_COMBINE ; M8 e4 y5 ~: `8 x. b% B- ~
* J& d2 h9 T9 _/ ~1 C4 t/ c- y7 g ----------------------------------------------------------------------------------------------------------------------------2 H; A7 W- m! I/ q+ l' P+ p D
( B; U1 Q I4 L% g现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE - U& R6 e; F3 T
4 d* Q: i$ p4 N7 \% C
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4 I7 A9 U) H7 Y% e8 ~6 e1 ?; D8 P5 H2 ~ ?. [2 H$ ~
( ?$ ^/ e* e @0 c) q7 \
: @ K+ n" g9 l. O& f+ E如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
. @& L$ V# V) n$ K; V! _3 r! Q2 K% |: f1 g
; C; W0 M( Y: B/ N~怪物 _- Z6 C! }. _2 k1 s
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